Maps

来自PD2国服wiki
Weili0677留言 | 贡献2022年12月28日 (三) 10:34的版本 (创建页面,内容为“ <!--T:1--> Maps are items that allow access to new endgame zones (which are also referred to as maps) with higher zone levels than the vanilla game. For a list of high level zones outside of maps, see Zones. * Maps are comparable to vanilla endgame zones, making both new and old zones viable for farming. * Dungeons (tier 4 maps) are very difficult group-based zones that offer more challenge for those interested. <!--T:2--> == General Info == Tier 1 maps…”)
(差异) ←上一版本 | 最后版本 (差异) | 下一版本→ (差异)
跳转到导航 跳转到搜索

Maps are items that allow access to new endgame zones (which are also referred to as maps) with higher zone levels than the vanilla game. For a list of high level zones outside of maps, see Zones.

  • Maps are comparable to vanilla endgame zones, making both new and old zones viable for farming.
  • Dungeons (tier 4 maps) are very difficult group-based zones that offer more challenge for those interested.


General Info

Tier 1 maps can rarely be found in Hell. Maps are more commonly found from within map zones themselves, with each tier having a chance to drop higher tiered maps. Anya also rewards characters with a regular T1 map in Hell.

To open a map, right click it from your inventory in Hell Harrogath with a level 80+ character who has defeated Hell Ancients. Only 1 map (or uber zone) may be opened per game. When maps are opened, a random selection of enemy types are chosen from the lists below to populate the map zone - they often don't include all of the monsters listed, so maps won't always have the same immunities present.

Map Events

Map zones have a ~20% chance (unconfirmed) for special enemies or objects to appear somewhere randomly within them, each with different effects. A message is displayed upon entering the zone if this happens.

  • A Dark Wanderer appears and transforms into a random boss or super unique with increased damage/health, who drops extra Worldstone Shards when killed (up to 3 dark wanderers per map)
  • The Shadow of Mendeln appears and summons waves of undead, with later waves having many champion/elite enemies
  • Horazon appears, and creates a portal to a new map when he dies (same tier or 1 tier higher up to T3, with same map modifiers) - the new map won't have additional events
  • A Treasure Fallen appears and flees from attacks, but drops items when damaged such as gems, runes (Lem and below), maps, and map orbs (up to 3 treasure fallen per map)
  • A Spire of Darkness appears and plunges the zone into darkness when clicked - shadow enemies spawn in the unexplored darkness and have a chance to drop uber keys - the spire will appear relatively close to the entrance

Modification

Maps can be modified with several items via the Horadric Cube. Besides the orbs which can be purchased from Anya in Hell, Horadrim Scarab is an uncommon drop from map bosses and Standard of Heroes drops from Uber Tristram. Maps can also be corrupted with Worldstone Shards, which may drop anywhere.

Item Additional Ingredients Effect
Arcane Orb Common Map, Jewel upgrades map (common -> magic)
Zakarum Orb Common Map, Jewel, Rune #10+ upgrades map (common -> rare)
Angelic Orb Magic Map, Perfect Skull, Rune #10+ upgrades map (magic -> rare)
Orb of Destruction Magic/Rare Map downgrades map (to common)
Horadrim Orb Rare Map, Perfect Gem, Rune #10+ rerolls rare map
Cartographer's Orb 3 T1/T2 Maps combines 3 maps into one of a higher tier
Horadrim Scarab T3 Map turns a T3 map into a random rare dungeon
Standard of Heroes Map/Dungeon adds Heroic bonuses: +10% Experience, +20% Monster Density, +20% Magic and Gold Find
Worldstone Shard Map corruption
  • Magic maps can be rerolled with the vanilla recipe (3 perfect gems & any magic item)
  • Rare maps/dungeons can be rerolled with the vanilla recipe (6 perfect skulls & any rare item)

Note: the Cartographer's Orb recipe is currently bugged and sometimes doesn't work correctly with T1 maps

Affixes

Map affixes affect bonus experience, monster density, and magic/gold find.

Most affixes have 3 tiers of attribute ranges, with each tier becoming available at the corresponding map tier - T2 maps can roll the first two ranges and T3 maps can roll any of the three.

Dungeon attribute ranges are the same as T3 ranges, and affixes that add monsters will not spawn for dungeons.

List of Map Affixes
Affix P/S Attributes Range Exp Density MF/GF
Cracking S Players have -X% Enhanced Defense 20-30
30-40
40-50
25-35
30-35
35-40
15-20
30-35
45-50
Fumbling S Players have -X% Chance to Block 10-20
20-30
30-40
25-35
35-45
45-50
15-20
30-35
45-50
Imbalance S Players have -X% Faster Hit Recovery 10-20
20-30
30-40
3-4
4-5
5-6
30-40
40-50
50-60
Hindrance S Players have -X% to All Resistances 10-15
15-20
20-25
4-5
5-6
6-7
15-20
30-35
50-55
Unhealthy P Players have -X Drain Life 30-40
50-60
70-80
3-4
4-5
5-6
5-10
20-25
35-40
Warding S Monsters have X% Increased Maximum Life
Monsters have X% Curse Duration Reduction
10-15
15-20
20-25
5-6
6-7
7-8
20-25
35-40
50-55
Leech S Monsters have X% Increased Maximum Life
Monsters have X% Life Stolen per Hit
10-15
15-20
20-25
5-6
6-7
7-8
25-30
30-40
35-40
Health S Monsters have X% Increased Maximum Life 10-20
20-30
30-40
5-6
6-7
7-8
30-40
40-50
50-60
Large P Monsters have X% Increased Maximum Life 10-20
20-30
30-40
5-6
6-7
7-8
30-40
40-50
50-60
Fast P Monsters have +X% Increased Cast and Attack Speed 40-60
60-80
80-100
3-4
4-5
5-6
30-40
40-50
50-60
Swiftness S Monsters have X% increased Velocity 20-30
30-40
40-50
3-4
4-5
5-6
30-40
40-50
50-60
Protection S Monsters take X Reduced Physical Damage 100-200
300-400
500-600
25-30
30-35
35-45
15-20
30-35
45-50
Resilience S Monsters have +X% Faster Hit Recovery 40-60
60-80
80-100
30-40
40-50
50-60
10-15
25-30
40-45
Silver P Monsters have +X% Attack Rating and Chance to Pierce 10-20
20-30
30-40
15-20
30-35
35-40
15-20
30-35
45-50
Crushing P Monsters have X% Chance of Crushing Blow 15-25
25-35
35-45
15-20
30-35
35-40
5-10
20-25
35-40
Bloody P Monsters have X% Chance of Open Wounds 5-10
10-15
15-20
4-5
5-6
6-7
5-10
20-25
35-40
Strong P Monsters have +X% Enhanced Physical Damage 10-15
15-20
20-25
4-5
5-6
6-7
10-15
25-30
40-45
Sturdiness S Monsters have +X% Enhanced Defense 50-100
100-150
150-200
3-4
4-5
5-6
10-15
25-30
40-45
Regeneration S Monsters have +X Replenish Life 1024-1560
1560-2048
2048-2560
3-4
4-5
5-6
20-25
35-40
50-55
Flaming P Monsters have +X% to Fire Skill Damage 5-10
10-15
15-20
3-4
4-5
5-6
25-35
35-45
45-50
Hibernal P Monsters have +X% to Cold Skill Damage 5-10
10-15
15-20
25-30
30-35
35-40
15-20
25-30
35-40
Static P Monsters have +X% to Lightning Skill Damage 5-10
10-15
15-20
3-4
4-5
5-6
25-40
35-45
45-50
Toxic P Monsters have +X% to Poison Skill Damage 5-10
10-15
15-20
30-40
40-50
50-60
5-10
15-20
25-30
Smoking P Monsters have +X% of Physical Damage as Extra Fire Damage 60-80
70-90
80-100
25-30
30-35
35-40
5-10
20-25
35-40
Chilling P Monsters have +X% of Physical Damage as Extra Cold Damage 60-80
70-90
80-100
25-30
30-35
35-40
5-10
20-25
35-40
Sparking P Monsters have +X% of Physical Damage as Extra Lightning Damage 60-80
70-90
80-100
25-30
30-35
35-40
5-10
20-25
35-40
Poisonous P Monsters have +X% of Physical Damage as Extra Poison Damage over 5 seconds 123-163
143-184
163-205
25-30
30-35
35-40
5-10
20-25
35-40
Runic P Monsters have +X% of Physical Damage as Extra Magic Damage 8-10
10-12
12-14
25-30
30-35
35-40
5-10
20-25
35-40
Crimson S Monsters have X% Fire Absorb 4-6
6-8
8-10
3-4
4-5
5-6
25-35
35-45
45-50
Azure S Monsters have X% Cold Absorb 4-6
6-8
8-10
3-4
4-5
5-6
25-35
35-45
35-50
Opal S Monsters have X% Lightning Absorb 4-6
6-8
8-10
3-4
4-5
5-6
25-35
35-45
40-50
Tangerine S Monsters have X% Magic Absorb 4-6
6-8
8-10
3-4
4-5
5-6
25-35
35-45
40-50
Splashing P Monsters Melee Attacks Deal Splash Damage 15-25
35-45
45-50
5-10
20-25
35-40
Stygian P Map contains Stygian Dolls 50-60 40-45
Lustful P Map contains Succubus Witches 50-60 45-50
Vampiric P Map contains Vampire Lords 35-40 15-20
Bovine P Map contains Hell Bovines 35-40 15-20
Reanimated P Map contains Reanimated Horde 50-60 35-40
Ghastly P Map contains Ghosts 35-40 15-20
Souless P Map contains Burning Souls 50-60 40-50
Shamanic P Map contains Fetishes 40-50 15-20
Champion's P None 30-60 Monster Rarity
  • In-game attribute ranges for maps are often incorrect since there are so many affixes with the same three attributes and ranges only show the widest range for any given attribute, rather than the range for specific affixes on the item - this is especially apparent when multiple affixes add the same attributes.
  • Many affixes have different names for each tier of attribute ranges, but only the first name is shown here for better legibility.
Resistances of Monsters Added by Affixes
Monster Phys Magic Fire Light Cold Poison Type Drain
Stygian Doll 33 25 33 105 Undead 33
Hell Temptress 50 50 50 50 Demon 75
Dark Lord 75 33 33 135 50 Undead 75
Hell Bovine 50 33 50 50 50 33 66
Unholy Corpse 50 50 120 Undead 66
Specter 95 50 50 95 Undead 33
Burning Soul 25 80 50 75 Undead 0
Fetish 33 33+ 50 50 Demon 100

Individual Maps

For each map, monsters are listed with their resistances, type, and drain effectiveness. Drain effectiveness is the percentage applied to life and mana returned by "% Life Stolen per Hit" and "% Mana Stolen per Hit".

Map bosses are treated as prime evils.

Tier 1

Tier 1 map zones have a zone level of 87

Ruins of Viz-Jun

Monster Phys Magic Fire Light Cold Poison Type Drain
Disfigured 25 50 Undead 75
Spider Magus 50 50 60 Demon 50
Sucker 75 33 120 50
Tree Lurker 25 50 75 25 75
Black Lancer 25 120 25 25 Demon 100
Dark Ranger 15 25 25 75 25 Demon 100
Moon Clan 50 33 50 Demon 80
Thorned Hulk 80 33 75 75
Heirophant 10 33 25 33 160 20 100
Zealot 10 25 100 33 20 100
Hollow One 33 100 20 20 50 33
Returned 33 100 Undead 0
Fetish Shaman 25 25 145 25 50 Demon 100
Fetish (melee) 33 100 33 50 Demon 100
Fetish (ranged) 100 50 Demon 100
Karvarousku
the Cartographer
20 20 50 50 50 50 Undead 20
Burning Dead 20 20 50 50 50 50 Undead 0
Burning Dead Archer 20 20 50 50 50 50 Undead 0
  • 8 monster types are chosen from the 11 possibilities during map generation
  • Both Fetishes are generated in addition to the others if Fetish Shaman is chosen
  • Zealots are generated in addition to the others if Heirophant is chosen
  • Returned monsters are generated in addition to the others if Hollow One is chosen
  • Burning Dead & Burning Dead Archer monsters are minions of Karvarousku

Horazon's Memory

Monster Phys Magic Fire Light Cold Poison Type Drain
Cantor 10 25 50 50 20 100
Zakarumite 10 25 33 33 20 100
Frozen Abyss 40 25 75 100
Frozen Scorch 25 25 33 80 33 75
Ghost 50 50 50 50 50 50 Undead 33
Flying Scimitar 25 50 50 100 75 0
Menace Worm 135 75 50 50 Demon 75
Doom Knight 33 25 60 60 120 Undead 33
Oblivion Knight 33 25 60 60 120 Undead 33
Lightning Spire 90 90 100 1000 0
Deathmaiden
Madinsane
20 20 50 50 50 50 Demon 20
  • 6 monster types are chosen from the 8 possibilities during map generation
  • Oblivion Knight and Lightning Spire are always generated

Bastion Keep

Monster Phys Magic Fire Light Cold Poison Type Drain
Devilkin 15 75 40 50 Demon 75
Devilkin Shaman 15 50 135 50 Demon 66
Moon Clan 50 75 85 25 Demon 80
Giant Lamprey 25 33 25 120 50
Sand Raider 25 25 50 50 33 66
Desert Wing 95 25 75 75 25 75
Hell Temptress 50 50 50 50 Demon 75
Demon Steed 50 25 33 50 100
Demon Sprite 25 120 25 33 Demon 100
Johnathan
the Damned
20 20 50 50 50 50 Undead 0
  • 6 monster types are chosen from the 8 possibilities during map generation
  • Demon Sprites are generated in addition to the others if Demon Steed is chosen

Sanatorium

Monster Phys Magic Fire Light Cold Poison Type Drain
Vile Hunter 20 20 30 45 65 25 Demon 100
Vile Archer 15 20 65 25 25 Demon 100
Vile Lancer 45 15 45 35 25 25 Demon 100
Death Mauler 33 50 50 65 75
Gloam 60 35 75 140 Undead 0
Ghoul Lord 30 33 25 130 50 Undead 75
Blood Lord 33 130 50 33 50 75
The Guardian 20 20 50 50 50 50 Undead 20
  • All monster types are used during map generation

Royal Crypts

Monster Phys Magic Fire Light Cold Poison Type Drain
Bone Warrior 25 30 65 65 Undead 0
Scarab 80 50 50
Gloombat 50 25 75 50 75
Bone Archer 25 150 30 20 105 Undead 0
Afflicted 75 65 Demon 75
Dune Beast 60 25 20 25 100
Claw Viper 105 45 25 40 50
Flying Scimitar 25 50 50 100 75 0
King Leoric 20 20 50 50 50 50 Undead 20
Decaying Guard 20 20 50 50 50 50 Undead 20
  • All monster types are used during map generation
  • Decaying Guards are minions of King Leoric

Tier 2

Tier 2 map zones have a zone level of 88

Phlegethon

Monster Phys Magic Fire Light Cold Poison Type Drain
Moon Lord 50 50 25 50 50 75
Council Member 30 33 120 33 33 Demon 66
Hell Spawn 33 50 25 50 75 Demon 75
Unholy Corpse 50 50 120 Undead 66
Hell Cat 15 25 50 80 25 100
Hell Slinger 10 25 25 50 25 100
Fallen 15 25 25 40 50 Demon 75
Fallen Shaman 15 25 50 90 50 Demon 66
Fetish 33 33 50 50 Demon 100
Siege Beast 75 140 33 50 100
Demon Imp 25 100 25 33 Demon 100
Lieutenant of Sin 20 20 50 50 50 50 Demon 20
  • 8 monster types are chosen from the 10 possibilities during map generation
  • Demon Imps are generated in addition to the others if Siege Beast is chosen

Torajan Jungle

Monster Phys Magic Fire Light Cold Poison Type Drain
Foul Crow 25 50 100
Tree Lurker 25 80 50 100 75
Quill Rat 50 50 25 100
Death Brawler 33 50 50 50 50 50 75
Crusher 50 25 140 50 100
Dune Beast 33 75 50 25 100
Death Beetle 50 25 105 50
Council Member 50 33 50 33 33 Demon 66
The Great Worm 20 20 50 50 50 50 20
Blood Maggot Young 20 20 50 50 50 50 50
  • 6 monster types are chosen from the 8 possibilities during map generation
  • Blood Maggot Young monsters are minions of The Great Worm

Arreat Battlefield

Monster Phys Magic Fire Light Cold Poison Type Drain
Zombie 50 50 50 115 Undead 50
Night Clan 50 50 85 Demon 80
Spike Fiend 50 20 50 75 100
Afflicted 25 30 100 25 25 Demon 75
Unholy Corpse 50 50 130 33 50 65 Undead 66
Bramble Hulk 25 75 50 80 75
Carrion Bird 25 25 110 100
Blood Wing 33 50 50
Elmegaard
the Armorsmith
20 20 50 50 50 Demon 20
  • 6 monster types are chosen from the 8 possibilities during map generation

Tomb of Zoltun Kulle

Monster Phys Magic Fire Light Cold Poison Type Drain
Scarab 105 25 75 50 25 50
Pain Worm 75 110 Demon 75
Razor Spine 25 75 50 100
Returned Mage 25 50 25 120 75 Undead 0
Dune Beast 25 50 150 25 100
Dark Familiar 15 25 50 75
Arach 50 85 50 50
Minion of Destruction 50 100 25 75 Demon 50
Toadflax the Tainted 20 20 50 50 50 50 20
  • 6 monster types are chosen from the 8 possibilities during map generation

Sewers of Harrogath

Monster Phys Magic Fire Light Cold Poison Type Drain
Grotesque Wyrm 25 50 135 Demon 50
Flayer 25 75 50 25 Demon 100
Ghoul Lord 30 25 33 25 75 50 75
Marauder 25 50 80 50 33 66
Blood Wing 25 50 33 50
Enslaved 25 50 15 25 15 75
Fetish 25 125 110 Demon 100
Sand Maggot 66 33 85 105 50
Sand Maggot Young 100 50
The Mad Philosopher 20 20 50 50 50 33 Demon 20
  • 6 monster types are chosen from the 8 possibilities during map generation
  • Sand Maggot Young monsters are spawned by Sand Maggots if they are chosen

Shadows of Westmarch

Monster Phys Magic Fire Light Cold Poison Type Drain
Fire Boar 65 25 65 75
Moon Clan 100 20 50 45 85 25 Demon 80
Zombie 50 120 65 85 Undead 50
Slinger 10 25 25 75 100
Siege Beast 50 20 25 45 150 40 100
Over Seer 20 25 110 20 40 40 Demon 100
Succubus 50 50 75 65 Demon 75
Urzael
Harbinger of Death
20 20 50 50 50 50 20
  • All monster types are used during map generation

Tier 3

Tier 3 map zones have a zone level of 89

River of Blood

Monster Phys Magic Fire Light Cold Poison Type Drain
Corpulent 15 20 75 Demon 75
Death Mauler 33 50 100 50 75
Council Member 30 33 120 33 33 Demon 66
Doom Knight 33 125 20 20 50 Undead 33
Oblivion Knight 33 25 60 60 180 75 Undead 33
Skeleton Archer 40 50 33 33 80 Undead 0
Zealot 10 25 80 33 20 100
Minion of Destruction 50 90 33 50 95 Demon 50
Flesh Spawner 66 100 80 Demon 50
Flesh Beast 25 140 Demon 50
Avunaos the Rotten 20 20 50 50 50 50 Undead 20
Blood Golem 20 20 50 50 50 50 Undead 20
Belial Lord of Lies 20 20 50 50 50 50 Demon 20
  • 8 monster types are chosen from the 9 possibilities during map generation
  • Flesh Beasts are spawned by Flesh Spawners if they are chosen
  • Blood Golems are minions of Avunaos

Throne of Insanity

Monster Phys Magic Fire Light Cold Poison Type Drain
Flesh Hunter 40 20 50 65 20 Demon 100
Flesh Archer 15 25 50 25 Demon 100
Flesh Lancer 45 25 50 25 Demon 100
Demon Rascal 75 50 25 50 Demon 100
Balrog 50 20 130 25 25 75 Demon 66
Swamp Dweller 15 75 25 115 75
Doom Caster 50 25 25 50 125 Undead 33
Hell Whip 40 50 120 Demon 100
Hell Spawn 33 115 15 33 15 Demon 75
Indio the Insane 20 20 50 50 50 50 Undead 20
  • 6 monster types are chosen from the 8 possibilities during map generation
  • Hell Spawn monsters are generated in addition to the others if Hell Whip is chosen

Lost Temple

Monster Phys Magic Fire Light Cold Poison Type Drain
Enslaved 25 50 15 25 100 75
Blood Wing 25 33 25 50
Gloombat 10 33 50 110 75
Unraveler 33 100 20 20 50 120 33
Gloam 25 80 50 75 Undead 0
Gorebelly 55 50 115 65 Demon 100
Poison Spinner 50 120 75 50
Khalim's
Corrupted Body
50 50 75 75 75 75 Demon 20
  • 6 monster types are chosen from the 7 possibilities during map generation

Ancestral Trial

Monster Phys Magic Fire Light Cold Poison Type Drain
Preserved Dead 20 20 50 50 50 50 Undead 33
Bone Warrior 25 50 45 50 Undead 0
Bone Mage 25 50 65 50 Undead 0
Spider Magus 25 20 120 50
Pit Lord 50 120 75 25 Demon 66
Specter 50 75 25 50 Undead 33
Storm Caster 100 25 50 50 Undead 33
Minion of Destruction 50 110 75 Demon 50
Nathkill the Numb 20 20 50 50 50 50 Demon 20
  • 6 monster types are chosen from the 8 possibilities during map generation

Blood Moon

Monster Phys Magic Fire Light Cold Poison Type Drain
Hell Bovine 50 33 65 65 65 65 66
The Cow Queen 20 20 50 50 50 50 20
  • Hell Bovines are the only non-boss monster type unless others are added via affixes

Fall of Caldeum

Monster Phys Magic Fire Light Cold Poison Type Drain
Zombie 50 95 25 140 Undead 50
Huntress 15 25 75 65 50 100
Flying Scimitar 25 50 100 75 0
Slinger 10 25 75 65 100
Hell Swarm 50 70 25 110 0
Heirophant 10 50 25 33 95 25 100
Waheed the Traitor 50 50 75 75 75 75 20
  • 6 monster types are chosen from the 7 possibilities during map generation (Zombies listed twice)

Pandemonium Citadel

Monster Phys Magic Fire Light Cold Poison Type Drain
Dark Lord 50 50 25 75 135 Undead 75
Prowling Dead 50 50 65 90 Undead 66
Flayer 25 25 25 130 50 Demon 100
Damned 25 50 140 25 Demon 75
Stygian Fury 100 25 25 66 50 25 Demon 75
Temple Guard 25 50 75 25 25 100
Blood Bringer 50 140 50 50 100
Dark Commander Alma 50 50 75 75 75 75 Demon 20
  • 6 monster types are chosen from the 7 possibilities during map generation

Canyon of Sescheron

Monster Phys Magic Fire Light Cold Poison Type Drain
Frozen Abyss 25 25 80 100
Cliff Lurker 25 80 160 75
Doom Knight 50 110 20 50 Undead 33
Oblivion Knight 25 60 60 180 75 Undead 33
Serpent Magus 40 70 33 60 50
Overlord 33 20 60 Demon 100
Soul Killer (melee) 33 110 33 50 Demon 100
Soul Killer (ranged) 50 25 110 Demon 100
Shattered Soul 50 50 75 75 75 75 0
  • 6 monster types are chosen from the 8 possibilities during map generation

Kehjistan Marketplace

Monster Phys Magic Fire Light Cold Poison Type Drain
Invader 25 50 50 66
Flying Scimitar 25 50 50 75 0
Vile Hunter 20 20 33 33 90 20 Demon 100
Feeder 75 45 110 50
Fire Tower 40 50 50 85 1000 0
Ghoul Lord 30 170 25 60 50 Undead 75
Vile Archer 15 33 120 90 25 Demon 100
Unraveler 33 100 20 20 50 50 Undead 33
Overlord Aerlynn 50 50 75 75 75 75 Demon 20
Devilkin Slave 50 50 75 75 75 75 Demon 50
  • 6 monster types are chosen from the 8 possibilities during map generation
  • Devilkin Slaves are minions of Aerlynn

Tier 4 (Dungeons)

Dungeons have a zone level of 90

Dungeon monsters grant 200% more experience, have 75% curse reduction, and are treated as prime evils.

Dungeons each use the same pool of monster types, of which 7 are chosen from the 8 possibilities during map generation. Common monster types: Gloam, Misshapen, Succubus, Unholy Corpse, Death Lord, Huntress, Night Lord, Blood Bringer

Blood Bringers move slowly and deal "lethal damage" - beware!

Most immunities of dungeon enemies cannot be broken by conventional means since their resistances are so high - breaking 180% resistances requires combining multiple high level skills such as level 38 Conviction (-43%), level 37 Lower Resist (-23%), and level 36 Static Field (-15%)

Dungeon bosses each have a 1/20 chance to drop a Horadrim Scarab and a 1/1000 chance to drop exclusive unique items that otherwise can only be dropped by Diablo-Clone or Rathma (Overlord's Helm, Dark Abyss, Itherael's Path, Hadriel's Hand, Aidan's Scar, The Third Eye, Band of Skulls, Cage of the Unsullied)

Cathedral of Light

Monster Phys Magic Fire Light Cold Poison Type Drain
Gloam 15 180 25 25 180 Undead 0
Misshapen 180 25 180 50 25 Demon 75
Succubus 50 180 180 Demon 75
Unholy Corpse 50 25 180 33 180 Undead 66
Death Lord 25 33 180 33 75 75
Huntress 15 180 180 75 100
Night Lord 35 33 25 120 50 Undead 75
Blood Bringer 150 50 50 50 50 50 100
Flying Scimitar 25 100 100 0
Spear Cat 180 180 50 180 100
The Synthetic One 50 50 75 75 75 75 Undead 20
Canight the Corrupted 50 50 75 75 75 75 Undead 0
Madness * * * * * * Undead 0
Hysteria * * * * * * Undead 0
  • Flying Scimitars only appear from terrain objects such as barrels
  • Canight the Corrupted is in a separate zone within the dungeon called the Cathedral Basement
  • Madness & Hysteria are minions of Canight and are immune until Canight has been defeated

  • The Cathedral Basement has fewer possible monster types and 3 will be chosen from 5 possibilities (Spear Cat, Succubus, Unholy Corpse, Death Lord, Huntress), but the zone is small enough that even the chosen types may not appear

Plains of Torment

Monster Phys Magic Fire Light Cold Poison Type Drain
Gloam 15 180 25 25 180 Undead 0
Misshapen 180 25 180 50 25 Demon 75
Succubus 50 180 180 Demon 75
Unholy Corpse 50 25 180 33 180 Undead 66
Death Lord 25 33 180 33 75 75
Huntress 15 180 180 75 100
Night Lord 35 33 25 120 50 Undead 75
Blood Bringer 150 50 50 50 50 50 100
Specter ? ? ? ? ? ? Undead ?
The Synthetic One 50 50 75 75 75 75 Undead 20
Canight the Corrupted 50 50 75 75 75 75 Undead 0
Madness * * * * * * Undead 0
Hysteria * * * * * * Undead 0
  • Specters always spawn in addition to the common dungeon monster types
  • Canight the Corrupted is in a separate zone within the dungeon called the Pit of Despair
  • Madness & Hysteria are minions of Canight and are immune until Canight has been defeated

Sanctuary of Sin

Monster Phys Magic Fire Light Cold Poison Type Drain
Gloam 15 180 25 25 180 Undead 0
Misshapen 180 25 180 50 25 Demon 75
Succubus 50 180 180 Demon 75
Unholy Corpse 50 25 180 33 180 Undead 66
Death Lord 25 33 180 33 75 75
Huntress 15 180 180 75 100
Night Lord 35 33 25 120 50 Undead 75
Blood Bringer 150 50 50 50 50 50 100
The Stygian Beast 50 50 75 75 75 75 Undead 0
Stygian Horde 50 50 75 75 75 75 Undead 0
  • The Stygian Beast is in a separate zone within the dungeon called the Black Abyss
  • Stygian Horde monsters are minions of The Stygian Beast


Source of Information on this Page

See PD2's text files for updated info when game changes are made. Map affixes are in MagicPrefix.txt and MagicSuffix.txt, and map monster info can be determined from Levels.txt and MonStats.txt. The files are best viewed in table format since they are tab-delineated, so they should be opened with Microsoft Excel (or similar programs) or their text should be copy/pasted into a spreadsheet. For convenience, many of the game's text files are also saved on Google Drive: D2 Text File Tables.

If the files in these locations are not updated by others, you can extract them yourself from patch_d2.mpq (found in Diablo II/ProjectD2) using an MPQ editor and D2 listfile - the text files will be in /data/global/excel.