Patch Notes:修订间差异

添加983字节 、​ 2023年8月21日 (星期一)
无编辑摘要
(页面内容被替换为“This page lists patch notes for each season. The rest of the wiki is dedicated to covering the differences between the vanilla game and Project D2. Also see: Recent Patch Notes {| class="wikitable mw-collapsible mw-collapsed" |+ Table of Contents |- | __TOC__ Note: The Table of Contents is inside this collapsible element since it cannot be automatically collapsed by itself on a per-page basis |} {{Clickable button 2|Patch Notes|Expand/Collapse All|clas…”)
标签替换
无编辑摘要
第52行: 第52行:


====Spoilers from Dev Stream #1====
====Spoilers from Dev Stream #1====
TBA
VOD: https://www.twitch.tv/videos/1903102606
 
* Traps will now display icons & quantity in the upper left (like minions)
* Recent chat log messages will be kept between games
* Uber difficulty levels are being changed from 9 separate levels to 3 brackets (no rune, Vex-Sur, Ber-Zod)
* Drop rate for exclusive uber items will be increased slightly
* Shrine buffs will affect all nearby players
* Deep Wounds will be fixed (it is currently bugged and has a unintended damage cap)
* Corruption Zones
** Random zones will be temporarily increased to level 85 and enemies within those zones will have better chances to drop worldstone shards
** Every 15 minutes, a random zone will be selected, and when a game is created, that zone will be "corrupted" for the duration of the game (only applies in Hell difficulty games where Baal's quest has been completed)
* Infused orbs - each map orb can be pre-combined with other ingredients such as gems/runes/jewels (may be useful for saving space)


====Spoilers from Dev Stream #2====
====Spoilers from Dev Stream #2====