Maps:修订间差异
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* 会出现黑暗尖塔,使当前区域陷入黑暗 - 未探索的黑暗区域内会刷出敌人,有几率掉落混沌钥匙 [[Recipes#Portals|uber keys]] 黑暗尖塔多会出现在地图入口附近。 | * 会出现黑暗尖塔,使当前区域陷入黑暗 - 未探索的黑暗区域内会刷出敌人,有几率掉落混沌钥匙 [[Recipes#Portals|uber keys]] 黑暗尖塔多会出现在地图入口附近。 | ||
=== | === 地图修改 === | ||
在赫拉迪克方块中可以使用特定物品来改变地图属性。除了在地狱难度可以从安雅处购买的法球以外,从特殊地图的BOSS处可罕见掉落赫拉迪姆的圣甲虫Horadrim Scarab,混沌崔斯特瑞姆可掉落英雄旗帜Standard of Heroes。特殊地图也可以用随处可得的世界石碎片Worldstone Shard 进行污染。 | |||
{| class="wikitable" | {| class="wikitable" | ||
! | ! 物品 !! 其他材料 !! 效果 | ||
|- | |- | ||
| [[File:Arcane_Orb.png]] | | [[File:Arcane_Orb.png]] 奥术法珠Arcane Orb || 普通地图, 珠宝 || 升级地图 (普通级 -> 魔法级) | ||
|- | |- | ||
| [[File:Zakarum_Orb.png]] | | [[File:Zakarum_Orb.png]] 萨卡兰姆法珠Zakarum Orb || 普通地图, 珠宝, 符文 #10+ || 升级地图 (普通级 -> 黄金级) | ||
|- | |- | ||
| [[File:Angelic_Orb.png]] | | [[File:Angelic_Orb.png]] 天使法珠Angelic Orb || 魔法级地图, 完美骷髅, 符文 #10+ || 升级地图 (魔法级 -> 黄金级) | ||
|- | |- | ||
| [[File:Orb_of_Destruction.png]] | | [[File:Orb_of_Destruction.png]] 毁灭之法珠Orb of Destruction || 魔法/黄金 地图 || 降级地图 (至普通级) | ||
|- | |- | ||
| [[File:Horadrim_Orb.png]] | | [[File:Horadrim_Orb.png]] 赫拉迪姆法珠Horadrim Orb || 黄金地图, 完美的宝石, 符文 #10+ || 重新随机地图 | ||
|- | |- | ||
| [[File:Cartographer's_Orb.png]] | | [[File:Cartographer's_Orb.png]] 制图师之法珠Cartographer's Orb || 3 T1/T2 的地图 || 将3个地图合成为1个高一梯度的地图 | ||
|- | |- | ||
| [[File:Horadrim_Scarab.png]] | | [[File:Horadrim_Scarab.png]] 赫拉迪姆圣甲虫Horadrim Scarab || T3 地图 || 将T3地图转换为一个随机的黄金级地牢 | ||
|- | |- | ||
| [[File:Standard_of_Heroes.png]] | | [[File:Standard_of_Heroes.png]] 英雄旗帜Standard of Heroes || 地图/地牢 || 增加英雄奖励:+10%经验获取,+20%怪群密度,+20%魔法物品和金币获取 | ||
|- | |- | ||
| [[File:Worldstone_Shard.png]] | | [[File:Worldstone_Shard.png]] 世界石碎片Worldstone Shard || 地图Map || [[Corruptions#Map_Corruptions | 腐化corruption]] | ||
|- | |- | ||
| [[File:Orb_of_Fortification.png]] | | [[File:Orb_of_Fortification.png]] 强化之球Orb of Fortification || 地图 || 减少怪群密度50% <br>怪物增加20%的攻击力,2倍血量,2倍经验,2倍掉落。 | ||
|} | |} | ||
* | * 用公式 [[Recipes#Magic_Items|recipe]](3个完美宝石&任意魔法物品)可以重新随机魔法地图[[Recipes#Magic_Items|recipe]] | ||
* | * 用公式 [[Recipes#Rare_Items|recipe]](6个完美骷髅&任意黄金物品)可以重新随机黄金地图 | ||
* | * 强化之球Orb of Fortification 不能影响特殊地图中的BOSS或事件 | ||
注意:制图师之法珠Cartographer's Orb 公式现在有BUG [[Bugs | bugged]] ,有时对T1地图会失灵。 | |||
=== Affixes === | === Affixes === |
2023年1月30日 (一) 17:59的版本
特殊地图是游戏后期所能探索的新区域,与原版游戏对比,区域等级更高。关于特殊地图以外的高等级区域列表,请参考Zones。
- 特殊地区与原版游戏后期的区域相当,新旧区域都可FARM。
- 地牢(Tier4地图)是基于组的,难度相当高的区域,满足大家的挑战欲。
概述
T1地图传送门在地狱难度中稀有掉落。在特殊地图中更容易掉落特殊地图传送门,每一梯队的地图有机会掉落更高梯队的地图传送门。地狱难度的安雅也能奖励给玩家一个常规的的T1地图 。
在地狱难度的哈洛加斯城内,用一个80级以上的、击败过远古野蛮人的角色,从物品栏中右键点击地图传送门物品就能打开特殊地图的传送门。每局游戏中只能打开1个特殊地图(包括混沌地图),当打开地图时,该地图中会从下表中列出的怪物 lists below 生成随机类型敌人 - 不会是表中所有的敌人,所以地图中不会出现属性固定的免疫怪。
地图事件
特殊地图区域有大约20%的几率(未确定)出现特殊敌人或随之出现的随机物品,效果各不相同。进入地图时会看到相关提示消息。
- 黑暗流浪者Dark Wanderer 会出现,并化身为一个随机BOSS或者伤害/血量都提升的固定精英怪,杀死它能掉落大量世界石碎片 Worldstone Shards (每局特殊地图最多出现3个黑暗流浪者)
- 门德利之影事件Shadow of Mendeln 会出现和召唤数波不死系的怪物,后面的波次中有很多头目和精英怪物。
- 赫拉森Horazon 会出现,杀死他以后他会创造出一个通往新地图区域的传送门(为同梯度地图,或高一梯度,最高T3),这个新地图不会再出现特殊事件。
- 会出现能逃避攻击的财富使者Treasure Fallen,攻击他会掉落宝石、符文(蓝姆Lem #20以下),地图物品和法珠。
- 会出现黑暗尖塔,使当前区域陷入黑暗 - 未探索的黑暗区域内会刷出敌人,有几率掉落混沌钥匙 uber keys 黑暗尖塔多会出现在地图入口附近。
地图修改
在赫拉迪克方块中可以使用特定物品来改变地图属性。除了在地狱难度可以从安雅处购买的法球以外,从特殊地图的BOSS处可罕见掉落赫拉迪姆的圣甲虫Horadrim Scarab,混沌崔斯特瑞姆可掉落英雄旗帜Standard of Heroes。特殊地图也可以用随处可得的世界石碎片Worldstone Shard 进行污染。
物品 | 其他材料 | 效果 |
---|---|---|
奥术法珠Arcane Orb | 普通地图, 珠宝 | 升级地图 (普通级 -> 魔法级) |
萨卡兰姆法珠Zakarum Orb | 普通地图, 珠宝, 符文 #10+ | 升级地图 (普通级 -> 黄金级) |
天使法珠Angelic Orb | 魔法级地图, 完美骷髅, 符文 #10+ | 升级地图 (魔法级 -> 黄金级) |
毁灭之法珠Orb of Destruction | 魔法/黄金 地图 | 降级地图 (至普通级) |
赫拉迪姆法珠Horadrim Orb | 黄金地图, 完美的宝石, 符文 #10+ | 重新随机地图 |
制图师之法珠Cartographer's Orb | 3 T1/T2 的地图 | 将3个地图合成为1个高一梯度的地图 |
赫拉迪姆圣甲虫Horadrim Scarab | T3 地图 | 将T3地图转换为一个随机的黄金级地牢 |
英雄旗帜Standard of Heroes | 地图/地牢 | 增加英雄奖励:+10%经验获取,+20%怪群密度,+20%魔法物品和金币获取 |
世界石碎片Worldstone Shard | 地图Map | 腐化corruption |
强化之球Orb of Fortification | 地图 | 减少怪群密度50% 怪物增加20%的攻击力,2倍血量,2倍经验,2倍掉落。 |
- 用公式 recipe(3个完美宝石&任意魔法物品)可以重新随机魔法地图recipe
- 用公式 recipe(6个完美骷髅&任意黄金物品)可以重新随机黄金地图
- 强化之球Orb of Fortification 不能影响特殊地图中的BOSS或事件
注意:制图师之法珠Cartographer's Orb 公式现在有BUG bugged ,有时对T1地图会失灵。
Affixes
Map affixes affect bonus experience, monster density, and magic/gold find.
Most affixes have 3 tiers of attribute ranges, with each tier becoming available at the corresponding map tier - T2 maps can roll the first two ranges and T3 maps can roll any of the three.
Dungeon attribute ranges are the same as T3 ranges, and affixes that add monsters will not spawn for dungeons.
Affix | P/S | Attributes | Range | Exp | Density | MF/GF |
---|---|---|---|---|---|---|
Cracking | S | Players have -X% Enhanced Defense | 20-30 30-40 40-50 |
25-35 30-35 35-40 |
15-20 30-35 45-50 | |
Fumbling | S | Players have -X% Chance to Block | 10-20 20-30 30-40 |
25-35 35-45 45-50 |
15-20 30-35 45-50 | |
Imbalance | S | Players have -X% Faster Hit Recovery | 10-20 20-30 30-40 |
3-4 4-5 5-6 |
30-40 40-50 50-60 |
|
Hindrance | S | Players have -X% to All Resistances | 10-15 15-20 20-25 |
4-5 5-6 6-7 |
15-20 30-35 50-55 | |
Unhealthy | P | Players have -X Drain Life | 30-40 50-60 70-80 |
3-4 4-5 5-6 |
5-10 20-25 35-40 | |
Warding | S | Monsters have X% Increased Maximum Life Monsters have X% Curse Duration Reduction |
10-15 15-20 20-25 |
5-6 6-7 7-8 |
20-25 35-40 50-55 | |
Leech | S | Monsters have X% Increased Maximum Life Monsters have X% Life Stolen per Hit |
10-15 15-20 20-25 |
5-6 6-7 7-8 |
25-30 30-40 35-40 |
|
Health | S | Monsters have X% Increased Maximum Life | 10-20 20-30 30-40 |
5-6 6-7 7-8 |
30-40 40-50 50-60 |
|
Large | P | Monsters have X% Increased Maximum Life | 10-20 20-30 30-40 |
5-6 6-7 7-8 |
30-40 40-50 50-60 |
|
Fast | P | Monsters have +X% Increased Cast and Attack Speed | 40-60 60-80 80-100 |
3-4 4-5 5-6 |
30-40 40-50 50-60 |
|
Swiftness | S | Monsters have X% increased Velocity | 20-30 30-40 40-50 |
3-4 4-5 5-6 |
30-40 40-50 50-60 |
|
Protection | S | Monsters take X Reduced Physical Damage | 100-200 300-400 500-600 |
25-30 30-35 35-45 |
15-20 30-35 45-50 | |
Resilience | S | Monsters have +X% Faster Hit Recovery | 40-60 60-80 80-100 |
30-40 40-50 50-60 |
10-15 25-30 40-45 | |
Silver | P | Monsters have +X% Attack Rating and Chance to Pierce | 10-20 20-30 30-40 |
15-20 30-35 35-40 |
15-20 30-35 45-50 | |
Crushing | P | Monsters have X% Chance of Crushing Blow | 15-25 25-35 35-45 |
15-20 30-35 35-40 |
5-10 20-25 35-40 | |
Bloody | P | Monsters have X% Chance of Open Wounds | 5-10 10-15 15-20 |
4-5 5-6 6-7 |
5-10 20-25 35-40 | |
Strong | P | Monsters have +X% Enhanced Physical Damage | 10-15 15-20 20-25 |
4-5 5-6 6-7 |
10-15 25-30 40-45 | |
Sturdiness | S | Monsters have +X% Enhanced Defense | 50-100 100-150 150-200 |
3-4 4-5 5-6 |
10-15 25-30 40-45 | |
Regeneration | S | Monsters have +X Replenish Life | 1024-1560 1560-2048 2048-2560 |
3-4 4-5 5-6 |
20-25 35-40 50-55 | |
Flaming | P | Monsters have +X% to Fire Skill Damage | 5-10 10-15 15-20 |
3-4 4-5 5-6 |
25-35 35-45 45-50 |
|
Hibernal | P | Monsters have +X% to Cold Skill Damage | 5-10 10-15 15-20 |
25-30 30-35 35-40 |
15-20 25-30 35-40 | |
Static | P | Monsters have +X% to Lightning Skill Damage | 5-10 10-15 15-20 |
3-4 4-5 5-6 |
25-40 35-45 45-50 |
|
Toxic | P | Monsters have +X% to Poison Skill Damage | 5-10 10-15 15-20 |
30-40 40-50 50-60 |
5-10 15-20 25-30 | |
Smoking | P | Monsters have +X% of Physical Damage as Extra Fire Damage | 60-80 70-90 80-100 |
25-30 30-35 35-40 |
5-10 20-25 35-40 | |
Chilling | P | Monsters have +X% of Physical Damage as Extra Cold Damage | 60-80 70-90 80-100 |
25-30 30-35 35-40 |
5-10 20-25 35-40 | |
Sparking | P | Monsters have +X% of Physical Damage as Extra Lightning Damage | 60-80 70-90 80-100 |
25-30 30-35 35-40 |
5-10 20-25 35-40 | |
Poisonous | P | Monsters have +X% of Physical Damage as Extra Poison Damage over 5 seconds | 123-163 143-184 163-205 |
25-30 30-35 35-40 |
5-10 20-25 35-40 | |
Runic | P | Monsters have +X% of Physical Damage as Extra Magic Damage | 8-10 10-12 12-14 |
25-30 30-35 35-40 |
5-10 20-25 35-40 | |
Crimson | S | Monsters have X% Fire Absorb | 4-6 6-8 8-10 |
3-4 4-5 5-6 |
25-35 35-45 45-50 |
|
Azure | S | Monsters have X% Cold Absorb | 4-6 6-8 8-10 |
3-4 4-5 5-6 |
25-35 35-45 35-50 |
|
Opal | S | Monsters have X% Lightning Absorb | 4-6 6-8 8-10 |
3-4 4-5 5-6 |
25-35 35-45 40-50 |
|
Tangerine | S | Monsters have X% Magic Absorb | 4-6 6-8 8-10 |
3-4 4-5 5-6 |
25-35 35-45 40-50 |
|
Splashing | P | Monsters Melee Attacks Deal Splash Damage | 15-25 35-45 45-50 |
5-10 20-25 35-40 | ||
Stygian | P | Map contains Stygian Dolls | 50-60 | 40-45 | ||
Lustful | P | Map contains Succubus Witches | 50-60 | 45-50 | ||
Vampiric | P | Map contains Vampire Lords | 35-40 | 15-20 | ||
Bovine | P | Map contains Hell Bovines | 35-40 | 15-20 | ||
Reanimated | P | Map contains Reanimated Horde | 50-60 | 35-40 | ||
Ghastly | P | Map contains Ghosts | 35-40 | 15-20 | ||
Souless | P | Map contains Burning Souls | 50-60 | 40-50 | ||
Shamanic | P | Map contains Fetishes | 40-50 | 15-20 | ||
Champion's | P | None | 30-60 Monster Rarity |
- In-game attribute ranges for maps are often incorrect since there are so many affixes with the same three attributes and ranges only show the widest range for any given attribute, rather than the range for specific affixes on the item - this is especially apparent when multiple affixes add the same attributes.
- Many affixes have different names for each tier of attribute ranges, but only the first name is shown here for better legibility.
Monster | Phys | Magic | Fire | Light | Cold | Poison | Type | Drain |
---|---|---|---|---|---|---|---|---|
Burning Soul | 25 | 80 | 50 | 75 | Undead | 0 | ||
Dark Lord | 75 | 33 | 33 | 135 | 50 | Undead | 75 | |
Fetish | 25 | 25 | 50 | 50 | 50 | 50 | Demon | 100 |
Hell Bovine | 50 | 33 | 50 | 50 | 50 | 33 | 66 | |
Hell Temptress | 50 | 50 | 50 | 50 | Demon | 75 | ||
Shrieking Terror | 35 | 25 | 25 | 40 | 80 | 25 | 75 | |
Specter | 95 | 50 | 25 | 75 | 50 | 95 | Undead | 0 |
Stygian Doll | 33 | 25 | 33 | 80 | Undead | 33 | ||
Unholy Corpse | 50 | 50 | 75 | 80 | Undead | 66 |
Individual Maps
For each map, monsters are listed with their resistances, type, and drain effectiveness. Drain effectiveness is the percentage applied to life and mana returned by "% Life Stolen per Hit" and "% Mana Stolen per Hit".
Map bosses are treated as prime evils.
All monster types are used during map generation
Tier 1
Tier 1 map zones have a zone level of 87
Arreat Battlefield
Monster | Phys | Magic | Fire | Light | Cold | Poison | Type | Drain |
---|---|---|---|---|---|---|---|---|
Afflicted | 25 | 30 | 100 | 25 | 25 | Demon | 75 | |
Blood Wing | 33 | 50 | 50 | |||||
Bramble Hulk | 25 | 75 | 50 | 80 | 45 | 75 | ||
Carrion Bird | 25 | 25 | 75 | 100 | ||||
Night Clan | 50 | 50 | 85 | Demon | 80 | |||
Spike Fiend | 50 | 20 | 50 | 75 | 100 | |||
Unholy Corpse | 50 | 50 | 130 | 33 | 50 | 65 | Undead | 66 |
Zombie | 50 | 50 | 50 | 85 | Undead | 50 | ||
Elmegaard the Armorsmith |
20 | 20 | 50 | 50 | 50 | Demon | 20 |
Bastion Keep
Monster | Phys | Magic | Fire | Light | Cold | Poison | Type | Drain |
---|---|---|---|---|---|---|---|---|
Demon Sprite | 25 | 80 | 25 | 33 | Demon | 100 | ||
Demon Steed | 50 | 25 | 33 | 50 | 100 | |||
Desert Wing | 110 | 25 | 75 | 75 | 25 | 75 | ||
Devilkin | 15 | 75 | 40 | 50 | Demon | 75 | ||
Devilkin Shaman | 15 | 50 | 135 | 75 | Demon | 66 | ||
Giant Lamprey | 25 | 33 | 25 | 85 | 50 | |||
Giant Lamprey Egg | 33 | |||||||
Giant Lamprey Young | 80 | 50 | ||||||
Hell Temptress | 50 | 50 | 50 | 75 | Demon | 75 | ||
Moon Clan | 50 | 75 | 85 | 45 | Demon | 80 | ||
Sand Raider | 25 | 25 | 50 | 50 | 33 | 66 | ||
Johnathan the Damned |
20 | 20 | 50 | 50 | 50 | 50 | Undead | 0 |
Horazon's Memory
Monster | Phys | Magic | Fire | Light | Cold | Poison | Type | Drain |
---|---|---|---|---|---|---|---|---|
Cantor | 10 | 25 | 50 | 50 | 20 | 100 | ||
Doom Knight | 33 | 25 | 60 | 60 | 120 | Undead | 33 | |
Flying Scimitar | 25 | 50 | 50 | 80 | 75 | 0 | ||
Frozen Abyss | 40 | 25 | 75 | 100 | ||||
Frozen Scorch | 25 | 25 | 40 | 80 | 33 | 75 | ||
Ghost | 50 | 50 | 50 | 65 | 50 | 50 | Undead | 33 |
Lightning Spire | 90 | 90 | 100 | 1000 | 0 | |||
Menace Worm | 135 | 75 | 50 | 50 | Demon | 75 | ||
Oblivion Knight | 33 | 25 | 60 | 60 | 120 | Undead | 33 | |
Zakarumite | 10 | 25 | 33 | 33 | 20 | 100 | ||
Deathmaiden Madinsane |
20 | 20 | 50 | 50 | 50 | 50 | Demon | 20 |
Lost Temple
Monster | Phys | Magic | Fire | Light | Cold | Poison | Type | Drain |
---|---|---|---|---|---|---|---|---|
Blood Wing | 25 | 33 | 45 | 50 | ||||
Enslaved | 25 | 50 | 15 | 25 | 65 | 75 | ||
Gloam | 25 | 80 | 50 | 75 | Undead | 0 | ||
Gloombat | 10 | 33 | 50 | 110 | 75 | |||
Gorebelly | 55 | 50 | 115 | 65 | 30 | Demon | 100 | |
Poison Spinner | 50 | 120 | 75 | 50 | ||||
Unraveler | 33 | 50 | 20 | 20 | 50 | 80 | Undead | 33 |
Khalim's Corrupted Body |
50 | 50 | 75 | 75 | 75 | 75 | Demon | 20 |
Phlegethon
Monster | Phys | Magic | Fire | Light | Cold | Poison | Type | Drain |
---|---|---|---|---|---|---|---|---|
Council Member | 30 | 33 | 80 | 33 | 33 | Demon | 66 | |
Demon Imp | 25 | 100 | 25 | 33 | Demon | 100 | ||
Fallen | 15 | 25 | 25 | 40 | 50 | Demon | 75 | |
Fallen Shaman | 15 | 25 | 50 | 90 | 0 | 50 | Demon | 66 |
Fetish | 25 | 25 | 50 | 50 | 50 | 50 | Demon | 100 |
Hell Cat | 15 | 25 | 50 | 80 | 25 | 100 | ||
Hell Slinger | 10 | 25 | 25 | 50 | 0 | 25 | 100 | |
Hell Spawn | 33 | 50 | 25 | 50 | 75 | Demon | 75 | |
Moon Lord | 50 | 50 | 25 | 50 | 50 | 0 | 75 | |
Siege Beast | 75 | 140 | 33 | 50 | 100 | |||
Unholy Corpse | 50 | 50 | 0 | 25 | 0 | 120 | Undead | 66 |
Lieutenant of Sin | 20 | 20 | 50 | 50 | 50 | 50 | Demon | 20 |
Torajan Jungle
Monster | Phys | Magic | Fire | Light | Cold | Poison | Type | Drain |
---|---|---|---|---|---|---|---|---|
Council Member | 50 | 33 | 50 | 33 | 33 | Demon | 66 | |
Crusher | 50 | 25 | 140 | 50 | 100 | |||
Death Beatle | 50 | 25 | 105 | 50 | ||||
Death Brawler | 33 | 50 | 50 | 50 | 50 | 50 | 75 | |
Dune Beast | 33 | 75 | 50 | 25 | 100 | |||
Foul Crow | 25 | 70 | 100 | |||||
Quill Rat | 50 | 50 | 45 | 100 | ||||
Tree Lurker | 25 | 80 | 50 | 85 | 75 | |||
The Great Worm | 20 | 20 | 50 | 50 | 50 | 50 | 20 | |
Blood Maggot Egg | 180 | 180 | 180 | 180 | 180 | 33 | ||
Blood Maggot Young | 20 | 20 | 50 | 50 | 50 | 50 | 50 |
- Blood Maggot Young monsters are minions of The Great Worm
Ruined Cistern
Monster | Phys | Magic | Fire | Light | Cold | Poison | Type | Drain |
---|---|---|---|---|---|---|---|---|
Bog Creature | 15 | 65 | 55 | 50 | 75 | |||
Dried Corpse | 50 | 50 | 65 | 140 | Undead | 33 | ||
Gorebelly | 30 | 50 | 60 | Demon | 100 | |||
Returned Mage | 33 | 40 | 75 | 50 | 75 | Undead | 0 | |
Salamander | 50 | 115 | 50 | |||||
Strangler | 60 | 125 | 25 | 75 | 45 | Undead | 33 | |
Vile Archer | 75 | 25 | 25 | 25 | Demon | 100 | ||
Vile Hunter | 20 | 20 | 45 | 33 | Demon | 100 | ||
Ancient Cistern Hydra (fire) | 20 | 20 | 50 | 50 | 50 | 50 | 20 | |
Ancient Cistern Hydra (poison) | 20 | 20 | 50 | 50 | 50 | 50 | 75 |
- The fire Hydra head is the only one that drops loot
- The poison Hydra heads are considered minions of the fire head
Tier 2
Tier 2 map zones have a zone level of 88
Ancestral Trial
Monster | Phys | Magic | Fire | Light | Cold | Poison | Type | Drain |
---|---|---|---|---|---|---|---|---|
Bone Mage | 25 | 50 | 65 | 50 | Undead | 0 | ||
Bone Warrior | 25 | 50 | 45 | 45 | 50 | Undead | 0 | |
Minion of Destruction | 50 | 90 | 75 | Demon | 50 | |||
Pit Lord | 50 | 120 | 75 | 25 | Demon | 66 | ||
Preserved Dead | 20 | 50 | 50 | 50 | 50 | 50 | Undead | 33 |
Specter | 110 | 50 | 75 | 35 | 50 | Undead | 33 | |
Spider Magus | 25 | 30 | 75 | 120 | 50 | |||
Nathkill the Numb | 20 | 20 | 50 | 50 | 50 | 50 | Demon | 20 |
Fall of Caldeum
Monster | Phys | Magic | Fire | Light | Cold | Poison | Type | Drain |
---|---|---|---|---|---|---|---|---|
Flying Scimitar | 25 | 50 | 100 | 75 | 0 | |||
Heirophant | 10 | 50 | 25 | 33 | 95 | 25 | 100 | |
Hell Swarm | 50 | 70 | 25 | 80 | 0 | |||
Huntress | 15 | 25 | 75 | 65 | 50 | 100 | ||
Slinger | 10 | 25 | 75 | 65 | 100 | |||
Zombie | 50 | 95 | 25 | 75 | 45 | Undead | 50 | |
Waheed the Traitor | 50 | 50 | 75 | 75 | 75 | 75 | 20 |
Royal Crypts
Monster | Phys | Magic | Fire | Light | Cold | Poison | Type | Drain |
---|---|---|---|---|---|---|---|---|
Afflicted | 75 | 65 | Demon | 75 | ||||
Bone Archer | 35 | 150 | 30 | 20 | 105 | Undead | 0 | |
Bone Warrior | 35 | 30 | 65 | 65 | Undead | 0 | ||
Claw Viper | 80 | 45 | 25 | 40 | 50 | |||
Dune Beast | 60 | 25 | 20 | 25 | 100 | |||
Flying Scimitar | 25 | 50 | 50 | 100 | 75 | 0 | ||
Gloombat | 50 | 25 | 75 | 50 | 75 | |||
Scarab | 80 | 50 | 50 | |||||
King Leoric | 20 | 20 | 50 | 50 | 50 | 50 | Undead | 20 |
Decaying Guard | 20 | 20 | 50 | 50 | 50 | 50 | Undead | 20 |
- Decaying Guards are minions of King Leoric
Ruins of Viz-Jun
Monster | Phys | Magic | Fire | Light | Cold | Poison | Type | Drain |
---|---|---|---|---|---|---|---|---|
Black Lancer | 0 | 25 | 120 | 25 | 25 | Demon | 100 | |
Dark Ranger | 15 | 25 | 25 | 75 | 25 | Demon | 100 | |
Disfigured | 25 | 40 | 50 | Demon | 75 | |||
Fetish (melee) | 33 | 100 | 33 | 50 | Demon | 100 | ||
Fetish (ranged) | 100 | 50 | Demon | 100 | ||||
Fetish Shaman | 25 | 25 | 85 | 25 | 50 | Demon | 100 | |
Heirophant | 10 | 33 | 25 | 33 | 75 | 20 | 100 | |
Hollow One | 33 | 50 | 20 | 0 | 55 | 50 | Undead | 33 |
Moon Clan | 50 | 33 | 50 | Demon | 80 | |||
Returned | 33 | 100 | Undead | 0 | ||||
Spider Magus | 50 | 0 | 50 | 60 | 50 | |||
Sucker | 50 | 75 | 33 | 120 | 50 | |||
Thorned Hulk | 80 | 33 | 75 | 75 | ||||
Tree Lurker | 25 | 50 | 75 | 25 | 75 | |||
Zealot | 10 | 25 | 80 | 33 | 20 | 100 | ||
Karvarousku the Cartographer |
20 | 20 | 50 | 50 | 50 | 50 | Undead | 20 |
Burning Dead | 20 | 20 | 50 | 50 | 50 | 50 | Undead | 0 |
Burning Dead Archer | 20 | 20 | 50 | 50 | 50 | 50 | Undead | 0 |
- Burning Dead & Burning Dead Archer monsters are minions of Karvarousku
Sanatorium
Monster | Phys | Magic | Fire | Light | Cold | Poison | Type | Drain |
---|---|---|---|---|---|---|---|---|
Blood Lord | 33 | 130 | 50 | 33 | 50 | 75 | ||
Death Mauler | 33 | 50 | 50 | 65 | 75 | |||
Ghoul Lord | 30 | 33 | 25 | 130 | 75 | Undead | 75 | |
Gloam | 60 | 35 | 75 | 85 | Undead | 0 | ||
Vile Archer | 15 | 20 | 65 | 25 | 25 | Demon | 100 | |
Vile Hunter | 20 | 20 | 30 | 45 | 65 | 25 | Demon | 100 |
Vile Lancer | 45 | 15 | 45 | 35 | 25 | 25 | Demon | 100 |
The Guardian | 20 | 20 | 50 | 50 | 50 | 50 | Undead | 20 |
Shadows of Westmarch
Monster | Phys | Magic | Fire | Light | Cold | Poison | Type | Drain |
---|---|---|---|---|---|---|---|---|
Fire Boar | 65 | 25 | 65 | 75 | ||||
Moon Clan | 100 | 45 | 50 | 45 | 85 | 25 | Demon | 80 |
Over Seer | 20 | 25 | 110 | 20 | 40 | 40 | Demon | 100 |
Siege Beast | 50 | 20 | 25 | 45 | 150 | 40 | 100 | |
Slinger | 10 | 25 | 25 | 75 | 100 | |||
Succubus | 50 | 50 | 75 | 65 | Demon | 75 | ||
Zombie | 50 | 50 | 65 | 85 | Undead | 50 | ||
Urzael Harbinger of Death |
20 | 20 | 50 | 50 | 50 | 50 | 20 |
Tier 3
Tier 3 map zones have a zone level of 89
Ashen Plains
Monster | Phys | Magic | Fire | Light | Cold | Poison | Type | Drain |
---|---|---|---|---|---|---|---|---|
Black Raptor | 65 | 45 | 100 | |||||
Burning Soul | 40 | 50 | 80 | 40 | 85 | Undead | 0 | |
Death Berserker | 50 | 120 | 75 | 25 | 75 | |||
Doom Ape | 50 | 145 | 50 | 25 | 100 | |||
Flayer | 45 | 75 | 33 | 75 | 50 | Demon | 100 | |
Saber Cat | 50 | 25 | 50 | 50 | 50 | 50 | 100 | |
Spear Cat | 10 | 25 | 50 | 100 | ||||
Thrasher | 25 | 40 | 25 | 130 | 75 | |||
Borq the Consumed | 20 | 20 | 50 | 50 | 50 | 50 | Undead | 0 |
Blood Moon
Monster | Phys | Magic | Fire | Light | Cold | Poison | Type | Drain |
---|---|---|---|---|---|---|---|---|
Hell Bovine | 50 | 33 | 65 | 65 | 65 | 65 | 66 | |
The Cow Queen | 20 | 20 | 50 | 50 | 50 | 50 | 20 |
- Hell Bovines are the only non-boss monster type unless others are added via affixes
Canyon of Sescheron
Monster | Phys | Magic | Fire | Light | Cold | Poison | Type | Drain |
---|---|---|---|---|---|---|---|---|
Cliff Lurker | 25 | 80 | 160 | 75 | ||||
Doom Knight | 50 | 80 | 20 | 50 | Undead | 33 | ||
Frozen Abyss | 25 | 25 | 80 | 100 | ||||
Oblivion Knight | 25 | 60 | 60 | 75 | 75 | Undead | 33 | |
Overlord | 33 | 20 | 60 | Demon | 100 | |||
Serpent Magus | 40 | 70 | 45 | 35 | 60 | 50 | ||
Soul Killer (melee) | 55 | 110 | 45 | 50 | Demon | 100 | ||
Soul Killer (ranged) | 50 | 25 | 110 | Demon | 100 | |||
Shattered Soul | 50 | 50 | 75 | 75 | 75 | 75 | 0 |
Kehjistan Marketplace
Monster | Phys | Magic | Fire | Light | Cold | Poison | Type | Drain |
---|---|---|---|---|---|---|---|---|
Feeder | 75 | 45 | 110 | 50 | ||||
Fire Tower | 40 | 50 | 50 | 85 | 1000 | 0 | ||
Flying Scimitar | 25 | 50 | 75 | 75 | 0 | |||
Ghoul Lord | 30 | 85 | 25 | 60 | 50 | Undead | 75 | |
Invader | 25 | 50 | 65 | 66 | ||||
Unraveler | 33 | 50 | 35 | 20 | 50 | 50 | Undead | 33 |
Vile Archer | 15 | 35 | 90 | 130 | 25 | Demon | 100 | |
Vile Hunter | 20 | 20 | 33 | 33 | 75 | 20 | Demon | 100 |
Overlord Aerlynn | 50 | 50 | 75 | 75 | 75 | 75 | Demon | 20 |
Devilkin Slave | 50 | 50 | 75 | 75 | 75 | 75 | Demon | 50 |
- Devilkin Slaves are minions of Aerlynn
Pandemonium Citadel
Monster | Phys | Magic | Fire | Light | Cold | Poison | Type | Drain |
---|---|---|---|---|---|---|---|---|
Blood Bringer | 50 | 140 | 50 | 50 | 100 | |||
Damned | 25 | 50 | 85 | 25 | Demon | 75 | ||
Dark Lord | 50 | 50 | 25 | 75 | 90 | Undead | 75 | |
Flayer | 25 | 25 | 50 | 130 | 50 | Demon | 100 | |
Prowling Dead | 50 | 50 | 65 | 90 | Undead | 66 | ||
Stygian Fury | 100 | 25 | 25 | 66 | 50 | 25 | Demon | 75 |
Temple Guard | 25 | 50 | 75 | 25 | 45 | 100 | ||
Dark Commander Alma | 50 | 50 | 75 | 75 | 75 | 75 | Demon | 20 |
River of Blood
Monster | Phys | Magic | Fire | Light | Cold | Poison | Type | Drain |
---|---|---|---|---|---|---|---|---|
Corpulent | 15 | 20 | 75 | Demon | 75 | |||
Council Member | 30 | 33 | 80 | 33 | 33 | Demon | 66 | |
Death Mauler | 33 | 50 | 85 | 50 | 75 | |||
Doom Knight | 33 | 125 | 20 | 20 | 50 | Undead | 33 | |
Flesh Beast | 25 | 140 | Demon | 50 | ||||
Flesh Spawner | 66 | 100 | 80 | Demon | 50 | |||
Minion of Destruction | 50 | 90 | 33 | 50 | 95 | Demon | 50 | |
Oblivion Knight | 33 | 25 | 60 | 60 | 180 | 75 | Undead | 33 |
Skeleton Archer | 40 | 50 | 33 | 40 | 33 | 80 | Undead | 0 |
Zealot | 10 | 25 | 80 | 33 | 20 | 100 | ||
Avunaos the Rotten | 20 | 20 | 50 | 50 | 50 | 50 | Undead | 20 |
Belial Lord of Lies | 20 | 20 | 50 | 50 | 50 | 50 | Demon | 20 |
Blood Golem | 20 | 20 | 50 | 50 | 50 | 50 | Undead | 20 |
- Blood Golems are minions of Avunaos
Sewers of Harrogath
Monster | Phys | Magic | Fire | Light | Cold | Poison | Type | Drain |
---|---|---|---|---|---|---|---|---|
Blood Wing | 25 | 50 | 33 | 50 | ||||
Enslaved | 25 | 50 | 15 | 25 | 15 | 75 | ||
Fetish | 25 | 125 | 80 | Demon | 100 | |||
Flayer | 25 | 75 | 50 | 45 | Demon | 100 | ||
Ghoul Lord | 30 | 25 | 33 | 25 | 75 | 50 | Undead | 75 |
Grotesque Wyrm | 25 | 50 | 135 | 50 | Demon | 50 | ||
Marauder | 25 | 50 | 80 | 50 | 45 | 66 | ||
Sand Maggot | 66 | 33 | 85 | 90 | 50 | |||
Sand Maggot Egg | 33 | |||||||
Sand Maggot Young | 20 | 20 | 20 | 20 | 20 | 80 | 50 | |
The Mad Philosopher | 20 | 20 | 50 | 50 | 50 | 33 | Demon | 20 |
Throne of Insanity
Monster | Phys | Magic | Fire | Light | Cold | Poison | Type | Drain |
---|---|---|---|---|---|---|---|---|
Balrog | 50 | 20 | 130 | 25 | 45 | 75 | Demon | 66 |
Demon Rascal | 75 | 50 | 25 | 50 | Demon | 100 | ||
Doom Caster | 50 | 25 | 25 | 65 | 90 | Undead | 33 | |
Flesh Archer | 15 | 45 | 50 | 25 | Demon | 100 | ||
Flesh Hunter | 40 | 20 | 50 | 65 | 20 | Demon | 100 | |
Flesh Lancer | 45 | 45 | 50 | 25 | Demon | 100 | ||
Hell Spawn | 33 | 115 | 15 | 33 | 15 | Demon | 75 | |
Hell Whip | 40 | 50 | 85 | Demon | 100 | |||
Swamp Dweller | 15 | 75 | 25 | 115 | 75 | |||
Indio the Insane | 20 | 20 | 50 | 50 | 50 | 50 | Undead | 20 |
Tomb of Zoltun Kulle
Monster | Phys | Magic | Fire | Light | Cold | Poison | Type | Drain |
---|---|---|---|---|---|---|---|---|
Arach | 50 | 85 | 50 | 50 | ||||
Dark Familiar | 15 | 25 | 50 | 75 | ||||
Dune Beast | 25 | 50 | 150 | 25 | 100 | |||
Minion of Destruction | 50 | 100 | 25 | 75 | Demon | 50 | ||
Pain Worm | 75 | 110 | Demon | 75 | ||||
Razor Spine | 25 | 75 | 50 | 100 | ||||
Returned Mage | 25 | 50 | 25 | 120 | 75 | Undead | 0 | |
Scarab | 105 | 25 | 75 | 50 | 25 | 50 | ||
Toadflax the Tainted | 20 | 20 | 50 | 50 | 50 | 50 | 20 |
Tier 4 (Dungeons)
Dungeons have a zone level of 90
Dungeon monsters grant 200% more experience, have 75% curse reduction, and are treated as prime evils.
Dungeons each use the same pool of monster types, of which 7 are chosen from the 8 possibilities during map generation. Common monster types: Gloam, Misshapen, Succubus, Unholy Corpse, Death Lord, Huntress, Night Lord, Blood Bringer
Blood Bringers move slowly and deal "lethal damage" - beware!
Most immunities of dungeon enemies cannot be broken by conventional means since their resistances are so high - breaking 180% resistances requires combining multiple high level skills such as level 38 Conviction (-43%), level 37 Lower Resist (-23%), and level 36 Static Field (-15%)
Dungeon bosses each have a 1/20 chance to drop a Horadrim Scarab and a 1/1000 chance to drop exclusive unique items that otherwise can only be dropped by Diablo-Clone or Rathma (Overlord's Helm, Dark Abyss, Itherael's Path, Hadriel's Hand, Aidan's Scar, The Third Eye, Band of Skulls, Cage of the Unsullied)
Cathedral of Light
Monster | Phys | Magic | Fire | Light | Cold | Poison | Type | Drain |
---|---|---|---|---|---|---|---|---|
Gloam | 15 | 180 | 25 | 25 | 180 | Undead | 0 | |
Misshapen | 180 | 25 | 180 | 50 | 25 | Demon | 75 | |
Succubus | 50 | 180 | 180 | Demon | 75 | |||
Unholy Corpse | 50 | 25 | 180 | 33 | 180 | Undead | 66 | |
Death Lord | 25 | 33 | 180 | 33 | 75 | 75 | ||
Huntress | 15 | 180 | 180 | 75 | 100 | |||
Night Lord | 35 | 33 | 25 | 120 | 50 | Undead | 75 | |
Blood Bringer | 150 | 50 | 50 | 50 | 50 | 50 | 100 | |
Flying Scimitar | 25 | 100 | 100 | 0 | ||||
Spear Cat | 180 | 180 | 50 | 180 | 100 | |||
The Synthetic One | 50 | 50 | 75 | 75 | 75 | 75 | Undead | 20 |
Canight the Corrupted | 50 | 50 | 75 | 75 | 75 | 75 | Undead | 0 |
Madness | * | * | * | * | * | * | Undead | 0 |
Hysteria | * | * | * | * | * | * | Undead | 0 |
- Flying Scimitars only appear from terrain objects such as barrels
- Canight the Corrupted is in a separate zone within the dungeon called the Cathedral Basement
- Madness & Hysteria are minions of Canight and are immune until Canight has been defeated
- The Cathedral Basement has fewer possible monster types and 3 will be chosen from 5 possibilities (Spear Cat, Succubus, Unholy Corpse, Death Lord, Huntress), but the zone is small enough that even the chosen types may not appear
Plains of Torment
Monster | Phys | Magic | Fire | Light | Cold | Poison | Type | Drain |
---|---|---|---|---|---|---|---|---|
Gloam | 15 | 180 | 25 | 25 | 180 | Undead | 0 | |
Misshapen | 180 | 25 | 180 | 50 | 25 | Demon | 75 | |
Succubus | 50 | 180 | 180 | Demon | 75 | |||
Unholy Corpse | 50 | 25 | 180 | 33 | 180 | Undead | 66 | |
Death Lord | 25 | 33 | 180 | 33 | 75 | 75 | ||
Huntress | 15 | 180 | 180 | 75 | 100 | |||
Night Lord | 35 | 33 | 25 | 120 | 50 | Undead | 75 | |
Blood Bringer | 150 | 50 | 50 | 50 | 50 | 50 | 100 | |
Specter | ? | ? | ? | ? | ? | ? | Undead | ? |
The Synthetic One | 50 | 50 | 75 | 75 | 75 | 75 | Undead | 20 |
Canight the Corrupted | 50 | 50 | 75 | 75 | 75 | 75 | Undead | 0 |
Madness | * | * | * | * | * | * | Undead | 0 |
Hysteria | * | * | * | * | * | * | Undead | 0 |
- Specters always spawn in addition to the common dungeon monster types
- Canight the Corrupted is in a separate zone within the dungeon called the Pit of Despair
- Madness & Hysteria are minions of Canight and are immune until Canight has been defeated
Sanctuary of Sin
Monster | Phys | Magic | Fire | Light | Cold | Poison | Type | Drain |
---|---|---|---|---|---|---|---|---|
Gloam | 15 | 180 | 25 | 25 | 180 | Undead | 0 | |
Misshapen | 180 | 25 | 180 | 50 | 25 | Demon | 75 | |
Succubus | 50 | 180 | 180 | Demon | 75 | |||
Unholy Corpse | 50 | 25 | 180 | 33 | 180 | Undead | 66 | |
Death Lord | 25 | 33 | 180 | 33 | 75 | 75 | ||
Huntress | 15 | 180 | 180 | 75 | 100 | |||
Night Lord | 35 | 33 | 25 | 120 | 50 | Undead | 75 | |
Blood Bringer | 150 | 50 | 50 | 50 | 50 | 50 | 100 | |
The Stygian Beast | 50 | 50 | 75 | 75 | 75 | 75 | Undead | 0 |
Stygian Horde | 50 | 50 | 75 | 75 | 75 | 75 | Undead | 0 |
- The Stygian Beast is in a separate zone within the dungeon called the Black Abyss
- Stygian Horde monsters are minions of The Stygian Beast
Source of Information on this Page
See PD2's text files for updated info when game changes are made. Map affixes are in MagicPrefix.txt and MagicSuffix.txt, and map monster info can be determined from Levels.txt and MonStats.txt. The files are best viewed in table format since they are tab-delineated, so they should be opened with Microsoft Excel (or similar programs) or their text should be copy/pasted into a spreadsheet. For convenience, many of the game's text files are also saved on Google Drive: D2 Text File Tables.
If the files in these locations are not updated by others, you can extract them yourself from pd2data.mpq (found in Diablo II/ProjectD2) using an MPQ editor and D2 listfile - the text files will be in /data/global/excel.