Skill Changes:修订间差异

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(创建页面,内容为“This page lists skill changes from the vanilla game. For a list of player-vs-player skill changes, see PvP Changes. Also see: All Skills This page has outdated info - the '''Skill Overview''' section has not been updated (see Patch Notes) = Skills on Items = All item auras and oskills are listed below with details about changes from the vanilla game: {| class="wikitable wikitable-2col mw-collapsible mw-collapsed" |+ st…”)
 
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This page lists skill changes from the vanilla game. For a list of player-vs-player skill changes, see [[PvP Changes]]. Also see: [[All Skills]]
<noinclude>此页所列技能变更来源于原版游戏. 玩家-vs-玩家的技能变更请参考 [[PvP Changes|PvP 变更]]. 参见: [[All Skills|所有技能]]</noinclude>


  This page has outdated info - the '''Skill Overview''' section has not been updated (see [[Patch_Notes#CLASS_CHANGES|Patch Notes]])
本页上的技能概述部分可能有过时的信息(来自s9更改)


= Skills on Items =
= 物品技能 =
All item auras and oskills are listed below with details about changes from the vanilla game:
所有物品的光环和技能都列在下面,详细说明了在游戏中的变化:


{| class="wikitable wikitable-2col mw-collapsible mw-collapsed"
{| class="wikitable wikitable-2col mw-collapsible mw-collapsed"
|+ style="white-space:nowrap; text-align:left;" | <strong>Auras</strong>
|+ style="white-space:nowrap; text-align:left;" | <strong>光环</strong>
|-
|-
! <span style="color:#F9C666;">Skill</span> !! <span style="color:#F9C666;">Item Source (Aura Level)</span> !! <span style="color:#F9C666;">Item Changes</span> !! <span style="color:#F9C666;">Mercenary Sources</span>
! <span style="color:#F9C666;">技能</span> !! <span style="color:#F9C666;">物品来源 (光环等级)</span> !! <span style="color:#F9C666;">物品变更</span> !! <span style="color:#F9C666;">佣兵来源</span>
|-
|-
| [[Might]] || [[Last Wish]] (17), [[Templar's Might]] (4-8) || added: Templar's Might || [[Mercenaries#Auras|Act 5 Mercenary]], removed from Act 2 Mercenary
| [[Might|力量]] || [[Last Wish|最后希望]] (17), [[Templar's Might|圣堂武士的力量]] (6-8) || 属性添加: 圣堂武士的力量 Templar's Might || [[Mercenaries#Auras|5 幕佣兵]], 移除自第 2 幕佣兵
|-
|-
| [[Concentration]] || [[Pride]] (16-20), [[Mist]] (8-12), [[Mage Slayer]] (3-6) || new: Mist, Mage Slayer ||  
| [[Concentration|专注]] || [[Pride|骄傲]] (18-20), [[Mist|迷雾]] (8-12), [[Mage Slayer|法师杀手]] (3-6) || 新物品: 迷雾 Mist, 法师杀手 Mage Slayer ||
|-
|-
| [[Fanaticism]] || [[Beast]] (8-10), [[Faith]] (12-15) ||  ||  
| [[Fanaticism|狂热]] || [[Beast|野兽]] (8-10), [[Faith|信心]] (12-15) ||  ||  
|-
|-
| [[Holy Fire]] || [[Dragon (Chest)|Dragon]] (12), [[Hand of Justice]] (12), [[Flamebellow]] (24-28) || added: Flamebellow ||  
| [[Holy Fire|圣火]] || [[Dragon (Chest)|飞龙]] (12), [[Hand of Justice|正义之手]] (12), [[Flamebellow|火焰号叫]] (24-28) || 属性添加: 火焰号叫 Flamebellow ||
|-
|-
| [[Holy Freeze]] || [[Doom]] (12), [[Ice]] (18) || || removed from Act 2 Mercenary
| [[Holy Freeze|神圣冰冻]] || [[Doom|末日]] (16), [[Ice|冰冻]] (18), [[Shattered Wall|破碎之墙]] (16) || 新物品: 破碎之墙 Shattered Wall || 移除自第 2 幕佣兵
|-
|-
| [[Holy Shock]] || [[Dream (Shield)|Dream]] (13) || || [[Mercenaries#Auras|Act 3 Mercenary]]
| [[Holy Shock|神圣冲击]] || [[Dream (Shield)|梦境]] (13), [[Zerae's Resolve|泽瑞尔的决心]] (25-30) || 新物品: 泽瑞尔的决心 Zerae's Resolve || [[Mercenaries#Auras|3 幕佣兵]]
|-
|-
| [[Sanctuary (Skill)|Sanctuary]] || [[Azurewrath]] (20-23), [[Lawbringer]] (16-18), [[Heavenly Garb]] (1) || added: Heavenly Garb ||  
| [[Sanctuary (Skill)|庇护所]] || [[Azurewrath|碧蓝怒火]] (10-12), [[Heavenly Garb|天堂装束]] (1), [[Asylum|庇护]] (17-20) || 属性添加: 天堂装束 Heavenly Garb, 庇护 Asylum<br>属性移除: 执法者 Lawbringer || [[Mercenaries#Auras|第 4 幕佣兵]]
|-
|-
| [[Conviction]] || [[Infinity]] (12) ||  ||  
| [[Conviction|审判]] || [[Infinity|无限]] (12) ||  ||  
|-
|-
| [[Blessed Aim]] ||  ||  || [[Mercenaries#Auras|Act 2 Mercenary]]
| [[Blessed Aim|祝福瞄准]] ||  ||  || [[Mercenaries#Auras|2 幕佣兵]]
|-
|-
| [[Thorns]] || [[Edge]] (15), [[Bramble]] (15-21), [[Silence]] (23-25) || added: Silence || [[Mercenaries#Auras|Act 2 Mercenary]]
| [[Thorns|荆棘]] || [[Edge|边缘]] (15), [[Bramble|野蔷薇]] (18-21), [[Silence|寂静]] (23-25) || 属性添加: 寂静 Silence || [[Mercenaries#Auras|2 幕佣兵]]
|-
|-
| [[Defiance]] || [[Exile]] (13-16) ||  || [[Mercenaries#Auras|Act 2 Mercenary]]
| [[Defiance|反抗]] || [[Exile|流亡]] (13-16) ||  || [[Mercenaries#Auras|2 幕佣兵]]
|-
|-
| [[Vigor]] || [[Harmony]] (10) || || [[Mercenaries#Auras|Act 1 Mercenary]]
| [[Vigor|活力]] || [[Harmony|和谐]] (10), [[Kalan's Legacy|卡兰的遗产]] (4-6) || 属性添加: 卡兰的遗产 Kalan's Legacy || [[Mercenaries#Auras|1 幕佣兵]]
|-
|-
| [[Meditation]] || [[Insight]] (12-17) ||  || [[Mercenaries#Auras|Act 1 Mercenary]]
| [[Meditation|冥思]] || [[Insight|眼光]] (12-17) ||  || [[Mercenaries#Auras|1 幕佣兵]]
|-
|-
| [[Redemption]] || [[Phoenix (Shield)|Phoenix]] (10-15) ||  ||  
| [[Redemption|救赎]] || [[Phoenix (Shield)|凤凰]] (10-12) ||  ||  
|-
|-
| [[Prayer]] ||  ||  || [[Mercenaries#Auras|Act 3 Mercenary]], removed from Act 2 Mercenary
| [[Prayer|祈祷]] ||  ||  || [[Mercenaries#Auras|3 幕佣兵]], 移除自第 2 幕佣兵
|-
|-
| [[Cleansing]] || [[Plague]] (13-17) || new || [[Mercenaries#Auras|Act 3 Mercenary]]
| [[Cleansing|净化]] || [[Plague|瘟疫]] (15-17) || 新物品 || [[Mercenaries#Auras|3 幕佣兵]]
|-
|-
| [[Salvation]] || [[Zenith]] (8-12) || new ||  
| [[Salvation|救助]] || [[Zenith|天顶]] (8-12) || 新物品 ||
|-
|-
| [[Resist Fire]] || [[Djinn Slayer]] (6), [[Todesfaelle Flamme]] (6), [[Flickering Flame]] (1-6) || added: Djinn Slayer, Todesfaelle Flamme<br>new: Flickering Flame ||  
| [[Resist Fire|抵抗火焰]] || [[Djinn Slayer|魔灵杀手]] (6), [[Todesfaelle Flamme|特迪斯法雷-芙法米]] (6), [[Flickering Flame|闪烁火焰]] (1-6) || 属性添加: 魔灵杀手 Djinn Slayer, 特迪斯法雷-芙法米 Todesfaelle Flamme<br>新物品: 闪烁火焰 Flickering Flame ||
|-
|-
| [[Resist Cold]] || [[Frostwind]] (6) || added ||  
| [[Resist Cold|抵抗冰冷]] || [[Frostwind|冰霜之风]] (6) || 属性添加 ||
|-
|-
| [[Resist Lightning]] || [[Lightsabre]] (6) || added ||  
| [[Resist Lightning|抵抗闪电]] || [[Lightsabre|光之军刀]] (6) || 属性添加 ||
|}
|}
When a single character/mercenary has multiple items that grant the same aura, the level of the aura granted to that character/mercenary will be the sum of those auras' levels
当 单个角色/佣兵 拥有多个赋予相同光环的物品时, 赋予该 角色/佣兵 的光环等级将是这些光环等级的总和


{| class="wikitable wikitable-2col mw-collapsible mw-collapsed"
{| class="wikitable wikitable-2col mw-collapsible mw-collapsed"
|+ style="white-space:nowrap; text-align:left;" | <strong>OSkills</strong>
|+ style="white-space:nowrap; text-align:left;" | <strong>通用技能</strong>
|-
|-
! <span style="color:#F9C666;">Skill</span> !! <span style="color:#F9C666;">Item Source</span> !! <span style="color:#F9C666;">Item Changes</span>
! <span style="color:#F9C666;">技能</span> !! <span style="color:#F9C666;">物品来源</span> !! <span style="color:#F9C666;">物品变更</span>
|-
|-
| [[Poison Strike]] || [[Venom (Weapon)|Venom]], [[Infernal Spike]] || added (both)
| [[Poison Strike|淬毒攻击]] || [[Venom (Weapon)|毒牙]], [[Infernal Spire|地狱塔尖]] || 属性添加 (两种物品)
|-
|-
| [[Bone Armor]] || [[Boneflesh]] || added
| [[Critical Strike|致命攻击]] || [[Insight|眼光]], [[Peace|和平]], [[The Gladiator's Bane|斗士的祸根]] || 属性添加: 斗士的祸根 The Gladiator's Bane
|-
|-
| [[Critical Strike]] || [[Insight]], [[Peace]], [[The Gladiator's Bane]] || added: The Gladiator's Bane
| [[Zeal|热诚]] || [[Passion|热情]], [[Boneslayer Blade|碎骨者之刃]], [[Ferocity|残暴]] || 属性添加: 碎骨者之刃 Boneslayer Blade, 新物品: 残暴 Ferocity
|-
|-
| [[Zeal]] || [[Passion]], [[Boneslayer Blade]], [[Ferocity]] || added: Boneslayer Blade, new: Ferocity
| [[Concentrate|专心]] || [[Passion|热情]] || 属性添加
|-
|-
| [[Concentrate]] || [[Passion]] || added
| [[Berserk|狂战士]] || || 移除自 [[Passion|热情]]
|-
|-
| [[Berserk]] || || removed from [[Passion]]
| [[Vengeance|复仇]] || [[Kingslayer|弑王者]] ||
|-
|-
| [[Vengeance]] || [[Kingslayer]] ||  
| [[Joust|突袭]] || [[Zerae's Resolve|泽瑞尔的决心]] || 新物品
|-
|-
| [[Exploding Arrow]] || [[Blastbark]] || added
| [[Exploding Arrow|爆裂箭]] || [[Blastbark|爆裂的吠叫]] || 属性添加
|-
|-
| [[Strafe]] || [[Endlesshail]] || added
| [[Strafe|炮轰]] || [[Endlesshail|无休止的冰雹]] || 属性添加
|-
|-
| [[Guided Arrow]] || [[Widowmaker]] ||  
| [[Guided Arrow|导引箭]] || [[Widowmaker|戮夫刃]] ||  
|-
|-
| [[Multiple Shot]] || [[Widowmaker]] || added
| [[Multiple Shot|多重箭]] || [[Widowmaker|戮夫刃]] || 属性添加
|-
|-
| [[Cold Arrow]] || [[Pluckeye]] || added
| [[Cold Arrow|冰箭]] || [[Pluckeye|勇气之眼]] || 属性添加
|-
|-
| [[Fend]] || [[The Impaler]] || added
| [[Fend|击退]] || [[The Impaler|穿刺者]] || 属性添加
|-
|-
| [[Jab]] || [[The Impaler]] || added
| [[Jab|戮刺]] || [[The Impaler|穿刺者]] || 属性添加
|-
|-
| [[Javelin and Spear Mastery]] || [[The Impaler]] || added
| [[Javelin and Spear Mastery|标枪和长矛精通]] || [[The Impaler|穿刺者]] || 属性添加
|-
|-
| [[Raven]] || [[Eaglehorn]] || added
| [[Raven|乌鸦]] || [[Eaglehorn|鹰号角]] || 属性添加
|-
|-
| [[Werebear]] || [[Beast]] ||  
| [[Arctic Blast|极地风暴]] || [[Frostwind|冰霜之风]] ||  
|-
|-
| [[Maul]] || [[Beast]] || added
| [[Werebear|熊人变化]] || [[Beast|野兽]] ||  
|-
|-
| [[Hunger]] || [[Beast]] || added
| [[Maul|撞锤]] || [[Beast|野兽]] || 属性添加
|-
|-
| [[Lycanthropy]] || || removed from [[Beast]] & [[Wolfhowl]]
| [[Hunger|饥饿]] || [[Beast|野兽]] || 属性添加
|-
|-
| [[Werewolf]] || [[Wolfhowl]] ||
| [[Lycanthropy|变形术]] || || 移除自 [[Beast|野兽]] & [[Wolfhowl|狼嚎]]
|-
|-
| [[Feral Rage]] || || removed from [[Wolfhowl]]
| [[Werewolf|狼人变化]] || [[Wolfhowl|狼嚎]] ||
|-
|-
| [[Fury (Skill)|Fury]] || [[Wolfhowl]] || added
| [[Feral Rage|野性狂暴]] || [[Wolfhowl|狼嚎]] ||  
|-
|-
| [[Summon Dire Wolf]] || [[Wolfhowl]] || replaced charges
| [[Summon Dire Wolf|召唤狂狼]] || [[Wolfhowl|狼嚎]] || 代替聚气
|-
|-
| [[Golem Mastery]] || [[Metalgrid]] || added
| [[Golem Mastery|支配石魔]] || [[Metalgrid|金属网格]] || 属性添加
|-
|-
| [[Iron Golem]] || [[Metalgrid]] || replaced charges
| [[Iron Golem|钢铁石魔]] || [[Metalgrid|金属网格]] || 代替聚气
|-
|-
| Blink || [[Enigma]] (5 regenerating charges), [[Naj's Puzzler]] (3 regenerating charges) || replaced [[Teleport]], replaced Teleport charges
| [[Clay Golem|黏土石魔]] || [[Stone|石块]] (36 可回复聚气) || 聚气现在能回复
|-
|-
| [[Revive]] || [[Eternity]], [[Blood Raven's Charge]] (15 regenerating charges) || replaced charges, charges now regenerate
| 瞬身术 Blink || [[Enigma|谜团]] (5 可回复聚气), [[Naj's Puzzler|娜吉解迷杖]] (3 可回复聚气) || 替换 [[Teleport|传送]], 代替 传送 Teleport 聚气
|-
|-
| [[Cyclone Armor]] || [[Infinity]] || replaced charges
| [[Revive|重生]] || [[Eternity|永恒]], [[Blood Raven's Charge|血鸟的袭击]] (15 可回复聚气) || 代替聚气, 聚气现在能回复
|-
|-
| [[Blood Golem]] || [[Death]] || replaced charges
| [[Cyclone Armor|飓风装甲]] || [[Infinity|无限]] || 代替聚气 (法杖版本)
|-
|-
| [[Corpse Explosion]] || [[Corpsemourn]] || replaced charges
| [[Blood Golem|鲜血石魔]] || [[Death|死神]] || 代替聚气
|-
|-
| [[Cloak of Shadows]] || [[Darksight Helm]] || replaced charges
| [[Corpse Explosion|尸体爆炸]] || [[Corpsemourn|尸体的哀伤]] || 代替聚气
|-
|-
| [[Amplify Damage]] || [[The Gavel of Pain]] (3 regenerating charges) || charges now regenerate
| [[Cloak of Shadows|魔影斗蓬]] || [[Darksight Helm|暗视之盔]] || 代替聚气
|-
|-
| [[Enchant Fire]] || [[Demon Limb]] (20 regenerating charges) || charges now regenerate
| [[Amplify Damage|伤害加深]] || [[The Gavel of Pain|痛苦木锤]] (3 可回复聚气) || 聚气现在能回复
|-
|-
| [[Battle Command]] || [[Call to Arms]] ||  
| [[Enchant Fire|附魔火焰]] || [[Demon Limb|恶魔爪牙]] (20 可回复聚气) || 聚气现在能回复
|-
|-
| [[Battle Orders]] || [[Call to Arms]] ||  
| [[Heart of Wolverine|狼獾之心]] || [[Oath|誓约]] (20 可回复聚气) || 聚气现在能回复
|-
|-
| [[Battle Command]] || [[Call to Arms]] ||  
| [[Battle Command|战斗指挥]] || [[Call to Arms|战争召唤]] ||  
|-
|-
| Blade Dance || [[Chaos]] || replaced [[Whirlwind]]
| [[Battle Orders|战斗体制]] || [[Call to Arms|战争召唤]] ||
|-
|-
| [[Warmth]] || [[Enlightenment]] ||  
| [[Battle Command|战斗指挥]] || [[Call to Arms|战争召唤]] ||  
|-
|-
| [[Hydra]] || [[Dragonscale]] ||  
| [[Blade Dance|刀锋之舞]] || [[Chaos|混沌]] || 替换 [[Whirlwind|旋风]]
|-
|-
| [[Fire Ball]] || [[Elite#Set_Bonuses_for_Trang-Oul's_Avatar|Trang-Oul's Avatar]] ||  
| [[Warmth|暖流]] || [[Enlightenment|教化]] ||  
|-
|-
| [[Fire Wall]] || [[Elite#Set_Bonuses_for_Trang-Oul's_Avatar|Trang-Oul's Avatar]] ||  
| [[Hydra|九头海蛇]] || [[Dragonscale|龙鳞]] ||  
|-
|-
| [[Meteor]] || [[Trang-Oul's Claws]] || changed from global bonus to item bonus
| [[Fire Ball|火球]] || [[Elite#Set_Bonuses_for_Trang-Oul's_Avatar|塔格奥的化身]] ||  
|-
|-
| [[Fire Mastery]] || || removed from [[Elite#Set_Bonuses_for_Trang-Oul's_Avatar|Trang-Oul's Avatar]]
| [[Fire Wall|火墙]] || [[Elite#Set_Bonuses_for_Trang-Oul's_Avatar|塔格奥的化身]] ||
|-
|-
| [[Arctic Blast]] || || removed from [[Frostwind]]
| [[Meteor|陨石]] || [[Trang-Oul's Claws|塔格奥之手]] || 从全套加成改为物品加成
|-
|-
| [[Inferno]] ||  || removed from [[Flamebellow]]
| [[Fire Mastery|支配火焰]] ||  || 移除自 [[Elite#Set_Bonuses_for_Trang-Oul's_Avatar|塔格奥的化身]]
|-
|-
| [[Valkyrie]] ||  || removed from [[Harmony]]
| [[Inferno|地狱之火]] ||  || 移除自 [[Flamebellow|火焰号叫]]
|-
| [[Valkyrie|女武神]] ||  || 移除自 [[Harmony|和谐]] (改为职业专用技能)
|}
|}
Oskills are capped at +3 when used by their native class - otherwise they grant the full amount.
当通用技能被其原生职业使用时上限为+3 - 否则它们会全额加成.
 
 
一些物品在装备时可以获得其他技能:
* [[Blackoak Shield|黑橡树盾]] 获得等级 11 [[Chilling Armor|寒冰装甲]]
* [[Tempest|风暴]] 获得等级 16 [[Energy Shield|能量护盾]]
* [[Uldyssian's Awakening|乌尔迪修的觉醒]] 获得等级 [28-30] [[Energy Shield|能量护盾]]
* [[Hustle|催促]] 获得等级 6 [[Burst of Speed|速度爆发]]
* [[Innocence|纯真]] 获得等级 [8-12] [[Blade Shield|刀刃之盾]]


Note that many items have also gained new or improved chance-to-cast effects. For example, [[Pus Spitter]] casts [[Lower Resist]] on striking, [[Stormspire]] casts [[Static Field]] on striking, [[Head Hunter's Glory]] casts [[Amplify Damage]] on attack, and [[Demon Machine]] casts [[Multiple Shot]] on striking.
请注意许多物品也获得了新的或改进的施法几率效果. 例如:
* [[Pus Spitter|毒液怪]] 施展 [[Lower Resist|降低抵抗]] 在击中时
* [[Mang Song's Lesson|梅格之歌的教训]] 施展 [[Lower Resist|降低抵抗]] 在击中时
* [[Stormspire|暴风尖塔]] 施展 [[Static Field|静态力场]] 在击中时
* [[Head Hunter's Glory|猎头人的荣耀]] 施展 [[Amplify Damage|伤害加深]] 在击中时
* [[Demon Machine|恶魔机器]] 施展 [[Multiple Shot|多重箭]] 在击中时
* [[Boneflesh|骨肉]] 施展 [[Bone Armor|白骨装甲]] 当被击时


{{:Item-Only_Skills}}
{{:Item-Only_Skills}}
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= Skill Overview =
= 技能概况 =
The info here is based on the changelogs for each skill, which may include more details. The [https://betweenwalls.github.io/portal/?v=PD2 ''Portal'' Skill Planner] may also be useful for comparing vanilla & PD2 skills.
这里只列出了和原版暗黑2之间有差异的技能,想要了解更全面的细节变动的数量以及平衡的变动,请参考每个技能的变更日志. 这个 [https://betweenwalls.github.io/portal/?v=PD2 ''传送门'' 技能模拟器] Girhub上的PD2技能频道的教程 & PD2技能说明可能也已提供一些有用的帮助.


In addition to the skill changes listed here, all characters also gain access to the "'''Move Only'''" skill, which simply makes them walk/run toward a location without attacking.
大概的技能变更:
* 所有角色都可以使用 "'''仅移动'''" 技能, 该技能可以让角色在不攻击的情况下朝一个位置走或者跑.
* 召唤物的AI全面提升.
* 召唤物和守卫 (陷阱, 九头蛇) 现在从 +%元素技能伤害中获益
* 召唤物 (除开 火焰石魔 Fire Golem) 现在能从 -%敌人元素抗性获益在 1/2 的效果下
* 减少怪物抗性的技能已经被重新平衡现在在 99% 以上或 0% 以下的时候会有 1/2 的效果 (以前在 99% 以上的时候是 1/5)
* 法术和能力不再共享全局冷却时间
* 技能协同和他们在技能树中的位置已经调整以简化技能点的分配 (你不应该参考某些版本玩家的构建)
* 大多数技能增益现在持续至少 5 分钟
* 穿着装备的召唤仆从 (女武神 Valkyrie,影子战士 Shadow Warrior,影子大师 Shadow Master) 现在可以被查看了- 在他们身上悬停时使用检查热键并使用取消召唤技能


Summon AI has been improved across the board, and the delay before summoned minions perform actions has been reduced.
== 亚马逊 ==


== Amazon ==
=== [[Javelin and Spear Skills|标枪和长矛技能]] Javelin and Spear Skills ===
=== [[Javelin and Spear Skills]] ===
标枪和长矛专精 Javelin and Spear Mastery 技能取代了 刺爆 Impale 技能
Impale has been replaced with [[Javelin and Spear Mastery]]


{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[Jab]]'''
|'''[[Jab|戮刺]] Jab'''
|  
|  
* attack rating buffed
*  
* damage buffed
* starting mana cost reduced to 1.5 (was 2)
* now has Fend as a 12% synergy
* damage per level is now 14% (was 18%)
|-
|-
|'''[[Javelin and Spear Mastery]]'''
|'''[[Javelin and Spear Mastery|标枪和长矛精通]] Javelin and Spear Mastery'''
|  
|
* replaced Impale, moved in the skill tree, requires level 6 (Impale was 12)
* 取代了 刺爆 Impale, 新技能效果为:当使用标枪或长矛武器时,获得额外的伤害加成且有一定几率致命一击
* New skill that adds bonus damage and critical strike chance for javelins and spears
|-
|-
|'''[[Fend]]'''
|'''[[Fend|击退]] Fend'''
|  
|
* moved in the skill tree, requires level 18 (was 24)
* 每次攻击命中 3 次而不是 10 次 (有助于避免动画锁定)
* 5 attacks instead of 10
* 现在在第2次攻击获得 +20% 近战溅射范围,在第3次攻击获得 +40%
* attack rating bonus increased
* damage bonus increased
* now has Jab as a synergy at 12%
|-
|-
|'''[[Power Strike]]'''
|'''[[Power Strike|威力一击]] Power Strike'''
|  
|
* now also creates a lightning nova on attack
* 现在在攻击时会制造一个闪电新星
* damage scaling reduced
* removed Charged Strike & Lightning Fury synergies
* synergies are now 20% (was 10%)
* mana cost per level decreased
|-
|-
|'''[[Charged Strike]]'''
|'''[[Charged Strike|充能一击]] Charged Strike'''
|  
|  
* now begins with 3 charged bolts released (was 2)
*  
* deals 10 more maximum damage at all levels
* removed Lightning Bolt synergy
* synergies are now 5% (was 10%)
|-
|-
|'''[[Lightning Strike]]'''
|'''[[Lightning Strike|闪电攻击]] Lightning Strike'''
|  
|
* now begins with more hits and gains fewer additional hits per level
* 击中次数上限为 10 次
* damage scaling increased
* "连锁" 的范围略有减少
* mana cost now begins lower and increases per level
* removed Lighting Bolt & Lightning Fury synergies
* synergies are now 12% (was 8%)
|-
|-
|'''[[Poison Javelin]]'''
|'''[[Poison Javelin|毒枪]] Poison Javelin'''
|  
|
* moved in the skill tree, requires level 1 (was 6)
* 中毒持续时间总是1秒,而不是每级增加
* Increased missile velocity by 25% and missile hitbox size by 100%
* 增加了 25% 的投掷物 速度/射程 和 100% 的投掷物命中框大小
* Deals damage over 1 second instead of over 8 seconds
* damage per second increased
* Now has Javelin and Spear Mastery as an additional synergy
* Synergies are now 24% (was 12%)
|-
|-
|'''[[Plague Javelin]]'''
|'''[[Plague Javelin|瘟疫标枪]] Plague Javelin'''
|  
|
* Increased velocity by 25%, range by ~30%, and missile hitbox size by 100%
* 中毒持续时间总是3秒而不是每级增加
* attack rating bonus increased
* 增加了 25% 的投掷物 速度/射程 和 100% 的投掷物命中框大小
* damage scaling reduced
* synergy from Poison Javelin is now 12% (was 10%)
* now has Javelin and Spear Mastery as an additional synergy at 6%
|-
|-
|'''[[Lightning Bolt]]'''
|'''[[Lightning Bolt|闪电球]] Lightning Bolt'''
|  
|  
* damage scaling increased
*  
* mana cost decreased
* removed Charged Strike & Lightning Strike synergies
* synergies are now 14% (was 3%)
|-
|-
|'''[[Lightning Fury]]'''
|'''[[Lightning Fury|闪电之怒]] Lightning Fury'''
|  
|
* now begins with 10 bolts and releases an additional bolt every 5 base levels
* 现在开始有 10 个闪电,每升 5 级释放一个额外的闪电
* the released bolts now also carry 100% weapon damage
* damage scaling reduced
* mana cost reduced
* removed Charged Strike & Lightning Strike synergies
* synergies are now 2% (was 1%)
|}
|}


=== [[Passive and Magic Skills]] ===
=== [[Passive and Magic Skills|被动和魔法技能]] Passive and Magic Skills ===
Avoid has been merged with [[Dodge]]
躲避 Avoid [[Dodge|闪避]] 合并


Slow Missiles has been reworked as [[Slow Movement]]
慢速箭 Slow Missiles 重做为 [[Slow Movement|迟缓]]


{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[Dodge]]'''
|'''[[Dodge|闪避]] Dodge'''
|  
|
* Merged with Avoid, moved in the skill tree, requires level 18 (was 6)
* 与 躲避 Avoid 合并 (攻击或静止时躲避近战和远程攻击)
* reduced dodge chance
* 移除动画, 现在在躲过攻击后有 4 帧冷却时间
* now also grants bonus FHR per hard point
* 现在每基础等级也会获得额外的 FHR
* removed animation
* now have a 4 frame cooldown after mitigating an attack
|-
|-
|'''[[Evade]]'''
|'''[[Evade|回避]] Evade'''
|  
|
* moved in the skill tree, requires level 6 (was 24)
* 躲过攻击后有 4 帧的冷却时间
* reduced dodge chance
* 现在也能给予额外的移动速度
* scaling FRW added
* now have a 4 frame cooldown after mitigating an attack
|-
|-
|'''[[Critical Strike]]'''
|'''[[Critical Strike|致命攻击]] Critical Strike'''
|  
|
* now caps at 75% instead of 80%
* 暴击现在造成 1.5x 伤害而不是 2x 伤害并且暴击几率现在上限为 75% (致命攻击DS deadly strike 和其他技能对特定武器造成暴击也是如此)
* now deal 50% more damage instead of 100% more damage
|-
|-
|'''[[Pierce]]'''
|'''[[Pierce|穿透]] Pierce'''
|  
|  
* moved in the skill tree, requires level 12 (was 30)
*  
|-
|-
|'''[[Penetrate]]'''
|'''[[Penetrate|刺入]] Penetrate'''
|  
|
* moved in the skill tree, requires level 24 (was 18)
* 现在也能降低敌人的防御 % 每基础等级
* now also reduces enemy defense % (begins at 5% and scales by 1% per hard point)
|-
|-
|'''[[Inner Sight]]'''
|'''[[Inner Sight|内视]] Inner Sight'''
|  
|
* now also reduces enemy attack rating by 1% per level
* 现在也能降低敌人的攻击准确率
* radius begins at 6.6 yards and scales up to 18 yards (was always 13.3 yards)
* 半径从 6.6 码开始扩大到 20 码 (以前总是 13.3 )
* movement speed reduction per level is now 2% (was 1%)
|-
|-
|'''[[Slow Movement]]'''
|'''[[Slow Movement|迟缓]] Slow Movement'''
|  
|
* renamed from Slow Missiles
* 从 慢速箭 Slow Missiles 改名, 现在也能减慢敌人的移动速度
* now also slows enemy movement speed
* 减速远程攻击现在每级有缩放
* slows ranged attacks to 75% and scales by 1% per level (was always 33%)
* duration reduced to 5 seconds (was 6 + 6 per level)
|-
|-
|'''[[Decoy]]'''
|'''[[Decoy|诱饵]] Decoy'''
|  
|
* moved in the skill tree, requires level 18 (was 24)
* 现在攻击敌人并使用 炮轰 Strafe
* reworked to now cast strafe dealing flat physical damage
* 现在有伤害协同效应
* Now has synergies
|-
|-
|'''[[Valkyrie]]'''
|'''[[Valkyrie|女武神]] Valkyrie'''
|  
|
* can now summon an additional valkyrie at levels 20 and 30
* 现在移动得更快了, AI 得到了极大的改进, 并且使用了 威力一击 Power Strike
* Valkyries move faster and use Power strike
* 现在可以在 20 级和 30 级额外多召唤一个 女武神 valkyrie
* Valkyries can now be inspected
* attack scaling reduced
* now gains damage, defense, & strength per level
* removed Dodge, Avoid, & Evade synergies
* Decoy synergy now adds physical damage instead of life
* now has Pierce as a synergy for 1% lightning damage per level
* now has Power Strike as a synergy for 20% lightning damage & 10% nova damage
|}
|}


=== [[Bow and Crossbow Skills]] ===
=== [[Bow and Crossbow Skills|弓和十字弓技能]] Bow and Crossbow Skills ===
{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[Magic Arrow]]'''
|'''[[Magic Arrow|魔法箭]] Magic Arrow'''
|  
|
* now shoots an additional arrow every 5 base points
* 现在每 5 个基础等级射出一支额外的箭矢
* 50% weapon damage (was 100%)
* 现在将 50% 的伤害转化为魔法 (之前是 1% 每级)
* now converts 50% damage to magic (was 1% per level)
* 造成额外的魔法伤害
* deals flat magic damage
* mana cost now increases per level instead of decreasing
* now has Inner Sight, Slow Movement, & Guided Arrow as 18% synergies
|-
|-
|'''[[Multiple Shot]]'''
|'''[[Multiple Shot|多重箭]] Multiple Shot'''
|  
|
* Range reduced greatly
* 现在获得额外的增强伤害和攻击准确率
* now deals 20% reduced damage each time it pierces (the initial hit will always deal 100%, capped at 20% minimum)
* 现在每次穿刺造成的伤害减少 20% (初始攻击总是造成 100% 伤害上限为 20%)
* Starts at 3 arrows instead of 2
* 射程减少 (用于击中屏幕外的敌人)
* now also adds flat damage
* now also adds bonus attack rating
* Reduced mana cost
|-
|-
|'''[[Guided Arrow]]'''
|'''[[Guided Arrow|导引箭]] Guided Arrow'''
|  
|
* Now pierces, can pierce same target 3 times
* 现在可以刺穿同一目标 3
* deals 50% weapon damage from 100%
* 可以将一些伤害转化为魔法用于协同
* now gains +4% enhanced damage per level (was +5%)
* now has Magic Arrow as a synergy at 1% magic damage conversion per 2 levels
|-
|-
|'''[[Strafe]]'''
|'''[[Strafe|炮轰]] Strafe'''
|  
|
* projectile speed tripled
* 投掷物 速度/射程 和命中范围大大增加
* projectile hitbox size doubled
* 不再导致 "下一次击中延迟NHD" (更快的断点可用)
* No next hit delay
* 每次攻击上限为 5 次而不是 10 (有助于避免动画锁定)
* Reduced to 5 attacks from 10
* 现在获得额外的攻击准确率
* Missile speed reduced by 25%
* Missile range increased by 33%
* Damage scaling increased to 100% + 15% per level (was 50% + 5%)
* Now adds bonus bonus attack rating of 80% + 6% per level
* Now has Penetrate as a synergy at 10%
|-
|-
|'''[[Cold Arrow]]'''
|'''[[Cold Arrow|冰箭]] Cold Arrow'''
|  
|
* Fires 2 arrows + 1 per 4 levels (was just 1)
* 发射 2 箭矢 + 1 4 等级 (之前只是 1)
* Deals 1/4 weapon damage
* 50% 的物理伤害转化为冰冷伤害 (之前是 3% + 2% 每级)
* Converts 50% physical damage to cold damage (was 3% + 2% per level)
* attack rating scaling changed to +10% per level (was +9%)
* Flat cold damage buffed
* Cold length is always 4 seconds (was 4 + 1.2 per level)
* Mana cost reduced slightly
* now also has Magic Arrow as a synergy
* synergies are now 22% (was 12%)
|-
|-
|'''[[Ice Arrow]]'''
|'''[[Ice Arrow|急冻箭]] Ice Arrow'''
|  
|
* moved in the skill tree, requires level 12 (was 18)
* 投掷物 速度/射程 增加
* projectile speed increased by 50%
* 冻结时间不再随等级而缩放
* range increased by roughly 15%
* 现在受到穿刺的影响
* cold damage buffed
* attack rating scaling changed to +10% per level (was +9%)
* freeze duration no longer scales per level
* mana cost is now always 3 (was 4 + 0.25 per level)
* synergy for Cold Arrow is now 14% (was 8%)
* now also has Magic Arrow as a synergy at 20% and Freezing Arrow as a synergy at 14%
* now also has Cold Arrow as a synergy at 5% freeze length per level
|-
|-
|'''[[Freezing Arrow]]'''
|'''[[Freezing Arrow|冻结之箭]] Freezing Arrow'''
|  
|
* radius now scales up to 6 yards (was 3.3)
* 半径现在扩大到 6 (之前是 3.3)
* attack rating scaling changed to +10% per level (was +9%)
* 冻结时间从 2 秒减少到 0.5
* damage range increased slightly
* freeze duration reduced from 2 seconds to 0.5 seconds
* mana cost halved
* synergy for Cold Arrow is now 6% (was 12%)
* synergy for Ice Arrow is now a damage synergy at 6% (was +5% freeze length per level)
|-
|-
|'''[[Fire Arrow]]'''
|'''[[Fire Arrow|火焰箭]] Fire Arrow'''
|  
|
* moved in the skill tree, requires level 6 (was 1)
* 发射 2 箭矢 + 1 3 等级 (之前只是 1)
* Fires 2 arrows + 1 per 3 levels (was just 1)
* 50% 的物理伤害转化为火焰伤害 (之前是 3% + 2% 每级)
* Deals 1/2 weapon damage
* Converts 50% physical damage to fire damage (was 3% + 2% per level)
* Flat fire damage buffed
* attack rating scaling changed to +10% per level (was +9%)
* Mana cost reduced slightly
* now has Immolation Arrow & Magic Arrow as synergies instead of Exploding Arrow
* synergies are now 24% (was 12%)
|-
|-
|'''[[Exploding Arrow]]'''
|'''[[Exploding Arrow|爆裂箭]] Exploding Arrow'''
|  
|
* moved in the skill tree, requires level 18 (was 12)
* 更大的爆炸
* Bigger AOE
* Flat fire damage buffed
* attack rating scaling changed to +10% per level (was +9%)
* Mana cost reduced
* now has Immolation Arrow and Magic Arrow as synergies instead of Fire Arrow
* synergies are now 18% (was 8%)
|-
|-
|'''[[Immolation Arrow]]'''
|'''[[Immolation Arrow|牺牲之箭]] Immolation Arrow'''
|  
|
* moved in the skill tree, requires level 30 (was 24)
* 不再有冷却时间
* no longer has a cooldown
* 不再受益于穿刺
* no longer benefits from pierce
* fire duration decreased
* fire damage over time increased
* synergy for Exploding Arrow is now 8% (was 10%)
* synergy for Fire Arrow is now a fire damage synergy at 8% (was +5% average fire damage)
* now also has Magic Arrow as a synergy at 16% average fire damage per level
|}
|}


<!-- spacing -->
<!-- spacing -->


== Assassin ==
== 刺客 ==
=== [[Martial Arts]] ===
 
Charge-up skills reworked
=== [[Shadow Disciplines|武学艺术]] Martial Arts ===
* Instead of charges being generated one-at-a-time per charge-up attack and the effects only applying when consumed by a finishing move or normal attack:
聚气技能已经重做
* Charge-up attacks immediately apply the attacks' effect of the appropriate stage (1-3) and generate charges until the character has that many charges of the attacks' type. Charges are "shared" between charge-up attacks so the first attack will apply a stage 1 effect and generate 1 charge, the second attack will apply a stage 2 effect and generate 1-2 charges, and the third attack will apply a stage 3 effect before the charges are reset and the cycle repeats.
* 不同于每次充能攻击一次产生一次的充能, 效果只在消耗时触发, 使用了一个3阶段的循环:
* Since charges are reset after the 3rd attack rather than before the first attack of the next cycle, it's impossible to have 3 charges of any single type; to get 3 charges, they must be of different types. A finishing move can be used at any point to consume the charges as usual.
* 充能攻击会立即触发对应于当前阶段 (1-3) 的攻击效果并产生充能直到角色拥有足够数量的攻击类型. 第一次攻击将触发第1阶段效果并产生1次充能, 第二次攻击将触发第2阶段效果并产生1-2次充能, 第三次攻击将触发第3阶段效果并产生1-3次充能.
** 使用一个充能技能将导致每循环总共充能3次
** 使用 2 种不同的充能技能 (A,B,B) 将导致每个循环总共充能 4 次 (1 次来自技能A, 3 次来自技能B)
** 使用 2 种不同的充能技能 (A,A,B) 将导致每个循环总共充能 5 次 (2 次来自技能A, 3 次来自技能B)
** 使用 3 种不同的充能技能将导致每个周期总共充能 6 次 (第一技能充能 1 次, 第二技能充能 2 , 第三技能充能 3 次)
* 在任何阶段结束后都可以使用终结技或基本攻击来消耗所有的充能并为每个充能触发一个效果, 重置循环. 如果使用第四次充能攻击, 那么之前的充能将在不触发任何东西的情况下失效, 循环将重新开始. 如果没有攻击充能在 5 分钟后失效.
 
踢击现在像其他攻击一样从大多数伤害源中受益并且增加 1 个额外的范围


{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[Tiger Strike]]'''
|'''[[Tiger Strike|虎击]] Tiger Strike'''
|  
|
* now requires dual claws
* 仅限于 爪/匕首
* attack rating bonus increased
* 现在在第二阶段获得 +20% 近战溅射范围在第三阶段获得 +40%
* damage bonus starts lower and scales more per level
* charge duration increased from 15 seconds to 1 minute
* now grants 20% increased splash radius on charge 2 and 40% on charge 3
|-
|-
|'''[[Cobra Strike]]'''
|'''[[Cobra Strike|眼镜蛇攻击]] Cobra Strike'''
|  
|
* has been reworked to cast 'poison teeth' on stage 1, dual leech on stage 2, and a poison cloud on stage 3 (these attacks carry Venom damage and poison damage from gear)
* 仅限于 爪/匕首
* attack rating bonus increased
* 重制为在第 1 阶段施放类似 牙 Teeth 的毒箭, 在第 2 阶段施放双吸, 在第 3 阶段施放毒云 (这些攻击带有毒素伤害和来自装备的毒伤)
* now has Venom as a synergy at 12%
|-
|-
|'''[[Dragon Talon]]'''
|'''[[Dragon Talon|龙爪]] Dragon Talon'''
|  
|
* now caps at 3 kicks
* 每次攻击上限为 3 次 (有助于避免动画锁定)
* kick damage increased
* attack rating bonus decreased
* now has Dragon Tail and Dragon Flight as synergies at 10%
|-
|-
|'''[[Dragon Claw]]'''
|'''[[Dragon Claw|双龙爪]] Dragon Claw'''
|  
|
* attack rating bonus decreased
* 不能被打断
* damage increased
* now has Weapon Block as an additional synergy
* synergies are now 8% (was 4%)
|-
|-
|'''[[Dragon Tail]]'''
|'''[[Dragon Tail|神龙摆尾]] Dragon Tail'''
|  
|
* attack rating bonus increased
* 攻速惩罚降低从 -40 -20 (改进 [[breakpoints|断点]])
* damage increased
* 不再导致击退
* attack speed reduction reduced from -40 to -20
* now has Dragon Talon and Dragon Flight as synergies at 10%
|-
|-
|'''[[Dragon Flight]]'''
|'''[[Dragon Flight|飞龙在天]] Dragon Flight'''
|  
|
* cooldown increased to 2 seconds (was 1)
* 冷却时间增加到 2 (之前是 1)
* range has been increased by 50%
* 范围增加了 50%
* attack rating bonus starts higher and scales less with levels
|-
|-
|'''[[Fists of Fire]]'''
|'''[[Fists of Fire|焰拳]] Fists of Fire'''
|  
|
* damage decreased
* 重做了在第 1 阶段释放燃烧爆炸, 在第 2 阶段释放火焰新星, 在第 3 阶段释放线性模式的流星
* attack rating bonus increased
* synergy is now 18% (was 12%)
|-
|-
|'''[[Claws of Thunder]]'''
|'''[[Claws of Thunder|雷电爪]] Claws of Thunder'''
|  
|
* nova and charged bolt damage scaling has been improved
* 充能弹投掷物的飞行速度增加了一倍
* charged bolt missile travel velocity has been doubled
* attack rating bonus increased
* synergy is now 16% (was 8%)
|-
|-
|'''[[Blades of Ice]]'''
|'''[[Blades of Ice|寒冰刃]] Blades Of Ice'''
|  
|  
* attack rating bonus increased
*  
* synergy is now 20% (was 8%)
|-
|-
|'''[[Phoenix Strike]]'''
|'''[[Phoenix Strike|凤凰攻击]] Phoenix Strike'''
|  
|
* Removed Next Hit Delay for 3rd charge (cold attack)
* 仅限于 爪/匕首
* meteor fire duration reduced to 2.2 seconds
* 移除第三次充能 (冰冷攻击) 的 "下一次击中延迟NHD"
* attack rating bonus increased
* meteor fire damage per second synergy is now 10% (was 6%)
* synergy from blades of ice increased from 10% to 14%
* synergy from claws of thunder increased from 13% to 14%
|}
|}


=== [[Shadow Disciplines]] ===
=== [[Shadow Disciplines|影子训练]] Shadow Disciplines ===
Claw Mastery is now [[Claw and Dagger Mastery]]
支配利爪 Claw Mastery 现在是 [[Claw and Dagger Mastery|短刃精通]]


{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[Claw and Dagger Mastery]]'''
|'''[[Claw and Dagger Mastery|短刃精通]] Claw and Dagger Mastery'''
|  
|
* renamed, now affects daggers as well as claws
* 重新命名, 现在影响匕首和爪
* damage scaling increased from 4% per level to 10% per level
|-
|-
|'''[[Weapon Block]]'''
|'''[[Weapon Block|武器格挡]] Weapon Block'''
|  
|
* now works while moving
* 现在在移动中也生效
* scales from 14% to 50% (was 26% to 65%)
* 格挡攻击后有 4 帧的冷却时间
* 现在每级 +1% FBR
* 受 1:5 比例的 "增加格挡几率" 影响
|-
|-
|'''[[Psychic Hammer]]'''
|'''[[Psychic Hammer|心灵战锤]] Psychic Hammer'''
|  
|
* Hits another enemy at level 10+
* 10 级反弹一个额外的敌人
* damage buffed, only deals magic damage
* 现在有伤害协同效应
* starting mana cost reduced to 1.5 (was 4)
* now has Mind Blast, Cloak of Shadows, & Shadow Warrior as synergies at 15%
|-
|-
|'''[[Cloak of Shadows]]'''
|'''[[Cloak of Shadows|魔影斗蓬]] Cloak of Shadows'''
|  
|
* now has a fixed duration of 5 seconds (was 8 + 1 second per level)
* 现在有固定的持续时间 5 (之前 8 + 1 秒每级)
* now reduces enemy defense by 1% per level (was 3%)
* bonus defense reduced
|-
|-
|'''[[Mind Blast]]'''
|'''[[Mind Blast|心灵爆震]] Mind Blast'''
|  
|
* moved in the skill tree, requires level 18 (was 24)
* 不再在第一个基础等级后晕眩 (之前是 2 + 0.2 每级)
* No longer stuns after first hard point (was 2 seconds + 0.2 per level)
* 不再转化敌人
* Increased AOE with soft points
* 范围现在每级缩放
* damage buffed
* 现在有伤害协同效应
* Mana cost reduced to 9 (was 15)
* now has Psychic Hammer, Cloak of Shadows, & Shadow Warrior as synergies at 13%
|-
|-
|'''[[Burst of Speed]]'''
|'''[[Burst of Speed|速度爆发]] Burst of Speed'''
|  
|
* now grants attack speed with hard points instead of soft points
* 攻速加成现在需要基础等级
* walk/run speed reduced
|-
|-
|'''[[Fade]]'''
|'''[[Fade|能量消解]] Fade'''
|  
|  
* curse duration reduction reduced significantly
*  
* damage reduction reduced
|-
|-
|'''[[Venom (Skill)|Venom]]'''
|'''[[Venom (Skill)|毒牙]] Venom'''
|  
|
* duration increased
* 毒素伤害现在持续 1 秒, 而不是 0.4 秒
* now has Cobra Strike as a synergy at 6%
* 不再从两次 +% 毒素伤害中获益
|-
|-
|'''[[Shadow Warrior]]'''
|'''[[Shadow Warrior|影子战士]] Shadow Warrior'''
|  
|  
* attack rating reduced from 100 per level to 40 per level
*  
|-
|-
|'''[[Shadow Master]]'''
|'''[[Shadow Master|影子大师]] Shadow Master'''
|  
|  
* attack rating reduced from 90 per level to 40 per level
*  
|}
|}
=== [[Traps]] ===
Traps are now affected by +% to Elemental Skill Damage (full effectiveness) and -% To Enemy Elemental Resistance (half effectiveness)


[[Chain Lightning Sentry]] is new
=== [[Traps|陷阱]] Traps ===
[[Chain Lightning Sentry|雷霆守卫]] Chain Lightning Sentry 是新技能
 
守卫陷阱现在显示在左上角类似于佣兵


{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[Fire Blast]]'''
|'''[[Fire Blast|火焰爆震]] Fire Blast'''
|  
|
* now gains an extra bomb every 4 hard points
* 现在每 4 个基础等级获得一个额外的炸弹
* damage per bomb reduced
* synergy for Death Sentry changed to Chain Lightning Sentry
* synergies are now 12% (was 9%)
|-
|-
|'''[[Wake of Fire]]'''
|'''[[Wake of Fire|火焰复苏]] Wake of Fire'''
|  
|
* shoots 8 times instead of 5
* 范围增加, 范围缩放被移除
* base range increased from 25 to 35, range scaling removed
* damage increased
* mana cost reduced
|-
|-
|'''[[Wake of Inferno]]'''
|'''[[Wake of Inferno|复苏狱火]] Wake of Inferno'''
|  
|
* shoots 5 times instead of 10
* 射击 5 次而不是 10
* now has a fixed range of 20 instead of a scaling range of 0.5 yards per level
* 现在有固定的 20 码范围, 而不是每级 0.5 码的缩放范围
* damage buffed
* synergies are now 6% (was 10%/7%/10%)
|-
|-
|'''[[Blade Sentinel]]'''
|'''[[Blade Sentinel|刃之守卫]] Blade Sentinel'''
|  
|
* increased projectile movement speed
* 现在总是寻路到你的鼠标位置, 不再在寻路中被怪物阻挡
* duration no longer scales with levels
* 增加投掷物的移动速度和命中率 (每 5 帧而不是每 15 帧)
* no longer counts toward trap count
* 现在当改变方向时释放一个aoe爆炸
* reduced skill damage, damage scaling slightly improved at higher levels
* 持续时间不再随等级而变化
* weapon damage increased to 3/4 from 3/8
* 不再计入陷阱计数
* now benefits from pierce at half efficiency similar to other traps
* 现在从抗性穿透中获得一半的效果, 类似于元素陷阱
* added Blade Fury and Blade Shield as synergies at 12%
|-
|-
|'''[[Blade Fury]]'''
|'''[[Blade Fury|刃之怒]] Blade Fury'''
|  
|
* added pierce
* 现在能穿刺敌人和当碰撞到一堵墙时分裂成多个投掷物
* attack trigger time is now affected by attack speed
* 攻击触发时间现在受攻击速度影响
* weapon damage decreased from 3/4 to 1/2, penalty for 2-handed weapons removed
* 移除对双手武器的惩罚
* damage reduced
* 现在增加了额外的攻击准确率
* now adds bonus attack rating of 60% + 12% per level
* added Blade Sentinel & Blade Shield as synergies at 8%
|-
|-
|'''[[Blade Shield]]'''
|'''[[Blade Shield|刀刃之盾]] Blade Shield'''
|  
|
* moved in the skill tree, requires level 24 (was 30)
* 应用在 "击中时" 而不是 "攻击时", 并且可以适用于: 攻击时施放的几率CTC, 粉碎打击CB, 开放伤口OW, 每次击杀后的生命/法力
* can no longer miss
* 不再消耗耐久度
* range has been doubled
* 更快的攻击速度在基础技能等级
* delay between attacks has been reduced
* 范围增加
* now lasts 5 minutes at all levels
* 现在拥有攻击准确率
* damage scaling increased
* 现在有范围吸血惩罚 (减少 50% 吸血)
* added Blade Sentinel and Blade Fury as synergies at 8%
|-
|-
|'''[[Shock Web]]'''
|'''[[Shock Web|雷电网]] Shock Web'''
|  
|
* removed next hit delay
* 移除下一击延迟NHD
* increased ground speed
* 增加地面速度
* damage increased
* 现在每升三级获得 1 点额外的尖刺网, 而不是通过协同
* now gains 1 additional spike per three levels
* synergy from Fire Blast removed (was +1 spike per three levels)
* now also has Wake of Fire, Wake of Inferno, & Chain Lightning Sentry as synergies
* synergies are now 12% (was 11%)
|-
|-
|'''[[Charged Bolt Sentry]]'''
|'''[[Charged Bolt Sentry|电能守卫]] Charged Bolt Sentry'''
|  
|
* damage increased slightly
* 现在每 4 个基础等级获得 +1 闪电箭而不是通过协同
* mana cost reduced
* now gains +1 bolt per three levels
* removed synergies from Shock Web (was +1 bolt per three levels) and Lightning Sentry (was +1 shot per four levels)
* now also has Shock Web & Chain Lightning Sentry as synergies
|-
|-
|'''[[Lightning Sentry]]'''
|'''[[Lightning Sentry|雷光守卫]] Lightning Sentry'''
|  
|
* nows shoots 12 times instead of 10
* 现在射击 5 次而不是 10
* damage scales faster at lower levels and slower at higher levels
* synergy from Death Sentry replaced with Chain Lightning Sentry
|-
|-
|'''[[Death Sentry]]'''
|'''[[Death Sentry|亡者守卫]] Death Sentry'''
|  
|
* moved in the skill tree
* 现在只能爆炸尸体而不是在大多数时候发射闪电
* can now only explode corpses instead of also shooting lightning most of the time
* 爆炸伤害是尸体生命的 3-5% 附加一些额外的物理和火焰伤害
* explosion damage is 3-5% of corpse's life
* 半径总是10码 (之前是 3.33 + 0.67 每级)
* added flat physical and fire damage
* 现在每升 3 级 +1 次射击而不是通过协同
* radius is always 10 yards (was 3.33 + 0.66 per level)
* synergy for Fire Blast removed (was 1 shot per 3 levels), shots now increase per 3 levels
* synergy for Lightning Sentry removed (was 12%)
* now has Wake of Fire & Charged Bolt Sentry as synergies at 6%
|-
|-
|'''[[Chain Lightning Sentry]]'''
|'''[[Chain Lightning Sentry|雷霆守卫]] Chain Lightning Sentry'''
|  
|
* new skill that shoots bolts of Chain Lightning (can bounce up to 5 times)
* 新技能发射连锁闪电在目标之间弹跳
|}
|}


<!-- spacing -->
<!-- spacing -->


== Barbarian ==
 
=== [[Warcries]] ===
== 野蛮人 ==
 
=== [[Warcries|呐喊]] Warcries ===
{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[Howl]]'''
|'''[[Howl|狂嗥]] Howl'''
|  
|
* range AoE scaling reduced by 50%
* 现在所有等级持续 3 秒
* now lasts 3 seconds at all levels
* 敌人不会逃得那么远
|-
|-
|'''[[Taunt]]'''
|'''[[Taunt|嘲弄]] Taunt'''
|  
|
* moved in the skill tree, requires level 18 (was 6)
* 现在做为一个aoe技能集中在施法者身上
* is now an aoe skill
* 持续时间随基础技能等级的增加而增加
|-
|-
|'''[[Battle Cry]]'''
|'''[[Battle Cry|战嗥]] Battle Cry'''
|  
|
* moved in the skill tree, requires level 30 (was 18)
* 减少敌人的物理抗性而不是伤害 (能破除免疫)
* Reduces enemy physical resistance instead of damage (can break immunities)
* 持续时间现在是 8 秒
* Reduces enemy defenses by a lower amount
* radius increased
|-
|-
|'''[[War Cry]]'''
|'''[[War Cry|战斗狂嗥]] War Cry'''
|  
|
* moved in the skill tree, requires level 6 (was 30)
* 现在有 AOE 缩放
* Now has scaling AOE
* 昏迷被移除, 但能触发 FHR
* Stun removed, but procs FHR
* damage starts lower but scales higher
* mana cost reduced to 2 + 0.25 per level (was 10 + 1)
* synergies for Howl & Battle Cry are now 18% (was 6%), synergy for Taunt is now 12% (was 6%)
* now has Shout, Battle Orders, & Battle Command as additional synergies at 12%
|-
|-
|'''[[Find Potion]]'''
|'''[[Find Potion|找寻药剂]] Find Potion'''
|  
|  
* no changes
*  
|-
|-
|'''[[Find Item]]'''
|'''[[Find Item|找寻物品]] Find Item'''
|  
|  
* no changes
*  
|-
|-
|'''[[Grim Ward]]'''
|'''[[Grim Ward|残酷吓阻]] Grim Ward'''
|  
|
* No longer makes enemies flee
* 重做给附近的队友额外的伤害和攻击准确率而不是让敌人逃跑
* Grants party members flat attack rating (130 + 20 per level) and bonus damage (40% + 8% per level)
* 现在可以在远距离施放而不仅仅是近战范围内, 并且可以在骷髅尸体上使用
* can now be cast at range instead of just melee, and can be used on skeleton corpses
* radius improved dramatically
|-
|-
|'''[[Shout]]'''
|'''[[Shout|大叫]] Shout'''
|  
|  
* moved in the skill tree
*  
* defense bonus reduced
* duration is now 300 seconds (was 20 + 10 per level)
* duration synergies removed
|-
|-
|'''[[Battle Orders]]'''
|'''[[Battle Orders|战斗体制]] Battle Orders'''
|  
|
* moved in the skill tree
* 现在增加生命/法力, 每级 +15 生命 +7.5 法力 (之前是 + 35% + 3% 生命/法力/耐力 每级)
* now adds flat life/mana, with +15 life and +7.5 mana per level (was 35% + 3% life/mana/stamina per level)
* duration is now 300 seconds (was 30 + 10 per level)
* duration synergies removed
|-
|-
|'''[[Battle Command]]'''
|'''[[Battle Command|战斗指挥]] Battle Command'''
|  
|
* moved in the skill tree
* 每 10 个基础等级增加 1 个技能点
* grants 1 additional skill point every 10 base levels
* 每级增加 20% + 3% 的伤害
* also adds 20% + 3% enhanced damage per level
* duration is now 300 seconds (was 5 + 10 per level)
* duration synergies removed
|}
|}
=== [[Combat Masteries]] ===
Sword Mastery, Axe Mastery, Mace Mastery, Polearm Mastery, & Spear Mastery have been replaced with [[General Mastery]] and [[Polearm and Spear Mastery]]


Increased Stamina has been reworked as [[Combat Reflexes]]
=== [[Combat Masteries|战斗专家]] Combat Masteries ===
支配长剑 Sword Mastery,支配斧头 Axe Mastery,支配钉头锤 Mace Mastery,支配长棍 Polearm Mastery & 支配长矛 Spear Mastery 被 [[General Mastery|通用武器精通]] 和 [[Polearm and Spear Mastery|长柄和长矛精通]] 所取代
 
增加耐力 Increased Stamina 被重做为 [[Combat Reflexes|战斗本能]]
 
[[Deep Wounds|恶毒切割]] 是新技能


{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[General Mastery]]'''
|'''[[General Mastery|通用武器精通]] General Mastery'''
|  
|
* Replaced Sword Mastery, Axe Mastery, & Mace Mastery
* 代替了 支配长剑 Sword Mastery, 支配斧头 Axe Mastery, & 支配钉头锤 Mace Mastery
* attack rating per level changed from 8% to 10%
|-
* now starts at +30% Enhanced Damage (was 28%) and increases by 8% per level (was 5%)
|'''[[Polearm and Spear Mastery|长柄和长矛精通]] Polearm and Spear Mastery'''
|
* 代替了 支配长棍 Polearm Mastery & 支配长矛 Spear Mastery
|-
|-
|'''[[Polearm and Spear Mastery]]'''
|'''[[Throwing Mastery|支配飞掷]] Throwing Mastery'''
|  
|
* Replaced Polearm Mastery & Spear Mastery
* 增加穿刺
* attack rating per level changed from 8% to 10%
* now starts at +30% Enhanced Damage (was 28%) and increases by 10% per level (was 5%)
|-
|-
|'''[[Throwing Mastery]]'''
|'''[[Combat Reflexes|战斗本能]] Combat Reflexes'''
|  
|
* moved in the skill tree, requires level 1 (was 6)
* 从 增加耐力 Increased Stamina 重新命名
* Adds pierce
* 现在也赋予 生命
* attack rating per level changed from 8% to 10%
* 现在也授予 FHR 在基础等级
* now starts at +30% Enhanced Damage (was 28%) and increases by 4% per level (was 5%)
|-
|-
|'''[[Combat Reflexes]]'''
|'''[[Iron Skin|铁布杉]] Iron Skin'''
|  
|
* Renamed from Increased Stamina
* 现在也增加了 PDR% 在基础等级
* now grants 20 max life per hard point
* now grants FHR with soft points
|-
|-
|'''[[Iron Skin]]'''
|'''[[Increased Speed|加速]] Increased Speed'''
|  
|  
* Now adds PDR% with hard points
*  
|-
|-
|'''[[Increased Speed]]'''
|'''[[Natural Resistance|自然抵抗]] Natural Resistance'''
|  
|  
* no changes
*  
|-
|-
|'''[[Natural Resistance]]'''
|'''[[Deep Wounds|恶毒切割]] Deep Wounds'''
|  
|
* no changes
* 新技能增加造成开放性伤口的几率OW和伤害
|}
|}
=== [[Combat Skills (Barbarian)|Combat Skills]] ===
 
=== [[Combat Skills (Barbarian)|战斗技能]] Combat Skills ===
{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[Bash]]'''
|'''[[Bash|重击]] Bash'''
|  
|
* moved in the skill tree
* 75% 的几率怪物被放入有击退的 FHR 动画, 否则不造成击退
* 75% chance monster is put into FHR animation with knockback, otherwise no knockback
* bonus attack rating increased to 27 + 12 per level (was 20 + 5)
* damage bonus is now +18% per level (was +5%)
* mana cost now scales per level
* now also has Berserk as a damage synergy
* damage synergies are now 12% (was 5%) and attack rating synergy is now 10% (was 5%)
|-
|-
|'''[[Double Swing]]'''
|'''[[Double Swing|双手挥击]] Double Swing'''
|  
|  
* moved in the skill tree, requires level 1 (was 6)
*  
* now also gains 20% + 18% enhanced damage per level
* bonus attack rating increased to 20% + 12% per level (was 15% + 5%)
* mana cost increased to 4 + 0.25 per level (was 1 - 0.125 per level with a minimum of 0)
* synergy changed from Bash (10%) to Frenzy & Stun (12% each)
|-
|-
|'''[[Frenzy]]'''
|'''[[Frenzy|狂乱]] Frenzy'''
|  
|
* moved in the skill tree, requires level 6 (was 24)
* 持续时间增加到 15 (之前是 6)
* Duration increased to 15 seconds (was 6)
* 现在增加溅射半径
* Movement speed reduced
* bonus attack rating changed to 20% + 10% per level (was 100% + 7%)
* damage changed to 14% + 16% per level (was 90% + 9%)
* now gains increased splash radius
* synergy for Berserk removed, now has Stun as a synergy instead of Taunt
* synergies are now 10% (was 8%)
|-
|-
|'''[[Double Throw]]'''
|'''[[Double Throw|双手投掷]] Double Throw'''
|  
|
* Now bounces between targets - 3 bounces + 1 bounce per 3 levels up to 5 total bounces
* 现在在目标之间最多反弹 7 次而不是受益于穿刺
* Not affected by pierce
* bonus attack rating now starts at 35% (was 20%)
* now also gains +6% damage per level
* synergy is now 5% (was 8%)
|-
|-
|'''[[Stun]]'''
|'''[[Stun|击昏]] Stun'''
|  
|
* moved in the skill tree, requires level 6 (was 12)
* 现在在小范围内眩晕
* duration increased
* now stuns in a small area
|-
|-
|'''[[Concentrate]]'''
|'''[[Concentrate|专心]] Concentrate'''
|  
|
* moved in the skill tree, requires level 12 (was 18)
* 30-70% 的物理伤害转化为魔法伤害 (+2% 每基础等级) 而不是只有 0-20%
* Conversion of physical damage to magic damage starts at 30% (was 0%) and now also gains +2% per hard point
* Defense bonus is now 20% + 4% per level (was 100% + 10%)
* bonus attack rating is now 40% + 12% per level (was 60% + 10%)
* damage scaling increased to +14% per level (was +5%)
* synergy for Beserk changed to Bash, synergy for Battle Orders changed to Battle Command
* synergies are now 2%/8%/12% (was 1%/5%/10%)
|-
|-
|'''[[Berserk]]'''
|'''[[Berserk|狂战士]] Berserk'''
|  
|
* moved in the skill tree, requires level 24 (was 30)
* 现在需要两把武器
* now requires two weapons and is uninterruptible
* 现在造成物理伤害而不是魔法伤害, 不间断, 穿透物理抗性
* Reduces player's physical resistance instead of defense, duration is now always 0.5 seconds
* 减少玩家的物理抗性而不是防御, 持续时间现在总是 0.5
* Now deals physical damage instead of magic damage and pierces physical resistance (also applies to splash damage)
* bonus attack rating is now 60% + 8% per level (was 100% + 15%)
* synergies changed from Howl & Shout to Taunt & Combat Reflexes
|-
|-
|'''[[Leap]]'''
|'''[[Leap|跳跃]] Leap'''
|  
|
* moved in the skill tree, requires level 12 (was 6)
* 跳跃距离和速度增加
* leap distance and speed increased
* 击退半径现在只在 10 码的基础等级上增加 (之前是 2.67 + 0.67 每级)
* knockback radius is now only increased with hard points up to 10 yards (was 2.66 + 0.66 per level)
* mana cost increased from 8 to 20
|-
|-
|'''[[Leap Attack]]'''
|'''[[Leap Attack|跳跃攻击]] Leap Attack'''
|  
|
* moved in the skill tree, requires level 24 (was 18)
* 跳跃速度增加
* leap speed increased
* 现在对一个区域造成伤害而不是攻击单个目标
* Now deals damage in an area instead of attacking a single target
* 不使用耐久度或攻击准确率
* damage bonus is now 30% + 12% per level (was 100% + 30%)
* can now leech
* no longer uses attack rating
* mana cost now starts lower and scales per level (was just 9)
* now has Bash as an additional synergy
* synergies are now 8% (was 10%)
|-
|-
|'''[[Whirlwind]]'''
|'''[[Whirlwind|旋风]] Whirlwind'''
|  
|
* moved in the skill tree
* 现在像原版一样以恒定速度攻击 (没有 IAS 的依赖)
* Movement speed increased by character's FRW speed, adds an additional +2% velocity per level
* 当双持时, 每次攻击都同时挥动两种武器
* bonus attack rating is now 90% + 6% per level (was 0% + 5%)
* 不再在攻击的地方名称锁定现在旋风将来回穿过怪物
* damage bonus is now 35% + 5% per level (was -50% + 8%)
* 现在受益于 高速跑步/行走 并获得额外的速度
* can now trigger chance-to-cast effects
* 现在可以触发施法几率CTC效果了
* now attacks at a constant rate like it did in classic (no benefits from IAS)
* now hits 1 enemy instead of 2, but also deals melee splash damage
* when dual wielding, both weapons are swung per hit
|}
|}


<!-- spacing -->
<!-- spacing -->


== Druid ==
== 德鲁伊 ==
=== [[Elemental Skills]] ===
 
[[Gust]] is new
=== [[Elemental Skills|元素技能]] Elemental Skills ===
[[Gust|风遁]] 是新技能


{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[Firestorm]]'''
|'''[[Firestorm|火风暴]] Firestorm'''
|  
|
* speed and range (aoe) increases per skill level
* 范围随着技能等级的增加而增加投掷物的数量随着基础技能等级的增加而增加
* damage scaling nerfed
* synergies increased from 23% to 25%
|-
|-
|'''[[Molten Boulder]]'''
|'''[[Molten Boulder|熔浆巨岩]] Molten Boulder'''
|  
|
* now rolls faster with additional soft points
* 每升一级巨岩速度增加
* damage scaling nerfed
* now has Fissure & Armageddon as synergies instead of Firestorm
* synergies apply to both damage types (physical and fire)
* synergies are now 12%/12%/12% instead of 10%/8%
|-
|-
|'''[[Fissure]]'''
|'''[[Fissure|火山爆]] Fissure'''
|  
|
* now has increased density, lowered cooldown, and no longer causes next hit delay
* 现在增加密度, 降低冷却时间, 不再造成下一次攻击延迟NHD
* duration decreased from 3.2 to 2.2 seconds
* level 16+ damage scaling buffed slightly
* synergy changed from Volcano to Molten Boulder
* synergies decreased to 10% (was 12%)
|-
|-
|'''[[Volcano]]'''
|'''[[Volcano|火山]] Volcano'''
|  
|
* now has reduced cooldown and next hit delay
* 现在减少了冷却时间和下一次攻击延迟NHD
* damage scaling improved slightly at lower levels
* synergies decreased to 10% (was 12%)
|-
|-
|'''[[Armageddon]]'''
|'''[[Armageddon|毁天灭地]] Armageddon'''
|  
|
* now has increased meteor fall rate, larger aoe for meteors
* 现在增加了半径, 增加了流星坠落的速度, 并增加了流星的范围
* duration increases by 3 per level (Fissure duration of 2 per level synergy removed)
* 流星造成更均匀的物理和火焰伤害
* physical damage buffed
* 持续时间每升一级增加 3 而不是通过协同
* fire damage (from impact) nerfed
* synergy from Firestorm changed to Fissure
* synergies decreased to 8% (was 14%)
|-
|-
|'''[[Cyclone Armor]]'''
|'''[[Cyclone Armor|飓风装甲]] Cyclone Armor'''
|  
|
* moved in the skill tree, requires level 6 (was 12)
* 现在每一点精力获得 3 点吸收
* scaling buffed
* synergies removed
* now has a small cooldown
|-
|-
|'''[[Arctic Blast]]'''
|'''[[Arctic Blast|极地风暴]] Arctic Blast'''
|  
|
* moved in the skill tree, requires level 1 (was 6)
* 降低敌人的冰冷抗性 (能破除免疫)
* damage scaling buffed
* 有更大的打击范围和更快的传播速度
* range nerfed, has a bigger hitbox and travels faster
* mana cost starts lower and scales higher
* now also has Tornado & Twister as synergies
* synergies are now 20% for most and 25% for Hurricane (was 15%)
|-
|-
|'''[[Twister]]'''
|'''[[Twister|小旋风]] Twister'''
|  
|
* moved in the skill tree, requires level 12 (was 18)
* 现在在更高的级别发射额外的龙卷风 (最多14个, 不是散开的)
* now shoots additional twisters with additional soft points (max of 14), does not shotgun
* mana cost now scales
* damage scaling buffed
* now has Arctic Blast as a synergy
* synergies increased to 22% (was 10%)
|-
|-
|'''[[Tornado]]'''
|'''[[Tornado|龙卷风]] Tornado'''
|  
|
* hitbox increased in size
* 命中检测范围大小增加
* mana cost now scales
* now has Arctic Blast as a synergy instead of Cyclone Armor
* synergies increased to 14% (was 9%)
|-
|-
|'''[[Hurricane]]'''
|'''[[Hurricane|暴风]] Hurricane'''
|  
|
* duration increases by 3 per level (Cyclone Armor duration of 2 per level synergy removed)
* 持续时间每升一级增加 3 而不是通过协同
* synergies decreased to 8% (was 9%)
* now has Arctic Blast as a synergy
|-
|-
|'''[[Gust]]'''
|'''[[Gust|风遁]] Gust'''
|  
|
* New skill that teleports the player and chills enemies, cooldown can go down to 0.5 seconds
* 新技能传送玩家和冰冻敌人, 冷却时间可以降低到 0.5
|}
|}
=== [[Shape Shifting Skills]] ===
 
=== [[Shape Shifting Skills|外形变化]] Shape Shifting Skills ===
{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[Werewolf]]'''
|'''[[Werewolf|狼人变化]] Werewolf'''
|  
|
* duration increased to 9999 seconds (was 40)
* 几乎无限的持续时间 (之前是 40 秒 + 20秒 每 变形术 Lycanthropy 等级)
* base stamina/life bonuses removed
* 现在给予伤害加成和 魔法/物理 伤害减免, 而不是耐力, 生命, 和攻击准确率
* now grants bonus damage instead of bonus attack rating
* now grants flat magic/physical damage reduction
|-
|-
|'''[[Werebear]]'''
|'''[[Werebear|熊人变化]] Werebear'''
|  
|
* moved in the skill tree, requires level 1 (was 6)
* 几乎无限的持续时间 (之前是 40 秒 + 20秒 每 变形术 Lycanthropy 等级)
* duration increased to 9999 seconds (was 40)
* 现在增加 20% 溅射范围和不中断攻击的几率
* base life bonus removed
* damage/defense bonuses buffed
* now grants 20% increased splash radius
|-
|-
|'''[[Lycanthropy]]'''
|'''[[Lycanthropy|变形术]] Lycanthropy'''
|  
|
* duration bonus removed
* 现在也给予额外的攻击准确率
* life bonus nerfed (grants 15% + 2% per level instead of 20% + 5% per level)
* now grants bonus attack rating
|-
|-
|'''[[Maul]]'''
|'''[[Maul|撞锤]] Maul'''
|  
|
* moved in the skill tree, requires level 6 (was 12)
* 昏迷时长不再随等级而变化; 现在减少到最小 0.2
* damage/attack bonuses buffed
* stun length no longer scales with levels; now decreases to a minimum of 0.2 seconds
|-
|-
|'''[[Shock Wave]]'''
|'''[[Shock Wave|震波]] Shock Wave'''
|  
|
* moved in the skill tree, requires level 18 (was 24)
* 现在增加了范围和射速, 震波的数量随等级而增加
* stun length no longer scales with levels
* 昏迷时间不再随等级而变化
* now has increased range and projectile speed
* now starts with 4 shockwaves instead of 7, and gains an additional shockwave every 5 levels
* damage scaling buffed
* now has Werebear, Twister, & Tornado as synergies at 18% instead of Maul at 5%
|-
|-
|'''[[Hunger]]'''
|'''[[Hunger|饥饿]] Hunger'''
|  
|
* moved in the skill tree, requires level 12 (was 24)
* 重做了一个只有熊人的技能在吃尸体时获得奖励 (移动速度, 生命吸取, 暴击几率)
* reworked as a Werebear-only skill that grants bonuses upon eating corpses (movement speed, life leech, crit chance)
|-
|-
|'''[[Fire Claws]]'''
|'''[[Fire Claws|焰爪]] Fire Claws'''
|  
|
* moved in the skill tree, requires level 24 (was 18)
* 重做现在在攻击时释放快速移动的火风暴, 在更高的基础等级有更多的火风暴龙卷
* reworked to now cast a fast moving firestorm on attack
* attack bonus buffed
* mana cost starts lower and scales
* Fissure/Volcano synergies changed to Lycanthropy/Armageddon
* synergies decreased from 22% to 16%
|-
|-
|'''[[Feral Rage]]'''
|'''[[Feral Rage|野性狂暴]] Feral Rage'''
|  
|  
* moved in the skill tree, requires level 6 (was 12)
*  
* duration increased
* attack bonus buffed
* damage per level is now 12% (was 5%)
* life steal bonus reduced, life steal now caps at 10%
* movement speed bonus improved
* now has Fury as a synergy at 10%
|-
|-
|'''[[Rabies]]'''
|'''[[Rabies|狂犬病]] Rabies'''
|  
|
* spread tick rate increased, spread radius increased
* 增加了散播毒素的速度和范围
* attack bonus buffed
* poison damage scaling nerfed
* now has Lycanthropy & Feral Rage as additional synergies
* synergies reduced from 22% to 17%
|-
|-
|'''[[Fury (Skill)|Fury]]'''
|'''[[Fury (Skill)|狂怒]] Fury'''
|  
|
* no long scales from 2-5 attacks, now hits 3 times
* 每次攻击命中 3 次而不是5 (有助于避免动画锁定)
* attack bonus increased dramatically
* 现在第二次攻击 +20% 近战溅射范围, 第三次攻击 +40%
* damage bonus increased slightly
* now has Feral Rage as a synergy at 12%
|}
|}
=== [[Summoning Skills (Druid)|Summoning Skills]] ===
 
=== [[Summoning Skills (Druid)|召唤技能]] Summoning Skills ===
不同的藤蔓和动物现在可以一起被召唤
 
藤蔓和灵魂不再被怪物攻击或受到伤害
{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[Raven]]'''
|'''[[Raven|乌鸦]] Raven'''
|  
|
* reworked so that attacks no longer blind their targets, but now deal half cold and half physical damage and are viable damage dealers
* 技能重做攻击不再使目标失明但现在造成一半冰冷伤害和一半物理伤害
* ravens persist while teleporting, cannot take damage, and are not affected by auras or any player buffs
* 乌鸦在传送过程中持续存在不会受到伤害或受到任何光环效果的影响
* can go up to a total of 15 ravens simultaneously, with every 10 hard points summoning an additional raven per cast
* 可以同时召唤多达 15 只乌鸦, 10 点基础等级能额外召唤一只乌鸦
* now has Summon Spirit Wolf, Summon Dire Wolf, & Summon Grizzly as synergies at 12%
* mana cost starts lower and scales per level
|-
|-
|'''[[Poison Creeper]]'''
|'''[[Poison Creeper|猛毒花藤]] Poison Creeper'''
|  
|
* You may now summon an additional poison creeper every 10 base levels
* 现在降低敌人的毒抗 5% + 每级增加 1% (可以破免)
* Poison creeper no longer counts towards the carrion vine and solar creeper vine limit
* 每 10 点基础等级可以召唤一个额外的猛毒花藤
* Poison creeper now reduces enemies poison resist by -5% at level 1 and gains 1% per soft point (can remove immunities)
* 现在有伤害协同效应
* life increased
* damage scaling rebalanced and increased
* now has Carrion Vine, Solar Creeper, & Rabies as synergies at 22%
|-
|-
|'''[[Carrion Vine]]'''
|'''[[Carrion Vine|食尸藤]] Carrion Vine'''
|  
|
* life increased
* 恢复固定数量的生命而不是百分比, 移动速度更快
* now recovers a flat amount of life instead of a percentage
|-
|-
|'''[[Solar Creeper]]'''
|'''[[Solar Creeper|太阳藤]] Solar Creeper'''
|  
|
* life buffed
* 恢复固定数量的法力值而不是百分比, 移动速度更快
* now recovers a flat amount of mana instead of a percentage
|-
|-
|'''[[Heart of Wolverine]]'''
|'''[[Heart of Wolverine|狼獾之心]] Heart of Wolverine'''
|  
|  
* moved in the skill tree, requires level 6 (was 18)
*  
* life buffed
* damage bonus increased to 25% + 10% per level (was 20% + 7%)
* starting mana cost reduced to 10 (was 20)
|-
|-
|'''[[Spirit of Barbs]]'''
|'''[[Spirit of Barbs|棘灵]] Spirit of Barbs'''
|  
|
* moved in the skill tree, requires level 18 (was 30)
* 现在对攻击者反弹固定数值的伤害而不是一个百分比
* life buffed
* now deals a flat amount of damage to attackers instead of reflecting a percentage
|-
|-
|'''[[Oak Sage]]'''
|'''[[Oak Sage|橡木智者]] Oak Sage'''
|  
|
* moved in the skill tree, requires level 30 (was 6)
* 现在给予固定的生命值而不是百分比
* life buffed
* now grants a flat amount of life (20 per level) instead of a percentage
* now has Carrion Vine & Solar Creeper as synergies which grant +12 Life Healed per level
|-
|-
|'''[[Summon Spirit Wolf]]'''
|'''[[Summon Spirit Wolf|召唤灵狼]] Summon Spirit Wolf'''
|  
|
* moved in the skill tree, requires level 12 (was 6)
* 现在造成溅射伤害并且移动速度更快
* can now be summoned alongside Dire Wolf & Grizzly
* now has multiple damage synergies instead of just Summon Grizzly
* attack bonus nerfed
* defense bonus nerfed
* life buffed, now gains life per level, no longer has life synergy from Summon Dire Wolf
* damage buffed
|-
|-
|'''[[Summon Dire Wolf]]'''
|'''[[Summon Dire Wolf|召唤狂狼]] Summon Dire Wolf'''
|  
|
* moved in the skill tree, requires level 24 (was 18)
* 现在造成溅射伤害并且移动速度更快
* can now be summoned alongside Spirit Wolf & Grizzly
* now has multiple damage synergies instead of just Summon Grizzly
* defense buffed, no longer has defense synergy from Summon Spirit Wolf
* life buffed
* no longer gains bonus attack rating per level
|-
|-
|'''[[Summon Grizzly]]'''
|'''[[Summon Grizzly|召唤灰熊]] Summon Grizzly'''
|  
|
* can now be summoned alongside Spirit Wolf & Dire Wolf
* 现在造成溅射伤害; 20 点基础等级可以召唤一个额外的灰熊
* now deals splash damage
* can now summon an additional Grizzly with 20 hard points
* now has multiple damage synergies
* base damage nerfed
* attack bonus nerfed, no longer gains attack rating per level
* defense bonus buffed, no longer has defense synergy from Summon Spirit Wolf
* life buffed, now gains life per level, no longer has life synergy from Summon Dire Wolf
|}
|}


<!-- spacing -->
<!-- spacing -->


== Necromancer ==
== 死灵法师 ==
=== [[Summoning Spells]] ===
Raise Skeleton is now [[Raise Skeleton Warrior]]


Summon Resist has been removed, [[Blood Warp]] and [[Raise Skeleton Archer]] are new
=== [[Summoning Spells|召唤法术]] Summoning Spells ===
骷髅复苏 Raise Skeleton 现在是 [[Raise Skeleton Warrior|复苏骷髅战士]]
 
召唤抵抗 Summon Resist 被移除, [[Blood Warp|血次元]] [[Raise Skeleton Archer|复苏骷髅弓箭手]] 是新技能


{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[Skeleton Mastery]]'''
|'''[[Skeleton Mastery|支配骷髅]] Skeleton Mastery'''
|  
|
* no longer affects revives
* 现在也影响速度和元素伤害加成, 不再影响 重生 revives
* life bonuses buffed
* now also improves skeleton velocity
|-
|-
|'''[[Raise Skeleton Warrior]]'''
|'''[[Raise Skeleton Warrior|复苏骷髅战士]] Raise Skeleton Warrior'''
|  
|
* Skeletons now have splash damage on melee attacks
* 现在造成溅射伤害
* total skeleton warriors capped at 8
* 骷髅战士总数上限为 8
* damage increased
* attack rating bonus increased
* defense bonus increased
* synergy for Summon Resist removed
* now has Skeleton Mastery as an explicit synergy at 8%
|-
|-
|'''[[Raise Skeletal Mage]]'''
|'''[[Raise Skeletal Mage|复苏骷髅法师]] Raise Skeletal Mage'''
|  
|
* Skeletal Mages' elemental attacks pierce enemies
* 投掷物现在可以穿透敌人并且有更大的命中范围
* damage increased
* 骷髅法师总数上限为 8
* synergy for Summon Resist removed
* now has Skeleton Mastery as an explicit synergy at 10%
|-
|-
|'''[[Raise Skeleton Archer]]'''
|'''[[Raise Skeleton Archer|复苏骷髅弓箭手]] Raise Skeleton Archer'''
|  
|
* New skill
* 新技能召唤骷髅弓箭手造成物理伤害
|-
|-
|'''[[Golem Mastery]]'''
|'''[[Golem Mastery|支配石魔]] Golem Mastery'''
|  
|
* Can summon an additional golem for every 5 base points
* 5 个基础等级可以召唤一个额外的石魔
* life per level reduced to 10% (was 20%)
|-
|-
|'''[[Clay Golem]]'''
|'''[[Clay Golem|黏土石魔]] Clay Golem'''
|  
|
* Now deals splash damage
* 现在造成溅射伤害
* damage increased drastically
* life starts higher and scales less per level
* lowered value of "slows enemies"
* mana cost reduced
* synergy for Summon Resist removed
* synergy for Blood Golem removed (was +5% life)
* now also has Blood Golem & Iron Golem as damage synergies
* damage synergies are now 40% (was 6%)
|-
|-
|'''[[Blood Golem]]'''
|'''[[Blood Golem|鲜血石魔]] Blood Golem'''
|  
|
* now grants life per hit instead of leeching a percentage of damage as life
* 现在每次击中获得生命而不是吸取一定百分比的伤害作为生命
* damage scaling improved dramatically
* 现在适用于撕开伤口OW
* now gains life per level
* now applies open wounds
* synergy for Summon Resist removed
* now also has Clay Golem & Iron Golem as damage synergies
* damage synergies are now 20% (was 6%)
|-
|-
|'''[[Iron Golem]]'''
|'''[[Iron Golem|钢铁石魔]] Iron Golem'''
|  
|
* Now deals splash damage if created with a weapon
* 现在使用武器造成溅射伤害
* only the first Iron Golem created is permanent
* life buffed
* attack rating bonus reduced
* synergy for Summon Resist removed
* synergy for Blood Golem removed (was +5% life)
* now also has Clay Golem & Blood Golem as damage synergies
* damage synergies are now 20% (was 6%)
|-
|-
|'''[[Fire Golem]]'''
|'''[[Fire Golem|火焰石魔]] Fire Golem'''
|  
|
* Indirectly affected by Holy Fire aura tickrate increase
* 更多地侧重于光环伤害而不是近战攻击伤害
* life buffed
* 不再对火免疫
* attack rating bonus reduced
* attack damage reduced
* aura damage significantly increased
* dramatically reduced amount of fire damage absorbed, no longer immune to fire
* synergy for Summon Resist removed
* synergy for Blood Golem removed (was +5% life)
* now has Clay Golem, Blood Golem, & Iron Golem as damage synergies at 20%
|-
|-
|'''[[Revive]]'''
|'''[[Revive|重生]] Revive'''
|  
|
* Total of 8 revives at 20 hard points (was 1 revive per level)
* 复生现在造成近战溅射伤害也有额外的元素伤害和额外的技能等级
* duration now scales per level
* 在 20 点基础等级时总共复活 8 (以前是每级增加1个)
* revives now deal melee splash damage
* 持续时间现在按等级缩放
* physical damage bonus now scales at +30% per level
* revives also gain +20% elemental damage per level and +1 skill per base level
* synergies for Summon Resist & Skeleton Mastery removed
* now has Desecrate as a synergy at 20% Enhanced Damage
|-
|-
|'''[[Blood Warp]]'''
|'''[[Blood Warp|血次元]] Blood Warp'''
|  
|
* New skill that teleports and costs life instead of mana, with the lost health recovering over 5 seconds (casting it again will replace the previous life recovery effect)
* 新技能传送并且消耗生命而不是法力, 失去的生命值在 5 秒内恢复 (再次施放将取代之前的生命恢复效果)
|}
|}
=== [[Poison and Bone Spells]] ===
Poison Explosion has been reworked as [[Desecrate]]


Poison Dagger has been reworked as [[Poison Strike]]
=== [[Poison and Bone Spells|毒素和白骨法术]] Poison and Bone Spells ===
毒爆 Poison Explosion 重做为 [[Desecrate|亵渎]]
 
淬毒匕首 Poison Dagger 重做为 [[Poison Strike|淬毒攻击]]


{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[Teeth]]'''
|'''[[Teeth|牙]] Teeth'''
|  
|  
* early scaling reduced, level 16+ scaling increased
*  
* synergies for Bone Wall & Bone Prison changed to just Bone Armor
* synergies are now 25% (was 15%)
|-
|-
|'''[[Bone Spear]]'''
|'''[[Bone Spear|骨矛]] Bone Spear'''
|  
|
* Additional spears at levels 15 and 25 (does not shotgun)
* 15 级和 25 级额外发射一支矛 (不是散开的)
* damage reduced
* synergies for Bone Wall & Bone Prison changed to just Bone Armor
* synergies are now 10% (was 7%)
|-
|-
|'''[[Bone Spirit]]'''
|'''[[Bone Spirit|白骨之魂]] Bone Spirit'''
|  
|
* Faster missile speed
* 更快的投掷物速度
* synergies for Bone Wall & Bone Prison changed to just Bone Armor
* synergies are now 10% (was 6%)
|-
|-
|'''[[Bone Armor]]'''
|'''[[Bone Armor|白骨装甲]] Bone Armor'''
|  
|
* moved in the skill tree, requires level 6 (was 1)
* 现在每点精力增加 3 点额外吸收
|-
|-
|'''[[Bone Wall]]'''
|'''[[Bone Wall|骨墙]] Bone Wall'''
|  
|  
* no changes
*  
|-
|-
|'''[[Bone Prison]]'''
|'''[[Bone Prison|骨牢]] Bone Prison'''
|  
|  
* no changes
*  
|-
|-
|'''[[Corpse Explosion]]'''
|'''[[Corpse Explosion|尸体爆炸]] Corpse Explosion'''
|  
|
* moved in the skill tree
* 5-10% 的尸体生命伤害 (之前是 70-120%) 并且现在增加了平滑的 火焰/物理伤害
* 5-10% corpse life damage (was 70-120%)
* 范围开始更大上限为 10 码
* radius starts higher and caps at 14 yards
* added flat fire/phys damage
* now has Amplify Damage, Desecrate, & Revive as synergies at 7%
|-
|-
|'''[[Poison Strike]]'''
|'''[[Poison Strike|淬毒攻击]] Poison Strike'''
|  
|
* moved in the skill tree, requires level 1 (was 6)
* 从 淬毒匕首 Poison Dagger 改名, 现在也可以与手镰(腰刀类)一起使用
* renamed from Poison Dagger, can now also be used with scythes
* 现在穿透敌人的毒抗提高 -1% 每级, 最高可达 -40%
* Now pierces enemy poison resistances by -1% per level, up to -30%
* 现在在命中时释放毒云, 附加装备/护身符的毒素伤害
* Now releases a poison cloud on hit which carries poison damage from gear/charms
* damage/duration reduced (damage per second is higher)
* mana cost halved
* synergies are now 24% (was 20%)
|-
|-
|'''[[Desecrate]]'''
|'''[[Desecrate|亵渎]] Desecrate'''
|  
|
* reworked from Poison Explosion, moved in the skill tree, requires level 12 (Poison Explosion was 18)
* 从毒爆 Poison Explosion 重做 - 在地面上创造尸体而不是需要一个尸体
* Creates corpses on the ground instead of requiring a corpse to be cast
* damage/duration reduced (damage per second is higher)
* mana cost now scales per level
* synergies are now 20% (was 15%)
|-
|-
|'''[[Poison Nova]]'''
|'''[[Poison Nova|剧毒新星]] Poison Nova'''
|  
|  
* damage scaling increased slightly
*  
* synergies are now 15% (was 10%)
|}
|}
=== [[Curses]] ===
 
[[Curse Mastery]] and [[Dark Pact]] are new
=== [[Curses|诅咒]] Curses ===
[[Curse Mastery|诅咒精通]] [[Dark Pact|黑暗契约]] 是新技能
 
所有的诅咒都与 诅咒精通 Curse Mastery 有协同效果,并且许多诅咒的范围也因此而增加


{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[Amplify Damage]]'''
|'''[[Amplify Damage|伤害加深]] Amplify Damage'''
|  
|
* now reduces enemy physical resistance by 10% + 1% per level (was just 100%) and caps at -60% - immunities are lowered at 1/2 effectiveness (was 1/5)
* 减少敌人的物理抗性现在从 -10% 开始随着等级和协同而变化 (以前是 -100%) 并且可以在30级 (或 20 级协同) 后破除免疫
* radius & duration reduced
* mana cost now scales with levels
* now has Curse Mastery as a synergy at -1% physical resistance per two levels
* now has Curse Mastery as a synergy at +0.6 yards radius per 3 levels
|-
|-
|'''[[Dim Vision]]'''
|'''[[Dim Vision|微暗灵视]] Dim Vision'''
|  
|
* moved in the skill tree
* 现在也降低敌人的攻击准确率
* now also reduces enemy attack rating
* radius and duration start higher and scale less with levels
* mana cost starts lower and now scales with levels
* now has Curse Mastery as a synergy at -10 attack rating per level
|-
|-
|'''[[Weaken]]'''
|'''[[Weaken|削弱]] Weaken'''
|  
|
* moved in the skill tree, requires level 18 (was 6)
* 现在也减少敌人的防御
* now reduces enemy damage by 10% + 1% per level (was just 33%)
* 降低敌人伤害现在随等级而增加
* radius & duration reduced
* mana cost now scales with levels
* now has Curse Mastery as a synergy at -1% damage per two levels
* now has Curse Mastery as a synergy at +0.6 yards per three levels
|-
|-
|'''[[Iron Maiden]]'''
|'''[[Iron Maiden|攻击反噬]] Iron Maiden'''
|  
|  
* moved in the skill tree
*  
* duration reduced
* radius and mana cost now scale with levels
* now has Curse Mastery as a synergy at 6% damage returned per level
* now has Curse Mastery as a synergy at +0.6 yards radius per 3 levels
|-
|-
|'''[[Terror]]'''
|'''[[Terror|恐惧]] Terror'''
|  
|
* now also reduces enemy movement speed by 2% per base level
* 现在还会降低逃跑敌人的移动速度 -10% (随着基础等级和协同进一步提高)
* radius increased from 2.6 yards to 6.6 yards
* 半径增加到6码 (以前是 2.6 码)
* duration is now 3 seconds (was 7 + 1 second per level)
* 持续时间现在是 3 (以前是 7 + 1 秒每级)
* mana cost now scales with levels
* now has Curse Mastery as a synergy at -1% speed per level
|-
|-
|'''[[Confuse]]'''
|'''[[Confuse|迷乱]] Confuse'''
|  
|
* moved in the skill tree
* 每点基础等级迷乱敌人的攻击速度提高10%
* now also increases attack speed of confused enemies by 10% per base level
* radius & duration reduced
* mana cost now starts lower and scales with levels
* now has Curse Mastery as a synergy at +5% attack speed per level
|-
|-
|'''[[Life Tap]]'''
|'''[[Life Tap|偷取生命]] Life Tap'''
|  
|
* moved in the skill tree, requires level 12 (was 18)
* 生命偷取量现在是 10% 并且随着基础等级和协同而增加 (以前是 50%)
* life leech is now 8% + 2% per base level (was just 50%)
* 持续时间现在上限为 20 秒
* radius starts higher and scales less with levels
* duration reduced
* mana cost starts lower and now scales with levels
* now has Curse Mastery as a synergy at +1% life steal per two levels
* now has Curse Mastery as a synergy at +0.6 yards per three levels
|-
|-
|'''[[Attract]]'''
|'''[[Attract|吸引]] Attract'''
|  
|
* moved in the skill tree
* 现在也减少敌人的大量防御
* now also reduces enemy defense by 120% + 10% per level
* radius now starts lower and scales with levels
* duration & mana cost reduced
* now has Curse Mastery as a synergy at -5% enemy defense per level
|-
|-
|'''[[Decrepify]]'''
|'''[[Decrepify|衰老]] Decrepify'''
|  
|
* moved in the skill tree
* 不再降低敌人的伤害
* No longer reduces enemy PDR or damage (was 50% each)
* 现在使敌人的物理抗性降低到 -10% (以前是 -50%)
* Reduces enemy attack speed and cast rate, reduces enemy movement speed by 1% per base level
* 现在也降低敌人施法速度; 敌人攻击速度, 施法速度和移动速度的降低从 -10% 开始并且随着等级的增加而增加 (以前是 -50%)
* radius & mana cost now scale with levels
* duration reduced
* now has Curse Mastery as a synergy at -1% attack and cast speed per level
* now has Curse Mastery as a synergy at +0.6 yards per three levels
* does not work on Ubers (does it work on act bosses?)
|-
|-
|'''[[Lower Resist]]'''
|'''[[Lower Resist|降低抵抗]] Lower Resist'''
|  
|
* reduces enemy resistances by less at low levels, scales better, caps at -65% - immunities are lowered at 1/2 effectiveness (was 1/5), so Lower Resist breaks the same immunities at level 15 and becomes more effective at breaking immunities at higher levels
* 对非免疫的敌人效果较差, 15 级后可以破除更高的免疫
* radius & duration reduced
* 半径上限为 10 码并且随着基础等级的增加而增加
* mana cost now starts lower and scales with levels
* now has Curse Mastery as a synergy at -1% all resistance per level
* now has Curse Mastery as a synergy at +0.6 yards per three levels
|-
|-
|'''[[Curse Mastery]]'''
|'''[[Curse Mastery|诅咒精通]] Curse Mastery'''
|  
|
* New skill that improves effect of all curses and allows an additional curse to be applied at levels 10 and 20
* 新技能提高所有诅咒的效果并且允许在 10 级和 20 级使用额外的诅咒
|-
|-
|'''[[Dark Pact]]'''
|'''[[Dark Pact|黑暗契约]] Dark pact'''
|  
|
* New skill that consumes up to 3 curses on targets in an area and does damage per curse consumed
* 新技能伤害一个区域内的受诅咒的敌人基于对他们施加的诅咒数量 - 如果有多个诅咒存在一个诅咒将被消耗
|}
|}


<!-- spacing -->
<!-- spacing -->


== Paladin ==
== 圣骑士 ==
=== [[Defensive Auras]] ===
 
=== [[Defensive Auras|防御性灵气]] Defensive Auras ===
{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[Prayer]]'''
|'''[[Prayer|祈祷]] Prayer'''
|  
|
* healing doubled
* 现在每次命中也会获得生命
* now also grants +1 passive health regeneration per base level
* 现在每基础等级 +1 被动生命回复
* now also grants life per hit
* radius increased
* no longer costs mana
|-
|-
|'''[[Cleansing]]'''
|'''[[Cleansing|净化]] Cleansing'''
|  
|
* poison/curse duration reduction reduced
* 现在每基础等级增加 1% 被动减少 毒素/诅咒 持续时间
* now also grants +1% passive poison/curse duration reduction per base level
* 不再从 祈祷 Prayer 中获得额外治疗
* no longer gains bonus healing from Prayer
* radius increased slightly
|-
|-
|'''[[Meditation]]'''
|'''[[Meditation|冥思]] Meditation'''
|  
|
* mana recovery rate halved
* 现在在每两个基础等级的每次击杀后也会获得 +1 被动法力
* now also grants +1 passive mana after each kill per two base levels
* 不再从 祈祷 Prayer 中获得额外治疗
* no longer gains bonus healing from Prayer
* radius increased slightly
|-
|-
|'''[[Resist Fire]]'''
|'''[[Resist Fire|抵抗火焰]] Resist Fire'''
|  
|
* Now also grants a bonus for fire damage
* 现在也给予火焰伤害加成
* Fire resist nerfed (caps at 100 instead of 150)
* 被动最大火抗加成不再是光环激活时的两倍
* Maximum fire resistance bonus is no longer doubled when the aura is active
* Radius buffed slightly
|-
|-
|'''[[Resist Cold]]'''
|'''[[Resist Cold|抵抗冰冷]] Resist Cold'''
|  
|
* Requires level 1 (was 6)
* 现在也给予冰冷伤害加成
* Now also grants a bonus for cold damage
* 被动最大冰抗加成不再是光环激活时的两倍
* Cold resist nerfed (caps at 100 instead of 150)
* Maximum cold resistance bonus is no longer doubled when the aura is active
* Radius buffed slightly
|-
|-
|'''[[Resist Lightning]]'''
|'''[[Resist Lightning|抵抗闪电]] Resist Lightning'''
|  
|
* Requires level 1 (was 12)
* 现在也给予闪电伤害加成
* Now also grants a bonus for lightning damage
* 被动最大电抗加成不再是光环激活时的两倍
* Lightning resist nerfed (caps at 100 instead of 150)
* Maximum lightning resistance bonus is no longer doubled when the aura is active
* Radius buffed slightly
|-
|-
|'''[[Defiance]]'''
|'''[[Defiance|反抗]] Defiance'''
|  
|
* now also grants +1% PDR per two base levels (active)
* 现在每两级还能获得 +1% PDR
* radius increased
|-
|-
|'''[[Vigor]]'''
|'''[[Vigor|活力]] Vigor'''
|  
|
* now also grants +1% FRW per base level (passive)
* 现在每两个基础等级也会获得 +1% FRW
* radius increased
|-
|-
|'''[[Redemption]]'''
|'''[[Redemption|救赎]] Redemption'''
|  
|  
* life recovered starts lower and scales by 2 per level (was 5)
*  
|-
|-
|'''[[Salvation]]'''
|'''[[Salvation|救助]] Salvation'''
|  
|
* Now also grants a bonus to elemental damage
* 现在也给予一个额外的元素伤害
* resists nerfed (caps at 75 instead of 120)
|}
|}
=== [[Offensive Auras]] ===
 
=== [[Offensive Auras|攻击性灵气]] Offensive Auras ===
{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[Might]]'''
|'''[[Might|力量]] Might'''
|  
|
* now adds +25% damage per level (was +10%) but only grants allies 1/3 of the bonus
* 队友获得 1/2 的加成
* radius increased
* 半径的增加
|-
|-
|'''[[Holy Fire]]'''
|'''[[Holy Fire|圣火]] Holy Fire'''
|  
|
* Aura tick rate increased
* 现在包括额外的攻击准确率
* Radius is now always 6 yards (was 4 + 0.66 per level)
* 半径上限现在是 8 码 (以前是 4 + 0.67 每级)
* aura fire damage & attack fire damage deal less damage at low levels and have improved scaling
* now also has Blessed Aim as a synergy
* synergies are now 20% (was 18%/6%)
|-
|-
|'''[[Holy Freeze]]'''
|'''[[Holy Freeze|神圣冰冻]] Holy Freeze'''
|  
|
* Aura tick rate increased
* 现在包括额外的攻击准确率
* Radius is now always 8 yards (was 4 + 0.66 per level)
* 半径现在一直是 8 (以前是 4 + 0.67 每级)
* aura cold damage scaling decreased
* attack cold damage scaling increased
* now also has Blessed Aim as a synergy
* synergies are now 12% (was 15%/7%)
|-
|-
|'''[[Holy Shock]]'''
|'''[[Holy Shock|神圣冲击]] Holy Shock'''
|  
|
* Aura tick rate increased
* 现在包括额外的攻击准确率
* Radius is now always 8 yards (was 4 + 0.66 per level)
* 半径现在一直是 9.3 码 (以前是 4 + 0.67 每级)
* aura lightning damage scaling decreased
* attack lightning damage scaling increased slightly
* now also has Blessed Aim as a synergy
* synergies are now 8% (was 12%/4%)
|-
|-
|'''[[Blessed Aim]]'''
|'''[[Blessed Aim|祝福瞄准]] Blessed Aim'''
|  
|
* now grants 80% + 20% attack rating per level (was 75% + 15%)
* 现在还提供致命打击DS
* also grants passive +10% Attack Rating per hard point
* 现在每基础等级被动地对目标防御施加 -1% 的影响而不是被动地给予额外的攻击准确率
* radius increased slightly
|-
|-
|'''[[Concentration]]'''
|'''[[Concentration|专注]] Concentration'''
|  
|
* now also adds bonus attack rating (25% +5% per level)
* 队友获得 1/2 的增强伤害加成
* damage bonus is now +12% per level (was +15%)
* 现在还增加了额外的攻击准确率
* radius increased
|-
|-
|'''[[Fanaticism]]'''
|'''[[Fanaticism|狂热]] Fanaticism'''
|  
|  
* damage increased slightly
*  
* radius increased
|-
|-
|'''[[Thorns]]'''
|'''[[Thorns|荆棘]] Thorns'''
|  
|
* reworked to deal a flat amount of damage to attackers instead of a % of their attack returned
* 重做对攻击者造成固定数量的伤害, 而不是攻击返回的百分比
* now has Might and Defiance as synergies at 18%
* radius increased
|-
|-
|'''[[Sanctuary (Skill)|Sanctuary]]'''
|'''[[Sanctuary (Skill)|庇护所]] Sanctuary'''
|  
|
* Aura tick rate increased
* 重做适用于所有敌人而不仅仅是不死生物, 增加魔法伤害的攻击, 并少量的减少敌人的魔法抗性 (能破除免疫)
* Radius is now always 9.3 yards (was 3.33 + 0.66 per level)
* 不再对不死生物施加击退或抵消不死生物boss的物理抗性 (主要魔王, 超级boss, 地图boss)
* aura magic damage scaling decreased, now applies to all enemies instead of just undead
* 现在包括额外的攻击准确率
* now also adds magic damage to attacks against undead (damage bonus never applied in vanilla)
* 半径现在总是 10 码 (以前是 3.33 + 0.67 每级)
* no longer applies knockback to undead
* mana cost removed
* now has Might, Blessed Aim, & Conversion as synergies instead of Cleansing
* synergies are now 8% (was 7%)
|-
|-
|'''[[Conviction]]'''
|'''[[Conviction|信念]] Conviction'''
|  
|
* radius is increased and now scales with levels
* 对非免疫的敌人效果较差但可以在 25 级以上破除更高的免疫
* enemy defense now starts at -19% (was -49%) and scales slightly more with levels but caps at -75% (was -100%)
* 半径增加并且现在随等级而变化
* enemy resistance reductions are 2/5 of their previous values - immunities are lowered at 1/2 effectiveness (was 1/5), so Conviction breaks the same immunities (and can break more immunities above level 25)
|}
|}


=== [[Combat Skills (Paladin)|Combat Skills]] ===
=== [[Combat Skills (Paladin)|战斗技能]] Combat Skills ===
[[Holy Nova]], [[Holy Light]], and [[Joust]] are new
[[Holy Nova|神圣新星]], [[Holy Light|圣光术]], [[Joust|突袭]], 和 [[Holy Sword|圣剑]] 是新技能
 
转换 Conversion 已被移除


{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[Sacrifice]]'''
|'''[[Sacrifice|牺牲]] Sacrifice'''
|  
|
* Damage to self decreases by 1% per level to a minimum of 3%
* 现在使被杀的怪物爆炸, 造成过度杀伤伤害加上 5% 的尸体生命相当于一半物理伤害和一半魔法伤害
* damage scales by +25% per level (was +15%)
* 对自我的伤害每级降低 1% 从 3% 开始, 现在受 PDR 影响
* bonus attack rating increased to +16% per level (was +7%)
* synergies are now 20% (was 15%/5%)
|-
|-
|'''[[Smite]]'''
|'''[[Smite|盾击]] Smite'''
|  
|
* damage bonus increased to +20% per level (was +15%)
* 能从 神圣之盾 Holy Shield -协同中获得更多的伤害因为它现在有了自己的伤害协同
* can gain significantly more damage from the Holy Shield pseudo-synergy since it now has damage synergies of its own
* 不再应用击退 (在PvE中)
* indirectly affected by [[Grief]] no longer having "+X damage" ("Adds X-Y damage" is different), although [[Stone Crusher]], [[The Redeemer]], and [[Astreon's Iron Ward]] still have "+X damage"
* 间接受到 [[Grief|悔恨]] "增加 X-Y 伤害" 而不是 "+X 伤害" 的影响就像 [[The Redeemer|忏悔者]] [[Astreon's Iron Ward|爱斯特龙之铁的保护区]]
* indirectly affected by Crushing Blow no longer working against bosses, uniques, or champions that are [[Game_Mechanics#Crushing_Blow|below 65% life]]
* 间接受到压碎打击CB的影响对boss的收益递减更大
|-
|-
|'''[[Holy Bolt]]'''
|'''[[Holy Bolt|圣光弹]] Holy Bolt'''
|  
|
* moved in the skill tree, requires level 1 (was 6)
* 光弹现在穿透所有队友和敌人, 治疗或伤害每个
* bolts now pierce all allies and enemies, healing or damaging each
* 15 级和 25 级额外发射一个圣光弹, 可以射击附近的敌人
* fires an additional holy bolt at levels 15 and 25, can shotgun nearby enemies
* magic damage scaling reduced
* healing scaling reduced
* mana cost scaling increased
* now has Holy Light & Holy Nova as synergies instead of Blessed Hammer
* damage synergies are now 8% (was 50%)
* healing synergy is now 5% (was 15%)
|-
|-
|'''[[Zeal]]'''
|'''[[Zeal|热诚]] Zeal'''
|  
|
* moved in the skill tree, requires level 6 (was 12)
* 每次攻击命中 3 次而不是 5 (有助于避免动画锁定)
* Number of attacks decreased to 3 from 5, avoids animation lock
* 现在第二次攻击 +20% 近战溅射范围在第三次攻击 +40%
* damage & attack rating increased
* synergy is now 20% (was 12%)
|-
|-
|'''[[Charge]]'''
|'''[[Charge|冲锋]] Charge'''
|  
|
* damage and attack rating increased
* 现在根据移动的距离增加近战争溅射范围 +60%
* synergies are now 25% (was 20%)
* 现在能在近战范围内工作而不是进行普通攻击
|-
|-
|'''[[Vengeance]]'''
|'''[[Vengeance|复仇]] Vengeance'''
|  
|
* reworked completely, now creates an aoe effect on attack that deals flat elemental damage of each type as well as carries any elemental damage from items
* 重做了三种元素爆炸可能会向附近的敌人连锁; 附加任何来自物品的元素伤害
* attack rating increased
* synergies changed from Resist Fire, Resist Cold, Resist Lightning, & Salvation to Holy Fire, Holy Freeze, Holy Shock, & Conviction
|-
|-
|'''[[Blessed Hammer]]'''
|'''[[Blessed Hammer|祝福之锤]] Blessed Hammer'''
|  
|
* hammers now travel faster
* 锤子现在移动速度更快并且命中范围更大
* hammer hitbox size has been doubled
* synergies are now 12% (was 14%)
|-
|-
|'''[[Conversion]]'''
|'''[[Holy Sword|圣剑]] Holy Sword'''
|  
|
* moved in the skill tree, requires level 18 (was 24)
* 新技能给予双手剑格挡几率和额外伤害对 恶魔/不死
* higher chance to convert
* duration is now 8 seconds (was 16)
|-
|-
|'''[[Holy Shield]]'''
|'''[[Holy Shield|神圣之盾]] Holy Shield'''
|  
|  
* block chance starts at 10% (was 14%) and scales more with levels
*  
* defense per level decreased from 15% to 10%
* duration now starts longer and scales less with levels
* now also has Smite & Defiance as damage synergies at 4% each
|-
|-
|'''[[Fist of the Heavens]]'''
|'''[[Fist of the Heavens|天堂之拳]] Fist of the Heavens'''
|  
|
* moved in the skill tree, requires level 24 (was 30)
* 圣光弹现在伤害所有生物 (以前只是不死生物)
* removed cooldown, auto-targeting has reduced range
* 移除冷却时间, 自动瞄准范围缩小
* holy bolts now damage all creature types (was just undead)
* damage scaling has been completely reworked to increase its early game potential and allow it to scale more smoothly into end game
* mana cost now starts lower and scales with levels
* synergy from Holy Shock changed to Holy Light & Holy Nova
* synergies are now 12% all damage (was 15% magic for Holy Bolt / 7% lightning for Holy Shock)
|-
|-
|'''[[Holy Nova]]'''
|'''[[Holy Nova|神圣新星]] Holy Nova'''
|  
|
* new skill that heals allies and damages enemies in an wide area, has a long cooldown
* 新技能治疗队友并在大范围内伤害敌人, 有很长的冷却时间
|-
|-
|'''[[Holy Light]]'''
|'''[[Holy Light|圣光术]] Holy Light'''
|  
|
* new skill that heals a single target
* 新技能治疗单个目标
|-
|-
|'''[[Joust]]'''
|'''[[Joust|突袭]] Joust'''
|  
|
* new skill that teleports to an enemy and impales them, increasing movement speed for 2 seconds
* 新技能传送到敌人并穿过他们, 提高移动速度 2
* has a 3.5 second cooldown which can be reduced with hard points (minimum of 1.5 seconds)
* 3.5 秒的冷却时间可以随着基础等级的增加而减少 (最少 1.5 )
|}
|}


<!-- spacing -->
<!-- spacing -->


== Sorceress ==
== 法师 ==
=== [[Cold Spells]] ===
 
Frozen Armor has been replaced with [[Cold Enchant]]
=== [[Cold Spells|冰冻法术]] Cold Spells ===
冰封装甲 Frozen Armor [[Cold Enchant|附魔冰霜]] 取代


[[Ice Barrage]] is new
[[Ice Barrage|连串冰枪]] 是新技能


{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[Ice Bolt]]'''
|'''[[Ice Bolt|冰弹]] Ice Bolt'''
|  
|
* faster missile speed
* 更快的投掷物速度
* cold length now scales less with levels
* mana cost now starts lower and scales with levels
* damage increased
* removed synergies from Frost Nova, Blizzard, & Frozen Orb
|-
|-
|'''[[Cold Enchant]]'''
|'''[[Cold Enchant|附魔冰霜]] Cold Enchant'''
|  
|
* new skill, replaces Frozen Armor
* 取代 冰封装甲 Frozen Armor 的新技能可以和 附魔火焰 Enchant Fire 一起使用
* useable alongside Enchant Fire
|-
|-
|'''[[Frost Nova]]'''
|'''[[Frost Nova|霜之新星]] Frost Nova'''
|  
|  
* damage buffed
*  
* cold length scaling reduced to +0.2 seconds per level (was +1)
* mana cost scaling reduced
* synergies changed from Blizzard & Frozen Orb to Ice Bolt & Shiver Armor
* synergies are now 9% (was 10%)
|-
|-
|'''[[Ice Blast]]'''
|'''[[Ice Blast|冰风暴]] Ice Blast'''
|  
|
* pierces, faster missiles
* 穿刺, 更快的投掷物
* cold damage starts lower and scales higher
* freeze duration is now 2 seconds (was 3 + 0.2 per level)
* synergies for Blizzard & Frozen Orb removed
* synergy from Glacial Spike is now a damage synergy (was +10% freeze length per level)
* synergies are now 6% (was 8%)
|-
|-
|'''[[Shiver Armor]]'''
|'''[[Shiver Armor|碎冰甲]] Shiver Armor'''
|  
|  
* damage increased
*  
* cold length now scales with levels
* duration now starts higher and scales less with levels
* duration synergies removed, synergy from Chilling Armor removed
* synergy is now 20% (was 9%)
|-
|-
|'''[[Chilling Armor]]'''
|'''[[Chilling Armor|寒冰装甲]] Chilling Armor'''
|  
|
* creates single blizzard spike per counter ranged attack
* 每次反击远程攻击产生一个暴风雪尖柱
* chills melee on successful strike
* 被击中时造成冰冷近战伤害
* damage increased
* duration now starts higher and scales less with levels
* duration synergies removed, synergy from Shiver Armor removed
* synergy is now 20% (was 7%)
|-
|-
|'''[[Glacial Spike]]'''
|'''[[Glacial Spike|冰尖柱]] Glacial Spike'''
|  
|
* cold damage starts slightly higher
* 冻结的持续时间现在是 2 秒不随等级而增加
* freeze duration is now 2 seconds and doesn't scale with levels
* 半径增加 20%
* starting mana cost increased to 30 (was 10)
* freeze duration synergy is now 5% (was 3%)
* synergy from Frozen Orb changed to Ice Barrage
|-
|-
|'''[[Blizzard]]'''
|'''[[Blizzard|暴风雪]] Blizzard'''
|  
|
* improved ground density, projectile hitbox size increased by 50%
* 提高地面密度, 投掷物命中范围增加 50%
* damage scaling reduced
* mana cost reduced
* synergy for Ice Blast removed
* synergies are now 10% (was 5%)
|-
|-
|'''[[Frozen Orb]]'''
|'''[[Frozen Orb|冰封球]] Frozen Orb'''
|  
|
* removed cooldown and changed to slower "lightning" cast frames
* 取消了冷却时间改为较慢的 "闪电" 施法帧数
* damage, cold length, & mana cost reduced
* 范围已经被增加了大约 20%
* range has been increased by roughly 20%
* now also has Ice Blast as a synergy
* synergies are now 4% (was 2%)
|-
|-
|'''[[Cold Mastery]]'''
|'''[[Cold Mastery|支配冰冷]] Cold Mastery'''
|  
|
* pierce reduced to 5% +2% per level (was 20% +5%)
* 现在还增加了冰冷伤害
* now also adds cold damage (10% +2% per level)
|-
|-
|'''[[Ice Barrage]]'''
|'''[[Ice Barrage|连串冰枪]] Ice Barrage'''
|  
|
* new skill that shoots ice lances which have AOE impact that chills
* 新技能可以射出多达 5 支冰霜长枪这是一种具有 AOE 效果的冰枪 (冰霜长枪不能穿透, 但可以散开)
* Additional missiles as you level (max 5)
* Does not pierce, but does shotgun
|}
|}


=== [[Lightning Spells]] ===
=== [[Lightning Spells|闪电法术]] Lightning Spells ===
{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[Charged Bolt]]'''
|'''[[Charged Bolt|充能弹]] Charged Bolt'''
|  
|  
* now caps at 28 bolts (was 24)
*  
* now also has Telekinesis as a synergy
|-
|-
|'''[[Static Field]]'''
|'''[[Static Field|静态力场]] Static Field'''
|  
|
* moved in the skill tree, requires level 1 (was 6)
* 降低敌人在 普通/噩梦/地狱 的生命值到 55%/70%/85% (以前是 0%/33%/50%)
* radius reduced
* 现在每升 1 级对敌人的闪电抗性也有 -1% 的影响 (破除免疫)
* reduces enemy life to 55%/70%/85% in normal/nightmare/hell (was 0%/33%/50%)
* now also has -1% to enemy lightning resistance per level (breaks immunities)
|-
|-
|'''[[Telekinesis]]'''
|'''[[Telekinesis|心灵传动]] Telekinesis'''
|  
|  
* moved in the skill tree, requires level 1 (was 6)
*  
* large damage buff
* now has Charged Bolt & Nova as synergies at 14%
|-
|-
|'''[[Nova]]'''
|'''[[Nova|新星]] Nova'''
|  
|  
* damage scaling improved slightly
*  
* mana cost halved
* now has Charged Bolt & Telekinesis as synergies at 3%
|-
|-
|'''[[Lightning]]'''
|'''[[Lightning|闪电]] Lightning'''
|  
|
* damage increased
* 改变为更快的施法帧数 (以前是更慢的 "闪电" 帧数)
* changed to faster cast frames (was slower "lightning" frames)
* damage scaling increased at lower levels and decreased at higher levels
* mana cost reduced
* synergy from Nova removed
* synergies are now 6% (was 8%)
|-
|-
|'''[[Chain Lightning]]'''
|'''[[Chain Lightning|连锁闪电]] Chain Lightning'''
|  
|  
* moved in the skill tree, requires level 24 (was 18)
*  
* damage increased
* mana cost reduced
* synergy for Nova removed
* synergies are now 6% (was 4%)
|-
|-
|'''[[Teleport]]'''
|'''[[Teleport|传送]] Teleport'''
|  
|
* 50% spell damage debuff for 1 second on cast, reduced by 2% per hard point
* 施法后 1 秒内 65% 的伤害惩罚, 每升一级降低 2%
* uses slower "lightning" FCR frames
|-
|-
|'''[[Thunder Storm]]'''
|'''[[Thunder Storm|雷云风暴]] Thunder Storm'''
|  
|
* no longer flashes your screen
* 不再闪烁你的屏幕
* time between attacks goes down with hard points
* 攻击间隔时间随着基础等级的增加而减少
* casts nova on impact
* 撞击释放新星
* damage scaling reduced
* now has Charged Bolt & Nova as synergies at 6%
|-
|-
|'''[[Energy Shield]]'''
|'''[[Energy Shield|能量护盾]] Energy Shield'''
|  
|
* moved in the skill tree (still requires level 24)
* 吸收降低为 15% +2% 每级 (以前是 20% +5%), 上限为 80% (以前是 95%)
* absorb reduced to 15% +2% per level (was 20% +5%), caps at 80% (was 95%)
* 心灵传动 Telekinesis 的协同效果被削弱 (现在受到 225%-100% 的伤害, 以前是 200%-75%)
* synergy from telekinesis nerfed (now has 225%-100% damage taken, was 200%-75%)
|-
|-
|'''[[Lightning Mastery]]'''
|'''[[Lightning Mastery|支配闪电]] Lightning Mastery'''
|  
|  
* no changes
*  
|}
|}
=== [[Fire Spells]] ===
Enchant is now [[Enchant Fire]]


[[Combustion]] and [[Lesser Hydra]] are new
=== [[Fire Spells|火焰法术]] Fire Spells ===
火焰强化 Enchant 现在是 [[Enchant Fire|附魔火焰]]
 
[[Combustion|燃烧]] [[Lesser Hydra|次级多头蛇]] 是新技能


{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[Fire Bolt]]'''
|'''[[Fire Bolt|火弹]] Fire Bolt'''
|  
|  
* damage scaling increased
*  
* synergy from Meteor changed to Combustion
* synergies are now 20% (was 16%)
|-
|-
|'''[[Warmth]]'''
|'''[[Warmth|暖流]] Warmth'''
|  
|
* now also adds flat attack rating (10 + 10 per level)
* 现在还增加了普通攻击准确率 (10 + 10 每级)
|-
|-
|'''[[Inferno]]'''
|'''[[Inferno|地狱之火]] Inferno'''
|  
|
* moved in the skill tree, requires level 1 (was 6)
* 降低敌人的火焰抗性 (能破除免疫)
* faster spray speed
* 有更大的命中范围和更快的传播速度
* damage increased
* range & mana cost reduced
* now has Fire Wall & Blaze as synergies instead of Warmth
* synergies are now 20% (was 13%)
|-
|-
|'''[[Blaze]]'''
|'''[[Blaze|炽烈之径]] Blaze'''
|  
|
* moved in the skill tree, requires level 6 (was 12)
* 重做了施放时会产生爆炸并提供移动速度加成和 "无法冰冻"
* reworked to create an explosion when cast as well as provide a movement speed bonus
* 增加了火焰轨迹命中范围的大小
* duration is now always 3 seconds instead of scaling per level
* 持续时间上限为 10 秒
* increased fire trail hitbox size
* 现在有 2 秒的冷却时间
* mana cost scales less per level
* synergies are now both 3% (was 4%/1%)
|-
|-
|'''[[Fire Wall]]'''
|'''[[Fire Wall|火墙]] Fire Wall'''
|  
|
* moved in the skill tree, requires level 12 (was 18)
* 持续时间略有减少
* duration reduced
* damage reduced
* synergies are now both 4% (was 4%/1%)
|-
|-
|'''[[Fire Ball]]'''
|'''[[Fire Ball|火球]] Fire Ball'''
|  
|
* synergy from Meteor changed to Combustion
* 爆炸半径略有增加
* synergies are now 16% (was 14%)
|-
|-
|'''[[Enchant Fire]]'''
|'''[[Enchant Fire|附魔火焰]] Enchant Fire'''
|  
|
* renamed from Enchant
* 从 火焰强化 Enchant 重新命名以区别于新的 附魔冰霜 Cold Enchant 技能
* is now an aoe skill (similar to battle orders)
* 现在是一个 aoe 技能 (类似于 战斗体制 Battle Orders)
* now correctly applies 1/3 of damage to ranged attacks
* 现在正确地对远程攻击施加 1/3 的伤害
* now grants allies 50% of the damage instead of 100%
* 现在给予队友 50% 的伤害而不是 100%
* no longer gains mastery bonuses twice
* 不再获得两次 +% 火焰伤害
* damage scaling increased
* synergy is now 18% (was 9%)
|-
|-
|'''[[Meteor]]'''
|'''[[Meteor|陨石]] Meteor'''
|  
|
* moved in the skill tree
* 冷却时间减少, 流星下落速度加快范围扩大 33%
* cooldown reduced, meteors fall faster and have 33% larger aoe
* 现在造成物理伤害和火焰伤害的均匀伤害 (两者都受益于 +% 火焰伤害)
* now deals physical damage and fire damage (fire damage reduced)
* synergy from Fire Bolt replaced with Fire Wall
* synergies are now 10% for all damage (was just 5% fire / 5% fire / 3% burning)
|-
|-
|'''[[Fire Mastery]]'''
|'''[[Fire Mastery|支配火焰]] Fire Mastery'''
|  
|
* now also adds pierce (1% per level)
* 现在还增加了火焰抗性穿透
* damage reduced to 20% +4% per level (was 30% +7%)
|-
|-
|'''[[Hydra]]'''
|'''[[Hydra|九头海蛇]] Hydra'''
|  
|
* shoots Fire Balls instead of Fire Bolts
* 发射火球而不是火弹
* duration reduced from 10 seconds to 6 seconds
* 持续时间从 10 秒减少到 6
* reduced start-up delay between casting and hydras attacking
* 减少了施法和九头蛇攻击之间的启动延迟
* damage increased
* synergy from Fire Ball changed to Lesser Hydra
* synergies are now 6% (was 3%)
|-
|-
|'''[[Combustion]]'''
|'''[[Combustion|燃烧]] Combustion'''
|  
|
* new skill which shoots fire balls in all directions, has a long cooldown
* 新技能可以向四面八方发射火球, 有很长的冷却时间
|-
|-
|'''[[Lesser Hydra]]'''
|'''[[Lesser Hydra|次级多头蛇]] Lesser Hydra'''
|  
|
* new skill that summons hydras which shoot fire bolts
* 新技能召唤九头蛇射击火弹
|}
|}

2024年11月17日 (日) 17:10的最新版本

此页所列技能变更来源于原版游戏. 玩家-vs-玩家的技能变更请参考 PvP 变更. 参见: 所有技能

本页上的技能概述部分可能有过时的信息(来自s9更改)

物品技能

所有物品的光环和技能都列在下面,详细说明了在游戏中的变化:

光环
技能 物品来源 (光环等级) 物品变更 佣兵来源
力量 最后希望 (17), 圣堂武士的力量 (6-8) 属性添加: 圣堂武士的力量 Templar's Might 第 5 幕佣兵, 移除自第 2 幕佣兵
专注 骄傲 (18-20), 迷雾 (8-12), 法师杀手 (3-6) 新物品: 迷雾 Mist, 法师杀手 Mage Slayer
狂热 野兽 (8-10), 信心 (12-15)
圣火 飞龙 (12), 正义之手 (12), 火焰号叫 (24-28) 属性添加: 火焰号叫 Flamebellow
神圣冰冻 末日 (16), 冰冻 (18), 破碎之墙 (16) 新物品: 破碎之墙 Shattered Wall 移除自第 2 幕佣兵
神圣冲击 梦境 (13), 泽瑞尔的决心 (25-30) 新物品: 泽瑞尔的决心 Zerae's Resolve 第 3 幕佣兵
庇护所 碧蓝怒火 (10-12), 天堂装束 (1), 庇护 (17-20) 属性添加: 天堂装束 Heavenly Garb, 庇护 Asylum
属性移除: 执法者 Lawbringer
第 4 幕佣兵
审判 无限 (12)
祝福瞄准 第 2 幕佣兵
荆棘 边缘 (15), 野蔷薇 (18-21), 寂静 (23-25) 属性添加: 寂静 Silence 第 2 幕佣兵
反抗 流亡 (13-16) 第 2 幕佣兵
活力 和谐 (10), 卡兰的遗产 (4-6) 属性添加: 卡兰的遗产 Kalan's Legacy 第 1 幕佣兵
冥思 眼光 (12-17) 第 1 幕佣兵
救赎 凤凰 (10-12)
祈祷 第 3 幕佣兵, 移除自第 2 幕佣兵
净化 瘟疫 (15-17) 新物品 第 3 幕佣兵
救助 天顶 (8-12) 新物品
抵抗火焰 魔灵杀手 (6), 特迪斯法雷-芙法米 (6), 闪烁火焰 (1-6) 属性添加: 魔灵杀手 Djinn Slayer, 特迪斯法雷-芙法米 Todesfaelle Flamme
新物品: 闪烁火焰 Flickering Flame
抵抗冰冷 冰霜之风 (6) 属性添加
抵抗闪电 光之军刀 (6) 属性添加

当 单个角色/佣兵 拥有多个赋予相同光环的物品时, 赋予该 角色/佣兵 的光环等级将是这些光环等级的总和

通用技能
技能 物品来源 物品变更
淬毒攻击 毒牙, 地狱塔尖 属性添加 (两种物品)
致命攻击 眼光, 和平, 斗士的祸根 属性添加: 斗士的祸根 The Gladiator's Bane
热诚 热情, 碎骨者之刃, 残暴 属性添加: 碎骨者之刃 Boneslayer Blade, 新物品: 残暴 Ferocity
专心 热情 属性添加
狂战士 移除自 热情
复仇 弑王者
突袭 泽瑞尔的决心 新物品
爆裂箭 爆裂的吠叫 属性添加
炮轰 无休止的冰雹 属性添加
导引箭 戮夫刃
多重箭 戮夫刃 属性添加
冰箭 勇气之眼 属性添加
击退 穿刺者 属性添加
戮刺 穿刺者 属性添加
标枪和长矛精通 穿刺者 属性添加
乌鸦 鹰号角 属性添加
极地风暴 冰霜之风
熊人变化 野兽
撞锤 野兽 属性添加
饥饿 野兽 属性添加
变形术 移除自 野兽 & 狼嚎
狼人变化 狼嚎
野性狂暴 狼嚎
召唤狂狼 狼嚎 代替聚气
支配石魔 金属网格 属性添加
钢铁石魔 金属网格 代替聚气
黏土石魔 石块 (36 可回复聚气) 聚气现在能回复
瞬身术 Blink 谜团 (5 可回复聚气), 娜吉解迷杖 (3 可回复聚气) 替换 传送, 代替 传送 Teleport 聚气
重生 永恒, 血鸟的袭击 (15 可回复聚气) 代替聚气, 聚气现在能回复
飓风装甲 无限 代替聚气 (法杖版本)
鲜血石魔 死神 代替聚气
尸体爆炸 尸体的哀伤 代替聚气
魔影斗蓬 暗视之盔 代替聚气
伤害加深 痛苦木锤 (3 可回复聚气) 聚气现在能回复
附魔火焰 恶魔爪牙 (20 可回复聚气) 聚气现在能回复
狼獾之心 誓约 (20 可回复聚气) 聚气现在能回复
战斗指挥 战争召唤
战斗体制 战争召唤
战斗指挥 战争召唤
刀锋之舞 混沌 替换 旋风
暖流 教化
九头海蛇 龙鳞
火球 塔格奥的化身
火墙 塔格奥的化身
陨石 塔格奥之手 从全套加成改为物品加成
支配火焰 移除自 塔格奥的化身
地狱之火 移除自 火焰号叫
女武神 移除自 和谐 (改为职业专用技能)

当通用技能被其原生职业使用时上限为+3 - 否则它们会全额加成.


一些物品在装备时可以获得其他技能:

请注意许多物品也获得了新的或改进的施法几率效果. 例如:


以下技能只能从物品中获得:


技能概况

这里只列出了和原版暗黑2之间有差异的技能,想要了解更全面的细节变动的数量以及平衡的变动,请参考每个技能的变更日志. 这个 传送门 技能模拟器 Girhub上的PD2技能频道的教程 & PD2技能说明可能也已提供一些有用的帮助.

大概的技能变更:

  • 所有角色都可以使用 "仅移动" 技能, 该技能可以让角色在不攻击的情况下朝一个位置走或者跑.
  • 召唤物的AI全面提升.
  • 召唤物和守卫 (陷阱, 九头蛇) 现在从 +%元素技能伤害中获益
  • 召唤物 (除开 火焰石魔 Fire Golem) 现在能从 -%敌人元素抗性获益在 1/2 的效果下
  • 减少怪物抗性的技能已经被重新平衡现在在 99% 以上或 0% 以下的时候会有 1/2 的效果 (以前在 99% 以上的时候是 1/5)
  • 法术和能力不再共享全局冷却时间
  • 技能协同和他们在技能树中的位置已经调整以简化技能点的分配 (你不应该参考某些版本玩家的构建)
  • 大多数技能增益现在持续至少 5 分钟
  • 穿着装备的召唤仆从 (女武神 Valkyrie,影子战士 Shadow Warrior,影子大师 Shadow Master) 现在可以被查看了- 在他们身上悬停时使用检查热键并使用取消召唤技能

亚马逊

标枪和长矛技能 Javelin and Spear Skills

标枪和长矛专精 Javelin and Spear Mastery 技能取代了 刺爆 Impale 技能

戮刺 Jab
标枪和长矛精通 Javelin and Spear Mastery
  • 取代了 刺爆 Impale, 新技能效果为:当使用标枪或长矛武器时,获得额外的伤害加成且有一定几率致命一击
击退 Fend
  • 每次攻击命中 3 次而不是 10 次 (有助于避免动画锁定)
  • 现在在第2次攻击获得 +20% 近战溅射范围,在第3次攻击获得 +40%
威力一击 Power Strike
  • 现在在攻击时会制造一个闪电新星
充能一击 Charged Strike
闪电攻击 Lightning Strike
  • 击中次数上限为 10 次
  • "连锁" 的范围略有减少
毒枪 Poison Javelin
  • 中毒持续时间总是1秒,而不是每级增加
  • 增加了 25% 的投掷物 速度/射程 和 100% 的投掷物命中框大小
瘟疫标枪 Plague Javelin
  • 中毒持续时间总是3秒而不是每级增加
  • 增加了 25% 的投掷物 速度/射程 和 100% 的投掷物命中框大小
闪电球 Lightning Bolt
闪电之怒 Lightning Fury
  • 现在开始有 10 个闪电,每升 5 级释放一个额外的闪电

被动和魔法技能 Passive and Magic Skills

躲避 Avoid 与 闪避 合并

慢速箭 Slow Missiles 重做为 迟缓

闪避 Dodge
  • 与 躲避 Avoid 合并 (攻击或静止时躲避近战和远程攻击)
  • 移除动画, 现在在躲过攻击后有 4 帧冷却时间
  • 现在每基础等级也会获得额外的 FHR
回避 Evade
  • 躲过攻击后有 4 帧的冷却时间
  • 现在也能给予额外的移动速度
致命攻击 Critical Strike
  • 暴击现在造成 1.5x 伤害而不是 2x 伤害并且暴击几率现在上限为 75% (致命攻击DS deadly strike 和其他技能对特定武器造成暴击也是如此)
穿透 Pierce
刺入 Penetrate
  • 现在也能降低敌人的防御 % 每基础等级
内视 Inner Sight
  • 现在也能降低敌人的攻击准确率
  • 半径从 6.6 码开始扩大到 20 码 (以前总是 13.3 码)
迟缓 Slow Movement
  • 从 慢速箭 Slow Missiles 改名, 现在也能减慢敌人的移动速度
  • 减速远程攻击现在每级有缩放
诱饵 Decoy
  • 现在攻击敌人并使用 炮轰 Strafe
  • 现在有伤害协同效应
女武神 Valkyrie
  • 现在移动得更快了, AI 得到了极大的改进, 并且使用了 威力一击 Power Strike
  • 现在可以在 20 级和 30 级额外多召唤一个 女武神 valkyrie

弓和十字弓技能 Bow and Crossbow Skills

魔法箭 Magic Arrow
  • 现在每 5 个基础等级射出一支额外的箭矢
  • 现在将 50% 的伤害转化为魔法 (之前是 1% 每级)
  • 造成额外的魔法伤害
多重箭 Multiple Shot
  • 现在获得额外的增强伤害和攻击准确率
  • 现在每次穿刺造成的伤害减少 20% (初始攻击总是造成 100% 伤害上限为 20%)
  • 射程减少 (用于击中屏幕外的敌人)
导引箭 Guided Arrow
  • 现在可以刺穿同一目标 3 次
  • 可以将一些伤害转化为魔法用于协同
炮轰 Strafe
  • 投掷物 速度/射程 和命中范围大大增加
  • 不再导致 "下一次击中延迟NHD" (更快的断点可用)
  • 每次攻击上限为 5 次而不是 10 (有助于避免动画锁定)
  • 现在获得额外的攻击准确率
冰箭 Cold Arrow
  • 发射 2 箭矢 + 1 每 4 等级 (之前只是 1)
  • 将 50% 的物理伤害转化为冰冷伤害 (之前是 3% + 2% 每级)
急冻箭 Ice Arrow
  • 投掷物 速度/射程 增加
  • 冻结时间不再随等级而缩放
  • 现在受到穿刺的影响
冻结之箭 Freezing Arrow
  • 半径现在扩大到 6 码 (之前是 3.3)
  • 冻结时间从 2 秒减少到 0.5 秒
火焰箭 Fire Arrow
  • 发射 2 箭矢 + 1 每 3 等级 (之前只是 1)
  • 将 50% 的物理伤害转化为火焰伤害 (之前是 3% + 2% 每级)
爆裂箭 Exploding Arrow
  • 更大的爆炸
牺牲之箭 Immolation Arrow
  • 不再有冷却时间
  • 不再受益于穿刺


刺客

武学艺术 Martial Arts

聚气技能已经重做

  • 不同于每次充能攻击一次产生一次的充能, 效果只在消耗时触发, 使用了一个3阶段的循环:
  • 充能攻击会立即触发对应于当前阶段 (1-3) 的攻击效果并产生充能直到角色拥有足够数量的攻击类型. 第一次攻击将触发第1阶段效果并产生1次充能, 第二次攻击将触发第2阶段效果并产生1-2次充能, 第三次攻击将触发第3阶段效果并产生1-3次充能.
    • 使用一个充能技能将导致每循环总共充能3次
    • 使用 2 种不同的充能技能 (A,B,B) 将导致每个循环总共充能 4 次 (1 次来自技能A, 3 次来自技能B)
    • 使用 2 种不同的充能技能 (A,A,B) 将导致每个循环总共充能 5 次 (2 次来自技能A, 3 次来自技能B)
    • 使用 3 种不同的充能技能将导致每个周期总共充能 6 次 (第一技能充能 1 次, 第二技能充能 2 次, 第三技能充能 3 次)
  • 在任何阶段结束后都可以使用终结技或基本攻击来消耗所有的充能并为每个充能触发一个效果, 重置循环. 如果使用第四次充能攻击, 那么之前的充能将在不触发任何东西的情况下失效, 循环将重新开始. 如果没有攻击充能在 5 分钟后失效.

踢击现在像其他攻击一样从大多数伤害源中受益并且增加 1 个额外的范围

虎击 Tiger Strike
  • 仅限于 爪/匕首
  • 现在在第二阶段获得 +20% 近战溅射范围在第三阶段获得 +40%
眼镜蛇攻击 Cobra Strike
  • 仅限于 爪/匕首
  • 重制为在第 1 阶段施放类似 牙 Teeth 的毒箭, 在第 2 阶段施放双吸, 在第 3 阶段施放毒云 (这些攻击带有毒素伤害和来自装备的毒伤)
龙爪 Dragon Talon
  • 每次攻击上限为 3 次 (有助于避免动画锁定)
双龙爪 Dragon Claw
  • 不能被打断
神龙摆尾 Dragon Tail
  • 攻速惩罚降低从 -40 到 -20 (改进 断点)
  • 不再导致击退
飞龙在天 Dragon Flight
  • 冷却时间增加到 2 秒 (之前是 1)
  • 范围增加了 50%
焰拳 Fists of Fire
  • 重做了在第 1 阶段释放燃烧爆炸, 在第 2 阶段释放火焰新星, 在第 3 阶段释放线性模式的流星
雷电爪 Claws of Thunder
  • 充能弹投掷物的飞行速度增加了一倍
寒冰刃 Blades Of Ice
凤凰攻击 Phoenix Strike
  • 仅限于 爪/匕首
  • 移除第三次充能 (冰冷攻击) 的 "下一次击中延迟NHD"

影子训练 Shadow Disciplines

支配利爪 Claw Mastery 现在是 短刃精通

短刃精通 Claw and Dagger Mastery
  • 重新命名, 现在影响匕首和爪
武器格挡 Weapon Block
  • 现在在移动中也生效
  • 格挡攻击后有 4 帧的冷却时间
  • 现在每级 +1% FBR
  • 受 1:5 比例的 "增加格挡几率" 影响
心灵战锤 Psychic Hammer
  • 每 10 级反弹一个额外的敌人
  • 现在有伤害协同效应
魔影斗蓬 Cloak of Shadows
  • 现在有固定的持续时间 5 秒 (之前 8 + 1 秒每级)
心灵爆震 Mind Blast
  • 不再在第一个基础等级后晕眩 (之前是 2 秒 + 0.2 每级)
  • 不再转化敌人
  • 范围现在每级缩放
  • 现在有伤害协同效应
速度爆发 Burst of Speed
  • 攻速加成现在需要基础等级
能量消解 Fade
毒牙 Venom
  • 毒素伤害现在持续 1 秒, 而不是 0.4 秒
  • 不再从两次 +% 毒素伤害中获益
影子战士 Shadow Warrior
影子大师 Shadow Master

陷阱 Traps

雷霆守卫 Chain Lightning Sentry 是新技能

守卫陷阱现在显示在左上角类似于佣兵

火焰爆震 Fire Blast
  • 现在每 4 个基础等级获得一个额外的炸弹
火焰复苏 Wake of Fire
  • 范围增加, 范围缩放被移除
复苏狱火 Wake of Inferno
  • 射击 5 次而不是 10
  • 现在有固定的 20 码范围, 而不是每级 0.5 码的缩放范围
刃之守卫 Blade Sentinel
  • 现在总是寻路到你的鼠标位置, 不再在寻路中被怪物阻挡
  • 增加投掷物的移动速度和命中率 (每 5 帧而不是每 15 帧)
  • 现在当改变方向时释放一个aoe爆炸
  • 持续时间不再随等级而变化
  • 不再计入陷阱计数
  • 现在从抗性穿透中获得一半的效果, 类似于元素陷阱
刃之怒 Blade Fury
  • 现在能穿刺敌人和当碰撞到一堵墙时分裂成多个投掷物
  • 攻击触发时间现在受攻击速度影响
  • 移除对双手武器的惩罚
  • 现在增加了额外的攻击准确率
刀刃之盾 Blade Shield
  • 应用在 "击中时" 而不是 "攻击时", 并且可以适用于: 攻击时施放的几率CTC, 粉碎打击CB, 开放伤口OW, 每次击杀后的生命/法力
  • 不再消耗耐久度
  • 更快的攻击速度在基础技能等级
  • 范围增加
  • 现在拥有攻击准确率
  • 现在有范围吸血惩罚 (减少 50% 吸血)
雷电网 Shock Web
  • 移除下一击延迟NHD
  • 增加地面速度
  • 现在每升三级获得 1 点额外的尖刺网, 而不是通过协同
电能守卫 Charged Bolt Sentry
  • 现在每 4 个基础等级获得 +1 闪电箭而不是通过协同
雷光守卫 Lightning Sentry
  • 现在射击 5 次而不是 10
亡者守卫 Death Sentry
  • 现在只能爆炸尸体而不是在大多数时候发射闪电
  • 爆炸伤害是尸体生命的 3-5% 附加一些额外的物理和火焰伤害
  • 半径总是10码 (之前是 3.33 + 0.67 每级)
  • 现在每升 3 级 +1 次射击而不是通过协同
雷霆守卫 Chain Lightning Sentry
  • 新技能发射连锁闪电在目标之间弹跳


野蛮人

呐喊 Warcries

狂嗥 Howl
  • 现在所有等级持续 3 秒
  • 敌人不会逃得那么远
嘲弄 Taunt
  • 现在做为一个aoe技能集中在施法者身上
  • 持续时间随基础技能等级的增加而增加
战嗥 Battle Cry
  • 减少敌人的物理抗性而不是伤害 (能破除免疫)
  • 持续时间现在是 8 秒
战斗狂嗥 War Cry
  • 现在有 AOE 缩放
  • 昏迷被移除, 但能触发 FHR
找寻药剂 Find Potion
找寻物品 Find Item
残酷吓阻 Grim Ward
  • 重做给附近的队友额外的伤害和攻击准确率而不是让敌人逃跑
  • 现在可以在远距离施放而不仅仅是近战范围内, 并且可以在骷髅尸体上使用
大叫 Shout
战斗体制 Battle Orders
  • 现在增加生命/法力, 每级 +15 生命 +7.5 法力 (之前是 + 35% + 3% 生命/法力/耐力 每级)
战斗指挥 Battle Command
  • 每 10 个基础等级增加 1 个技能点
  • 每级增加 20% + 3% 的伤害

战斗专家 Combat Masteries

支配长剑 Sword Mastery,支配斧头 Axe Mastery,支配钉头锤 Mace Mastery,支配长棍 Polearm Mastery & 支配长矛 Spear Mastery 被 通用武器精通长柄和长矛精通 所取代

增加耐力 Increased Stamina 被重做为 战斗本能

恶毒切割 是新技能

通用武器精通 General Mastery
  • 代替了 支配长剑 Sword Mastery, 支配斧头 Axe Mastery, & 支配钉头锤 Mace Mastery
长柄和长矛精通 Polearm and Spear Mastery
  • 代替了 支配长棍 Polearm Mastery & 支配长矛 Spear Mastery
支配飞掷 Throwing Mastery
  • 增加穿刺
战斗本能 Combat Reflexes
  • 从 增加耐力 Increased Stamina 重新命名
  • 现在也赋予 生命
  • 现在也授予 FHR 在基础等级
铁布杉 Iron Skin
  • 现在也增加了 PDR% 在基础等级
加速 Increased Speed
自然抵抗 Natural Resistance
恶毒切割 Deep Wounds
  • 新技能增加造成开放性伤口的几率OW和伤害

战斗技能 Combat Skills

重击 Bash
  • 有 75% 的几率怪物被放入有击退的 FHR 动画, 否则不造成击退
双手挥击 Double Swing
狂乱 Frenzy
  • 持续时间增加到 15 秒 (之前是 6)
  • 现在增加溅射半径
双手投掷 Double Throw
  • 现在在目标之间最多反弹 7 次而不是受益于穿刺
击昏 Stun
  • 现在在小范围内眩晕
专心 Concentrate
  • 将 30-70% 的物理伤害转化为魔法伤害 (+2% 每基础等级) 而不是只有 0-20%
狂战士 Berserk
  • 现在需要两把武器
  • 现在造成物理伤害而不是魔法伤害, 不间断, 穿透物理抗性
  • 减少玩家的物理抗性而不是防御, 持续时间现在总是 0.5 秒
跳跃 Leap
  • 跳跃距离和速度增加
  • 击退半径现在只在 10 码的基础等级上增加 (之前是 2.67 + 0.67 每级)
跳跃攻击 Leap Attack
  • 跳跃速度增加
  • 现在对一个区域造成伤害而不是攻击单个目标
  • 不使用耐久度或攻击准确率
旋风 Whirlwind
  • 现在像原版一样以恒定速度攻击 (没有 IAS 的依赖)
  • 当双持时, 每次攻击都同时挥动两种武器
  • 不再在攻击的地方名称锁定现在旋风将来回穿过怪物
  • 现在受益于 高速跑步/行走 并获得额外的速度
  • 现在可以触发施法几率CTC效果了


德鲁伊

元素技能 Elemental Skills

风遁 是新技能

火风暴 Firestorm
  • 范围随着技能等级的增加而增加投掷物的数量随着基础技能等级的增加而增加
熔浆巨岩 Molten Boulder
  • 每升一级巨岩速度增加
火山爆 Fissure
  • 现在增加密度, 降低冷却时间, 不再造成下一次攻击延迟NHD
火山 Volcano
  • 现在减少了冷却时间和下一次攻击延迟NHD
毁天灭地 Armageddon
  • 现在增加了半径, 增加了流星坠落的速度, 并增加了流星的范围
  • 流星造成更均匀的物理和火焰伤害
  • 持续时间每升一级增加 3 而不是通过协同
飓风装甲 Cyclone Armor
  • 现在每一点精力获得 3 点吸收
极地风暴 Arctic Blast
  • 降低敌人的冰冷抗性 (能破除免疫)
  • 有更大的打击范围和更快的传播速度
小旋风 Twister
  • 现在在更高的级别发射额外的龙卷风 (最多14个, 不是散开的)
龙卷风 Tornado
  • 命中检测范围大小增加
暴风 Hurricane
  • 持续时间每升一级增加 3 而不是通过协同
风遁 Gust
  • 新技能传送玩家和冰冻敌人, 冷却时间可以降低到 0.5 秒

外形变化 Shape Shifting Skills

狼人变化 Werewolf
  • 几乎无限的持续时间 (之前是 40 秒 + 20秒 每 变形术 Lycanthropy 等级)
  • 现在给予伤害加成和 魔法/物理 伤害减免, 而不是耐力, 生命, 和攻击准确率
熊人变化 Werebear
  • 几乎无限的持续时间 (之前是 40 秒 + 20秒 每 变形术 Lycanthropy 等级)
  • 现在增加 20% 溅射范围和不中断攻击的几率
变形术 Lycanthropy
  • 现在也给予额外的攻击准确率
撞锤 Maul
  • 昏迷时长不再随等级而变化; 现在减少到最小 0.2 秒
震波 Shock Wave
  • 现在增加了范围和射速, 震波的数量随等级而增加
  • 昏迷时间不再随等级而变化
饥饿 Hunger
  • 重做了一个只有熊人的技能在吃尸体时获得奖励 (移动速度, 生命吸取, 暴击几率)
焰爪 Fire Claws
  • 重做现在在攻击时释放快速移动的火风暴, 在更高的基础等级有更多的火风暴龙卷
野性狂暴 Feral Rage
狂犬病 Rabies
  • 增加了散播毒素的速度和范围
狂怒 Fury
  • 每次攻击命中 3 次而不是5 (有助于避免动画锁定)
  • 现在第二次攻击 +20% 近战溅射范围, 第三次攻击 +40%

召唤技能 Summoning Skills

不同的藤蔓和动物现在可以一起被召唤

藤蔓和灵魂不再被怪物攻击或受到伤害

乌鸦 Raven
  • 技能重做攻击不再使目标失明但现在造成一半冰冷伤害和一半物理伤害
  • 乌鸦在传送过程中持续存在不会受到伤害或受到任何光环效果的影响
  • 可以同时召唤多达 15 只乌鸦, 每 10 点基础等级能额外召唤一只乌鸦
猛毒花藤 Poison Creeper
  • 现在降低敌人的毒抗 5% + 每级增加 1% (可以破免)
  • 每 10 点基础等级可以召唤一个额外的猛毒花藤
  • 现在有伤害协同效应
食尸藤 Carrion Vine
  • 恢复固定数量的生命而不是百分比, 移动速度更快
太阳藤 Solar Creeper
  • 恢复固定数量的法力值而不是百分比, 移动速度更快
狼獾之心 Heart of Wolverine
棘灵 Spirit of Barbs
  • 现在对攻击者反弹固定数值的伤害而不是一个百分比
橡木智者 Oak Sage
  • 现在给予固定的生命值而不是百分比
召唤灵狼 Summon Spirit Wolf
  • 现在造成溅射伤害并且移动速度更快
召唤狂狼 Summon Dire Wolf
  • 现在造成溅射伤害并且移动速度更快
召唤灰熊 Summon Grizzly
  • 现在造成溅射伤害; 20 点基础等级可以召唤一个额外的灰熊


死灵法师

召唤法术 Summoning Spells

骷髅复苏 Raise Skeleton 现在是 复苏骷髅战士

召唤抵抗 Summon Resist 被移除, 血次元复苏骷髅弓箭手 是新技能

支配骷髅 Skeleton Mastery
  • 现在也影响速度和元素伤害加成, 不再影响 重生 revives
复苏骷髅战士 Raise Skeleton Warrior
  • 现在造成溅射伤害
  • 骷髅战士总数上限为 8
复苏骷髅法师 Raise Skeletal Mage
  • 投掷物现在可以穿透敌人并且有更大的命中范围
  • 骷髅法师总数上限为 8
复苏骷髅弓箭手 Raise Skeleton Archer
  • 新技能召唤骷髅弓箭手造成物理伤害
支配石魔 Golem Mastery
  • 每 5 个基础等级可以召唤一个额外的石魔
黏土石魔 Clay Golem
  • 现在造成溅射伤害
鲜血石魔 Blood Golem
  • 现在每次击中获得生命而不是吸取一定百分比的伤害作为生命
  • 现在适用于撕开伤口OW
钢铁石魔 Iron Golem
  • 现在使用武器造成溅射伤害
火焰石魔 Fire Golem
  • 更多地侧重于光环伤害而不是近战攻击伤害
  • 不再对火免疫
重生 Revive
  • 复生现在造成近战溅射伤害也有额外的元素伤害和额外的技能等级
  • 在 20 点基础等级时总共复活 8 个 (以前是每级增加1个)
  • 持续时间现在按等级缩放
血次元 Blood Warp
  • 新技能传送并且消耗生命而不是法力, 失去的生命值在 5 秒内恢复 (再次施放将取代之前的生命恢复效果)

毒素和白骨法术 Poison and Bone Spells

毒爆 Poison Explosion 重做为 亵渎

淬毒匕首 Poison Dagger 重做为 淬毒攻击

Teeth
骨矛 Bone Spear
  • 在 15 级和 25 级额外发射一支矛 (不是散开的)
白骨之魂 Bone Spirit
  • 更快的投掷物速度
白骨装甲 Bone Armor
  • 现在每点精力增加 3 点额外吸收
骨墙 Bone Wall
骨牢 Bone Prison
尸体爆炸 Corpse Explosion
  • 5-10% 的尸体生命伤害 (之前是 70-120%) 并且现在增加了平滑的 火焰/物理伤害
  • 范围开始更大上限为 10 码
淬毒攻击 Poison Strike
  • 从 淬毒匕首 Poison Dagger 改名, 现在也可以与手镰(腰刀类)一起使用
  • 现在穿透敌人的毒抗提高 -1% 每级, 最高可达 -40%
  • 现在在命中时释放毒云, 附加装备/护身符的毒素伤害
亵渎 Desecrate
  • 从毒爆 Poison Explosion 重做 - 在地面上创造尸体而不是需要一个尸体
剧毒新星 Poison Nova

诅咒 Curses

诅咒精通黑暗契约 是新技能

所有的诅咒都与 诅咒精通 Curse Mastery 有协同效果,并且许多诅咒的范围也因此而增加

伤害加深 Amplify Damage
  • 减少敌人的物理抗性现在从 -10% 开始随着等级和协同而变化 (以前是 -100%) 并且可以在30级 (或 20 级协同) 后破除免疫
微暗灵视 Dim Vision
  • 现在也降低敌人的攻击准确率
削弱 Weaken
  • 现在也减少敌人的防御
  • 降低敌人伤害现在随等级而增加
攻击反噬 Iron Maiden
恐惧 Terror
  • 现在还会降低逃跑敌人的移动速度 -10% (随着基础等级和协同进一步提高)
  • 半径增加到6码 (以前是 2.6 码)
  • 持续时间现在是 3 秒 (以前是 7 + 1 秒每级)
迷乱 Confuse
  • 每点基础等级迷乱敌人的攻击速度提高10%
偷取生命 Life Tap
  • 生命偷取量现在是 10% 并且随着基础等级和协同而增加 (以前是 50%)
  • 持续时间现在上限为 20 秒
吸引 Attract
  • 现在也减少敌人的大量防御
衰老 Decrepify
  • 不再降低敌人的伤害
  • 现在使敌人的物理抗性降低到 -10% (以前是 -50%)
  • 现在也降低敌人施法速度; 敌人攻击速度, 施法速度和移动速度的降低从 -10% 开始并且随着等级的增加而增加 (以前是 -50%)
降低抵抗 Lower Resist
  • 对非免疫的敌人效果较差, 15 级后可以破除更高的免疫
  • 半径上限为 10 码并且随着基础等级的增加而增加
诅咒精通 Curse Mastery
  • 新技能提高所有诅咒的效果并且允许在 10 级和 20 级使用额外的诅咒
黑暗契约 Dark pact
  • 新技能伤害一个区域内的受诅咒的敌人基于对他们施加的诅咒数量 - 如果有多个诅咒存在一个诅咒将被消耗


圣骑士

防御性灵气 Defensive Auras

祈祷 Prayer
  • 现在每次命中也会获得生命
  • 现在每基础等级 +1 被动生命回复
净化 Cleansing
  • 现在每基础等级增加 1% 被动减少 毒素/诅咒 持续时间
  • 不再从 祈祷 Prayer 中获得额外治疗
冥思 Meditation
  • 现在在每两个基础等级的每次击杀后也会获得 +1 被动法力
  • 不再从 祈祷 Prayer 中获得额外治疗
抵抗火焰 Resist Fire
  • 现在也给予火焰伤害加成
  • 被动最大火抗加成不再是光环激活时的两倍
抵抗冰冷 Resist Cold
  • 现在也给予冰冷伤害加成
  • 被动最大冰抗加成不再是光环激活时的两倍
抵抗闪电 Resist Lightning
  • 现在也给予闪电伤害加成
  • 被动最大电抗加成不再是光环激活时的两倍
反抗 Defiance
  • 现在每两级还能获得 +1% PDR
活力 Vigor
  • 现在每两个基础等级也会获得 +1% 的 FRW
救赎 Redemption
救助 Salvation
  • 现在也给予一个额外的元素伤害

攻击性灵气 Offensive Auras

力量 Might
  • 队友获得 1/2 的加成
  • 半径的增加
圣火 Holy Fire
  • 现在包括额外的攻击准确率
  • 半径上限现在是 8 码 (以前是 4 + 0.67 每级)
神圣冰冻 Holy Freeze
  • 现在包括额外的攻击准确率
  • 半径现在一直是 8 码 (以前是 4 + 0.67 每级)
神圣冲击 Holy Shock
  • 现在包括额外的攻击准确率
  • 半径现在一直是 9.3 码 (以前是 4 + 0.67 每级)
祝福瞄准 Blessed Aim
  • 现在还提供致命打击DS
  • 现在每基础等级被动地对目标防御施加 -1% 的影响而不是被动地给予额外的攻击准确率
专注 Concentration
  • 队友获得 1/2 的增强伤害加成
  • 现在还增加了额外的攻击准确率
狂热 Fanaticism
荆棘 Thorns
  • 重做对攻击者造成固定数量的伤害, 而不是攻击返回的百分比
庇护所 Sanctuary
  • 重做适用于所有敌人而不仅仅是不死生物, 增加魔法伤害的攻击, 并少量的减少敌人的魔法抗性 (能破除免疫)
  • 不再对不死生物施加击退或抵消不死生物boss的物理抗性 (主要魔王, 超级boss, 地图boss)
  • 现在包括额外的攻击准确率
  • 半径现在总是 10 码 (以前是 3.33 + 0.67 每级)
信念 Conviction
  • 对非免疫的敌人效果较差但可以在 25 级以上破除更高的免疫
  • 半径增加并且现在随等级而变化

战斗技能 Combat Skills

神圣新星, 圣光术, 突袭, 和 圣剑 是新技能

转换 Conversion 已被移除

牺牲 Sacrifice
  • 现在使被杀的怪物爆炸, 造成过度杀伤伤害加上 5% 的尸体生命相当于一半物理伤害和一半魔法伤害
  • 对自我的伤害每级降低 1% 从 3% 开始, 现在受 PDR 影响
盾击 Smite
  • 能从 神圣之盾 Holy Shield 伪-协同中获得更多的伤害因为它现在有了自己的伤害协同
  • 不再应用击退 (在PvE中)
  • 间接受到 悔恨 "增加 X-Y 伤害" 而不是 "+X 伤害" 的影响就像 忏悔者爱斯特龙之铁的保护区
  • 间接受到压碎打击CB的影响对boss的收益递减更大
圣光弹 Holy Bolt
  • 光弹现在穿透所有队友和敌人, 治疗或伤害每个
  • 在 15 级和 25 级额外发射一个圣光弹, 可以射击附近的敌人
热诚 Zeal
  • 每次攻击命中 3 次而不是 5 (有助于避免动画锁定)
  • 现在第二次攻击 +20% 近战溅射范围在第三次攻击 +40%
冲锋 Charge
  • 现在根据移动的距离增加近战争溅射范围 +60%
  • 现在能在近战范围内工作而不是进行普通攻击
复仇 Vengeance
  • 重做了三种元素爆炸可能会向附近的敌人连锁; 附加任何来自物品的元素伤害
祝福之锤 Blessed Hammer
  • 锤子现在移动速度更快并且命中范围更大
圣剑 Holy Sword
  • 新技能给予双手剑格挡几率和额外伤害对 恶魔/不死
神圣之盾 Holy Shield
天堂之拳 Fist of the Heavens
  • 圣光弹现在伤害所有生物 (以前只是不死生物)
  • 移除冷却时间, 自动瞄准范围缩小
神圣新星 Holy Nova
  • 新技能治疗队友并在大范围内伤害敌人, 有很长的冷却时间
圣光术 Holy Light
  • 新技能治疗单个目标
突袭 Joust
  • 新技能传送到敌人并穿过他们, 提高移动速度 2 秒
  • 有 3.5 秒的冷却时间可以随着基础等级的增加而减少 (最少 1.5 秒)


法师

冰冻法术 Cold Spells

冰封装甲 Frozen Armor 被 附魔冰霜 取代

连串冰枪 是新技能

冰弹 Ice Bolt
  • 更快的投掷物速度
附魔冰霜 Cold Enchant
  • 取代 冰封装甲 Frozen Armor 的新技能可以和 附魔火焰 Enchant Fire 一起使用
霜之新星 Frost Nova
冰风暴 Ice Blast
  • 穿刺, 更快的投掷物
碎冰甲 Shiver Armor
寒冰装甲 Chilling Armor
  • 每次反击远程攻击产生一个暴风雪尖柱
  • 被击中时造成冰冷近战伤害
冰尖柱 Glacial Spike
  • 冻结的持续时间现在是 2 秒不随等级而增加
  • 半径增加 20%
暴风雪 Blizzard
  • 提高地面密度, 投掷物命中范围增加 50%
冰封球 Frozen Orb
  • 取消了冷却时间改为较慢的 "闪电" 施法帧数
  • 范围已经被增加了大约 20%
支配冰冷 Cold Mastery
  • 现在还增加了冰冷伤害
连串冰枪 Ice Barrage
  • 新技能可以射出多达 5 支冰霜长枪这是一种具有 AOE 效果的冰枪 (冰霜长枪不能穿透, 但可以散开)

闪电法术 Lightning Spells

充能弹 Charged Bolt
静态力场 Static Field
  • 降低敌人在 普通/噩梦/地狱 的生命值到 55%/70%/85% (以前是 0%/33%/50%)
  • 现在每升 1 级对敌人的闪电抗性也有 -1% 的影响 (破除免疫)
心灵传动 Telekinesis
新星 Nova
闪电 Lightning
  • 改变为更快的施法帧数 (以前是更慢的 "闪电" 帧数)
连锁闪电 Chain Lightning
传送 Teleport
  • 施法后 1 秒内 65% 的伤害惩罚, 每升一级降低 2%
雷云风暴 Thunder Storm
  • 不再闪烁你的屏幕
  • 攻击间隔时间随着基础等级的增加而减少
  • 撞击释放新星
能量护盾 Energy Shield
  • 吸收降低为 15% +2% 每级 (以前是 20% +5%), 上限为 80% (以前是 95%)
  • 心灵传动 Telekinesis 的协同效果被削弱 (现在受到 225%-100% 的伤害, 以前是 200%-75%)
支配闪电 Lightning Mastery

火焰法术 Fire Spells

火焰强化 Enchant 现在是 附魔火焰

燃烧次级多头蛇 是新技能

火弹 Fire Bolt
暖流 Warmth
  • 现在还增加了普通攻击准确率 (10 + 10 每级)
地狱之火 Inferno
  • 降低敌人的火焰抗性 (能破除免疫)
  • 有更大的命中范围和更快的传播速度
炽烈之径 Blaze
  • 重做了施放时会产生爆炸并提供移动速度加成和 "无法冰冻"
  • 增加了火焰轨迹命中范围的大小
  • 持续时间上限为 10 秒
  • 现在有 2 秒的冷却时间
火墙 Fire Wall
  • 持续时间略有减少
火球 Fire Ball
  • 爆炸半径略有增加
附魔火焰 Enchant Fire
  • 从 火焰强化 Enchant 重新命名以区别于新的 附魔冰霜 Cold Enchant 技能
  • 现在是一个 aoe 技能 (类似于 战斗体制 Battle Orders)
  • 现在正确地对远程攻击施加 1/3 的伤害
  • 现在给予队友 50% 的伤害而不是 100%
  • 不再获得两次 +% 火焰伤害
陨石 Meteor
  • 冷却时间减少, 流星下落速度加快范围扩大 33%
  • 现在造成物理伤害和火焰伤害的均匀伤害 (两者都受益于 +% 火焰伤害)
支配火焰 Fire Mastery
  • 现在还增加了火焰抗性穿透
九头海蛇 Hydra
  • 发射火球而不是火弹
  • 持续时间从 10 秒减少到 6 秒
  • 减少了施法和九头蛇攻击之间的启动延迟
燃烧 Combustion
  • 新技能可以向四面八方发射火球, 有很长的冷却时间
次级多头蛇 Lesser Hydra
  • 新技能召唤九头蛇射击火弹