PvP Changes:修订间差异

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<noinclude>
<noinclude>这个页面列出了相对于原版游戏的 PVP 的变化. </noinclude>所有影响 PvP 战斗的变化只适用于 PvP 竞技场除非另有说明.
这个页面列出了相对于原版游戏的 PVP 的变化. </noinclude>所有影响 PvP 战斗的变化只适用于 PvP 竞技场除非另有说明.
== PvP Tournaments ==
Each season there is usually at least one official PvP tournament for Softcore and Hardcore respectively at both High Levels (HLD) and Low Levels (LLD).
 
High Levels (1-99) fight in Hell Difficulty while Low Levels (30) fight in Normal Difficulty.
 
The reward for winning an official tournament is an exclusive account-wide aura, similar to those rewarded to the first 3 level 99 characters per class and/or the first 3 boss kills for the uber bosses per class. If there are 16 or more participants per respective tournament then the top 3 characters each are rewarded an aura.
 
Beyond these official tournaments there are also community PvP tournaments with large prize pools that get hosted weekly/biweekly for both HLD and LLD characters on Softcore throughout each Season. Some of these tournaments are arranged as Team vs Team (TvT) duels (a popular way to play for LLD). To inquire about community tournaments, and for any general PvP-related questions, discussion can be found in the respective HLD PvP or LLD PvP channels in the official Project Diablo 2 Discord.


== 常规变化 General Changes ==
== 常规变化 General Changes ==
* New dueling arenas accessible via items which can be purchased from Akara
* New dueling arenas are accessible via 'maps' which can be purchased from Akara in Act 1
** Spectator mode can be toggled by typing ''.spec'' or ''.spectate'' within the safe zone of an arena
* Vendors within PvP arenas sell 'Dueling Mana Potions' (other potions cannot be used in the arenas)
** After dying in these arenas, characters revive without needing to retrieve their corpse, and no gold is dropped
* Vendors within PvP arenas also sell a variety of 'Dueling Charms' tailored for both HLD and LLD characters:
:: Note: Hardcore characters revive in the same way - HC dueling can be done inside PvP arenas without risking characters, but character death is still permanent everywhere else
: Grand Charms: +1 Skill Tree with 15 Life, Large Charms: 2% Damage with 15 Life
: Small Charms: 20 Life, 15 Life, 10 Life + 2 Max Damage + 10 Attack Rating, 10 Life + 3% all resistances, 10 Life + 7% of one resistance, or 5% FHR + 7% of one resistance
:: Note: These 'Dueling Charms' only work inside of the PvP arenas. Outside of the arenas their stats do not apply to the character.
* Spectator mode can be toggled in the arenas by typing ''.spec'' or ''.spectate'' within the safe zone of an arena
* After dying in these arenas no gold is dropped and characters revive without needing to retrieve their corpse
:: Note: Hardcore characters revive in the same way - Deaths are only 'safe' inside the arenas, while outside of the arenas deaths are permanent
* Maximum resistances are capped based on the difficulty: 75% (Normal), 80% (Nightmare), 85% (Hell)
* Maximum resistances are capped based on the difficulty: 75% (Normal), 80% (Nightmare), 85% (Hell)
* Pierce from passive sources (Equipment, Facets, Sorceress Masteries, etc.) does not work in the arena, this includes Physical pierce
:: Note: Skills that 'actively' apply a pierce 'debuff' such as Inferno, Arctic Blast, Lower Resist, Conviction, and/or Battle Cry still apply those -resistance debuffs
* Open Wounds is limited based on the difficulty - it deals 8%/6%/4% of its damage in Normal/Nightmare/Hell
* Open Wounds is limited based on the difficulty - it deals 8%/6%/4% of its damage in Normal/Nightmare/Hell
* Stuns in PvP can no longer be reapplied to players who are already stunned, and attacks/hits/spells against stunned players will reduce the stun duration by 2 frames each
* Stuns in PvP can no longer be reapplied to players who are already stunned, and attacks/hits/spells against stunned players will reduce the stun duration by 2 frames per hit
* Regenerating charges (e.g. Blink on [[Enigma|谜团]]) regenerate 200% faster
* 恢复聚气 (例如. 瞬身术 Blink [[Enigma|谜团]]) Enigma 回复速度提高 200%
* Slow, Knockback (from items), Absorb, Attackers Take Damage, Life Leech, and Melee Splash are disabled
* Slow, Knockback (from items), Absorb, Attackers Take Damage, Life Leech, and Melee Splash are disabled
* Life replenish is capped at +30
* Life replenish is capped at +30
* Vendors within PvP Arenas sell Dueling Mana Potions (other potions cannot be used there)


== 技能差异 Skill Differences ==
== 技能差异 Skill Differences ==
* [[Dragon Flight|飞龙在天]]: doesn't auto-aim
* [[Dragon Flight|飞龙在天]]: doesn't auto-aim
* [[Mind Blast|心灵爆震]]: stun lasts 1.5 seconds instead of 2 seconds, radius doesn't increase with base levels, doesn't name-lock
* [[Mind Blast|心灵爆震]]: stun lasts 1.5 seconds instead of 2 seconds, radius doesn't increase with base levels, doesn't name-lock
* [[Battle Cry|战嗥]]: duration increased to 10 seconds instead of 5 seconds
* [[Whirlwind|旋风]]: doesn't have a dual-wield attack frame penalty
* [[Whirlwind|旋风]]: doesn't have a dual-wield attack frame penalty
* [[Oak Sage|橡木智者]]: doesn't grant life replenish
* [[Oak Sage|橡木智者]]: doesn't grant life replenish
第34行: 第46行:


== 伤害因数 Damage Multipliers ==
== 伤害因数 Damage Multipliers ==
Skills deal 16%/12%/6% (1/6th, 1/8th, 1/16th) of their damage against other players and their minions in Normal/Nightmare/Hell difficulty. They deal 100% of those amounts except for the following skills which have other multipliers:
Skills deal 16%/12%/6% (1/6th, 1/8th, 1/16th) of their damage against other players in Normal/Nightmare/Hell difficulty.  
 
They deal 100% of those amounts except for the following skills which have other multipliers:
:  <span class="omod">These skill modifier values can be found in game, in a book within the PvP arenas</span>
{| class="wikitable"  ||  
{| class="wikitable"  ||  
|-
|-
第47行: 第60行:
|&nbsp; • &nbsp;[[Poison Javelin|毒枪]] || 85 || 80 || <span class="omod">毒素</span>
|&nbsp; • &nbsp;[[Poison Javelin|毒枪]] || 85 || 80 || <span class="omod">毒素</span>
|-
|-
|&nbsp; • &nbsp;[[Plague Javelin|瘟疫标枪]] || 85 || 40 || <span class="omod">毒素</span>
|&nbsp; • &nbsp;[[Plague Javelin|瘟疫标枪]] || 90 || 55 || <span class="omod">毒素</span>
|-
|-
|&nbsp; • &nbsp;[[Power Strike|威力一击]] || 17 ||  || <span class="omod">物理</span>
|&nbsp; • &nbsp;[[Power Strike|威力一击]] || 17 ||  || 物理
|-
|-
|&nbsp; • &nbsp;[[Charged Strike|充能一击]] || 130 ||  || 闪电
|&nbsp; • &nbsp;[[Charged Strike|充能一击]] || 130 ||  || <span class="omod">闪电</span>
<span class="omod">w</span>
|-
|-
|&nbsp; • &nbsp;[[Lightning Bolt|闪电球]] || 85 ||  ||  
|&nbsp; • &nbsp;[[Lightning Bolt|闪电球]] || 80 ||  || <span class="omod">闪电</span>
|-
|-
|&nbsp; • &nbsp;[[Guided Arrow|导引箭]] || 115 || 120 ||  
|&nbsp; • &nbsp;[[Guided Arrow|导引箭]] || 114 || 120 ||
|-
|&nbsp; • &nbsp;[[Guided Arrow|导引箭]] || 114 || 120 ||  
|-
|-
|&nbsp; • &nbsp;[[Strafe|炮轰]] || 65 ||  || <span class="omod">物理</span>
|&nbsp; • &nbsp;[[Strafe|炮轰]] || 65 ||  || <span class="omod">物理</span>
|-
|-
| rowspan="2" | &nbsp; • &nbsp;[[Ice Arrow|急冻箭]] || || 120 ||  
|&nbsp; • &nbsp;[[Cold Arrow|冰箭]] || 150 || 125 || <span class="omod">冰冷</span>
|-
|-
| 175 || || <span class="omod">冰冷</span>
|&nbsp; • &nbsp;[[Ice Arrow|急冻箭]] || 200 || 150 || <span class="omod">冰冷</span>
|-
|-
|&nbsp; • &nbsp;[[Freezing Arrow|冻结之箭]] || 175 || 130 || <span class="omod">冰冷</span>
|&nbsp; • &nbsp;[[Freezing Arrow|冻结之箭]] || 200 || 160 || <span class="omod">冰冷</span>
|-
|-
|&nbsp; • &nbsp;[[Immolation Arrow|牺牲之箭]] || 200 || 135 || <span class="omod">火焰</span>
|&nbsp; • &nbsp;[[Fire Arrow|火焰箭]] || 150 || 125 || <span class="omod">火焰</span>
|-
|&nbsp; • &nbsp;[[Immolation Arrow|牺牲之箭]] || 200 || 155 || <span class="omod">火焰</span>
|-
|-
|&nbsp; • &nbsp;[[Decoy|诱饵]] || 50 ||  ||  
|&nbsp; • &nbsp;[[Decoy|诱饵]] || 50 ||  ||  
第84行: 第100行:
|&nbsp; • &nbsp;[[Wake of Fire|火焰复苏]] || 60 ||  ||  
|&nbsp; • &nbsp;[[Wake of Fire|火焰复苏]] || 60 ||  ||  
|-
|-
|&nbsp; • &nbsp;[[Blade Sentinel|刃之守卫]] || 80 || 60 || <span class="omod">物理</span>
|&nbsp; • &nbsp;[[Blade Sentinel|刃之守卫]] || 85 || 75 || <span class="omod">物理</span>
|-
|-
|&nbsp; • &nbsp;[[Blade Fury|刃之怒]] || 80 || 60 || <span class="omod">物理</span>
|&nbsp; • &nbsp;[[Blade Fury|刃之怒]] || || 75 || <span class="omod">物理</span>
|-
|-
| class="mid-column" colspan="4" | '''''野蛮人'''''
| class="mid-column" colspan="4" | '''''野蛮人'''''
第96行: 第112行:
|&nbsp; • &nbsp;[[Concentrate|专心]] || 50 ||  || <span class="omod">魔法</span>
|&nbsp; • &nbsp;[[Concentrate|专心]] || 50 ||  || <span class="omod">魔法</span>
|-
|-
|&nbsp; • &nbsp;[[Double Throw|双手投掷]] || 114 || || <span class="omod">物理</span>
|&nbsp; • &nbsp;[[Double Throw|双手投掷]] || 114 || <span class="omod">114</span> || <span class="omod">物理</span>
|-
|-
|&nbsp; • &nbsp;[[Berserk|狂战士]] || 125 ||  || <span class="omod">物理</span>
|&nbsp; • &nbsp;[[Berserk|狂战士]] || 125 ||  || <span class="omod">物理</span>
|-
|-
|&nbsp; • &nbsp;[[Whirlwind|旋风]] || 75 || 110 || <span class="omod">物理</span>
|&nbsp; • &nbsp;[[Whirlwind|旋风]] || 70 || 95 || <span class="omod">物理</span>
|-
|-
|&nbsp; • &nbsp;[[War Cry|战斗狂嗥]] || 135 || 125 ||  
|&nbsp; • &nbsp;[[War Cry|战斗狂嗥]] || 135 || 125 ||  
第112行: 第128行:
|&nbsp; • &nbsp;[[Molten Boulder|熔浆巨岩]] || 90 || 80 ||  
|&nbsp; • &nbsp;[[Molten Boulder|熔浆巨岩]] || 90 || 80 ||  
|-
|-
|&nbsp; • &nbsp;[[Volcano|火山]] || 45 || 65 ||  
|&nbsp; • &nbsp;[[Volcano|火山]] || 45 || 45 ||
|-
|&nbsp; • &nbsp;[[Fire Storm|火风暴]] || 150 || 120 ||
|-
|-
|&nbsp; • &nbsp;[[Arctic Blast|极地风暴]] || 200 ||  ||  
|&nbsp; • &nbsp;[[Arctic Blast|极地风暴]] || 200 ||  ||  
|-
|-
|&nbsp; • &nbsp;[[Tornado|龙卷风]] || 60 || 50 ||  
|&nbsp; • &nbsp;[[Tornado|龙卷风]] || 60 || 40 ||  
|-
|-
|&nbsp; • &nbsp;[[Hurricane|暴风]] || 150 ||  ||  
|&nbsp; • &nbsp;[[Hurricane|暴风]] || 150 ||  ||  
第122行: 第140行:
|&nbsp; • &nbsp;[[Armageddon|毁天灭地]] || 30 || 35 ||  
|&nbsp; • &nbsp;[[Armageddon|毁天灭地]] || 30 || 35 ||  
|-
|-
|&nbsp; • &nbsp;[[Rabies|狂犬病]] || 150 || 120 || <span class="omod">毒素</span>
|&nbsp; • &nbsp;[[Rabies|狂犬病]] || 150 || 125 || <span class="omod">毒素</span>
|-
|&nbsp; • &nbsp;[[Poison Creeper|猛毒花藤]] || 15 || 15 ||
|-
|-
|&nbsp; • &nbsp;[[Maul|撞捶]] || 150 ||  || <span class="omod">物理</span>
|&nbsp; • &nbsp;[[Maul|撞捶]] || 150 ||  || <span class="omod">物理</span>
第148行: 第168行:
|&nbsp; • &nbsp;[[Corpse Explosion|尸体爆炸]] || 65 ||  ||  
|&nbsp; • &nbsp;[[Corpse Explosion|尸体爆炸]] || 65 ||  ||  
|-
|-
|&nbsp; • &nbsp;[[Dark Pact|黑暗契约]] || 50 || 50 ||  
|&nbsp; • &nbsp;[[Dark Pact|黑暗契约]] || 50 || <span class="omod">50</span> ||
|-
|-
| class="mid-column" colspan="4" | '''''圣骑士'''''
| class="mid-column" colspan="4" | '''''圣骑士'''''
第155行: 第175行:
|-
|-
|&nbsp; • &nbsp;[[Holy Bolt|圣光弹]] || 65 || <span class="omod">65</span> ||  
|&nbsp; • &nbsp;[[Holy Bolt|圣光弹]] || 65 || <span class="omod">65</span> ||  
|-
|&nbsp; • &nbsp;[[Holy Light|圣光]] || 15 || <span class="omod">15</span> ||
|-
|-
|&nbsp; • &nbsp;[[Blessed Hammer|祝福之锤]] || 60 || 40 ||  
|&nbsp; • &nbsp;[[Blessed Hammer|祝福之锤]] || 60 || 40 ||  
第162行: 第184行:
|&nbsp; • &nbsp;[[Holy Nova|神圣新星]] || 50 || 50 ||  
|&nbsp; • &nbsp;[[Holy Nova|神圣新星]] || 50 || 50 ||  
|-
|-
|&nbsp; • &nbsp;[[Zeal|热诚]] || 75 || <span class="omod">75</span> || <span class="omod">物理</span>
|&nbsp; • &nbsp;[[Zeal|热诚]] || 75 || 85 || <span class="omod">物理</span>
|-
|-
|&nbsp; • &nbsp;[[Vengeance|复仇]] || 200 ||  || <span class="omod">火焰/冰冷/闪电</span>
|&nbsp; • &nbsp;[[Vengeance|复仇]] || 200 ||  || <span class="omod">火焰/冰冷/闪电</span>
第174行: 第196行:
| class="mid-column" colspan="4" | '''''法师'''''
| class="mid-column" colspan="4" | '''''法师'''''
|-
|-
|&nbsp; • &nbsp;[[Ice Bolt|冰弹]] || 135 || <span class="omod">135</span> ||  
|&nbsp; • &nbsp;[[Ice Bolt|冰弹]] || 110 || 145 ||  
|-
|-
|&nbsp; • &nbsp;[[Ice Blast|冰风暴]] || 150 || 114 ||  
|&nbsp; • &nbsp;[[Ice Blast|冰风暴]] || 150 || 145 ||  
|-
|-
|&nbsp; • &nbsp;[[Glacial Spike|冰尖柱]] || 150 || 135 ||  
|&nbsp; • &nbsp;[[Glacial Spike|冰尖柱]] || 150 || 145 ||  
|-
|-
|&nbsp; • &nbsp;[[Frost Nova|霜之新星]] || 165 || 125 ||  
|&nbsp; • &nbsp;[[Frost Nova|霜之新星]] || 185 || 140 ||  
|-
|-
|&nbsp; • &nbsp;[[Ice Barrage|连串冰枪]] || 175 || 140 ||  
|&nbsp; • &nbsp;[[Ice Barrage|连串冰枪]] || 190 || 140 ||  
|-
|-
|&nbsp; • &nbsp;[[Blizzard|暴风雪]] || 145 || 130 ||  
|&nbsp; • &nbsp;[[Blizzard|暴风雪]] || || 130 ||  
|-
|-
|&nbsp; • &nbsp;[[Frozen Orb|冰封球]] || 150 || 114 ||  
|&nbsp; • &nbsp;[[Frozen Orb|冰封球]] || 150 || 130 ||  
|-
|-
|&nbsp; • &nbsp;[[Telekinesis|心灵传动]] || 10 || <span class="omod">10</span> ||  
|&nbsp; • &nbsp;[[Telekinesis|心灵传动]] || 10 || <span class="omod">10</span> ||  
|-
|-
|&nbsp; • &nbsp;[[Charged Bolt|充能弹]] || 185 || 75 ||  
|&nbsp; • &nbsp;[[Charged Bolt|充能弹]] || 170 || 75 ||  
|-
|-
|&nbsp; • &nbsp;[[Nova|新星]] || 150 || 140 ||  
|&nbsp; • &nbsp;[[Nova|新星]] || 175 || 150 ||  
|-
|-
|&nbsp; • &nbsp;[[Lightning|闪电]] || 200 || 180 ||  
|&nbsp; • &nbsp;[[Lightning|闪电]] || 180 || 200 ||  
|-
|-
|&nbsp; • &nbsp;[[Chain Lightning|连锁闪电]] || 120 ||  ||  
|&nbsp; • &nbsp;[[Chain Lightning|连锁闪电]] || 120 ||  ||  
第200行: 第222行:
|&nbsp; • &nbsp;[[Thunder Storm|雷云风暴]] || 30 || 35 ||  
|&nbsp; • &nbsp;[[Thunder Storm|雷云风暴]] || 30 || 35 ||  
|-
|-
|&nbsp; • &nbsp;[[Fire Bolt|火弹]] || 95 || 135 ||  
|&nbsp; • &nbsp;[[Fire Bolt|火弹]] || 75 || 135 ||  
|-
|-
|&nbsp; • &nbsp;[[Fire Ball|火球]] || 95 || 130 ||  
|&nbsp; • &nbsp;[[Fire Ball|火球]] || 95 || 130 ||  
|-
|-
|&nbsp; • &nbsp;[[Inferno|地狱之火]] || 114 ||  ||  
|&nbsp; • &nbsp;[[Inferno|地狱之火]] || 125 ||  ||  
|-
|-
|&nbsp; • &nbsp;[[Blaze|炽烈之径]] || 130 ||  ||  
|&nbsp; • &nbsp;[[Blaze|炽烈之径]] || 130 ||  ||  
第210行: 第232行:
|&nbsp; • &nbsp;[[Fire Wall|火墙]] || 90 ||  ||  
|&nbsp; • &nbsp;[[Fire Wall|火墙]] || 90 ||  ||  
|-
|-
|&nbsp; • &nbsp;[[Combustion|燃烧]] || 80 || 90 ||  
|&nbsp; • &nbsp;[[Combustion|燃烧]] || 50 || 90 ||  
|-
|-
|&nbsp; • &nbsp;[[Lesser Hydra|次级多头蛇]] || 40 || 80 ||  
|&nbsp; • &nbsp;[[Lesser Hydra|次级多头蛇]] || 40 || 80 ||  
第220行: 第242行:
* Hell damage multipliers are colored <span class="omod">gray</span> if they're the same as the Normal/Nightmare multipliers
* Hell damage multipliers are colored <span class="omod">gray</span> if they're the same as the Normal/Nightmare multipliers
* Damage types are colored <span class="omod">gray</span> if they're the same as the damage added by the skill itself
* Damage types are colored <span class="omod">gray</span> if they're the same as the damage added by the skill itself
== 已知问题 Known Bugs ==
* Currently Energy Shield does not work in PvP Arenas
* Occasionally when interacting with the book of PvP skill modifiers within the arenas you may enter a state where you cannot target anything. You have to rejoin the game to fix this.
* While in the Moor Duel Arena, if someone trades with Akara in Rogue Encampment it can cause the PvP vendor version of Akara to have the same items for trade as the one in Rogue Encampment. Unfortunately, the quickest solution to this is to create a new game.

2024年11月14日 (四) 13:31的版本

这个页面列出了相对于原版游戏的 PVP 的变化. 所有影响 PvP 战斗的变化只适用于 PvP 竞技场除非另有说明.

PvP Tournaments

Each season there is usually at least one official PvP tournament for Softcore and Hardcore respectively at both High Levels (HLD) and Low Levels (LLD).

High Levels (1-99) fight in Hell Difficulty while Low Levels (30) fight in Normal Difficulty.

The reward for winning an official tournament is an exclusive account-wide aura, similar to those rewarded to the first 3 level 99 characters per class and/or the first 3 boss kills for the uber bosses per class. If there are 16 or more participants per respective tournament then the top 3 characters each are rewarded an aura.

Beyond these official tournaments there are also community PvP tournaments with large prize pools that get hosted weekly/biweekly for both HLD and LLD characters on Softcore throughout each Season. Some of these tournaments are arranged as Team vs Team (TvT) duels (a popular way to play for LLD). To inquire about community tournaments, and for any general PvP-related questions, discussion can be found in the respective HLD PvP or LLD PvP channels in the official Project Diablo 2 Discord.

常规变化 General Changes

  • New dueling arenas are accessible via 'maps' which can be purchased from Akara in Act 1
  • Vendors within PvP arenas sell 'Dueling Mana Potions' (other potions cannot be used in the arenas)
  • Vendors within PvP arenas also sell a variety of 'Dueling Charms' tailored for both HLD and LLD characters:
Grand Charms: +1 Skill Tree with 15 Life, Large Charms: 2% Damage with 15 Life
Small Charms: 20 Life, 15 Life, 10 Life + 2 Max Damage + 10 Attack Rating, 10 Life + 3% all resistances, 10 Life + 7% of one resistance, or 5% FHR + 7% of one resistance
Note: These 'Dueling Charms' only work inside of the PvP arenas. Outside of the arenas their stats do not apply to the character.
  • Spectator mode can be toggled in the arenas by typing .spec or .spectate within the safe zone of an arena
  • After dying in these arenas no gold is dropped and characters revive without needing to retrieve their corpse
Note: Hardcore characters revive in the same way - Deaths are only 'safe' inside the arenas, while outside of the arenas deaths are permanent
  • Maximum resistances are capped based on the difficulty: 75% (Normal), 80% (Nightmare), 85% (Hell)
  • Pierce from passive sources (Equipment, Facets, Sorceress Masteries, etc.) does not work in the arena, this includes Physical pierce
Note: Skills that 'actively' apply a pierce 'debuff' such as Inferno, Arctic Blast, Lower Resist, Conviction, and/or Battle Cry still apply those -resistance debuffs
  • Open Wounds is limited based on the difficulty - it deals 8%/6%/4% of its damage in Normal/Nightmare/Hell
  • Stuns in PvP can no longer be reapplied to players who are already stunned, and attacks/hits/spells against stunned players will reduce the stun duration by 2 frames per hit
  • 恢复聚气 (例如. 瞬身术 Blink 在 谜团) Enigma 回复速度提高 200%
  • Slow, Knockback (from items), Absorb, Attackers Take Damage, Life Leech, and Melee Splash are disabled
  • Life replenish is capped at +30

技能差异 Skill Differences

伤害因数 Damage Multipliers

Skills deal 16%/12%/6% (1/6th, 1/8th, 1/16th) of their damage against other players in Normal/Nightmare/Hell difficulty. They deal 100% of those amounts except for the following skills which have other multipliers:

These skill modifier values can be found in game, in a book within the PvP arenas
技能 普通/恶梦 % 地狱 % 类型
亚马逊
  •  戮刺 80 80
  •  毒枪 85 80 毒素
  •  瘟疫标枪 90 55 毒素
  •  威力一击 17 物理
  •  充能一击 130 闪电
  •  闪电球 80 闪电
  •  导引箭 114 120
  •  导引箭 114 120
  •  炮轰 65 物理
  •  冰箭 150 125 冰冷
  •  急冻箭 200 150 冰冷
  •  冻结之箭 200 160 冰冷
  •  火焰箭 150 125 火焰
  •  牺牲之箭 200 155 火焰
  •  诱饵 50
  •  女武神 70
刺客
  •  心灵战锤 20 10
  •  心灵爆震 30 35
  •  雷光守卫 35 40
  •  雷霆守卫 35 40
  •  火焰复苏 60
  •  刃之守卫 85 75 物理
  •  刃之怒 75 物理
野蛮人
  •  双手挥击 200 物理
  •  狂乱 200 125 物理
  •  专心 50 魔法
  •  双手投掷 114 114 物理
  •  狂战士 125 物理
  •  旋风 70 95 物理
  •  战斗狂嗥 135 125
  •  恶毒切割 50 50
德鲁伊
  •  火风暴 150 120
  •  熔浆巨岩 90 80
  •  火山 45 45
  •  火风暴 150 120
  •  极地风暴 200
  •  龙卷风 60 40
  •  暴风 150
  •  毁天灭地 30 35
  •  狂犬病 150 125 毒素
  •  猛毒花藤 15 15
  •  撞捶 150 物理
  •  震波 175
  •  焰爪 300 火焰
  •  乌鸦 60
死灵法师
  •   40 35
  •  骨矛 55 45
  •  白骨之魂 30 15
  •  淬毒攻击 150 125
  •  亵渎 85 60
  •  剧毒新星 150 125
  •  尸体爆炸 65
  •  黑暗契约 50 50
圣骑士
  •  圣火 125 50
  •  圣光弹 65 65
  •  圣光 15 15
  •  祝福之锤 60 40
  •  天堂之拳 55 65
  •  神圣新星 50 50
  •  热诚 75 85 物理
  •  复仇 200 火焰/冰冷/闪电
  •  盾击 85 75 物理
  •  突袭 20 20
  •  冲锋 70 70 物理
法师
  •  冰弹 110 145
  •  冰风暴 150 145
  •  冰尖柱 150 145
  •  霜之新星 185 140
  •  连串冰枪 190 140
  •  暴风雪 130
  •  冰封球 150 130
  •  心灵传动 10 10
  •  充能弹 170 75
  •  新星 175 150
  •  闪电 180 200
  •  连锁闪电 120
  •  雷云风暴 30 35
  •  火弹 75 135
  •  火球 95 130
  •  地狱之火 125
  •  炽烈之径 130
  •  火墙 90
  •  燃烧 50 90
  •  次级多头蛇 40 80
  •  九头海蛇 30 80
  •  陨石 65 90
  • Hell damage multipliers are colored gray if they're the same as the Normal/Nightmare multipliers
  • Damage types are colored gray if they're the same as the damage added by the skill itself

已知问题 Known Bugs

  • Currently Energy Shield does not work in PvP Arenas
  • Occasionally when interacting with the book of PvP skill modifiers within the arenas you may enter a state where you cannot target anything. You have to rejoin the game to fix this.
  • While in the Moor Duel Arena, if someone trades with Akara in Rogue Encampment it can cause the PvP vendor version of Akara to have the same items for trade as the one in Rogue Encampment. Unfortunately, the quickest solution to this is to create a new game.