Maps:修订间差异

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无编辑摘要
无编辑摘要
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Note: the Cartographer's Orb recipe is currently [[Bugs | bugged]] and sometimes doesn't work correctly with T1 maps
Note: the Cartographer's Orb recipe is currently [[Bugs | bugged]] and sometimes doesn't work correctly with T1 maps


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=== Affixes ===
=== Affixes ===
Map affixes affect bonus experience, monster density, and magic/gold find.
Map affixes affect bonus experience, monster density, and magic/gold find.
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== Individual Maps ==
== Individual Maps ==
For each map, monsters are listed with their resistances, type, and drain effectiveness. Drain effectiveness is the percentage applied to life and mana returned by ''"% Life Stolen per Hit"'' and ''"% Mana Stolen per Hit"''.
For each map, monsters are listed with their resistances, type, and drain effectiveness. Drain effectiveness is the percentage applied to life and mana returned by ''"% Life Stolen per Hit"'' and ''"% Mana Stolen per Hit"''.
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Map bosses are treated as prime evils.
Map bosses are treated as prime evils.


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All monster types are used during map generation
All monster types are used during map generation
=== Tier 1 ===
=== Tier 1 ===
Tier 1 map zones have a zone level of 87
Tier 1 map zones have a zone level of 87
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==== [[File:Map_Icon_Arreat_Battlefield.png| ]] Arreat Battlefield ====
==== [[File:Map_Icon_Arreat_Battlefield.png| ]] Arreat Battlefield ====
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==== [[File:Map_Icon_Phlegethon.png| ]] Phlegethon ====
==== [[File:Map_Icon_Phlegethon.png| ]] Phlegethon ====
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==== [[File:Map_Icon_Ruined_Cistern.png| ]] Ruined Cistern ====
==== [[File:Map_Icon_Ruined_Cistern.png| ]] Ruined Cistern ====
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[[File:Ruined-cistern-1.png|frameless|200px]]
[[File:Ruined-cistern-1.png|frameless|200px]]


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[[File:Ruined-cistern-2.png|frameless|200px]]
[[File:Ruined-cistern-2.png|frameless|200px]]


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[[File:Ruined-cistern-3.png|frameless|200px]]
[[File:Ruined-cistern-3.png|frameless|200px]]
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=== Tier 2 ===
=== Tier 2 ===
Tier 2 map zones have a zone level of 88
Tier 2 map zones have a zone level of 88
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==== [[File:Map_Icon_Ancestral_Trial.png| ]] Ancestral Trial ====
==== [[File:Map_Icon_Ancestral_Trial.png| ]] Ancestral Trial ====
<!-- [[File:Map_Ancestral_Trial_1.png|thumb|Ancestral Trial Minimap]]
<!-- [[File:Map_Ancestral_Trial_1.png|thumb|Ancestral Trial Minimap]]
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|-
|-
| Spider Magus || 25 ||  ||  || 30 || 75 || <span class=emphasis>120</span> ||  || 50
| Spider Magus || 25 ||  ||  || 30 || 75 || <span class=emphasis>120</span> ||  || 50
|-
| Storm Caster || <span class=emphasis>100</span> || 25 ||  || 50 || 50 ||  || Undead || 33
|-
|-
| Nathkill the Numb || 20 || 20 || 50 || 50 || 50 || 50 || Demon || 20
| Nathkill the Numb || 20 || 20 || 50 || 50 || 50 || 50 || Demon || 20
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</div>
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==== [[File:Map_Icon_Fall_of_Caldeum.png| ]] Fall of Caldeum ====
==== [[File:Map_Icon_Fall_of_Caldeum.png| ]] Fall of Caldeum ====
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==== [[File:Map_Icon_Ruins_of_Viz-Jun.png| ]] Ruins of Viz-Jun ====
==== [[File:Map_Icon_Ruins_of_Viz-Jun.png| ]] Ruins of Viz-Jun ====
<div style="display:flex;">
<div style="display:flex;">
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=== Tier 3 ===
=== Tier 3 ===
Tier 3 map zones have a zone level of 89
Tier 3 map zones have a zone level of 89
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[[File:Ashen-plains-1.png|frameless|200px]]
[[File:Ashen-plains-1.png|frameless|200px]]


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[[File:Ashen-plains-2.png|frameless|200px]]
[[File:Ashen-plains-2.png|frameless|200px]]


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[[File:Ashen-plains-3.png|frameless|200px]]
[[File:Ashen-plains-3.png|frameless|200px]]
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==== [[File:Map_Icon_River_of_Blood.png| ]] River of Blood ====
==== [[File:Map_Icon_River_of_Blood.png| ]] River of Blood ====
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=== Tier 4 (Dungeons) ===
=== Tier 4 (Dungeons) ===
Dungeons have a zone level of 90
Dungeons have a zone level of 90

2023年1月9日 (一) 20:08的版本

Maps are items that allow access to new endgame zones (which are also referred to as maps) with higher zone levels than the vanilla game. For a list of high level zones outside of maps, see Zones.

  • Maps are comparable to vanilla endgame zones, making both new and old zones viable for farming.
  • Dungeons (tier 4 maps) are very difficult group-based zones that offer more challenge for those interested.


General Info

Tier 1 maps can rarely be found in Hell. Maps are more commonly found from within map zones themselves, with each tier having a chance to drop higher tiered maps. Anya also rewards characters with a regular T1 map in Hell.

To open a map, right click it from your inventory in Hell Harrogath with a level 80+ character who has defeated Hell Ancients. Only 1 map (or uber zone) may be opened per game. When maps are opened, a random selection of enemy types are chosen from the lists below to populate the map zone - they often don't include all of the monsters listed, so maps won't always have the same immunities present.

Map Events

Map zones have a ~20% chance (unconfirmed) for special enemies or objects to appear somewhere randomly within them, each with different effects. A message is displayed upon entering the zone if this happens.

  • A Dark Wanderer appears and transforms into a random boss or super unique with increased damage/health, who drops extra Worldstone Shards when killed (up to 3 dark wanderers per map)
  • The Shadow of Mendeln appears and summons waves of undead, with later waves having many champion/elite enemies
  • Horazon appears, and creates a portal to a new map when he dies (same tier or 1 tier higher up to T3, with same map modifiers) - the new map won't have additional events
  • A Treasure Fallen appears and flees from attacks, but drops items when damaged such as gems, runes (Lem and below), maps, and map orbs (up to 3 treasure fallen per map)
  • A Spire of Darkness appears and plunges the zone into darkness when clicked - shadow enemies spawn in the unexplored darkness and have a chance to drop uber keys - the spire will appear relatively close to the entrance

Modification

Maps can be modified with several items via the Horadric Cube. Besides the orbs which can be purchased from Anya in Hell, Horadrim Scarab is an uncommon drop from map bosses and Standard of Heroes drops from Uber Tristram. Maps can also be corrupted with Worldstone Shards, which may drop anywhere.

Item Additional Ingredients Effect
Arcane Orb Common Map, Jewel upgrades map (common -> magic)
Zakarum Orb Common Map, Jewel, Rune #10+ upgrades map (common -> rare)
Angelic Orb Magic Map, Perfect Skull, Rune #10+ upgrades map (magic -> rare)
Orb of Destruction Magic/Rare Map downgrades map (to common)
Horadrim Orb Rare Map, Perfect Gem, Rune #10+ rerolls rare map
Cartographer's Orb 3 T1/T2 Maps combines 3 maps into one of a higher tier
Horadrim Scarab T3 Map turns a T3 map into a random rare dungeon
Standard of Heroes Map/Dungeon adds Heroic bonuses: +10% Experience, +20% Monster Density, +20% Magic and Gold Find
Worldstone Shard Map corruption
Orb of Fortification Map Reduces base density by 50%.
Monsters have 20% increased damage, 2x health, 2x exp, and drop 2x the loot.
  • Magic maps can be rerolled with the vanilla recipe (3 perfect gems & any magic item)
  • Rare maps can be rerolled with the vanilla recipe (6 perfect skulls & any rare item)
  • The Orb of Fortification does not affect map bosses or events

Note: the Cartographer's Orb recipe is currently bugged and sometimes doesn't work correctly with T1 maps

Affixes

Map affixes affect bonus experience, monster density, and magic/gold find.

Most affixes have 3 tiers of attribute ranges, with each tier becoming available at the corresponding map tier - T2 maps can roll the first two ranges and T3 maps can roll any of the three.

Dungeon attribute ranges are the same as T3 ranges, and affixes that add monsters will not spawn for dungeons.

List of Map Affixes
Affix P/S Attributes Range Exp Density MF/GF
Cracking S Players have -X% Enhanced Defense 20-30
30-40
40-50
25-35
30-35
35-40
15-20
30-35
45-50
Fumbling S Players have -X% Chance to Block 10-20
20-30
30-40
25-35
35-45
45-50
15-20
30-35
45-50
Imbalance S Players have -X% Faster Hit Recovery 10-20
20-30
30-40
3-4
4-5
5-6
30-40
40-50
50-60
Hindrance S Players have -X% to All Resistances 10-15
15-20
20-25
4-5
5-6
6-7
15-20
30-35
50-55
Unhealthy P Players have -X Drain Life 30-40
50-60
70-80
3-4
4-5
5-6
5-10
20-25
35-40
Warding S Monsters have X% Increased Maximum Life
Monsters have X% Curse Duration Reduction
10-15
15-20
20-25
5-6
6-7
7-8
20-25
35-40
50-55
Leech S Monsters have X% Increased Maximum Life
Monsters have X% Life Stolen per Hit
10-15
15-20
20-25
5-6
6-7
7-8
25-30
30-40
35-40
Health S Monsters have X% Increased Maximum Life 10-20
20-30
30-40
5-6
6-7
7-8
30-40
40-50
50-60
Large P Monsters have X% Increased Maximum Life 10-20
20-30
30-40
5-6
6-7
7-8
30-40
40-50
50-60
Fast P Monsters have +X% Increased Cast and Attack Speed 40-60
60-80
80-100
3-4
4-5
5-6
30-40
40-50
50-60
Swiftness S Monsters have X% increased Velocity 20-30
30-40
40-50
3-4
4-5
5-6
30-40
40-50
50-60
Protection S Monsters take X Reduced Physical Damage 100-200
300-400
500-600
25-30
30-35
35-45
15-20
30-35
45-50
Resilience S Monsters have +X% Faster Hit Recovery 40-60
60-80
80-100
30-40
40-50
50-60
10-15
25-30
40-45
Silver P Monsters have +X% Attack Rating and Chance to Pierce 10-20
20-30
30-40
15-20
30-35
35-40
15-20
30-35
45-50
Crushing P Monsters have X% Chance of Crushing Blow 15-25
25-35
35-45
15-20
30-35
35-40
5-10
20-25
35-40
Bloody P Monsters have X% Chance of Open Wounds 5-10
10-15
15-20
4-5
5-6
6-7
5-10
20-25
35-40
Strong P Monsters have +X% Enhanced Physical Damage 10-15
15-20
20-25
4-5
5-6
6-7
10-15
25-30
40-45
Sturdiness S Monsters have +X% Enhanced Defense 50-100
100-150
150-200
3-4
4-5
5-6
10-15
25-30
40-45
Regeneration S Monsters have +X Replenish Life 1024-1560
1560-2048
2048-2560
3-4
4-5
5-6
20-25
35-40
50-55
Flaming P Monsters have +X% to Fire Skill Damage 5-10
10-15
15-20
3-4
4-5
5-6
25-35
35-45
45-50
Hibernal P Monsters have +X% to Cold Skill Damage 5-10
10-15
15-20
25-30
30-35
35-40
15-20
25-30
35-40
Static P Monsters have +X% to Lightning Skill Damage 5-10
10-15
15-20
3-4
4-5
5-6
25-40
35-45
45-50
Toxic P Monsters have +X% to Poison Skill Damage 5-10
10-15
15-20
30-40
40-50
50-60
5-10
15-20
25-30
Smoking P Monsters have +X% of Physical Damage as Extra Fire Damage 60-80
70-90
80-100
25-30
30-35
35-40
5-10
20-25
35-40
Chilling P Monsters have +X% of Physical Damage as Extra Cold Damage 60-80
70-90
80-100
25-30
30-35
35-40
5-10
20-25
35-40
Sparking P Monsters have +X% of Physical Damage as Extra Lightning Damage 60-80
70-90
80-100
25-30
30-35
35-40
5-10
20-25
35-40
Poisonous P Monsters have +X% of Physical Damage as Extra Poison Damage over 5 seconds 123-163
143-184
163-205
25-30
30-35
35-40
5-10
20-25
35-40
Runic P Monsters have +X% of Physical Damage as Extra Magic Damage 8-10
10-12
12-14
25-30
30-35
35-40
5-10
20-25
35-40
Crimson S Monsters have X% Fire Absorb 4-6
6-8
8-10
3-4
4-5
5-6
25-35
35-45
45-50
Azure S Monsters have X% Cold Absorb 4-6
6-8
8-10
3-4
4-5
5-6
25-35
35-45
35-50
Opal S Monsters have X% Lightning Absorb 4-6
6-8
8-10
3-4
4-5
5-6
25-35
35-45
40-50
Tangerine S Monsters have X% Magic Absorb 4-6
6-8
8-10
3-4
4-5
5-6
25-35
35-45
40-50
Splashing P Monsters Melee Attacks Deal Splash Damage 15-25
35-45
45-50
5-10
20-25
35-40
Stygian P Map contains Stygian Dolls 50-60 40-45
Lustful P Map contains Succubus Witches 50-60 45-50
Vampiric P Map contains Vampire Lords 35-40 15-20
Bovine P Map contains Hell Bovines 35-40 15-20
Reanimated P Map contains Reanimated Horde 50-60 35-40
Ghastly P Map contains Ghosts 35-40 15-20
Souless P Map contains Burning Souls 50-60 40-50
Shamanic P Map contains Fetishes 40-50 15-20
Champion's P None 30-60 Monster Rarity
  • In-game attribute ranges for maps are often incorrect since there are so many affixes with the same three attributes and ranges only show the widest range for any given attribute, rather than the range for specific affixes on the item - this is especially apparent when multiple affixes add the same attributes.
  • Many affixes have different names for each tier of attribute ranges, but only the first name is shown here for better legibility.
Resistances of Monsters Added by Affixes
Monster Phys Magic Fire Light Cold Poison Type Drain
Burning Soul 25 80 50 75 Undead 0
Dark Lord 75 33 33 135 50 Undead 75
Fetish 25 25 50 50 50 50 Demon 100
Hell Bovine 50 33 50 50 50 33 66
Hell Temptress 50 50 50 50 Demon 75
Shrieking Terror 35 25 25 40 80 25 75
Specter 95 50 25 75 50 95 Undead 0
Stygian Doll 33 25 33 80 Undead 33
Unholy Corpse 50 50 75 80 Undead 66

Individual Maps

For each map, monsters are listed with their resistances, type, and drain effectiveness. Drain effectiveness is the percentage applied to life and mana returned by "% Life Stolen per Hit" and "% Mana Stolen per Hit".

Map bosses are treated as prime evils.

All monster types are used during map generation

Tier 1

Tier 1 map zones have a zone level of 87

Arreat Battlefield

Monster Phys Magic Fire Light Cold Poison Type Drain
Afflicted 25 30 100 25 25 Demon 75
Blood Wing 33 50 50
Bramble Hulk 25 75 50 80 45 75
Carrion Bird 25 25 75 100
Night Clan 50 50 85 Demon 80
Spike Fiend 50 20 50 75 100
Unholy Corpse 50 50 130 33 50 65 Undead 66
Zombie 50 50 50 85 Undead 50
Elmegaard
the Armorsmith
20 20 50 50 50 Demon 20

Bastion Keep

Monster Phys Magic Fire Light Cold Poison Type Drain
Demon Sprite 25 80 25 33 Demon 100
Demon Steed 50 25 33 50 100
Desert Wing 110 25 75 75 25 75
Devilkin 15 75 40 50 Demon 75
Devilkin Shaman 15 50 135 75 Demon 66
Giant Lamprey 25 33 25 85 50
Giant Lamprey Egg 33
Giant Lamprey Young 80 50
Hell Temptress 50 50 50 75 Demon 75
Moon Clan 50 75 85 45 Demon 80
Sand Raider 25 25 50 50 33 66
Johnathan
the Damned
20 20 50 50 50 50 Undead 0

Horazon's Memory

Monster Phys Magic Fire Light Cold Poison Type Drain
Cantor 10 25 50 50 20 100
Doom Knight 33 25 60 60 120 Undead 33
Flying Scimitar 25 50 50 80 75 0
Frozen Abyss 40 25 75 100
Frozen Scorch 25 25 40 80 33 75
Ghost 50 50 50 65 50 50 Undead 33
Lightning Spire 90 90 100 1000 0
Menace Worm 135 75 50 50 Demon 75
Oblivion Knight 33 25 60 60 120 Undead 33
Zakarumite 10 25 33 33 20 100
Deathmaiden
Madinsane
20 20 50 50 50 50 Demon 20

Lost Temple

Monster Phys Magic Fire Light Cold Poison Type Drain
Blood Wing 25 33 45 50
Enslaved 25 50 15 25 65 75
Gloam 25 80 50 75 Undead 0
Gloombat 10 33 50 110 75
Gorebelly 55 50 115 65 30 Demon 100
Poison Spinner 50 120 75 50
Unraveler 33 50 20 20 50 80 Undead 33
Khalim's
Corrupted Body
50 50 75 75 75 75 Demon 20

Phlegethon

Monster Phys Magic Fire Light Cold Poison Type Drain
Council Member 30 33 80 33 33 Demon 66
Demon Imp 25 100 25 33 Demon 100
Fallen 15 25 25 40 50 Demon 75
Fallen Shaman 15 25 50 90 0 50 Demon 66
Fetish 25 25 50 50 50 50 Demon 100
Hell Cat 15 25 50 80 25 100
Hell Slinger 10 25 25 50 0 25 100
Hell Spawn 33 50 25 50 75 Demon 75
Moon Lord 50 50 25 50 50 0 75
Siege Beast 75 140 33 50 100
Unholy Corpse 50 50 0 25 0 120 Undead 66
Lieutenant of Sin 20 20 50 50 50 50 Demon 20

Torajan Jungle

Monster Phys Magic Fire Light Cold Poison Type Drain
Council Member 50 33 50 33 33 Demon 66
Crusher 50 25 140 50 100
Death Beatle 50 25 105 50
Death Brawler 33 50 50 50 50 50 75
Dune Beast 33 75 50 25 100
Foul Crow 25 70 100
Quill Rat 50 50 45 100
Tree Lurker 25 80 50 85 75
The Great Worm 20 20 50 50 50 50 20
Blood Maggot Egg 180 180 180 180 180 33
Blood Maggot Young 20 20 50 50 50 50 50
  • Blood Maggot Young monsters are minions of The Great Worm

Ruined Cistern

Monster Phys Magic Fire Light Cold Poison Type Drain
Bog Creature 15 65 55 50 75
Dried Corpse 50 50 65 140 Undead 33
Gorebelly 30 50 60 Demon 100
Returned Mage 33 40 75 50 75 Undead 0
Salamander 50 115 50
Strangler 60 125 25 75 45 Undead 33
Vile Archer 75 25 25 25 Demon 100
Vile Hunter 20 20 45 33 Demon 100
Ancient Cistern Hydra (fire) 20 20 50 50 50 50 20
Ancient Cistern Hydra (poison) 20 20 50 50 50 50 75
  • The fire Hydra head is the only one that drops loot
  • The poison Hydra heads are considered minions of the fire head



Tier 2

Tier 2 map zones have a zone level of 88

Ancestral Trial

Monster Phys Magic Fire Light Cold Poison Type Drain
Bone Mage 25 50 65 50 Undead 0
Bone Warrior 25 50 45 45 50 Undead 0
Minion of Destruction 50 90 75 Demon 50
Pit Lord 50 120 75 25 Demon 66
Preserved Dead 20 50 50 50 50 50 Undead 33
Specter 110 50 75 35 50 Undead 33
Spider Magus 25 30 75 120 50
Nathkill the Numb 20 20 50 50 50 50 Demon 20

Fall of Caldeum

Monster Phys Magic Fire Light Cold Poison Type Drain
Flying Scimitar 25 50 100 75 0
Heirophant 10 50 25 33 95 25 100
Hell Swarm 50 70 25 80 0
Huntress 15 25 75 65 50 100
Slinger 10 25 75 65 100
Zombie 50 95 25 75 45 Undead 50
Waheed the Traitor 50 50 75 75 75 75 20

Royal Crypts

Monster Phys Magic Fire Light Cold Poison Type Drain
Afflicted 75 65 Demon 75
Bone Archer 35 150 30 20 105 Undead 0
Bone Warrior 35 30 65 65 Undead 0
Claw Viper 80 45 25 40 50
Dune Beast 60 25 20 25 100
Flying Scimitar 25 50 50 100 75 0
Gloombat 50 25 75 50 75
Scarab 80 50 50
King Leoric 20 20 50 50 50 50 Undead 20
Decaying Guard 20 20 50 50 50 50 Undead 20
  • Decaying Guards are minions of King Leoric

Ruins of Viz-Jun

Monster Phys Magic Fire Light Cold Poison Type Drain
Black Lancer 0 25 120 25 25 Demon 100
Dark Ranger 15 25 25 75 25 Demon 100
Disfigured 25 40 50 Demon 75
Fetish (melee) 33 100 33 50 Demon 100
Fetish (ranged) 100 50 Demon 100
Fetish Shaman 25 25 85 25 50 Demon 100
Heirophant 10 33 25 33 75 20 100
Hollow One 33 50 20 0 55 50 Undead 33
Moon Clan 50 33 50 Demon 80
Returned 33 100 Undead 0
Spider Magus 50 0 50 60 50
Sucker 50 75 33 120 50
Thorned Hulk 80 33 75 75
Tree Lurker 25 50 75 25 75
Zealot 10 25 80 33 20 100
Karvarousku
the Cartographer
20 20 50 50 50 50 Undead 20
Burning Dead 20 20 50 50 50 50 Undead 0
Burning Dead Archer 20 20 50 50 50 50 Undead 0
  • Burning Dead & Burning Dead Archer monsters are minions of Karvarousku

Sanatorium

Monster Phys Magic Fire Light Cold Poison Type Drain
Blood Lord 33 130 50 33 50 75
Death Mauler 33 50 50 65 75
Ghoul Lord 30 33 25 130 75 Undead 75
Gloam 60 35 75 85 Undead 0
Vile Archer 15 20 65 25 25 Demon 100
Vile Hunter 20 20 30 45 65 25 Demon 100
Vile Lancer 45 15 45 35 25 25 Demon 100
The Guardian 20 20 50 50 50 50 Undead 20

Shadows of Westmarch

Monster Phys Magic Fire Light Cold Poison Type Drain
Fire Boar 65 25 65 75
Moon Clan 100 45 50 45 85 25 Demon 80
Over Seer 20 25 110 20 40 40 Demon 100
Siege Beast 50 20 25 45 150 40 100
Slinger 10 25 25 75 100
Succubus 50 50 75 65 Demon 75
Zombie 50 50 65 85 Undead 50
Urzael
Harbinger of Death
20 20 50 50 50 50 20


Tier 3

Tier 3 map zones have a zone level of 89

Ashen Plains

Monster Phys Magic Fire Light Cold Poison Type Drain
Black Raptor 65 45 100
Burning Soul 40 50 80 40 85 Undead 0
Death Berserker 50 120 75 25 75
Doom Ape 50 145 50 25 100
Flayer 45 75 33 75 50 Demon 100
Saber Cat 50 25 50 50 50 50 100
Spear Cat 10 25 50 100
Thrasher 25 40 25 130 75
Borq the Consumed 20 20 50 50 50 50 Undead 0


Blood Moon

Monster Phys Magic Fire Light Cold Poison Type Drain
Hell Bovine 50 33 65 65 65 65 66
The Cow Queen 20 20 50 50 50 50 20
  • Hell Bovines are the only non-boss monster type unless others are added via affixes

Canyon of Sescheron

Monster Phys Magic Fire Light Cold Poison Type Drain
Cliff Lurker 25 80 160 75
Doom Knight 50 80 20 50 Undead 33
Frozen Abyss 25 25 80 100
Oblivion Knight 25 60 60 75 75 Undead 33
Overlord 33 20 60 Demon 100
Serpent Magus 40 70 45 35 60 50
Soul Killer (melee) 55 110 45 50 Demon 100
Soul Killer (ranged) 50 25 110 Demon 100
Shattered Soul 50 50 75 75 75 75 0

Kehjistan Marketplace

Monster Phys Magic Fire Light Cold Poison Type Drain
Feeder 75 45 110 50
Fire Tower 40 50 50 85 1000 0
Flying Scimitar 25 50 75 75 0
Ghoul Lord 30 85 25 60 50 Undead 75
Invader 25 50 65 66
Unraveler 33 50 35 20 50 50 Undead 33
Vile Archer 15 35 90 130 25 Demon 100
Vile Hunter 20 20 33 33 75 20 Demon 100
Overlord Aerlynn 50 50 75 75 75 75 Demon 20
Devilkin Slave 50 50 75 75 75 75 Demon 50
  • Devilkin Slaves are minions of Aerlynn

Pandemonium Citadel

Monster Phys Magic Fire Light Cold Poison Type Drain
Blood Bringer 50 140 50 50 100
Damned 25 50 85 25 Demon 75
Dark Lord 50 50 25 75 90 Undead 75
Flayer 25 25 50 130 50 Demon 100
Prowling Dead 50 50 65 90 Undead 66
Stygian Fury 100 25 25 66 50 25 Demon 75
Temple Guard 25 50 75 25 45 100
Dark Commander Alma 50 50 75 75 75 75 Demon 20

River of Blood

Monster Phys Magic Fire Light Cold Poison Type Drain
Corpulent 15 20 75 Demon 75
Council Member 30 33 80 33 33 Demon 66
Death Mauler 33 50 85 50 75
Doom Knight 33 125 20 20 50 Undead 33
Flesh Beast 25 140 Demon 50
Flesh Spawner 66 100 80 Demon 50
Minion of Destruction 50 90 33 50 95 Demon 50
Oblivion Knight 33 25 60 60 180 75 Undead 33
Skeleton Archer 40 50 33 40 33 80 Undead 0
Zealot 10 25 80 33 20 100
Avunaos the Rotten 20 20 50 50 50 50 Undead 20
Belial Lord of Lies 20 20 50 50 50 50 Demon 20
Blood Golem 20 20 50 50 50 50 Undead 20
  • Blood Golems are minions of Avunaos

Sewers of Harrogath

Monster Phys Magic Fire Light Cold Poison Type Drain
Blood Wing 25 50 33 50
Enslaved 25 50 15 25 15 75
Fetish 25 125 80 Demon 100
Flayer 25 75 50 45 Demon 100
Ghoul Lord 30 25 33 25 75 50 Undead 75
Grotesque Wyrm 25 50 135 50 Demon 50
Marauder 25 50 80 50 45 66
Sand Maggot 66 33 85 90 50
Sand Maggot Egg 33
Sand Maggot Young 20 20 20 20 20 80 50
The Mad Philosopher 20 20 50 50 50 33 Demon 20

Throne of Insanity

Monster Phys Magic Fire Light Cold Poison Type Drain
Balrog 50 20 130 25 45 75 Demon 66
Demon Rascal 75 50 25 50 Demon 100
Doom Caster 50 25 25 65 90 Undead 33
Flesh Archer 15 45 50 25 Demon 100
Flesh Hunter 40 20 50 65 20 Demon 100
Flesh Lancer 45 45 50 25 Demon 100
Hell Spawn 33 115 15 33 15 Demon 75
Hell Whip 40 50 85 Demon 100
Swamp Dweller 15 75 25 115 75
Indio the Insane 20 20 50 50 50 50 Undead 20

Tomb of Zoltun Kulle

Monster Phys Magic Fire Light Cold Poison Type Drain
Arach 50 85 50 50
Dark Familiar 15 25 50 75
Dune Beast 25 50 150 25 100
Minion of Destruction 50 100 25 75 Demon 50
Pain Worm 75 110 Demon 75
Razor Spine 25 75 50 100
Returned Mage 25 50 25 120 75 Undead 0
Scarab 105 25 75 50 25 50
Toadflax the Tainted 20 20 50 50 50 50 20


Tier 4 (Dungeons)

Dungeons have a zone level of 90

Dungeon monsters grant 200% more experience, have 75% curse reduction, and are treated as prime evils.

Dungeons each use the same pool of monster types, of which 7 are chosen from the 8 possibilities during map generation. Common monster types: Gloam, Misshapen, Succubus, Unholy Corpse, Death Lord, Huntress, Night Lord, Blood Bringer

Blood Bringers move slowly and deal "lethal damage" - beware!

Most immunities of dungeon enemies cannot be broken by conventional means since their resistances are so high - breaking 180% resistances requires combining multiple high level skills such as level 38 Conviction (-43%), level 37 Lower Resist (-23%), and level 36 Static Field (-15%)

Dungeon bosses each have a 1/20 chance to drop a Horadrim Scarab and a 1/1000 chance to drop exclusive unique items that otherwise can only be dropped by Diablo-Clone or Rathma (Overlord's Helm, Dark Abyss, Itherael's Path, Hadriel's Hand, Aidan's Scar, The Third Eye, Band of Skulls, Cage of the Unsullied)

Cathedral of Light

Monster Phys Magic Fire Light Cold Poison Type Drain
Gloam 15 180 25 25 180 Undead 0
Misshapen 180 25 180 50 25 Demon 75
Succubus 50 180 180 Demon 75
Unholy Corpse 50 25 180 33 180 Undead 66
Death Lord 25 33 180 33 75 75
Huntress 15 180 180 75 100
Night Lord 35 33 25 120 50 Undead 75
Blood Bringer 150 50 50 50 50 50 100
Flying Scimitar 25 100 100 0
Spear Cat 180 180 50 180 100
The Synthetic One 50 50 75 75 75 75 Undead 20
Canight the Corrupted 50 50 75 75 75 75 Undead 0
Madness * * * * * * Undead 0
Hysteria * * * * * * Undead 0
  • Flying Scimitars only appear from terrain objects such as barrels
  • Canight the Corrupted is in a separate zone within the dungeon called the Cathedral Basement
  • Madness & Hysteria are minions of Canight and are immune until Canight has been defeated

  • The Cathedral Basement has fewer possible monster types and 3 will be chosen from 5 possibilities (Spear Cat, Succubus, Unholy Corpse, Death Lord, Huntress), but the zone is small enough that even the chosen types may not appear

Plains of Torment

Monster Phys Magic Fire Light Cold Poison Type Drain
Gloam 15 180 25 25 180 Undead 0
Misshapen 180 25 180 50 25 Demon 75
Succubus 50 180 180 Demon 75
Unholy Corpse 50 25 180 33 180 Undead 66
Death Lord 25 33 180 33 75 75
Huntress 15 180 180 75 100
Night Lord 35 33 25 120 50 Undead 75
Blood Bringer 150 50 50 50 50 50 100
Specter ? ? ? ? ? ? Undead ?
The Synthetic One 50 50 75 75 75 75 Undead 20
Canight the Corrupted 50 50 75 75 75 75 Undead 0
Madness * * * * * * Undead 0
Hysteria * * * * * * Undead 0
  • Specters always spawn in addition to the common dungeon monster types
  • Canight the Corrupted is in a separate zone within the dungeon called the Pit of Despair
  • Madness & Hysteria are minions of Canight and are immune until Canight has been defeated

Sanctuary of Sin

Monster Phys Magic Fire Light Cold Poison Type Drain
Gloam 15 180 25 25 180 Undead 0
Misshapen 180 25 180 50 25 Demon 75
Succubus 50 180 180 Demon 75
Unholy Corpse 50 25 180 33 180 Undead 66
Death Lord 25 33 180 33 75 75
Huntress 15 180 180 75 100
Night Lord 35 33 25 120 50 Undead 75
Blood Bringer 150 50 50 50 50 50 100
The Stygian Beast 50 50 75 75 75 75 Undead 0
Stygian Horde 50 50 75 75 75 75 Undead 0
  • The Stygian Beast is in a separate zone within the dungeon called the Black Abyss
  • Stygian Horde monsters are minions of The Stygian Beast


Source of Information on this Page

See PD2's text files for updated info when game changes are made. Map affixes are in MagicPrefix.txt and MagicSuffix.txt, and map monster info can be determined from Levels.txt and MonStats.txt. The files are best viewed in table format since they are tab-delineated, so they should be opened with Microsoft Excel (or similar programs) or their text should be copy/pasted into a spreadsheet. For convenience, many of the game's text files are also saved on Google Drive: D2 Text File Tables.

If the files in these locations are not updated by others, you can extract them yourself from patch_d2.mpq (found in Diablo II/ProjectD2) using an MPQ editor and D2 listfile - the text files will be in /data/global/excel.