Patch Notes:修订间差异
跳转到导航
跳转到搜索
无编辑摘要
无编辑摘要 |
无编辑摘要 |
||
第38行: | 第38行: | ||
|- | |- | ||
| | | | ||
'''Season 8 begins:''' | '''Season 8 begins:''' September 22 | ||
'''Open Beta:''' | '''Open Beta:''' September 18-20 | ||
'''Closed Beta:''' | '''Closed Beta:''' September 8-17 | ||
[[File:Season_8.gif|x300px]] | |||
===Pre-Beta=== | ===Pre-Beta=== | ||
第58行: | 第60行: | ||
* Uber difficulty levels are being changed from 9 separate levels to 3 brackets (no rune, Vex-Sur, Ber-Zod) | * Uber difficulty levels are being changed from 9 separate levels to 3 brackets (no rune, Vex-Sur, Ber-Zod) | ||
* Drop rate for exclusive uber items will be increased slightly | * Drop rate for exclusive uber items will be increased slightly | ||
* | * Shrines will buff all nearby players when clicked | ||
* Deep Wounds will be fixed (it is currently bugged and has | * Deep Wounds will be fixed (it is currently bugged and has an unintended damage cap of ~1024 damage per source) | ||
* Corruption Zones | * Corruption Zones | ||
** Random zones will be temporarily increased to level 85 and enemies within those zones will have better chances to drop worldstone shards | ** Random zones will be temporarily increased to level 85 and enemies within those zones will have better chances to drop worldstone shards | ||
第66行: | 第68行: | ||
====Spoilers from Dev Stream #2==== | ====Spoilers from Dev Stream #2==== | ||
VOD: https://www.twitch.tv/videos/1909176408 | |||
* season start date revealed (September 22) | |||
* Option to lock charms & equipment within inventory (prevents them from being accidentally moved) | |||
* New throwing potions for cold/lightning elements, and all throwing potions now apply a small debuff to enemy resistances of their element type (highest potions do -10%) | |||
* Dragon Claw will trigger all charge effects twice when consuming them (once for each attack since Dragon Claw attacks twice) | |||
* Fixed damage/tooltip bugs with Dragon Tail | |||
* Adjusted kick damage bonuses from strength/dexterity (will be heavily focused toward strength rather than ''purely'' strength-based) | |||
* Option to show miniature icons for potions of each belt slot above the main 4 slots (alternative to having the belt open and all 16 large slots visible) | |||
* Blade Shield will no longer reduce durability (this means it will trigger "on striking" effects instead of "on attack" effects) and it will have a bit more range | |||
* New unique item (work-in-progress): [https://discord.com/channels/701658302085595158/739761245074489355/1145100918874964099 energy-themed ghost spear] (concept and artwork by AerinOboros) | |||
* New unique map (work-in-progress): [https://www.twitch.tv/videos/1909176408?t=01h11m12s "fallen gardens"], small secondary zone [https://www.twitch.tv/videos/1909176408?t=01h18m33s "diamond gate"] where the boss will be (made by Alma) | |||
====Spoilers from Dev Stream #3==== | ====Spoilers from Dev Stream #3==== | ||
第75行: | 第88行: | ||
'''''Tentative'' Patch Notes:''' TBA | '''''Tentative'' Patch Notes:''' TBA | ||
<div id="Lootfilter_Spoilers"> | |||
{| class="wikitable mw-collapsible" | {| class="wikitable mw-collapsible" | ||
|+ Lootfilter-Related Notes | |+ Lootfilter-Related Notes |