Skill Changes:修订间差异

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删除195字节 、​ 2024年10月27日 (星期日)
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|'''[[Magic Arrow|魔法箭]] Magic Arrow'''
|'''[[Magic Arrow|魔法箭]] Magic Arrow'''
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* now shoots an additional arrow every 5 hard levels
* 现在每 5 个基础等级射出一支额外的箭矢
* now converts 50% damage to magic (was 1% per level)
* 现在将 50% 的伤害转化为魔法 (之前是 1% 每级)
* deals additional flat magic damage
* 造成额外的魔法伤害
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|'''[[Multiple Shot|多重箭]] Multiple Shot'''
|'''[[Multiple Shot|多重箭]] Multiple Shot'''
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* now gains bonus enhanced damage and attack rating
* 现在获得额外的增强伤害和攻击准确率
* now deals 20% reduced damage each time it pierces (the initial hit will always deal 100%, capped at 20% minimum)
* 现在每次穿刺造成的伤害减少 20% (初始攻击总是造成 100% 伤害上限为 20%)
* range reduced (used to hit off-screen enemies)
* 射程减少 (用于击中屏幕外的敌人)
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|'''[[Guided Arrow|导引箭]] Guided Arrow'''
|'''[[Guided Arrow|导引箭]] Guided Arrow'''
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* now pierces, can pierce same target 3 times
* 现在可以刺穿同一目标 3
* can convert some damage to magic with synergies
* 可以将一些伤害转化为魔法用于协同
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|'''[[Strafe|炮轰]] Strafe'''
|'''[[Strafe|炮轰]] Strafe'''
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* projectile speed/range and hitbox size greatly increased
* 投掷物 速度/射程 和命中范围大大增加
* no longer causes "next hit delay" (faster breakpoints available)
* 不再导致 "下一次击中延迟NHD" (更快的断点可用)
* capped at 5 hits per attack instead of 10 (helps avoid animation lock)
* 每次攻击上限为 5 次而不是 10 (有助于避免动画锁定)
* now gains bonus attack rating
* 现在获得额外的攻击准确率
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|'''[[Cold Arrow|冰箭]] Cold Arrow'''
|'''[[Cold Arrow|冰箭]] Cold Arrow'''
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* shoots 2 arrows + 1 per 4 levels (was just 1)
* 发射 2 箭矢 + 1 4 等级 (之前只是 1)
* converts 50% physical damage to cold damage (was 3% + 2% per level)
* 50% 的物理伤害转化为冰冷伤害 (之前是 3% + 2% 每级)
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|'''[[Ice Arrow|急冻箭]] Ice Arrow'''
|'''[[Ice Arrow|急冻箭]] Ice Arrow'''
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* projectile speed/range increased
* 投掷物 速度/射程 增加
* freeze duration no longer scales per level
* 冻结时间不再随等级而缩放
* now affected by pierce
* 现在受到穿刺的影响
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|'''[[Freezing Arrow|冻结之箭]] Freezing Arrow'''
|'''[[Freezing Arrow|冻结之箭]] Freezing Arrow'''
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* radius now scales up to 6 yards (was 3.3)
* 半径现在扩大到 6 (之前是 3.3)
* freeze duration reduced from 2 seconds to 0.5 seconds
* 冻结时间从 2 秒减少到 0.5
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|'''[[Fire Arrow|火焰箭]] Fire Arrow'''
|'''[[Fire Arrow|火焰箭]] Fire Arrow'''
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* shoots 2 arrows + 1 per 3 levels (was just 1)
* 发射 2 箭矢 + 1 3 等级 (之前只是 1)
* converts 50% physical damage to fire damage (was 3% + 2% per level)
* 50% 的物理伤害转化为火焰伤害 (之前是 3% + 2% 每级)
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|'''[[Exploding Arrow|爆裂箭]] Exploding Arrow'''
|'''[[Exploding Arrow|爆裂箭]] Exploding Arrow'''
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* bigger explosion
* 更大的爆炸
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|'''[[Immolation Arrow|牺牲之箭]] Immolation Arrow'''
|'''[[Immolation Arrow|牺牲之箭]] Immolation Arrow'''
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* no longer has a cooldown
* 不再有冷却时间
* no longer benefits from pierce
* 不再受益于穿刺
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=== [[Shadow Disciplines|武学艺术 Martial Arts]] ===
=== [[Shadow Disciplines|武学艺术 Martial Arts]] ===
聚气技能已经重做
聚气技能已经重做
* Instead of charges being generated one-at-a-time per charge-up attack and the effects only triggering when consumed, a 3-stage cycle is used:
* 不同于每次充能攻击一次产生一次的充能, 效果只在消耗时触发, 使用了一个3阶段的循环:
* Charge-up attacks immediately trigger the attack's effect which corresponds to the current stage (1-3) and generate charges until the character has that many charges of the attack's type. The first attack will trigger a stage 1 effect and generate 1 charge, the second attack will trigger a stage 2 effect and generate 1-2 charges, and the third attack will trigger a stage 3 effect and generate 1-3 charges.
* 充能攻击会立即触发对应于当前阶段 (1-3) 的攻击效果并产生充能直到角色拥有足够数量的攻击类型. 第一次攻击将触发第1阶段效果并产生1次充能, 第二次攻击将触发第2阶段效果并产生1-2次充能, 第三次攻击将触发第3阶段效果并产生1-3次充能.
** Using 1 charge-up skill will result in 3 total charges per cycle
** 使用一个充能技能将导致每循环总共充能3次
** Using 2 different charge-up skills (A,B,B) will result in 4 total charges per cycle (1 from skill A, 3 from skill B)
** 使用 2 种不同的充能技能 (A,B,B) 将导致每个循环总共充能 4 (1 次来自技能A, 3 次来自技能B)
** Using 2 different charge-up skills (A,A,B) will result in 5 total charges per cycle (2 from skill A, 3 from skill B)
** 使用 2 种不同的充能技能 (A,A,B) 将导致每个循环总共充能 5 (2 次来自技能A, 3 次来自技能B)
** Using 3 different charge-up skills will result in 6 total charges per cycle (1 from first skill, 2 from second skill, 3 from third skill)
** 使用 3 种不同的充能技能将导致每个周期总共充能 6 (第一技能充能 1 , 第二技能充能 2 , 第三技能充能 3 )
* A finishing move or basic attack may be used after any stage to consume all the charges and trigger an effect for each one, resetting the cycle. If a fourth charge-up attack is used instead, the previous charges will simply expire without triggering anything and the cycle will begin again. Charges expire after 5 minutes if no attacks are used.
* 在任何阶段结束后都可以使用终结技或基本攻击来消耗所有的充能并为每个充能触发一个效果, 重置循环. 如果使用第四次充能攻击, 那么之前的充能将在不触发任何东西的情况下失效, 循环将重新开始. 如果没有攻击充能在 5 分钟后失效.


Kick attacks now benefit from most damage sources like other attacks and have 1 additional range
踢击现在像其他攻击一样从大多数伤害源中受益并且增加 1 个额外的范围


{| class="wikitable"
{| class="wikitable"
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|'''[[Tiger Strike|虎击]] Tiger Strike'''
|'''[[Tiger Strike|虎击]] Tiger Strike'''
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* limited to claws/daggers
* 仅限于 爪/匕首
* now grants +20% melee splash radius on stage 2 and +40% on stage 3
* 现在在第二阶段获得 +20% 近战溅射范围在第三阶段获得 +40%
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|'''[[Cobra Strike|眼镜蛇攻击]] Cobra Strike'''
|'''[[Cobra Strike|眼镜蛇攻击]] Cobra Strike'''
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* limited to claws/daggers
* 仅限于 爪/匕首
* reworked to cast a Teeth-like poison bolt ability on stage 1, dual leech on stage 2, and a poison cloud on stage 3 (these attacks carry Venom damage and poison damage from gear)
* 重制为在第 1 阶段施放类似 牙 Teeth 的毒箭, 在第 2 阶段施放双吸, 在第 3 阶段施放毒云 (这些攻击带有毒素伤害和来自装备的毒伤)
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|'''[[Dragon Talon|龙爪]] Dragon Talon'''
|'''[[Dragon Talon|龙爪]] Dragon Talon'''
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* capped at 3 hits per attack (helps avoid animation lock)
* 每次攻击上限为 3 (有助于避免动画锁定)
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|'''[[Dragon Claw|双龙爪]] Dragon Claw'''
|'''[[Dragon Claw|双龙爪]] Dragon Claw'''
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* cannot be interrupted
* 不能被打断
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|'''[[Dragon Tail|神龙摆尾]] Dragon Tail'''
|'''[[Dragon Tail|神龙摆尾]] Dragon Tail'''
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* attack speed penalty reduced from -40 to -20 (improves [[breakpoints]])
* 攻速惩罚降低从 -40 -20 (改进 [[breakpoints|断点]])
* no longer causes knockback
* 不再导致击退
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|'''[[Dragon Flight|飞龙在天]] Dragon Flight'''
|'''[[Dragon Flight|飞龙在天]] Dragon Flight'''
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* cooldown increased to 2 seconds (was 1)
* 冷却时间增加到 2 (之前是 1)
* range has been increased by 50%
* 范围增加了 50%
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|'''[[Fists of Fire|焰拳]] Fists of Fire'''
|'''[[Fists of Fire|焰拳]] Fists of Fire'''
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* reworked to cast a burning explosion on stage 1, fire nova on stage 2, and meteors in a linear pattern on stage 3
* 重做了在第 1 阶段释放燃烧爆炸, 在第 2 阶段释放火焰新星, 在第 3 阶段释放线性模式的流星
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|'''[[Claws of Thunder|雷电爪]] Claws of Thunder'''
|'''[[Claws of Thunder|雷电爪]] Claws of Thunder'''
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* charged bolt missile travel velocity has been doubled
* 充能弹投掷物的飞行速度增加了一倍
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|'''[[Blades of Ice|寒冰刃]] Blades Of Ice'''
|'''[[Blades of Ice|寒冰刃]] Blades Of Ice'''
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|'''[[Phoenix Strike|凤凰攻击]] Phoenix Strike'''
|'''[[Phoenix Strike|凤凰攻击]] Phoenix Strike'''
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* limited to claws/daggers
* 仅限于 爪/匕首
* removed "next hit delay" for 3rd charge (cold attack)
* 移除第三次充能 (冰冷攻击) 的 "下一次击中延迟NHD"
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