Mercenaries:修订间差异

添加141字节 、​ 2023年5月25日 (星期四)
无编辑摘要
无编辑摘要
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== 其他信息 ==
== 其他信息 ==
* <span class="nmod">第一幕雇佣兵 (萝格斥候) 现在有66%的基础穿刺攻击几率。
* <span class="nmod">第一幕雇佣兵 (萝格斥候) 现在有66%的基础穿刺攻击几率。
* <span class="nmod">Open Wounds now deals ¼ damage to mercenaries and pets, and can be further reduced by Physical Damage Reduction</span>
* 雇佣兵只有力量和敏捷属性,所以体力和精力不会有影响。佣兵们肯定是有生命值的但没有魔法值。它们使用技能时不需要考虑魔法消耗问题。
* 雇佣兵只有力量和敏捷属性,所以体力和精力不会有影响。佣兵们肯定是有生命值的但没有魔法值。它们使用技能时不需要考虑魔法消耗问题。
* Mercenaries don't have separate [[Breakpoints#Attack_Speed|breakpoints]] for different weapon types. For example, Rogue Scouts will attack at the same speed with bows and crossbows whereas characters usually attack much slower with crossbows.
* Mercenaries don't have separate [[Breakpoints#Attack_Speed|breakpoints]] for different weapon types. For example, Rogue Scouts will attack at the same speed with bows and crossbows whereas characters usually attack much slower with crossbows.
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