Mercenaries:修订间差异

来自PD2国服wiki
跳转到导航 跳转到搜索
无编辑摘要
第598行: 第598行:
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||   
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||   
|}
|}
: Curse Mastery allows an extra curse to be applied to enemies cursed by the mercenary
: 诅咒掌握允许对被雇佣兵诅咒的敌人施加额外的诅咒Curse Mastery allows an extra curse to be applied to enemies cursed by the mercenary
</div>
</div>
</li>
</li>
第657行: 第657行:
</ul>
</ul>


=== Skill Probabilities ===
=== 技能概率Skill Probabilities ===
Each time mercenaries opt to use a skill, they choose which skill to use at random based on the probabilities below. Some skills (auras, masteries, Battle Orders, etc) are not listed here because they are always active.
每次雇佣兵选择使用一项技能时,他们都会根据以下概率随机选择使用哪项技能。有些技能(光环、技能、战斗命令等)没有在这里列出,因为它们总是活跃的。Each time mercenaries opt to use a skill, they choose which skill to use at random based on the probabilities below. Some skills (auras, masteries, Battle Orders, etc) are not listed here because they are always active.


{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
第664行: 第664行:
|-
|-
|
|
* '''Fire:'''
* '''火焰Fire:'''
:: '''Basic Attack:''' 15%?
:: '''基础攻击Basic Attack:''' 15%?
:: '''Fire Arrow:''' 60%?
:: '''火焰箭Fire Arrow:''' 60%?
:: '''Exploding Arrow:''' 25%?
:: '''爆裂箭Exploding Arrow:''' 25%?
* '''Cold:'''
* '''冰冷Cold:'''
:: '''Basic Attack:''' 15%?
:: '''基础攻击Basic Attack:''' 15%?
:: '''Cold Arrow:''' 60%?
:: '''寒冰箭Cold Arrow:''' 60%?
:: '''Freezing Arrow:''' 25%?
:: '''霜冻之箭Freezing Arrow:''' 25%?
* '''Magic:'''
* '''魔法Magic:'''
:: '''Basic Attack:''' 15%?
:: '''基础攻击Basic Attack:''' 15%?
:: '''Basic Attack:''' 15%?
:: '''基础攻击Basic Attack:''' 15%?
:: '''Magic Arrow:''' 45%?
:: '''魔法箭Magic Arrow:''' 45%?
:: '''Strafe:''' 25%?
:: '''炮轰(扫射)Strafe:''' 25%?
|}
|}


第742行: 第742行:


== 佣兵体格数值 ==
== 佣兵体格数值 ==
* <span class="nmod">Mercenaries have the same stats regardless of which difficulty they're hired from</span>
* 雇佣兵的统计数据相同,无论他们来自哪个难度<span class="nmod">Mercenaries have the same stats regardless of which difficulty they're hired from</span>
* <span class="nmod">Mercenary stats have been adjusted:</span>
* 雇佣兵统计数据已调整<span class="nmod">Mercenary stats have been adjusted:</span>
** <span class="nmod">Stat scaling has been improved to be more consistent throughout the game</span>
** 统计数据缩放已得到改进,使其在整个游戏中更加一致<span class="nmod">Stat scaling has been improved to be more consistent throughout the game</span>
** <span class="nmod">Desert Guards and Barbarian mercenaries now gain slightly less damage per level</span>
** 沙漠守卫和野蛮人雇佣兵现在每级的伤害略低<span class="nmod">Desert Guards and Barbarian mercenaries now gain slightly less damage per level</span>




第1,001行: 第1,001行:
<div class="mw-collapsible mw-collapsed">
<div class="mw-collapsible mw-collapsed">
{| class="wikitable"
{| class="wikitable"
! scope="col" | Merc Level
! scope="col" | 佣兵等级
! scope="col" | 2 !! scope="col" | 3 !! scope="col" | 4 !! scope="col" | 5 !! scope="col" | 6 !! scope="col" | 7 !! scope="col" | 8 !! scope="col" | 9 !! scope="col" | 10 !! scope="col" | 11 !! scope="col" | 12 !! scope="col" | 13 !! scope="col" | 14 !! scope="col" | 15 !! scope="col" | 16 !! scope="col" | 17 !! scope="col" | 18 !! scope="col" | 19 !! scope="col" | 20 !! scope="col" | 21 !! scope="col" | 22 !! scope="col" | 23 !! scope="col" | 24 !! scope="col" | 25 !! scope="col" | 26 !! scope="col" | 27 !! scope="col" | 28 !! scope="col" | 29 !! scope="col" | 30 !! scope="col" | 31 !! scope="col" | 32 !! scope="col" | 33
! scope="col" | 2 !! scope="col" | 3 !! scope="col" | 4 !! scope="col" | 5 !! scope="col" | 6 !! scope="col" | 7 !! scope="col" | 8 !! scope="col" | 9 !! scope="col" | 10 !! scope="col" | 11 !! scope="col" | 12 !! scope="col" | 13 !! scope="col" | 14 !! scope="col" | 15 !! scope="col" | 16 !! scope="col" | 17 !! scope="col" | 18 !! scope="col" | 19 !! scope="col" | 20 !! scope="col" | 21 !! scope="col" | 22 !! scope="col" | 23 !! scope="col" | 24 !! scope="col" | 25 !! scope="col" | 26 !! scope="col" | 27 !! scope="col" | 28 !! scope="col" | 29 !! scope="col" | 30 !! scope="col" | 31 !! scope="col" | 32 !! scope="col" | 33
|-
|-
! scope="row" | HP
! scope="row" | 生命值 HP
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||   
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||   
|-
|-
! scope="row" | Defense
! scope="row" | 防御值 Defense
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||   
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||   
|-
|-
! scope="row" | Str
! scope="row" | 力量 Str
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||   
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||   
|-
|-
! scope="row" | Dex
! scope="row" | 敏捷 Dex
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||   
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||   
|-
|-
! scope="row" | Resist
! scope="row" | 抗性 Resist
| || || || ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||   
| || || || ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||   
|}
|}


{| class="wikitable"
{| class="wikitable"
! scope="col" | Merc Level
! scope="col" | 佣兵等级
! scope="col" | 34 !! scope="col" | 35 !! scope="col" | 36 !! scope="col" | 37 !! scope="col" | 38 !! scope="col" | 39 !! scope="col" | 40 !! scope="col" | 41 !! scope="col" | 42 !! scope="col" | 43 !! scope="col" | 44 !! scope="col" | 45 !! scope="col" | 46 !! scope="col" | 47 !! scope="col" | 48 !! scope="col" | 49 !! scope="col" | 50 !! scope="col" | 51 !! scope="col" | 52 !! scope="col" | 53 !! scope="col" | 54 !! scope="col" | 55 !! scope="col" | 56 !! scope="col" | 57 !! scope="col" | 58 !! scope="col" | 59 !! scope="col" | 60 !! scope="col" | 61 !! scope="col" | 62 !! scope="col" | 63 !! scope="col" | 64 !! scope="col" | 65 !! scope="col" | 66
! scope="col" | 34 !! scope="col" | 35 !! scope="col" | 36 !! scope="col" | 37 !! scope="col" | 38 !! scope="col" | 39 !! scope="col" | 40 !! scope="col" | 41 !! scope="col" | 42 !! scope="col" | 43 !! scope="col" | 44 !! scope="col" | 45 !! scope="col" | 46 !! scope="col" | 47 !! scope="col" | 48 !! scope="col" | 49 !! scope="col" | 50 !! scope="col" | 51 !! scope="col" | 52 !! scope="col" | 53 !! scope="col" | 54 !! scope="col" | 55 !! scope="col" | 56 !! scope="col" | 57 !! scope="col" | 58 !! scope="col" | 59 !! scope="col" | 60 !! scope="col" | 61 !! scope="col" | 62 !! scope="col" | 63 !! scope="col" | 64 !! scope="col" | 65 !! scope="col" | 66
|-
|-
! scope="row" | HP
! scope="row" | 生命值 HP
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||   
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||   
|-
|-
! scope="row" | Defense
! scope="row" | 防御值 Defense
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||   
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||   
|-
|-
! scope="row" | Str
! scope="row" | 力量 Str
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||   
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||   
|-
|-
! scope="row" | Dex
! scope="row" | 敏捷 Dex
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||   
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||   
|-
|-
! scope="row" | Resist
! scope="row" | 抗性 Resist
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||   
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||   
|}
|}


{| class="wikitable"
{| class="wikitable"
! scope="col" | Merc Level
! scope="col" | 佣兵等级
! scope="col" | 67 !! scope="col" | 68 !! scope="col" | 69 !! scope="col" | 70 !! scope="col" | 71 !! scope="col" | 72 !! scope="col" | 73 !! scope="col" | 74 !! scope="col" | 75 !! scope="col" | 76 !! scope="col" | 77 !! scope="col" | 78 !! scope="col" | 79 !! scope="col" | 80 !! scope="col" | 81 !! scope="col" | 82 !! scope="col" | 83 !! scope="col" | 84 !! scope="col" | 85 !! scope="col" | 86 !! scope="col" | 87 !! scope="col" | 88 !! scope="col" | 89 !! scope="col" | 90 !! scope="col" | 91 !! scope="col" | 92 !! scope="col" | 93 !! scope="col" | 94 !! scope="col" | 95 !! scope="col" | 96 !! scope="col" | 97 !! scope="col" | 98
! scope="col" | 67 !! scope="col" | 68 !! scope="col" | 69 !! scope="col" | 70 !! scope="col" | 71 !! scope="col" | 72 !! scope="col" | 73 !! scope="col" | 74 !! scope="col" | 75 !! scope="col" | 76 !! scope="col" | 77 !! scope="col" | 78 !! scope="col" | 79 !! scope="col" | 80 !! scope="col" | 81 !! scope="col" | 82 !! scope="col" | 83 !! scope="col" | 84 !! scope="col" | 85 !! scope="col" | 86 !! scope="col" | 87 !! scope="col" | 88 !! scope="col" | 89 !! scope="col" | 90 !! scope="col" | 91 !! scope="col" | 92 !! scope="col" | 93 !! scope="col" | 94 !! scope="col" | 95 !! scope="col" | 96 !! scope="col" | 97 !! scope="col" | 98
|-
|-
! scope="row" | HP
! scope="row" | 生命值 HP
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||1006||1033||1060||1087||1114||1141||1168||1195||1222||1249||1276||1303||1330||1357||1384||1411||1438||1465||1492||1519
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||1006||1033||1060||1087||1114||1141||1168||1195||1222||1249||1276||1303||1330||1357||1384||1411||1438||1465||1492||1519
|-
|-
! scope="row" | Defense
! scope="row" | 防御值 Defense
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||640||665||690||715||740||765||790||815||840||865||890||915||940||965||990||1015||1040||1065||1090||1115
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||640||665||690||715||740||765||790||815||840||865||890||915||940||965||990||1015||1040||1065||1090||1115
|-
|-
! scope="row" | Str
! scope="row" | 力量 Str
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||130||131||132||133||135||136||137||138||140||141||142||143||145||146||147||148||150||151||152||153
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||130||131||132||133||135||136||137||138||140||141||142||143||145||146||147||148||150||151||152||153
|-
|-
! scope="row" | Dex
! scope="row" | 敏捷 Dex
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||104||105||106||107||108||109||110||111||112||113||114||115||116||117||118||119||120||121||122||123
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||104||105||106||107||108||109||110||111||112||113||114||115||116||117||118||119||120||121||122||123
|-
|-
! scope="row" | Resist
! scope="row" | 抗性 Resist
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||135||136||137||138||140||141||142||143||145||146||147||148||150||151||152||153||155||156||157||158
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||135||136||137||138||140||141||142||143||145||146||147||148||150||151||152||153||155||156||157||158
|}
|}
第1,161行: 第1,161行:


{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
|+ Example Stat Differences
|+ 统计差异示例Example Stat Differences
|-
|-
|
|
第1,183行: 第1,183行:
== 其他信息 ==
== 其他信息 ==
* <span class="nmod">第一幕雇佣兵 (萝格斥候) 现在有66%的基础穿刺攻击几率。
* <span class="nmod">第一幕雇佣兵 (萝格斥候) 现在有66%的基础穿刺攻击几率。
* <span class="nmod">Open Wounds now deals ¼ damage to mercenaries and pets, and can be further reduced by Physical Damage Reduction</span>
* 开放伤害现在对雇佣兵和召唤物造成¼的伤害,并且可以通过物理伤害减少来进一步减少<span class="nmod">Open Wounds now deals ¼ damage to mercenaries and pets, and can be further reduced by Physical Damage Reduction</span>
* 雇佣兵只有力量和敏捷属性,所以体力和精力不会有影响。佣兵们肯定是有生命值的但没有魔法值。它们使用技能时不需要考虑魔法消耗问题。
* 雇佣兵只有力量和敏捷属性,所以体力和精力不会有影响。佣兵们肯定是有生命值的但没有魔法值。它们使用技能时不需要考虑魔法消耗问题。
* Mercenaries don't have separate [[Breakpoints#Attack_Speed|breakpoints]] for different weapon types. For example, Rogue Scouts will attack at the same speed with bows and crossbows whereas characters usually attack much slower with crossbows.
* 雇佣兵对于不同的武器类型没有断点区分。例如,罗格会用弓和弩以相同的速度攻击,而角色通常用弩攻击速度要慢得多。Mercenaries don't have separate [[Breakpoints#Attack_Speed|breakpoints]] for different weapon types. For example, Rogue Scouts will attack at the same speed with bows and crossbows whereas characters usually attack much slower with crossbows.
* Iron Wolves don't have a blocking animation, so can't block even while wearing a shield.
* 铁狼没有格挡动画,所以即使戴着盾牌也不能格挡。Iron Wolves don't have a blocking animation, so can't block even while wearing a shield.
* Barbarian mercenaries don't have a hit recovery animation, so cannot be put into hit recovery or be knocked back.
* 野蛮人雇佣兵没有恢复打击的动画,所以不能进行恢复打击或被击退。Barbarian mercenaries don't have a hit recovery animation, so cannot be put into hit recovery or be knocked back.
* 雇佣兵可以受益于:
* 雇佣兵可以受益于:
** +X 所有技能
** +X 所有技能
第1,200行: 第1,200行:


<!-- spacing -->
<!-- spacing -->
<noinclude>
<noinclude>
<span class="emphasis">Source of Information on this Page</span>
<span class="emphasis">Source of Information on this Page</span>


See PD2's [https://github.com/BetweenWalls/PD2-Singleplayer/tree/main/Diablo%20II/ProjectD2/data/global/excel/modpacks/official text files] for updated info when game changes are made. General mercenary info is in [https://github.com/BetweenWalls/PD2-Singleplayer/blob/main/Diablo%20II/ProjectD2/data/global/excel/modpacks/official/Hireling.txt Hireling.txt] and merc-specific skills are alongside other skills in [https://github.com/BetweenWalls/PD2-Singleplayer/blob/main/Diablo%20II/ProjectD2/data/global/excel/modpacks/official/Skills.txt Skills.txt]. The files are best viewed in table format since they are tab-delineated, so they should be opened with Microsoft Excel (or similar programs) or their text should be copy/pasted into a spreadsheet. For convenience, many of the game's text files are also saved on Google Drive: [https://drive.google.com/drive/folders/1kLTpnQ6NWD9G-9dki-4X8T_2ClGDik4o D2 Text File Tables].
更改游戏时,请参阅PD2的文本文件以获取更新信息。雇佣兵的一般信息在Hireling.txt中,雇佣兵的特定技能与其他技能一起在skills.txt中。文件最好是以表格格式查看的,因为它们是选项卡描绘的,因此,它们应该用Microsoft Excel(或类似程序)打开,或者它们的文本应该复制/粘贴到电子表格中。为了方便起见,游戏的许多文本文件也保存在Google Drive:D2文本文件表上。使用MPQ编辑器和D2列表文件-文本文件将在/data/global/excel中。See PD2's [https://github.com/BetweenWalls/PD2-Singleplayer/tree/main/Diablo%20II/ProjectD2/data/global/excel/modpacks/official text files] for updated info when game changes are made. General mercenary info is in [https://github.com/BetweenWalls/PD2-Singleplayer/blob/main/Diablo%20II/ProjectD2/data/global/excel/modpacks/official/Hireling.txt Hireling.txt] and merc-specific skills are alongside other skills in [https://github.com/BetweenWalls/PD2-Singleplayer/blob/main/Diablo%20II/ProjectD2/data/global/excel/modpacks/official/Skills.txt Skills.txt]. The files are best viewed in table format since they are tab-delineated, so they should be opened with Microsoft Excel (or similar programs) or their text should be copy/pasted into a spreadsheet. For convenience, many of the game's text files are also saved on Google Drive: [https://drive.google.com/drive/folders/1kLTpnQ6NWD9G-9dki-4X8T_2ClGDik4o D2 Text File Tables].


If the files in these locations are not updated by others, you can extract them yourself from ''pd2data.mpq'' (found in ''Diablo II/ProjectD2'') using an [http://www.zezula.net/en/mpq/download.html MPQ editor and D2 listfile] - the text files will be in ''/data/global/excel''.</noinclude>
如果这些位置中的文件没有被其他人更新,您可以自己从pd2data.mpq(在Diablo II/ProjectD2中查找)中提取它们If the files in these locations are not updated by others, you can extract them yourself from ''pd2data.mpq'' (found in ''Diablo II/ProjectD2'') using an [http://www.zezula.net/en/mpq/download.html MPQ editor and D2 listfile] - the text files will be in ''/data/global/excel''.</noinclude>

2023年9月25日 (一) 23:41的版本

本页面介绍了PD2中雇佣兵的有关信息. 与原版游戏不同的内容的字体标注了蓝色.



Expand/Collapse All


概述

  • 当雇佣兵杀死敌人时,它继承玩家角色的MF值和金币获率(比如:如果雇佣兵有100%的MF值,玩家角色有200%的MF值,当雇佣兵击杀时,它的MF值按300%算。)
  • 雇佣兵的AI已被改进。
  • 新雇佣兵:
  • A1雇佣兵具有一个新的类型
  • A4增加新的2个类型雇佣兵,模型为赫拉迪姆长袍法师(黑暗流浪者)
  • A5雇佣兵具有一个新的类型
  • 雇佣兵不再可以使用召唤技能(会导致崩溃)

装备

  • 所有雇佣兵可以装备头盔, 胸甲, 手套, 靴子, & 腰带.
  • 第一幕雇佣兵 (萝格斥候) 可以装备弓bows (包括亚马逊弓 Amazon bows),十字弓 crossbows,& 箭筒 quivers.
  • 第二幕雇佣兵 (沙漠守卫) 能装备长柄武器 polearms,矛 spears,&标枪 javelins
  • 第三幕雇佣兵 (铁狼) 能装备盾牌 shields,圣骑士盾牌 Paladin shields,单手剑 1-handed swords,魔杖 wands、权杖 scepters、钉头锤 tipped maces (不是棒子 clubs/锤子 hammers), 刀knives (匕首 daggers/飞刀 throwing knives), & 法师法球 Sorceress orbs.
  • 第四幕雇佣兵(流浪者)可以装备双手法杖 staves.
  • 第五幕雇佣兵 (野蛮人) 能装备剑 swords,斧 axes, 钉头锤 tipped maces/锤 hammers (除 棒clubs 之外所有的钉头锤 maces(钉头锤), & 野蛮人头盔.
  • 雇佣新的雇佣兵时旧的雇佣兵身上的装备会掉落在地上。
  • 雇佣兵使用无形物品时,该物品不会掉耐久。
  • 雇佣兵装备多个套装物品时能得到成套装备才有的另加的属性。
  • 当沙漠守卫或野蛮人雇佣兵使用单手武器时,武器伤害提高一倍 - this makes 1-handed and 2-handed weapons more comparable。

Skills

  • 雇佣兵在他们的技能里具有“硬点数”,故而我们将从他们的硬技能点数中获取影响。
  • 技能有最低的级别要求, 所以雇佣兵可能在低级别无法装备相应技能。

光环技能

  • 所有幕的雇佣兵都有光环技能,而不是只有第二幕雇佣兵才有。
  • 沙漠守卫从不同难度的游戏雇佣,光环都是一样的了。- 第二幕雇佣兵不再有如下光环:
    • 祈祷 prayer (以前在普通和地狱可得)
    • 力量 Might (以前在噩梦可得)
    • 神圣冰冻 Holy Freeze (以前在噩梦可得)
  • 雇佣兵的技能中有关键点,达到关键等级就会获得增益。


第一幕 萝格斥候

  • 火焰: 活力 Vigor |
    佣兵等级 18 22 26 31 35 36 41 46 50 55 59 64 67
    活力Vigor等级 6 7 8 9 10 11 12 13 14 15 16 17 18
  • 冰冻: 冥思 Meditation |
    佣兵等级 24 26 31 35 36 41 46 50 55 59 64 67
    冥思Meditation等级 7 8 9 10 11 12 13 14 15 16 17 18
  • 魔法箭: 无光环 (施放迟缓 Slow Movement) |
    佣兵等级 12 36 67
    迟缓Slow Movement等级 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28

第二幕沙漠守卫

  • 防御: 抵抗 Defiance|
    佣兵等级 6 9 14 19 23 28 32 37 41 43 48 53 57 62 66 71 75
    抵抗Defiance等级 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
  • 进攻: 祝福瞄准 Blessed Aim |
    佣兵等级 12 14 19 23 28 32 37 41 43 48 53 57 62 66 71 75
    祝福瞄准Blessed Aim等级 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
  • 战斗: 荆棘 Thorns |
    佣兵等级 6 9 14 19 23 28 32 37 41 43 48 53 57 62 66 71 75
    荆棘Thorns等级 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

第三幕铁狼

  • 火焰: 净化 Cleansing |
    佣兵等级 12 15 20 25 29 34 38 43 47 49 54 59 63 68 72 77 79
    净化Cleansing等级 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
  • 冰冻: 祈祷 Prayer |
    佣兵等级 1 11 15 20 25 29 34 38 43 47 49 54 59 63 68 72 77 79
    祈祷Prayer等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
  • 闪电: 神圣冲击 Holy Shock |
    佣兵等级 24 25 29 34 38 43 47 49 54 59 63 68 72 77
    神圣冲击Holy Shock等级 7 8 9 10 11 12 13 14 15 16 17 18 19 20

第四幕流浪者Ascendant

  • 光明: 庇护所Sanctuary |
    佣兵等级 24 54 79
    庇护所Sanctuary 等级 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
  • 黑暗: 无光环 (施放伤害加深诅咒) |

第五幕野蛮人

  • 战斗: 力量 Might |
    佣兵等级 1 24 28 33 38 42 47 51 56 58 63 68 72 77 80
    力量Might等级 1 2 3 4 5 6 7 8 9 11 12 13 14 15 18
  • 战嚎: 无光环 (能施放 战斗体制 Battle Orders ) |
    佣兵等级 24 25 28 32 35 38 41 44 48 51 54 57 58 62 65 68 71 74 78 80
    战斗体制Battle Orders等级 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21

其它技能

  • Act 1 mercenaries (Rogue Scouts) now use the following skills:
    • Fire: Exploding Arrow instead of Inner Sight
    • Cold: Freezing Arrow instead of Inner Sight
    • Magic: Magic Arrow, Strafe, & Slow Movement instead of Fire Arrow/Cold Arrow & Inner Sight
  • 第三幕雇佣兵 (铁狼)现在有它们自己的元素支配技能了,能使用如下技能:
    • 火焰: 陨石 Meteor 替代 地狱之火 Inferno
    • 冰冻: 暴风雪 Blizzard 替代 冰尖柱 Glacial Spike & 冰封装甲 Frozen Armor
    • 闪电: 静态力场 Static Field 替代 充能弹 Charged Bolt
  • 第五幕雇佣兵 (野蛮人) 先可以使用如下技能:
    • 战斗 Combat: 专心 Concentrate 替代 击昏 Stun
    • 战嚎 Warcries: 旋风 Whirlwind , 战嗥 Battle Cry , & 战斗体制 Battle Orders 替代 重击 Bash & 击昏 Stun
  • Mercenaries use Merc-specific versions of some skills which are balanced separately from their counterparts

第一幕 萝格斥候

  • 火焰: 佣兵 火焰箭, 爆炸箭 ...
  • 冰冻: 佣兵 寒冰箭, Freezing Arrow ...
  • 魔法: Magic Arrow, 炮轰 ...

第二幕 沙漠守卫

  • 戳刺Jab ...

第三幕 铁狼

  • 火焰: 佣兵 火球, 佣兵 陨石, 佣兵 火焰支配 ...
  • 冰冻: 佣兵 冰风暴, 佣兵 暴风雪, 佣兵 支配冰冻 ...
  • 闪电: 佣兵 闪电, 佣兵 静态立场, 佣兵 闪电支配 ...

Act 4 流浪者Ascendant

  • Light: Holy Bolt, Fist of the Heavens, Holy Nova ...
  • Dark: Teeth, Bone Spear, Bone Armor, Merc Curse Mastery ...


第五幕 野蛮人

  • 战斗: 专心重击 ...
  • 呐喊: 佣兵 旋风, 战嗥 ...

技能概率Skill Probabilities

每次雇佣兵选择使用一项技能时,他们都会根据以下概率随机选择使用哪项技能。有些技能(光环、技能、战斗命令等)没有在这里列出,因为它们总是活跃的。Each time mercenaries opt to use a skill, they choose which skill to use at random based on the probabilities below. Some skills (auras, masteries, Battle Orders, etc) are not listed here because they are always active.

Act 1 Rogue Scout
  • 火焰Fire:
基础攻击Basic Attack: 15%?
火焰箭Fire Arrow: 60%?
爆裂箭Exploding Arrow: 25%?
  • 冰冷Cold:
基础攻击Basic Attack: 15%?
寒冰箭Cold Arrow: 60%?
霜冻之箭Freezing Arrow: 25%?
  • 魔法Magic:
基础攻击Basic Attack: 15%?
基础攻击Basic Attack: 15%?
魔法箭Magic Arrow: 45%?
炮轰(扫射)Strafe: 25%?
Act 2 Desert Guard
Merc Level 1 9 29 59 67 76 86 97
Basic Attack 33% 30% 25% 20% 19% 18% 17% 16%
Jab 67% 70% 75% 80% 81% 82% 83% 84%
Note: This table is compressed. Every level will boost the odds that the Desert Guard uses Jab by a small amount.
Act 3 Iron Wolf
  • Fire:
Fire Ball: 69.23%
Meteor: 30.77%
  • Cold:
Ice Blast: 69.23%
Blizzard: 30.77%
  • Lightning:
Lightning: 75%
Static Field: 25%
Act 4 Ascendant
  • Light:
Holy Bolt: 65%?
Fist of the Heavens: 25%?
Holy Nova: 10%?
  • Dark:
Amplify Damage: 8%?
Teeth: 40%?
Bone Spear: 40%?
Bone Armor: 12%?
Act 5 Barbarian
  • Combat
Basic Attack: 38.46%
Concentrate: 30.77%
Bash: 30.77%
  • Warcries
Basic Attack: 33.33%
Whirlwind: 53.33%
Battle Cry: 13.33%

佣兵体格数值

  • 雇佣兵的统计数据相同,无论他们来自哪个难度Mercenaries have the same stats regardless of which difficulty they're hired from
  • 雇佣兵统计数据已调整Mercenary stats have been adjusted:
    • 统计数据缩放已得到改进,使其在整个游戏中更加一致Stat scaling has been improved to be more consistent throughout the game
    • 沙漠守卫和野蛮人雇佣兵现在每级的伤害略低Desert Guards and Barbarian mercenaries now gain slightly less damage per level


  • 第一幕 萝格斥候 |
  • 第二幕 沙漠守卫 |
  • 第三幕 铁狼 |
  • Act 4 Ascendant |
  • 第五幕 野蛮人|

  • 请注意:

    • 攻击准确率并不计算在敏捷值提供的额外攻击准确率中
    • 攻击准确率在前台角色面板中显示的一直都是0,这是个显示问题(其他数值都可以正确显示)
    • 雇佣兵的数值也许随着他们的等级和受雇时的游戏难度而有所区别,但这只是游戏初期等级较低难度较高时的一个小问题。所有雇佣兵到达80级后,体格数值都将是一致的,无论从哪个难度雇入。
    统计差异示例Example Stat Differences

    游戏中有几个质变点,会影响整体的计算。普通难度中有3个质变点,噩梦难度有2个,地狱难度有1个(Normal threshold #3 == NM threshold #2 == Hell threshold #1))

    我们以第一幕萝格斥候为例来解释上表中的数值差别。在噩梦难度中萝格的等级质变点在36和67级,在地狱难度中质变点是67级。咱们来雇佣一名67级萝格看看下她的某些数值:

    • 噩梦难度: 生命值 HP: 900 防御值 Def: 744 抗性 Resist: 121
    • 地狱难度: 生命值 HP: 900 防御值 Def: 744 抗性 Resist: 121

    您可以看到以上数值都对的上,所以在这个例子中,无论从哪个难度雇佣萝格都无关紧要。但要是我们雇一名66级萝格会怎么样呢?

    • 噩梦难度: 生命值 HP: 882 防御值 Def: 729 抗性 Resist: 118
    • 地狱难度: 生命值 HP: 870 防御值 Def: 722 抗性 Resist: 120

    从上面这个例子中可以看到,地狱雇入的萝格有些方面要稍差一点,有些方便稍好一点。如果是一名36级萝格呢?

    • 噩梦难度: 生命值 HP: 342 防御值 Def: 279 抗性 Resist: 66
    • 地狱难度: 生命值 HP: 40 防御值 Def: 18 抗性 Resist: 80

    这种差异就很大了。然而,当萝格升级到67级时所有数值又都将对的上了,无论从哪个难度雇入。

    其他信息

    • 第一幕雇佣兵 (萝格斥候) 现在有66%的基础穿刺攻击几率。
    • 开放伤害现在对雇佣兵和召唤物造成¼的伤害,并且可以通过物理伤害减少来进一步减少Open Wounds now deals ¼ damage to mercenaries and pets, and can be further reduced by Physical Damage Reduction
    • 雇佣兵只有力量和敏捷属性,所以体力和精力不会有影响。佣兵们肯定是有生命值的但没有魔法值。它们使用技能时不需要考虑魔法消耗问题。
    • 雇佣兵对于不同的武器类型没有断点区分。例如,罗格会用弓和弩以相同的速度攻击,而角色通常用弩攻击速度要慢得多。Mercenaries don't have separate breakpoints for different weapon types. For example, Rogue Scouts will attack at the same speed with bows and crossbows whereas characters usually attack much slower with crossbows.
    • 铁狼没有格挡动画,所以即使戴着盾牌也不能格挡。Iron Wolves don't have a blocking animation, so can't block even while wearing a shield.
    • 野蛮人雇佣兵没有恢复打击的动画,所以不能进行恢复打击或被击退。Barbarian mercenaries don't have a hit recovery animation, so cannot be put into hit recovery or be knocked back.
    • 雇佣兵可以受益于:
      • +X 所有技能
      • +X 火焰/冰冻/闪电技能 (如适用)
      • +X 具体技能,如果它们使用该技能(比如,野蛮人头盔有+3重击就适合第五幕雇佣兵使用,即使它写了“限野蛮人使用”)。
    注意: 很多雇佣兵技能与玩家角色技能是区分开的,所以装备的具体的技能加成(比如 奥玛斯的长袍 +3 至 暴风雪Blizzard)不适用于雇佣兵。
    • 雇佣兵无法受益于:
      • +X 职业技能 (即使野蛮人雇佣兵遇到 +x至野蛮人技能等级,也不可以)。
      • +X 职业分支技能 (比如 +x 至 攻击性灵气,或者 +x至战斗技能)



    Source of Information on this Page

    更改游戏时,请参阅PD2的文本文件以获取更新信息。雇佣兵的一般信息在Hireling.txt中,雇佣兵的特定技能与其他技能一起在skills.txt中。文件最好是以表格格式查看的,因为它们是选项卡描绘的,因此,它们应该用Microsoft Excel(或类似程序)打开,或者它们的文本应该复制/粘贴到电子表格中。为了方便起见,游戏的许多文本文件也保存在Google Drive:D2文本文件表上。使用MPQ编辑器和D2列表文件-文本文件将在/data/global/excel中。See PD2's text files for updated info when game changes are made. General mercenary info is in Hireling.txt and merc-specific skills are alongside other skills in Skills.txt. The files are best viewed in table format since they are tab-delineated, so they should be opened with Microsoft Excel (or similar programs) or their text should be copy/pasted into a spreadsheet. For convenience, many of the game's text files are also saved on Google Drive: D2 Text File Tables.

    如果这些位置中的文件没有被其他人更新,您可以自己从pd2data.mpq(在Diablo II/ProjectD2中查找)中提取它们If the files in these locations are not updated by others, you can extract them yourself from pd2data.mpq (found in Diablo II/ProjectD2) using an MPQ editor and D2 listfile - the text files will be in /data/global/excel.