PvP Changes:修订间差异

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* Slow, Knockback (from items), Flat Elemental Absorb, Attackers Take Damage, Life Leech, and Melee Splash are disabled
* Slow, Knockback (from items), Flat Elemental Absorb, Attackers Take Damage, Life Leech, and Melee Splash are disabled
* Life replenish is capped at +30
* Life replenish is capped at +30
* Open Wounds damage is limited the same way skill damage is - it deals 16%/12%/6% of its damage in Normal/Nightmare/Hell difficulty
* Stuns in PvP can no longer be reapplied to players who are already stunned, and attacks/hits/spells against stunned players will reduce the stun duration by 2 frames each
* Stuns in PvP can no longer be reapplied to players who are already stunned, and attacks/hits/spells against stunned players will reduce the stun duration by 2 frames each
* Regenerating charges (e.g. Blink on [[Enigma]]) regenerate 200% faster
* Regenerating charges (e.g. Blink on [[Enigma]]) regenerate 200% faster
* Maximum resistances are capped based on the difficulty: 75% (Normal), 80% (Nightmare), 85% (Hell)
* Maximum resistances are capped based on the difficulty: 75% (Normal), 80% (Nightmare), 85% (Hell)
* Vendors within PvP Arenas sell Dueling Mana Potions (other potions cannot be used there)


== Skill Differences ==
== Skill Differences ==
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* [[Teleport]]: doesn't have a 1-second damage debuff (Normal only)
* [[Teleport]]: doesn't have a 1-second damage debuff (Normal only)
* Movement skills don't name-lock ([[Whirlwind]], [[Leap]], [[Leap Attack]], [[Charge]])
* Movement skills don't name-lock ([[Whirlwind]], [[Leap]], [[Leap Attack]], [[Charge]])
* [[Meteor]] has reduced explosion radius


== Damage Multipliers ==
== Damage Multipliers ==

2023年5月14日 (日) 11:33的版本

This page lists player-vs-player changes relative to the vanilla game. All changes that affect PvP combat apply to PvP arenas only unless otherwise noted.

General Changes

  • New dueling arenas accessible via items which can be purchased from Anya
    • Spectator mode can be toggled by typing .spec or .spectate within the safe zone of an arena
    • After dying in these arenas, characters revive without needing to retrieve their corpse, and no gold is dropped
Note: Hardcore characters revive in the same way - HC dueling can be done inside PvP arenas without risking characters, but character death is still permanent everywhere else
  • Slow, Knockback (from items), Flat Elemental Absorb, Attackers Take Damage, Life Leech, and Melee Splash are disabled
  • Life replenish is capped at +30
  • Open Wounds damage is limited the same way skill damage is - it deals 16%/12%/6% of its damage in Normal/Nightmare/Hell difficulty
  • Stuns in PvP can no longer be reapplied to players who are already stunned, and attacks/hits/spells against stunned players will reduce the stun duration by 2 frames each
  • Regenerating charges (e.g. Blink on Enigma) regenerate 200% faster
  • Maximum resistances are capped based on the difficulty: 75% (Normal), 80% (Nightmare), 85% (Hell)
  • Vendors within PvP Arenas sell Dueling Mana Potions (other potions cannot be used there)

Skill Differences

  • Dragon Flight: doesn't auto-aim
  • Mind Blast: stun lasts 1.5 seconds instead of 2 seconds (vanilla was 1.8 + 0.2 per level up to 10 seconds), doesn't name-lock, has a cooldown: 6 frames (Nightmare) or 5 frames (Hell)
  • Battle Cry: duration increased to 10 seconds instead of 5 seconds
  • Whirlwind: doesn't have a dual-wield attack frame penalty
  • Oak Sage: doesn't grant life replenish
  • Bone Spear: only fires 1 projectile
  • Holy Bolt: only fires 1 projectile
  • Smite: stun lasts up to 2.5 seconds instead of up to 10 seconds
  • Charge: has a cooldown: 4 frames (Nightmare) or 2 frames (Hell)
  • Fist of the Heavens: doesn't auto-aim
  • Joust: doesn't auto-aim
  • Teleport: doesn't have a 1-second damage debuff (Normal only)
  • Movement skills don't name-lock (Whirlwind, Leap, Leap Attack, Charge)
  • Meteor has reduced explosion radius

Damage Multipliers

Skills deal 16%/12%/6% (1/6th, 1/8th, 1/16th) of their damage against other players and their minions in Normal/Nightmare/Hell difficulty. They deal 100% of those amounts except for the following skills which have other multipliers:

Skill Norm/NM % Hell % Type
  •  Throw (basic attack) 60 physical
Amazon
  •  Jab 85 90
  •  Poison Javelin 110 poison
60 physical
  •  Plague Javelin 135 60 poison
60 physical
  •  Lightning Bolt 60 lightning
  •  Lightning Fury 60 physical
  •  Charged Strike 130 lightning
  •  Magic Arrow 150
  •  Guided Arrow 120
  •  Strafe 60 physical
  •  Ice Arrow 150 cold
  •  Freezing Arrow 150 cold
  •  Immolation Arrow 175 fire
  •  Decoy 70
Assassin
  •  Psychic Hammer 20 10
  •  Mind Blast 15 10
  •  Lightning Sentry 90 65
  •  Chain Lightning Sentry 90 65
  •  Wake of Fire 55
  •  Blade Sentinel 80 physical
  •  Blade Fury 80 physical
  •  Blade Dance (Chaos) 90 85 physical
Barbarian
  •  Double Swing 200 physical
  •  Frenzy 200
  •  Concentrate 50 magic
  •  Double Throw 115 physical
  •  Berserk 125 physical
  •  Whirlwind 75 85 physical
  •  War Cry 135 115
Druid
  •  Firestorm 150
  •  Molten Boulder 90 80
  •  Volcano 80
  •  Arctic Blast 200
  •  Tornado 110
  •  Hurricane 150
  •  Armageddon 60
  •  Rabies 150 poison
  •  Maul 200 physical
  •  Shock Wave 175
  •  Fire Claws 300 fire
  •  Raven 60
Necromancer
  •  Teeth 40 35
  •  Bone Spear 70 50
  •  Bone Spirit 60 45
  •  Poison Strike 150
  •  Desecrate 150 25
  •  Poison Nova 150
  •  Corpse Explosion 65 50
  •  Dark Pact 75
Paladin
  •  Holy Fire 125 50 aura only
  •  Holy Shock 50 50 aura only
  •  Holy Bolt 90 90
  •  Blessed Hammer 85 60
  •  Fist of the Heavens 55 15
  •  Holy Nova 70
  •  Sacrifice 150
  •  Zeal 75 physical
  •  Vengeance 200 fire/cold/lightning
  •  Smite 85 physical
  •  Joust 20 20
  •  Charge 90
Sorceress
  •  Ice Bolt 135
  •  Ice Blast 150
  •  Glacial Spike 150
  •  Frost Nova 140 125
  •  Ice Barrage 175 125
  •  Blizzard 175 150
  •  Frozen Orb 140
  •  Telekinesis 10 10
  •  Charged Bolt 175 65
  •  Nova 140 130
  •  Lightning 200 180
  •  Chain Lightning 120
  •  Thunder Storm 120 35
  •  Inferno 115
  •  Blaze 130
  •  Fire Wall 90
  •  Combustion 90 85
  •  Lesser Hydra 65
  •  Meteor 75
  • Hell damage multipliers are colored gray if they're the same as the Normal/Nightmare multipliers
  • Damage types are colored gray if they're the same as the damage added by the skill itself