这里只列出了和原版暗黑2之间有差异的技能,想要了解更全面的细节变动的数量以及平衡的变动,请参考每个技能的变更日志。 The Portal Skill Planner Girhub上的PD2技能频道的教程 & PD2技能说明可能也已提供一些有用的帮助。
Broad Skill Changes:
- 所有角色都可以使用 "仅移动"技能, 该技能可以让角色在不攻击的情况下朝一个位置走或者跑。
- 召唤物的AI全面提升。
- Summons and sentries (traps, hydras) now benefit from +% to Elemental Skill Damage
- Summons (except Fire Golem) now benefit from -% to Enemy Elemental Resistance at 1/2 effectiveness
- Abilities that reduce monster resistances have been rebalanced and now operate at 1/2 effectiveness when above 99% or below 0% (used to be 1/5 when above 99%)
- Spells and abilities no longer share cooldowns globally
- Skills synergies and their positions within the skill tree have been adjusted to streamline skillpoint allocation (you won't need to respec to play certain builds)
- Most skill buffs now last a minimum of 5 minutes
- Summoned minions which wear equipment (Valkyrie, Shadow Warrior, Shadow Master) can now be inspected - use the inspect hotkey while hovering over them with the Unsummon skill
亚马逊
标枪和长矛专精 Javelin and Spear Mastery 技能取代了 刺爆 Impale 技能
躲避 Avoid 与 闪避 合并
慢速箭 Slow Missiles 重做为 迟缓
闪避 Dodge
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- merged with Avoid (dodges both melee and ranged attacks when attacking or standing still)
- removed animation, now has a 4 frame cooldown after mitigating an attack
- now also grants bonus FHR per hard level
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回避 Evade
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- now has a 4 frame cooldown after mitigating an attack
- now also grants bonus movement speed
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致命攻击 Critical Strike
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- crits now deal 1.5x damage instead of 2x damage and crit chance is now capped at 75% (same for deadly strike and other skills that grant crit for specific weapons)
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穿透 Pierce
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刺入 Penetrate
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- now also reduces enemy defense % per hard level
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内视 Inner Sight
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- now also reduces enemy attack rating
- radius begins at 6.6 yards and scales up to 20 yards (was always 13.3 yards)
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迟缓 Slow Movement
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- renamed from Slow Missiles, now also slows enemy movement speed
- slowing ranged attacks now scales per level
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诱饵 Decoy
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- now attacks enemies and uses Strafe
- now has damage synergies
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女武神 Valkyrie
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- now moves faster, has dramatically improved AI, and uses Power Strike
- can now summon an additional valkyrie at levels 20 and 30
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魔法箭 Magic Arrow
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- now shoots an additional arrow every 5 hard levels
- now converts 50% damage to magic (was 1% per level)
- deals additional flat magic damage
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多重箭 Multiple Shot
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- now gains bonus enhanced damage and attack rating
- now deals 20% reduced damage each time it pierces (the initial hit will always deal 100%, capped at 20% minimum)
- range reduced (used to hit off-screen enemies)
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导引箭 Guided Arrow
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- now pierces, can pierce same target 3 times
- can convert some damage to magic with synergies
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炮轰 Strafe
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- projectile speed/range and hitbox size greatly increased
- no longer causes "next hit delay" (faster breakpoints available)
- capped at 5 hits per attack instead of 10 (helps avoid animation lock)
- now gains bonus attack rating
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冰箭 Cold Arrow
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- shoots 2 arrows + 1 per 4 levels (was just 1)
- converts 50% physical damage to cold damage (was 3% + 2% per level)
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急冻箭 Ice Arrow
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- projectile speed/range increased
- freeze duration no longer scales per level
- now affected by pierce
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冻结之箭 Freezing Arrow
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- radius now scales up to 6 yards (was 3.3)
- freeze duration reduced from 2 seconds to 0.5 seconds
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火焰箭 Fire Arrow
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- shoots 2 arrows + 1 per 3 levels (was just 1)
- converts 50% physical damage to fire damage (was 3% + 2% per level)
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爆裂箭 Exploding Arrow
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牺牲之箭 Immolation Arrow
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- no longer has a cooldown
- no longer benefits from pierce
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刺客
聚气技能已经重做
- Instead of charges being generated one-at-a-time per charge-up attack and the effects only triggering when consumed, a 3-stage cycle is used:
- Charge-up attacks immediately trigger the attack's effect which corresponds to the current stage (1-3) and generate charges until the character has that many charges of the attack's type. The first attack will trigger a stage 1 effect and generate 1 charge, the second attack will trigger a stage 2 effect and generate 1-2 charges, and the third attack will trigger a stage 3 effect and generate 1-3 charges.
- Using 1 charge-up skill will result in 3 total charges per cycle
- Using 2 different charge-up skills (A,B,B) will result in 4 total charges per cycle (1 from skill A, 3 from skill B)
- Using 2 different charge-up skills (A,A,B) will result in 5 total charges per cycle (2 from skill A, 3 from skill B)
- Using 3 different charge-up skills will result in 6 total charges per cycle (1 from first skill, 2 from second skill, 3 from third skill)
- A finishing move or basic attack may be used after any stage to consume all the charges and trigger an effect for each one, resetting the cycle. If a fourth charge-up attack is used instead, the previous charges will simply expire without triggering anything and the cycle will begin again. Charges expire after 5 minutes if no attacks are used.
Kick attacks now benefit from most damage sources like other attacks and have 1 additional range
虎击 Tiger Strike
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- limited to claws/daggers
- now grants +20% melee splash radius on stage 2 and +40% on stage 3
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眼镜蛇攻击 Cobra Strike
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- limited to claws/daggers
- reworked to cast a Teeth-like poison bolt ability on stage 1, dual leech on stage 2, and a poison cloud on stage 3 (these attacks carry Venom damage and poison damage from gear)
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龙爪 Dragon Talon
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- capped at 3 hits per attack (helps avoid animation lock)
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双龙爪 Dragon Claw
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神龙摆尾 Dragon Tail
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- attack speed penalty reduced from -40 to -20 (improves breakpoints)
- no longer causes knockback
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飞龙在天 Dragon Flight
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- cooldown increased to 2 seconds (was 1)
- range has been increased by 50%
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焰拳 Fists of Fire
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- reworked to cast a burning explosion on stage 1, fire nova on stage 2, and meteors in a linear pattern on stage 3
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雷电爪 Claws of Thunder
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- charged bolt missile travel velocity has been doubled
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寒冰刃 Blades Of Ice
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凤凰攻击 Phoenix Strike
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- limited to claws/daggers
- removed "next hit delay" for 3rd charge (cold attack)
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支配利爪 Claw Mastery 现在是 短刃精通
雷霆守卫 Chain Lightning Sentry 是新技能
守卫陷阱现在显示在左上角类似于佣兵
火焰爆震 Fire Blast
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- now gains an extra bomb every 4 hard levels
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火焰复苏 Wake of Fire
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- range increased, range scaling removed
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复苏狱火 Wake of Inferno
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- shoots 5 times instead of 10
- now has a fixed range of 20 instead of a scaling range of 0.5 yards per level
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刃之守卫 Blade Sentinel
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- now always paths to your mouse location and no longer has its pathing blocked by monsters
- increased projectile movement speed and hit rate (every 5 frames instead of every 15)
- now releases an aoe burst when changing directions
- duration no longer scales with levels
- no longer counts toward trap count
- now benefits from resistance penetration at half efficiency similar to elemental traps
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刃之怒 Blade Fury
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- now pierces enemies and splits into multiple projectiles when colliding with a wall
- attack trigger time is now affected by attack speed
- penalty for 2-handed weapons removed
- now adds bonus attack rating
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刀刃之盾 Blade Shield
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- uses "on striking" instead of "on attack" and can apply: Chance to Cast on Striking, Crushing Blow, Open Wounds, Life/Mana after each Kill
- no longer uses durability
- attacks faster with hard levels
- range increased
- now has attack rating
- now has the ranged leech penalty (50% reduced leech)
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雷电网 Shock Web
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- removed next hit delay
- increased ground speed
- now gains 1 additional spike per three levels instead of via synergy
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电能守卫 Charged Bolt Sentry
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- now gains +1 bolt per 4 hard levels instead of via synergy
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雷光守卫 Lightning Sentry
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- nows shoots 5 times instead of 10
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亡者守卫 Death Sentry
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- can now only explode corpses instead of shooting lightning most of the time
- explosion damage is 3-5% of corpse's life plus some additional flat physical and fire damage
- radius is always 10 yards (was 3.33 + 0.67 per level)
- now gains +1 shot per 3 hard levels instead of via synergy
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雷霆守卫 Chain Lightning Sentry
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- new skill that shoots bolts of Chain Lightning that bounce between targets
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野蛮人
狂嗥 Howl
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- now lasts 3 seconds at all levels
- enemies don't flee as far
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嘲弄 Taunt
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- is now an aoe skill centered on the caster
- duration increases with hard levels
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战嗥 Battle Cry
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- reduces enemy physical resistance instead of damage (can break immunities)
- duration is now 8 seconds
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战斗狂嗥 War Cry
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- now has scaling AOE
- stun removed, but procs FHR
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找寻药剂 Find Potion
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找寻物品 Find Item
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残酷吓阻 Grim Ward
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- reworked to grant nearby allies bonus damage and attack rating instead of making enemies flee
- can now be cast at range instead of just melee, and can be used on skeleton corpses
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大叫 Shout
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战斗体制 Battle Orders
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- now adds flat life/mana, with +15 life and +7.5 mana per level (was 35% + 3% life/mana/stamina per level)
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战斗指挥 Battle Command
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- grants 1 additional skill point every 10 hard levels
- also adds 20% + 3% enhanced damage per level
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支配长剑 Sword Mastery,支配斧头 Axe Mastery,支配钉头锤 Mace Mastery,支配长柄武器 Polearm Mastery & 支配长矛 Spear Mastery 被 通用武器精通 和 长柄和长矛精通 所取代
增加耐力 Increased Stamina 被重做为 战斗本能
恶毒切割 是新技能
重击 Bash
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- 75% chance monster is put into FHR animation with knockback, otherwise no knockback
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双手挥击 Double Swing
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狂乱 Frenzy
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- duration increased to 15 seconds (was 6)
- now gains increased splash radius
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双手投掷 Double Throw
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- now bounces up to 7 times between targets instead of benefiting from pierce
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击昏 Stun
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- now stuns in a small area
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专心 Concentrate
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- converts 30-70% of physical damage to magic damage (+2% per hard level) instead of only 0-20% via synergy
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狂战士 Berserk
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- now requires two weapons
- now deals physical damage instead of magic damage, is uninterruptible, and penetrates physical resistance
- reduces player's physical resistance instead of defense, duration is now always 0.5 seconds
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跳跃 Leap
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- leap distance and speed increased
- knockback radius is now only increased with hard levels up to 10 yards (was 2.67 + 0.67 per level)
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跳跃攻击 Leap Attack
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- leap speed increased
- now deals damage in an area instead of attacking a single target
- does not use duability or attack rating
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旋风 Whirlwind
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- now attacks at a constant rate like it did in classic (no benefits from IAS)
- when dual wielding, both weapons are swung simultaneously per attack
- no longer attacks in place during a namelock and will now whirlwind back and forth through the monster
- now benefits from Faster Run/Walk and also grants additional velocity
- can now trigger chance-to-cast effects
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德鲁伊
风遁 (Gust) 是新技能
火风暴 (Firestorm)
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- range increases with levels and the number of missiles increases with hard levels
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熔浆巨岩 (Molten Boulder)
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- boulder speed increases per level
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火山爆 (Fissure)
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- now has increased density, lowered cooldown, and no longer causes next hit delay
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火山 (Volcano)
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- now has reduced cooldown and next hit delay
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毁天灭地 (Armageddon)
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- now has increased radius, increased meteor fall rate, and larger aoe for meteors
- meteors deal a more even split of physical and fire damage
- duration increases by 3 per level instead of via synergy
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飓风装甲 (Cyclone Armor)
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- now gains 3 absorb per Energy
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极地风暴 (Arctic Blast)
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- reduces enemy cold resistance (can break immunes)
- has a bigger hitbox and travels faster
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小旋风 (Twister)
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- now shoots additional twisters at higher levels (max of 14, does not shotgun)
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龙卷风 (Tornado)
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暴风 (Hurricane)
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- duration increases by 3 per level instead of via synergy
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风遁 (Gust)
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- new skill that teleports the player and chills enemies, cooldown can go down to 0.5 seconds
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狼人变化 (Werewolf)
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- practically unlimited duration (was 40 seconds + 20 seconds per Lycanthropy level)
- now grants bonus damage and flat magic/physical damage reduction instead of stamina, life, and attack rating
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熊人变化 (Werebear)
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- practically unlimited duration (was 40 seconds + 20 seconds per Lycanthropy level)
- now grants 20% increased splash radius and chance for uninterruptible attacks
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变形术 (Lycanthropy)
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- now also grants bonus attack rating
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撞捶 (Maul)
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- stun length no longer scales with levels; now decreases to a minimum of 0.2 seconds
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震波 (Shock Wave)
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- now has increased range and projectile speed, and the number of shock waves scales with levels
- stun length no longer scales with levels
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饥饿 (Hunger)
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- reworked as a Werebear-only skill that grants bonuses upon eating corpses (movement speed, life leech, crit chance)
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焰爪 (Fire Claws)
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- reworked to now cast a fast moving firestorm on attack, with more firestorm tendrils at higher hard levels
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野性狂暴 (Feral Rage)
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狂犬病 (Rabies)
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- speed and range of spreading poison increased
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狂怒 (Fury)
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- 3 hits per attack instead of 5 (helps avoid animation lock)
- now gains +20% melee splash radius on the second attack and +40% on the third
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不同的藤蔓和动物现在可以一起被召唤
藤蔓和灵魂不再被怪物攻击或受到伤害
乌鸦 (Raven)
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- reworked so that attacks no longer blind their targets, but now deal half cold and half physical damage
- ravens persist while teleporting and cannot take damage or be influenced by any area effects
- can summon up to a total of 15 ravens simultaneously, with every 10 hard levels summoning an additional raven per cast
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猛毒花藤 (Poison Creeper)
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- now reduces enemies poison resist by 5% + 1% per level (can remove immunities)
- an additional poison creeper can be summoned every 10 hard levels
- now has damage synergies
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食尸藤 (Carrion Vine)
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- recovers a flat amount of life instead of a percentage, moves slightly faster
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太阳藤 (Solar Creeper)
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- recovers a flat amount of mana instead of a percentage, moves slightly faster
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狼獾之心 (Heart of Wolverine)
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棘灵 (Spirit of Barbs)
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- now deals a flat amount of damage to attackers instead of reflecting a percentage
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橡木智者 (Oak Sage)
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- now grants a flat amount of life instead of a percentage
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召唤灵狼 (Summon Spirit Wolf)
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- now deals splash damage and move slightly faster
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召唤狂狼 (Summon Dire Wolf)
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- now deals splash damage and move slightly faster
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召唤灰熊 (Summon Grizzly)
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- now deals splash damage; an additional Grizzly can be summoned with 20 hard levels
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死灵法师
骷髅复苏 (Raise Skeleton) 现在是 复苏骷髅战士 (Raise Skeleton Warrior)
召唤抵抗 (Summon Resist) 被移除, 血次元 (Blood Warp) 和 复苏骷髅弓箭手 (Raise Skeleton Archer) 是新技能
支配骷髅 (Skeleton Mastery)
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- now also affects velocity and bonus elemental damage, no longer affects revives
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复苏骷髅战士 (Raise Skeleton Warrior)
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- now deals splash damage
- total skeleton warriors capped at 8
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复苏骷髅法师 (Raise Skeletal Mage)
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- projectiles now pierce enemies and have a larger hitbox
- total skeletal mages capped at 8
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复苏骷髅弓箭手 (Raise Skeleton Archer)
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- new skill which summons skeleton archers that deal physical damage
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支配石魔 (Golem Mastery)
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- can summon an additional golem for every 5 hard levels
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黏土石魔 (Clay Golem)
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鲜血石魔 (Blood Golem)
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- now grants life per hit instead of leeching a percentage of damage as life
- now applies open wounds
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钢铁石魔 (Iron Golem)
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- now deals splash damage if created with a weapon
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火焰石魔 (Fire Golem)
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- weighted more toward aura damage and less toward melee attack damage
- no longer immune to fire
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重生 (Revive)
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- revives now deal melee splash damage and also have bonus elemental damage and additional skill levels
- total of 8 revives at 20 hard levels (was 1 revive per level)
- duration now scales per level
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血次元 (Blood Warp)
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- new skill that teleports and costs life instead of mana, with the lost health recovering over 5 seconds (casting it again will replace the previous life recovery effect)
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毒爆 (Poison Explosion) 重做为 亵渎 (Desecrate)
淬毒匕首 (Poison Dagger) 重做为 淬毒攻击 (Poison Strike)
诅咒精通 (Curse Mastery) 和 黑暗契约 (Dark Pact) 是新技能
所有的诅咒都与 诅咒精通 (Curse Mastery) 有协同效果,并且许多诅咒的范围也因此而增加
伤害加深 (Amplify Damage)
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- reduction to enemy physical resistance now starts at -10% and scales with levels and synergy (was just -100%) and can break the same immunes after level 30 (or level 20 with synergy)
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微暗灵视 (Dim Vision)
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- now also reduces enemy attack rating
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削弱 (Weaken)
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- now also reduces enemy defense
- reduction to enemy damage now scales with levels
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攻击反噬 (Iron Maiden)
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恐惧 (Terror)
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- now also reduces movement speed of fleeing enemies by -10% (increased further by hard levels and synergy)
- radius increased to 6 yards (was 2.6 yards)
- duration is now 3 seconds (was 7 + 1 second per level)
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迷乱 (Confuse)
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- now also increases attack speed of confused enemies by 10% per hard level
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偷取生命 (Life Tap)
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- life steal amount is now 10% and increases with hard levels and synergy (was just 50%)
- duration now caps at 20 seconds
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吸引 (Attract)
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- now also reduces enemy defense by a large amount
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衰老 (Decrepify)
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- no longer reduces enemy damage
- now reduces enemy physical resistance by -10% (was just -50%)
- now also reduces enemy cast rate; reductions to enemy attack speed, cast rate, and movement speed begin at -10% and scale with levels (was just -50%)
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降低抵抗 (Lower Resist)
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- less effective against non-immune enemies, can break more immunes after level 15
- radius caps at 10 yards and increases with hard levels
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诅咒精通 (Curse Mastery)
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- new skill that improves effect of all curses and allows an additional curse to be applied at levels 10 and 20
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黑暗契约 (Dark pact)
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- new skill that damages cursed enemies in an area based on the number of curses applied to them - one of the curses will be consumed if multiple are present
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圣骑士
祈祷 (Prayer)
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- now also grants life per hit
- now also grants +1 passive health regeneration per hard level
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净化 (Cleansing)
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- now also grants +1% passive poison/curse duration reduction per hard level
- no longer gains bonus healing from Prayer
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冥思 (Meditation)
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- now also grants +1 passive mana after each kill per two hard levels
- no longer gains bonus healing from Prayer
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抵抗火焰 (Resist Fire)
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- now also grants a bonus for fire damage
- passive maximum fire resistance bonus is no longer doubled when the aura is active
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抵抗冰冻 (Resist Cold)
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- now also grants a bonus for cold damage
- passive maximum cold resistance bonus is no longer doubled when the aura is active
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抵抗闪电 (Resist Lightning)
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- now also grants a bonus for lightning damage
- passive maximum lightning resistance bonus is no longer doubled when the aura is active
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反抗 (Defiance)
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- now also grants +1% PDR per two levels
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活力 (Vigor)
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- now also grants pssive +1% FRW per two hard levels
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救赎 (Redemption)
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救助 (Salvation)
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- now also grants a bonus to elemental damage
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力量 (Might)
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- allies receive 1/2 of the bonus
- radius increased
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圣火 (Holy Fire)
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- now includes bonus attack rating
- radius now caps at 8 yards (was 4 + 0.67 per level)
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神圣冰冻 (Holy Freeze)
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- now includes bonus attack rating
- radius is now always 8 yards (was 4 + 0.67 per level)
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神圣冲击 (Holy Shock)
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- now includes bonus attack rating
- radius is now always 9.3 yards (was 4 + 0.67 per level)
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祝福瞄准 (Blessed Aim)
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- now also provides deadly strike
- now passively applies -1% to target defense per hard level instead of passively granting additional attack rating
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专注 (Concentration)
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- allies receive 1/2 of the enhanced damage bonus
- now also adds bonus attack rating
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狂热 (Fanaticism)
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荆棘 (Thorns)
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- reworked to deal a flat amount of damage to attackers instead of a % of their attack returned
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庇护所 (Sanctuary)
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- reworked to apply to all enemies instead of just undead, add magic damage to attacks, and reduce enemy magic resistance by a relatively small amount (can break immunes)
- no longer applies knockback to undead or negates physical resistance of undead bosses (prime evils, ubers, map bosses)
- now includes bonus attack rating
- radius is now always 10 yards (was 3.33 + 0.67 per level)
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审判 (Conviction)
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- less effective against non-immune enemies and can break higher immunities above level 25
- radius is increased and now scales with levels
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神圣新星 (Holy Nova), 圣光术 (Holy Light), 突袭 (Joust), 和 圣剑 (Holy Sword) 是新技能
转换 (Conversion) 已被移除
牺牲 (Sacrifice)
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- now causes the slain monster to explode, dealing overkill damage plus 5% of corpse life as half physical and half magic damage
- damage to self decreases by 1% per level to a minimum of 3%, and is now affected by PDR
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盾击 (Smite)
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- can gain significantly more damage from the Holy Shield pseudo-synergy since it now has damage synergies of its own
- no longer applies knockback (in PvE)
- indirectly affected by Grief having "Adds X-Y damage" instead of "+X damage" like The Redeemer or Astreon's Iron Ward
- indirectly affected by Crushing Blow having greater diminishing returns against bosses
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圣光弹 (Holy Bolt)
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- bolts now pierce all allies and enemies, healing or damaging each
- fires an additional holy bolt at levels 15 and 25, can shotgun nearby enemies
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热诚 (Zeal)
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- 3 hits per attack instead of 5 (helps avoid animation lock)
- now gains +20% melee splash radius on the second attack and +40% on the third
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冲锋 (Charge)
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- now gains up to +60% increased melee splash radius based on the distance traveled
- now works in melee range instead of doing a normal attack
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复仇 (Vengeance)
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- reworked to create triple-element explosions which may chain toward nearby enemies; carries any elemental damage from items
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祝福之锤 (Blessed Hammer)
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- hammers now travel faster and have larger hitboxes
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圣剑 (Holy Sword)
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- new skill that grants block chance and bonus damage against demons/undead for two-handed swords
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神圣之盾 (Holy Shield)
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天堂之拳 (Fist of the Heavens)
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- holy bolts now damage all creature types (was just undead)
- removed cooldown, auto-targeting has reduced range
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神圣新星 (Holy Nova)
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- new skill that heals allies and damages enemies in an wide area, has a long cooldown
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圣光 (Holy Light)
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- new skill that heals a single target
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突袭 (Joust)
|
- new skill that teleports to an enemy and impales them, increasing movement speed for 2 seconds
- has a 3.5 second cooldown which can be reduced with hard levels (minimum of 1.5 seconds)
|
法师
冰封装甲 (Frozen Armor) 被 附魔冰霜 (Cold Enchant) 取代
连串冰枪 (Ice Barrage) 是新技能
火焰强化 (Enchant) 现在是 附魔火焰 (Enchant Fire)
燃烧 (Combustion) 和 次级多头蛇 (Lesser Hydra) 是新技能
火弹 (Fire Bolt)
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暖流 (Warmth)
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- now also adds flat attack rating (10 + 10 per level)
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地狱之火 (Inferno)
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- reduces enemy fire resistance (can break immunes)
- has a bigger hitbox and travels faster
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炽烈之径 (Blaze)
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- reworked to create an explosion when cast as well as provide a movement speed bonus and "Cannot be Frozen"
- increased fire trail hitbox size
- duration caps at 10 seconds
- now has a 2 second cooldown
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火墙 (Fire Wall)
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- duration reduced slightly
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火球 (Fire Ball)
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- explosion radius increased slightly
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附魔火焰 (Enchant Fire)
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- renamed from Enchant to distinguish it from the new Cold Enchant skill
- is now an aoe skill (similar to battle orders)
- now correctly applies 1/3 of damage to ranged attacks
- now grants allies 50% of the damage instead of 100%
- no longer benefits from +% fire damage twice
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陨石 (Meteor)
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- cooldown reduced, meteors fall faster and have 33% larger aoe
- now deals an even split of physical damage and fire damage (both are boosted by +% fire damage)
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支配火焰 (Fire Mastery)
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- now also adds fire resistance penetration
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九头海蛇 (Hydra)
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- shoots Fire Balls instead of Fire Bolts
- duration reduced from 10 seconds to 6 seconds
- reduced start-up delay between casting and hydras attacking
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燃烧 (Combustion)
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- new skill which shoots fire balls in all directions, has a long cooldown
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次级多头蛇 (Lesser Hydra)
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- new skill that summons hydras which shoot fire bolts
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