Breakpoints:修订间差异

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==Changes==
==Changes==
Most breakpoint values haven't changed, and all threshold values remain unchanged. There is a new advanced character info page within the game which displays all breakpoints for your character.
Most breakpoint values haven't changed, and all threshold values remain unchanged. There is a new advanced 角色 info page within the game which displays all 断点 for your 角色.


'''Cast Rate'''
'''Cast Rate'''
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'''Attack Rate'''
'''Attack Rate'''
* [[Strafe]] has additional high-end breakpoints since its missiles no longer cause next-hit-delay
* [[Strafe]] has additional high-end 断点 since its missiles no longer cause next-hit-delay
* [[Blade Fury]] is now affected by attack speed (same breakpoints as other traps)
* [[Blade Fury]] is now affected by attack speed (same 断点 as other traps)
* [[Dragon Tail]] attack speed penalty reduced to -20 (was -40)
* [[Dragon Tail]] attack speed penalty reduced to -20 (was -40)
* [[Fists of Fire]], [[Claws of Thunder]], and [[Blades of Ice]] now use standard breakpoints (same as other single-hit martial arts skills)
* [[Fists of Fire]], [[Claws of Thunder]], and [[Blades of Ice]] now use standard 断点 (same as other single-hit martial arts skills)
* [[Whirlwind]] no longer benefits from attack speed - it hits once every 5 frames when using a single weapon or twice every 6 frames when dual-wielding (each weapon hits simultaneously)
* [[Whirlwind]] no longer benefits from attack speed - it hits once every 5 frames when using a single weapon or twice every 6 frames when dual-wielding (each weapon hits simultaneously)
** the Assassin-only version on [[Chaos]] (now called [[Blade Dance]]) was similarly changed, but hits 1 frame faster
** the 刺客-only version on [[Chaos]] (now called [[Blade Dance]]) was similarly changed, but hits 1 frame faster
* Dual-wielding attack speed breakpoints are now based on the "faster" weapon (determined by IAS - WSM) rather than taking both weapon speeds into account
* Dual-wielding attack speed 断点 are now based on the "faster" weapon (determined by IAS - WSM) rather than taking both weapon speeds into account
** the method for determining the "faster" weapon is not always accurate for weapons with different WSM values - while ''effective'' IAS and WSM are equivalent, the same is not true for ''plain'' IAS
** the method for determining the "faster" weapon is not always accurate for weapons with different WSM values - while ''effective'' IAS and WSM are equivalent, the same is not true for ''plain'' IAS
** applies to all attacks when dual-wielding, even if the attack doesn't alternate weapons - a faster weapon can be equipped as an offhand to bypass the inherent speed of the attacking weapon
** applies to all attacks when dual-wielding, even if the attack doesn't alternate weapons - a faster weapon can be equipped as an offhand to bypass the inherent speed of the attacking weapon
* [[Berserk]] is now a dual-wielding attack and uses the same breakpoints as [[Frenzy]]
* [[Berserk]] is now a dual-wielding attack and uses the same 断点 as [[Frenzy]]


Note: Several multi-hit attacks ([[Fend]], [[Strafe]], [[Dragon Talon]], [[Zeal]], [[Fury_(Skill)|Fury]]) are now limited to 3 or 5 hits per attack - this reduces the number of intermediate hits, but doesn't change the breakpoints for those hits. Since intermediate hits use the same breakpoints as each other and there's still at least 1 intermediate hit per attack, this change doesn't affect breakpoints. While the total frames per attack will be lower for these skills, this difference is taken into consideration when they are balanced.
Note: Several multi-hit attacks ([[Fend]], [[Strafe]], [[Dragon Talon]], [[Zeal]], [[Fury_(Skill)|Fury]]) are now limited to 3 or 5 hits per attack - this reduces the number of intermediate hits, but doesn't change the 断点 for those hits. Since intermediate hits use the same 断点 as each other and there's still at least 1 intermediate hit per attack, this change doesn't affect 断点. While the total frames per attack will be lower for these skills, this difference is taken into consideration when they are balanced.


'''Related Changes'''
'''Related Changes'''
* [[Burst of Speed]] has slightly different attack speed values and the attack speed is now gained from hard points
* [[Burst of Speed]] has slightly different attack speed values and the attack speed is now gained from hard points
* Amazon spears have each had their [[Item_Bases#Speed|weapon speed modifiers]] improved by 10
* 亚马逊 spears have each had their [[Item_Bases#Speed|weapon speed modifiers]] improved by 10


==Breakpoints==
==断点==
Diablo 2 runs at 25 frames per second and events cannot occur in timeframes smaller than a single frame, so improvements to animation speeds (from FCR, FHR, FBR, or IAS) are only realized in intervals of 1 frame or more. These intervals are called breakpoints.  
Diablo 2 runs at 25 frames per second and events cannot occur in timeframes smaller than a single frame, so improvements to 动画 speeds (from FCR, FHR, FBR, or IAS) are only realized in intervals of 1 frame or more. These intervals are called 断点.  


For example, a Sorceress with +100% FCR will cast "normal" spells in 9 frames (9/25 = 0.36 seconds). In order to cast those spells faster, she will need +5% more FCR for a total of +105% FCR, at which point she will cast those spells in 8 frames (8/25 = 0.32 seconds) instead.
For example, a 法师 with +100% FCR will cast "normal" spells in 9 frames (9/25 = 0.36 seconds). In order to cast those spells faster, she will need +5% more FCR for a total of +105% FCR, at which point she will cast those spells in 8 frames (8/25 = 0.32 seconds) instead.


'''Weapon Types'''
'''武器类型'''
* Thrusting Weapons: spears, javelins, daggers, throwing knives
* 推刺武器: 长矛, 标枪, 匕首, 投掷飞刀
* Swinging Weapons: all other non-ranged weapons (except claws which have their own category)
* 挥击武器: 所有其它的非范围性武器 (除开 爪 它有自己的分类)




{| class="wikitable mw-collapsible"  
{| class="wikitable mw-collapsible"  
|+ <span class="emphasis">Faster Cast Rate (<h3 style="display:inline; border:0px; padding:0px;">FCR</h3>) Breakpoints</span>
|+ <span class="emphasis">快速施法速度 (<h3 style="display:inline; border:0px; padding:0px;">FCR</h3>) 断点</span>
|-
|-
! rowspan="2" | Animation Type
! rowspan="2" | 动画类型
! colspan="13" | Frames per Animation
! colspan="13" | 每次动画帧数
|-
|-
! 19 !! 18 !! 17 !! 16 !! 15 !! 14 !! 13 !! 12 !! 11 !! 10 !! 9 !! 8 !! 7
! 19 !! 18 !! 17 !! 16 !! 15 !! 14 !! 13 !! 12 !! 11 !! 10 !! 9 !! 8 !! 7
|-
|-
! Amazon
! 亚马逊
| 0 || 7 || 14 || 22 || 32 || 48 || 68 || 99 || 152 ||  ||  ||  ||  
| 0 || 7 || 14 || 22 || 32 || 48 || 68 || 99 || 152 ||  ||  ||  ||  
|-
|-
! Assassin
! 刺客
|  ||  ||  || 0 || 8 || 16 || 27 || 42 || 65 || 102 || 174 ||  ||  
|  ||  ||  || 0 || 8 || 16 || 27 || 42 || 65 || 102 || 174 ||  ||  
|-
|-
! Barbarian
! 野蛮人
|  ||  ||  ||  ||  ||  || 0 || 9 || 20 || 37 || 63 || 105 || 200
|  ||  ||  ||  ||  ||  || 0 || 9 || 20 || 37 || 63 || 105 || 200
|-
|-
! Druid (Human)
! 德鲁伊 (人类)
|  || 0 || 4 || 10 || 19 || 30 || 46 || 68 || 99 || 163 ||  ||  ||  
|  || 0 || 4 || 10 || 19 || 30 || 46 || 68 || 99 || 163 ||  ||  ||  
|-
|-
! Druid (Bear)
! 德鲁伊 (变熊)
|  ||  ||  || 0 || 7 || 15 || 26 || 40 || 63 || 99 || 163 ||  ||  
|  ||  ||  || 0 || 7 || 15 || 26 || 40 || 63 || 99 || 163 ||  ||  
|-
|-
! Druid (Wolf)
! 德鲁伊 (变狼)
|  ||  ||  || 0 || 6 || 14 || 26 || 40 || 60 || 95 || 157 ||  ||  
|  ||  ||  || 0 || 6 || 14 || 26 || 40 || 60 || 95 || 157 ||  ||  
|-
|-
! Necromancer
! 死灵法师
|  ||  ||  ||  || 0 || 9 || 18 || 30 || 48 || 75 || 125 ||  ||  
|  ||  ||  ||  || 0 || 9 || 18 || 30 || 48 || 75 || 125 ||  ||  
|-
|-
! Paladin
! 圣骑士
|  ||  ||  ||  || 0 || 9 || 18 || 30 || 48 || 75 || 125 ||  ||  
|  ||  ||  ||  || 0 || 9 || 18 || 30 || 48 || 75 || 125 ||  ||  
|-
|-
! Sorceress (Slow Spells)
! 法师 (慢速法术)
| 0 || 7 || 15 || 23 || 35 || 52 || 78 || 117 || 194 ||  ||  ||  ||  
| 0 || 7 || 15 || 23 || 35 || 52 || 78 || 117 || 194 ||  ||  ||  ||  
|-
|-
! Sorceress (Normal Spells)
! 法师 (普通法术)
|  ||  ||  ||  ||  ||  || 0 || 9 || 20 || 37 || 63 || 105 || 200
|  ||  ||  ||  ||  ||  || 0 || 9 || 20 || 37 || 63 || 105 || 200
|-
|-
! Act 3 Mercenary - Iron Wolf
! 3 幕佣兵 - 铁狼
|  ||  || 0 || 8 || 15 || 26 || 39 || 58 || 86 || 138 ||  ||  ||  
|  ||  || 0 || 8 || 15 || 26 || 39 || 58 || 86 || 138 ||  ||  ||  
|-
|-
! Act 4 Mercenary - Ascendant
! 4 幕佣兵 - 流浪者
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  
|}
|}
* The only sorceress spells that use "slow" frames are [[Chain Lightning]] and [[Frozen Orb]] - all other sorceress spells use "normal" frames
* The only 法师 spells that use "slow" frames are [[Chain Lightning]] and [[Frozen Orb]] - all other 法师 spells use "normal" frames




{| class="wikitable mw-collapsible"  
{| class="wikitable mw-collapsible"  
|+ <span class="emphasis">Faster Hit Recovery (<h3 style="display:inline; border:0px; padding:0px;">FHR</h3>) Breakpoints</span>
|+ <span class="emphasis">快速打击恢复 (<h3 style="display:inline; border:0px; padding:0px;">FHR</h3>) 断点</span>
|-
|-
! rowspan="2" | Animation Type
! rowspan="2" | 动画类型
! colspan="16" | Frames per Animation
! colspan="16" | 每次动画帧数
|-
|-
! 17 !! 16 !! 15 !! 14 !! 13 !! 12 !! 11 !! 10 !! 9 !! 8 !! 7 !! 6 !! 5 !! 4 !! 3 !! 2
! 17 !! 16 !! 15 !! 14 !! 13 !! 12 !! 11 !! 10 !! 9 !! 8 !! 7 !! 6 !! 5 !! 4 !! 3 !! 2
|-
|-
! Amazon
! 亚马逊
|  ||  ||  ||  ||  ||  || 0 || 6 || 13 || 20 || 32 || 52 || 86 || 174 || 600 ||  
|  ||  ||  ||  ||  ||  || 0 || 6 || 13 || 20 || 32 || 52 || 86 || 174 || 600 ||  
|-
|-
! Assassin
! 刺客
|  ||  ||  ||  ||  ||  ||  ||  || 0 || 7 || 15 || 27 || 48 || 86 || 200 ||  
|  ||  ||  ||  ||  ||  ||  ||  || 0 || 7 || 15 || 27 || 48 || 86 || 200 ||  
|-
|-
! Barbarian
! 野蛮人
|  ||  ||  ||  ||  ||  ||  ||  || 0 || 7 || 15 || 27 || 48 || 86 || 200 ||  
|  ||  ||  ||  ||  ||  ||  ||  || 0 || 7 || 15 || 27 || 48 || 86 || 200 ||  
|-
|-
! Druid (Human, 1H Swinging Weapons)
! 德鲁伊 (人类, 单手挥击武器)
|  ||  ||  || 0 || 3 || 7 || 13 || 19 || 29 || 42 || 63 || 99 || 174 || 456 ||  ||  
|  ||  ||  || 0 || 3 || 7 || 13 || 19 || 29 || 42 || 63 || 99 || 174 || 456 ||  ||  
|-
|-
! Druid (Human, Other Weapons)
! 德鲁伊 (人类, 其他武器)
|  ||  ||  ||  || 0 || 5 || 10 || 16 || 26 || 39 || 56 || 86 || 152 || 377 ||  ||  
|  ||  ||  ||  || 0 || 5 || 10 || 16 || 26 || 39 || 56 || 86 || 152 || 377 ||  ||  
|-
|-
! Druid (Bear)
! 德鲁伊 (变熊)
|  ||  ||  ||  || 0 || 5 || 10 || 16 || 24 || 37 || 54 || 86 || 152 || 360 ||  ||  
|  ||  ||  ||  || 0 || 5 || 10 || 16 || 24 || 37 || 54 || 86 || 152 || 360 ||  ||  
|-
|-
! Druid (Wolf)
! 德鲁伊 (变狼)
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 0 || 9 || 20 || 42 || 86 || 280
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 0 || 9 || 20 || 42 || 86 || 280
|-
|-
! Necromancer
! 死灵法师
|  ||  ||  ||  || 0 || 5 || 10 || 16 || 26 || 39 || 56 || 86 || 152 || 377 ||  ||  
|  ||  ||  ||  || 0 || 5 || 10 || 16 || 26 || 39 || 56 || 86 || 152 || 377 ||  ||  
|-
|-
! Paladin (Spear/Staff)
! 圣骑士 (Spear/Staff)
|  ||  ||  ||  || 0 || 3 || 7 || 13 || 20 || 32 || 48 || 75 || 120 || 280 ||  ||  
|  ||  ||  ||  || 0 || 3 || 7 || 13 || 20 || 32 || 48 || 75 || 120 || 280 ||  ||  
|-
|-
! Paladin (Other Weapons)
! 圣骑士 (其他武器)
|  ||  ||  ||  ||  ||  ||  ||  || 0 || 7 || 15 || 27 || 48 || 86 || 200 ||  
|  ||  ||  ||  ||  ||  ||  ||  || 0 || 7 || 15 || 27 || 48 || 86 || 200 ||  
|-
|-
! Sorceress
! 法师
|  ||  || 0 || 5 || 9 || 14 || 20 || 30 || 42 || 60 || 86 || 142 || 280 ||  ||  ||  
|  ||  || 0 || 5 || 9 || 14 || 20 || 30 || 42 || 60 || 86 || 142 || 280 ||  ||  ||  
|-
|-
! Act 1 Mercenary - Rogue Scout
! 1 幕佣兵 - 萝格斥候
|  ||  ||  ||  ||  ||  || 0 || 6 || 13 || 20 || 32 || 52 || 86 || 174 || 600 ||  
|  ||  ||  ||  ||  ||  || 0 || 6 || 13 || 20 || 32 || 52 || 86 || 174 || 600 ||  
|-
|-
! Act 2 Mercenary - Desert Guard
! 2 幕佣兵 - 沙漠守卫
|  ||  || 0 || 5 || 9 || 14 || 20 || 30 || 42 || 60 || 86 || 142 || 280 ||  ||  ||  
|  ||  || 0 || 5 || 9 || 14 || 20 || 30 || 42 || 60 || 86 || 142 || 280 ||  ||  ||  
|-
|-
! Act 3 Mercenary - Iron Wolf
! 3 幕佣兵 - Iron 变狼
| 0 || 5 || 8 || 13 || 18 || 24 || 32 || 46 || 63 || 86 || 133 || 232 || 600 ||  ||  ||  
| 0 || 5 || 8 || 13 || 18 || 24 || 32 || 46 || 63 || 86 || 133 || 232 || 600 ||  ||  ||  
|-
|-
! Act 4 Mercenary - Ascendant
! 4 幕佣兵 - Ascendant
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  
|}
|}
* Act 5 Barbarian does not have a hit recovery animation, so he [https://www.theamazonbasin.com/wiki/index.php?title=Barbarian_(mercenary)#Hit_recovery cannot be put into hit recovery] or knocked back
* Act 5 野蛮人 does not have a hit recovery 动画, so he [https://www.theamazonbasin.com/wiki/index.php?title=Barbarian_(mercenary)#Hit_recovery cannot be put into hit recovery] or knocked back




{| class="wikitable mw-collapsible"  
{| class="wikitable mw-collapsible"  
|+ <span class="emphasis">Faster Block Rate (<h3 style="display:inline; border:0px; padding:0px;">FBR</h3>) Breakpoints</span>
|+ <span class="emphasis">快速格挡速度 (<h3 style="display:inline; border:0px; padding:0px;">FBR</h3>) 断点</span>
|-
|-
! rowspan="2" | Animation Type
! rowspan="2" | 动画类型
! colspan="17" | Frames per Animation
! colspan="17" | 每次动画帧数
|-
|-
! 17 !! 16 !! 15 !! 14 !! 13 !! 12 !! 11 !! 10 !! 9 !! 8 !! 7 !! 6 !! 5 !! 4 !! 3 !! 2 !! 1
! 17 !! 16 !! 15 !! 14 !! 13 !! 12 !! 11 !! 10 !! 9 !! 8 !! 7 !! 6 !! 5 !! 4 !! 3 !! 2 !! 1
|-
|-
! Amazon (1H Swinging Weapons)
! 亚马逊 (单手挥击武器)
| 0 || 4 || 6 || 11 || 15 || 23 || 29 || 40 || 56 || 80 || 120 || 200 || 480 ||  ||  ||  ||  
| 0 || 4 || 6 || 11 || 15 || 23 || 29 || 40 || 56 || 80 || 120 || 200 || 480 ||  ||  ||  ||  
|-
|-
! Amazon (Other Weapons)
! 亚马逊 (其他武器)
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 0 || 13 || 32 || 86 || 600
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 0 || 13 || 32 || 86 || 600
|-
|-
! Assassin
! 刺客
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 0 || 13 || 32 || 86 || 600
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 0 || 13 || 32 || 86 || 600
|-
|-
! Barbarian
! 野蛮人
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 0 || 9 || 20 || 42 || 86 || 280 ||  
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 0 || 9 || 20 || 42 || 86 || 280 ||  
|-
|-
! Druid (Human)
! 德鲁伊 (人类)
|  ||  ||  ||  ||  ||  || 0 || 6 || 13 || 20 || 32 || 52 || 86 || 174 || 600 ||  ||  
|  ||  ||  ||  ||  ||  || 0 || 6 || 13 || 20 || 32 || 52 || 86 || 174 || 600 ||  ||  
|-
|-
! Druid (Bear)
! 德鲁伊 (变熊)
|  ||  ||  ||  ||  || 0 || 5 || 10 || 16 || 27 || 40 || 65 || 109 || 223 ||  ||  ||  
|  ||  ||  ||  ||  || 0 || 5 || 10 || 16 || 27 || 40 || 65 || 109 || 223 ||  ||  ||  
|-
|-
! Druid (Wolf)
! 德鲁伊 (变狼)
|  ||  ||  ||  ||  ||  ||  ||  || 0 || 7 || 15 || 27 || 48 || 86 || 200 ||  ||  
|  ||  ||  ||  ||  ||  ||  ||  || 0 || 7 || 15 || 27 || 48 || 86 || 200 ||  ||  
|-
|-
! Necromancer
! 死灵法师
|  ||  ||  ||  ||  ||  || 0 || 6 || 13 || 20 || 32 || 52 || 86 || 174 || 600 ||  ||  
|  ||  ||  ||  ||  ||  || 0 || 6 || 13 || 20 || 32 || 52 || 86 || 174 || 600 ||  ||  
|-
|-
! Paladin (Normal)
! 圣骑士 (Normal)
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 0 || 13 || 32 || 86 || 600
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 0 || 13 || 32 || 86 || 600
|-
|-
! Paladin (Holy Shield)
! 圣骑士 (Holy Shield)
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 0 || 86
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 0 || 86
|-
|-
! Sorceress
! 法师
|  ||  ||  ||  ||  ||  ||  ||  || 0 || 7 || 15 || 27 || 48 || 86 || 200 ||  ||  
|  ||  ||  ||  ||  ||  ||  ||  || 0 || 7 || 15 || 27 || 48 || 86 || 200 ||  ||  
|}
|}
* Act 3 Iron Wolf does not have a blocking animation, so he [https://www.theamazonbasin.com/wiki/index.php?title=Iron_Wolf#Items cannot block] even though he can equip shields
* Act 3 Iron 变狼 does not have a blocking 动画, so he [https://www.theamazonbasin.com/wiki/index.php?title=Iron_Wolf#Items cannot block] even though he can equip shields




<div id="Total Attack Speed"></div><div id="TAS"></div>
<div id="Total Attack Speed"></div><div id="TAS"></div>
'''<span class="emphasis">Total <h3 style="display:inline; border:0px; padding:0px;">Attack Speed</h3> Breakpoints</span>'''
'''<span class="emphasis">Total <h3 style="display:inline; border:0px; padding:0px;">Attack Speed</h3> 断点</span>'''


Most attacks use [[Breakpoints#Standard|''standard'']] Total Attack Speed (TAS) breakpoints which are listed in the first table below. Some attacks ([[Breakpoints#Multi|multi-hit]] attacks & [[Breakpoints#Wereform|wereform]] attacks) use other breakpoints which are listed in separate tables. Note that these breakpoints are not the same as IAS breakpoints shown by many [https://planetdiablo.eu/diablo2/calcs/speedcalc/speedcalc_english.php Attack Speed Calculators], although those can be derived from the values here by referencing the [[Breakpoints#IAS|IAS thresholds]] further below.
Most attacks use [[Breakpoints#Standard|''standard'']] Total Attack Speed (TAS) 断点 which are listed in the first table below. Some attacks ([[Breakpoints#Multi|multi-hit]] attacks & [[Breakpoints#Wereform|wereform]] attacks) use other 断点 which are listed in separate tables. Note that these 断点 are not the same as IAS 断点 shown by many [https://planetdiablo.eu/diablo2/calcs/speedcalc/speedcalc_english.php Attack Speed Calculators], although those can be derived from the values here by referencing the [[Breakpoints#IAS|IAS thresholds]] further below.


'''Total Attack Speed''' = [[Breakpoints#IAS|Effective Item IAS]] + Skill IAS - [[Item_Bases#Speed|WSM]]
'''Total Attack Speed''' = [[Breakpoints#IAS|Effective Item IAS]] + Skill IAS - [[Item_Bases#Speed|WSM]]
* The Weapon Speed Modifier (WSM) is subtracted instead of added because its sign is flipped (it stores higher speeds as negatives)
* The Weapon Speed Modifier (WSM) is subtracted instead of added because its sign is flipped (it stores higher speeds as negatives)
* Skill IAS: [[Burst of Speed]], [[Frenzy]], [[Werewolf]], [[Fanaticism]] (enemies may apply [[Decrepify]] & [[Holy Freeze]])
* Skill IAS: [[Burst of Speed]], [[Frenzy]], [[Werewolf|Were变狼]], [[Fanaticism]] (enemies may apply [[Decrepify]] & [[Holy Freeze]])


If both WSM and Skill IAS are 0, Total Attack Speed and Effective Item IAS are equal. In this case, the IAS breakpoints can be immediately found from the [[Breakpoints#IAS|IAS thresholds]] table by converting the TAS breakpoints into Item IAS. If either WSM or Skill IAS are non-zero, you'll first need to remove them from the TAS values - whatever is leftover will be the Effective Item IAS, which can be converted in the same way to find the IAS breakpoints.
If both WSM and Skill IAS are 0, Total Attack Speed and Effective Item IAS are equal. In this case, the IAS 断点 can be immediately found from the [[Breakpoints#IAS|IAS thresholds]] table by converting the TAS 断点 into Item IAS. If either WSM or Skill IAS are non-zero, you'll first need to remove them from the TAS values - whatever is leftover will be the Effective Item IAS, which can be converted in the same way to find the IAS 断点.


{| class="wikitable mw-collapsible"
{| class="wikitable mw-collapsible"
|+ <span class="emphasis">Total Attack Speed Breakpoints (<h4 style="display:inline; border:0px; padding:0px;">Standard</h4>)</span>
|+ <span class="emphasis">Total Attack Speed 断点 (<h4 style="display:inline; border:0px; padding:0px;">Standard</h4>)</span>
|-
|-
! colspan="2" | Animation Type
! colspan="2" | 动画类型
! colspan="20" | Frames per Animation
! colspan="20" | 每次动画帧数
|-
|-
! Character
! 角色
! Animation
! 动画
! 25 !! 24 !! 23 !! 22 !! 21 !! 20 !! 19 !! 18 !! 17 !! 16 !! 15 !! 14 !! 13 !! 12 !! 11 !! 10 !! 9 !! 8 !! 7 !! 6
! 25 !! 24 !! 23 !! 22 !! 21 !! 20 !! 19 !! 18 !! 17 !! 16 !! 15 !! 14 !! 13 !! 12 !! 11 !! 10 !! 9 !! 8 !! 7 !! 6
|-
|-
! rowspan="5" | Amazon
! rowspan="5" | 亚马逊
! 1H Swinging, Bow
! 1H Swinging, Bow
|  ||  ||  ||  ||  ||  ||  ||  || <span class="omod">-20</span> || <span class="omod">-17</span> || <span class="omod">-12</span> || <span class="omod">-6</span> || 0 || 8 || 17 || 28 || 41 || 56 || 75 ||  
|  ||  ||  ||  ||  ||  ||  ||  || <span class="omod">-20</span> || <span class="omod">-17</span> || <span class="omod">-12</span> || <span class="omod">-6</span> || 0 || 8 || 17 || 28 || 41 || 56 || 75 ||  
第228行: 第228行:
| class="mid-row" colspan="22" |
| class="mid-row" colspan="22" |
|-
|-
! rowspan="8" | Assassin
! rowspan="8" | 刺客
! 1H Swinging/Thrusting
! 1H Swinging/Thrusting
|  ||  ||  ||  ||  ||  ||  || <span class="omod">-20</span> || <span class="omod">-16</span> || <span class="omod">-11</span> || <span class="omod">-6</span> || 0 || 8 || 16 || 25 || 37 || 50 || 67 ||  ||  
|  ||  ||  ||  ||  ||  ||  || <span class="omod">-20</span> || <span class="omod">-16</span> || <span class="omod">-11</span> || <span class="omod">-6</span> || 0 || 8 || 16 || 25 || 37 || 50 || 67 ||  ||  
第252行: 第252行:
| class="mid-row" colspan="22" |
| class="mid-row" colspan="22" |
|-
|-
! rowspan="5" | Barbarian
! rowspan="5" | 野蛮人
! 1H Swinging/Thrusting, Thrown
! 1H Swinging/Thrusting, Thrown
|  ||  ||  ||  ||  || <span class="omod">-20</span> || <span class="omod">-19</span> || <span class="omod">-15</span> || <span class="omod">-10</span> || <span class="omod">-5</span> || 0 || 8 || 15 || 24 || 34 || 46 || 61 ||  ||  ||  
|  ||  ||  ||  ||  || <span class="omod">-20</span> || <span class="omod">-19</span> || <span class="omod">-15</span> || <span class="omod">-10</span> || <span class="omod">-5</span> || 0 || 8 || 15 || 24 || 34 || 46 || 61 ||  ||  ||  
第271行: 第271行:
! 25 !! 24 !! 23 !! 22 !! 21 !! 20 !! 19 !! 18 !! 17 !! 16 !! 15 !! 14 !! 13 !! 12 !! 11 !! 10 !! 9 !! 8 !! 7 !! 6
! 25 !! 24 !! 23 !! 22 !! 21 !! 20 !! 19 !! 18 !! 17 !! 16 !! 15 !! 14 !! 13 !! 12 !! 11 !! 10 !! 9 !! 8 !! 7 !! 6
|-
|-
! rowspan="7" | Druid<br>(Human)
! rowspan="7" | 德鲁伊<br>(人类)
! 1H Swinging/Thrusting
! 1H Swinging/Thrusting
|  ||  || <span class="omod">-20</span> || <span class="omod">-17</span> || <span class="omod">-13</span> || <span class="omod">-9</span> || <span class="omod">-4</span> || 0 || 6 || 13 || 19 || 27 || 36 || 47 || 59 || 74 ||  ||  ||  ||  
|  ||  || <span class="omod">-20</span> || <span class="omod">-17</span> || <span class="omod">-13</span> || <span class="omod">-9</span> || <span class="omod">-4</span> || 0 || 6 || 13 || 19 || 27 || 36 || 47 || 59 || 74 ||  ||  ||  ||  
第295行: 第295行:
| class="mid-row" colspan="22" |
| class="mid-row" colspan="22" |
|-
|-
! rowspan="5" | Necromancer
! rowspan="5" | 死灵法师
! 1H Swinging/Thrusting
! 1H Swinging/Thrusting
|  ||  || <span class="omod">-20</span> || <span class="omod">-17</span> || <span class="omod">-13</span> || <span class="omod">-9</span> || <span class="omod">-4</span> || 0 || 6 || 13 || 19 || 27 || 36 || 47 || 59 || 74 ||  ||  ||  ||  
|  ||  || <span class="omod">-20</span> || <span class="omod">-17</span> || <span class="omod">-13</span> || <span class="omod">-9</span> || <span class="omod">-4</span> || 0 || 6 || 13 || 19 || 27 || 36 || 47 || 59 || 74 ||  ||  ||  ||  
第313行: 第313行:
| class="mid-row" colspan="22" |
| class="mid-row" colspan="22" |
|-
|-
! rowspan="6" | Paladin
! rowspan="6" | 圣骑士
! 1H Swinging
! 1H Swinging
|  ||  ||  ||  ||  ||  ||  || <span class="omod">-20</span> || <span class="omod">-16</span> || <span class="omod">-11</span> || <span class="omod">-6</span> || 0 || 8 || 16 || 25 || 37 || 50 || 67 ||  ||  
|  ||  ||  ||  ||  ||  ||  || <span class="omod">-20</span> || <span class="omod">-16</span> || <span class="omod">-11</span> || <span class="omod">-6</span> || 0 || 8 || 16 || 25 || 37 || 50 || 67 ||  ||  
第334行: 第334行:
| class="mid-row" colspan="22" |
| class="mid-row" colspan="22" |
|-
|-
! rowspan="6" | Sorceress
! rowspan="6" | 法师
! 1H Swinging
! 1H Swinging
|  ||  ||  || <span class="omod">-20</span> || <span class="omod">-17</span> || <span class="omod">-14</span> || <span class="omod">-9</span> || <span class="omod">-5</span> || 0 || 7 || 13 || 21 || 29 || 39 || 50 || 64 ||  ||  ||  ||  
|  ||  ||  || <span class="omod">-20</span> || <span class="omod">-17</span> || <span class="omod">-14</span> || <span class="omod">-9</span> || <span class="omod">-5</span> || 0 || 7 || 13 || 21 || 29 || 39 || 50 || 64 ||  ||  ||  ||  
第356行: 第356行:
! 25 !! 24 !! 23 !! 22 !! 21 !! 20 !! 19 !! 18 !! 17 !! 16 !! 15 !! 14 !! 13 !! 12 !! 11 !! 10 !! 9 !! 8 !! 7 !! 6
! 25 !! 24 !! 23 !! 22 !! 21 !! 20 !! 19 !! 18 !! 17 !! 16 !! 15 !! 14 !! 13 !! 12 !! 11 !! 10 !! 9 !! 8 !! 7 !! 6
|-
|-
! Act 1 Merc<br>Rogue Scout
! 1 幕佣兵<br>萝格斥候
! Attack
! Attack
|  ||  ||  ||  ||  ||  ||  ||  ||  || <span class="omod">-10</span> || <span class="omod">-6</span> || 0 || 8 || 16 || 25 || 37 || 50 || 67 ||  ||  
|  ||  ||  ||  ||  ||  ||  ||  ||  || <span class="omod">-10</span> || <span class="omod">-6</span> || 0 || 8 || 16 || 25 || 37 || 50 || 67 ||  ||  
|-
|-
! Act 2 Merc<br>Desert Guard
! 2 幕佣兵<br>沙漠守卫
! Attack
! Attack
|  ||  ||  ||  ||  || <span class="omod">-20</span> || <span class="omod">-19</span> || <span class="omod">-15</span> || <span class="omod">-10</span> || <span class="omod">-5</span> || 0 || 8 || 15 || 24 || 34 || 46 || 61 ||  ||  ||  
|  ||  ||  ||  ||  || <span class="omod">-20</span> || <span class="omod">-19</span> || <span class="omod">-15</span> || <span class="omod">-10</span> || <span class="omod">-5</span> || 0 || 8 || 15 || 24 || 34 || 46 || 61 ||  ||  ||  
|-
|-
! rowspan="2" | Act 5 Merc<br>Barbarian
! rowspan="2" | 5 幕佣兵<br>野蛮人
! Attack
! Attack
|  ||  ||  ||  ||  || <span class="omod">-20</span> || <span class="omod">-19</span> || <span class="omod">-15</span> || <span class="omod">-10</span> || <span class="omod">-5</span> || 0 || 8 || 15 || 24 || 34 || 46 || 61 ||  ||  ||  
|  ||  ||  ||  ||  || <span class="omod">-20</span> || <span class="omod">-19</span> || <span class="omod">-15</span> || <span class="omod">-10</span> || <span class="omod">-5</span> || 0 || 8 || 15 || 24 || 34 || 46 || 61 ||  ||  ||  
|}
|}
:* Negative total attack speed values are possible due to "slow" weapons with WSM values above zero - the negative values are colored <span class="omod">gray</span> in each chart to help improve readability
:* Negative total attack speed values are possible due to "slow" weapons with WSM values above zero - the negative values are colored <span class="omod">gray</span> in each chart to help improve readability
:* Breakpoints aren't shown for unarmed attacks, the slowest spear animations for some characters, or act 3 & act 4 mercenaries (they cast spells instead of attacking)
:* 断点 aren't shown for unarmed attacks, the slowest spear 动画s for some 角色s, or act 3 & 4 幕佣兵enaries (they cast spells instead of attacking)


{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
|+ <span class="emphasis">Total Attack Speed <h4 style="display:inline; border:0px; padding:0px;">Multi</h4>-Hit Breakpoints</span>
|+ <span class="emphasis">Total Attack Speed <h4 style="display:inline; border:0px; padding:0px;">Multi</h4>-Hit 断点</span>
|-
|-
! colspan="3" | Animation Type
! colspan="3" | 动画类型
! colspan="24" | Frames per Animation
! colspan="24" | 每次动画帧数
|-
|-
! Character
! 角色
! Animation
! 动画
! Part
! Part
! 25 !! 24 !! 23 !! 22 !! 21 !! 20 !! 19 !! 18 !! 17 !! 16 !! 15 !! 14 !! 13 !! 12 !! 11 !! 10 !! 9 !! 8 !! 7 !! 6 !! 5 !! 4 !! 3 !! 2
! 25 !! 24 !! 23 !! 22 !! 21 !! 20 !! 19 !! 18 !! 17 !! 16 !! 15 !! 14 !! 13 !! 12 !! 11 !! 10 !! 9 !! 8 !! 7 !! 6 !! 5 !! 4 !! 3 !! 2
|-
|-
! rowspan="19" | Amazon
! rowspan="19" | 亚马逊
! rowspan="3" | [[Jab]] (1H)
! rowspan="3" | [[Jab]] (1H)
! Hit 1
! Hit 1
第449行: 第449行:
! 25 !! 24 !! 23 !! 22 !! 21 !! 20 !! 19 !! 18 !! 17 !! 16 !! 15 !! 14 !! 13 !! 12 !! 11 !! 10 !! 9 !! 8 !! 7 !! 6 !! 5 !! 4 !! 3 !! 2
! 25 !! 24 !! 23 !! 22 !! 21 !! 20 !! 19 !! 18 !! 17 !! 16 !! 15 !! 14 !! 13 !! 12 !! 11 !! 10 !! 9 !! 8 !! 7 !! 6 !! 5 !! 4 !! 3 !! 2
|-
|-
! rowspan="4" | Assassin
! rowspan="4" | 刺客
! rowspan="2" | Attack (Dual‑Wielding), [[Dragon&nbsp;Claw]]
! rowspan="2" | Attack (Dual‑Wielding), [[Dragon&nbsp;Claw]]
! Hit 1
! Hit 1
第466行: 第466行:
| class="mid-row" colspan="27" |
| class="mid-row" colspan="27" |
|-
|-
! rowspan="8" | Barbarian
! rowspan="8" | 野蛮人
! rowspan="2" | Attack (Dual‑Wielding)
! rowspan="2" | Attack (Dual‑Wielding)
! Hit 1
! Hit 1
第497行: 第497行:
| class="mid-row" colspan="27" |
| class="mid-row" colspan="27" |
|-
|-
! rowspan="10" | Paladin
! rowspan="10" | 圣骑士
! rowspan="2" | [[Zeal]] (1H Swinging)
! rowspan="2" | [[Zeal]] (1H Swinging)
! Hits&nbsp;1‑2
! Hits&nbsp;1‑2
第536行: 第536行:
! 25 !! 24 !! 23 !! 22 !! 21 !! 20 !! 19 !! 18 !! 17 !! 16 !! 15 !! 14 !! 13 !! 12 !! 11 !! 10 !! 9 !! 8 !! 7 !! 6 !! 5 !! 4 !! 3 !! 2
! 25 !! 24 !! 23 !! 22 !! 21 !! 20 !! 19 !! 18 !! 17 !! 16 !! 15 !! 14 !! 13 !! 12 !! 11 !! 10 !! 9 !! 8 !! 7 !! 6 !! 5 !! 4 !! 3 !! 2
|-
|-
! rowspan="2" | Act 2 Merc<br>Desert Guard
! rowspan="2" | 2 幕佣兵<br>沙漠守卫
! rowspan="2" | [[Jab]]
! rowspan="2" | [[Jab]]
! Hit 1
! Hit 1
第544行: 第544行:
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || <span class="omod">-20</span> || <span class="omod">-12</span> || 0 || 17 || 41 || 75 ||  ||  
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || <span class="omod">-20</span> || <span class="omod">-12</span> || 0 || 17 || 41 || 75 ||  ||  
|-
|-
! rowspan="3" | Act 1 Merc<br>Rogue Scout
! rowspan="3" | 1 幕佣兵<br>萝格斥候
! rowspan="3" | [[Strafe]]
! rowspan="3" | [[Strafe]]
! ?
! ?
第553行: 第553行:
|-
|-
|}
|}
:* Rows with multiple hits refer to the breakpoints for each individual hit (they'll last more frames when combined)
:* Rows with multiple hits refer to the 断点 for each individual hit (they'll last more frames when combined)
:* Breakpoints with multiple speeds listed ([[Fend]] & [[Strafe]]) are due to some hits getting faster, then slower, then faster again (in terms of animation frames) as the Total Attack Speed rises. Usually this coincides with the frame count of other hits moving in the opposite direction, so the overall speed either remains the same or increases.
:* 断点 with multiple speeds listed ([[Fend]] & [[Strafe]]) are due to some hits getting faster, then slower, then faster again (in terms of 动画 frames) as the Total Attack Speed rises. Usually this coincides with the frame count of other hits moving in the opposite direction, so the overall speed either remains the same or increases.


<div id="Wereform Weapon Threshold"></div><div id="WWT"></div>
<div id="Wereform Weapon Threshold"></div><div id="WWT"></div>
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
|+ <span class="emphasis">Total Attack Speed <h4 style="display:inline; border:0px; padding:0px;">Wereform</h4> Breakpoints (Druid)</span>
|+ <span class="emphasis">Total Attack Speed <h4 style="display:inline; border:0px; padding:0px;">Wereform</h4> 断点 (德鲁伊)</span>
|-
|-
! colspan="6" | Animation Type
! colspan="6" | 动画类型
! colspan="32" rowspan="2" | Frames per Animation
! colspan="32" rowspan="2" | 每次动画帧数
|-
|-
! rowspan="1" | Animation
! rowspan="1" | 动画
! colspan="5" | Wereform Weapon Threshold (Weapon&nbsp;IAS&nbsp;-&nbsp;WSM)
! colspan="5" | Wereform Weapon Threshold (Weapon&nbsp;IAS&nbsp;-&nbsp;WSM)
|-
|-
第574行: 第574行:
! 33 !! 32 !! 31 !! 30 !! 29 !! 28 !! 27 !! 26 !! 25 !! 24 !! 23 !! 22 !! 21 !! 20 !! 19 !! 18 !! 17 !! 16 !! 15 !! 14 !! 13 !! 12 !! 11 !! 10 !! 9 !! 8 !! 7 !! 6 !! 5 !! 4 !! 3 !! 2
! 33 !! 32 !! 31 !! 30 !! 29 !! 28 !! 27 !! 26 !! 25 !! 24 !! 23 !! 22 !! 21 !! 20 !! 19 !! 18 !! 17 !! 16 !! 15 !! 14 !! 13 !! 12 !! 11 !! 10 !! 9 !! 8 !! 7 !! 6 !! 5 !! 4 !! 3 !! 2
|-
|-
! rowspan="19" | Werebear Attack
! rowspan="19" | Were变熊 Attack
! <span class="omod">-20</span> !! <span class="omod">-3</span> !!  !!  !!  
! <span class="omod">-20</span> !! <span class="omod">-3</span> !!  !!  !!  
| <span class="omod">-18</span> || <span class="omod">-15</span> || <span class="omod">-13</span> || <span class="omod">-9</span> || <span class="omod">-7</span> || <span class="omod">-4</span> || 0 || 3 || 8 || 11 || 16 || 21 || 27 || 33 || 39 || 46 || 55 || 64 || 73 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  
| <span class="omod">-18</span> || <span class="omod">-15</span> || <span class="omod">-13</span> || <span class="omod">-9</span> || <span class="omod">-7</span> || <span class="omod">-4</span> || 0 || 3 || 8 || 11 || 16 || 21 || 27 || 33 || 39 || 46 || 55 || 64 || 73 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  
第640行: 第640行:
! 33 !! 32 !! 31 !! 30 !! 29 !! 28 !! 27 !! 26 !! 25 !! 24 !! 23 !! 22 !! 21 !! 20 !! 19 !! 18 !! 17 !! 16 !! 15 !! 14 !! 13 !! 12 !! 11 !! 10 !! 9 !! 8 !! 7 !! 6 !! 5 !! 4 !! 3 !! 2
! 33 !! 32 !! 31 !! 30 !! 29 !! 28 !! 27 !! 26 !! 25 !! 24 !! 23 !! 22 !! 21 !! 20 !! 19 !! 18 !! 17 !! 16 !! 15 !! 14 !! 13 !! 12 !! 11 !! 10 !! 9 !! 8 !! 7 !! 6 !! 5 !! 4 !! 3 !! 2
|-
|-
! rowspan="19" | Werebear [[Hunger]]
! rowspan="19" | Were变熊 [[Hunger]]
! <span class="omod">-20</span> !! <span class="omod">-3</span> !!  !!  !!  
! <span class="omod">-20</span> !! <span class="omod">-3</span> !!  !!  !!  
|  ||  ||  ||  || <span class="omod">-20</span> || <span class="omod">-19</span> || <span class="omod">-17</span> || <span class="omod">-14</span> || <span class="omod">-10</span> || <span class="omod">-7</span> || <span class="omod">-3</span> || 1 || 6 || 10 || 16 || 22 || 29 || 37 || 45 || 55 || 65 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  
|  ||  ||  ||  || <span class="omod">-20</span> || <span class="omod">-19</span> || <span class="omod">-17</span> || <span class="omod">-14</span> || <span class="omod">-10</span> || <span class="omod">-7</span> || <span class="omod">-3</span> || 1 || 6 || 10 || 16 || 22 || 29 || 37 || 45 || 55 || 65 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  
第706行: 第706行:
! 33 !! 32 !! 31 !! 30 !! 29 !! 28 !! 27 !! 26 !! 25 !! 24 !! 23 !! 22 !! 21 !! 20 !! 19 !! 18 !! 17 !! 16 !! 15 !! 14 !! 13 !! 12 !! 11 !! 10 !! 9 !! 8 !! 7 !! 6 !! 5 !! 4 !! 3 !! 2
! 33 !! 32 !! 31 !! 30 !! 29 !! 28 !! 27 !! 26 !! 25 !! 24 !! 23 !! 22 !! 21 !! 20 !! 19 !! 18 !! 17 !! 16 !! 15 !! 14 !! 13 !! 12 !! 11 !! 10 !! 9 !! 8 !! 7 !! 6 !! 5 !! 4 !! 3 !! 2
|-
|-
! rowspan="19" | Werewolf Attack, [[Fury_(Skill)|Fury]]&nbsp;(Hit&nbsp;3)
! rowspan="19" | Were变狼 Attack, [[Fury_(Skill)|Fury]]&nbsp;(Hit&nbsp;3)
! <span class="omod">-20</span> !! <span class="omod">-3</span> !!  !!  !!  
! <span class="omod">-20</span> !! <span class="omod">-3</span> !!  !!  !!  
| 0 || 1 || 4 || 8 || 11 || 15 || 19 || 24 || 28 || 34 || 39 || 45 || 52 || 59 || 67 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  
| 0 || 1 || 4 || 8 || 11 || 15 || 19 || 24 || 28 || 34 || 39 || 45 || 52 || 59 || 67 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  
第772行: 第772行:
! 33 !! 32 !! 31 !! 30 !! 29 !! 28 !! 27 !! 26 !! 25 !! 24 !! 23 !! 22 !! 21 !! 20 !! 19 !! 18 !! 17 !! 16 !! 15 !! 14 !! 13 !! 12 !! 11 !! 10 !! 9 !! 8 !! 7 !! 6 !! 5 !! 4 !! 3 !! 2
! 33 !! 32 !! 31 !! 30 !! 29 !! 28 !! 27 !! 26 !! 25 !! 24 !! 23 !! 22 !! 21 !! 20 !! 19 !! 18 !! 17 !! 16 !! 15 !! 14 !! 13 !! 12 !! 11 !! 10 !! 9 !! 8 !! 7 !! 6 !! 5 !! 4 !! 3 !! 2
|-
|-
! rowspan="19" | Werewolf [[Fury_(Skill)|Fury]]&nbsp;(Hits&nbsp;1‑2)
! rowspan="19" | Were变狼 [[Fury_(Skill)|Fury]]&nbsp;(Hits&nbsp;1‑2)
! <span class="omod">-20</span> !! <span class="omod">-3</span> !!  !!  !!  
! <span class="omod">-20</span> !! <span class="omod">-3</span> !!  !!  !!  
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 0 || 6 || 12 || 20 || 28 || 38 || 50 || 63 ||  ||  ||  ||  ||  ||  ||  ||  ||  
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 0 || 6 || 12 || 20 || 28 || 38 || 50 || 63 ||  ||  ||  ||  ||  ||  ||  ||  ||  
第838行: 第838行:
! 33 !! 32 !! 31 !! 30 !! 29 !! 28 !! 27 !! 26 !! 25 !! 24 !! 23 !! 22 !! 21 !! 20 !! 19 !! 18 !! 17 !! 16 !! 15 !! 14 !! 13 !! 12 !! 11 !! 10 !! 9 !! 8 !! 7 !! 6 !! 5 !! 4 !! 3 !! 2
! 33 !! 32 !! 31 !! 30 !! 29 !! 28 !! 27 !! 26 !! 25 !! 24 !! 23 !! 22 !! 21 !! 20 !! 19 !! 18 !! 17 !! 16 !! 15 !! 14 !! 13 !! 12 !! 11 !! 10 !! 9 !! 8 !! 7 !! 6 !! 5 !! 4 !! 3 !! 2
|-
|-
! rowspan="19" | Werewolf [[Rabies]]
! rowspan="19" | Were变狼 [[Rabies]]
! <span class="omod">-20</span> !! <span class="omod">-3</span> !!  !!  !!  
! <span class="omod">-20</span> !! <span class="omod">-3</span> !!  !!  !!  
|  ||  ||  ||  ||  ||  ||  ||  || 0 || 3 || 7 || 12 || 17 || 22 || 28 || 35 || 43 || 51 || 60 || 71 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  
|  ||  ||  ||  ||  ||  ||  ||  || 0 || 3 || 7 || 12 || 17 || 22 || 28 || 35 || 43 || 51 || 60 || 71 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  
第899行: 第899行:
:** The Wereform Weapon Threshold (WWT) demonstrates how wereform attacks rely so heavily on Weapon IAS compared to other attacks
:** The Wereform Weapon Threshold (WWT) demonstrates how wereform attacks rely so heavily on Weapon IAS compared to other attacks
:** Weapon IAS excludes any IAS gained from non-weapon items - it refers to item IAS (''not'' [[Breakpoints#IAS|effective item IAS]]) so it cannot be added/subtracted from Total Attack Speed (TAS) values which the rest of the chart uses
:** Weapon IAS excludes any IAS gained from non-weapon items - it refers to item IAS (''not'' [[Breakpoints#IAS|effective item IAS]]) so it cannot be added/subtracted from Total Attack Speed (TAS) values which the rest of the chart uses
:* Many of the worst thresholds/breakpoints (those for slow spears that lack IAS) are not shown
:* Many of the worst thresholds/断点 (those for slow spears that lack IAS) are not shown
:* Values are only listed for possible breakpoints
:* Values are only listed for possible 断点
:** Rows at the bottom of each chart have fewer possible breakpoints - Weapon IAS applies to both WWT and TAS, so higher WWT means higher TAS
:** Rows at the bottom of each chart have fewer possible 断点 - Weapon IAS applies to both WWT and TAS, so higher WWT means higher TAS
:** [[Werewolf]] adds a minimum of 20 speed, which counteracts even the slowest WSM speeds and prevents negative TAS values (at higher levels, only the fastest breakpoints per row will be possible)
:** [[Werewolf|Were变狼]] adds a minimum of 20 speed, which counteracts even the slowest WSM speeds and prevents negative TAS values (at higher levels, only the fastest 断点 per row will be possible)


   Oskill breakpoints are incomplete - for missing breakpoints, use an [https://planetdiablo.eu/diablo2/calcs/speedcalc/speedcalc_english.php Attack Speed Calculator]
   Oskill 断点 are incomplete - for missing 断点, use an [https://planetdiablo.eu/diablo2/calcs/speedcalc/speedcalc_english.php Attack Speed Calculator]


{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
|+ <span class="emphasis">Total Attack Speed <h4 style="display:inline; border:0px; padding:0px;">OSkill Multi</h4>-Hit Breakpoints</span>
|+ <span class="emphasis">Total Attack Speed <h4 style="display:inline; border:0px; padding:0px;">OSkill Multi</h4>-Hit 断点</span>
|-
|-
! colspan="3" | Animation Type
! colspan="3" | 动画类型
! colspan="24" | Frames per Animation
! colspan="24" | 每次动画帧数
|-
|-
! Character
! 角色
! Animation
! 动画
! Part
! Part
! 25 !! 24 !! 23 !! 22 !! 21 !! 20 !! 19 !! 18 !! 17 !! 16 !! 15 !! 14 !! 13 !! 12 !! 11 !! 10 !! 9 !! 8 !! 7 !! 6 !! 5 !! 4 !! 3 !! 2
! 25 !! 24 !! 23 !! 22 !! 21 !! 20 !! 19 !! 18 !! 17 !! 16 !! 15 !! 14 !! 13 !! 12 !! 11 !! 10 !! 9 !! 8 !! 7 !! 6 !! 5 !! 4 !! 3 !! 2
|-
|-
! rowspan="8" | Amazon
! rowspan="8" | 亚马逊
! rowspan="2" | [[Zeal]] (1H Swinging)
! rowspan="2" | [[Zeal]] (1H Swinging)
! ?
! ?
第946行: 第946行:
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  
|-
|-
! rowspan="28" | Assassin
! rowspan="28" | 刺客
! rowspan="3" | [[Jab]] (1H)
! rowspan="3" | [[Jab]] (1H)
! ?
! ?
第1,045行: 第1,045行:
! 25 !! 24 !! 23 !! 22 !! 21 !! 20 !! 19 !! 18 !! 17 !! 16 !! 15 !! 14 !! 13 !! 12 !! 11 !! 10 !! 9 !! 8 !! 7 !! 6 !! 5 !! 4 !! 3 !! 2
! 25 !! 24 !! 23 !! 22 !! 21 !! 20 !! 19 !! 18 !! 17 !! 16 !! 15 !! 14 !! 13 !! 12 !! 11 !! 10 !! 9 !! 8 !! 7 !! 6 !! 5 !! 4 !! 3 !! 2
|-
|-
! rowspan="24" | Barbarian
! rowspan="24" | 野蛮人
! rowspan="3" | [[Jab]] (1H)
! rowspan="3" | [[Jab]] (1H)
! ?
! ?
第1,130行: 第1,130行:
! 25 !! 24 !! 23 !! 22 !! 21 !! 20 !! 19 !! 18 !! 17 !! 16 !! 15 !! 14 !! 13 !! 12 !! 11 !! 10 !! 9 !! 8 !! 7 !! 6 !! 5 !! 4 !! 3 !! 2
! 25 !! 24 !! 23 !! 22 !! 21 !! 20 !! 19 !! 18 !! 17 !! 16 !! 15 !! 14 !! 13 !! 12 !! 11 !! 10 !! 9 !! 8 !! 7 !! 6 !! 5 !! 4 !! 3 !! 2
|-
|-
! rowspan="28" | Druid
! rowspan="28" | 德鲁伊
! rowspan="3" | [[Jab]] (1H)
! rowspan="3" | [[Jab]] (1H)
! ?
! ?
第1,229行: 第1,229行:
! 25 !! 24 !! 23 !! 22 !! 21 !! 20 !! 19 !! 18 !! 17 !! 16 !! 15 !! 14 !! 13 !! 12 !! 11 !! 10 !! 9 !! 8 !! 7 !! 6 !! 5 !! 4 !! 3 !! 2
! 25 !! 24 !! 23 !! 22 !! 21 !! 20 !! 19 !! 18 !! 17 !! 16 !! 15 !! 14 !! 13 !! 12 !! 11 !! 10 !! 9 !! 8 !! 7 !! 6 !! 5 !! 4 !! 3 !! 2
|-
|-
! rowspan="26" | Necromancer
! rowspan="26" | 死灵法师
! rowspan="3" | [[Jab]] (1H)
! rowspan="3" | [[Jab]] (1H)
! ?
! ?
第1,321行: 第1,321行:
! 25 !! 24 !! 23 !! 22 !! 21 !! 20 !! 19 !! 18 !! 17 !! 16 !! 15 !! 14 !! 13 !! 12 !! 11 !! 10 !! 9 !! 8 !! 7 !! 6 !! 5 !! 4 !! 3 !! 2
! 25 !! 24 !! 23 !! 22 !! 21 !! 20 !! 19 !! 18 !! 17 !! 16 !! 15 !! 14 !! 13 !! 12 !! 11 !! 10 !! 9 !! 8 !! 7 !! 6 !! 5 !! 4 !! 3 !! 2
|-
|-
! rowspan="18" | Paladin
! rowspan="18" | 圣骑士
! rowspan="3" | [[Jab]] (1H)
! rowspan="3" | [[Jab]] (1H)
! ?
! ?
第1,385行: 第1,385行:
! 25 !! 24 !! 23 !! 22 !! 21 !! 20 !! 19 !! 18 !! 17 !! 16 !! 15 !! 14 !! 13 !! 12 !! 11 !! 10 !! 9 !! 8 !! 7 !! 6 !! 5 !! 4 !! 3 !! 2
! 25 !! 24 !! 23 !! 22 !! 21 !! 20 !! 19 !! 18 !! 17 !! 16 !! 15 !! 14 !! 13 !! 12 !! 11 !! 10 !! 9 !! 8 !! 7 !! 6 !! 5 !! 4 !! 3 !! 2
|-
|-
! rowspan="28" | Sorceress
! rowspan="28" | 法师
! rowspan="3" | [[Jab]] (1H)
! rowspan="3" | [[Jab]] (1H)
! ?
! ?
第1,483行: 第1,483行:


{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
|+ <span class="emphasis">Total Attack Speed <h4 style="display:inline; border:0px; padding:0px;">OSkill Wereform</h4> Breakpoints</span>
|+ <span class="emphasis">Total Attack Speed <h4 style="display:inline; border:0px; padding:0px;">OSkill Wereform</h4> 断点</span>
|-
|-
! colspan="34" | Animation Type
! colspan="34" | 动画类型
! colspan="32" rowspan="2" | Frames per Animation
! colspan="32" rowspan="2" | 每次动画帧数
|-
|-
! rowspan="1" | Animation
! rowspan="1" | 动画
! colspan="33" | Wereform Weapon Threshold (Weapon&nbsp;IAS&nbsp;-&nbsp;WSM)
! colspan="33" | Wereform Weapon Threshold (Weapon&nbsp;IAS&nbsp;-&nbsp;WSM)
|-
|-
! rowspan="2" class="mid-row" |
! rowspan="2" class="mid-row" |
! colspan="4" | Amazon WWT
! colspan="4" | 亚马逊 WWT
! rowspan="21" class="mid-row" |
! rowspan="21" class="mid-row" |
! colspan="6" | Assassin WWT
! colspan="6" | 刺客 WWT
! rowspan="21" class="mid-row" |
! rowspan="21" class="mid-row" |
! colspan="4" | Necromancer WWT
! colspan="4" | 死灵法师 WWT
! rowspan="21" class="mid-row" |
! rowspan="21" class="mid-row" |
! colspan="5" | Paladin WWT
! colspan="5" | 圣骑士 WWT
! rowspan="21" class="mid-row" |
! rowspan="21" class="mid-row" |
! colspan="5" | Sorceress WWT
! colspan="5" | 法师 WWT
! rowspan="21" class="mid-row" |
! rowspan="21" class="mid-row" |
! colspan="4" | Barbarian WWT
! colspan="4" | 野蛮人 WWT
! rowspan="2" | 33 !! rowspan="2" | 32 !! rowspan="2" | 31 !! rowspan="2" | 30 !! rowspan="2" | 29 !! rowspan="2" | 28 !! rowspan="2" | 27 !! rowspan="2" | 26 !! rowspan="2" | 25 !! rowspan="2" | 24 !! rowspan="2" | 23 !! rowspan="2" | 22 !! rowspan="2" | 21 !! rowspan="2" | 20 !! rowspan="2" | 19 !! rowspan="2" | 18 !! rowspan="2" | 17 !! rowspan="2" | 16 !! rowspan="2" | 15 !! rowspan="2" | 14 !! rowspan="2" | 13 !! rowspan="2" | 12 !! rowspan="2" | 11 !! rowspan="2" | 10 !! rowspan="2" | 9 !! rowspan="2" | 8 !! rowspan="2" | 7 !! rowspan="2" | 6 !! rowspan="2" | 5 !! rowspan="2" | 4 !! rowspan="2" | 3 !! rowspan="2" | 2
! rowspan="2" | 33 !! rowspan="2" | 32 !! rowspan="2" | 31 !! rowspan="2" | 30 !! rowspan="2" | 29 !! rowspan="2" | 28 !! rowspan="2" | 27 !! rowspan="2" | 26 !! rowspan="2" | 25 !! rowspan="2" | 24 !! rowspan="2" | 23 !! rowspan="2" | 22 !! rowspan="2" | 21 !! rowspan="2" | 20 !! rowspan="2" | 19 !! rowspan="2" | 18 !! rowspan="2" | 17 !! rowspan="2" | 16 !! rowspan="2" | 15 !! rowspan="2" | 14 !! rowspan="2" | 13 !! rowspan="2" | 12 !! rowspan="2" | 11 !! rowspan="2" | 10 !! rowspan="2" | 9 !! rowspan="2" | 8 !! rowspan="2" | 7 !! rowspan="2" | 6 !! rowspan="2" | 5 !! rowspan="2" | 4 !! rowspan="2" | 3 !! rowspan="2" | 2
|-
|-
第1,534行: 第1,534行:
! Crossbow
! Crossbow
|-
|-
! rowspan="19" | Werebear Attack
! rowspan="19" | Were变熊 Attack
!  !!  !!  !!  
!  !!  !!  !!  
!  !!  !! <span class="omod">-3</span> !! <span class="omod">-20</span> !!  !! <span class="omod">-10</span>
!  !!  !! <span class="omod">-3</span> !! <span class="omod">-20</span> !!  !! <span class="omod">-10</span>
第1,688行: 第1,688行:
|-
|-
! rowspan="2" class="mid-row" |
! rowspan="2" class="mid-row" |
! colspan="4" | Amazon WWT
! colspan="4" | 亚马逊 WWT
! rowspan="21" class="mid-row" |
! rowspan="21" class="mid-row" |
! colspan="6" | Assassin WWT
! colspan="6" | 刺客 WWT
! rowspan="21" class="mid-row" |
! rowspan="21" class="mid-row" |
! colspan="4" | Necromancer WWT
! colspan="4" | 死灵法师 WWT
! rowspan="21" class="mid-row" |
! rowspan="21" class="mid-row" |
! colspan="5" | Paladin WWT
! colspan="5" | 圣骑士 WWT
! rowspan="21" class="mid-row" |
! rowspan="21" class="mid-row" |
! colspan="5" | Sorceress WWT
! colspan="5" | 法师 WWT
! rowspan="21" class="mid-row" |
! rowspan="21" class="mid-row" |
! colspan="4" | Barbarian WWT
! colspan="4" | 野蛮人 WWT
! rowspan="2" | 33 !! rowspan="2" | 32 !! rowspan="2" | 31 !! rowspan="2" | 30 !! rowspan="2" | 29 !! rowspan="2" | 28 !! rowspan="2" | 27 !! rowspan="2" | 26 !! rowspan="2" | 25 !! rowspan="2" | 24 !! rowspan="2" | 23 !! rowspan="2" | 22 !! rowspan="2" | 21 !! rowspan="2" | 20 !! rowspan="2" | 19 !! rowspan="2" | 18 !! rowspan="2" | 17 !! rowspan="2" | 16 !! rowspan="2" | 15 !! rowspan="2" | 14 !! rowspan="2" | 13 !! rowspan="2" | 12 !! rowspan="2" | 11 !! rowspan="2" | 10 !! rowspan="2" | 9 !! rowspan="2" | 8 !! rowspan="2" | 7 !! rowspan="2" | 6 !! rowspan="2" | 5 !! rowspan="2" | 4 !! rowspan="2" | 3 !! rowspan="2" | 2
! rowspan="2" | 33 !! rowspan="2" | 32 !! rowspan="2" | 31 !! rowspan="2" | 30 !! rowspan="2" | 29 !! rowspan="2" | 28 !! rowspan="2" | 27 !! rowspan="2" | 26 !! rowspan="2" | 25 !! rowspan="2" | 24 !! rowspan="2" | 23 !! rowspan="2" | 22 !! rowspan="2" | 21 !! rowspan="2" | 20 !! rowspan="2" | 19 !! rowspan="2" | 18 !! rowspan="2" | 17 !! rowspan="2" | 16 !! rowspan="2" | 15 !! rowspan="2" | 14 !! rowspan="2" | 13 !! rowspan="2" | 12 !! rowspan="2" | 11 !! rowspan="2" | 10 !! rowspan="2" | 9 !! rowspan="2" | 8 !! rowspan="2" | 7 !! rowspan="2" | 6 !! rowspan="2" | 5 !! rowspan="2" | 4 !! rowspan="2" | 3 !! rowspan="2" | 2
|-
|-
第1,730行: 第1,730行:
! Crossbow
! Crossbow
|-
|-
! rowspan="19" | Werebear [[Hunger]]
! rowspan="19" | Were变熊 [[Hunger]]
!  !!  !!  !!  
!  !!  !!  !!  
!  !!  !! <span class="omod">-3</span> !! <span class="omod">-20</span> !!  !! <span class="omod">-10</span>
!  !!  !! <span class="omod">-3</span> !! <span class="omod">-20</span> !!  !! <span class="omod">-10</span>
第1,885行: 第1,885行:
! rowspan="2" class="mid-row" |
! rowspan="2" class="mid-row" |
! colspan="29" rowspan="2" class="mid-row" |
! colspan="29" rowspan="2" class="mid-row" |
! colspan="4" | Barbarian WWT
! colspan="4" | 野蛮人 WWT
! rowspan="2" | 33 !! rowspan="2" | 32 !! rowspan="2" | 31 !! rowspan="2" | 30 !! rowspan="2" | 29 !! rowspan="2" | 28 !! rowspan="2" | 27 !! rowspan="2" | 26 !! rowspan="2" | 25 !! rowspan="2" | 24 !! rowspan="2" | 23 !! rowspan="2" | 22 !! rowspan="2" | 21 !! rowspan="2" | 20 !! rowspan="2" | 19 !! rowspan="2" | 18 !! rowspan="2" | 17 !! rowspan="2" | 16 !! rowspan="2" | 15 !! rowspan="2" | 14 !! rowspan="2" | 13 !! rowspan="2" | 12 !! rowspan="2" | 11 !! rowspan="2" | 10 !! rowspan="2" | 9 !! rowspan="2" | 8 !! rowspan="2" | 7 !! rowspan="2" | 6 !! rowspan="2" | 5 !! rowspan="2" | 4 !! rowspan="2" | 3 !! rowspan="2" | 2
! rowspan="2" | 33 !! rowspan="2" | 32 !! rowspan="2" | 31 !! rowspan="2" | 30 !! rowspan="2" | 29 !! rowspan="2" | 28 !! rowspan="2" | 27 !! rowspan="2" | 26 !! rowspan="2" | 25 !! rowspan="2" | 24 !! rowspan="2" | 23 !! rowspan="2" | 22 !! rowspan="2" | 21 !! rowspan="2" | 20 !! rowspan="2" | 19 !! rowspan="2" | 18 !! rowspan="2" | 17 !! rowspan="2" | 16 !! rowspan="2" | 15 !! rowspan="2" | 14 !! rowspan="2" | 13 !! rowspan="2" | 12 !! rowspan="2" | 11 !! rowspan="2" | 10 !! rowspan="2" | 9 !! rowspan="2" | 8 !! rowspan="2" | 7 !! rowspan="2" | 6 !! rowspan="2" | 5 !! rowspan="2" | 4 !! rowspan="2" | 3 !! rowspan="2" | 2
|-
|-
第1,893行: 第1,893行:
! Crossbow
! Crossbow
|-
|-
! rowspan="19" | Werewolf Attack
! rowspan="19" | Were变狼 Attack
! colspan="29" rowspan="19" class="mid-row" |
! colspan="29" rowspan="19" class="mid-row" |
!  !! <span class="omod">-20</span> !!  !!  
!  !! <span class="omod">-20</span> !!  !!  
第1,952行: 第1,952行:
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 45 ||  ||  
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 45 ||  ||  
|}
|}
* Every class actually uses the same TAS breakpoints for wereform attacks - they just reach them at different Wereform Weapon Thresholds
* Every class actually uses the same TAS 断点 for wereform attacks - they just reach them at different Wereform Weapon Thresholds
* Many of the worst thresholds/breakpoints (mostly those for slow spears that lack IAS) are not shown
* Many of the worst thresholds/断点 (mostly those for slow spears that lack IAS) are not shown


==Thresholds==
==Thresholds==
Similar to how breakpoints emerge due to animation frames being tied to discrete intervals of time, thresholds emerge due to formula values being rounded when those formulas have parts which increase at different rates from each other. In other words, thresholds refer to the values resulting from formulas with diminishing returns.
Similar to how 断点 emerge due to 动画 frames being tied to discrete intervals of time, thresholds emerge due to formula values being rounded when those formulas have parts which increase at different rates from each other. In other words, thresholds refer to the values resulting from formulas with diminishing returns.


{| class="wikitable mw-collapsible"  
{| class="wikitable mw-collapsible"  
第2,434行: 第2,434行:
: Effective MF (Unique) = [250 * MF / (250 + MF)]
: Effective MF (Unique) = [250 * MF / (250 + MF)]


You can use the above table to determine how much clearspeed would be equivalent to a certain amount of MF for finding uniques, which can be useful for determining whether more clearspeed or MF would be better for a particular character.
You can use the above table to determine how much clearspeed would be equivalent to a certain amount of MF for finding uniques, which can be useful for determining whether more clearspeed or MF would be better for a particular 角色.


: <code>difference = (new-effective-MF + 100) / (old-effective-MF + 100) * 100% - 100%</code>
: <code>difference = (new-effective-MF + 100) / (old-effective-MF + 100) * 100% - 100%</code>


If you have 0 MF and want to determine how many more uniques you'll find with more MF, you can lookup the amount directly in the table. Suppose you want to compare 0 MF vs 130 MF - you'll see 130 MF is equal to 85 effective MF for uniques, so you'll find 85% more uniques on average. In other words, you'll find 85% more than the standard amount (100%) of uniques, or 185% of the standard amount. A character with 130 MF (85% effective MF) would find the same amount of uniques as a character with 0 MF who was clearing 85% faster.
If you have 0 MF and want to determine how many more uniques you'll find with more MF, you can lookup the amount directly in the table. Suppose you want to compare 0 MF vs 130 MF - you'll see 130 MF is equal to 85 effective MF for uniques, so you'll find 85% more uniques on average. In other words, you'll find 85% more than the standard amount (100%) of uniques, or 185% of the standard amount. A 角色 with 130 MF (85% effective MF) would find the same amount of uniques as a 角色 with 0 MF who was clearing 85% faster.


When comparing MF values and one of them is 0 MF, part of the comparison is simplified since all MF values are equal to eachother at that point: 0 MF is the same as 0 effective MF. In the previous comparison of 0 MF vs 130 MF, 100% of the standard amount is compared against 185% of the standard amount, so the new value is 1.85 (185/100) times greater, or 185% (1.85*100%) of the standard amount, or 85% (185%-100%) more.
When comparing MF values and one of them is 0 MF, part of the comparison is simplified since all MF values are equal to eachother at that point: 0 MF is the same as 0 effective MF. In the previous comparison of 0 MF vs 130 MF, 100% of the standard amount is compared against 185% of the standard amount, so the new value is 1.85 (185/100) times greater, or 185% (1.85*100%) of the standard amount, or 85% (185%-100%) more.

2024年10月18日 (五) 23:25的版本

This page lists breakpoint and threshold values, and covers changes relative to the vanilla game.



Expand/Collapse All


Changes

Most breakpoint values haven't changed, and all threshold values remain unchanged. There is a new advanced 角色 info page within the game which displays all 断点 for your 角色.

Cast Rate

Attack Rate

  • Strafe has additional high-end 断点 since its missiles no longer cause next-hit-delay
  • Blade Fury is now affected by attack speed (same 断点 as other traps)
  • Dragon Tail attack speed penalty reduced to -20 (was -40)
  • Fists of Fire, Claws of Thunder, and Blades of Ice now use standard 断点 (same as other single-hit martial arts skills)
  • Whirlwind no longer benefits from attack speed - it hits once every 5 frames when using a single weapon or twice every 6 frames when dual-wielding (each weapon hits simultaneously)
    • the 刺客-only version on Chaos (now called Blade Dance) was similarly changed, but hits 1 frame faster
  • Dual-wielding attack speed 断点 are now based on the "faster" weapon (determined by IAS - WSM) rather than taking both weapon speeds into account
    • the method for determining the "faster" weapon is not always accurate for weapons with different WSM values - while effective IAS and WSM are equivalent, the same is not true for plain IAS
    • applies to all attacks when dual-wielding, even if the attack doesn't alternate weapons - a faster weapon can be equipped as an offhand to bypass the inherent speed of the attacking weapon
  • Berserk is now a dual-wielding attack and uses the same 断点 as Frenzy

Note: Several multi-hit attacks (Fend, Strafe, Dragon Talon, Zeal, Fury) are now limited to 3 or 5 hits per attack - this reduces the number of intermediate hits, but doesn't change the 断点 for those hits. Since intermediate hits use the same 断点 as each other and there's still at least 1 intermediate hit per attack, this change doesn't affect 断点. While the total frames per attack will be lower for these skills, this difference is taken into consideration when they are balanced.

Related Changes

  • Burst of Speed has slightly different attack speed values and the attack speed is now gained from hard points
  • 亚马逊 spears have each had their weapon speed modifiers improved by 10

断点

Diablo 2 runs at 25 frames per second and events cannot occur in timeframes smaller than a single frame, so improvements to 动画 speeds (from FCR, FHR, FBR, or IAS) are only realized in intervals of 1 frame or more. These intervals are called 断点.

For example, a 法师 with +100% FCR will cast "normal" spells in 9 frames (9/25 = 0.36 seconds). In order to cast those spells faster, she will need +5% more FCR for a total of +105% FCR, at which point she will cast those spells in 8 frames (8/25 = 0.32 seconds) instead.

武器类型

  • 推刺武器: 长矛, 标枪, 匕首, 投掷飞刀
  • 挥击武器: 所有其它的非范围性武器 (除开 爪 它有自己的分类)


快速施法速度 (

FCR

) 断点
动画类型 每次动画帧数
19 18 17 16 15 14 13 12 11 10 9 8 7
亚马逊 0 7 14 22 32 48 68 99 152
刺客 0 8 16 27 42 65 102 174
野蛮人 0 9 20 37 63 105 200
德鲁伊 (人类) 0 4 10 19 30 46 68 99 163
德鲁伊 (变熊) 0 7 15 26 40 63 99 163
德鲁伊 (变狼) 0 6 14 26 40 60 95 157
死灵法师 0 9 18 30 48 75 125
圣骑士 0 9 18 30 48 75 125
法师 (慢速法术) 0 7 15 23 35 52 78 117 194
法师 (普通法术) 0 9 20 37 63 105 200
第 3 幕佣兵 - 铁狼 0 8 15 26 39 58 86 138
第 4 幕佣兵 - 流浪者
  • The only 法师 spells that use "slow" frames are Chain Lightning and Frozen Orb - all other 法师 spells use "normal" frames


快速打击恢复 (

FHR

) 断点
动画类型 每次动画帧数
17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2
亚马逊 0 6 13 20 32 52 86 174 600
刺客 0 7 15 27 48 86 200
野蛮人 0 7 15 27 48 86 200
德鲁伊 (人类, 单手挥击武器) 0 3 7 13 19 29 42 63 99 174 456
德鲁伊 (人类, 其他武器) 0 5 10 16 26 39 56 86 152 377
德鲁伊 (变熊) 0 5 10 16 24 37 54 86 152 360
德鲁伊 (变狼) 0 9 20 42 86 280
死灵法师 0 5 10 16 26 39 56 86 152 377
圣骑士 (Spear/Staff) 0 3 7 13 20 32 48 75 120 280
圣骑士 (其他武器) 0 7 15 27 48 86 200
法师 0 5 9 14 20 30 42 60 86 142 280
第 1 幕佣兵 - 萝格斥候 0 6 13 20 32 52 86 174 600
第 2 幕佣兵 - 沙漠守卫 0 5 9 14 20 30 42 60 86 142 280
第 3 幕佣兵 - Iron 变狼 0 5 8 13 18 24 32 46 63 86 133 232 600
第 4 幕佣兵 - Ascendant


快速格挡速度 (

FBR

) 断点
动画类型 每次动画帧数
17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1
亚马逊 (单手挥击武器) 0 4 6 11 15 23 29 40 56 80 120 200 480
亚马逊 (其他武器) 0 13 32 86 600
刺客 0 13 32 86 600
野蛮人 0 9 20 42 86 280
德鲁伊 (人类) 0 6 13 20 32 52 86 174 600
德鲁伊 (变熊) 0 5 10 16 27 40 65 109 223
德鲁伊 (变狼) 0 7 15 27 48 86 200
死灵法师 0 6 13 20 32 52 86 174 600
圣骑士 (Normal) 0 13 32 86 600
圣骑士 (Holy Shield) 0 86
法师 0 7 15 27 48 86 200
  • Act 3 Iron 变狼 does not have a blocking 动画, so he cannot block even though he can equip shields


Total

Attack Speed

断点

Most attacks use standard Total Attack Speed (TAS) 断点 which are listed in the first table below. Some attacks (multi-hit attacks & wereform attacks) use other 断点 which are listed in separate tables. Note that these 断点 are not the same as IAS 断点 shown by many Attack Speed Calculators, although those can be derived from the values here by referencing the IAS thresholds further below.

Total Attack Speed = Effective Item IAS + Skill IAS - WSM

If both WSM and Skill IAS are 0, Total Attack Speed and Effective Item IAS are equal. In this case, the IAS 断点 can be immediately found from the IAS thresholds table by converting the TAS 断点 into Item IAS. If either WSM or Skill IAS are non-zero, you'll first need to remove them from the TAS values - whatever is leftover will be the Effective Item IAS, which can be converted in the same way to find the IAS 断点.

Total Attack Speed 断点 (

Standard

)
动画类型 每次动画帧数
角色 动画 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6
亚马逊 1H Swinging, Bow -20 -17 -12 -6 0 8 17 28 41 56 75
1H Thrusting -20 -18 -13 -7 0 9 19 31 45 63
2H Sword -10 -9 -5 0 7 13 21 29 39 50 64
2H Melee (not sword), Thrown -20 -19 -15 -10 -5 0 8 15 24 34 46 61
Crossbow -10 -8 -4 0 6 12 18 25 34 43 54 67
刺客 1H Swinging/Thrusting -20 -16 -11 -6 0 8 16 25 37 50 67
2H Sword/Spear -11 -7 -3 0 5 10 16 22 29 36 44 54 65
2H Melee (not sword/spear) -20 -17 -13 -9 -4 0 6 13 19 27 36 47 59 74
Bow, Thrown, Traps -20 -19 -15 -10 -5 0 8 15 24 34 47 61
Crossbow -10 -8 -4 0 6 11 17 24 32 41 50 62 75
Claw (single‑hit) -10 -9 -2 5 13 24 36 51 70
Dragon Tail (Kick) -20 -17 -14 -11 -7 0 2 7 13 20 29 39 51 65 83
野蛮人 1H Swinging/Thrusting, Thrown -20 -19 -15 -10 -5 0 8 15 24 34 46 61
2H Sword -10 -9 -5 0 7 13 21 29 39 50 64
2H Melee (not sword) -20 -17 -13 -9 -4 0 6 13 19 27 36 47 59 74
Bow -10 -6 0 8 16 25 37 50 67
Crossbow -10 -8 -4 0 6 12 18 25 34 43 54 67
25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6
德鲁伊
(人类)
1H Swinging/Thrusting -20 -17 -13 -9 -4 0 6 13 19 27 36 47 59 74
2H Sword -10 -8 -4 0 6 11 17 24 32 41 50 62 75
2H Spear -11 -7 -3 0 5 10 16 22 29 36 44 54 65
2H Melee (not sword/spear) -20 -18 -14 -10 -5 0 7 14 22 31 42 55 71
Bow -10 -5 0 8 15 24 34 46 61
Crossbow -10 -8 -4 0 6 12 18 25 34 43 54 67
Thrown -20 -17 -14 -9 -5 0 7 13 21 29 39 50 64
死灵法师 1H Swinging/Thrusting -20 -17 -13 -9 -4 0 6 13 19 27 36 47 59 74
2H Sword -10 -7 -3 0 5 10 16 22 29 36 44 54 65
2H Spear -7 -3 0 5 10 15 21 27 34 42 50 61 72
2H Melee (not sword/spear), Crossbow, Thrown -20 -19 -16 -12 -8 -4 0 6 12 18 25 34 43 54 67
Bow -10 -9 -5 0 7 13 21 29 39 50 64
圣骑士 1H Swinging -20 -16 -11 -6 0 8 16 25 37 50 67
1H Thrusting -20 -18 -14 -10 -5 0 7 14 22 31 42 55 71
2H Spear, Crossbow -20 -19 -16 -12 -8 -4 0 6 12 18 25 34 43 54 67
2H Melee (not spear) -20 -17 -14 -9 -5 0 7 13 21 29 39 50 64
Bow, Thrown -20 -19 -15 -10 -5 0 8 15 24 34 46 61
Smite -20 -19 -14 -7 0 10 21 34 50 72
法师 1H Swinging -20 -17 -14 -9 -5 0 7 13 21 29 39 50 64
1H Thrusting, Bow -20 -18 -14 -10 -5 0 7 14 22 31 42 55 71
2H Sword -10 -8 -4 0 6 11 17 23 30 38 47 58 70
2H Spear -19 -15 -12 -8 -4 0 6 11 17 24 32 41 50 62 75
2H Melee (not sword/spear) -20 -19 -15 -10 -5 0 8 15 24 34 46 61
Crossbow, Thrown -20 -19 -16 -12 -8 -4 0 6 12 18 25 34 43 54 67
25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6
第 1 幕佣兵
萝格斥候
Attack -10 -6 0 8 16 25 37 50 67
第 2 幕佣兵
沙漠守卫
Attack -20 -19 -15 -10 -5 0 8 15 24 34 46 61
第 5 幕佣兵
野蛮人
Attack -20 -19 -15 -10 -5 0 8 15 24 34 46 61
  • Negative total attack speed values are possible due to "slow" weapons with WSM values above zero - the negative values are colored gray in each chart to help improve readability
  • 断点 aren't shown for unarmed attacks, the slowest spear 动画s for some 角色s, or act 3 & 第 4 幕佣兵enaries (they cast spells instead of attacking)
Total Attack Speed

Multi

-Hit 断点
动画类型 每次动画帧数
角色 动画 Part 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2
亚马逊 Jab (1H) Hit 1 -20 -18 -13 -7 0 9 21 37 59 94
Hit 2 -20 -16 -11 -5 3 13 25 43 69
Hit 3 -20 -15 -9 -3 5 16 30 51 80
Jab (2H) Hit 1 -20 -18 -14 -9 -4 3 11 22 36 54 80
Hit 2 -20 -17 -12 -7 -2 5 15 26 41 62 92
Hit 3 -20 -16 -11 -6 1 9 18 30 47 71 105
Fend (1H) Hit 1 -20 -12 0 17 41
Hit 2 -20 -14 0, 17 15, 21, 41 34, 50 72
Hit 3 -20 -19 -14 -7 0 10 17 34 41 61
Fend (2H) Hit 1 -20 -17 -9 0 13 29 50
Hit 2 -20 -12 0 17 41 75
Hit 3 -20 -17 -12 -6 0 8 17 28 41 56 75
Strafe (Bow) Hit 1 -10 0 21 50
Hits 2‑4 -10 0 50
Hit 5 -10 -8 0 11 23 38 58
Strafe (Crossbow) Hit 1 -10 -9 13 29 50
Hit 2 -10 0, 15 12, 25, 50 43, 67
Hits 3‑4 -10 0 21 50
Hit 5 -10 -5 0 8 15 24, 29 25, 34 46 61 67
25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2
刺客 Attack (Dual‑Wielding), Dragon Claw Hit 1 -10 -9 -2 5 13 24 36 51 70
Hit 2 -10 -7 -1 6 14 24 35 49 65
Dragon Talon (Kick) Hits 1‑2 -20 -19 0 34
Hit 3 -20 -18 -13 -7 0 9 19 31 45 63
野蛮人 Attack (Dual‑Wielding) Hit 1 -20 -19 -14 -7 0 10 21 34 50 72
Hit 2 -20 -19 -15 -10 -5 0 8 15 24 34 46 61
Double Throw Hit 1 -20 -17 -12 -6 1 11 23 40 64 102
Hit 2 -20 -15 -9 -3 5 16 30 51 80
Double Swing Hit 1 -20 -6 11 35
Hit 2 -20 -13 2 22 51
Frenzy, Berserk Hit 1 -20 -18 -14 -11 -6 -1 5 12 20 30 44 61 85
Hit 2 -20 -16 -12 -9 -4 2 8 16 25 37 52 72 101
圣骑士 Zeal (1H Swinging) Hits 1‑2 -20 -12 0 17 41 75
Hit 3 -20 -16 -11 -6 0 8 16 25 37 50 67
Zeal (1H Thrusting) Hits 1‑2 -20 -19 -10 0 15 34 61
Hit 3 -20 -18 -14 -10 -5 0 7 14 22 31 42 55 71
Zeal (2H Spear) Hits 1‑2 -20 -19 -10 0 15 34 61
Hit 3 -20 -19 -16 -12 -8 -4 0 6 12 18 25 34 43 54 67
Zeal (2H Sword) Hits 1‑2 -10 0 15 34 61
Hit 3 -10 -9 -5 0 7 13 21 29 39 50 64
Zeal (2H Melee)
(not spear/sword)
Hits 1‑2 -20 -17 -9 0 13 29 50
Hit 3 -20 -17 -14 -9 -5 0 7 13 21 29 39 50 64
25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2
第 2 幕佣兵
沙漠守卫
Jab Hit 1 -20 -17 -6 8 28 56
Hit 2 -20 -12 0 17 41 75
第 1 幕佣兵
萝格斥候
Strafe ?
?
  • Rows with multiple hits refer to the 断点 for each individual hit (they'll last more frames when combined)
  • 断点 with multiple speeds listed (Fend & Strafe) are due to some hits getting faster, then slower, then faster again (in terms of 动画 frames) as the Total Attack Speed rises. Usually this coincides with the frame count of other hits moving in the opposite direction, so the overall speed either remains the same or increases.
Total Attack Speed

Wereform

断点 (德鲁伊)
动画类型 每次动画帧数
动画 Wereform Weapon Threshold (Weapon IAS - WSM)
1H Melee, 2H Sword 2H Spear Other 2H Melee Bow Crossbow 33 32 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2
Were变熊 Attack -20 -3 -18 -15 -13 -9 -7 -4 0 3 8 11 16 21 27 33 39 46 55 64 73
-17 1 -10 -18 -17 -13 -11 -8 -5 -1 3 7 11 16 21 27 33 40 48 57 66
-13 5 -20 -8 -20 -17 -14 -12 -9 -5 -1 2 6 11 16 22 28 34 42 50 59 70
-9 10 -18 -4 -19 -17 -14 -10 -7 -3 0 5 10 15 21 27 34 42 50 61 72
-4 16 -14 1 -17 -14 -11 -8 -4 0 5 10 15 21 28 36 44 53 65
1 22 -10 6 -13 -9 -5 -1 4 9 15 21 28 36 45 55 67
6 29 -5 -10 12 -10 -6 -2 3 8 14 21 28 37 47 58 71
13 36 1 -5 18 -8 -3 2 7 14 20 29 38 49 60 75
20 45 7 1 26 -4 1 7 13 21 30 40 51 65
27 54 14 8 34 0 6 13 21 31 41 54 70
36 65 22 15 43 5 13 21 31 43 58 75
47 77 31 24 54 12 21 32 45 61
59 92 42 34 67 11 21 33 48 66
74 110 55 46 83 21 34 50 72
91 131 71 61 101 21 36 55
112 156 90 79 123 20 38 60
138 188 113 101 151 41 69
172 143 129 186 45
167 50
1H Melee, 2H Sword 2H Spear Other 2H Melee Bow Crossbow 33 32 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2
Were变熊 Hunger -20 -3 -20 -19 -17 -14 -10 -7 -3 1 6 10 16 22 29 37 45 55 65
-17 1 -10 -18 -14 -11 -7 -3 1 6 11 17 24 31 38 48 58 70
-13 5 -20 -8 -20 -18 -14 -11 -7 -3 1 6 12 19 25 33 42 52 63
-9 10 -18 -4 -19 -16 -12 -8 -4 0 6 12 18 25 34 43 54 68
-4 16 -14 1 -16 -12 -8 -4 1 7 13 20 28 37 48 60 74
1 22 -10 6 -14 -9 -4 1 7 13 21 29 39 51 65
6 29 -5 -10 12 -10 -4 1 7 14 22 32 43 56 71
13 36 1 -5 18 -10 -5 0 7 15 24 34 46 60
20 45 7 1 26 -5 1 8 16 26 38 51 68
27 54 14 8 34 1 9 18 29 41 57
36 65 22 15 43 10 19 31 46 64
47 77 31 24 54 10 21 34 51 72
59 92 42 34 67 11 23 38 58
74 110 55 46 83 25 43 67
91 131 71 61 101 29 51
112 156 90 79 123 34 60
138 188 113 101 151 41
172 143 129 186 21 51
167 25 67
1H Melee, 2H Sword 2H Spear Other 2H Melee Bow Crossbow 33 32 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2
Were变狼 Attack, Fury (Hit 3) -20 -3 0 1 4 8 11 15 19 24 28 34 39 45 52 59 67
-17 1 -10 0 4 7 11 15 20 24 29 34 40 47 53 61 70
-13 5 -20 -8 0 2 6 10 14 18 23 28 34 40 46 54 62 70
-9 10 -18 -4 0 4 8 12 17 21 27 33 39 46 54 61 71
-4 16 -14 1 3 6 11 15 20 26 32 39 46 53 62 72
1 22 -10 6 9 14 19 25 31 38 45 54 63 74
6 29 -5 -10 12 8 13 18 24 31 38 46 55 65
13 36 1 -5 18 11 16 23 29 37 45 55 66
20 45 7 1 26 16 21 29 36 46 56 68
27 54 14 8 34 20 27 36 46 57 70
36 65 22 15 43 26 35 45 58 72
47 77 31 24 54 34 45 58 74
59 92 42 34 67 34 45 60
74 110 55 46 83 45 61
91 131 71 61 101 45 63
112 156 90 79 123 45 66
138 188 113 101 151 45 69
172 143 129 186 45 74
167 45
1H Melee, 2H Sword 2H Spear Other 2H Melee Bow Crossbow 33 32 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2
Were变狼 Fury (Hits 1‑2) -20 -3 0 6 12 20 28 38 50 63
-17 1 -10 2 8 16 24 33 45 57 74
-13 5 -20 -8 0 3 11 18 27 38 50 66
-9 10 -18 -4 0 5 12 20 31 42 57 74
-4 16 -14 1 0 6 15 24 35 49 66
1 22 -10 6 8 18 28 41 57 75
6 29 -5 -10 12 3 12 21 34 49 66
13 36 1 -5 18 14 25 39 56
20 45 7 1 26 18 31 47 68
27 54 14 8 34 22 37 57
36 65 22 15 43 27 45 69
47 77 31 24 54 34 56
59 92 42 34 67 23 44 72
74 110 55 46 83 30 57
91 131 71 61 101 41 75
112 156 90 79 123 56
138 188 113 101 151 37
172 143 129 186 56
167 30
1H Melee, 2H Sword 2H Spear Other 2H Melee Bow Crossbow 33 32 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2
Were变狼 Rabies -20 -3 0 3 7 12 17 22 28 35 43 51 60 71
-17 1 -10 0 3 8 13 18 24 30 38 46 54 65
-13 5 -20 -8 0 3 8 12 18 24 32 39 47 57 68
-9 10 -18 -4 0 2 7 12 18 25 32 40 49 60 72
-4 16 -14 1 1 6 12 19 25 33 42 52 63
1 22 -10 6 6 12 18 25 34 43 54 68
6 29 -5 -10 12 6 12 19 27 36 46 59 73
13 36 1 -5 18 12 19 28 37 49 62
20 45 7 1 26 20 29 40 53 68
27 54 14 8 34 21 31 43 57 74
36 65 22 15 43 21 32 45 62
47 77 31 24 54 34 49 67
59 92 42 34 67 37 54
74 110 55 46 83 40 60
91 131 71 61 101 43 67
112 156 90 79 123 49
138 188 113 101 151 56
172 143 129 186 67
167 40
  • Wereform Weapon Threshold = Weapon IAS - WSM
    • The Wereform Weapon Threshold (WWT) demonstrates how wereform attacks rely so heavily on Weapon IAS compared to other attacks
    • Weapon IAS excludes any IAS gained from non-weapon items - it refers to item IAS (not effective item IAS) so it cannot be added/subtracted from Total Attack Speed (TAS) values which the rest of the chart uses
  • Many of the worst thresholds/断点 (those for slow spears that lack IAS) are not shown
  • Values are only listed for possible 断点
    • Rows at the bottom of each chart have fewer possible 断点 - Weapon IAS applies to both WWT and TAS, so higher WWT means higher TAS
    • Were变狼 adds a minimum of 20 speed, which counteracts even the slowest WSM speeds and prevents negative TAS values (at higher levels, only the fastest 断点 per row will be possible)
 Oskill 断点 are incomplete - for missing 断点, use an Attack Speed Calculator
Total Attack Speed

OSkill Multi

-Hit 断点
动画类型 每次动画帧数
角色 动画 Part 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2
亚马逊 Zeal (1H Swinging) ?
?
Zeal (1H Thrusting) ?
?
Zeal (2H Spear) ?
?
Zeal (Other 2H Melee) ?
?
刺客 Jab (1H) ?
?
?
Jab (2H) ?
?
?
Fend (1H) ?
?
?
Fend (2H) ?
?
?
Strafe (Bow) ?
?
?
Strafe (Crossbow) ?
?
?
Zeal (1H Swinging/Thrusting) ?
?
Zeal (2H Sword) ?
?
Zeal (2H Spear) ?
?
Zeal (Other 2H Melee) ?
?
Zeal (Claw) ?
?
25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2
野蛮人 Jab (1H) ?
?
?
Jab (2H) ?
?
?
Fend (1H) ?
?
?
Fend (2H) ?
?
?
Strafe (Bow) ?
?
?
Strafe (Crossbow) ?
?
?
Zeal (1H) ?
?
Zeal (2H Spear) ?
?
Zeal (Other 2H Melee) ?
?
25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2
德鲁伊 Jab (1H) ?
?
?
Jab (2H) ?
?
?
Fend (1H) ?
?
?
Fend (2H) ?
?
?
Strafe (Bow) ?
?
?
Strafe (Crossbow) ?
?
?
Zeal (1H Swinging) ?
?
Zeal (1H Thrusting) ?
?
Zeal (2H Sword) ?
?
Zeal (2H Spear) ?
?
Zeal (Other 2H Melee) ?
?
25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2
死灵法师 Jab (1H) ?
?
?
Jab (2H) ?
?
?
Fend (1H) ?
?
?
Fend (2H) ?
?
?
Strafe (Bow) ?
?
?
Strafe (Crossbow) ?
?
?
Zeal (1H) ?
?
Zeal (2H Sword) ?
?
Zeal (2H Spear) ?
?
Zeal (Other 2H Melee) ?
?
25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2
圣骑士 Jab (1H) ?
?
?
Jab (2H) ?
?
?
Fend (1H) ?
?
?
Fend (2H) ?
?
?
Strafe (Bow) ?
?
?
Strafe (Crossbow) ?
?
?
25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2
法师 Jab (1H) ?
?
?
Jab (2H) ?
?
?
Fend (1H) ?
?
?
Fend (2H) ?
?
?
Strafe (Bow) ?
?
?
Strafe (Crossbow) ?
?
?
Zeal (1H Swinging) ?
?
Zeal (1H Thrusting) ?
?
Zeal (2H Sword) ?
?
Zeal (2H Spear) ?
?
Zeal (Other 2H Melee) ?
?
Total Attack Speed

OSkill Wereform

断点
动画类型 每次动画帧数
动画 Wereform Weapon Threshold (Weapon IAS - WSM)
亚马逊 WWT 刺客 WWT 死灵法师 WWT 圣骑士 WWT 法师 WWT 野蛮人 WWT 33 32 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2
1H Swinging, 2H Sword, Bow 1H Thrusting Other 2H Melee Crossbow Claw Other 1H Melee, 2H Sword 2H Spear Other 2H Melee Bow Crossbow 1H Melee, 2H Sword 2H Spear Other 2H Melee, Crossbow Bow 1H Swinging, 2H Sword 1H Thrusting 2H Spear, Crossbow Other 2H Melee Bow 1H Swinging, 2H Sword 1H Thrusting, Bow 2H Spear Other 2H Melee Crossbow 1H Melee, Dual-Wield, 2H Sword Other Melee Bow Crossbow
Were变熊 Attack -3 -20 -10 -20 1 -16 -16 -12 -20 -18 -15 -13 -9 -7 -4 0 3 8 11 16 21 27 33 39 46 55 64 73
-10 1 -17 -8 -17 5 -12 -12 -20 -20 -8 -10 -17 -10 -20 -18 -17 -13 -11 -8 -5 -1 3 7 11 16 21 27 33 40 48 57 66
-8 5 -13 -4 -13 10 -8 -20 -8 -17 -17 -20 -4 -8 -13 -8 -20 -17 -14 -12 -9 -5 -1 2 6 11 16 22 28 34 42 50 59 70
-20 -4 10 -9 1 -9 15 -4 -10 -18 -4 -14 -14 -18 1 -20 -4 -20 -9 -4 -20 -19 -17 -14 -10 -7 -3 0 5 10 15 21 27 34 42 50 61 72
-19 1 16 -4 6 -4 21 1 -9 -14 1 -9 -9 -14 6 -19 1 -19 -4 1 -20 -17 -14 -11 -8 -4 0 5 10 15 21 28 36 44 53 65
-15 6 -20 22 1 11 1 27 6 -5 -20 -10 6 -5 -5 -10 11 -15 6 -15 1 6 -20 -19 -16 -13 -9 -5 -1 4 9 15 21 28 36 45 55 67
-20 -10 12 -16 29 6 -10 17 6 34 12 1 -16 -5 12 1 -10 1 -5 17 -10 12 -10 6 12 -20 -18 -14 -10 -6 -2 3 8 14 21 28 37 47 58 71
-17 -20 -5 18 -11 36 13 -5 24 13 42 18 7 -11 1 18 7 -5 7 1 24 -5 18 -5 13 -10 18 -20 -16 -12 -8 -3 2 7 14 20 29 38 49 60 75
-12 -18 1 26 -10 -5 45 20 1 32 20 51 26 13 -5 7 26 13 1 13 7 32 1 26 1 20 -5 26 -20 -17 -13 -9 -4 1 7 13 21 30 40 51 65
-6 -13 8 34 -6 1 54 27 8 41 27 61 34 21 1 14 34 21 8 21 14 41 8 34 8 27 1 34 -15 -10 -6 0 6 13 21 31 41 54 70
1 -7 15 43 1 8 65 36 15 51 36 72 43 29 8 22 43 29 15 29 22 51 15 43 15 36 8 43 -7 -2 5 13 21 31 43 58 75
8 1 24 54 8 16 77 47 24 62 47 85 54 39 16 31 54 39 24 39 31 62 24 54 24 47 16 54 -3 4 12 21 32 45 61
17 9 34 67 17 26 92 59 34 76 59 101 67 51 26 42 67 51 34 51 42 76 34 67 34 59 26 67 3 11 21 33 48 66
28 19 46 83 28 37 110 74 46 92 74 119 83 64 37 55 83 64 46 64 55 92 46 83 46 74 37 83 0 10 21 34 50 72
41 31 61 101 41 51 131 91 61 111 91 141 101 81 51 71 101 81 61 81 71 111 61 101 61 91 51 101 9 21 36 55
56 45 79 123 56 67 156 112 79 134 112 167 123 101 67 90 123 101 79 101 90 134 79 123 79 112 67 123 20 38 60
76 63 101 151 76 88 188 138 101 163 138 151 126 88 113 151 126 101 126 113 163 101 151 101 138 88 151 21 41 69
101 86 129 186 101 115 172 129 172 186 158 115 186 158 129 158 143 129 186 129 172 115 186 21 45
134 117 167 134 151 167 151 167 167 167 151 21 50
亚马逊 WWT 刺客 WWT 死灵法师 WWT 圣骑士 WWT 法师 WWT 野蛮人 WWT 33 32 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2
1H Swinging, 2H Sword, Bow 1H Thrusting Other 2H Melee Crossbow Claw Other 1H Melee, 2H Sword 2H Spear Other 2H Melee Bow Crossbow 1H Melee, 2H Sword 2H Spear Other 2H Melee, Crossbow Bow 1H Swinging, 2H Sword 1H Thrusting 2H Spear, Crossbow Other 2H Melee Bow 1H Swinging, 2H Sword 1H Thrusting, Bow 2H Spear Other 2H Melee Crossbow 1H Melee, Dual-Wield, 2H Sword Other Melee Bow Crossbow
Were变熊 Hunger -3 -20 -10 -20 1 -16 -16 -12 -20 -20 -19 -17 -14 -10 -7 -3 1 6 10 16 22 29 37 45 55 65
-10 1 -17 -8 -17 5 -12 -12 -20 -20 -8 -10 -17 -10 -20 -18 -14 -11 -7 -3 1 6 11 17 24 31 38 48 58 70
-8 5 -13 -4 -13 10 -8 -20 -8 -17 -17 -20 -4 -8 -13 -8 -20 -18 -14 -11 -7 -3 1 6 12 19 25 33 42 52 63
-20 -4 10 -9 1 -9 15 -4 -10 -18 -4 -14 -14 -18 1 -20 -4 -20 -9 -4 -20 -19 -16 -12 -8 -4 0 6 12 18 25 34 43 54 68
-19 1 16 -4 6 -4 21 1 -9 -14 1 -9 -9 -14 6 -19 1 -19 -4 1 -20 -16 -12 -8 -4 1 7 13 20 28 37 48 60 74
-15 6 -20 22 1 11 1 27 6 -5 -20 -10 6 -5 -5 -10 11 -15 6 -15 1 6 -20 -17 -14 -9 -4 1 7 13 21 29 39 51 65
-20 -10 12 -16 29 6 -10 17 6 34 12 1 -16 -5 12 1 -10 1 -5 17 -10 12 -10 6 12 -20 -18 -14 -10 -4 1 7 14 22 32 43 56 71
-17 -20 -5 18 -11 36 13 -5 24 13 42 18 7 -11 1 18 7 -5 7 1 24 -5 18 -5 13 -10 18 -20 -15 -10 -5 0 7 15 24 34 46 60
-12 -18 1 26 -10 -5 45 20 1 32 20 51 26 13 -5 7 26 13 1 13 7 32 1 26 1 20 -5 26 -20 -15 -11 -5 1 8 16 26 38 51 68
-6 -13 8 34 -6 1 54 27 8 41 27 61 34 21 1 14 34 21 8 21 14 41 8 34 8 27 1 34 -17 -12 -6 1 9 18 29 41 57
1 -7 15 43 1 8 65 36 15 51 36 72 43 29 8 22 43 29 15 29 22 51 15 43 15 36 8 43 -12 -6 1 10 19 31 46 64
8 1 24 54 8 16 77 47 24 62 47 85 54 39 16 31 54 39 24 39 31 62 24 54 24 47 16 54 -7 1 10 21 34 51 72
17 9 34 67 17 26 92 59 34 76 59 101 67 51 26 42 67 51 34 51 42 76 34 67 34 59 26 67 1 11 23 38 58
28 19 46 83 28 37 110 74 46 92 74 119 83 64 37 55 83 64 46 64 55 92 46 83 46 74 37 83 0 12 25 43 67
41 31 61 101 41 51 131 91 61 111 91 141 101 81 51 71 101 81 61 81 71 111 61 101 61 91 51 101 13 29 51
56 45 79 123 56 67 156 112 79 134 112 167 123 101 67 90 123 101 79 101 90 134 79 123 79 112 67 123 15 34 60
76 63 101 151 76 88 188 138 101 163 138 151 126 88 113 151 126 101 126 113 163 101 151 101 138 88 151 17 41
101 86 129 186 101 115 172 129 172 186 158 115 186 158 129 158 143 129 186 129 172 115 186 21 51
134 117 167 134 151 167 151 167 167 167 151 25 67
野蛮人 WWT 33 32 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2
1H Melee, Dual-Wield, 2H Sword Other Melee Bow Crossbow
Were变狼 Attack -20 0 1 4 8 11 15 19 24 28 34 39 45 52 59 67
-17 -10 0 4 7 11 15 20 24 29 34 40 47 53 61 70
-13 -8 0 2 6 10 14 18 23 28 34 40 46 54 62 70
-20 -9 -4 0 4 8 12 17 21 27 33 39 46 54 61 71
-19 -4 1 3 6 11 15 20 26 32 39 46 53 62 72
-15 1 6 9 14 19 25 31 38 45 54 63 74
-10 6 12 8 13 18 24 31 38 46 55 65
-5 13 -10 18 6 11 16 23 29 37 45 55 66
1 20 -5 26 10 16 21 29 36 46 56 68
8 27 1 34 20 27 36 46 57 70
15 36 8 43 26 35 45 58 72
24 47 16 54 34 45 58 74
34 59 26 67 34 45 60
46 74 37 83 45 61
61 91 51 101 45 63
79 112 67 123 45 66
101 138 88 151 45 69
129 172 115 186 45 74
167 151 45
  • Every class actually uses the same TAS 断点 for wereform attacks - they just reach them at different Wereform Weapon Thresholds
  • Many of the worst thresholds/断点 (mostly those for slow spears that lack IAS) are not shown

Thresholds

Similar to how 断点 emerge due to 动画 frames being tied to discrete intervals of time, thresholds emerge due to formula values being rounded when those formulas have parts which increase at different rates from each other. In other words, thresholds refer to the values resulting from formulas with diminishing returns.

Increased Attack Speed (

IAS

) Thresholds
Effective Item IAS 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
Item IAS 2 3 4 5 6 7 8 9 10 11 13 14 15 16 18 19 20 22 23 24 26 27 29 30 32
Effective Item IAS 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50
Item IAS 34 35 37 39 40 42 44 46 48 50 52 54 56 58 60 63 65 68 70 72 75 78 80 83 86
Effective Item IAS 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75
Item IAS 89 92 95 99 102 105 109 113 117 120 125 129 133 138 142 147 152 157 163 168 174 180 187 194 200
Effective Item IAS 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100
Item IAS 208 215 223 232 240 250 259 270 280 292 304 317 330 345 360 377 395 414 434 456 480 507 535 566 600
Effective Item IAS = [120 * Item IAS / (120 + Item IAS)]
Faster Run/Walk (

FRW

) Thresholds
Effective Item FRW 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
Item FRW 2 3 4 5 6 7 8 9 10 11 12 14 15 16 17 18 20 21 22 24 25 26 28 29 30
Effective Item FRW 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50
Item FRW 32 33 35 36 38 40 41 43 44 46 48 50 51 53 55 57 59 61 63 65 67 69 71 73 75
Effective Item FRW 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75
Item FRW 78 80 82 85 87 90 92 95 98 100 103 106 109 112 115 118 122 125 128 132 135 139 143 147 150
Effective Item FRW 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100
Item FRW 155 159 163 167 172 177 181 186 191 197 202 208 213 219 225 232 238 245 252 260 267 275 283 292 300
Effective Item FRW = [150 * Item FRW / (150 + Item FRW)]
Effective Magic Find
Magic Find (

MF

) Thresholds
MF Effective MF MF Effective MF MF Effective MF
Rare Set Unique Rare Set Unique Rare Set Unique
2 1 1 1 202 151 495 271 166
3 2 2 2 203 144 112 497 249
4 3 3 3 204 152 498 272
5 4 4 4 205 145 500 250
6 5 5 5 206 153 501 273
7 6 6 6 207 146 113 504 167
8 7 7 7 208 154 505 274 251
9 8 8 8 209 155 147 508 275
10 9 9 9 210 114 509 252
11 10 10 10 211 156 148 512 276
12 11 11 11 213 157 149 115 513 253 168
13 12 12 12 215 158 150 515 277
14 13 13 13 217 159 151 116 517 254
15 14 14 14 219 160 152 519 278
16 15 15 15 220 117 521 255
17 16 16 221 161 153 522 279 169
18 17 17 16 222 162 525 280 256
19 18 18 17 223 154 529 281 257
20 19 19 18 224 163 118 532 170
21 20 20 19 225 155 533 282
22 21 21 20 226 164 534 258
23 22 21 227 156 536 283
24 23 22 228 165 119 538 259
25 24 23 22 229 157 540 284
26 24 23 230 166 542 260 171
27 25 25 24 231 158 120 543 285
28 26 26 25 232 167 547 286 261
29 27 27 234 168 159 551 287 262
30 28 28 26 235 121 552 172
31 29 29 27 236 169 160 554 288
32 30 30 28 238 170 161 555 263
33 31 29 239 122 558 289
34 32 31 240 171 162 560 264
35 33 32 30 242 172 163 562 290 173
36 33 31 243 123 564 265
37 34 34 32 244 173 566 291
38 35 35 245 164 569 292 266
39 36 36 33 246 174 573 293 267 174
40 37 37 34 247 165 124 577 294
41 38 35 248 175 578 268
42 39 38 249 166 581 295
43 40 39 36 250 176 125 583 269
44 40 37 251 167 584 175
45 41 41 38 252 177 585 296
46 42 42 254 178 168 587 270
47 43 39 255 126 589 297
48 44 43 40 256 179 169 592 271
49 45 44 258 180 170 593 298
50 46 45 41 259 127 595 176
51 47 46 42 260 181 171 597 299 272
52 47 43 262 182 600 300
53 48 263 172 128 602 273
54 49 48 44 264 183 605 301
55 50 49 45 265 173 607 274 177
56 51 50 266 184 609 302
57 52 51 46 267 174 129 612 275
58 47 268 185 613 303
59 53 52 270 186 175 617 304 276
60 54 53 48 271 130 619 178
61 55 54 49 272 187 176 621 305
62 56 55 274 188 177 622 277
63 57 50 276 189 131 625 306
64 56 277 178 627 278
65 58 57 51 279 190 179 629 307
66 59 58 52 280 132 631 179
67 60 59 281 191 632 279
68 61 53 282 180 633 308
69 60 54 283 192 637 280
70 62 61 284 181 638 309
71 63 62 55 285 193 133 642 310 281
72 64 287 194 182 643 180
73 65 63 56 289 195 183 134 646 311
74 64 57 292 196 184 647 282
75 66 65 294 197 185 135 650 312
76 67 58 296 198 653 283
77 68 66 297 186 655 313
78 69 67 59 298 199 656 181
79 68 60 299 187 136 658 284
80 70 300 200 659 314
81 71 69 61 302 188 663 285
82 72 70 303 201 664 315
83 71 62 304 189 137 668 316
84 73 305 202 669 286
85 74 72 63 307 203 190 670 182
86 75 73 309 138 673 317
87 74 64 310 204 191 674 287
88 76 65 312 205 192 677 318
89 77 75 314 206 139 680 288
90 78 76 66 315 193 682 319
91 79 317 207 194 683 183
92 77 67 319 208 140 685 289
93 80 78 320 195 686 320
94 81 79 68 321 209 691 321 290
95 82 323 196 695 322
96 80 69 324 210 141 697 291 184
97 83 81 326 211 197 700 323
98 84 70 328 212 198 702 292
99 82 329 142 705 324
100 85 83 71 331 213 199 708 293
101 86 84 333 214 710 325
102 87 72 334 200 712 185
103 85 335 143 714 326 294
104 88 86 73 336 215 719 327
105 89 337 201 720 295
106 90 87 74 338 216 724 328
107 88 339 202 726 296
108 91 75 340 217 144 727 186
109 92 89 342 203 729 329
110 90 76 343 218 732 297
111 93 345 219 204 734 330
112 94 91 77 346 145 738 298
113 95 92 348 220 205 739 331
114 78 350 221 743 187
115 96 93 351 206 146 744 332 299
116 97 94 79 353 222 749 333
118 98 95 80 354 207 750 300
119 99 96 355 223 754 334
120 100 81 357 208 147 757 301
121 97 358 224 759 335 188
122 101 98 360 225 209 763 302
123 102 82 363 226 210 148 764 336
124 99 366 227 211 769 337
125 103 100 83 368 228 770 303
126 104 369 212 149 775 338 189
127 101 84 371 229 776 304
128 105 372 213 780 339
129 106 102 85 373 230 783 305
130 103 375 214 150 785 340
131 107 376 231 789 306
132 108 104 86 378 215 790 341
133 105 379 232 792 190
134 109 87 381 233 216 796 342 307
135 110 106 382 151 801 343
136 88 384 234 217 803 308
137 111 107 387 235 218 807 344
138 112 108 388 152 809 309
139 89 390 236 219 810 191
140 113 109 392 237 812 345
141 114 90 393 220 816 310
142 110 395 238 153 818 346
143 115 111 397 221 823 347 311
144 116 91 398 239 828 192
145 112 400 240 222 829 348
146 117 113 92 402 154 830 312
147 118 403 241 223 835 349
148 114 406 242 224 837 313
149 119 93 408 155 840 350
150 120 115 409 243 845 314
151 94 410 225 846 351
152 121 116 412 244 847 193
153 117 413 226 852 352 315
154 122 95 415 245 156 858 353
155 123 118 416 227 859 316
156 96 417 246 864 354
157 124 119 420 247 228 867 317 194
158 125 120 423 248 229 157 870 355
159 97 426 249 230 874 318
160 126 121 429 250 876 356
162 127 122 98 430 231 158 882 357 319
163 128 432 251 887 195
164 123 99 433 232 888 358
165 129 124 435 252 889 320
166 130 437 233 159 894 359
167 125 100 438 253 897 321
168 131 440 234 900 360
169 126 441 254 905 322
170 132 101 444 255 235 907 361
171 133 127 445 160 908 196
173 134 128 102 447 256 236 913 362 323
174 129 450 257 919 363
175 135 451 237 921 324
176 136 130 103 453 258 161 926 364
178 137 131 455 238 929 325
179 104 456 259 930 197
180 138 132 458 239 932 365
181 139 459 260 937 326
182 133 105 461 162 939 366
183 140 462 261 240 946 367 327
184 134 466 262 241 952 368 198
185 141 135 106 469 263 242 163 954 328
187 142 136 472 264 959 369
188 143 107 473 243 962 329
189 137 475 265 966 370
190 144 477 244 164 971 330
191 138 108 478 266 973 371
192 145 481 245 976 199
193 146 139 482 267 979 372
194 109 485 268 246 980 331
195 147 140 486 165 986 373
197 148 141 110 488 269 989 332
199 149 142 489 247 993 374
200 150 111 491 270 998 333
201 143 493 248 1000 375 200
Effective MF (Magic) = MF (no diminishing returns)
Effective MF (Rare) = [600 * MF / (600 + MF)]
Effective MF (Set) = [500 * MF / (500 + MF)]
Effective MF (Unique) = [250 * MF / (250 + MF)]

You can use the above table to determine how much clearspeed would be equivalent to a certain amount of MF for finding uniques, which can be useful for determining whether more clearspeed or MF would be better for a particular 角色.

difference = (new-effective-MF + 100) / (old-effective-MF + 100) * 100% - 100%

If you have 0 MF and want to determine how many more uniques you'll find with more MF, you can lookup the amount directly in the table. Suppose you want to compare 0 MF vs 130 MF - you'll see 130 MF is equal to 85 effective MF for uniques, so you'll find 85% more uniques on average. In other words, you'll find 85% more than the standard amount (100%) of uniques, or 185% of the standard amount. A 角色 with 130 MF (85% effective MF) would find the same amount of uniques as a 角色 with 0 MF who was clearing 85% faster.

When comparing MF values and one of them is 0 MF, part of the comparison is simplified since all MF values are equal to eachother at that point: 0 MF is the same as 0 effective MF. In the previous comparison of 0 MF vs 130 MF, 100% of the standard amount is compared against 185% of the standard amount, so the new value is 1.85 (185/100) times greater, or 185% (1.85*100%) of the standard amount, or 85% (185%-100%) more.

(85+100) / (0+100) * 100% - 100% = 85%

Suppose you have 130 MF (which is 85 effective MF for uniques) and are trying to decide whether a new item with an extra 50 MF would be worth it. From the table, we can see 180 MF (130 + 50) would be 104 effective MF for uniques. Plugging in the effective MF amounts:

(104+100) / (85+100) * 100% - 100% = 10.3%

That's an extra 10.3% unique items. If using the 50 MF item doesn't result in your clearspeed dropping by 10.3%, then you'll find more uniques with it than without it.

Keep in mind that these comparisons only apply to items which can have different rarities and are thus affected by MF - they won't apply to other items such as runes. If those other items make up a large fraction of the value you find among items, the overall usefulness of the MF will drop by however large that fraction is. For example, if 1/3 of the value you find is within other items, then the above examples would be 1/3 less for the purposes of comparing MF and clearspeed: 56.7% instead of 85% and 6.8% instead of 10.3%.