Patch Notes:修订间差异

添加1,464字节 、​ 2023年8月28日 (星期一)
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'''Season 8 begins:''' TBA (earliest possible time would be early September but it could be later)
'''Season 8 begins:''' September 22


'''Open Beta:''' TBA
'''Open Beta:''' September 18-20


'''Closed Beta:''' TBA
'''Closed Beta:''' September 8-17
 
[[File:Season_8.gif|x300px]]


===Pre-Beta===
===Pre-Beta===
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* Uber difficulty levels are being changed from 9 separate levels to 3 brackets (no rune, Vex-Sur, Ber-Zod)
* Uber difficulty levels are being changed from 9 separate levels to 3 brackets (no rune, Vex-Sur, Ber-Zod)
* Drop rate for exclusive uber items will be increased slightly
* Drop rate for exclusive uber items will be increased slightly
* Shrine buffs will affect all nearby players
* Shrines will buff all nearby players when clicked
* Deep Wounds will be fixed (it is currently bugged and has a unintended damage cap)
* Deep Wounds will be fixed (it is currently bugged and has an unintended damage cap of ~1024 damage per source)
* Corruption Zones
* Corruption Zones
** Random zones will be temporarily increased to level 85 and enemies within those zones will have better chances to drop worldstone shards
** Random zones will be temporarily increased to level 85 and enemies within those zones will have better chances to drop worldstone shards
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====Spoilers from Dev Stream #2====
====Spoilers from Dev Stream #2====
TBA
VOD: https://www.twitch.tv/videos/1909176408
 
* season start date revealed (September 22)
* Option to lock charms & equipment within inventory (prevents them from being accidentally moved)
* New throwing potions for cold/lightning elements, and all throwing potions now apply a small debuff to enemy resistances of their element type (highest potions do -10%)
* Dragon Claw will trigger all charge effects twice when consuming them (once for each attack since Dragon Claw attacks twice)
* Fixed damage/tooltip bugs with Dragon Tail
* Adjusted kick damage bonuses from strength/dexterity (will be heavily focused toward strength rather than ''purely'' strength-based)
* Option to show miniature icons for potions of each belt slot above the main 4 slots (alternative to having the belt open and all 16 large slots visible)
* Blade Shield will no longer reduce durability (this means it will trigger "on striking" effects instead of "on attack" effects) and it will have a bit more range
* New unique item (work-in-progress): [https://discord.com/channels/701658302085595158/739761245074489355/1145100918874964099 energy-themed ghost spear] (concept and artwork by AerinOboros)
* New unique map (work-in-progress): [https://www.twitch.tv/videos/1909176408?t=01h11m12s "fallen gardens"], small secondary zone [https://www.twitch.tv/videos/1909176408?t=01h18m33s "diamond gate"] where the boss will be (made by Alma)


====Spoilers from Dev Stream #3====
====Spoilers from Dev Stream #3====
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'''''Tentative'' Patch Notes:''' TBA
'''''Tentative'' Patch Notes:''' TBA


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