这里只列出了和原版暗黑2之间有差异的技能,想要了解更全面的细节变动的数量以及平衡的变动,请参考每个技能的变更日志。 The Portal Skill Planner Girhub上的PD2技能频道的教程 & PD2技能说明可能也已提供一些有用的帮助。
NOTICE: This section is a work-in-progress and some skills don't currently have info from later than Season 4 (see All Skills full details)
Broad Skill Changes:
- 所有角色都可以使用 "仅移动"技能, 该技能可以让角色在不攻击的情况下朝一个位置走或者跑。
- 召唤物的AI全面提升。
- Reduced delay between summoning minions and those minions performing actions
- Summons and sentries (traps, hydras) now benefit from +% to Elemental Skill Damage
- Summons (except Fire Golem) now benefit from -% to Enemy Elemental Resistance at 1/2 effectiveness
- Abilities that reduce monster resistances have been rebalanced and now operate at 1/2 effectiveness when above 99% or below 0% (used to be 1/5 when above 99%)
- Spells and abilities no longer share cooldowns globally
- In some cases, skills' synergies and their positions within the skill tree have been adjusted to streamline skillpoint allocation (you won't need to respec to play certain builds)
- Most skill buffs now last a minimum of 5 minutes
亚马逊 Amazon
标枪和长矛专精(Javelin and Spear Mastery)技能取代了刺爆(Impale)技能
Avoid has been merged with Dodge
Slow Missiles has been reworked as Slow Movement
Dodge
|
- merged with Avoid (dodges both melee and ranged attacks when attacking or standing still)
- removed animation, now has a 4 frame cooldown after mitigating an attack
- now also grants bonus FHR per hard point
|
Evade
|
- now has a 4 frame cooldown after mitigating an attack
- now also grants bonus movement speed
|
Critical Strike
|
- crits now deal 1.5x damage instead of 2x damage and crit chance is now capped at 75% (same for deadly strike and other skills that grant crit for specific weapons)
|
Pierce
|
|
Penetrate
|
- now also reduces enemy defense % per hard point
|
Inner Sight
|
- now also reduces enemy attack rating
- radius begins at 6.6 yards and scales up to 20 yards (was always 13.3 yards)
|
Slow Movement
|
- renamed from Slow Missiles, now also slows enemy movement speed
- slowing ranged attacks now scales per level
|
Decoy
|
- now attacks enemies and uses Strafe
- now has damage synergies
|
Valkyrie
|
- now moves faster, has dramatically improved AI, and uses Power Strike
- can now summon an additional valkyrie at levels 20 and 30
- can now be inspected
|
Magic Arrow
|
- now shoots an additional arrow every 5 base points
- now converts 50% damage to magic (was 1% per level)
- deals additional flat magic damage
|
Multiple Shot
|
- now gains bonus enhanced damage and attack rating
- now deals 20% reduced damage each time it pierces (the initial hit will always deal 100%, capped at 20% minimum)
- range reduced (used to hit off-screen enemies)
|
Guided Arrow
|
- now pierces, can pierce same target 3 times
- can convert some damage to magic with synergies
|
Strafe
|
- projectile speed/range and hitbox size greatly increased
- no longer causes "next hit delay"
- 5 hits per attack instead of 10
- now gains bonus attack rating
|
Cold Arrow
|
- fires 2 arrows + 1 per 4 levels (was just 1)
- converts 50% physical damage to cold damage (was 3% + 2% per level)
|
Ice Arrow
|
- projectile speed/range increased
- freeze duration no longer scales per level
- now affected by pierce
|
Freezing Arrow
|
- radius now scales up to 6 yards (was 3.3)
- freeze duration reduced from 2 seconds to 0.5 seconds
|
Fire Arrow
|
- Fires 2 arrows + 1 per 3 levels (was just 1)
- Converts 50% physical damage to fire damage (was 3% + 2% per level)
|
Exploding Arrow
|
|
Immolation Arrow
|
- no longer has a cooldown
- no longer benefits from pierce
|
Assassin
Charge-up skills reworked
- Instead of charges being generated one-at-a-time per charge-up attack and the effects only triggering when consumed, a 3-stage cycle is used:
- Charge-up attacks immediately trigger the attack's effect which corresponds to the current stage (1-3) and generate charges until the character has that many charges of the attack's type. The first attack will trigger a stage 1 effect and generate 1 charge, the second attack will trigger a stage 2 effect and generate 1-2 charges, and the third attack will trigger a stage 3 effect and generate 1-3 charges.
- Using 1 charge-up skill will result in 3 total charges per cycle
- Using 2 different charge-up skills (A,B,B) will result in 4 total charges per cycle (1 from skill A, 3 from skill B)
- Using 2 different charge-up skills (A,A,B) will result in 5 total charges per cycle (2 from skill A, 3 from skill B)
- Using 3 different charge-up skills will result in 6 total charges per cycle (1 from first skill, 2 from second skill, 3 from third skill)
- A finishing move or basic attack may be used after any stage to consume all the charges and trigger an effect for each one, resetting the cycle. If a fourth charge-up attack is used instead, the previous charges will simply expire without triggering anything and the cycle will begin again. Charges expire after 5 minutes if no attacks are used.
Tiger Strike
|
- limited to claws/daggers
- now grants +20% melee splash radius on stage 2 and +40% on stage 3
|
Cobra Strike
|
- limited to claws/daggers
- reworked to cast a Teeth-like poison bolt ability on stage 1, dual leech on stage 2, and a poison cloud on stage 3 (these attacks carry Venom damage and poison damage from gear)
|
Dragon Talon
|
- now caps at 3 kicks
- kick attacks now benefit from most damage sources like other attacks and have 1 additional range
|
Dragon Claw
|
|
Dragon Tail
|
- attack speed reduction reduced from -40 to -20 (improves breakpoints)
- no longer causes knockback
- kick attacks now benefit from most damage sources like other attacks and have 1 additional range
|
Dragon Flight
|
- cooldown increased to 2 seconds (was 1)
- range has been increased by 50%
- kick attacks now benefit from most damage sources like other attacks and have 1 additional range
|
Fists of Fire
|
- reworked to cast a burning explosion on stage 1, fire nova on stage 2, and meteors in a linear pattern on stage 3
|
Claws of Thunder
|
- charged bolt missile travel velocity has been doubled
|
Blades of Ice
|
|
Phoenix Strike
|
- limited to claws/daggers
- removed "next hit delay" for 3rd charge (cold attack)
|
Claw Mastery is now Claw and Dagger Mastery
Claw and Dagger Mastery
|
- renamed, now affects daggers as well as claws
|
Weapon Block
|
- now works while moving
- has a 4 frame cooldown after mitigating an attack
- now also gives +1% FBR per base point
|
Psychic Hammer
|
- bounces to an additional enemy per 10 levels
- now has damage synergies
|
Cloak of Shadows
|
- now has a fixed duration of 5 seconds (was 8 + 1 second per level)
|
Mind Blast
|
- no longer stuns after first hard point (was 2 seconds + 0.2 per level)
- no longer converts enemies
- radius now scales per level
- now has damage synergies
|
Burst of Speed
|
- now grants attack speed with hard points instead of soft points
|
Fade
|
|
Venom
|
- poison damage now lasts 1.6 seconds instead of 0.4 seconds
- poison damage no longer "double dips"
|
Shadow Warrior
|
|
Shadow Master
|
|
Chain Lightning Sentry is new
Fire Blast
|
- now gains an extra bomb every 4 hard points
|
Wake of Fire
|
- range increased, range scaling removed
|
Wake of Inferno
|
- shoots 5 times instead of 10
- now has a fixed range of 20 instead of a scaling range of 0.5 yards per level
|
Blade Sentinel
|
- now always paths to your mouse location and no longer has its pathing blocked by monsters
- increased projectile movement speed and hit rate (every 5 frames instead of every 15)
- duration no longer scales with levels
- no longer counts toward trap count
- now benefits from pierce at half efficiency similar to elemental traps
|
Blade Fury
|
- added pierce
- now splits into multiple projectiles when colliding with a wall
- attack trigger time is now affected by attack speed
- penalty for 2-handed weapons removed
- now adds bonus attack rating of 60% + 12% per level
|
Blade Shield
|
- can no longer miss
- range has been doubled
- delay between attacks has been reduced
- now has the ranged leech penalty (50% reduced leech)
- now lasts 5 minutes at all levels
|
Shock Web
|
- removed next hit delay
- increased ground speed
- now gains 1 additional spike per three levels instead of via synergy
|
Charged Bolt Sentry
|
- now gains +1 bolt per 4 base levels instead of via synergy
|
Lightning Sentry
|
- nows shoots 5 times instead of 10
|
Death Sentry
|
- can now only explode corpses instead of shooting lightning most of the time
- explosion damage is 3-5% of corpse's life plus some additional flat physical and fire damage
- radius is always 10 yards (was 3.33 + 0.66 per level)
- now gains +1 shot per base levels instead of via synergy
|
Chain Lightning Sentry
|
- new skill that shoots bolts of Chain Lightning that bounce between targets
|
Barbarian
Howl
|
- now lasts 3 seconds at all levels
- enemies don't flee as far
|
Taunt
|
- is now an aoe skill centered on the caster
- duration increases with base levels
|
Battle Cry
|
- Reduces enemy physical resistance instead of damage (can break immunities)
- duration is now 8 seconds
|
War Cry
|
- Now has scaling AOE
- Stun removed, but procs FHR
|
Find Potion
|
|
Find Item
|
|
Grim Ward
|
- No longer makes enemies flee
- Grants party members flat attack rating (130 + 20 per level) and bonus damage (40% + 8% per level)
- can now be cast at range instead of just melee, and can be used on skeleton corpses
- radius improved dramatically
|
Shout
|
|
Battle Orders
|
- now adds flat life/mana, with +15 life and +7.5 mana per level (was 35% + 3% life/mana/stamina per level)
|
Battle Command
|
- grants 1 additional skill point every 10 base levels
- also adds 20% + 3% enhanced damage per level
|
Sword Mastery, Axe Mastery, Mace Mastery, Polearm Mastery, & Spear Mastery have been replaced with General Mastery and Polearm and Spear Mastery
Increased Stamina has been reworked as Combat Reflexes
Deep Wounds is new
Bash
|
- 75% chance monster is put into FHR animation with knockback, otherwise no knockback
|
Double Swing
|
|
Frenzy
|
- Duration increased to 15 seconds (was 6)
- now gains increased splash radius
|
Double Throw
|
- Now bounces between targets - 3 bounces + 1 bounce per 3 levels up to 5 total bounces
- Not affected by pierce
|
Stun
|
- now stuns in a small area
|
Concentrate
|
- Conversion of physical damage to magic damage starts at 30% (was 0%) and now also gains +2% per hard point
|
Berserk
|
- now requires two weapons and is uninterruptible
- Reduces player's physical resistance instead of defense, duration is now always 0.5 seconds
- Now deals physical damage instead of magic damage and pierces physical resistance (also applies to splash damage)
|
Leap
|
- leap distance and speed increased
- knockback radius is now only increased with hard points up to 10 yards (was 2.66 + 0.66 per level)
|
Leap Attack
|
- leap speed increased
- Now deals damage in an area instead of attacking a single target
- can now leech
- no longer uses attack rating
|
Whirlwind
|
- Movement speed increased by character's FRW speed, adds an additional +2% velocity per level
- can now trigger chance-to-cast effects
- now attacks at a constant rate like it did in classic (no benefits from IAS)
- now hits 1 enemy instead of 2, but also deals melee splash damage
- when dual wielding, both weapons are swung per hit
|
Druid
Gust is new
Firestorm
|
- speed and range (aoe) increases per skill level
|
Molten Boulder
|
- now rolls faster with additional soft points
|
Fissure
|
- now has increased density, lowered cooldown, and no longer causes next hit delay
|
Volcano
|
- now has reduced cooldown and next hit delay
|
Armageddon
|
- now has increased meteor fall rate, larger aoe for meteors
- duration increases by 3 per level (Fissure duration of 2 per level synergy removed)
- meteors deal a more even split of physical and fire damage
|
Cyclone Armor
|
|
Arctic Blast
|
- range nerfed, has a bigger hitbox and travels faster
|
Twister
|
- now shoots additional twisters with additional soft points (max of 14), does not shotgun
|
Tornado
|
|
Hurricane
|
- duration increases by 3 per level (Cyclone Armor duration of 2 per level synergy removed)
|
Gust
|
- New skill that teleports the player and chills enemies, cooldown can go down to 0.5 seconds
|
Werewolf
|
- practically unlimited duration (was 40 seconds + 20 seconds per Lycanthropy level)
- base stamina/life bonuses removed
- now grants bonus damage instead of bonus attack rating
- now grants flat magic/physical damage reduction
|
Werebear
|
- practically unlimited duration (was 40 seconds + 20 seconds per Lycanthropy level)
- base life bonus removed
- damage/defense bonuses buffed
- now grants 20% increased splash radius
|
Lycanthropy
|
- now grants bonus attack rating
|
Maul
|
- stun length no longer scales with levels; now decreases to a minimum of 0.2 seconds
|
Shock Wave
|
- stun length no longer scales with levels
- now has increased range and projectile speed
- number of shock waves scales with levels
|
Hunger
|
- reworked as a Werebear-only skill that grants bonuses upon eating corpses (movement speed, life leech, crit chance)
|
Fire Claws
|
- reworked to now cast a fast moving firestorm on attack
|
Feral Rage
|
|
Rabies
|
- spread tick rate increased, spread radius increased
|
Fury
|
- now hits 3 times per attack instead of up to 5
|
Raven
|
- reworked so that attacks no longer blind their targets, but now deal half cold and half physical damage and are viable damage dealers
- ravens persist while teleporting and cannot take damage or be any area effects
- can go up to a total of 15 ravens simultaneously, with every 10 hard points summoning an additional raven per cast
|
Poison Creeper
|
- You may now summon an additional poison creeper every 10 base levels
- Poison creeper no longer counts towards the carrion vine and solar creeper vine limit
- Poison creeper now reduces enemies poison resist by -5% at level 1 and gains 1% per soft point (can remove immunities)
|
Carrion Vine
|
|
Solar Creeper
|
|
Heart of Wolverine
|
|
Spirit of Barbs
|
- now deals a flat amount of damage to attackers instead of reflecting a percentage
|
Oak Sage
|
- now grants a flat amount of life instead of a percentage
|
Summon Spirit Wolf
|
- can now be summoned alongside Dire Wolf & Grizzly
|
Summon Dire Wolf
|
- can now be summoned alongside Spirit Wolf & Grizzly
|
Summon Grizzly
|
- can now be summoned alongside Spirit Wolf & Dire Wolf
- now deals splash damage
- can now summon an additional Grizzly with 20 hard points
|
Necromancer
Raise Skeleton is now Raise Skeleton Warrior
Summon Resist has been removed, Blood Warp and Raise Skeleton Archer are new
Skeleton Mastery
|
- no longer affects revives
- now also improves skeleton velocity
|
Raise Skeleton Warrior
|
- Skeletons now have splash damage on melee attacks
- total skeleton warriors capped at 8
|
Raise Skeletal Mage
|
- Skeletal Mages' elemental attacks pierce enemies
|
Raise Skeleton Archer
|
|
Golem Mastery
|
- Can summon an additional golem for every 5 base points
|
Clay Golem
|
|
Blood Golem
|
- now grants life per hit instead of leeching a percentage of damage as life
- now applies open wounds
|
Iron Golem
|
- Now deals splash damage if created with a weapon
|
Fire Golem
|
- weighted more toward aura damage and less toward melee attack damage
- no longer immune to fire
|
Revive
|
- Total of 8 revives at 20 hard points (was 1 revive per level)
- duration now scales per level
- revives now deal melee splash damage
- revives also gain elemental damage and additional skill levels
|
Blood Warp
|
- New skill that teleports and costs life instead of mana, with the lost health recovering over 5 seconds (casting it again will replace the previous life recovery effect)
|
Poison Explosion has been reworked as Desecrate
Poison Dagger has been reworked as Poison Strike
Teeth
|
|
Bone Spear
|
- Additional spears at levels 15 and 25 (does not shotgun)
|
Bone Spirit
|
|
Bone Armor
|
|
Bone Wall
|
|
Bone Prison
|
|
Corpse Explosion
|
- moved in the skill tree
- 5-10% corpse life damage (was 70-120%) and now has added flat fire/phys damage
- radius starts higher and caps at 14 yards
|
Poison Strike
|
- renamed from Poison Dagger, can now also be used with scythes
- Now pierces enemy poison resistances by -1% per level, up to -30%
- Now releases a poison cloud on hit which carries poison damage from gear/charms
|
Desecrate
|
- reworked from Poison Explosion - creates corpses on the ground instead of requiring a corpse to be cast
|
Poison Nova
|
|
Curse Mastery and Dark Pact are new
Amplify Damage
|
- now reduces enemy physical resistance by 10% + 1% per level (was just 100%) and caps at -60% - immunities are lowered at 1/2 effectiveness (was 1/5)
- now has Curse Mastery as a synergy at -1% physical resistance per two levels
- now has Curse Mastery as a synergy at +0.6 yards radius per 3 levels
|
Dim Vision
|
- now also reduces enemy attack rating
- now has Curse Mastery as a synergy at -10 attack rating per level
|
Weaken
|
- now reduces enemy damage by 10% + 1% per level (was just 33%)
- now has Curse Mastery as a synergy at -1% damage per two levels
- now has Curse Mastery as a synergy at +0.6 yards per three levels
|
Iron Maiden
|
- now has Curse Mastery as a synergy at 6% damage returned per level
- now has Curse Mastery as a synergy at +0.6 yards radius per 3 levels
|
Terror
|
- now also reduces enemy movement speed by 2% per base level
- radius increased from 2.6 yards to 6.6 yards
- duration is now 3 seconds (was 7 + 1 second per level)
- now has Curse Mastery as a synergy at -1% speed per level
|
Confuse
|
- now also increases attack speed of confused enemies by 10% per base level
- now has Curse Mastery as a synergy at +5% attack speed per level
|
Life Tap
|
- moved in the skill tree, requires level 12 (was 18)
- life leech is now 8% + 2% per base level (was just 50%)
- now has Curse Mastery as a synergy at +1% life steal per two levels
- now has Curse Mastery as a synergy at +0.6 yards per three levels
|
Attract
|
- now also reduces enemy defense by 120% + 10% per level
- now has Curse Mastery as a synergy at -5% enemy defense per level
|
Decrepify
|
- No longer reduces enemy PDR or damage (was 50% each)
- Reduces enemy attack speed and cast rate, reduces enemy movement speed by 1% per base level
- now has Curse Mastery as a synergy at -1% attack and cast speed per level
- now has Curse Mastery as a synergy at +0.6 yards per three levels
- does not work on Ubers (does it work on act bosses?)
|
Lower Resist
|
- reduces enemy resistances by less at low levels, scales better, caps at -65% - immunities are lowered at 1/2 effectiveness (was 1/5), so Lower Resist breaks the same immunities at level 15 and becomes more effective at breaking immunities at higher levels
- now has Curse Mastery as a synergy at -1% all resistance per level
- now has Curse Mastery as a synergy at +0.6 yards per three levels
|
Curse Mastery
|
- New skill that improves effect of all curses and allows an additional curse to be applied at levels 10 and 20
|
Dark Pact
|
- New skill that consumes up to 3 curses on targets in an area and does damage per curse consumed
|
Paladin
Prayer
|
- healing doubled
- now also grants +1 passive health regeneration per base level
- now also grants life per hit
|
Cleansing
|
- poison/curse duration reduction reduced
- now also grants +1% passive poison/curse duration reduction per base level
- no longer gains bonus healing from Prayer
|
Meditation
|
- mana recovery rate halved
- now also grants +1 passive mana after each kill per two base levels
- no longer gains bonus healing from Prayer
|
Resist Fire
|
- Now also grants a bonus for fire damage
- Maximum fire resistance bonus is no longer doubled when the aura is active
|
Resist Cold
|
- Now also grants a bonus for cold damage
- Maximum cold resistance bonus is no longer doubled when the aura is active
|
Resist Lightning
|
- Now also grants a bonus for lightning damage
- Maximum lightning resistance bonus is no longer doubled when the aura is active
|
Defiance
|
- now also grants +1% PDR per two levels
|
Vigor
|
- now also grants +1% FRW per base level (passive)
|
Redemption
|
|
Salvation
|
- Now also grants a bonus to elemental damage
|
Might
|
- now adds +25% damage per level (was +10%) but only grants allies 1/3 of the bonus
- radius increased
|
Holy Fire
|
- Radius is now always 6 yards (was 4 + 0.66 per level)
|
Holy Freeze
|
- Radius is now always 8 yards (was 4 + 0.66 per level)
|
Holy Shock
|
- Radius is now always 8 yards (was 4 + 0.66 per level)
|
Blessed Aim
|
- also applies -1% to target defense per base level (passive)
|
Concentration
|
- now also adds bonus attack rating
|
Fanaticism
|
|
Thorns
|
- reworked to deal a flat amount of damage to attackers instead of a % of their attack returned
|
Sanctuary
|
- Radius is now always 9.3 yards (was 3.33 + 0.66 per level)
- aura magic damage scaling decreased, now applies to all enemies instead of just undead
- now also adds magic damage to attacks against undead (damage bonus never applied in vanilla)
- no longer applies knockback to undead
|
Conviction
|
- radius is increased and now scales with levels
- enemy defense now starts at -19% (was -49%) and scales slightly more with levels but caps at -75% (was -100%)
- enemy resistance reductions are 2/5 of their previous values - immunities are lowered at 1/2 effectiveness (was 1/5), so Conviction breaks the same immunities (and can break more immunities above level 25)
|
Holy Nova, Holy Light, and Joust are new
Sacrifice
|
- Damage to self decreases by 1% per level to a minimum of 3%
|
Smite
|
- can gain significantly more damage from the Holy Shield pseudo-synergy since it now has damage synergies of its own
- indirectly affected by Grief no longer having "+X damage" ("Adds X-Y damage" is different), although The Redeemer and Astreon's Iron Ward still have "+X damage"
- indirectly affected by Crushing Blow no longer working against bosses, uniques, or champions that are below 65% life
|
Holy Bolt
|
- bolts now pierce all allies and enemies, healing or damaging each
- fires an additional holy bolt at levels 15 and 25, can shotgun nearby enemies
|
Zeal
|
- Number of attacks decreased to 3 from 5, avoids animation lock
|
Charge
|
|
Vengeance
|
- reworked completely, now creates an aoe effect on attack that deals flat elemental damage of each type as well as carries any elemental damage from items
|
Blessed Hammer
|
- hammers now travel faster
- hammer hitbox size has been doubled
|
Conversion
|
|
Holy Shield
|
|
Fist of the Heavens
|
- removed cooldown, auto-targeting has reduced range
- holy bolts now damage all creature types (was just undead)
|
Holy Nova
|
- new skill that heals allies and damages enemies in an wide area, has a long cooldown
|
Holy Light
|
- new skill that heals a single target
|
Joust
|
- new skill that teleports to an enemy and impales them, increasing movement speed for 2 seconds
- has a 3.5 second cooldown which can be reduced with hard points (minimum of 1.5 seconds)
|
Sorceress
Frozen Armor has been replaced with Cold Enchant
Ice Barrage is new
Ice Bolt
|
|
Cold Enchant
|
- new skill, replaces Frozen Armor
- useable alongside Enchant Fire
|
Frost Nova
|
|
Ice Blast
|
- pierces, faster missiles
- freeze duration is now 2 seconds (was 3 + 0.2 per level)
|
Shiver Armor
|
|
Chilling Armor
|
- creates single blizzard spike per counter ranged attack
- chills melee on successful strike
|
Glacial Spike
|
- freeze duration is now 2 seconds and doesn't scale with levels
|
Blizzard
|
- improved ground density, projectile hitbox size increased by 50%
|
Frozen Orb
|
- removed cooldown and changed to slower "lightning" cast frames
- range has been increased by roughly 20%
|
Cold Mastery
|
- now also adds cold damage
|
Ice Barrage
|
- new skill that shoots ice lances which have AOE impact that chills
- Additional missiles as you level (max 5)
- Does not pierce, but does shotgun
|
Charged Bolt
|
|
Static Field
|
- reduces enemy life to 55%/70%/85% in normal/nightmare/hell (was 0%/33%/50%)
- now also has -1% to enemy lightning resistance per level (breaks immunities)
|
Telekinesis
|
|
Nova
|
|
Lightning
|
- changed to faster cast frames (was slower "lightning" frames)
|
Chain Lightning
|
|
Teleport
|
- 65% spell damage penalty for 1 second after casting, reduced by 2% per hard point
|
Thunder Storm
|
- no longer flashes your screen
- time between attacks goes down with hard points
- casts nova on impact
|
Energy Shield
|
- absorb reduced to 15% +2% per level (was 20% +5%), caps at 80% (was 95%)
- synergy from telekinesis nerfed (now has 225%-100% damage taken, was 200%-75%)
|
Lightning Mastery
|
|
Enchant is now Enchant Fire
Combustion and Lesser Hydra are new
Fire Bolt
|
|
Warmth
|
- now also adds flat attack rating (10 + 10 per level)
|
Inferno
|
|
Blaze
|
- reworked to create an explosion when cast as well as provide a movement speed bonus
- duration caps at 10 seconds
- increased fire trail hitbox size
|
Fire Wall
|
- duration reduced slightly
|
Fire Ball
|
|
Enchant Fire
|
- renamed from Enchant to distinguish it from the new Cold Enchant skill
- is now an aoe skill (similar to battle orders)
- now correctly applies 1/3 of damage to ranged attacks
- now grants allies 50% of the damage instead of 100%
- no longer gains mastery bonuses twice
|
Meteor
|
- cooldown reduced, meteors fall faster and have 33% larger aoe
- now deals physical damage and fire damage (fire damage reduced)
|
Fire Mastery
|
- now also adds pierce (1% per level)
- damage reduced to 20% +4% per level (was 30% +7%)
|
Hydra
|
- shoots Fire Balls instead of Fire Bolts
- duration reduced from 10 seconds to 6 seconds
- reduced start-up delay between casting and hydras attacking
|
Combustion
|
- new skill which shoots fire balls in all directions, has a long cooldown
|
Lesser Hydra
|
- new skill that summons hydras which shoot fire bolts
|