Skill Changes:修订间差异

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This page lists skill changes from the vanilla game. For a list of player-vs-player skill changes, see [[PvP Changes]]. Also see: [[All Skills]]
<noinclude>
 
{{stub|本页上的技能概述部分可能有过时的信息 (来自 S9-S11 变更).}}
  This page has outdated info
此页所列技能变更来源于原版游戏. 玩家-vs-玩家的技能变更, 查看 [[PvP Changes|PvP 变更]]. 参见: [[All Skills|所有技能]]
  - the '''Skill Overview''' section has not been updated since Season 4 (see [[Patch_Notes#CLASS_CHANGES|Patch Notes]] or check the individual skill pages for each class)
</noinclude>
 
= Skills on Items =
All item auras and oskills are listed below with details about changes from the vanilla game:


= 物品技能 Skills on Items =
== OSkills ==
*The following are skills granted by items, commonly referred to as "Oskills" (Off-class Skills).
*OSkills allow any class to use a skill, as long as the granting item is properly equipped.
*Skills granted by OSkills will benefit from skill synergies earned by hard points invested in the skill tree just like the skill point version of the skill.
*OSkills retain their identity as skills of the class they normally belong to, meaning they will not benefit from your +Class Skill affixes if you are not the "native" class of the skill.
**OSkills ''will'' benefit from +All Skills and targeted +Skill bonuses such as +Fire Skills.
*OSkills will only give up to +3 to a skill if the granting item(s) is equipped by the "native" class of the skill. This will be reflected in-game and will only appear as +3.
** This is a per-character cap, not per-item one. For example, a Barbarian welding two [[Call to Arms]] will see up to +3 on each sword, depending on the item roll, but the actual +Skill benefit is capped at +3 total per skill.
*Mercenaries can not use OSkills.
{| class="wikitable wikitable-2col mw-collapsible mw-collapsed"
{| class="wikitable wikitable-2col mw-collapsible mw-collapsed"
|+ style="white-space:nowrap; text-align:left;" | <strong>Auras</strong>
|+ style="white-space:nowrap; text-align:left;" | <strong>通用技能 OSkills</strong>
|-
! <span style="color:#F9C666;">技能 Skill</span> !! <span style="color:#F9C666;">物品来源</span> !! <span style="color:#F9C666;">物品变更</span>
|-
| [[淬毒攻击]] Poison Strike || [[毒牙(武器)]] Venom (Weapon), [[地狱尖塔]] Infernal Spire || 增加 (两种物品)
|-
|-
! <span style="color:#F9C666;">Skill</span> !! <span style="color:#F9C666;">Item Source (Aura Level)</span> !! <span style="color:#F9C666;">Item Changes</span> !! <span style="color:#F9C666;">Mercenary Sources</span>
| [[致命攻击]] Critical Strike || [[眼光]] Insight, [[和平]] Peace, [[斗士的祸根]] The Gladiator's Bane || 增加: 斗士的祸根 The Gladiator's Bane
|-
|-
| [[Might]] || [[Last Wish]] (17), [[Templar's Might]] (4-8) || added: Templar's Might || [[Mercenaries#Auras|Act 5 Mercenary]], removed from Act 2 Mercenary
| [[热诚]] Zeal || [[热情]] Passion, [[碎骨者之刃]] Boneslayer Blade, [[残暴]] Ferocity || 增加: 碎骨者之刃 Boneslayer Blade, 新: 残暴 Ferocity
|-
|-
| [[Concentration]] || [[Pride]] (16-20), [[Mist]] (8-12), [[Mage Slayer]] (3-6) || new: Mist, Mage Slayer ||  
| [[专心]] Concentrate || [[热情]] Passion || 增加
|-
|-
| [[Fanaticism]] || [[Beast]] (8-10), [[Faith]] (12-15) ||  ||
| [[狂战士]] Berserk || || 移除自 [[热情]] Passion
|-
|-
| [[Holy Fire]] || [[Dragon (Chest)|Dragon]] (12), [[Hand of Justice]] (12), [[Flamebellow]] (24-28) || added: Flamebellow ||  
| [[复仇]] Vengeance || [[弑王者]] Kingslayer ||  
|-
|-
| [[Holy Freeze]] || [[Doom]] (12), [[Ice]] (18) ||  || removed from Act 2 Mercenary
| [[竞争]] Joust || [[泽瑞尔的决心]] Zerae's Resolve ||
|-
|-
| [[Holy Shock]] || [[Dream (Shield)|Dream]] (13) ||  || [[Mercenaries#Auras|Act 3 Mercenary]]
| [[爆裂箭]] Exploding Arrow || [[爆裂的吠叫]] Blastbark || 增加
|-
|-
| [[Sanctuary (Skill)|Sanctuary]] || [[Azurewrath]] (20-23), [[Lawbringer]] (16-18), [[Heavenly Garb]] (1) || added: Heavenly Garb ||  
| [[炮轰]] Strafe || [[无休止的冰雹]] Endlesshail || 增加
|-
|-
| [[Conviction]] || [[Infinity]] (12) ||  ||  
| [[导引箭]] Guided Arrow || [[戮夫刃]] Widowmaker ||  
|-
|-
| [[Blessed Aim]] ||  ||  || [[Mercenaries#Auras|Act 2 Mercenary]]
| [[多重箭]] Multiple Shot || [[戮夫刃]] Widowmaker || 增加
|-
|-
| [[Thorns]] || [[Edge]] (15), [[Bramble]] (15-21), [[Silence]] (23-25) || added: Silence || [[Mercenaries#Auras|Act 2 Mercenary]]
| [[冰箭]] Cold Arrow || [[勇气之眼]] Pluckeye || 增加
|-
|-
| [[Defiance]] || [[Exile]] (13-16) || || [[Mercenaries#Auras|Act 2 Mercenary]]
| [[击退]] Fend || [[穿刺者]] The Impaler || 增加
|-
|-
| [[Vigor]] || [[Harmony]] (10) || || [[Mercenaries#Auras|Act 1 Mercenary]]
| [[戳刺]] Jab || [[穿刺者]] The Impaler || 增加
|-
|-
| [[Meditation]] || [[Insight]] (12-17) || || [[Mercenaries#Auras|Act 1 Mercenary]]
| [[支配标枪和长矛]] Javelin and Spear Mastery || [[穿刺者]] The Impaler || 增加
|-
|-
| [[Redemption]] || [[Phoenix (Shield)|Phoenix]] (10-15) ||  ||
| [[乌鸦]] Raven || [[鹰号角]] Eaglehorn, [[鹰甲]] Hawkmail || 增加 (两种物品)
|-
|-
| [[Prayer]] ||  ||  || [[Mercenaries#Auras|Act 3 Mercenary]], removed from Act 2 Mercenary
| [[极地风暴]] Arctic Blast || [[冰霜之风]] Frostwind ||
|-
|-
| [[Cleansing]] || [[Plague]] (13-17) || new || [[Mercenaries#Auras|Act 3 Mercenary]]
| [[熊人变化]] Werebear || [[野兽]] Beast ||  
|-
|-
| [[Salvation]] || [[Zenith]] (8-12) || new ||  
| [[撞锤]] Maul || [[野兽]] Beast || 增加
|-
|-
| [[Resist Fire]] || [[Djinn Slayer]] (6), [[Todesfaelle Flamme]] (6), [[Flickering Flame]] (1-6) || added: Djinn Slayer, Todesfaelle Flamme<br>new: Flickering Flame ||  
| [[饥饿]] Hunger || [[野兽]] Beast || 增加
|-
|-
| [[Resist Cold]] || [[Frostwind]] (6) || added ||
| [[变形术]] Lycanthropy || || 移除自 [[野兽]] Beast & [[狼嚎]] Wolfhowl
|-
|-
| [[Resist Lightning]] || [[Lightsabre]] (6) || added ||
| [[狼人变化]] Werewolf || [[狼嚎]] Wolfhowl ||  
|}
When a single character/mercenary has multiple items that grant the same aura, the level of the aura granted to that character/mercenary will be the sum of those auras' levels
 
{| class="wikitable wikitable-2col mw-collapsible mw-collapsed"
|+ style="white-space:nowrap; text-align:left;" | <strong>OSkills</strong>
|-
|-
! <span style="color:#F9C666;">Skill</span> !! <span style="color:#F9C666;">Item Source</span> !! <span style="color:#F9C666;">Item Changes</span>
| [[野性狂暴]] Feral Rage || [[狼嚎]] Wolfhowl ||
|-
|-
| [[Poison Strike]] || [[Venom (Weapon)|Venom]], [[Infernal Spike]] || added (both)
| [[召唤狂狼]] Summon Dire Wolf || [[狼嚎]] Wolfhowl || 替换聚气
|-
|-
| [[Bone Armor]] || [[Boneflesh]] || added
| [[支配石魔]] Golem Mastery || [[金属网格]] Metalgrid || 增加
|-
|-
| [[Critical Strike]] || [[Insight]], [[Peace]], [[The Gladiator's Bane]] || added: The Gladiator's Bane
| [[钢铁石魔]] Iron Golem || [[金属网格]] Metalgrid || 替换聚气
|-
|-
| [[Zeal]] || [[Passion]], [[Boneslayer Blade]], [[Ferocity]] || added: Boneslayer Blade, new: Ferocity
| [[黏土石魔]] Clay Golem || [[石块]] Stone (36 回复聚气) || 聚气现在能回复
|-
|-
| [[Concentrate]] || [[Passion]] || added
| 闪烁 Blink || [[谜团]] Enigma (5 回复聚气), [[娜吉解迷杖]] Naj's Puzzler (3 回复聚气) || 替换 [[传送]] Teleport, 替换传送 Teleport 聚气
|-
|-
| [[Berserk]] || || removed from [[Passion]]
| [[重生]] Revive || [[永恒]] Eternity, [[血鸟的袭击]] Blood Raven's Charge (15 回复聚气) || 替换聚气, 聚气现在能回复
|-
|-
| [[Vengeance]] || [[Kingslayer]] ||  
| [[飓风装甲]] Cyclone Armor || [[无限]] Infinity || 替换聚气 (法杖版本)
|-
|-
| [[Exploding Arrow]] || [[Blastbark]] || added
| [[鲜血石魔]] Blood Golem || [[死神]] Death || 替换聚气
|-
|-
| [[Strafe]] || [[Endlesshail]] || added
| [[尸体爆炸]] Corpse Explosion || [[尸体的哀伤]] Corpsemourn || 替换聚气
|-
|-
| [[Guided Arrow]] || [[Widowmaker]] ||  
| [[魔影斗篷]] Cloak of Shadows || [[暗视之盔]] Darksight Helm || 替换聚气
|-
|-
| [[Multiple Shot]] || [[Widowmaker]] || added
| [[伤害加深]] Amplify Damage || [[痛苦木锤]] The Gavel of Pain (3 回复聚气) || 聚气现在能回复
|-
|-
| [[Cold Arrow]] || [[Pluckeye]] || added
| [[强化火焰]] Enchant Fire || [[恶魔爪牙]] Demon Limb (20 回复聚气) || 聚气现在能回复
|-
|-
| [[Fend]] || [[The Impaler]] || added
| [[狼獾之心]] Heart of Wolverine || [[誓约]] Oath (20 回复聚气) || 聚气现在能回复
|-
|-
| [[Jab]] || [[The Impaler]] || added
| [[战斗指挥]] Battle Command || [[战争召唤]] Call to Arms ||  
|-
|-
| [[Javelin and Spear Mastery]] || [[The Impaler]] || added
| [[战斗体制]] Battle Orders || [[战争召唤]] Call to Arms ||  
|-
|-
| [[Raven]] || [[Eaglehorn]] || added
| [[战嗥]] Battle Cry || [[战争召唤]] Call to Arms ||  
|-
|-
| [[Werebear]] || [[Beast]] ||  
| [[铁布杉]] Iron Skin || [[席嘉德的坚定]] Siggard's Staunch ||
|-
|-
| [[Maul]] || [[Beast]] || added
| [[刀锋之舞]] Blade Dance || [[混沌]] Chaos || 替换 [[旋风]] Whirlwind
|-
|-
| [[Hunger]] || [[Beast]] || added
| [[暖气]] Warmth || [[教化]] Enlightenment ||  
|-
|-
| [[Lycanthropy]] || || removed from [[Beast]] & [[Wolfhowl]]
| [[九头海蛇]] Hydra || [[龙鳞]] Dragonscale ||
|-
|-
| [[Werewolf]] || [[Wolfhowl]] ||  
| [[火球]] Fire Ball || [[Elite#套装奖励塔格奥的化身_Set_Bonuses_for_Trang-Oul's_Avatar|塔格奥的化身]] Trang-Oul's Avatar ||  
|-
|-
| [[Feral Rage]] || || removed from [[Wolfhowl]]
| [[火墙]] Fire Wall || [[Elite#套装奖励塔格奥的化身_Set_Bonuses_for_Trang-Oul's_Avatar|塔格奥的化身]] Trang-Oul's Avatar ||
|-
|-
| [[Fury (Skill)|Fury]] || [[Wolfhowl]] || added
| [[陨石]] Meteor || [[塔格奥之手]] Trang-Oul's Claws || 从全套加成改为物品加成
|-
|-
| [[Summon Dire Wolf]] || [[Wolfhowl]] || replaced charges
| [[支配火焰]] Fire Mastery || || 移除自 [[Elite#套装奖励塔格奥的化身_Set_Bonuses_for_Trang-Oul's_Avatar|塔格奥的化身]] Trang-Oul's Avatar
|-
|-
| [[Golem Mastery]] || [[Metalgrid]] || added
| [[地狱之火]] Inferno || || 移除自 [[火焰号叫]] Flamebellow
|-
|-
| [[Iron Golem]] || [[Metalgrid]] || replaced charges
| [[女武神]] Valkyrie || || 移除自 [[和谐]] Harmony (更改为职业-专属技能)
|}
 
== Item-Based Aura Skills ==
*The following are auras granted by items. These auras are always active if the granting item is properly equipped and does not need to be in a skill slot to be active.
*When a single character or mercenary has multiple items that grant the same aura, the level of the aura granted to that character/mercenary will be the sum of those auras' levels.
*Auras granted by items do ''not'' stack with auras granted by skill points. If both are active at the same time, the higher-level aura will override the lower-level one.
*Auras granted by items are always the level stated on the item(s) and will not benefit from any +Skills from other items.
*Auras granted by items will benefit from skill synergies earned by hard points invested in the skill tree just like the skill point version of the aura.
{| class="wikitable wikitable-2col mw-collapsible mw-collapsed"
|+ style="white-space:nowrap; text-align:left;" | <strong>灵气 Auras</strong>
|-
|-
| Blink || [[Enigma]] (5 regenerating charges), [[Naj's Puzzler]] (3 regenerating charges) || replaced [[Teleport]], replaced Teleport charges
! <span style="color:#F9C666;">技能 Skill</span> !! <span style="color:#F9C666;">物品来源 (灵气等级)</span> !! <span style="color:#F9C666;">物品变更</span> !! <span style="color:#F9C666;">佣兵来源</span>
|-
|-
| [[Revive]] || [[Eternity]], [[Blood Raven's Charge]] (15 regenerating charges) || replaced charges, charges now regenerate
| [[力量]] Might || [[最后希望]] Last Wish (19), [[圣堂武士的力量]] Templar's Might (6-8) || 增加: 圣堂武士的力量 Templar's Might || [[Mercenaries#灵气_Auras|章节 5 佣兵]], 移除自章节 2 佣兵
|-
|-
| [[Cyclone Armor]] || [[Infinity]] || replaced charges
| [[专注]] Concentration || [[骄傲]] Pride (18-20), [[迷雾]] Mist (12-14) || 新: 迷雾 Mist ||
|-
|-
| [[Blood Golem]] || [[Death]] || replaced charges
| [[狂热]] Fanaticism || [[野兽]] Beast (8-10), [[信心]] Faith (12-15) ||  ||  
|-
|-
| [[Corpse Explosion]] || [[Corpsemourn]] || replaced charges
| [[圣火]] Holy Fire || [[飞龙(护甲)]] Dragon (Chest) (12), [[正义之手]] Hand of Justice (12), [[火焰号叫]] Flamebellow (24-28) || 增加: 火焰号叫 Flamebellow ||
|-
|-
| [[Cloak of Shadows]] || [[Darksight Helm]] || replaced charges
| [[神圣冰冻]] Holy Freeze || [[末日]] Doom (16), [[冰冻]] Ice (18), [[破碎之墙]] Shattered Wall (16) || 新: 破碎之墙 Shattered Wall || 移除自章节 2 佣兵
|-
|-
| [[Amplify Damage]] || [[The Gavel of Pain]] (3 regenerating charges) || charges now regenerate
| [[神圣冲击]] Holy Shock || [[梦境(盾牌)]] Dream (Shield) (14) || || [[Mercenaries#灵气_Auras|章节 3 佣兵]]
|-
|-
| [[Enchant Fire]] || [[Demon Limb]] (20 regenerating charges) || charges now regenerate
| [[庇护所]] Sanctuary || [[碧蓝怒火]] Azurewrath (10-12), [[天堂装束]] Heavenly Garb (4-6), [[庇护]] Asylum (17-20) || 增加: 天堂装束 Heavenly Garb, 庇护 Asylum<br>移除: 执法者 Lawbringer || [[Mercenaries#灵气_Auras|章节 4 佣兵]]
|-
|-
| [[Battle Command]] || [[Call to Arms]] ||  
| [[信念]] Conviction || [[无限]] Infinity (12) ||  ||  
|-
|-
| [[Battle Orders]] || [[Call to Arms]] ||
| [[祝福瞄准]] Blessed Aim ||  ||  || [[Mercenaries#灵气_Auras|章节 2 佣兵]]
|-
|-
| [[Battle Command]] || [[Call to Arms]] ||  
| [[荆棘]] Thorns || [[边缘]] Edge (15), [[野蔷薇]] Bramble (18-21), [[寂静]] Silence (23-25) || 增加: 寂静 Silence || [[Mercenaries#灵气_Auras|章节 2 佣兵]]
|-
|-
| Blade Dance || [[Chaos]] || replaced [[Whirlwind]]
| [[反抗]] Defiance || [[流亡]] Exile (13-16) ||  || [[Mercenaries#灵气_Auras|章节 2 佣兵]]
|-
|-
| [[Warmth]] || [[Enlightenment]] ||  
| [[活力]] Vigor || [[和谐]] Harmony (10), [[卡兰的遗产]] Kalan's Legacy (4-6) || 增加: 卡兰的遗产 Kalan's Legacy || [[Mercenaries#灵气_Auras|章节 1 佣兵]]
|-
|-
| [[Hydra]] || [[Dragonscale]] ||  
| [[冥思]] Meditation || [[眼光]] Insight (12-17) || || [[Mercenaries#灵气_Auras|章节 1 佣兵]]
|-
|-
| [[Fire Ball]] || [[Elite#Set_Bonuses_for_Trang-Oul's_Avatar|Trang-Oul's Avatar]] ||  
| [[救赎]] Redemption || [[凤凰(盾牌)]] Phoenix (Shield) (10-12) || ||  
|-
|-
| [[Fire Wall]] || [[Elite#Set_Bonuses_for_Trang-Oul's_Avatar|Trang-Oul's Avatar]] ||
| [[祈祷]] Prayer || [[纯洁]] Purity (10-12) || 新 || [[Mercenaries#灵气_Auras|章节 3 佣兵]], 移除自章节 2 佣兵
|-
|-
| [[Meteor]] || [[Trang-Oul's Claws]] || changed from global bonus to item bonus
| [[净化]] Cleansing || [[瘟疫]] Plague (15-17) || 新 || [[Mercenaries#灵气_Auras|章节 3 佣兵]]
|-
|-
| [[Fire Mastery]] || || removed from [[Elite#Set_Bonuses_for_Trang-Oul's_Avatar|Trang-Oul's Avatar]]
| [[救助]] Salvation || [[天顶]] Zenith (10-12) || 新 ||  
|-
|-
| [[Arctic Blast]] || || removed from [[Frostwind]]
| [[抵抗火焰]] Resist Fire || [[魔灵杀手]] Djinn Slayer (6), [[特迪斯法雷-芙法米]] Todesfaelle Flamme (6), [[闪烁火焰]] Flickering Flame (1-6) || 增加: 魔灵杀手 Djinn Slayer, 特迪斯法雷-芙法米 Todesfaelle Flamme<br>新: 闪烁火焰 Flickering Flame ||
|-
|-
| [[Inferno]] || || removed from [[Flamebellow]]
| [[抵抗冰冷]] Resist Cold || [[冰霜之风]] Frostwind (6) || 增加 ||
|-
|-
| [[Valkyrie]] || || removed from [[Harmony]]
| [[抵抗闪电]] Resist Lightning || [[光之军刀]] Lightsabre (6) || 增加 ||
|}
|}
Oskills are capped at +3 when used by their native class - otherwise they grant the full amount.


Note that many items have also gained new or improved chance-to-cast effects. For example, [[Pus Spitter]] casts [[Lower Resist]] on striking, [[Stormspire]] casts [[Static Field]] on striking, [[Head Hunter's Glory]] casts [[Amplify Damage]] on attack, and [[Demon Machine]] casts [[Multiple Shot]] on striking.
== Miscellaneous Item Skills ==
一些物品在装备时可以获得其他技能:
* [[黑橡树盾]] Blackoak Shield 获得等级 11 [[寒冰装甲]] Chilling Armor
* [[暴风雨]] Tempest 获得等级 16 [[能量护盾]] Energy Shield
* [[乌迪贤的觉醒]] Uldyssian's Awakening 获得等级 30 [[能量护盾]] Energy Shield
* [[顿悟]] Epiphany 获得等级 18 [[能量护盾]] Energy Shield
* [[催促]] Hustle 获得等级 6 [[速度爆发]] Burst of Speed
* [[纯真]] Innocence 获得等级 [8-12] [[刀刃之盾]] Blade Shield
 
 
请注意许多物品也获得了新的或改进的施法几率效果. 例如:
* [[毒液怪]] Pus Spitter 施展 [[降低抵抗]] Lower Resist 在击中时
* [[梅格之歌的教训]] Mang Song's Lesson 施展 [[降低抵抗]] Lower Resist 在施法时
* [[暴风尖塔]] Stormspire 施展 [[静态力场]] Static Field 在击中时
* [[猎头人的荣耀]] Head Hunter's Glory 施展 [[伤害加深]] Amplify Damage 在击中时
* [[恶魔机器]] Demon Machine 施展 [[多重箭]] Multiple Shot 在击中时
* [[骨肉]] Boneflesh 施展 [[白骨装甲]] Bone Armor 当被击时
* [[骷髅收集者]] Skull Collector 施展 [[白骨装甲]] Bone Armor 在施法时
 
 
Skills only obtainable from items: (for more information, See: [[Item_Skills|Item Skills]])
* '''Blink''' - [[Enigma]], [[Naj's Puzzler]], [[Spellsteel]]
* '''Lesser Fade''' - [[Spirit Ward]]
* '''Blade Dance''' - [[Chaos]]
* '''Bone Nova''' - [[The Third Eye]]
* '''Vampire Form''' - [[Elite#Set_Bonuses_for_Trang-Oul's_Avatar|Trang-Oul's Avatar]] (complete set)


{{:Item-Only_Skills}}


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= Skill Overview =
= 技能概述 Skill Overview =
The info here is based on the changelogs for each skill, which may include more details. The [https://betweenwalls.github.io/portal/?v=PD2 ''Portal'' Skill Planner] may also be useful for comparing vanilla & PD2 skills.
这部分列出了与原版游戏的主要机制差异. 详细信息和数字变化和其他平衡调整的列表, 查看每个技能的更新日志. 这个 [https://betweenwalls.github.io/portal/?v=PD2 ''传送到'' 技能模拟器] 也可能有助于比较原版 & PD2 技能.
 
In addition to the skill changes listed here, all characters also gain access to the "'''Move Only'''" skill, which simply makes them walk/run toward a location without attacking.


Summon AI has been improved across the board, and the delay before summoned minions perform actions has been reduced.
大概的技能变更:
* 所有角色获得 "'''仅移动'''" 技能, 这只是让它们朝一个地方 行走/跑步 而不攻击
* 改进召唤物 AI
* 召唤物和守卫 (陷阱, 九头蛇) 现在受益于 +% 元素技能伤害
* 召唤物 (除开火焰石魔 Fire Golem) 现在受益于 -% 敌人元素抗性在 1/2 效果
* 减少怪物抗性的技能被重新平衡现在可以使用 1/2 的效果当高于 99% 或低于 0% (以前是 1/5 当高于 99%)
* 法术和能力不再共享全局冷却时间
* 技能协同和他们在技能树中的位置已经调整以简化技能点分配 (你不需要洗点到玩家特定的构建)
* 大多数技能增益现在持续最小 5 分钟
* 穿着装备的召唤仆从 (女武神 Valkyrie,影子战士 Shadow Warrior,影子大师 Shadow Master) 现在可以被查看了- 在他们身上悬停时使用检查热键并使用取消召唤技能


== Amazon ==
== 亚马逊 Amazon ==
=== [[Javelin and Spear Skills]] ===
=== [[标枪和长矛技能]] Javelin and Spear Skills ===
Impale has been replaced with [[Javelin and Spear Mastery]]
刺爆 Impale 已经被替换为 [[支配标枪和长矛]] Javelin and Spear Mastery


{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[Jab]]'''
|'''[[戳刺]] Jab'''
|  
|  
* attack rating buffed
*  
* damage buffed
* starting mana cost reduced to 1.5 (was 2)
* now has Fend as a 12% synergy
* damage per level is now 14% (was 18%)
|-
|-
|'''[[Javelin and Spear Mastery]]'''
|'''[[支配标枪和长矛]] Javelin and Spear Mastery'''
|  
|  
* replaced Impale, moved in the skill tree, requires level 6 (Impale was 12)
* 替换刺爆 Impale, 新技能增加加成伤害和致命攻击 critical strike 几率给标枪和长矛
* New skill that adds bonus damage and critical strike chance for javelins and spears
|-
|-
|'''[[Fend]]'''
|'''[[击退]] Fend'''
|  
|  
* moved in the skill tree, requires level 18 (was 24)
* 3 命中每次攻击而不是 10 (有助于避免动画锁定)
* 5 attacks instead of 10
* 现在获得 +20% 近战溅射范围在阶段 2 和 +40% 在阶段 3
* attack rating bonus increased
* damage bonus increased
* now has Jab as a synergy at 12%
|-
|-
|'''[[Power Strike]]'''
|'''[[威力一击]] Power Strike'''
|  
|  
* now also creates a lightning nova on attack
* 现在还会创造闪电新星在攻击
* damage scaling reduced
* removed Charged Strike & Lightning Fury synergies
* synergies are now 20% (was 10%)
* mana cost per level decreased
|-
|-
|'''[[Charged Strike]]'''
|'''[[充能一击]] Charged Strike'''
|  
|  
* now begins with 3 charged bolts released (was 2)
*  
* deals 10 more maximum damage at all levels
* removed Lightning Bolt synergy
* synergies are now 5% (was 10%)
|-
|-
|'''[[Lightning Strike]]'''
|'''[[闪电攻击]] Lightning Strike'''
|  
|  
* now begins with more hits and gains fewer additional hits per level
* 击中次数上限 10
* damage scaling increased
* 范围 "连锁" 略微减少
* mana cost now begins lower and increases per level
* removed Lighting Bolt & Lightning Fury synergies
* synergies are now 12% (was 8%)
|-
|-
|'''[[Poison Javelin]]'''
|'''[[毒枪]] Poison Javelin'''
|  
|  
* moved in the skill tree, requires level 1 (was 6)
* 中毒持续时间总是 1 秒而不是每等级增加
* Increased missile velocity by 25% and missile hitbox size by 100%
* 增加投掷物 速度/射程 25% 和投掷物命中框大小 100%
* Deals damage over 1 second instead of over 8 seconds
* damage per second increased
* Now has Javelin and Spear Mastery as an additional synergy
* Synergies are now 24% (was 12%)
|-
|-
|'''[[Plague Javelin]]'''
|'''[[瘟疫标枪]] Plague Javelin'''
|  
|  
* Increased velocity by 25%, range by ~30%, and missile hitbox size by 100%
* 中毒持续时间总是 3 秒而不是每等级增加
* attack rating bonus increased
* 增加投掷物 速度/射程 25% 和投掷物命中框大小 100%
* damage scaling reduced
* synergy from Poison Javelin is now 12% (was 10%)
* now has Javelin and Spear Mastery as an additional synergy at 6%
|-
|-
|'''[[Lightning Bolt]]'''
|'''[[闪电球]] Lightning Bolt'''
|  
|  
* damage scaling increased
*  
* mana cost decreased
* removed Charged Strike & Lightning Strike synergies
* synergies are now 14% (was 3%)
|-
|-
|'''[[Lightning Fury]]'''
|'''[[闪电之怒]] Lightning Fury'''
|  
|  
* now begins with 10 bolts and releases an additional bolt every 5 base levels
* 现在开始有 10 个光弹和释放额外光弹每 5 等级
* the released bolts now also carry 100% weapon damage
* damage scaling reduced
* mana cost reduced
* removed Charged Strike & Lightning Strike synergies
* synergies are now 2% (was 1%)
|}
|}


=== [[Passive and Magic Skills]] ===
=== [[被动和魔法技能]] Passive and Magic Skills ===
Avoid has been merged with [[Dodge]]
躲避 Avoid 已经合并到 [[闪避]] Dodge


Slow Missiles has been reworked as [[Slow Movement]]
慢速箭 Slow Missiles 已经被重做为 [[迟缓]] Slow Movement


{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[Dodge]]'''
|'''[[闪避]] Dodge'''
|  
|  
* Merged with Avoid, moved in the skill tree, requires level 18 (was 6)
* 合并与躲避 Avoid (攻击或静止时躲避近战和远程攻击)
* reduced dodge chance
* 移除动画, 现在拥有 4 帧冷却时间在躲避攻击之后
* now also grants bonus FHR per hard point
* 现在还会获得加成 FHR 每硬等级
* removed animation
* now have a 4 frame cooldown after mitigating an attack
|-
|-
|'''[[Evade]]'''
|'''[[回避]] Evade'''
|  
|  
* moved in the skill tree, requires level 6 (was 24)
* 现在拥有 4 帧冷却时间在躲避攻击之后
* reduced dodge chance
* 现在还会获得加成移动速度
* scaling FRW added
* now have a 4 frame cooldown after mitigating an attack
|-
|-
|'''[[Critical Strike]]'''
|'''[[致命攻击]] Critical Strike'''
|  
|  
* now caps at 75% instead of 80%
* 暴击现在造成 1.5x 伤害而不是 2x 伤害并且暴击几率现在上限为 75% (等同于致命攻击 deadly strike 和其他技能获得暴击给特定武器)
* now deal 50% more damage instead of 100% more damage
|-
|-
|'''[[Pierce]]'''
|'''[[穿透]] Pierce'''
|  
|  
* moved in the skill tree, requires level 12 (was 30)
*  
|-
|-
|'''[[Penetrate]]'''
|'''[[刺入]] Penetrate'''
|  
|  
* moved in the skill tree, requires level 24 (was 18)
* 现在还会减少敌人的防御 % 每基础等级
* now also reduces enemy defense % (begins at 5% and scales by 1% per hard point)
|-
|-
|'''[[Inner Sight]]'''
|'''[[内视]] Inner Sight'''
|  
|  
* now also reduces enemy attack rating by 1% per level
* 现在还会减少敌人的准确率
* radius begins at 6.6 yards and scales up to 18 yards (was always 13.3 yards)
* 范围开始在 6.6 码并缩放到上限 20 码 (以前总是 13.3 )
* movement speed reduction per level is now 2% (was 1%)
|-
|-
|'''[[Slow Movement]]'''
|'''[[迟缓]] Slow Movement'''
|  
|  
* renamed from Slow Missiles
* 重命名自慢速箭 Slow Missiles, 现在还会减慢敌人移动速度
* now also slows enemy movement speed
* 减慢远程攻击现在缩放每等级
* slows ranged attacks to 75% and scales by 1% per level (was always 33%)
* duration reduced to 5 seconds (was 6 + 6 per level)
|-
|-
|'''[[Decoy]]'''
|'''[[诱饵]] Decoy'''
|  
|  
* moved in the skill tree, requires level 18 (was 24)
* 现在攻击敌人并使用炮轰 Strafe
* reworked to now cast strafe dealing flat physical damage
* 现在拥有伤害协同
* Now has synergies
|-
|-
|'''[[Valkyrie]]'''
|'''[[女武神]] Valkyrie'''
|  
|  
* can now summon an additional valkyrie at levels 20 and 30
* 现在移动更快, 拥有大量改进 AI, 并使用威力一击 Power Strike
* Valkyries move faster and use Power strike
* 现在能召唤额外女武神 valkyrie 在等级 20 和 30
* Valkyries can now be inspected
* attack scaling reduced
* now gains damage, defense, & strength per level
* removed Dodge, Avoid, & Evade synergies
* Decoy synergy now adds physical damage instead of life
* now has Pierce as a synergy for 1% lightning damage per level
* now has Power Strike as a synergy for 20% lightning damage & 10% nova damage
|}
|}


=== [[Bow and Crossbow Skills]] ===
=== [[弓和十字弓技能]] Bow and Crossbow Skills ===
{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[Magic Arrow]]'''
|'''[[魔法箭]] Magic Arrow'''
|  
|  
* now shoots an additional arrow every 5 base points
* 现在射击额外箭矢每 5 基础等级
* 50% weapon damage (was 100%)
* 现在转换 50% 伤害到魔法 (以前是 1% 每等级)
* now converts 50% damage to magic (was 1% per level)
* 造成额外固定魔法伤害
* deals flat magic damage
* mana cost now increases per level instead of decreasing
* now has Inner Sight, Slow Movement, & Guided Arrow as 18% synergies
|-
|-
|'''[[Multiple Shot]]'''
|'''[[多重箭]] Multiple Shot'''
|  
|  
* Range reduced greatly
* 现在获得加成增强伤害和准确率
* now deals 20% reduced damage each time it pierces (the initial hit will always deal 100%, capped at 20% minimum)
* 现在造成 20% 减少伤害在每次穿刺 (初始命中总是造成 100%, 上限 20% 最小)
* Starts at 3 arrows instead of 2
* 射程减少 (用于命中屏幕外的敌人)
* now also adds flat damage
* now also adds bonus attack rating
* Reduced mana cost
|-
|-
|'''[[Guided Arrow]]'''
|'''[[导引箭]] Guided Arrow'''
|  
|  
* Now pierces, can pierce same target 3 times
* 现在刺穿, 能刺穿同一目标 3
* deals 50% weapon damage from 100%
* 能转换一些伤害到魔法的协同
* now gains +4% enhanced damage per level (was +5%)
* now has Magic Arrow as a synergy at 1% magic damage conversion per 2 levels
|-
|-
|'''[[Strafe]]'''
|'''[[炮轰]] Strafe'''
|  
|  
* projectile speed tripled
* 投掷物 速度/射程 和命中框大小大量增加
* projectile hitbox size doubled
* 不再导致 "下一次命中延迟 next hit delay" (更快的断点可用)
* No next hit delay
* 上限 5 命中每次攻击而不是 10 (有助于避免动画锁定)
* Reduced to 5 attacks from 10
* 现在获得加成准确率
* Missile speed reduced by 25%
* Missile range increased by 33%
* Damage scaling increased to 100% + 15% per level (was 50% + 5%)
* Now adds bonus bonus attack rating of 80% + 6% per level
* Now has Penetrate as a synergy at 10%
|-
|-
|'''[[Cold Arrow]]'''
|'''[[冰箭]] Cold Arrow'''
|  
|  
* Fires 2 arrows + 1 per 4 levels (was just 1)
* 发射 2 箭矢 + 1 4 等级 (以前是只是 1)
* Deals 1/4 weapon damage
* 转换 50% 物理伤害到冰冷伤害 (以前是 3% + 2% 每等级)
* Converts 50% physical damage to cold damage (was 3% + 2% per level)
* attack rating scaling changed to +10% per level (was +9%)
* Flat cold damage buffed
* Cold length is always 4 seconds (was 4 + 1.2 per level)
* Mana cost reduced slightly
* now also has Magic Arrow as a synergy
* synergies are now 22% (was 12%)
|-
|-
|'''[[Ice Arrow]]'''
|'''[[急冻箭]] Ice Arrow'''
|  
|  
* moved in the skill tree, requires level 12 (was 18)
* 投掷物 速度/射程 增加
* projectile speed increased by 50%
* 冻结持续时间不再缩放每等级
* range increased by roughly 15%
* 现在受到穿刺的影响
* cold damage buffed
* attack rating scaling changed to +10% per level (was +9%)
* freeze duration no longer scales per level
* mana cost is now always 3 (was 4 + 0.25 per level)
* synergy for Cold Arrow is now 14% (was 8%)
* now also has Magic Arrow as a synergy at 20% and Freezing Arrow as a synergy at 14%
* now also has Cold Arrow as a synergy at 5% freeze length per level
|-
|-
|'''[[Freezing Arrow]]'''
|'''[[冻结之箭]] Freezing Arrow'''
|  
|  
* radius now scales up to 6 yards (was 3.3)
* 范围现在缩放上限 6 (以前是 3.3)
* attack rating scaling changed to +10% per level (was +9%)
* 冻结持续减少从 2 秒到 0.5
* damage range increased slightly
* freeze duration reduced from 2 seconds to 0.5 seconds
* mana cost halved
* synergy for Cold Arrow is now 6% (was 12%)
* synergy for Ice Arrow is now a damage synergy at 6% (was +5% freeze length per level)
|-
|-
|'''[[Fire Arrow]]'''
|'''[[火焰箭]] Fire Arrow'''
|  
|  
* moved in the skill tree, requires level 6 (was 1)
* 发射 2 箭矢 + 1 3 等级 (以前是只是 1)
* Fires 2 arrows + 1 per 3 levels (was just 1)
* 转换 50% 物理伤害到火焰伤害 (以前是 3% + 2% 每等级)
* Deals 1/2 weapon damage
* Converts 50% physical damage to fire damage (was 3% + 2% per level)
* Flat fire damage buffed
* attack rating scaling changed to +10% per level (was +9%)
* Mana cost reduced slightly
* now has Immolation Arrow & Magic Arrow as synergies instead of Exploding Arrow
* synergies are now 24% (was 12%)
|-
|-
|'''[[Exploding Arrow]]'''
|'''[[爆裂箭]] Exploding Arrow'''
|  
|  
* moved in the skill tree, requires level 18 (was 12)
* 更大的爆炸
* Bigger AOE
* Flat fire damage buffed
* attack rating scaling changed to +10% per level (was +9%)
* Mana cost reduced
* now has Immolation Arrow and Magic Arrow as synergies instead of Fire Arrow
* synergies are now 18% (was 8%)
|-
|-
|'''[[Immolation Arrow]]'''
|'''[[牺牲之箭]] Immolation Arrow'''
|  
|  
* moved in the skill tree, requires level 30 (was 24)
* 不再有冷却时间
* no longer has a cooldown
* 不再受益于穿刺
* no longer benefits from pierce
* fire duration decreased
* fire damage over time increased
* synergy for Exploding Arrow is now 8% (was 10%)
* synergy for Fire Arrow is now a fire damage synergy at 8% (was +5% average fire damage)
* now also has Magic Arrow as a synergy at 16% average fire damage per level
|}
|}


<!-- spacing -->
<!-- spacing -->


== Assassin ==
== 刺客 Assassin ==
=== [[Martial Arts]] ===
=== [[武学艺术]] Martial Arts ===
Charge-up skills reworked
聚气技能重做
* Instead of charges being generated one-at-a-time per charge-up attack and the effects only applying when consumed by a finishing move or normal attack:
* 而不是每次聚气攻击一次产生一次的聚气只有在消耗时才会触发效果, 一个 3-阶段 循环使用:
* Charge-up attacks immediately apply the attacks' effect of the appropriate stage (1-3) and generate charges until the character has that many charges of the attacks' type. Charges are "shared" between charge-up attacks so the first attack will apply a stage 1 effect and generate 1 charge, the second attack will apply a stage 2 effect and generate 1-2 charges, and the third attack will apply a stage 3 effect before the charges are reset and the cycle repeats.
* 聚气攻击会立即触发对应于当前阶段 (1-3) 的攻击效果并产生聚气直到角色拥有足够数量的攻击类型. 第一次攻击将触发第1阶段效果并产生1次聚气, 第二次攻击将触发第2阶段效果并产生1-2次聚气, 第三次攻击将触发第3阶段效果并产生1-3次聚气.
* Since charges are reset after the 3rd attack rather than before the first attack of the next cycle, it's impossible to have 3 charges of any single type; to get 3 charges, they must be of different types. A finishing move can be used at any point to consume the charges as usual.
** 使用 1 种聚气技能将导致每循环总共聚气 3 次
** 使用 2 种不同的聚气技能 (A,B,B) 将导致每个循环总共聚气 4 次 (1 来自技能 A, 3 来自技能 B)
** 使用 2 种不同的聚气技能 (A,A,B) 将导致每个循环总共聚气 5 次 (2 来自技能 A, 3 来自技能 B)
** 使用 3 种不同的聚气技能将导致每个周期总共聚气 6 次 (1 来自首个技能, 2 来自第二技能, 3 来自第三技能)
* 在任何阶段结束后都可以使用最后一击或基本攻击来消耗所有的聚气并为每个聚气触发一个效果, 重置循环. 如果使用第四次聚气攻击, 那么之前的聚气将在不触发任何东西的情况下失效, 循环将重新开始. 如果没有攻击聚气在 5 分钟后失效.
 
踢击现在像其他攻击一样从大多数伤害源中受益并增加 1 额外范围


{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[Tiger Strike]]'''
|'''[[虎击]] Tiger Strike'''
|  
|  
* now requires dual claws
* 仅限于 爪/匕首
* attack rating bonus increased
* 现在获得 +20% 近战溅射范围在阶段 2 和 +40% 在阶段 3
* damage bonus starts lower and scales more per level
* charge duration increased from 15 seconds to 1 minute
* now grants 20% increased splash radius on charge 2 and 40% on charge 3
|-
|-
|'''[[Cobra Strike]]'''
|'''[[眼镜蛇攻击]] Cobra Strike'''
|  
|  
* has been reworked to cast 'poison teeth' on stage 1, dual leech on stage 2, and a poison cloud on stage 3 (these attacks carry Venom damage and poison damage from gear)
* 仅限于 爪/匕首
* attack rating bonus increased
* 重做为施放类似牙 Teeth 的毒弹能力在阶段 1, 双吸在阶段 2, 和毒云在阶段 3 (这些攻击带有毒牙伤害和来自装备的毒素伤害)
* now has Venom as a synergy at 12%
|-
|-
|'''[[Dragon Talon]]'''
|'''[[龙爪]] Dragon Talon'''
|  
|  
* now caps at 3 kicks
* 上限 3 命中每次攻击 (有助于避免动画锁定)
* kick damage increased
* attack rating bonus decreased
* now has Dragon Tail and Dragon Flight as synergies at 10%
|-
|-
|'''[[Dragon Claw]]'''
|'''[[双龙爪]] Dragon Claw'''
|  
|  
* attack rating bonus decreased
* 不能被中断
* damage increased
* now has Weapon Block as an additional synergy
* synergies are now 8% (was 4%)
|-
|-
|'''[[Dragon Tail]]'''
|'''[[神龙摆尾]] Dragon Tail'''
|  
|  
* attack rating bonus increased
* 攻击速度惩罚减少从 -40 -20 (改进 [[断点]] breakpoints)
* damage increased
* 不再导致击退
* attack speed reduction reduced from -40 to -20
* now has Dragon Talon and Dragon Flight as synergies at 10%
|-
|-
|'''[[Dragon Flight]]'''
|'''[[飞龙在天]] Dragon Flight'''
|  
|  
* cooldown increased to 2 seconds (was 1)
* 冷却增加到 2 (以前是 1)
* range has been increased by 50%
* 距离已经被增加 50%
* attack rating bonus starts higher and scales less with levels
|-
|-
|'''[[Fists of Fire]]'''
|'''[[焰拳]] Fists of Fire'''
|  
|  
* damage decreased
* 重做到施放燃烧爆炸在阶段 1, 火焰新星在阶段 2, 和线性陨石在阶段 3
* attack rating bonus increased
* synergy is now 18% (was 12%)
|-
|-
|'''[[Claws of Thunder]]'''
|'''[[雷电爪]] Claws of Thunder'''
|  
|  
* nova and charged bolt damage scaling has been improved
* 充能弹 charged bolt 投掷物飞行速度已经被翻倍
* charged bolt missile travel velocity has been doubled
* attack rating bonus increased
* synergy is now 16% (was 8%)
|-
|-
|'''[[Blades of Ice]]'''
|'''[[寒冰刃]] Blades of Ice'''
|  
|  
* attack rating bonus increased
*  
* synergy is now 20% (was 8%)
|-
|-
|'''[[Phoenix Strike]]'''
|'''[[凤凰攻击]] Phoenix Strike'''
|  
|  
* Removed Next Hit Delay for 3rd charge (cold attack)
* 仅限于 爪/匕首
* meteor fire duration reduced to 2.2 seconds
* 移除 "下一次命中延迟 next hit delay" 在 3rd 聚气 (冰冷攻击)
* attack rating bonus increased
* meteor fire damage per second synergy is now 10% (was 6%)
* synergy from blades of ice increased from 10% to 14%
* synergy from claws of thunder increased from 13% to 14%
|}
|}


=== [[Shadow Disciplines]] ===
=== [[影子训练]] Shadow Disciplines ===
Claw Mastery is now [[Claw and Dagger Mastery]]
支配利爪 Claw Mastery 现在是 [[支配爪和匕首]] Claw and Dagger Mastery


{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[Claw and Dagger Mastery]]'''
|'''[[支配爪和匕首]] Claw and Dagger Mastery'''
|  
|  
* renamed, now affects daggers as well as claws
* 重命名, 现在影响匕首和爪
* damage scaling increased from 4% per level to 10% per level
|-
|-
|'''[[Weapon Block]]'''
|'''[[武器格挡]] Weapon Block'''
|  
|  
* now works while moving
* 现在在移动中也生效
* scales from 14% to 50% (was 26% to 65%)
* 拥有 4 帧冷却在躲避攻击之后
* 现在还会获得 +1% FBR 每等级
* 受影响 "增加格挡几率" 在 1:5 比例
|-
|-
|'''[[Psychic Hammer]]'''
|'''[[心灵战锤]] Psychic Hammer'''
|  
|  
* Hits another enemy at level 10+
* 反弹到额外敌人每 10 等级
* damage buffed, only deals magic damage
* 现在拥有伤害协同
* starting mana cost reduced to 1.5 (was 4)
* now has Mind Blast, Cloak of Shadows, & Shadow Warrior as synergies at 15%
|-
|-
|'''[[Cloak of Shadows]]'''
|'''[[魔影斗篷]] Cloak of Shadows'''
|  
|  
* now has a fixed duration of 5 seconds (was 8 + 1 second per level)
* 现在拥有固定持续时间 5 (以前是 8 + 1 秒每等级)
* now reduces enemy defense by 1% per level (was 3%)
* bonus defense reduced
|-
|-
|'''[[Mind Blast]]'''
|'''[[心灵爆震]] Mind Blast'''
|  
|  
* moved in the skill tree, requires level 18 (was 24)
* 不再在首个基础等级后晕眩 (以前是 2 + 0.2 每等级)
* No longer stuns after first hard point (was 2 seconds + 0.2 per level)
* 不再转化敌人
* Increased AOE with soft points
* 范围现在缩放每等级
* damage buffed
* 现在拥有伤害协同
* Mana cost reduced to 9 (was 15)
* 范围增加基于在连续施展逐渐叠加
* now has Psychic Hammer, Cloak of Shadows, & Shadow Warrior as synergies at 13%
|-
|-
|'''[[Burst of Speed]]'''
|'''[[速度爆发]] Burst of Speed'''
|  
|  
* now grants attack speed with hard points instead of soft points
* 攻击速度加成现在需要基础等级
* walk/run speed reduced
|-
|-
|'''[[Fade]]'''
|'''[[能量消解]] Fade'''
|  
|  
* curse duration reduction reduced significantly
*  
* damage reduction reduced
|-
|-
|'''[[Venom (Skill)|Venom]]'''
|'''[[毒牙(技能)|毒牙]] Venom'''
|  
|  
* duration increased
* 毒素伤害现在持续 1 秒而不是 0.4 秒
* now has Cobra Strike as a synergy at 6%
* 不再受益于 +% 毒素伤害两次
|-
|-
|'''[[Shadow Warrior]]'''
|'''[[影子战士]] Shadow Warrior'''
|  
|  
* attack rating reduced from 100 per level to 40 per level
* 相对改进的 AI
|-
|-
|'''[[Shadow Master]]'''
|'''[[影子大师]] Shadow Master'''
|  
|  
* attack rating reduced from 90 per level to 40 per level
*  
|}
|}
=== [[Traps]] ===
Traps are now affected by +% to Elemental Skill Damage (full effectiveness) and -% To Enemy Elemental Resistance (half effectiveness)


[[Chain Lightning Sentry]] is new
=== [[陷阱]] Traps ===
[[连锁闪电守卫]] Chain Lightning Sentry 是新技能
 
守卫陷阱现在显示在左上角类似于召唤物


{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[Fire Blast]]'''
|'''[[火焰爆震]] Fire Blast'''
|  
|  
* now gains an extra bomb every 4 hard points
* 现在获得额外炸弹每 4 基础等级
* damage per bomb reduced
* synergy for Death Sentry changed to Chain Lightning Sentry
* synergies are now 12% (was 9%)
|-
|-
|'''[[Wake of Fire]]'''
|'''[[火焰复苏]] Wake of Fire'''
|  
|  
* shoots 8 times instead of 5
* 范围增加, 范围缩放移除
* base range increased from 25 to 35, range scaling removed
* damage increased
* mana cost reduced
|-
|-
|'''[[Wake of Inferno]]'''
|'''[[复苏狱火]] Wake of Inferno'''
|  
|  
* shoots 5 times instead of 10
* 射击 5 次而不是 10
* now has a fixed range of 20 instead of a scaling range of 0.5 yards per level
* 现在拥有固定范围 20 而不是缩放范围 0.5 码每等级
* damage buffed
* synergies are now 6% (was 10%/7%/10%)
|-
|-
|'''[[Blade Sentinel]]'''
|'''[[刃之守卫]] Blade Sentinel'''
|  
|  
* increased projectile movement speed
* 现在总是寻路到你的鼠标位置并且不再在寻路中被怪物阻挡
* duration no longer scales with levels
* 增加投掷物移动速度和命中速度 (每 5 帧而不是每 15)
* no longer counts toward trap count
* 现在释放 aoe 爆炸当改变方向时
* reduced skill damage, damage scaling slightly improved at higher levels
* 持续时间不再随等级缩放
* weapon damage increased to 3/4 from 3/8
* 不再计入陷阱计数
* now benefits from pierce at half efficiency similar to other traps
* 现在受益于抗性穿透一半的效果类似于元素陷阱
* added Blade Fury and Blade Shield as synergies at 12%
|-
|-
|'''[[Blade Fury]]'''
|'''[[刃之怒]] Blade Fury'''
|  
|  
* added pierce
* 现在能穿刺敌人和当碰撞墙壁时分裂成多个投掷物
* attack trigger time is now affected by attack speed
* 攻击触发时间现在受攻击速度影响
* weapon damage decreased from 3/4 to 1/2, penalty for 2-handed weapons removed
* 移除对双手武器的惩罚
* damage reduced
* 现在增加加成准确率
* now adds bonus attack rating of 60% + 12% per level
* added Blade Sentinel & Blade Shield as synergies at 8%
|-
|-
|'''[[Blade Shield]]'''
|'''[[刀刃之盾]] Blade Shield'''
|  
|  
* moved in the skill tree, requires level 24 (was 30)
* 应用在 "击中时" 而不是 "攻击时" 并且可以适用于: 几率施展 Chance to Cast 在击中时, 压碎性打击 Crushing Blow, 撕开伤口 Open Wounds, 生命/法力 在每次击杀后获得
* can no longer miss
* 不再使用耐久度
* range has been doubled
* 更快的攻击于基础等级
* delay between attacks has been reduced
* 范围增加
* now lasts 5 minutes at all levels
* 现在拥有准确率
* damage scaling increased
* 现在拥有范围吸取惩罚 (50% 减少吸取)
* added Blade Sentinel and Blade Fury as synergies at 8%
|-
|-
|'''[[Shock Web]]'''
|'''[[雷电网]] Shock Web'''
|  
|  
* removed next hit delay
* 移除下一次命中延迟 next hit delay
* increased ground speed
* 增加地面速度
* damage increased
* 现在获得 1 额外电网每三个等级,而不是通过协同
* now gains 1 additional spike per three levels
* synergy from Fire Blast removed (was +1 spike per three levels)
* now also has Wake of Fire, Wake of Inferno, & Chain Lightning Sentry as synergies
* synergies are now 12% (was 11%)
|-
|-
|'''[[Charged Bolt Sentry]]'''
|'''[[电能守卫]] Charged Bolt Sentry'''
|  
|  
* damage increased slightly
* 现在获得 +1 光弹每 4 基础等级而不是通过协同
* mana cost reduced
* now gains +1 bolt per three levels
* removed synergies from Shock Web (was +1 bolt per three levels) and Lightning Sentry (was +1 shot per four levels)
* now also has Shock Web & Chain Lightning Sentry as synergies
|-
|-
|'''[[Lightning Sentry]]'''
|'''[[雷光守卫]] Lightning Sentry'''
|  
|  
* nows shoots 12 times instead of 10
* 现在射击 5 次而不是 10
* damage scales faster at lower levels and slower at higher levels
* synergy from Death Sentry replaced with Chain Lightning Sentry
|-
|-
|'''[[Death Sentry]]'''
|'''[[亡者守卫]] Death Sentry'''
|  
|  
* moved in the skill tree
* 现在只能爆炸尸体而不是在大多数时候发射闪电
* can now only explode corpses instead of also shooting lightning most of the time
* 爆炸伤害为 3-5% 尸体的生命附加一些额外固定物理和火焰伤害
* explosion damage is 3-5% of corpse's life
* 范围总是 10 (以前是 3.33 + 0.67 每等级)
* added flat physical and fire damage
* 现在获得 +1 射击每 3 基础等级而不是通过协同
* radius is always 10 yards (was 3.33 + 0.66 per level)
* synergy for Fire Blast removed (was 1 shot per 3 levels), shots now increase per 3 levels
* synergy for Lightning Sentry removed (was 12%)
* now has Wake of Fire & Charged Bolt Sentry as synergies at 6%
|-
|-
|'''[[Chain Lightning Sentry]]'''
|'''[[连锁闪电守卫]] Chain Lightning Sentry'''
|  
|  
* new skill that shoots bolts of Chain Lightning (can bounce up to 5 times)
* 新技能发射光弹连锁闪电在目标之间弹跳
|}
|}


<!-- spacing -->
<!-- spacing -->


== Barbarian ==
== 野蛮人 Barbarian ==
=== [[Warcries]] ===
=== [[呐喊]] Warcries ===
{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[Howl]]'''
|'''[[狂嗥]] Howl'''
|  
|  
* range AoE scaling reduced by 50%
* 现在持续 3 秒在所有等级
* now lasts 3 seconds at all levels
* 敌人不会逃得那么远
|-
|-
|'''[[Taunt]]'''
|'''[[嘲弄]] Taunt'''
|  
|  
* moved in the skill tree, requires level 18 (was 6)
* 现在是 aoe 技能以施法者为中心
* is now an aoe skill
* 持续时间增加于基础等级
|-
|-
|'''[[Battle Cry]]'''
|'''[[战嗥]] Battle Cry'''
|  
|  
* moved in the skill tree, requires level 30 (was 18)
* 减少敌人物理抗性而不是伤害 (能破除免疫)
* Reduces enemy physical resistance instead of damage (can break immunities)
* 持续现在是 8 秒
* Reduces enemy defenses by a lower amount
* radius increased
|-
|-
|'''[[War Cry]]'''
|'''[[战斗狂嗥]] War Cry'''
|  
|  
* moved in the skill tree, requires level 6 (was 30)
* 现在拥有缩放 AOE
* Now has scaling AOE
* 昏迷移除, 但能触发 FHR
* Stun removed, but procs FHR
* damage starts lower but scales higher
* mana cost reduced to 2 + 0.25 per level (was 10 + 1)
* synergies for Howl & Battle Cry are now 18% (was 6%), synergy for Taunt is now 12% (was 6%)
* now has Shout, Battle Orders, & Battle Command as additional synergies at 12%
|-
|-
|'''[[Find Potion]]'''
|'''[[找寻药剂]] Find Potion'''
|  
|  
* no changes
*  
|-
|-
|'''[[Find Item]]'''
|'''[[找寻物品]] Find Item'''
|  
|  
* no changes
*  
|-
|-
|'''[[Grim Ward]]'''
|'''[[残酷吓阻]] Grim Ward'''
|  
|  
* No longer makes enemies flee
* 重做给附近的队友额外的伤害和准确率而不是让敌人逃跑
* Grants party members flat attack rating (130 + 20 per level) and bonus damage (40% + 8% per level)
* 现在可以在远距离施放而不仅仅是近战范围内, 并且能使用在骷髅尸体
* can now be cast at range instead of just melee, and can be used on skeleton corpses
* radius improved dramatically
|-
|-
|'''[[Shout]]'''
|'''[[大叫]] Shout'''
|  
|  
* moved in the skill tree
*  
* defense bonus reduced
* duration is now 300 seconds (was 20 + 10 per level)
* duration synergies removed
|-
|-
|'''[[Battle Orders]]'''
|'''[[战斗体制]] Battle Orders'''
|  
|  
* moved in the skill tree
* 现在增加生命/法力, +15 生命和 +7.5 法力每等级 (以前是 35% + 3% 生命/法力/耐力 每等级)
* now adds flat life/mana, with +15 life and +7.5 mana per level (was 35% + 3% life/mana/stamina per level)
* duration is now 300 seconds (was 30 + 10 per level)
* duration synergies removed
|-
|-
|'''[[Battle Command]]'''
|'''[[战斗指挥]] Battle Command'''
|  
|  
* moved in the skill tree
* 获得 1 额外技能点每 10 基础等级
* grants 1 additional skill point every 10 base levels
* 还会增加 20% + 3% 增强伤害每等级
* also adds 20% + 3% enhanced damage per level
* duration is now 300 seconds (was 5 + 10 per level)
* duration synergies removed
|}
|}
=== [[Combat Masteries]] ===
Sword Mastery, Axe Mastery, Mace Mastery, Polearm Mastery, & Spear Mastery have been replaced with [[General Mastery]] and [[Polearm and Spear Mastery]]


Increased Stamina has been reworked as [[Combat Reflexes]]
=== [[战斗专家]] Combat Masteries ===
支配长剑 Sword Mastery, 支配斧头 Axe Mastery, 支配钉头锤 Mace Mastery, 支配长棍 Polearm Mastery & 支配长矛 Spear Mastery 已经被替换为 [[支配通用]] General Mastery 和 [[支配长柄和长矛]] Polearm and Spear Mastery
 
增加耐力 Increased Stamina 已经被重做为 [[战斗本能]] Combat Reflexes
 
[[深度创伤]] Deep Wounds 是新技能


{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[General Mastery]]'''
|'''[[支配通用]] General Mastery'''
|
* 替换支配长剑 Sword Mastery, 支配斧头 Axe Mastery, & 支配钉头锤 Mace Mastery
|-
|'''[[支配长柄和长矛]] Polearm and Spear Mastery'''
|  
|  
* Replaced Sword Mastery, Axe Mastery, & Mace Mastery
* 替换支配长柄 Polearm Mastery & 支配长矛 Spear Mastery
* attack rating per level changed from 8% to 10%
* now starts at +30% Enhanced Damage (was 28%) and increases by 8% per level (was 5%)
|-
|-
|'''[[Polearm and Spear Mastery]]'''
|'''[[支配飞掷]] Throwing Mastery'''
|  
|  
* Replaced Polearm Mastery & Spear Mastery
* 增加穿刺
* attack rating per level changed from 8% to 10%
* now starts at +30% Enhanced Damage (was 28%) and increases by 10% per level (was 5%)
|-
|-
|'''[[Throwing Mastery]]'''
|'''[[战斗本能]] Combat Reflexes'''
|  
|  
* moved in the skill tree, requires level 1 (was 6)
* 重新命自增加耐力 Increased Stamina
* Adds pierce
* 现在还会获得生命
* attack rating per level changed from 8% to 10%
* 现在还会获得 FHR 在基础等级
* now starts at +30% Enhanced Damage (was 28%) and increases by 4% per level (was 5%)
|-
|-
|'''[[Combat Reflexes]]'''
|'''[[铁布杉]] Iron Skin'''
|  
|  
* Renamed from Increased Stamina
* 现在还会增加 PDR% 在基础等级
* now grants 20 max life per hard point
* now grants FHR with soft points
|-
|-
|'''[[Iron Skin]]'''
|'''[[加速]] Increased Speed'''
|  
|  
* Now adds PDR% with hard points
*  
|-
|-
|'''[[Increased Speed]]'''
|'''[[自然抵抗]] Natural Resistance'''
|  
|  
* no changes
*  
|-
|-
|'''[[Natural Resistance]]'''
|'''[[深度创伤]] Deep Wounds'''
|  
|  
* no changes
* 新技能增加造成撕开伤口 open wounds 几率和伤害
|}
|}
=== [[Combat Skills (Barbarian)|Combat Skills]] ===
 
=== [[战斗技能(野蛮人)|战斗技能]] Combat Skills ===
{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[Bash]]'''
|'''[[重击]] Bash'''
|  
|  
* moved in the skill tree
* 75% 几率怪物产生 FHR 击退动画, 否则不造成击退
* 75% chance monster is put into FHR animation with knockback, otherwise no knockback
* bonus attack rating increased to 27 + 12 per level (was 20 + 5)
* damage bonus is now +18% per level (was +5%)
* mana cost now scales per level
* now also has Berserk as a damage synergy
* damage synergies are now 12% (was 5%) and attack rating synergy is now 10% (was 5%)
|-
|-
|'''[[Double Swing]]'''
|'''[[双手挥击]] Double Swing'''
|  
|  
* moved in the skill tree, requires level 1 (was 6)
*  
* now also gains 20% + 18% enhanced damage per level
* bonus attack rating increased to 20% + 12% per level (was 15% + 5%)
* mana cost increased to 4 + 0.25 per level (was 1 - 0.125 per level with a minimum of 0)
* synergy changed from Bash (10%) to Frenzy & Stun (12% each)
|-
|-
|'''[[Frenzy]]'''
|'''[[狂乱]] Frenzy'''
|  
|  
* moved in the skill tree, requires level 6 (was 24)
* 持续增加到 15 (以前是 6)
* Duration increased to 15 seconds (was 6)
* 现在获得增加溅射范围
* Movement speed reduced
* bonus attack rating changed to 20% + 10% per level (was 100% + 7%)
* damage changed to 14% + 16% per level (was 90% + 9%)
* now gains increased splash radius
* synergy for Berserk removed, now has Stun as a synergy instead of Taunt
* synergies are now 10% (was 8%)
|-
|-
|'''[[Double Throw]]'''
|'''[[双手投掷]] Double Throw'''
|  
|  
* Now bounces between targets - 3 bounces + 1 bounce per 3 levels up to 5 total bounces
* 现在弹跳上限 7 次在目标之间而不是受益于穿刺
* Not affected by pierce
* bonus attack rating now starts at 35% (was 20%)
* now also gains +6% damage per level
* synergy is now 5% (was 8%)
|-
|-
|'''[[Stun]]'''
|'''[[击昏]] Stun'''
|  
|  
* moved in the skill tree, requires level 6 (was 12)
* 现在在小范围内眩晕
* duration increased
* now stuns in a small area
|-
|-
|'''[[Concentrate]]'''
|'''[[专心]] Concentrate'''
|  
|  
* moved in the skill tree, requires level 12 (was 18)
* 转换 30-70% 物理伤害到魔法伤害 (+2% 每基础等级) 而不是只有 0-20% 通过协同
* Conversion of physical damage to magic damage starts at 30% (was 0%) and now also gains +2% per hard point
* Defense bonus is now 20% + 4% per level (was 100% + 10%)
* bonus attack rating is now 40% + 12% per level (was 60% + 10%)
* damage scaling increased to +14% per level (was +5%)
* synergy for Beserk changed to Bash, synergy for Battle Orders changed to Battle Command
* synergies are now 2%/8%/12% (was 1%/5%/10%)
|-
|-
|'''[[Berserk]]'''
|'''[[狂战士]] Berserk'''
|  
|  
* moved in the skill tree, requires level 24 (was 30)
* 现在需要两把武器
* now requires two weapons and is uninterruptible
* 现在造成物理伤害而不是魔法伤害, 不能中断, 并穿透物理抗性
* Reduces player's physical resistance instead of defense, duration is now always 0.5 seconds
* 减少玩家的物理抗性而不是防御, 持续时间现在总是 0.5
* Now deals physical damage instead of magic damage and pierces physical resistance (also applies to splash damage)
* bonus attack rating is now 60% + 8% per level (was 100% + 15%)
* synergies changed from Howl & Shout to Taunt & Combat Reflexes
|-
|-
|'''[[Leap]]'''
|'''[[跳跃]] Leap'''
|  
|  
* moved in the skill tree, requires level 12 (was 6)
* 跳跃距离和速度增加
* leap distance and speed increased
* 击退范围现在是只增加于基础等级上限 10 (以前是 2.67 + 0.67 每等级)
* knockback radius is now only increased with hard points up to 10 yards (was 2.66 + 0.66 per level)
* mana cost increased from 8 to 20
|-
|-
|'''[[Leap Attack]]'''
|'''[[跳跃攻击]] Leap Attack'''
|  
|  
* moved in the skill tree, requires level 24 (was 18)
* 跳跃速度增加
* leap speed increased
* 现在对一个区域造成伤害而不是攻击单个目标
* Now deals damage in an area instead of attacking a single target
* 不使用耐久度或准确率
* damage bonus is now 30% + 12% per level (was 100% + 30%)
* can now leech
* no longer uses attack rating
* mana cost now starts lower and scales per level (was just 9)
* now has Bash as an additional synergy
* synergies are now 8% (was 10%)
|-
|-
|'''[[Whirlwind]]'''
|'''[[旋风]] Whirlwind'''
|  
|  
* moved in the skill tree
* 现在像原版一样以恒定速度攻击 (不受益于 IAS)
* Movement speed increased by character's FRW speed, adds an additional +2% velocity per level
* 当双持时, 每次攻击都同时挥动两种武器
* bonus attack rating is now 90% + 6% per level (was 0% + 5%)
* 不再在攻击的地方名称锁定现在旋风将来回穿过怪物
* damage bonus is now 35% + 5% per level (was -50% + 8%)
* 现在受益于 高速跑步/行走 还会获得额外速度
* can now trigger chance-to-cast effects
* 现在可以触发 chance-to-cast 效果了
* now attacks at a constant rate like it did in classic (no benefits from IAS)
* now hits 1 enemy instead of 2, but also deals melee splash damage
* when dual wielding, both weapons are swung per hit
|}
|}


<!-- spacing -->
<!-- spacing -->


== Druid ==
== 德鲁伊 Druid ==
=== [[Elemental Skills]] ===
=== [[元素技能]] Elemental Skills ===
[[Gust]] is new
[[阵风]] Gust 是新技能


{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[Firestorm]]'''
|'''[[火风暴]] Firestorm'''
|  
|  
* speed and range (aoe) increases per skill level
* 范围增加随等级和投掷物数量增加随基础等级
* damage scaling nerfed
* synergies increased from 23% to 25%
|-
|-
|'''[[Molten Boulder]]'''
|'''[[熔浆巨岩]] Molten Boulder'''
|  
|  
* now rolls faster with additional soft points
* 巨岩速度增加每等级
* damage scaling nerfed
* now has Fissure & Armageddon as synergies instead of Firestorm
* synergies apply to both damage types (physical and fire)
* synergies are now 12%/12%/12% instead of 10%/8%
|-
|-
|'''[[Fissure]]'''
|'''[[火山爆]] Fissure'''
|  
|  
* now has increased density, lowered cooldown, and no longer causes next hit delay
* 现在拥有增加密度, 降低冷却, 和不再导致下一次命中延迟 next hit delay
* duration decreased from 3.2 to 2.2 seconds
* level 16+ damage scaling buffed slightly
* synergy changed from Volcano to Molten Boulder
* synergies decreased to 10% (was 12%)
|-
|-
|'''[[Volcano]]'''
|'''[[火山]] Volcano'''
|  
|  
* now has reduced cooldown and next hit delay
* 现在拥有减少冷却和下一次命中延迟 next hit delay
* damage scaling improved slightly at lower levels
* synergies decreased to 10% (was 12%)
|-
|-
|'''[[Armageddon]]'''
|'''[[毁天灭地]] Armageddon'''
|  
|  
* now has increased meteor fall rate, larger aoe for meteors
* 现在拥有增加范围, 增加陨石下落速度, 和大量 aoe 给陨石
* duration increases by 3 per level (Fissure duration of 2 per level synergy removed)
* 陨石造成更均匀的物理和火焰伤害
* physical damage buffed
* 持续增加 3 每等级而不是通过协同
* fire damage (from impact) nerfed
* synergy from Firestorm changed to Fissure
* synergies decreased to 8% (was 14%)
|-
|-
|'''[[Cyclone Armor]]'''
|'''[[飓风装甲]] Cyclone Armor'''
|  
|  
* moved in the skill tree, requires level 6 (was 12)
* 现在获得 3 吸收每精力
* scaling buffed
* synergies removed
* now has a small cooldown
|-
|-
|'''[[Arctic Blast]]'''
|'''[[极地风暴]] Arctic Blast'''
|  
|  
* moved in the skill tree, requires level 1 (was 6)
* 减少敌人冰冷抗性 (能破除免疫)
* damage scaling buffed
* 拥有更大的命中框和更快的速度
* range nerfed, has a bigger hitbox and travels faster
* mana cost starts lower and scales higher
* now also has Tornado & Twister as synergies
* synergies are now 20% for most and 25% for Hurricane (was 15%)
|-
|-
|'''[[Twister]]'''
|'''[[小旋风]] Twister'''
|  
|  
* moved in the skill tree, requires level 12 (was 18)
* 现在发射额外龙卷风在更高的等级 (最多 14, 不散开)
* now shoots additional twisters with additional soft points (max of 14), does not shotgun
* mana cost now scales
* damage scaling buffed
* now has Arctic Blast as a synergy
* synergies increased to 22% (was 10%)
|-
|-
|'''[[Tornado]]'''
|'''[[龙卷风]] Tornado'''
|  
|  
* hitbox increased in size
* 命中框大小增加
* mana cost now scales
* now has Arctic Blast as a synergy instead of Cyclone Armor
* synergies increased to 14% (was 9%)
|-
|-
|'''[[Hurricane]]'''
|'''[[暴风]] Hurricane'''
|  
|  
* duration increases by 3 per level (Cyclone Armor duration of 2 per level synergy removed)
* 持续时间增加 3 每等级而不是通过协同
* synergies decreased to 8% (was 9%)
* now has Arctic Blast as a synergy
|-
|-
|'''[[Gust]]'''
|'''[[阵风]] Gust'''
|  
|  
* New skill that teleports the player and chills enemies, cooldown can go down to 0.5 seconds
* 新技能传送玩家和冰冻敌人, 冷却能降低到 0.5
|}
|}
=== [[Shape Shifting Skills]] ===
 
=== [[外型变形技能]] Shape Shifting Skills ===
{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[Werewolf]]'''
|'''[[狼人变化]] Werewolf'''
|  
|  
* duration increased to 9999 seconds (was 40)
* 几乎无限的持续时间 (以前是 40 秒 + 20 秒每变形术 Lycanthropy 等级)
* base stamina/life bonuses removed
* 现在获得加成伤害和固定 魔法/物理 伤害减少而不是耐力, 生命, 和准确率
* now grants bonus damage instead of bonus attack rating
* now grants flat magic/physical damage reduction
|-
|-
|'''[[Werebear]]'''
|'''[[熊人变化]] Werebear'''
|  
|  
* moved in the skill tree, requires level 1 (was 6)
* 几乎无限的持续时间 (以前是 40 秒 + 20 秒每变形术 Lycanthropy 等级)
* duration increased to 9999 seconds (was 40)
* 现在获得 20% 增加溅射范围和不中断攻击的几率
* base life bonus removed
* damage/defense bonuses buffed
* now grants 20% increased splash radius
|-
|-
|'''[[Lycanthropy]]'''
|'''[[变形术]] Lycanthropy'''
|  
|  
* duration bonus removed
* 现在还会获得加成准确率
* life bonus nerfed (grants 15% + 2% per level instead of 20% + 5% per level)
* now grants bonus attack rating
|-
|-
|'''[[Maul]]'''
|'''[[撞锤]] Maul'''
|  
|  
* moved in the skill tree, requires level 6 (was 12)
* 昏迷时长不再随等级缩放; 现在降低到最小 0.2
* damage/attack bonuses buffed
* stun length no longer scales with levels; now decreases to a minimum of 0.2 seconds
|-
|-
|'''[[Shock Wave]]'''
|'''[[震波]] Shock Wave'''
|  
|  
* moved in the skill tree, requires level 18 (was 24)
* 现在拥有增加射程和投掷物速度, 并且震波数量随等级缩放
* stun length no longer scales with levels
* 昏迷时长不再随等级缩放
* now has increased range and projectile speed
* now starts with 4 shockwaves instead of 7, and gains an additional shockwave every 5 levels
* damage scaling buffed
* now has Werebear, Twister, & Tornado as synergies at 18% instead of Maul at 5%
|-
|-
|'''[[Hunger]]'''
|'''[[饥饿]] Hunger'''
|  
|  
* moved in the skill tree, requires level 12 (was 24)
* 重做了仅限熊人变化的技能在吃尸体时获得加成 (移动速度, 生命吸取, open wounds)
* reworked as a Werebear-only skill that grants bonuses upon eating corpses (movement speed, life leech, crit chance)
|-
|-
|'''[[Fire Claws]]'''
|'''[[焰爪]] Fire Claws'''
|  
|  
* moved in the skill tree, requires level 24 (was 18)
* 重做现在在攻击时释放快速移动的火风暴, 在更高的基础等级有更多的火风暴龙卷风
* reworked to now cast a fast moving firestorm on attack
* attack bonus buffed
* mana cost starts lower and scales
* Fissure/Volcano synergies changed to Lycanthropy/Armageddon
* synergies decreased from 22% to 16%
|-
|-
|'''[[Feral Rage]]'''
|'''[[野性狂暴]] Feral Rage'''
|  
|  
* moved in the skill tree, requires level 6 (was 12)
*  
* duration increased
* attack bonus buffed
* damage per level is now 12% (was 5%)
* life steal bonus reduced, life steal now caps at 10%
* movement speed bonus improved
* now has Fury as a synergy at 10%
|-
|-
|'''[[Rabies]]'''
|'''[[狂犬病]] Rabies'''
|  
|  
* spread tick rate increased, spread radius increased
* 传播毒素的速度和范围增加
* attack bonus buffed
* poison damage scaling nerfed
* now has Lycanthropy & Feral Rage as additional synergies
* synergies reduced from 22% to 17%
|-
|-
|'''[[Fury (Skill)|Fury]]'''
|'''[[狂怒(技能)|狂怒]] Fury'''
|  
|  
* no long scales from 2-5 attacks, now hits 3 times
* 3 命中每次攻击而不是 5 (有助于避免动画锁定)
* attack bonus increased dramatically
* 现在获得 +20% 近战溅射范围在第二次攻击和 +40% 在第三次
* damage bonus increased slightly
* now has Feral Rage as a synergy at 12%
|}
|}
=== [[Summoning Skills (Druid)|Summoning Skills]] ===
 
=== [[召唤技能(德鲁伊)|召唤技能]] Summoning Skills ===
不同的藤蔓和动物现在可以一起被召唤
 
藤蔓和灵不再被怪物攻击或受到伤害
 
{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[Raven]]'''
|'''[[乌鸦]] Raven'''
|  
|  
* reworked so that attacks no longer blind their targets, but now deal half cold and half physical damage and are viable damage dealers
* 技能重做攻击不再使目标失明但现在造成一半冰冷伤害和一半物理伤害
* ravens persist while teleporting, cannot take damage, and are not affected by auras or any player buffs
* 乌鸦在传送过程中持续存在不会受到伤害或受到任何灵气效果的影响
* can go up to a total of 15 ravens simultaneously, with every 10 hard points summoning an additional raven per cast
* 可以同时召唤多达 15 只乌鸦, 10 点基础等级能额外召唤一只乌鸦
* now has Summon Spirit Wolf, Summon Dire Wolf, & Summon Grizzly as synergies at 12%
* mana cost starts lower and scales per level
|-
|-
|'''[[Poison Creeper]]'''
|'''[[猛毒花藤]] Poison Creeper'''
|  
|  
* You may now summon an additional poison creeper every 10 base levels
* 现在减少敌人毒素抗性 5% + 1% 每等级 (能移除免疫)
* Poison creeper no longer counts towards the carrion vine and solar creeper vine limit
* 额外的猛毒花藤能召唤在每 10 基础等级
* Poison creeper now reduces enemies poison resist by -5% at level 1 and gains 1% per soft point (can remove immunities)
* 现在拥有伤害协同
* life increased
* damage scaling rebalanced and increased
* now has Carrion Vine, Solar Creeper, & Rabies as synergies at 22%
|-
|-
|'''[[Carrion Vine]]'''
|'''[[食尸藤]] Carrion Vine'''
|  
|  
* life increased
* 恢复固定数量的生命而不是百分比, 移动速度更快
* now recovers a flat amount of life instead of a percentage
|-
|-
|'''[[Solar Creeper]]'''
|'''[[太阳藤]] Solar Creeper'''
|  
|  
* life buffed
* 恢复固定数量的法力值而不是百分比, 移动速度更快
* now recovers a flat amount of mana instead of a percentage
|-
|-
|'''[[Heart of Wolverine]]'''
|'''[[狼獾之心]] Heart of Wolverine'''
|  
|  
* moved in the skill tree, requires level 6 (was 18)
*  
* life buffed
* damage bonus increased to 25% + 10% per level (was 20% + 7%)
* starting mana cost reduced to 10 (was 20)
|-
|-
|'''[[Spirit of Barbs]]'''
|'''[[棘灵]] Spirit of Barbs'''
|  
|  
* moved in the skill tree, requires level 18 (was 30)
* 现在造成固定数量伤害到攻击者而不是反弹百分比
* life buffed
* now deals a flat amount of damage to attackers instead of reflecting a percentage
|-
|-
|'''[[Oak Sage]]'''
|'''[[橡木智者]] Oak Sage'''
|  
|  
* moved in the skill tree, requires level 30 (was 6)
* 现在获得固定数量生命而不是百分比
* life buffed
* now grants a flat amount of life (20 per level) instead of a percentage
* now has Carrion Vine & Solar Creeper as synergies which grant +12 Life Healed per level
|-
|-
|'''[[Summon Spirit Wolf]]'''
|'''[[召唤灵狼]] Summon Spirit Wolf'''
|  
|  
* moved in the skill tree, requires level 12 (was 6)
* 现在造成溅射伤害并且移动略快
* can now be summoned alongside Dire Wolf & Grizzly
* now has multiple damage synergies instead of just Summon Grizzly
* attack bonus nerfed
* defense bonus nerfed
* life buffed, now gains life per level, no longer has life synergy from Summon Dire Wolf
* damage buffed
|-
|-
|'''[[Summon Dire Wolf]]'''
|'''[[召唤狂狼]] Summon Dire Wolf'''
|  
|  
* moved in the skill tree, requires level 24 (was 18)
* 现在造成溅射伤害并且移动略快
* can now be summoned alongside Spirit Wolf & Grizzly
* now has multiple damage synergies instead of just Summon Grizzly
* defense buffed, no longer has defense synergy from Summon Spirit Wolf
* life buffed
* no longer gains bonus attack rating per level
|-
|-
|'''[[Summon Grizzly]]'''
|'''[[召唤灰熊]] Summon Grizzly'''
|  
|  
* can now be summoned alongside Spirit Wolf & Dire Wolf
* 现在造成溅射伤害; 额外的灰熊 Grizzly 能被召唤于 20 基础等级
* now deals splash damage
* can now summon an additional Grizzly with 20 hard points
* now has multiple damage synergies
* base damage nerfed
* attack bonus nerfed, no longer gains attack rating per level
* defense bonus buffed, no longer has defense synergy from Summon Spirit Wolf
* life buffed, now gains life per level, no longer has life synergy from Summon Dire Wolf
|}
|}


<!-- spacing -->
<!-- spacing -->


== Necromancer ==
== 死灵法师 Necromancer ==
=== [[Summoning Spells]] ===
=== [[召唤法术]] Summoning Spells ===
Raise Skeleton is now [[Raise Skeleton Warrior]]
骷髅复苏 Raise Skeleton 现在是 [[复苏骷髅战士]] Raise Skeleton Warrior


Summon Resist has been removed, [[Blood Warp]] and [[Raise Skeleton Archer]] are new
召唤抵抗 Summon Resist 已经被移除, [[血腥传送]] Blood Warp 和 [[复苏骷髅弓箭手]] Raise Skeleton Archer 是新技能


{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[Skeleton Mastery]]'''
|'''[[支配骷髅]] Skeleton Mastery'''
|  
|  
* no longer affects revives
* 现在还会影响速度和加成元素伤害, 不再影响重生 revives
* life bonuses buffed
* now also improves skeleton velocity
|-
|-
|'''[[Raise Skeleton Warrior]]'''
|'''[[复苏骷髅战士]] Raise Skeleton Warrior'''
|  
|  
* Skeletons now have splash damage on melee attacks
* 现在造成溅射伤害
* total skeleton warriors capped at 8
* 骷髅战士总数上限为 8
* damage increased
* attack rating bonus increased
* defense bonus increased
* synergy for Summon Resist removed
* now has Skeleton Mastery as an explicit synergy at 8%
|-
|-
|'''[[Raise Skeletal Mage]]'''
|'''[[复苏骷髅法师]] Raise Skeletal Mage'''
|  
|  
* Skeletal Mages' elemental attacks pierce enemies
* 投掷物现在穿透敌人并拥有更大的命中框
* damage increased
* 骷髅法师总数上限为 8
* synergy for Summon Resist removed
* now has Skeleton Mastery as an explicit synergy at 10%
|-
|-
|'''[[Raise Skeleton Archer]]'''
|'''[[复苏骷髅弓箭手]] Raise Skeleton Archer'''
|  
|  
* New skill
* 新技能召唤骷髅弓箭手造成物理伤害
|-
|-
|'''[[Golem Mastery]]'''
|'''[[支配石魔]] Golem Mastery'''
|  
|  
* Can summon an additional golem for every 5 base points
* 能召唤额外的石魔 golem 在每 5 基础等级
* life per level reduced to 10% (was 20%)
|-
|-
|'''[[Clay Golem]]'''
|'''[[黏土石魔]] Clay Golem'''
|  
|  
* Now deals splash damage
* 现在造成溅射伤害
* damage increased drastically
* life starts higher and scales less per level
* lowered value of "slows enemies"
* mana cost reduced
* synergy for Summon Resist removed
* synergy for Blood Golem removed (was +5% life)
* now also has Blood Golem & Iron Golem as damage synergies
* damage synergies are now 40% (was 6%)
|-
|-
|'''[[Blood Golem]]'''
|'''[[鲜血石魔]] Blood Golem'''
|  
|  
* now grants life per hit instead of leeching a percentage of damage as life
* 现在获得生命每命中而不是吸取百分比伤害作为生命
* damage scaling improved dramatically
* 现在适用于撕开伤口 open wounds
* now gains life per level
* now applies open wounds
* synergy for Summon Resist removed
* now also has Clay Golem & Iron Golem as damage synergies
* damage synergies are now 20% (was 6%)
|-
|-
|'''[[Iron Golem]]'''
|'''[[钢铁石魔]] Iron Golem'''
|  
|  
* Now deals splash damage if created with a weapon
* 现在造成溅射伤害在创建的武器
* only the first Iron Golem created is permanent
* life buffed
* attack rating bonus reduced
* synergy for Summon Resist removed
* synergy for Blood Golem removed (was +5% life)
* now also has Clay Golem & Blood Golem as damage synergies
* damage synergies are now 20% (was 6%)
|-
|-
|'''[[Fire Golem]]'''
|'''[[火焰石魔]] Fire Golem'''
|  
|  
* Indirectly affected by Holy Fire aura tickrate increase
* 权重更多的给灵气伤害和更少的给近战攻击伤害
* life buffed
* 不再免疫火焰
* attack rating bonus reduced
* attack damage reduced
* aura damage significantly increased
* dramatically reduced amount of fire damage absorbed, no longer immune to fire
* synergy for Summon Resist removed
* synergy for Blood Golem removed (was +5% life)
* now has Clay Golem, Blood Golem, & Iron Golem as damage synergies at 20%
|-
|-
|'''[[Revive]]'''
|'''[[重生]] Revive'''
|  
|  
* Total of 8 revives at 20 hard points (was 1 revive per level)
* 重生怪现在造成近战溅射伤害和加成元素伤害和额外技能等级
* duration now scales per level
* 总计 8 重生怪在 20 基础等级 (以前是 1 重生每等级)
* revives now deal melee splash damage
* 持续时间现在按等级缩放
* physical damage bonus now scales at +30% per level
* revives also gain +20% elemental damage per level and +1 skill per base level
* synergies for Summon Resist & Skeleton Mastery removed
* now has Desecrate as a synergy at 20% Enhanced Damage
|-
|-
|'''[[Blood Warp]]'''
|'''[[血腥传送]] Blood Warp'''
|  
|  
* New skill that teleports and costs life instead of mana, with the lost health recovering over 5 seconds (casting it again will replace the previous life recovery effect)
* 新技能传送并且消耗生命而不是法力, 失去的生命回复持续 5 (再次施放将取代之前的生命回复效果)
|}
|}
=== [[Poison and Bone Spells]] ===
Poison Explosion has been reworked as [[Desecrate]]


Poison Dagger has been reworked as [[Poison Strike]]
=== [[毒素和白骨法术]] Poison and Bone Spells ===
毒爆 Poison Explosion 重做为 [[亵渎]] Desecrate
 
淬毒匕首 Poison Dagger 重做为 [[淬毒攻击]] Poison Strike


{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[Teeth]]'''
|'''[[]] Teeth'''
|  
|  
* early scaling reduced, level 16+ scaling increased
*  
* synergies for Bone Wall & Bone Prison changed to just Bone Armor
* synergies are now 25% (was 15%)
|-
|-
|'''[[Bone Spear]]'''
|'''[[骨矛]] Bone Spear'''
|  
|  
* Additional spears at levels 15 and 25 (does not shotgun)
* 发射额外的矛在等级 15 25 (不散开)
* damage reduced
* synergies for Bone Wall & Bone Prison changed to just Bone Armor
* synergies are now 10% (was 7%)
|-
|-
|'''[[Bone Spirit]]'''
|'''[[白骨之魂]] Bone Spirit'''
|  
|  
* Faster missile speed
* 更快的投掷物速度
* synergies for Bone Wall & Bone Prison changed to just Bone Armor
* synergies are now 10% (was 6%)
|-
|-
|'''[[Bone Armor]]'''
|'''[[白骨装甲]] Bone Armor'''
|  
|  
* moved in the skill tree, requires level 6 (was 1)
* 现在获得 +3 额外吸收每精力
|-
|-
|'''[[Bone Wall]]'''
|'''[[骨墙]] Bone Wall'''
|  
|  
* no changes
*  
|-
|-
|'''[[Bone Prison]]'''
|'''[[骨牢]] Bone Prison'''
|  
|  
* no changes
*  
|-
|-
|'''[[Corpse Explosion]]'''
|'''[[尸体爆炸]] Corpse Explosion'''
|  
|  
* moved in the skill tree
* 5-10% 尸体生命伤害 (以前是 70-120%) 并且现在拥有增加固定 火焰/物理 伤害
* 5-10% corpse life damage (was 70-120%)
* 范围初始更高并且上限为 10 码
* radius starts higher and caps at 14 yards
* added flat fire/phys damage
* now has Amplify Damage, Desecrate, & Revive as synergies at 7%
|-
|-
|'''[[Poison Strike]]'''
|'''[[淬毒攻击]] Poison Strike'''
|  
|  
* moved in the skill tree, requires level 1 (was 6)
* 重命名自淬毒匕首 Poison Dagger, 现在还能用于镰刀类
* renamed from Poison Dagger, can now also be used with scythes
* 现在穿透敌人毒素抗性 -1% 每等级, 上限 -40%
* Now pierces enemy poison resistances by -1% per level, up to -30%
* 现在释放毒云在命中时并附加毒素伤害来自装备/护身符
* Now releases a poison cloud on hit which carries poison damage from gear/charms
* damage/duration reduced (damage per second is higher)
* mana cost halved
* synergies are now 24% (was 20%)
|-
|-
|'''[[Desecrate]]'''
|'''[[亵渎]] Desecrate'''
|  
|  
* reworked from Poison Explosion, moved in the skill tree, requires level 12 (Poison Explosion was 18)
* 重做自毒爆 Poison Explosion - 创造尸体在地面而不是需要施放在尸体上
* Creates corpses on the ground instead of requiring a corpse to be cast
* damage/duration reduced (damage per second is higher)
* mana cost now scales per level
* synergies are now 20% (was 15%)
|-
|-
|'''[[Poison Nova]]'''
|'''[[剧毒新星]] Poison Nova'''
|  
|  
* damage scaling increased slightly
*  
* synergies are now 15% (was 10%)
|}
|}
=== [[Curses]] ===
 
[[Curse Mastery]] and [[Dark Pact]] are new
=== [[诅咒]] Curses ===
[[支配诅咒]] Curse Mastery 和 [[黑暗契约]] Dark Pact 是新技能
 
所有诅咒拥有协同于支配诅咒 Curse Mastery 的改进效果, 并且许多诅咒的范围也因此而增加


{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[Amplify Damage]]'''
|'''[[伤害加深]] Amplify Damage'''
|  
|  
* now reduces enemy physical resistance by 10% + 1% per level (was just 100%) and caps at -60% - immunities are lowered at 1/2 effectiveness (was 1/5)
* 减少敌人物理抗性现在初始为 -10% 并随等级和协同缩放 (以前只是 -100%) 并且同样能破除免疫在等级 30 之后 (或等级 20 的协同)
* radius & duration reduced
* mana cost now scales with levels
* now has Curse Mastery as a synergy at -1% physical resistance per two levels
* now has Curse Mastery as a synergy at +0.6 yards radius per 3 levels
|-
|-
|'''[[Dim Vision]]'''
|'''[[微暗灵视]] Dim Vision'''
|  
|  
* moved in the skill tree
* 现在还会减少敌人准确率
* now also reduces enemy attack rating
* radius and duration start higher and scale less with levels
* mana cost starts lower and now scales with levels
* now has Curse Mastery as a synergy at -10 attack rating per level
|-
|-
|'''[[Weaken]]'''
|'''[[削弱]] Weaken'''
|  
|  
* moved in the skill tree, requires level 18 (was 6)
* 现在还会减少敌人防御
* now reduces enemy damage by 10% + 1% per level (was just 33%)
* 减少敌人伤害现在随等级缩放
* radius & duration reduced
* mana cost now scales with levels
* now has Curse Mastery as a synergy at -1% damage per two levels
* now has Curse Mastery as a synergy at +0.6 yards per three levels
|-
|-
|'''[[Iron Maiden]]'''
|'''[[攻击反噬]] Iron Maiden'''
|  
|  
* moved in the skill tree
*  
* duration reduced
* radius and mana cost now scale with levels
* now has Curse Mastery as a synergy at 6% damage returned per level
* now has Curse Mastery as a synergy at +0.6 yards radius per 3 levels
|-
|-
|'''[[Terror]]'''
|'''[[恐惧]] Terror'''
|  
|  
* now also reduces enemy movement speed by 2% per base level
* 现在还会减少逃跑敌人的移动速度 -10% (进一步增加在基础等级和协同)
* radius increased from 2.6 yards to 6.6 yards
* 范围增加到 6 码 (以前是 2.6 码)
* duration is now 3 seconds (was 7 + 1 second per level)
* 持续现在是 3 (以前是 7 + 1 秒每等级)
* mana cost now scales with levels
* now has Curse Mastery as a synergy at -1% speed per level
|-
|-
|'''[[Confuse]]'''
|'''[[迷乱]] Confuse'''
|  
|  
* moved in the skill tree
* 现在还会增加攻击速度给混乱的敌人 10% 每基础等级
* now also increases attack speed of confused enemies by 10% per base level
* radius & duration reduced
* mana cost now starts lower and scales with levels
* now has Curse Mastery as a synergy at +5% attack speed per level
|-
|-
|'''[[Life Tap]]'''
|'''[[偷取生命]] Life Tap'''
|  
|  
* moved in the skill tree, requires level 12 (was 18)
* 生命偷取量现在是 10% 并随基础等级和协同增加 (以前是 50%)
* life leech is now 8% + 2% per base level (was just 50%)
* 持续现在上限为 20 秒
* radius starts higher and scales less with levels
* duration reduced
* mana cost starts lower and now scales with levels
* now has Curse Mastery as a synergy at +1% life steal per two levels
* now has Curse Mastery as a synergy at +0.6 yards per three levels
|-
|-
|'''[[Attract]]'''
|'''[[吸引]] Attract'''
|  
|  
* moved in the skill tree
* 现在还会大量减少敌人防御
* now also reduces enemy defense by 120% + 10% per level
* radius now starts lower and scales with levels
* duration & mana cost reduced
* now has Curse Mastery as a synergy at -5% enemy defense per level
|-
|-
|'''[[Decrepify]]'''
|'''[[衰老]] Decrepify'''
|  
|  
* moved in the skill tree
* 不再减少敌人伤害
* No longer reduces enemy PDR or damage (was 50% each)
* 现在减少敌人物理抗性 -10% (以前只是 -50%)
* Reduces enemy attack speed and cast rate, reduces enemy movement speed by 1% per base level
* 现在还会减少敌人施法速度; 减少敌人攻击速度, 施法速度, 和移动速度的初始 -10% 并随等级缩放 (以前只是 -50%)
* radius & mana cost now scale with levels
* duration reduced
* now has Curse Mastery as a synergy at -1% attack and cast speed per level
* now has Curse Mastery as a synergy at +0.6 yards per three levels
* does not work on Ubers (does it work on act bosses?)
|-
|-
|'''[[Lower Resist]]'''
|'''[[降低抵抗]] Lower Resist'''
|  
|  
* reduces enemy resistances by less at low levels, scales better, caps at -65% - immunities are lowered at 1/2 effectiveness (was 1/5), so Lower Resist breaks the same immunities at level 15 and becomes more effective at breaking immunities at higher levels
* 对非-免疫敌人效果较差, 能破除更多免疫在等级 15 之后
* radius & duration reduced
* 范围上限为 10 码并随基础等级增加
* mana cost now starts lower and scales with levels
* now has Curse Mastery as a synergy at -1% all resistance per level
* now has Curse Mastery as a synergy at +0.6 yards per three levels
|-
|-
|'''[[Curse Mastery]]'''
|'''[[支配诅咒]] Curse Mastery'''
|  
|  
* New skill that improves effect of all curses and allows an additional curse to be applied at levels 10 and 20
* 新技能改进所有诅咒效果和允许额外诅咒应用在等级 10 20
|-
|-
|'''[[Dark Pact]]'''
|'''[[黑暗契约]] Dark Pact'''
|  
|  
* New skill that consumes up to 3 curses on targets in an area and does damage per curse consumed
* 新技能伤害在一个区域内受诅咒的敌人基于诅咒的数量 - 如果有多个诅咒存在一个诅咒将被消耗
|}
|}


<!-- spacing -->
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== Paladin ==
== 圣骑士 Paladin ==
=== [[Defensive Auras]] ===
=== [[防御性灵气]] Defensive Auras ===
{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[Prayer]]'''
|'''[[祈祷]] Prayer'''
|  
|  
* healing doubled
* 现在还会获得生命每命中
* now also grants +1 passive health regeneration per base level
* 现在还会获得 +1 被动生命回复每基础等级
* now also grants life per hit
* radius increased
* no longer costs mana
|-
|-
|'''[[Cleansing]]'''
|'''[[净化]] Cleansing'''
|  
|  
* poison/curse duration reduction reduced
* 现在还会获得 +1% 被动 毒素/诅咒 持续时间减少每基础等级
* now also grants +1% passive poison/curse duration reduction per base level
* 不再获得加成治疗从祈祷 Prayer
* no longer gains bonus healing from Prayer
* radius increased slightly
|-
|-
|'''[[Meditation]]'''
|'''[[冥思]] Meditation'''
|  
|  
* mana recovery rate halved
* 现在还会获得 +1 被动击杀回复法力每两个基础等级
* now also grants +1 passive mana after each kill per two base levels
* 不再获得加成治疗从祈祷 Prayer
* no longer gains bonus healing from Prayer
* radius increased slightly
|-
|-
|'''[[Resist Fire]]'''
|'''[[抵抗火焰]] Resist Fire'''
|  
|  
* Now also grants a bonus for fire damage
* 现在还会获得加成火焰伤害
* Fire resist nerfed (caps at 100 instead of 150)
* 被动最大火焰抗性加成不再翻倍当灵气激活时
* Maximum fire resistance bonus is no longer doubled when the aura is active
* Radius buffed slightly
|-
|-
|'''[[Resist Cold]]'''
|'''[[抵抗冰冷]] Resist Cold'''
|  
|  
* Requires level 1 (was 6)
* 现在还会获得加成冰冷伤害
* Now also grants a bonus for cold damage
* 被动最大冰冷抗性加成不再翻倍当灵气激活时
* Cold resist nerfed (caps at 100 instead of 150)
* Maximum cold resistance bonus is no longer doubled when the aura is active
* Radius buffed slightly
|-
|-
|'''[[Resist Lightning]]'''
|'''[[抵抗闪电]] Resist Lightning'''
|  
|  
* Requires level 1 (was 12)
* 现在还会获得加成闪电伤害
* Now also grants a bonus for lightning damage
* 被动最大闪电抗性加成不再翻倍当灵气激活时
* Lightning resist nerfed (caps at 100 instead of 150)
* Maximum lightning resistance bonus is no longer doubled when the aura is active
* Radius buffed slightly
|-
|-
|'''[[Defiance]]'''
|'''[[反抗]] Defiance'''
|  
|  
* now also grants +1% PDR per two base levels (active)
* 现在还会获得 +1% PDR 每两个等级
* radius increased
|-
|-
|'''[[Vigor]]'''
|'''[[活力]] Vigor'''
|  
|  
* now also grants +1% FRW per base level (passive)
* 现在还会获得被动 +1% FRW 每两个基础等级
* radius increased
|-
|-
|'''[[Redemption]]'''
|'''[[救赎]] Redemption'''
|  
|  
* life recovered starts lower and scales by 2 per level (was 5)
*  
|-
|-
|'''[[Salvation]]'''
|'''[[救助]] Salvation'''
|  
|  
* Now also grants a bonus to elemental damage
* 现在还会获得加成元素伤害
* resists nerfed (caps at 75 instead of 120)
|}
|}
=== [[Offensive Auras]] ===
 
=== [[攻击性灵气]] Offensive Auras ===
{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[Might]]'''
|'''[[力量]] Might'''
|  
|  
* now adds +25% damage per level (was +10%) but only grants allies 1/3 of the bonus
* 队友获得 1/2 加成
* radius increased
* 范围增加
|-
|-
|'''[[Holy Fire]]'''
|'''[[圣火]] Holy Fire'''
|  
|  
* Aura tick rate increased
* 现在包含加成准确率
* Radius is now always 6 yards (was 4 + 0.66 per level)
* 范围现在上限 8 码 (以前是 4 + 0.67 每等级)
* aura fire damage & attack fire damage deal less damage at low levels and have improved scaling
* now also has Blessed Aim as a synergy
* synergies are now 20% (was 18%/6%)
|-
|-
|'''[[Holy Freeze]]'''
|'''[[神圣冰冻]] Holy Freeze'''
|  
|  
* Aura tick rate increased
* 现在包含加成准确率
* Radius is now always 8 yards (was 4 + 0.66 per level)
* 范围现在总是 8 (以前是 4 + 0.67 每等级)
* aura cold damage scaling decreased
* attack cold damage scaling increased
* now also has Blessed Aim as a synergy
* synergies are now 12% (was 15%/7%)
|-
|-
|'''[[Holy Shock]]'''
|'''[[神圣冲击]] Holy Shock'''
|  
|  
* Aura tick rate increased
* 现在包含加成准确率
* Radius is now always 8 yards (was 4 + 0.66 per level)
* 范围现在总是 9.3 码 (以前是 4 + 0.67 每等级)
* aura lightning damage scaling decreased
* attack lightning damage scaling increased slightly
* now also has Blessed Aim as a synergy
* synergies are now 8% (was 12%/4%)
|-
|-
|'''[[Blessed Aim]]'''
|'''[[祝福瞄准]] Blessed Aim'''
|  
|  
* now grants 80% + 20% attack rating per level (was 75% + 15%)
* 现在还会提供致命攻击 deadly strike
* also grants passive +10% Attack Rating per hard point
* 现在提供被动 -1% 到目标防御每基础等级而不是被动获得额外准确率
* radius increased slightly
|-
|-
|'''[[Concentration]]'''
|'''[[专注]] Concentration'''
|  
|  
* now also adds bonus attack rating (25% +5% per level)
* 队友获得 1/2 增强伤害加成
* damage bonus is now +12% per level (was +15%)
* 现在还会增加加成准确率
* radius increased
|-
|-
|'''[[Fanaticism]]'''
|'''[[狂热]] Fanaticism'''
|  
|  
* damage increased slightly
*  
* radius increased
|-
|-
|'''[[Thorns]]'''
|'''[[荆棘]] Thorns'''
|  
|  
* reworked to deal a flat amount of damage to attackers instead of a % of their attack returned
* 重做为造成固定数量伤害到攻击者而不是 % 它的攻击反弹
* now has Might and Defiance as synergies at 18%
* 现在也提供撕开伤口 open wounds 伤害 (额外的撕开伤口 open wounds 伤害到灵气提供者)
* radius increased
|-
|-
|'''[[Sanctuary (Skill)|Sanctuary]]'''
|'''[[庇护所(技能)|庇护所]] Sanctuary'''
|  
|  
* Aura tick rate increased
* 重做适用于所有敌人而不只是不死生物, 增加魔法伤害到攻击, 并相对少量的减少敌人魔法抗性 (能破除免疫)
* Radius is now always 9.3 yards (was 3.33 + 0.66 per level)
* 不再应用击退到不死生物或取消物理抗性到不死 bosses (恶魔首领, 超级, 地图 bosses)
* aura magic damage scaling decreased, now applies to all enemies instead of just undead
* 现在包加成准确率
* now also adds magic damage to attacks against undead (damage bonus never applied in vanilla)
* 范围现在总是 10 码 (以前是 3.33 + 0.67 每等级)
* no longer applies knockback to undead
* mana cost removed
* now has Might, Blessed Aim, & Conversion as synergies instead of Cleansing
* synergies are now 8% (was 7%)
|-
|-
|'''[[Conviction]]'''
|'''[[信念]] Conviction'''
|  
|  
* radius is increased and now scales with levels
* 对非-免疫的敌人效果较差并能破除更高免疫在高于等级 25
* enemy defense now starts at -19% (was -49%) and scales slightly more with levels but caps at -75% (was -100%)
* 范围增加并随等级缩放
* enemy resistance reductions are 2/5 of their previous values - immunities are lowered at 1/2 effectiveness (was 1/5), so Conviction breaks the same immunities (and can break more immunities above level 25)
|}
|}


=== [[Combat Skills (Paladin)|Combat Skills]] ===
=== [[战斗技能(圣骑士)|战斗技能]] Combat Skills ===
[[Holy Nova]], [[Holy Light]], and [[Joust]] are new
[[神圣新星]] Holy Nova, [[圣光]] Holy Light, [[竞争]] Joust, [[圣剑]] Holy Sword 是新技能
 
转换 Conversion 已经被移除


{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[Sacrifice]]'''
|'''[[牺牲]] Sacrifice'''
|  
|  
* Damage to self decreases by 1% per level to a minimum of 3%
* 现在被杀死的怪物爆炸, 造成杀戮伤害加上 5% 尸体生命作为一半物理和一半魔法伤害
* damage scales by +25% per level (was +15%)
* 伤害到自己降低 1% 每等级到最小 3%, 和现在受影响于 PDR
* bonus attack rating increased to +16% per level (was +7%)
* synergies are now 20% (was 15%/5%)
|-
|-
|'''[[Smite]]'''
|'''[[盾击]] Smite'''
|  
|  
* damage bonus increased to +20% per level (was +15%)
* 能获得大量伤害从神圣之盾 Holy Shield -协同因为它现在有自己的伤害协同
* can gain significantly more damage from the Holy Shield pseudo-synergy since it now has damage synergies of its own
* 不再应用击退 (在 PvE)
* indirectly affected by [[Grief]] no longer having "+X damage" ("Adds X-Y damage" is different), although [[Stone Crusher]], [[The Redeemer]], and [[Astreon's Iron Ward]] still have "+X damage"
* 间接受影响于 [[悔恨]] Grief "增加 X-Y 伤害" 而不是 "+X 伤害" 就像 [[忏悔者]] The Redeemer 或 [[爱斯特龙之铁的保护区]] Astreon's Iron Ward
* indirectly affected by Crushing Blow no longer working against bosses, uniques, or champions that are [[Game_Mechanics#Crushing_Blow|below 65% life]]
* 间接受影响于压碎打击 Crushing Blow 拥有较大的收益递减对 bosses
|-
|-
|'''[[Holy Bolt]]'''
|'''[[圣光弹]] Holy Bolt'''
|  
|  
* moved in the skill tree, requires level 1 (was 6)
* 光弹现在穿透所有队友和敌人, 治疗或伤害每个
* bolts now pierce all allies and enemies, healing or damaging each
* 发射额外圣光弹 holy bolt 在等级 15 25, 能射击附近敌人
* fires an additional holy bolt at levels 15 and 25, can shotgun nearby enemies
* magic damage scaling reduced
* healing scaling reduced
* mana cost scaling increased
* now has Holy Light & Holy Nova as synergies instead of Blessed Hammer
* damage synergies are now 8% (was 50%)
* healing synergy is now 5% (was 15%)
|-
|-
|'''[[Zeal]]'''
|'''[[热诚]] Zeal'''
|  
|  
* moved in the skill tree, requires level 6 (was 12)
* 3 命中每次攻击而不是 5 (有助于避免动画锁定)
* Number of attacks decreased to 3 from 5, avoids animation lock
* 现在获得 +20% 近战溅射范围在第二次攻击和击 +40% 在第三次
* damage & attack rating increased
* synergy is now 20% (was 12%)
|-
|-
|'''[[Charge]]'''
|'''[[冲锋]] Charge'''
|  
|  
* damage and attack rating increased
* 现在获得上限 +60% 增加近战溅射范围基于距离
* synergies are now 25% (was 20%)
* 现在能在近战距离内生效而不是进行普通攻击
|-
|-
|'''[[Vengeance]]'''
|'''[[复仇]] Vengeance'''
|  
|  
* reworked completely, now creates an aoe effect on attack that deals flat elemental damage of each type as well as carries any elemental damage from items
* 重做为创造三种-元素爆炸并连锁到附近的敌人; 附加任何元素伤害来自物品
* attack rating increased
* synergies changed from Resist Fire, Resist Cold, Resist Lightning, & Salvation to Holy Fire, Holy Freeze, Holy Shock, & Conviction
|-
|-
|'''[[Blessed Hammer]]'''
|'''[[祝福之锤]] Blessed Hammer'''
|  
|  
* hammers now travel faster
* 锤子现在速度更快并拥有更大的命中框
* hammer hitbox size has been doubled
* synergies are now 12% (was 14%)
|-
|-
|'''[[Conversion]]'''
|'''[[圣剑]] Holy Sword'''
|  
|  
* moved in the skill tree, requires level 18 (was 24)
* 新技能获得格挡几率和加成伤害对 恶魔/不死 给双手剑
* higher chance to convert
* duration is now 8 seconds (was 16)
|-
|-
|'''[[Holy Shield]]'''
|'''[[神圣之盾]] Holy Shield'''
|  
|  
* block chance starts at 10% (was 14%) and scales more with levels
*  
* defense per level decreased from 15% to 10%
* duration now starts longer and scales less with levels
* now also has Smite & Defiance as damage synergies at 4% each
|-
|-
|'''[[Fist of the Heavens]]'''
|'''[[天堂之拳]] Fist of the Heavens'''
|  
|  
* moved in the skill tree, requires level 24 (was 30)
* 圣光弹 holy bolts 现在伤害所有生物类型 (以前只是不死生物)
* removed cooldown, auto-targeting has reduced range
* 移除冷却, 自动瞄准范围减少
* holy bolts now damage all creature types (was just undead)
* damage scaling has been completely reworked to increase its early game potential and allow it to scale more smoothly into end game
* mana cost now starts lower and scales with levels
* synergy from Holy Shock changed to Holy Light & Holy Nova
* synergies are now 12% all damage (was 15% magic for Holy Bolt / 7% lightning for Holy Shock)
|-
|-
|'''[[Holy Nova]]'''
|'''[[神圣新星]] Holy Nova'''
|  
|  
* new skill that heals allies and damages enemies in an wide area, has a long cooldown
* 新技能治疗队友和伤害敌人在大范围内, 有很长的冷却时间
|-
|-
|'''[[Holy Light]]'''
|'''[[圣光]] Holy Light'''
|  
|  
* new skill that heals a single target
* 新技能治疗单个目标
|-
|-
|'''[[Joust]]'''
|'''[[竞争]] Joust'''
|  
|  
* new skill that teleports to an enemy and impales them, increasing movement speed for 2 seconds
* 新技能传送到敌人并刺穿他们, 增加移动速度 2
* has a 3.5 second cooldown which can be reduced with hard points (minimum of 1.5 seconds)
* 3.5 秒的冷却并随基础等级减少 (最少 1.5 )
|}
|}


<!-- spacing -->
<!-- spacing -->


== Sorceress ==
== 法师 Sorceress ==
=== [[Cold Spells]] ===
=== [[冰冷法术]] Cold Spells ===
Frozen Armor has been replaced with [[Cold Enchant]]
冰封装甲 Frozen Armor [[冰冷强化]] Cold Enchant 取代


[[Ice Barrage]] is new
[[寒冰弹幕]] Ice Barrage 是新技能


{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[Ice Bolt]]'''
|'''[[冰弹]] Ice Bolt'''
|  
|  
* faster missile speed
* 更快的投掷物速度
* cold length now scales less with levels
* mana cost now starts lower and scales with levels
* damage increased
* removed synergies from Frost Nova, Blizzard, & Frozen Orb
|-
|-
|'''[[Cold Enchant]]'''
|'''[[冰冷强化]] Cold Enchant'''
|  
|  
* new skill, replaces Frozen Armor
* 新技能替换冰封装甲 Frozen Armor 和强化火焰 Enchant Fire 一起使用
* useable alongside Enchant Fire
|-
|-
|'''[[Frost Nova]]'''
|'''[[霜之新星]] Frost Nova'''
|  
|  
* damage buffed
*  
* cold length scaling reduced to +0.2 seconds per level (was +1)
* mana cost scaling reduced
* synergies changed from Blizzard & Frozen Orb to Ice Bolt & Shiver Armor
* synergies are now 9% (was 10%)
|-
|-
|'''[[Ice Blast]]'''
|'''[[冰风暴]] Ice Blast'''
|  
|  
* pierces, faster missiles
* 穿刺, 更快的投掷物
* cold damage starts lower and scales higher
* freeze duration is now 2 seconds (was 3 + 0.2 per level)
* synergies for Blizzard & Frozen Orb removed
* synergy from Glacial Spike is now a damage synergy (was +10% freeze length per level)
* synergies are now 6% (was 8%)
|-
|-
|'''[[Shiver Armor]]'''
|'''[[碎冰甲]] Shiver Armor'''
|  
|  
* damage increased
*  
* cold length now scales with levels
* duration now starts higher and scales less with levels
* duration synergies removed, synergy from Chilling Armor removed
* synergy is now 20% (was 9%)
|-
|-
|'''[[Chilling Armor]]'''
|'''[[寒冰装甲]] Chilling Armor'''
|  
|  
* creates single blizzard spike per counter ranged attack
* 创造一个暴风雪尖柱在每次反击远程攻击
* chills melee on successful strike
* 冰冻近战在成功击中时
* damage increased
* duration now starts higher and scales less with levels
* duration synergies removed, synergy from Shiver Armor removed
* synergy is now 20% (was 7%)
|-
|-
|'''[[Glacial Spike]]'''
|'''[[冰尖柱]] Glacial Spike'''
|  
|  
* cold damage starts slightly higher
* 冻结持续现在是 2 秒并且不随等级缩放
* freeze duration is now 2 seconds and doesn't scale with levels
* 范围增加 20%
* starting mana cost increased to 30 (was 10)
* freeze duration synergy is now 5% (was 3%)
* synergy from Frozen Orb changed to Ice Barrage
|-
|-
|'''[[Blizzard]]'''
|'''[[暴风雪]] Blizzard'''
|  
|  
* improved ground density, projectile hitbox size increased by 50%
* 改进地面密度, 投掷物命中框大小增加 50%
* damage scaling reduced
* mana cost reduced
* synergy for Ice Blast removed
* synergies are now 10% (was 5%)
|-
|-
|'''[[Frozen Orb]]'''
|'''[[冰封球]] Frozen Orb'''
|  
|  
* removed cooldown and changed to slower "lightning" cast frames
* 移除冷却和更改为较慢的 "闪电" 施法帧数
* damage, cold length, & mana cost reduced
* 范围已经被增加约 20%
* range has been increased by roughly 20%
* now also has Ice Blast as a synergy
* synergies are now 4% (was 2%)
|-
|-
|'''[[Cold Mastery]]'''
|'''[[支配冰冷]] Cold Mastery'''
|  
|  
* pierce reduced to 5% +2% per level (was 20% +5%)
* 现在还会增加冰冷伤害
* now also adds cold damage (10% +2% per level)
|-
|-
|'''[[Ice Barrage]]'''
|'''[[寒冰弹幕]] Ice Barrage'''
|  
|  
* new skill that shoots ice lances which have AOE impact that chills
* 新技能射出最多 5 冰矛有 AOE 撞击冰冻 (矛不能穿刺 但它们会散开)
* Additional missiles as you level (max 5)
* Does not pierce, but does shotgun
|}
|}


=== [[Lightning Spells]] ===
=== [[闪电法术]] Lightning Spells ===
{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[Charged Bolt]]'''
|'''[[充能弹]] Charged Bolt'''
|  
|  
* now caps at 28 bolts (was 24)
*  
* now also has Telekinesis as a synergy
|-
|-
|'''[[Static Field]]'''
|'''[[静态力场]] Static Field'''
|  
|  
* moved in the skill tree, requires level 1 (was 6)
* 减少敌人生命到 55%/70%/85% 在普通/恶梦/地狱 (以前是 0%/33%/50%)
* radius reduced
* 现在还会拥有 -1% 敌人闪电抗性每等级 (破除免疫)
* reduces enemy life to 55%/70%/85% in normal/nightmare/hell (was 0%/33%/50%)
* now also has -1% to enemy lightning resistance per level (breaks immunities)
|-
|-
|'''[[Telekinesis]]'''
|'''[[心灵传动]] Telekinesis'''
|  
|  
* moved in the skill tree, requires level 1 (was 6)
*  
* large damage buff
* now has Charged Bolt & Nova as synergies at 14%
|-
|-
|'''[[Nova]]'''
|'''[[新星]] Nova'''
|  
|  
* damage scaling improved slightly
*  
* mana cost halved
* now has Charged Bolt & Telekinesis as synergies at 3%
|-
|-
|'''[[Lightning]]'''
|'''[[闪电]] Lightning'''
|  
|  
* damage increased
* 更改为更快的施法帧 (以前是更慢的 "闪电" )
* changed to faster cast frames (was slower "lightning" frames)
* damage scaling increased at lower levels and decreased at higher levels
* mana cost reduced
* synergy from Nova removed
* synergies are now 6% (was 8%)
|-
|-
|'''[[Chain Lightning]]'''
|'''[[连锁闪电]] Chain Lightning'''
|  
|  
* moved in the skill tree, requires level 24 (was 18)
*  
* damage increased
* mana cost reduced
* synergy for Nova removed
* synergies are now 6% (was 4%)
|-
|-
|'''[[Teleport]]'''
|'''[[传送]] Teleport'''
|  
|  
* 50% spell damage debuff for 1 second on cast, reduced by 2% per hard point
* 65% 法术伤害惩罚在施放 1 秒之后, 减少 2% 每基础等级
* uses slower "lightning" FCR frames
|-
|-
|'''[[Thunder Storm]]'''
|'''[[雷云风暴]] Thunder Storm'''
|  
|  
* no longer flashes your screen
* 不再闪烁你的屏幕
* time between attacks goes down with hard points
* 攻击间隔时间随基础等级降低
* casts nova on impact
* 释放新星 nova 在撞击时
* damage scaling reduced
* now has Charged Bolt & Nova as synergies at 6%
|-
|-
|'''[[Energy Shield]]'''
|'''[[能量护盾]] Energy Shield'''
|  
|  
* moved in the skill tree (still requires level 24)
* 吸收降低到 15% +2% 每等级 (以前是 20% +5%), 上限 80% (以前是 95%)
* absorb reduced to 15% +2% per level (was 20% +5%), caps at 80% (was 95%)
* 协同效果从心灵传动 Telekinesis 削弱 (现在拥有 225%-100% 受到伤害, 以前是 200%-75%)
* synergy from telekinesis nerfed (now has 225%-100% damage taken, was 200%-75%)
|-
|-
|'''[[Lightning Mastery]]'''
|'''[[支配闪电]] Lightning Mastery'''
|  
|  
* no changes
*  
|}
|}
=== [[Fire Spells]] ===
Enchant is now [[Enchant Fire]]


[[Combustion]] and [[Lesser Hydra]] are new
=== [[火焰法术]] Fire Spells ===
强化 Enchant 现在是 [[强化火焰]] Enchant Fire
 
[[烈焰爆发]] Combustion 和 [[次级九头海蛇]] Lesser Hydra 是新技能


{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[Fire Bolt]]'''
|'''[[火弹]] Fire Bolt'''
|  
|  
* damage scaling increased
*  
* synergy from Meteor changed to Combustion
* synergies are now 20% (was 16%)
|-
|-
|'''[[Warmth]]'''
|'''[[暖气]] Warmth'''
|  
|  
* now also adds flat attack rating (10 + 10 per level)
* 现在还会增加固定准确率 (10 + 10 每等级)
|-
|-
|'''[[Inferno]]'''
|'''[[地狱之火]] Inferno'''
|  
|  
* moved in the skill tree, requires level 1 (was 6)
* 减少敌人火焰抗性 (能破除免疫)
* faster spray speed
* 拥有更大的命中框和更快的速度
* damage increased
* range & mana cost reduced
* now has Fire Wall & Blaze as synergies instead of Warmth
* synergies are now 20% (was 13%)
|-
|-
|'''[[Blaze]]'''
|'''[[炽烈之径]] Blaze'''
|  
|  
* moved in the skill tree, requires level 6 (was 12)
* 重做为创造爆炸当施放时提供移动速度加成和 "无法冰冻"
* reworked to create an explosion when cast as well as provide a movement speed bonus
* 增加火焰轨迹命中框大小
* duration is now always 3 seconds instead of scaling per level
* 持续上限 10 秒
* increased fire trail hitbox size
* 现在拥有 2 秒冷却
* mana cost scales less per level
* synergies are now both 3% (was 4%/1%)
|-
|-
|'''[[Fire Wall]]'''
|'''[[火墙]] Fire Wall'''
|  
|  
* moved in the skill tree, requires level 12 (was 18)
* 持续时间略微减少
* duration reduced
* damage reduced
* synergies are now both 4% (was 4%/1%)
|-
|-
|'''[[Fire Ball]]'''
|'''[[火球]] Fire Ball'''
|  
|  
* synergy from Meteor changed to Combustion
* 爆炸范围略微增加
* synergies are now 16% (was 14%)
|-
|-
|'''[[Enchant Fire]]'''
|'''[[强化火焰]] Enchant Fire'''
|  
|  
* renamed from Enchant
* 重命名自强化 Enchant 以区别于新的冰冷强化 Cold Enchant 技能
* is now an aoe skill (similar to battle orders)
* 现在是 aoe 技能 (类似于战斗体制 battle orders)
* now correctly applies 1/3 of damage to ranged attacks
* 现在正确应用 1/3 的伤害到远程攻击
* now grants allies 50% of the damage instead of 100%
* 现在给予队友 50% 的伤害而不是 100%
* no longer gains mastery bonuses twice
* 不再受益于 +% 火焰伤害两次
* damage scaling increased
* synergy is now 18% (was 9%)
|-
|-
|'''[[Meteor]]'''
|'''[[陨石]] Meteor'''
|  
|  
* moved in the skill tree
* 冷却减少, 陨石下落更快并且拥有 33% 更大的 aoe
* cooldown reduced, meteors fall faster and have 33% larger aoe
* 现在造成均匀的物理伤害和火焰伤害 (两者都提高于 +% 火焰伤害)
* now deals physical damage and fire damage (fire damage reduced)
* synergy from Fire Bolt replaced with Fire Wall
* synergies are now 10% for all damage (was just 5% fire / 5% fire / 3% burning)
|-
|-
|'''[[Fire Mastery]]'''
|'''[[支配火焰]] Fire Mastery'''
|  
|  
* now also adds pierce (1% per level)
* 现在还会增加火焰抗性穿透
* damage reduced to 20% +4% per level (was 30% +7%)
|-
|-
|'''[[Hydra]]'''
|'''[[九头海蛇]] Hydra'''
|  
|  
* shoots Fire Balls instead of Fire Bolts
* 发射火球 Fire Balls 而不是火弹 Fire Bolts
* duration reduced from 10 seconds to 6 seconds
* 持续减少从 10 秒到 6
* reduced start-up delay between casting and hydras attacking
* 减少了施法和九头蛇攻击之间的启动延迟
* damage increased
* synergy from Fire Ball changed to Lesser Hydra
* synergies are now 6% (was 3%)
|-
|-
|'''[[Combustion]]'''
|'''[[烈焰爆发]] Combustion'''
|  
|  
* new skill which shoots fire balls in all directions, has a long cooldown
* 新技能发射火球 fire balls 在所有方向, 有很长的冷却时间
|-
|-
|'''[[Lesser Hydra]]'''
|'''[[次级九头海蛇]] Lesser Hydra'''
|  
|  
* new skill that summons hydras which shoot fire bolts
* 新技能召唤九头蛇射击火弹 fire bolts
|}
|}

2025年10月10日 (五) 14:31的最新版本



这篇文章是一个简要介绍. 您可以通过补充缺失的信息或者对其进行更新来为 Project Diablo 2 项目维基做出贡献.

原因: 本页上的技能概述部分可能有过时的信息 (来自 S9-S11 变更).

此页所列技能变更来源于原版游戏. 玩家-vs-玩家的技能变更, 查看 PvP 变更. 参见: 所有技能


物品技能 Skills on Items

OSkills

  • The following are skills granted by items, commonly referred to as "Oskills" (Off-class Skills).
  • OSkills allow any class to use a skill, as long as the granting item is properly equipped.
  • Skills granted by OSkills will benefit from skill synergies earned by hard points invested in the skill tree just like the skill point version of the skill.
  • OSkills retain their identity as skills of the class they normally belong to, meaning they will not benefit from your +Class Skill affixes if you are not the "native" class of the skill.
    • OSkills will benefit from +All Skills and targeted +Skill bonuses such as +Fire Skills.
  • OSkills will only give up to +3 to a skill if the granting item(s) is equipped by the "native" class of the skill. This will be reflected in-game and will only appear as +3.
    • This is a per-character cap, not per-item one. For example, a Barbarian welding two Call to Arms will see up to +3 on each sword, depending on the item roll, but the actual +Skill benefit is capped at +3 total per skill.
  • Mercenaries can not use OSkills.
通用技能 OSkills
技能 Skill 物品来源 物品变更
淬毒攻击 Poison Strike 毒牙(武器) Venom (Weapon), 地狱尖塔 Infernal Spire 增加 (两种物品)
致命攻击 Critical Strike 眼光 Insight, 和平 Peace, 斗士的祸根 The Gladiator's Bane 增加: 斗士的祸根 The Gladiator's Bane
热诚 Zeal 热情 Passion, 碎骨者之刃 Boneslayer Blade, 残暴 Ferocity 增加: 碎骨者之刃 Boneslayer Blade, 新: 残暴 Ferocity
专心 Concentrate 热情 Passion 增加
狂战士 Berserk 移除自 热情 Passion
复仇 Vengeance 弑王者 Kingslayer
竞争 Joust 泽瑞尔的决心 Zerae's Resolve
爆裂箭 Exploding Arrow 爆裂的吠叫 Blastbark 增加
炮轰 Strafe 无休止的冰雹 Endlesshail 增加
导引箭 Guided Arrow 戮夫刃 Widowmaker
多重箭 Multiple Shot 戮夫刃 Widowmaker 增加
冰箭 Cold Arrow 勇气之眼 Pluckeye 增加
击退 Fend 穿刺者 The Impaler 增加
戳刺 Jab 穿刺者 The Impaler 增加
支配标枪和长矛 Javelin and Spear Mastery 穿刺者 The Impaler 增加
乌鸦 Raven 鹰号角 Eaglehorn, 鹰甲 Hawkmail 增加 (两种物品)
极地风暴 Arctic Blast 冰霜之风 Frostwind
熊人变化 Werebear 野兽 Beast
撞锤 Maul 野兽 Beast 增加
饥饿 Hunger 野兽 Beast 增加
变形术 Lycanthropy 移除自 野兽 Beast & 狼嚎 Wolfhowl
狼人变化 Werewolf 狼嚎 Wolfhowl
野性狂暴 Feral Rage 狼嚎 Wolfhowl
召唤狂狼 Summon Dire Wolf 狼嚎 Wolfhowl 替换聚气
支配石魔 Golem Mastery 金属网格 Metalgrid 增加
钢铁石魔 Iron Golem 金属网格 Metalgrid 替换聚气
黏土石魔 Clay Golem 石块 Stone (36 回复聚气) 聚气现在能回复
闪烁 Blink 谜团 Enigma (5 回复聚气), 娜吉解迷杖 Naj's Puzzler (3 回复聚气) 替换 传送 Teleport, 替换传送 Teleport 聚气
重生 Revive 永恒 Eternity, 血鸟的袭击 Blood Raven's Charge (15 回复聚气) 替换聚气, 聚气现在能回复
飓风装甲 Cyclone Armor 无限 Infinity 替换聚气 (法杖版本)
鲜血石魔 Blood Golem 死神 Death 替换聚气
尸体爆炸 Corpse Explosion 尸体的哀伤 Corpsemourn 替换聚气
魔影斗篷 Cloak of Shadows 暗视之盔 Darksight Helm 替换聚气
伤害加深 Amplify Damage 痛苦木锤 The Gavel of Pain (3 回复聚气) 聚气现在能回复
强化火焰 Enchant Fire 恶魔爪牙 Demon Limb (20 回复聚气) 聚气现在能回复
狼獾之心 Heart of Wolverine 誓约 Oath (20 回复聚气) 聚气现在能回复
战斗指挥 Battle Command 战争召唤 Call to Arms
战斗体制 Battle Orders 战争召唤 Call to Arms
战嗥 Battle Cry 战争召唤 Call to Arms
铁布杉 Iron Skin 席嘉德的坚定 Siggard's Staunch
刀锋之舞 Blade Dance 混沌 Chaos 替换 旋风 Whirlwind
暖气 Warmth 教化 Enlightenment
九头海蛇 Hydra 龙鳞 Dragonscale
火球 Fire Ball 塔格奥的化身 Trang-Oul's Avatar
火墙 Fire Wall 塔格奥的化身 Trang-Oul's Avatar
陨石 Meteor 塔格奥之手 Trang-Oul's Claws 从全套加成改为物品加成
支配火焰 Fire Mastery 移除自 塔格奥的化身 Trang-Oul's Avatar
地狱之火 Inferno 移除自 火焰号叫 Flamebellow
女武神 Valkyrie 移除自 和谐 Harmony (更改为职业-专属技能)

Item-Based Aura Skills

  • The following are auras granted by items. These auras are always active if the granting item is properly equipped and does not need to be in a skill slot to be active.
  • When a single character or mercenary has multiple items that grant the same aura, the level of the aura granted to that character/mercenary will be the sum of those auras' levels.
  • Auras granted by items do not stack with auras granted by skill points. If both are active at the same time, the higher-level aura will override the lower-level one.
  • Auras granted by items are always the level stated on the item(s) and will not benefit from any +Skills from other items.
  • Auras granted by items will benefit from skill synergies earned by hard points invested in the skill tree just like the skill point version of the aura.
灵气 Auras
技能 Skill 物品来源 (灵气等级) 物品变更 佣兵来源
力量 Might 最后希望 Last Wish (19), 圣堂武士的力量 Templar's Might (6-8) 增加: 圣堂武士的力量 Templar's Might 章节 5 佣兵, 移除自章节 2 佣兵
专注 Concentration 骄傲 Pride (18-20), 迷雾 Mist (12-14) 新: 迷雾 Mist
狂热 Fanaticism 野兽 Beast (8-10), 信心 Faith (12-15)
圣火 Holy Fire 飞龙(护甲) Dragon (Chest) (12), 正义之手 Hand of Justice (12), 火焰号叫 Flamebellow (24-28) 增加: 火焰号叫 Flamebellow
神圣冰冻 Holy Freeze 末日 Doom (16), 冰冻 Ice (18), 破碎之墙 Shattered Wall (16) 新: 破碎之墙 Shattered Wall 移除自章节 2 佣兵
神圣冲击 Holy Shock 梦境(盾牌) Dream (Shield) (14) 章节 3 佣兵
庇护所 Sanctuary 碧蓝怒火 Azurewrath (10-12), 天堂装束 Heavenly Garb (4-6), 庇护 Asylum (17-20) 增加: 天堂装束 Heavenly Garb, 庇护 Asylum
移除: 执法者 Lawbringer
章节 4 佣兵
信念 Conviction 无限 Infinity (12)
祝福瞄准 Blessed Aim 章节 2 佣兵
荆棘 Thorns 边缘 Edge (15), 野蔷薇 Bramble (18-21), 寂静 Silence (23-25) 增加: 寂静 Silence 章节 2 佣兵
反抗 Defiance 流亡 Exile (13-16) 章节 2 佣兵
活力 Vigor 和谐 Harmony (10), 卡兰的遗产 Kalan's Legacy (4-6) 增加: 卡兰的遗产 Kalan's Legacy 章节 1 佣兵
冥思 Meditation 眼光 Insight (12-17) 章节 1 佣兵
救赎 Redemption 凤凰(盾牌) Phoenix (Shield) (10-12)
祈祷 Prayer 纯洁 Purity (10-12) 章节 3 佣兵, 移除自章节 2 佣兵
净化 Cleansing 瘟疫 Plague (15-17) 章节 3 佣兵
救助 Salvation 天顶 Zenith (10-12)
抵抗火焰 Resist Fire 魔灵杀手 Djinn Slayer (6), 特迪斯法雷-芙法米 Todesfaelle Flamme (6), 闪烁火焰 Flickering Flame (1-6) 增加: 魔灵杀手 Djinn Slayer, 特迪斯法雷-芙法米 Todesfaelle Flamme
新: 闪烁火焰 Flickering Flame
抵抗冰冷 Resist Cold 冰霜之风 Frostwind (6) 增加
抵抗闪电 Resist Lightning 光之军刀 Lightsabre (6) 增加

Miscellaneous Item Skills

一些物品在装备时可以获得其他技能:


请注意许多物品也获得了新的或改进的施法几率效果. 例如:


Skills only obtainable from items: (for more information, See: Item Skills)


技能概述 Skill Overview

这部分列出了与原版游戏的主要机制差异. 详细信息和数字变化和其他平衡调整的列表, 查看每个技能的更新日志. 这个 传送到 技能模拟器 也可能有助于比较原版 & PD2 技能.

大概的技能变更:

  • 所有角色获得 "仅移动" 技能, 这只是让它们朝一个地方 行走/跑步 而不攻击
  • 改进召唤物 AI
  • 召唤物和守卫 (陷阱, 九头蛇) 现在受益于 +% 元素技能伤害
  • 召唤物 (除开火焰石魔 Fire Golem) 现在受益于 -% 敌人元素抗性在 1/2 效果
  • 减少怪物抗性的技能被重新平衡现在可以使用 1/2 的效果当高于 99% 或低于 0% (以前是 1/5 当高于 99%)
  • 法术和能力不再共享全局冷却时间
  • 技能协同和他们在技能树中的位置已经调整以简化技能点分配 (你不需要洗点到玩家特定的构建)
  • 大多数技能增益现在持续最小 5 分钟
  • 穿着装备的召唤仆从 (女武神 Valkyrie,影子战士 Shadow Warrior,影子大师 Shadow Master) 现在可以被查看了- 在他们身上悬停时使用检查热键并使用取消召唤技能

亚马逊 Amazon

标枪和长矛技能 Javelin and Spear Skills

刺爆 Impale 已经被替换为 支配标枪和长矛 Javelin and Spear Mastery

戳刺 Jab
支配标枪和长矛 Javelin and Spear Mastery
  • 替换刺爆 Impale, 新技能增加加成伤害和致命攻击 critical strike 几率给标枪和长矛
击退 Fend
  • 3 命中每次攻击而不是 10 (有助于避免动画锁定)
  • 现在获得 +20% 近战溅射范围在阶段 2 和 +40% 在阶段 3
威力一击 Power Strike
  • 现在还会创造闪电新星在攻击
充能一击 Charged Strike
闪电攻击 Lightning Strike
  • 击中次数上限 10
  • 范围 "连锁" 略微减少
毒枪 Poison Javelin
  • 中毒持续时间总是 1 秒而不是每等级增加
  • 增加投掷物 速度/射程 25% 和投掷物命中框大小 100%
瘟疫标枪 Plague Javelin
  • 中毒持续时间总是 3 秒而不是每等级增加
  • 增加投掷物 速度/射程 25% 和投掷物命中框大小 100%
闪电球 Lightning Bolt
闪电之怒 Lightning Fury
  • 现在开始有 10 个光弹和释放额外光弹每 5 等级

被动和魔法技能 Passive and Magic Skills

躲避 Avoid 已经合并到 闪避 Dodge

慢速箭 Slow Missiles 已经被重做为 迟缓 Slow Movement

闪避 Dodge
  • 合并与躲避 Avoid (攻击或静止时躲避近战和远程攻击)
  • 移除动画, 现在拥有 4 帧冷却时间在躲避攻击之后
  • 现在还会获得加成 FHR 每硬等级
回避 Evade
  • 现在拥有 4 帧冷却时间在躲避攻击之后
  • 现在还会获得加成移动速度
致命攻击 Critical Strike
  • 暴击现在造成 1.5x 伤害而不是 2x 伤害并且暴击几率现在上限为 75% (等同于致命攻击 deadly strike 和其他技能获得暴击给特定武器)
穿透 Pierce
刺入 Penetrate
  • 现在还会减少敌人的防御 % 每基础等级
内视 Inner Sight
  • 现在还会减少敌人的准确率
  • 范围开始在 6.6 码并缩放到上限 20 码 (以前总是 13.3 码)
迟缓 Slow Movement
  • 重命名自慢速箭 Slow Missiles, 现在还会减慢敌人移动速度
  • 减慢远程攻击现在缩放每等级
诱饵 Decoy
  • 现在攻击敌人并使用炮轰 Strafe
  • 现在拥有伤害协同
女武神 Valkyrie
  • 现在移动更快, 拥有大量改进 AI, 并使用威力一击 Power Strike
  • 现在能召唤额外女武神 valkyrie 在等级 20 和 30

弓和十字弓技能 Bow and Crossbow Skills

魔法箭 Magic Arrow
  • 现在射击额外箭矢每 5 基础等级
  • 现在转换 50% 伤害到魔法 (以前是 1% 每等级)
  • 造成额外固定魔法伤害
多重箭 Multiple Shot
  • 现在获得加成增强伤害和准确率
  • 现在造成 20% 减少伤害在每次穿刺 (初始命中总是造成 100%, 上限 20% 最小)
  • 射程减少 (用于命中屏幕外的敌人)
导引箭 Guided Arrow
  • 现在刺穿, 能刺穿同一目标 3 次
  • 能转换一些伤害到魔法的协同
炮轰 Strafe
  • 投掷物 速度/射程 和命中框大小大量增加
  • 不再导致 "下一次命中延迟 next hit delay" (更快的断点可用)
  • 上限 5 命中每次攻击而不是 10 (有助于避免动画锁定)
  • 现在获得加成准确率
冰箭 Cold Arrow
  • 发射 2 箭矢 + 1 每 4 等级 (以前是只是 1)
  • 转换 50% 物理伤害到冰冷伤害 (以前是 3% + 2% 每等级)
急冻箭 Ice Arrow
  • 投掷物 速度/射程 增加
  • 冻结持续时间不再缩放每等级
  • 现在受到穿刺的影响
冻结之箭 Freezing Arrow
  • 范围现在缩放上限 6 码 (以前是 3.3)
  • 冻结持续减少从 2 秒到 0.5 秒
火焰箭 Fire Arrow
  • 发射 2 箭矢 + 1 每 3 等级 (以前是只是 1)
  • 转换 50% 物理伤害到火焰伤害 (以前是 3% + 2% 每等级)
爆裂箭 Exploding Arrow
  • 更大的爆炸
牺牲之箭 Immolation Arrow
  • 不再有冷却时间
  • 不再受益于穿刺


刺客 Assassin

武学艺术 Martial Arts

聚气技能重做

  • 而不是每次聚气攻击一次产生一次的聚气只有在消耗时才会触发效果, 一个 3-阶段 循环使用:
  • 聚气攻击会立即触发对应于当前阶段 (1-3) 的攻击效果并产生聚气直到角色拥有足够数量的攻击类型. 第一次攻击将触发第1阶段效果并产生1次聚气, 第二次攻击将触发第2阶段效果并产生1-2次聚气, 第三次攻击将触发第3阶段效果并产生1-3次聚气.
    • 使用 1 种聚气技能将导致每循环总共聚气 3 次
    • 使用 2 种不同的聚气技能 (A,B,B) 将导致每个循环总共聚气 4 次 (1 来自技能 A, 3 来自技能 B)
    • 使用 2 种不同的聚气技能 (A,A,B) 将导致每个循环总共聚气 5 次 (2 来自技能 A, 3 来自技能 B)
    • 使用 3 种不同的聚气技能将导致每个周期总共聚气 6 次 (1 来自首个技能, 2 来自第二技能, 3 来自第三技能)
  • 在任何阶段结束后都可以使用最后一击或基本攻击来消耗所有的聚气并为每个聚气触发一个效果, 重置循环. 如果使用第四次聚气攻击, 那么之前的聚气将在不触发任何东西的情况下失效, 循环将重新开始. 如果没有攻击聚气在 5 分钟后失效.

踢击现在像其他攻击一样从大多数伤害源中受益并增加 1 额外范围

虎击 Tiger Strike
  • 仅限于 爪/匕首
  • 现在获得 +20% 近战溅射范围在阶段 2 和 +40% 在阶段 3
眼镜蛇攻击 Cobra Strike
  • 仅限于 爪/匕首
  • 重做为施放类似牙 Teeth 的毒弹能力在阶段 1, 双吸在阶段 2, 和毒云在阶段 3 (这些攻击带有毒牙伤害和来自装备的毒素伤害)
龙爪 Dragon Talon
  • 上限 3 命中每次攻击 (有助于避免动画锁定)
双龙爪 Dragon Claw
  • 不能被中断
神龙摆尾 Dragon Tail
  • 攻击速度惩罚减少从 -40 到 -20 (改进 断点 breakpoints)
  • 不再导致击退
飞龙在天 Dragon Flight
  • 冷却增加到 2 秒 (以前是 1)
  • 距离已经被增加 50%
焰拳 Fists of Fire
  • 重做到施放燃烧爆炸在阶段 1, 火焰新星在阶段 2, 和线性陨石在阶段 3
雷电爪 Claws of Thunder
  • 充能弹 charged bolt 投掷物飞行速度已经被翻倍
寒冰刃 Blades of Ice
凤凰攻击 Phoenix Strike
  • 仅限于 爪/匕首
  • 移除 "下一次命中延迟 next hit delay" 在 3rd 聚气 (冰冷攻击)

影子训练 Shadow Disciplines

支配利爪 Claw Mastery 现在是 支配爪和匕首 Claw and Dagger Mastery

支配爪和匕首 Claw and Dagger Mastery
  • 重命名, 现在影响匕首和爪
武器格挡 Weapon Block
  • 现在在移动中也生效
  • 拥有 4 帧冷却在躲避攻击之后
  • 现在还会获得 +1% FBR 每等级
  • 受影响 "增加格挡几率" 在 1:5 比例
心灵战锤 Psychic Hammer
  • 反弹到额外敌人每 10 等级
  • 现在拥有伤害协同
魔影斗篷 Cloak of Shadows
  • 现在拥有固定持续时间 5 秒 (以前是 8 + 1 秒每等级)
心灵爆震 Mind Blast
  • 不再在首个基础等级后晕眩 (以前是 2 秒 + 0.2 每等级)
  • 不再转化敌人
  • 范围现在缩放每等级
  • 现在拥有伤害协同
  • 范围增加基于在连续施展逐渐叠加
速度爆发 Burst of Speed
  • 攻击速度加成现在需要基础等级
能量消解 Fade
毒牙 Venom
  • 毒素伤害现在持续 1 秒而不是 0.4 秒
  • 不再受益于 +% 毒素伤害两次
影子战士 Shadow Warrior
  • 相对改进的 AI
影子大师 Shadow Master

陷阱 Traps

连锁闪电守卫 Chain Lightning Sentry 是新技能

守卫陷阱现在显示在左上角类似于召唤物

火焰爆震 Fire Blast
  • 现在获得额外炸弹每 4 基础等级
火焰复苏 Wake of Fire
  • 范围增加, 范围缩放移除
复苏狱火 Wake of Inferno
  • 射击 5 次而不是 10
  • 现在拥有固定范围 20 而不是缩放范围 0.5 码每等级
刃之守卫 Blade Sentinel
  • 现在总是寻路到你的鼠标位置并且不再在寻路中被怪物阻挡
  • 增加投掷物移动速度和命中速度 (每 5 帧而不是每 15)
  • 现在释放 aoe 爆炸当改变方向时
  • 持续时间不再随等级缩放
  • 不再计入陷阱计数
  • 现在受益于抗性穿透一半的效果类似于元素陷阱
刃之怒 Blade Fury
  • 现在能穿刺敌人和当碰撞墙壁时分裂成多个投掷物
  • 攻击触发时间现在受攻击速度影响
  • 移除对双手武器的惩罚
  • 现在增加加成准确率
刀刃之盾 Blade Shield
  • 应用在 "击中时" 而不是 "攻击时" 并且可以适用于: 几率施展 Chance to Cast 在击中时, 压碎性打击 Crushing Blow, 撕开伤口 Open Wounds, 生命/法力 在每次击杀后获得
  • 不再使用耐久度
  • 更快的攻击于基础等级
  • 范围增加
  • 现在拥有准确率
  • 现在拥有范围吸取惩罚 (50% 减少吸取)
雷电网 Shock Web
  • 移除下一次命中延迟 next hit delay
  • 增加地面速度
  • 现在获得 1 额外电网每三个等级,而不是通过协同
电能守卫 Charged Bolt Sentry
  • 现在获得 +1 光弹每 4 基础等级而不是通过协同
雷光守卫 Lightning Sentry
  • 现在射击 5 次而不是 10
亡者守卫 Death Sentry
  • 现在只能爆炸尸体而不是在大多数时候发射闪电
  • 爆炸伤害为 3-5% 尸体的生命附加一些额外固定物理和火焰伤害
  • 范围总是 10 码 (以前是 3.33 + 0.67 每等级)
  • 现在获得 +1 射击每 3 基础等级而不是通过协同
连锁闪电守卫 Chain Lightning Sentry
  • 新技能发射光弹连锁闪电在目标之间弹跳


野蛮人 Barbarian

呐喊 Warcries

狂嗥 Howl
  • 现在持续 3 秒在所有等级
  • 敌人不会逃得那么远
嘲弄 Taunt
  • 现在是 aoe 技能以施法者为中心
  • 持续时间增加于基础等级
战嗥 Battle Cry
  • 减少敌人物理抗性而不是伤害 (能破除免疫)
  • 持续现在是 8 秒
战斗狂嗥 War Cry
  • 现在拥有缩放 AOE
  • 昏迷移除, 但能触发 FHR
找寻药剂 Find Potion
找寻物品 Find Item
残酷吓阻 Grim Ward
  • 重做给附近的队友额外的伤害和准确率而不是让敌人逃跑
  • 现在可以在远距离施放而不仅仅是近战范围内, 并且能使用在骷髅尸体
大叫 Shout
战斗体制 Battle Orders
  • 现在增加生命/法力, 用 +15 生命和 +7.5 法力每等级 (以前是 35% + 3% 生命/法力/耐力 每等级)
战斗指挥 Battle Command
  • 获得 1 额外技能点每 10 基础等级
  • 还会增加 20% + 3% 增强伤害每等级

战斗专家 Combat Masteries

支配长剑 Sword Mastery, 支配斧头 Axe Mastery, 支配钉头锤 Mace Mastery, 支配长棍 Polearm Mastery & 支配长矛 Spear Mastery 已经被替换为 支配通用 General Mastery 和 支配长柄和长矛 Polearm and Spear Mastery

增加耐力 Increased Stamina 已经被重做为 战斗本能 Combat Reflexes

深度创伤 Deep Wounds 是新技能

支配通用 General Mastery
  • 替换支配长剑 Sword Mastery, 支配斧头 Axe Mastery, & 支配钉头锤 Mace Mastery
支配长柄和长矛 Polearm and Spear Mastery
  • 替换支配长柄 Polearm Mastery & 支配长矛 Spear Mastery
支配飞掷 Throwing Mastery
  • 增加穿刺
战斗本能 Combat Reflexes
  • 重新命自增加耐力 Increased Stamina
  • 现在还会获得生命
  • 现在还会获得 FHR 在基础等级
铁布杉 Iron Skin
  • 现在还会增加 PDR% 在基础等级
加速 Increased Speed
自然抵抗 Natural Resistance
深度创伤 Deep Wounds
  • 新技能增加造成撕开伤口 open wounds 几率和伤害

战斗技能 Combat Skills

重击 Bash
  • 75% 几率怪物产生 FHR 击退动画, 否则不造成击退
双手挥击 Double Swing
狂乱 Frenzy
  • 持续增加到 15 秒 (以前是 6)
  • 现在获得增加溅射范围
双手投掷 Double Throw
  • 现在弹跳上限 7 次在目标之间而不是受益于穿刺
击昏 Stun
  • 现在在小范围内眩晕
专心 Concentrate
  • 转换 30-70% 物理伤害到魔法伤害 (+2% 每基础等级) 而不是只有 0-20% 通过协同
狂战士 Berserk
  • 现在需要两把武器
  • 现在造成物理伤害而不是魔法伤害, 不能中断, 并穿透物理抗性
  • 减少玩家的物理抗性而不是防御, 持续时间现在总是 0.5 秒
跳跃 Leap
  • 跳跃距离和速度增加
  • 击退范围现在是只增加于基础等级上限 10 码 (以前是 2.67 + 0.67 每等级)
跳跃攻击 Leap Attack
  • 跳跃速度增加
  • 现在对一个区域造成伤害而不是攻击单个目标
  • 不使用耐久度或准确率
旋风 Whirlwind
  • 现在像原版一样以恒定速度攻击 (不受益于 IAS)
  • 当双持时, 每次攻击都同时挥动两种武器
  • 不再在攻击的地方名称锁定现在旋风将来回穿过怪物
  • 现在受益于 高速跑步/行走 还会获得额外速度
  • 现在可以触发 chance-to-cast 效果了


德鲁伊 Druid

元素技能 Elemental Skills

阵风 Gust 是新技能

火风暴 Firestorm
  • 范围增加随等级和投掷物数量增加随基础等级
熔浆巨岩 Molten Boulder
  • 巨岩速度增加每等级
火山爆 Fissure
  • 现在拥有增加密度, 降低冷却, 和不再导致下一次命中延迟 next hit delay
火山 Volcano
  • 现在拥有减少冷却和下一次命中延迟 next hit delay
毁天灭地 Armageddon
  • 现在拥有增加范围, 增加陨石下落速度, 和大量 aoe 给陨石
  • 陨石造成更均匀的物理和火焰伤害
  • 持续增加 3 每等级而不是通过协同
飓风装甲 Cyclone Armor
  • 现在获得 3 吸收每精力
极地风暴 Arctic Blast
  • 减少敌人冰冷抗性 (能破除免疫)
  • 拥有更大的命中框和更快的速度
小旋风 Twister
  • 现在发射额外龙卷风在更高的等级 (最多 14, 不散开)
龙卷风 Tornado
  • 命中框大小增加
暴风 Hurricane
  • 持续时间增加 3 每等级而不是通过协同
阵风 Gust
  • 新技能传送玩家和冰冻敌人, 冷却能降低到 0.5 秒

外型变形技能 Shape Shifting Skills

狼人变化 Werewolf
  • 几乎无限的持续时间 (以前是 40 秒 + 20 秒每变形术 Lycanthropy 等级)
  • 现在获得加成伤害和固定 魔法/物理 伤害减少而不是耐力, 生命, 和准确率
熊人变化 Werebear
  • 几乎无限的持续时间 (以前是 40 秒 + 20 秒每变形术 Lycanthropy 等级)
  • 现在获得 20% 增加溅射范围和不中断攻击的几率
变形术 Lycanthropy
  • 现在还会获得加成准确率
撞锤 Maul
  • 昏迷时长不再随等级缩放; 现在降低到最小 0.2 秒
震波 Shock Wave
  • 现在拥有增加射程和投掷物速度, 并且震波数量随等级缩放
  • 昏迷时长不再随等级缩放
饥饿 Hunger
  • 重做了仅限熊人变化的技能在吃尸体时获得加成 (移动速度, 生命吸取, open wounds)
焰爪 Fire Claws
  • 重做现在在攻击时释放快速移动的火风暴, 在更高的基础等级有更多的火风暴龙卷风
野性狂暴 Feral Rage
狂犬病 Rabies
  • 传播毒素的速度和范围增加
狂怒 Fury
  • 3 命中每次攻击而不是 5 (有助于避免动画锁定)
  • 现在获得 +20% 近战溅射范围在第二次攻击和 +40% 在第三次

召唤技能 Summoning Skills

不同的藤蔓和动物现在可以一起被召唤

藤蔓和灵不再被怪物攻击或受到伤害

乌鸦 Raven
  • 技能重做攻击不再使目标失明但现在造成一半冰冷伤害和一半物理伤害
  • 乌鸦在传送过程中持续存在不会受到伤害或受到任何灵气效果的影响
  • 可以同时召唤多达 15 只乌鸦, 每 10 点基础等级能额外召唤一只乌鸦
猛毒花藤 Poison Creeper
  • 现在减少敌人毒素抗性 5% + 1% 每等级 (能移除免疫)
  • 额外的猛毒花藤能召唤在每 10 基础等级
  • 现在拥有伤害协同
食尸藤 Carrion Vine
  • 恢复固定数量的生命而不是百分比, 移动速度更快
太阳藤 Solar Creeper
  • 恢复固定数量的法力值而不是百分比, 移动速度更快
狼獾之心 Heart of Wolverine
棘灵 Spirit of Barbs
  • 现在造成固定数量伤害到攻击者而不是反弹百分比
橡木智者 Oak Sage
  • 现在获得固定数量生命而不是百分比
召唤灵狼 Summon Spirit Wolf
  • 现在造成溅射伤害并且移动略快
召唤狂狼 Summon Dire Wolf
  • 现在造成溅射伤害并且移动略快
召唤灰熊 Summon Grizzly
  • 现在造成溅射伤害; 额外的灰熊 Grizzly 能被召唤于 20 基础等级


死灵法师 Necromancer

召唤法术 Summoning Spells

骷髅复苏 Raise Skeleton 现在是 复苏骷髅战士 Raise Skeleton Warrior

召唤抵抗 Summon Resist 已经被移除, 血腥传送 Blood Warp 和 复苏骷髅弓箭手 Raise Skeleton Archer 是新技能

支配骷髅 Skeleton Mastery
  • 现在还会影响速度和加成元素伤害, 不再影响重生 revives
复苏骷髅战士 Raise Skeleton Warrior
  • 现在造成溅射伤害
  • 骷髅战士总数上限为 8
复苏骷髅法师 Raise Skeletal Mage
  • 投掷物现在穿透敌人并拥有更大的命中框
  • 骷髅法师总数上限为 8
复苏骷髅弓箭手 Raise Skeleton Archer
  • 新技能召唤骷髅弓箭手造成物理伤害
支配石魔 Golem Mastery
  • 能召唤额外的石魔 golem 在每 5 基础等级
黏土石魔 Clay Golem
  • 现在造成溅射伤害
鲜血石魔 Blood Golem
  • 现在获得生命每命中而不是吸取百分比伤害作为生命
  • 现在适用于撕开伤口 open wounds
钢铁石魔 Iron Golem
  • 现在造成溅射伤害在创建的武器
火焰石魔 Fire Golem
  • 权重更多的给灵气伤害和更少的给近战攻击伤害
  • 不再免疫火焰
重生 Revive
  • 重生怪现在造成近战溅射伤害和加成元素伤害和额外技能等级
  • 总计 8 重生怪在 20 基础等级 (以前是 1 重生每等级)
  • 持续时间现在按等级缩放
血腥传送 Blood Warp
  • 新技能传送并且消耗生命而不是法力, 失去的生命回复持续 5 秒 (再次施放将取代之前的生命回复效果)

毒素和白骨法术 Poison and Bone Spells

毒爆 Poison Explosion 重做为 亵渎 Desecrate

淬毒匕首 Poison Dagger 重做为 淬毒攻击 Poison Strike

Teeth
骨矛 Bone Spear
  • 发射额外的矛在等级 15 和 25 (不散开)
白骨之魂 Bone Spirit
  • 更快的投掷物速度
白骨装甲 Bone Armor
  • 现在获得 +3 额外吸收每精力
骨墙 Bone Wall
骨牢 Bone Prison
尸体爆炸 Corpse Explosion
  • 5-10% 尸体生命伤害 (以前是 70-120%) 并且现在拥有增加固定 火焰/物理 伤害
  • 范围初始更高并且上限为 10 码
淬毒攻击 Poison Strike
  • 重命名自淬毒匕首 Poison Dagger, 现在还能用于镰刀类
  • 现在穿透敌人毒素抗性 -1% 每等级, 上限 -40%
  • 现在释放毒云在命中时并附加毒素伤害来自装备/护身符
亵渎 Desecrate
  • 重做自毒爆 Poison Explosion - 创造尸体在地面而不是需要施放在尸体上
剧毒新星 Poison Nova

诅咒 Curses

支配诅咒 Curse Mastery 和 黑暗契约 Dark Pact 是新技能

所有诅咒拥有协同于支配诅咒 Curse Mastery 的改进效果, 并且许多诅咒的范围也因此而增加

伤害加深 Amplify Damage
  • 减少敌人物理抗性现在初始为 -10% 并随等级和协同缩放 (以前只是 -100%) 并且同样能破除免疫在等级 30 之后 (或等级 20 的协同)
微暗灵视 Dim Vision
  • 现在还会减少敌人准确率
削弱 Weaken
  • 现在还会减少敌人防御
  • 减少敌人伤害现在随等级缩放
攻击反噬 Iron Maiden
恐惧 Terror
  • 现在还会减少逃跑敌人的移动速度 -10% (进一步增加在基础等级和协同)
  • 范围增加到 6 码 (以前是 2.6 码)
  • 持续现在是 3 秒 (以前是 7 + 1 秒每等级)
迷乱 Confuse
  • 现在还会增加攻击速度给混乱的敌人 10% 每基础等级
偷取生命 Life Tap
  • 生命偷取量现在是 10% 并随基础等级和协同增加 (以前是 50%)
  • 持续现在上限为 20 秒
吸引 Attract
  • 现在还会大量减少敌人防御
衰老 Decrepify
  • 不再减少敌人伤害
  • 现在减少敌人物理抗性 -10% (以前只是 -50%)
  • 现在还会减少敌人施法速度; 减少敌人攻击速度, 施法速度, 和移动速度的初始 -10% 并随等级缩放 (以前只是 -50%)
降低抵抗 Lower Resist
  • 对非-免疫敌人效果较差, 能破除更多免疫在等级 15 之后
  • 范围上限为 10 码并随基础等级增加
支配诅咒 Curse Mastery
  • 新技能改进所有诅咒效果和允许额外诅咒应用在等级 10 和 20
黑暗契约 Dark Pact
  • 新技能伤害在一个区域内受诅咒的敌人基于诅咒的数量 - 如果有多个诅咒存在一个诅咒将被消耗


圣骑士 Paladin

防御性灵气 Defensive Auras

祈祷 Prayer
  • 现在还会获得生命每命中
  • 现在还会获得 +1 被动生命回复每基础等级
净化 Cleansing
  • 现在还会获得 +1% 被动 毒素/诅咒 持续时间减少每基础等级
  • 不再获得加成治疗从祈祷 Prayer
冥思 Meditation
  • 现在还会获得 +1 被动击杀回复法力每两个基础等级
  • 不再获得加成治疗从祈祷 Prayer
抵抗火焰 Resist Fire
  • 现在还会获得加成火焰伤害
  • 被动最大火焰抗性加成不再翻倍当灵气激活时
抵抗冰冷 Resist Cold
  • 现在还会获得加成冰冷伤害
  • 被动最大冰冷抗性加成不再翻倍当灵气激活时
抵抗闪电 Resist Lightning
  • 现在还会获得加成闪电伤害
  • 被动最大闪电抗性加成不再翻倍当灵气激活时
反抗 Defiance
  • 现在还会获得 +1% PDR 每两个等级
活力 Vigor
  • 现在还会获得被动 +1% FRW 每两个基础等级
救赎 Redemption
救助 Salvation
  • 现在还会获得加成元素伤害

攻击性灵气 Offensive Auras

力量 Might
  • 队友获得 1/2 加成
  • 范围增加
圣火 Holy Fire
  • 现在包含加成准确率
  • 范围现在上限 8 码 (以前是 4 + 0.67 每等级)
神圣冰冻 Holy Freeze
  • 现在包含加成准确率
  • 范围现在总是 8 码 (以前是 4 + 0.67 每等级)
神圣冲击 Holy Shock
  • 现在包含加成准确率
  • 范围现在总是 9.3 码 (以前是 4 + 0.67 每等级)
祝福瞄准 Blessed Aim
  • 现在还会提供致命攻击 deadly strike
  • 现在提供被动 -1% 到目标防御每基础等级而不是被动获得额外准确率
专注 Concentration
  • 队友获得 1/2 增强伤害加成
  • 现在还会增加加成准确率
狂热 Fanaticism
荆棘 Thorns
  • 重做为造成固定数量伤害到攻击者而不是 % 它的攻击反弹
  • 现在也提供撕开伤口 open wounds 伤害 (额外的撕开伤口 open wounds 伤害到灵气提供者)
庇护所 Sanctuary
  • 重做适用于所有敌人而不只是不死生物, 增加魔法伤害到攻击, 并相对少量的减少敌人魔法抗性 (能破除免疫)
  • 不再应用击退到不死生物或取消物理抗性到不死 bosses (恶魔首领, 超级, 地图 bosses)
  • 现在包加成准确率
  • 范围现在总是 10 码 (以前是 3.33 + 0.67 每等级)
信念 Conviction
  • 对非-免疫的敌人效果较差并能破除更高免疫在高于等级 25
  • 范围增加并随等级缩放

战斗技能 Combat Skills

神圣新星 Holy Nova, 圣光 Holy Light, 竞争 Joust, 和 圣剑 Holy Sword 是新技能

转换 Conversion 已经被移除

牺牲 Sacrifice
  • 现在被杀死的怪物爆炸, 造成杀戮伤害加上 5% 尸体生命作为一半物理和一半魔法伤害
  • 伤害到自己降低 1% 每等级到最小 3%, 和现在受影响于 PDR
盾击 Smite
  • 能获得大量伤害从神圣之盾 Holy Shield 伪-协同因为它现在有自己的伤害协同
  • 不再应用击退 (在 PvE)
  • 间接受影响于 悔恨 Grief "增加 X-Y 伤害" 而不是 "+X 伤害" 就像 忏悔者 The Redeemer 或 爱斯特龙之铁的保护区 Astreon's Iron Ward
  • 间接受影响于压碎打击 Crushing Blow 拥有较大的收益递减对 bosses
圣光弹 Holy Bolt
  • 光弹现在穿透所有队友和敌人, 治疗或伤害每个
  • 发射额外圣光弹 holy bolt 在等级 15 和 25, 能射击附近敌人
热诚 Zeal
  • 3 命中每次攻击而不是 5 (有助于避免动画锁定)
  • 现在获得 +20% 近战溅射范围在第二次攻击和击 +40% 在第三次
冲锋 Charge
  • 现在获得上限 +60% 增加近战溅射范围基于距离
  • 现在能在近战距离内生效而不是进行普通攻击
复仇 Vengeance
  • 重做为创造三种-元素爆炸并连锁到附近的敌人; 附加任何元素伤害来自物品
祝福之锤 Blessed Hammer
  • 锤子现在速度更快并拥有更大的命中框
圣剑 Holy Sword
  • 新技能获得格挡几率和加成伤害对 恶魔/不死 给双手剑
神圣之盾 Holy Shield
天堂之拳 Fist of the Heavens
  • 圣光弹 holy bolts 现在伤害所有生物类型 (以前只是不死生物)
  • 移除冷却, 自动瞄准范围减少
神圣新星 Holy Nova
  • 新技能治疗队友和伤害敌人在大范围内, 有很长的冷却时间
圣光 Holy Light
  • 新技能治疗单个目标
竞争 Joust
  • 新技能传送到敌人并刺穿他们, 增加移动速度 2 秒
  • 有 3.5 秒的冷却并随基础等级减少 (最少 1.5 秒)


法师 Sorceress

冰冷法术 Cold Spells

冰封装甲 Frozen Armor 被 冰冷强化 Cold Enchant 取代

寒冰弹幕 Ice Barrage 是新技能

冰弹 Ice Bolt
  • 更快的投掷物速度
冰冷强化 Cold Enchant
  • 新技能替换冰封装甲 Frozen Armor 和强化火焰 Enchant Fire 一起使用
霜之新星 Frost Nova
冰风暴 Ice Blast
  • 穿刺, 更快的投掷物
碎冰甲 Shiver Armor
寒冰装甲 Chilling Armor
  • 创造一个暴风雪尖柱在每次反击远程攻击
  • 冰冻近战在成功击中时
冰尖柱 Glacial Spike
  • 冻结持续现在是 2 秒并且不随等级缩放
  • 范围增加 20%
暴风雪 Blizzard
  • 改进地面密度, 投掷物命中框大小增加 50%
冰封球 Frozen Orb
  • 移除冷却和更改为较慢的 "闪电" 施法帧数
  • 范围已经被增加约 20%
支配冰冷 Cold Mastery
  • 现在还会增加冰冷伤害
寒冰弹幕 Ice Barrage
  • 新技能射出最多 5 冰矛有 AOE 撞击冰冻 (矛不能穿刺 但它们会散开)

闪电法术 Lightning Spells

充能弹 Charged Bolt
静态力场 Static Field
  • 减少敌人生命到 55%/70%/85% 在普通/恶梦/地狱 (以前是 0%/33%/50%)
  • 现在还会拥有 -1% 敌人闪电抗性每等级 (破除免疫)
心灵传动 Telekinesis
新星 Nova
闪电 Lightning
  • 更改为更快的施法帧 (以前是更慢的 "闪电" 帧)
连锁闪电 Chain Lightning
传送 Teleport
  • 65% 法术伤害惩罚在施放 1 秒之后, 减少 2% 每基础等级
雷云风暴 Thunder Storm
  • 不再闪烁你的屏幕
  • 攻击间隔时间随基础等级降低
  • 释放新星 nova 在撞击时
能量护盾 Energy Shield
  • 吸收降低到 15% +2% 每等级 (以前是 20% +5%), 上限 80% (以前是 95%)
  • 协同效果从心灵传动 Telekinesis 削弱 (现在拥有 225%-100% 受到伤害, 以前是 200%-75%)
支配闪电 Lightning Mastery

火焰法术 Fire Spells

强化 Enchant 现在是 强化火焰 Enchant Fire

烈焰爆发 Combustion 和 次级九头海蛇 Lesser Hydra 是新技能

火弹 Fire Bolt
暖气 Warmth
  • 现在还会增加固定准确率 (10 + 10 每等级)
地狱之火 Inferno
  • 减少敌人火焰抗性 (能破除免疫)
  • 拥有更大的命中框和更快的速度
炽烈之径 Blaze
  • 重做为创造爆炸当施放时提供移动速度加成和 "无法冰冻"
  • 增加火焰轨迹命中框大小
  • 持续上限 10 秒
  • 现在拥有 2 秒冷却
火墙 Fire Wall
  • 持续时间略微减少
火球 Fire Ball
  • 爆炸范围略微增加
强化火焰 Enchant Fire
  • 重命名自强化 Enchant 以区别于新的冰冷强化 Cold Enchant 技能
  • 现在是 aoe 技能 (类似于战斗体制 battle orders)
  • 现在正确应用 1/3 的伤害到远程攻击
  • 现在给予队友 50% 的伤害而不是 100%
  • 不再受益于 +% 火焰伤害两次
陨石 Meteor
  • 冷却减少, 陨石下落更快并且拥有 33% 更大的 aoe
  • 现在造成均匀的物理伤害和火焰伤害 (两者都提高于 +% 火焰伤害)
支配火焰 Fire Mastery
  • 现在还会增加火焰抗性穿透
九头海蛇 Hydra
  • 发射火球 Fire Balls 而不是火弹 Fire Bolts
  • 持续减少从 10 秒到 6 秒
  • 减少了施法和九头蛇攻击之间的启动延迟
烈焰爆发 Combustion
  • 新技能发射火球 fire balls 在所有方向, 有很长的冷却时间
次级九头海蛇 Lesser Hydra
  • 新技能召唤九头蛇射击火弹 fire bolts