Breakpoints:修订间差异

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删除163字节 、​ 2024年10月18日 (星期五)
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==Changes==
==Changes==
Most breakpoint values haven't changed, and all threshold values remain unchanged. There is a new advanced character info page within the game which displays all breakpoints for your character.
Most breakpoint values haven't changed, and all threshold values remain unchanged. There is a new advanced 角色 info page within the game which displays all 断点 for your 角色.


'''Cast Rate'''
'''Cast Rate'''
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'''Attack Rate'''
'''Attack Rate'''
* [[Strafe]] has additional high-end breakpoints since its missiles no longer cause next-hit-delay
* [[Strafe]] has additional high-end 断点 since its missiles no longer cause next-hit-delay
* [[Blade Fury]] is now affected by attack speed (same breakpoints as other traps)
* [[Blade Fury]] is now affected by attack speed (same 断点 as other traps)
* [[Dragon Tail]] attack speed penalty reduced to -20 (was -40)
* [[Dragon Tail]] attack speed penalty reduced to -20 (was -40)
* [[Fists of Fire]], [[Claws of Thunder]], and [[Blades of Ice]] now use standard breakpoints (same as other single-hit martial arts skills)
* [[Fists of Fire]], [[Claws of Thunder]], and [[Blades of Ice]] now use standard 断点 (same as other single-hit martial arts skills)
* [[Whirlwind]] no longer benefits from attack speed - it hits once every 5 frames when using a single weapon or twice every 6 frames when dual-wielding (each weapon hits simultaneously)
* [[Whirlwind]] no longer benefits from attack speed - it hits once every 5 frames when using a single weapon or twice every 6 frames when dual-wielding (each weapon hits simultaneously)
** the Assassin-only version on [[Chaos]] (now called [[Blade Dance]]) was similarly changed, but hits 1 frame faster
** the 刺客-only version on [[Chaos]] (now called [[Blade Dance]]) was similarly changed, but hits 1 frame faster
* Dual-wielding attack speed breakpoints are now based on the "faster" weapon (determined by IAS - WSM) rather than taking both weapon speeds into account
* Dual-wielding attack speed 断点 are now based on the "faster" weapon (determined by IAS - WSM) rather than taking both weapon speeds into account
** the method for determining the "faster" weapon is not always accurate for weapons with different WSM values - while ''effective'' IAS and WSM are equivalent, the same is not true for ''plain'' IAS
** the method for determining the "faster" weapon is not always accurate for weapons with different WSM values - while ''effective'' IAS and WSM are equivalent, the same is not true for ''plain'' IAS
** applies to all attacks when dual-wielding, even if the attack doesn't alternate weapons - a faster weapon can be equipped as an offhand to bypass the inherent speed of the attacking weapon
** applies to all attacks when dual-wielding, even if the attack doesn't alternate weapons - a faster weapon can be equipped as an offhand to bypass the inherent speed of the attacking weapon
* [[Berserk]] is now a dual-wielding attack and uses the same breakpoints as [[Frenzy]]
* [[Berserk]] is now a dual-wielding attack and uses the same 断点 as [[Frenzy]]


Note: Several multi-hit attacks ([[Fend]], [[Strafe]], [[Dragon Talon]], [[Zeal]], [[Fury_(Skill)|Fury]]) are now limited to 3 or 5 hits per attack - this reduces the number of intermediate hits, but doesn't change the breakpoints for those hits. Since intermediate hits use the same breakpoints as each other and there's still at least 1 intermediate hit per attack, this change doesn't affect breakpoints. While the total frames per attack will be lower for these skills, this difference is taken into consideration when they are balanced.
Note: Several multi-hit attacks ([[Fend]], [[Strafe]], [[Dragon Talon]], [[Zeal]], [[Fury_(Skill)|Fury]]) are now limited to 3 or 5 hits per attack - this reduces the number of intermediate hits, but doesn't change the 断点 for those hits. Since intermediate hits use the same 断点 as each other and there's still at least 1 intermediate hit per attack, this change doesn't affect 断点. While the total frames per attack will be lower for these skills, this difference is taken into consideration when they are balanced.


'''Related Changes'''
'''Related Changes'''
* [[Burst of Speed]] has slightly different attack speed values and the attack speed is now gained from hard points
* [[Burst of Speed]] has slightly different attack speed values and the attack speed is now gained from hard points
* Amazon spears have each had their [[Item_Bases#Speed|weapon speed modifiers]] improved by 10
* 亚马逊 spears have each had their [[Item_Bases#Speed|weapon speed modifiers]] improved by 10


==Breakpoints==
==断点==
Diablo 2 runs at 25 frames per second and events cannot occur in timeframes smaller than a single frame, so improvements to animation speeds (from FCR, FHR, FBR, or IAS) are only realized in intervals of 1 frame or more. These intervals are called breakpoints.  
Diablo 2 runs at 25 frames per second and events cannot occur in timeframes smaller than a single frame, so improvements to 动画 speeds (from FCR, FHR, FBR, or IAS) are only realized in intervals of 1 frame or more. These intervals are called 断点.  


For example, a Sorceress with +100% FCR will cast "normal" spells in 9 frames (9/25 = 0.36 seconds). In order to cast those spells faster, she will need +5% more FCR for a total of +105% FCR, at which point she will cast those spells in 8 frames (8/25 = 0.32 seconds) instead.
For example, a 法师 with +100% FCR will cast "normal" spells in 9 frames (9/25 = 0.36 seconds). In order to cast those spells faster, she will need +5% more FCR for a total of +105% FCR, at which point she will cast those spells in 8 frames (8/25 = 0.32 seconds) instead.


'''Weapon Types'''
'''武器类型'''
* Thrusting Weapons: spears, javelins, daggers, throwing knives
* 推刺武器: 长矛, 标枪, 匕首, 投掷飞刀
* Swinging Weapons: all other non-ranged weapons (except claws which have their own category)
* 挥击武器: 所有其它的非范围性武器 (除开 爪 它有自己的分类)




{| class="wikitable mw-collapsible"  
{| class="wikitable mw-collapsible"  
|+ <span class="emphasis">Faster Cast Rate (<h3 style="display:inline; border:0px; padding:0px;">FCR</h3>) Breakpoints</span>
|+ <span class="emphasis">快速施法速度 (<h3 style="display:inline; border:0px; padding:0px;">FCR</h3>) 断点</span>
|-
|-
! rowspan="2" | Animation Type
! rowspan="2" | 动画类型
! colspan="13" | Frames per Animation
! colspan="13" | 每次动画帧数
|-
|-
! 19 !! 18 !! 17 !! 16 !! 15 !! 14 !! 13 !! 12 !! 11 !! 10 !! 9 !! 8 !! 7
! 19 !! 18 !! 17 !! 16 !! 15 !! 14 !! 13 !! 12 !! 11 !! 10 !! 9 !! 8 !! 7
|-
|-
! Amazon
! 亚马逊
| 0 || 7 || 14 || 22 || 32 || 48 || 68 || 99 || 152 ||  ||  ||  ||  
| 0 || 7 || 14 || 22 || 32 || 48 || 68 || 99 || 152 ||  ||  ||  ||  
|-
|-
! Assassin
! 刺客
|  ||  ||  || 0 || 8 || 16 || 27 || 42 || 65 || 102 || 174 ||  ||  
|  ||  ||  || 0 || 8 || 16 || 27 || 42 || 65 || 102 || 174 ||  ||  
|-
|-
! Barbarian
! 野蛮人
|  ||  ||  ||  ||  ||  || 0 || 9 || 20 || 37 || 63 || 105 || 200
|  ||  ||  ||  ||  ||  || 0 || 9 || 20 || 37 || 63 || 105 || 200
|-
|-
! Druid (Human)
! 德鲁伊 (人类)
|  || 0 || 4 || 10 || 19 || 30 || 46 || 68 || 99 || 163 ||  ||  ||  
|  || 0 || 4 || 10 || 19 || 30 || 46 || 68 || 99 || 163 ||  ||  ||  
|-
|-
! Druid (Bear)
! 德鲁伊 (变熊)
|  ||  ||  || 0 || 7 || 15 || 26 || 40 || 63 || 99 || 163 ||  ||  
|  ||  ||  || 0 || 7 || 15 || 26 || 40 || 63 || 99 || 163 ||  ||  
|-
|-
! Druid (Wolf)
! 德鲁伊 (变狼)
|  ||  ||  || 0 || 6 || 14 || 26 || 40 || 60 || 95 || 157 ||  ||  
|  ||  ||  || 0 || 6 || 14 || 26 || 40 || 60 || 95 || 157 ||  ||  
|-
|-
! Necromancer
! 死灵法师
|  ||  ||  ||  || 0 || 9 || 18 || 30 || 48 || 75 || 125 ||  ||  
|  ||  ||  ||  || 0 || 9 || 18 || 30 || 48 || 75 || 125 ||  ||  
|-
|-
! Paladin
! 圣骑士
|  ||  ||  ||  || 0 || 9 || 18 || 30 || 48 || 75 || 125 ||  ||  
|  ||  ||  ||  || 0 || 9 || 18 || 30 || 48 || 75 || 125 ||  ||  
|-
|-
! Sorceress (Slow Spells)
! 法师 (慢速法术)
| 0 || 7 || 15 || 23 || 35 || 52 || 78 || 117 || 194 ||  ||  ||  ||  
| 0 || 7 || 15 || 23 || 35 || 52 || 78 || 117 || 194 ||  ||  ||  ||  
|-
|-
! Sorceress (Normal Spells)
! 法师 (普通法术)
|  ||  ||  ||  ||  ||  || 0 || 9 || 20 || 37 || 63 || 105 || 200
|  ||  ||  ||  ||  ||  || 0 || 9 || 20 || 37 || 63 || 105 || 200
|-
|-
! Act 3 Mercenary - Iron Wolf
! 3 幕佣兵 - 铁狼
|  ||  || 0 || 8 || 15 || 26 || 39 || 58 || 86 || 138 ||  ||  ||  
|  ||  || 0 || 8 || 15 || 26 || 39 || 58 || 86 || 138 ||  ||  ||  
|-
|-
! Act 4 Mercenary - Ascendant
! 4 幕佣兵 - 流浪者
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  
|}
|}
* The only sorceress spells that use "slow" frames are [[Chain Lightning]] and [[Frozen Orb]] - all other sorceress spells use "normal" frames
* The only 法师 spells that use "slow" frames are [[Chain Lightning]] and [[Frozen Orb]] - all other 法师 spells use "normal" frames




{| class="wikitable mw-collapsible"  
{| class="wikitable mw-collapsible"  
|+ <span class="emphasis">Faster Hit Recovery (<h3 style="display:inline; border:0px; padding:0px;">FHR</h3>) Breakpoints</span>
|+ <span class="emphasis">快速打击恢复 (<h3 style="display:inline; border:0px; padding:0px;">FHR</h3>) 断点</span>
|-
|-
! rowspan="2" | Animation Type
! rowspan="2" | 动画类型
! colspan="16" | Frames per Animation
! colspan="16" | 每次动画帧数
|-
|-
! 17 !! 16 !! 15 !! 14 !! 13 !! 12 !! 11 !! 10 !! 9 !! 8 !! 7 !! 6 !! 5 !! 4 !! 3 !! 2
! 17 !! 16 !! 15 !! 14 !! 13 !! 12 !! 11 !! 10 !! 9 !! 8 !! 7 !! 6 !! 5 !! 4 !! 3 !! 2
|-
|-
! Amazon
! 亚马逊
|  ||  ||  ||  ||  ||  || 0 || 6 || 13 || 20 || 32 || 52 || 86 || 174 || 600 ||  
|  ||  ||  ||  ||  ||  || 0 || 6 || 13 || 20 || 32 || 52 || 86 || 174 || 600 ||  
|-
|-
! Assassin
! 刺客
|  ||  ||  ||  ||  ||  ||  ||  || 0 || 7 || 15 || 27 || 48 || 86 || 200 ||  
|  ||  ||  ||  ||  ||  ||  ||  || 0 || 7 || 15 || 27 || 48 || 86 || 200 ||  
|-
|-
! Barbarian
! 野蛮人
|  ||  ||  ||  ||  ||  ||  ||  || 0 || 7 || 15 || 27 || 48 || 86 || 200 ||  
|  ||  ||  ||  ||  ||  ||  ||  || 0 || 7 || 15 || 27 || 48 || 86 || 200 ||  
|-
|-
! Druid (Human, 1H Swinging Weapons)
! 德鲁伊 (人类, 单手挥击武器)
|  ||  ||  || 0 || 3 || 7 || 13 || 19 || 29 || 42 || 63 || 99 || 174 || 456 ||  ||  
|  ||  ||  || 0 || 3 || 7 || 13 || 19 || 29 || 42 || 63 || 99 || 174 || 456 ||  ||  
|-
|-
! Druid (Human, Other Weapons)
! 德鲁伊 (人类, 其他武器)
|  ||  ||  ||  || 0 || 5 || 10 || 16 || 26 || 39 || 56 || 86 || 152 || 377 ||  ||  
|  ||  ||  ||  || 0 || 5 || 10 || 16 || 26 || 39 || 56 || 86 || 152 || 377 ||  ||  
|-
|-
! Druid (Bear)
! 德鲁伊 (变熊)
|  ||  ||  ||  || 0 || 5 || 10 || 16 || 24 || 37 || 54 || 86 || 152 || 360 ||  ||  
|  ||  ||  ||  || 0 || 5 || 10 || 16 || 24 || 37 || 54 || 86 || 152 || 360 ||  ||  
|-
|-
! Druid (Wolf)
! 德鲁伊 (变狼)
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 0 || 9 || 20 || 42 || 86 || 280
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 0 || 9 || 20 || 42 || 86 || 280
|-
|-
! Necromancer
! 死灵法师
|  ||  ||  ||  || 0 || 5 || 10 || 16 || 26 || 39 || 56 || 86 || 152 || 377 ||  ||  
|  ||  ||  ||  || 0 || 5 || 10 || 16 || 26 || 39 || 56 || 86 || 152 || 377 ||  ||  
|-
|-
! Paladin (Spear/Staff)
! 圣骑士 (Spear/Staff)
|  ||  ||  ||  || 0 || 3 || 7 || 13 || 20 || 32 || 48 || 75 || 120 || 280 ||  ||  
|  ||  ||  ||  || 0 || 3 || 7 || 13 || 20 || 32 || 48 || 75 || 120 || 280 ||  ||  
|-
|-
! Paladin (Other Weapons)
! 圣骑士 (其他武器)
|  ||  ||  ||  ||  ||  ||  ||  || 0 || 7 || 15 || 27 || 48 || 86 || 200 ||  
|  ||  ||  ||  ||  ||  ||  ||  || 0 || 7 || 15 || 27 || 48 || 86 || 200 ||  
|-
|-
! Sorceress
! 法师
|  ||  || 0 || 5 || 9 || 14 || 20 || 30 || 42 || 60 || 86 || 142 || 280 ||  ||  ||  
|  ||  || 0 || 5 || 9 || 14 || 20 || 30 || 42 || 60 || 86 || 142 || 280 ||  ||  ||  
|-
|-
! Act 1 Mercenary - Rogue Scout
! 1 幕佣兵 - 萝格斥候
|  ||  ||  ||  ||  ||  || 0 || 6 || 13 || 20 || 32 || 52 || 86 || 174 || 600 ||  
|  ||  ||  ||  ||  ||  || 0 || 6 || 13 || 20 || 32 || 52 || 86 || 174 || 600 ||  
|-
|-
! Act 2 Mercenary - Desert Guard
! 2 幕佣兵 - 沙漠守卫
|  ||  || 0 || 5 || 9 || 14 || 20 || 30 || 42 || 60 || 86 || 142 || 280 ||  ||  ||  
|  ||  || 0 || 5 || 9 || 14 || 20 || 30 || 42 || 60 || 86 || 142 || 280 ||  ||  ||  
|-
|-
! Act 3 Mercenary - Iron Wolf
! 3 幕佣兵 - Iron 变狼
| 0 || 5 || 8 || 13 || 18 || 24 || 32 || 46 || 63 || 86 || 133 || 232 || 600 ||  ||  ||  
| 0 || 5 || 8 || 13 || 18 || 24 || 32 || 46 || 63 || 86 || 133 || 232 || 600 ||  ||  ||  
|-
|-
! Act 4 Mercenary - Ascendant
! 4 幕佣兵 - Ascendant
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  
|}
|}
* Act 5 Barbarian does not have a hit recovery animation, so he [https://www.theamazonbasin.com/wiki/index.php?title=Barbarian_(mercenary)#Hit_recovery cannot be put into hit recovery] or knocked back
* Act 5 野蛮人 does not have a hit recovery 动画, so he [https://www.theamazonbasin.com/wiki/index.php?title=Barbarian_(mercenary)#Hit_recovery cannot be put into hit recovery] or knocked back




{| class="wikitable mw-collapsible"  
{| class="wikitable mw-collapsible"  
|+ <span class="emphasis">Faster Block Rate (<h3 style="display:inline; border:0px; padding:0px;">FBR</h3>) Breakpoints</span>
|+ <span class="emphasis">快速格挡速度 (<h3 style="display:inline; border:0px; padding:0px;">FBR</h3>) 断点</span>
|-
|-
! rowspan="2" | Animation Type
! rowspan="2" | 动画类型
! colspan="17" | Frames per Animation
! colspan="17" | 每次动画帧数
|-
|-
! 17 !! 16 !! 15 !! 14 !! 13 !! 12 !! 11 !! 10 !! 9 !! 8 !! 7 !! 6 !! 5 !! 4 !! 3 !! 2 !! 1
! 17 !! 16 !! 15 !! 14 !! 13 !! 12 !! 11 !! 10 !! 9 !! 8 !! 7 !! 6 !! 5 !! 4 !! 3 !! 2 !! 1
|-
|-
! Amazon (1H Swinging Weapons)
! 亚马逊 (单手挥击武器)
| 0 || 4 || 6 || 11 || 15 || 23 || 29 || 40 || 56 || 80 || 120 || 200 || 480 ||  ||  ||  ||  
| 0 || 4 || 6 || 11 || 15 || 23 || 29 || 40 || 56 || 80 || 120 || 200 || 480 ||  ||  ||  ||  
|-
|-
! Amazon (Other Weapons)
! 亚马逊 (其他武器)
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 0 || 13 || 32 || 86 || 600
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 0 || 13 || 32 || 86 || 600
|-
|-
! Assassin
! 刺客
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 0 || 13 || 32 || 86 || 600
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 0 || 13 || 32 || 86 || 600
|-
|-
! Barbarian
! 野蛮人
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 0 || 9 || 20 || 42 || 86 || 280 ||  
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 0 || 9 || 20 || 42 || 86 || 280 ||  
|-
|-
! Druid (Human)
! 德鲁伊 (人类)
|  ||  ||  ||  ||  ||  || 0 || 6 || 13 || 20 || 32 || 52 || 86 || 174 || 600 ||  ||  
|  ||  ||  ||  ||  ||  || 0 || 6 || 13 || 20 || 32 || 52 || 86 || 174 || 600 ||  ||  
|-
|-
! Druid (Bear)
! 德鲁伊 (变熊)
|  ||  ||  ||  ||  || 0 || 5 || 10 || 16 || 27 || 40 || 65 || 109 || 223 ||  ||  ||  
|  ||  ||  ||  ||  || 0 || 5 || 10 || 16 || 27 || 40 || 65 || 109 || 223 ||  ||  ||  
|-
|-
! Druid (Wolf)
! 德鲁伊 (变狼)
|  ||  ||  ||  ||  ||  ||  ||  || 0 || 7 || 15 || 27 || 48 || 86 || 200 ||  ||  
|  ||  ||  ||  ||  ||  ||  ||  || 0 || 7 || 15 || 27 || 48 || 86 || 200 ||  ||  
|-
|-
! Necromancer
! 死灵法师
|  ||  ||  ||  ||  ||  || 0 || 6 || 13 || 20 || 32 || 52 || 86 || 174 || 600 ||  ||  
|  ||  ||  ||  ||  ||  || 0 || 6 || 13 || 20 || 32 || 52 || 86 || 174 || 600 ||  ||  
|-
|-
! Paladin (Normal)
! 圣骑士 (Normal)
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 0 || 13 || 32 || 86 || 600
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 0 || 13 || 32 || 86 || 600
|-
|-
! Paladin (Holy Shield)
! 圣骑士 (Holy Shield)
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 0 || 86
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 0 || 86
|-
|-
! Sorceress
! 法师
|  ||  ||  ||  ||  ||  ||  ||  || 0 || 7 || 15 || 27 || 48 || 86 || 200 ||  ||  
|  ||  ||  ||  ||  ||  ||  ||  || 0 || 7 || 15 || 27 || 48 || 86 || 200 ||  ||  
|}
|}
* Act 3 Iron Wolf does not have a blocking animation, so he [https://www.theamazonbasin.com/wiki/index.php?title=Iron_Wolf#Items cannot block] even though he can equip shields
* Act 3 Iron 变狼 does not have a blocking 动画, so he [https://www.theamazonbasin.com/wiki/index.php?title=Iron_Wolf#Items cannot block] even though he can equip shields




<div id="Total Attack Speed"></div><div id="TAS"></div>
<div id="Total Attack Speed"></div><div id="TAS"></div>
'''<span class="emphasis">Total <h3 style="display:inline; border:0px; padding:0px;">Attack Speed</h3> Breakpoints</span>'''
'''<span class="emphasis">Total <h3 style="display:inline; border:0px; padding:0px;">Attack Speed</h3> 断点</span>'''


Most attacks use [[Breakpoints#Standard|''standard'']] Total Attack Speed (TAS) breakpoints which are listed in the first table below. Some attacks ([[Breakpoints#Multi|multi-hit]] attacks & [[Breakpoints#Wereform|wereform]] attacks) use other breakpoints which are listed in separate tables. Note that these breakpoints are not the same as IAS breakpoints shown by many [https://planetdiablo.eu/diablo2/calcs/speedcalc/speedcalc_english.php Attack Speed Calculators], although those can be derived from the values here by referencing the [[Breakpoints#IAS|IAS thresholds]] further below.
Most attacks use [[Breakpoints#Standard|''standard'']] Total Attack Speed (TAS) 断点 which are listed in the first table below. Some attacks ([[Breakpoints#Multi|multi-hit]] attacks & [[Breakpoints#Wereform|wereform]] attacks) use other 断点 which are listed in separate tables. Note that these 断点 are not the same as IAS 断点 shown by many [https://planetdiablo.eu/diablo2/calcs/speedcalc/speedcalc_english.php Attack Speed Calculators], although those can be derived from the values here by referencing the [[Breakpoints#IAS|IAS thresholds]] further below.


'''Total Attack Speed''' = [[Breakpoints#IAS|Effective Item IAS]] + Skill IAS - [[Item_Bases#Speed|WSM]]
'''Total Attack Speed''' = [[Breakpoints#IAS|Effective Item IAS]] + Skill IAS - [[Item_Bases#Speed|WSM]]
* The Weapon Speed Modifier (WSM) is subtracted instead of added because its sign is flipped (it stores higher speeds as negatives)
* The Weapon Speed Modifier (WSM) is subtracted instead of added because its sign is flipped (it stores higher speeds as negatives)
* Skill IAS: [[Burst of Speed]], [[Frenzy]], [[Werewolf]], [[Fanaticism]] (enemies may apply [[Decrepify]] & [[Holy Freeze]])
* Skill IAS: [[Burst of Speed]], [[Frenzy]], [[Werewolf|Were变狼]], [[Fanaticism]] (enemies may apply [[Decrepify]] & [[Holy Freeze]])


If both WSM and Skill IAS are 0, Total Attack Speed and Effective Item IAS are equal. In this case, the IAS breakpoints can be immediately found from the [[Breakpoints#IAS|IAS thresholds]] table by converting the TAS breakpoints into Item IAS. If either WSM or Skill IAS are non-zero, you'll first need to remove them from the TAS values - whatever is leftover will be the Effective Item IAS, which can be converted in the same way to find the IAS breakpoints.
If both WSM and Skill IAS are 0, Total Attack Speed and Effective Item IAS are equal. In this case, the IAS 断点 can be immediately found from the [[Breakpoints#IAS|IAS thresholds]] table by converting the TAS 断点 into Item IAS. If either WSM or Skill IAS are non-zero, you'll first need to remove them from the TAS values - whatever is leftover will be the Effective Item IAS, which can be converted in the same way to find the IAS 断点.


{| class="wikitable mw-collapsible"
{| class="wikitable mw-collapsible"
|+ <span class="emphasis">Total Attack Speed Breakpoints (<h4 style="display:inline; border:0px; padding:0px;">Standard</h4>)</span>
|+ <span class="emphasis">Total Attack Speed 断点 (<h4 style="display:inline; border:0px; padding:0px;">Standard</h4>)</span>
|-
|-
! colspan="2" | Animation Type
! colspan="2" | 动画类型
! colspan="20" | Frames per Animation
! colspan="20" | 每次动画帧数
|-
|-
! Character
! 角色
! Animation
! 动画
! 25 !! 24 !! 23 !! 22 !! 21 !! 20 !! 19 !! 18 !! 17 !! 16 !! 15 !! 14 !! 13 !! 12 !! 11 !! 10 !! 9 !! 8 !! 7 !! 6
! 25 !! 24 !! 23 !! 22 !! 21 !! 20 !! 19 !! 18 !! 17 !! 16 !! 15 !! 14 !! 13 !! 12 !! 11 !! 10 !! 9 !! 8 !! 7 !! 6
|-
|-
! rowspan="5" | Amazon
! rowspan="5" | 亚马逊
! 1H Swinging, Bow
! 1H Swinging, Bow
|  ||  ||  ||  ||  ||  ||  ||  || <span class="omod">-20</span> || <span class="omod">-17</span> || <span class="omod">-12</span> || <span class="omod">-6</span> || 0 || 8 || 17 || 28 || 41 || 56 || 75 ||  
|  ||  ||  ||  ||  ||  ||  ||  || <span class="omod">-20</span> || <span class="omod">-17</span> || <span class="omod">-12</span> || <span class="omod">-6</span> || 0 || 8 || 17 || 28 || 41 || 56 || 75 ||  
第228行: 第228行:
| class="mid-row" colspan="22" |
| class="mid-row" colspan="22" |
|-
|-
! rowspan="8" | Assassin
! rowspan="8" | 刺客
! 1H Swinging/Thrusting
! 1H Swinging/Thrusting
|  ||  ||  ||  ||  ||  ||  || <span class="omod">-20</span> || <span class="omod">-16</span> || <span class="omod">-11</span> || <span class="omod">-6</span> || 0 || 8 || 16 || 25 || 37 || 50 || 67 ||  ||  
|  ||  ||  ||  ||  ||  ||  || <span class="omod">-20</span> || <span class="omod">-16</span> || <span class="omod">-11</span> || <span class="omod">-6</span> || 0 || 8 || 16 || 25 || 37 || 50 || 67 ||  ||  
第252行: 第252行:
| class="mid-row" colspan="22" |
| class="mid-row" colspan="22" |
|-
|-
! rowspan="5" | Barbarian
! rowspan="5" | 野蛮人
! 1H Swinging/Thrusting, Thrown
! 1H Swinging/Thrusting, Thrown
|  ||  ||  ||  ||  || <span class="omod">-20</span> || <span class="omod">-19</span> || <span class="omod">-15</span> || <span class="omod">-10</span> || <span class="omod">-5</span> || 0 || 8 || 15 || 24 || 34 || 46 || 61 ||  ||  ||  
|  ||  ||  ||  ||  || <span class="omod">-20</span> || <span class="omod">-19</span> || <span class="omod">-15</span> || <span class="omod">-10</span> || <span class="omod">-5</span> || 0 || 8 || 15 || 24 || 34 || 46 || 61 ||  ||  ||  
第271行: 第271行:
! 25 !! 24 !! 23 !! 22 !! 21 !! 20 !! 19 !! 18 !! 17 !! 16 !! 15 !! 14 !! 13 !! 12 !! 11 !! 10 !! 9 !! 8 !! 7 !! 6
! 25 !! 24 !! 23 !! 22 !! 21 !! 20 !! 19 !! 18 !! 17 !! 16 !! 15 !! 14 !! 13 !! 12 !! 11 !! 10 !! 9 !! 8 !! 7 !! 6
|-
|-
! rowspan="7" | Druid<br>(Human)
! rowspan="7" | 德鲁伊<br>(人类)
! 1H Swinging/Thrusting
! 1H Swinging/Thrusting
|  ||  || <span class="omod">-20</span> || <span class="omod">-17</span> || <span class="omod">-13</span> || <span class="omod">-9</span> || <span class="omod">-4</span> || 0 || 6 || 13 || 19 || 27 || 36 || 47 || 59 || 74 ||  ||  ||  ||  
|  ||  || <span class="omod">-20</span> || <span class="omod">-17</span> || <span class="omod">-13</span> || <span class="omod">-9</span> || <span class="omod">-4</span> || 0 || 6 || 13 || 19 || 27 || 36 || 47 || 59 || 74 ||  ||  ||  ||  
第295行: 第295行:
| class="mid-row" colspan="22" |
| class="mid-row" colspan="22" |
|-
|-
! rowspan="5" | Necromancer
! rowspan="5" | 死灵法师
! 1H Swinging/Thrusting
! 1H Swinging/Thrusting
|  ||  || <span class="omod">-20</span> || <span class="omod">-17</span> || <span class="omod">-13</span> || <span class="omod">-9</span> || <span class="omod">-4</span> || 0 || 6 || 13 || 19 || 27 || 36 || 47 || 59 || 74 ||  ||  ||  ||  
|  ||  || <span class="omod">-20</span> || <span class="omod">-17</span> || <span class="omod">-13</span> || <span class="omod">-9</span> || <span class="omod">-4</span> || 0 || 6 || 13 || 19 || 27 || 36 || 47 || 59 || 74 ||  ||  ||  ||  
第313行: 第313行:
| class="mid-row" colspan="22" |
| class="mid-row" colspan="22" |
|-
|-
! rowspan="6" | Paladin
! rowspan="6" | 圣骑士
! 1H Swinging
! 1H Swinging
|  ||  ||  ||  ||  ||  ||  || <span class="omod">-20</span> || <span class="omod">-16</span> || <span class="omod">-11</span> || <span class="omod">-6</span> || 0 || 8 || 16 || 25 || 37 || 50 || 67 ||  ||  
|  ||  ||  ||  ||  ||  ||  || <span class="omod">-20</span> || <span class="omod">-16</span> || <span class="omod">-11</span> || <span class="omod">-6</span> || 0 || 8 || 16 || 25 || 37 || 50 || 67 ||  ||  
第334行: 第334行:
| class="mid-row" colspan="22" |
| class="mid-row" colspan="22" |
|-
|-
! rowspan="6" | Sorceress
! rowspan="6" | 法师
! 1H Swinging
! 1H Swinging
|  ||  ||  || <span class="omod">-20</span> || <span class="omod">-17</span> || <span class="omod">-14</span> || <span class="omod">-9</span> || <span class="omod">-5</span> || 0 || 7 || 13 || 21 || 29 || 39 || 50 || 64 ||  ||  ||  ||  
|  ||  ||  || <span class="omod">-20</span> || <span class="omod">-17</span> || <span class="omod">-14</span> || <span class="omod">-9</span> || <span class="omod">-5</span> || 0 || 7 || 13 || 21 || 29 || 39 || 50 || 64 ||  ||  ||  ||  
第356行: 第356行:
! 25 !! 24 !! 23 !! 22 !! 21 !! 20 !! 19 !! 18 !! 17 !! 16 !! 15 !! 14 !! 13 !! 12 !! 11 !! 10 !! 9 !! 8 !! 7 !! 6
! 25 !! 24 !! 23 !! 22 !! 21 !! 20 !! 19 !! 18 !! 17 !! 16 !! 15 !! 14 !! 13 !! 12 !! 11 !! 10 !! 9 !! 8 !! 7 !! 6
|-
|-
! Act 1 Merc<br>Rogue Scout
! 1 幕佣兵<br>萝格斥候
! Attack
! Attack
|  ||  ||  ||  ||  ||  ||  ||  ||  || <span class="omod">-10</span> || <span class="omod">-6</span> || 0 || 8 || 16 || 25 || 37 || 50 || 67 ||  ||  
|  ||  ||  ||  ||  ||  ||  ||  ||  || <span class="omod">-10</span> || <span class="omod">-6</span> || 0 || 8 || 16 || 25 || 37 || 50 || 67 ||  ||  
|-
|-
! Act 2 Merc<br>Desert Guard
! 2 幕佣兵<br>沙漠守卫
! Attack
! Attack
|  ||  ||  ||  ||  || <span class="omod">-20</span> || <span class="omod">-19</span> || <span class="omod">-15</span> || <span class="omod">-10</span> || <span class="omod">-5</span> || 0 || 8 || 15 || 24 || 34 || 46 || 61 ||  ||  ||  
|  ||  ||  ||  ||  || <span class="omod">-20</span> || <span class="omod">-19</span> || <span class="omod">-15</span> || <span class="omod">-10</span> || <span class="omod">-5</span> || 0 || 8 || 15 || 24 || 34 || 46 || 61 ||  ||  ||  
|-
|-
! rowspan="2" | Act 5 Merc<br>Barbarian
! rowspan="2" | 5 幕佣兵<br>野蛮人
! Attack
! Attack
|  ||  ||  ||  ||  || <span class="omod">-20</span> || <span class="omod">-19</span> || <span class="omod">-15</span> || <span class="omod">-10</span> || <span class="omod">-5</span> || 0 || 8 || 15 || 24 || 34 || 46 || 61 ||  ||  ||  
|  ||  ||  ||  ||  || <span class="omod">-20</span> || <span class="omod">-19</span> || <span class="omod">-15</span> || <span class="omod">-10</span> || <span class="omod">-5</span> || 0 || 8 || 15 || 24 || 34 || 46 || 61 ||  ||  ||  
|}
|}
:* Negative total attack speed values are possible due to "slow" weapons with WSM values above zero - the negative values are colored <span class="omod">gray</span> in each chart to help improve readability
:* Negative total attack speed values are possible due to "slow" weapons with WSM values above zero - the negative values are colored <span class="omod">gray</span> in each chart to help improve readability
:* Breakpoints aren't shown for unarmed attacks, the slowest spear animations for some characters, or act 3 & act 4 mercenaries (they cast spells instead of attacking)
:* 断点 aren't shown for unarmed attacks, the slowest spear 动画s for some 角色s, or act 3 & 4 幕佣兵enaries (they cast spells instead of attacking)


{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
|+ <span class="emphasis">Total Attack Speed <h4 style="display:inline; border:0px; padding:0px;">Multi</h4>-Hit Breakpoints</span>
|+ <span class="emphasis">Total Attack Speed <h4 style="display:inline; border:0px; padding:0px;">Multi</h4>-Hit 断点</span>
|-
|-
! colspan="3" | Animation Type
! colspan="3" | 动画类型
! colspan="24" | Frames per Animation
! colspan="24" | 每次动画帧数
|-
|-
! Character
! 角色
! Animation
! 动画
! Part
! Part
! 25 !! 24 !! 23 !! 22 !! 21 !! 20 !! 19 !! 18 !! 17 !! 16 !! 15 !! 14 !! 13 !! 12 !! 11 !! 10 !! 9 !! 8 !! 7 !! 6 !! 5 !! 4 !! 3 !! 2
! 25 !! 24 !! 23 !! 22 !! 21 !! 20 !! 19 !! 18 !! 17 !! 16 !! 15 !! 14 !! 13 !! 12 !! 11 !! 10 !! 9 !! 8 !! 7 !! 6 !! 5 !! 4 !! 3 !! 2
|-
|-
! rowspan="19" | Amazon
! rowspan="19" | 亚马逊
! rowspan="3" | [[Jab]] (1H)
! rowspan="3" | [[Jab]] (1H)
! Hit 1
! Hit 1
第449行: 第449行:
! 25 !! 24 !! 23 !! 22 !! 21 !! 20 !! 19 !! 18 !! 17 !! 16 !! 15 !! 14 !! 13 !! 12 !! 11 !! 10 !! 9 !! 8 !! 7 !! 6 !! 5 !! 4 !! 3 !! 2
! 25 !! 24 !! 23 !! 22 !! 21 !! 20 !! 19 !! 18 !! 17 !! 16 !! 15 !! 14 !! 13 !! 12 !! 11 !! 10 !! 9 !! 8 !! 7 !! 6 !! 5 !! 4 !! 3 !! 2
|-
|-
! rowspan="4" | Assassin
! rowspan="4" | 刺客
! rowspan="2" | Attack (Dual‑Wielding), [[Dragon&nbsp;Claw]]
! rowspan="2" | Attack (Dual‑Wielding), [[Dragon&nbsp;Claw]]
! Hit 1
! Hit 1
第466行: 第466行:
| class="mid-row" colspan="27" |
| class="mid-row" colspan="27" |
|-
|-
! rowspan="8" | Barbarian
! rowspan="8" | 野蛮人
! rowspan="2" | Attack (Dual‑Wielding)
! rowspan="2" | Attack (Dual‑Wielding)
! Hit 1
! Hit 1
第497行: 第497行:
| class="mid-row" colspan="27" |
| class="mid-row" colspan="27" |
|-
|-
! rowspan="10" | Paladin
! rowspan="10" | 圣骑士
! rowspan="2" | [[Zeal]] (1H Swinging)
! rowspan="2" | [[Zeal]] (1H Swinging)
! Hits&nbsp;1‑2
! Hits&nbsp;1‑2
第536行: 第536行:
! 25 !! 24 !! 23 !! 22 !! 21 !! 20 !! 19 !! 18 !! 17 !! 16 !! 15 !! 14 !! 13 !! 12 !! 11 !! 10 !! 9 !! 8 !! 7 !! 6 !! 5 !! 4 !! 3 !! 2
! 25 !! 24 !! 23 !! 22 !! 21 !! 20 !! 19 !! 18 !! 17 !! 16 !! 15 !! 14 !! 13 !! 12 !! 11 !! 10 !! 9 !! 8 !! 7 !! 6 !! 5 !! 4 !! 3 !! 2
|-
|-
! rowspan="2" | Act 2 Merc<br>Desert Guard
! rowspan="2" | 2 幕佣兵<br>沙漠守卫
! rowspan="2" | [[Jab]]
! rowspan="2" | [[Jab]]
! Hit 1
! Hit 1
第544行: 第544行:
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || <span class="omod">-20</span> || <span class="omod">-12</span> || 0 || 17 || 41 || 75 ||  ||  
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || <span class="omod">-20</span> || <span class="omod">-12</span> || 0 || 17 || 41 || 75 ||  ||  
|-
|-
! rowspan="3" | Act 1 Merc<br>Rogue Scout
! rowspan="3" | 1 幕佣兵<br>萝格斥候
! rowspan="3" | [[Strafe]]
! rowspan="3" | [[Strafe]]
! ?
! ?
第553行: 第553行:
|-
|-
|}
|}
:* Rows with multiple hits refer to the breakpoints for each individual hit (they'll last more frames when combined)
:* Rows with multiple hits refer to the 断点 for each individual hit (they'll last more frames when combined)
:* Breakpoints with multiple speeds listed ([[Fend]] & [[Strafe]]) are due to some hits getting faster, then slower, then faster again (in terms of animation frames) as the Total Attack Speed rises. Usually this coincides with the frame count of other hits moving in the opposite direction, so the overall speed either remains the same or increases.
:* 断点 with multiple speeds listed ([[Fend]] & [[Strafe]]) are due to some hits getting faster, then slower, then faster again (in terms of 动画 frames) as the Total Attack Speed rises. Usually this coincides with the frame count of other hits moving in the opposite direction, so the overall speed either remains the same or increases.


<div id="Wereform Weapon Threshold"></div><div id="WWT"></div>
<div id="Wereform Weapon Threshold"></div><div id="WWT"></div>
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
|+ <span class="emphasis">Total Attack Speed <h4 style="display:inline; border:0px; padding:0px;">Wereform</h4> Breakpoints (Druid)</span>
|+ <span class="emphasis">Total Attack Speed <h4 style="display:inline; border:0px; padding:0px;">Wereform</h4> 断点 (德鲁伊)</span>
|-
|-
! colspan="6" | Animation Type
! colspan="6" | 动画类型
! colspan="32" rowspan="2" | Frames per Animation
! colspan="32" rowspan="2" | 每次动画帧数
|-
|-
! rowspan="1" | Animation
! rowspan="1" | 动画
! colspan="5" | Wereform Weapon Threshold (Weapon&nbsp;IAS&nbsp;-&nbsp;WSM)
! colspan="5" | Wereform Weapon Threshold (Weapon&nbsp;IAS&nbsp;-&nbsp;WSM)
|-
|-
第574行: 第574行:
! 33 !! 32 !! 31 !! 30 !! 29 !! 28 !! 27 !! 26 !! 25 !! 24 !! 23 !! 22 !! 21 !! 20 !! 19 !! 18 !! 17 !! 16 !! 15 !! 14 !! 13 !! 12 !! 11 !! 10 !! 9 !! 8 !! 7 !! 6 !! 5 !! 4 !! 3 !! 2
! 33 !! 32 !! 31 !! 30 !! 29 !! 28 !! 27 !! 26 !! 25 !! 24 !! 23 !! 22 !! 21 !! 20 !! 19 !! 18 !! 17 !! 16 !! 15 !! 14 !! 13 !! 12 !! 11 !! 10 !! 9 !! 8 !! 7 !! 6 !! 5 !! 4 !! 3 !! 2
|-
|-
! rowspan="19" | Werebear Attack
! rowspan="19" | Were变熊 Attack
! <span class="omod">-20</span> !! <span class="omod">-3</span> !!  !!  !!  
! <span class="omod">-20</span> !! <span class="omod">-3</span> !!  !!  !!  
| <span class="omod">-18</span> || <span class="omod">-15</span> || <span class="omod">-13</span> || <span class="omod">-9</span> || <span class="omod">-7</span> || <span class="omod">-4</span> || 0 || 3 || 8 || 11 || 16 || 21 || 27 || 33 || 39 || 46 || 55 || 64 || 73 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  
| <span class="omod">-18</span> || <span class="omod">-15</span> || <span class="omod">-13</span> || <span class="omod">-9</span> || <span class="omod">-7</span> || <span class="omod">-4</span> || 0 || 3 || 8 || 11 || 16 || 21 || 27 || 33 || 39 || 46 || 55 || 64 || 73 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  
第640行: 第640行:
! 33 !! 32 !! 31 !! 30 !! 29 !! 28 !! 27 !! 26 !! 25 !! 24 !! 23 !! 22 !! 21 !! 20 !! 19 !! 18 !! 17 !! 16 !! 15 !! 14 !! 13 !! 12 !! 11 !! 10 !! 9 !! 8 !! 7 !! 6 !! 5 !! 4 !! 3 !! 2
! 33 !! 32 !! 31 !! 30 !! 29 !! 28 !! 27 !! 26 !! 25 !! 24 !! 23 !! 22 !! 21 !! 20 !! 19 !! 18 !! 17 !! 16 !! 15 !! 14 !! 13 !! 12 !! 11 !! 10 !! 9 !! 8 !! 7 !! 6 !! 5 !! 4 !! 3 !! 2
|-
|-
! rowspan="19" | Werebear [[Hunger]]
! rowspan="19" | Were变熊 [[Hunger]]
! <span class="omod">-20</span> !! <span class="omod">-3</span> !!  !!  !!  
! <span class="omod">-20</span> !! <span class="omod">-3</span> !!  !!  !!  
|  ||  ||  ||  || <span class="omod">-20</span> || <span class="omod">-19</span> || <span class="omod">-17</span> || <span class="omod">-14</span> || <span class="omod">-10</span> || <span class="omod">-7</span> || <span class="omod">-3</span> || 1 || 6 || 10 || 16 || 22 || 29 || 37 || 45 || 55 || 65 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  
|  ||  ||  ||  || <span class="omod">-20</span> || <span class="omod">-19</span> || <span class="omod">-17</span> || <span class="omod">-14</span> || <span class="omod">-10</span> || <span class="omod">-7</span> || <span class="omod">-3</span> || 1 || 6 || 10 || 16 || 22 || 29 || 37 || 45 || 55 || 65 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  
第706行: 第706行:
! 33 !! 32 !! 31 !! 30 !! 29 !! 28 !! 27 !! 26 !! 25 !! 24 !! 23 !! 22 !! 21 !! 20 !! 19 !! 18 !! 17 !! 16 !! 15 !! 14 !! 13 !! 12 !! 11 !! 10 !! 9 !! 8 !! 7 !! 6 !! 5 !! 4 !! 3 !! 2
! 33 !! 32 !! 31 !! 30 !! 29 !! 28 !! 27 !! 26 !! 25 !! 24 !! 23 !! 22 !! 21 !! 20 !! 19 !! 18 !! 17 !! 16 !! 15 !! 14 !! 13 !! 12 !! 11 !! 10 !! 9 !! 8 !! 7 !! 6 !! 5 !! 4 !! 3 !! 2
|-
|-
! rowspan="19" | Werewolf Attack, [[Fury_(Skill)|Fury]]&nbsp;(Hit&nbsp;3)
! rowspan="19" | Were变狼 Attack, [[Fury_(Skill)|Fury]]&nbsp;(Hit&nbsp;3)
! <span class="omod">-20</span> !! <span class="omod">-3</span> !!  !!  !!  
! <span class="omod">-20</span> !! <span class="omod">-3</span> !!  !!  !!  
| 0 || 1 || 4 || 8 || 11 || 15 || 19 || 24 || 28 || 34 || 39 || 45 || 52 || 59 || 67 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  
| 0 || 1 || 4 || 8 || 11 || 15 || 19 || 24 || 28 || 34 || 39 || 45 || 52 || 59 || 67 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  
第772行: 第772行:
! 33 !! 32 !! 31 !! 30 !! 29 !! 28 !! 27 !! 26 !! 25 !! 24 !! 23 !! 22 !! 21 !! 20 !! 19 !! 18 !! 17 !! 16 !! 15 !! 14 !! 13 !! 12 !! 11 !! 10 !! 9 !! 8 !! 7 !! 6 !! 5 !! 4 !! 3 !! 2
! 33 !! 32 !! 31 !! 30 !! 29 !! 28 !! 27 !! 26 !! 25 !! 24 !! 23 !! 22 !! 21 !! 20 !! 19 !! 18 !! 17 !! 16 !! 15 !! 14 !! 13 !! 12 !! 11 !! 10 !! 9 !! 8 !! 7 !! 6 !! 5 !! 4 !! 3 !! 2
|-
|-
! rowspan="19" | Werewolf [[Fury_(Skill)|Fury]]&nbsp;(Hits&nbsp;1‑2)
! rowspan="19" | Were变狼 [[Fury_(Skill)|Fury]]&nbsp;(Hits&nbsp;1‑2)
! <span class="omod">-20</span> !! <span class="omod">-3</span> !!  !!  !!  
! <span class="omod">-20</span> !! <span class="omod">-3</span> !!  !!  !!  
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 0 || 6 || 12 || 20 || 28 || 38 || 50 || 63 ||  ||  ||  ||  ||  ||  ||  ||  ||  
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 0 || 6 || 12 || 20 || 28 || 38 || 50 || 63 ||  ||  ||  ||  ||  ||  ||  ||  ||  
第838行: 第838行:
! 33 !! 32 !! 31 !! 30 !! 29 !! 28 !! 27 !! 26 !! 25 !! 24 !! 23 !! 22 !! 21 !! 20 !! 19 !! 18 !! 17 !! 16 !! 15 !! 14 !! 13 !! 12 !! 11 !! 10 !! 9 !! 8 !! 7 !! 6 !! 5 !! 4 !! 3 !! 2
! 33 !! 32 !! 31 !! 30 !! 29 !! 28 !! 27 !! 26 !! 25 !! 24 !! 23 !! 22 !! 21 !! 20 !! 19 !! 18 !! 17 !! 16 !! 15 !! 14 !! 13 !! 12 !! 11 !! 10 !! 9 !! 8 !! 7 !! 6 !! 5 !! 4 !! 3 !! 2
|-
|-
! rowspan="19" | Werewolf [[Rabies]]
! rowspan="19" | Were变狼 [[Rabies]]
! <span class="omod">-20</span> !! <span class="omod">-3</span> !!  !!  !!  
! <span class="omod">-20</span> !! <span class="omod">-3</span> !!  !!  !!  
|  ||  ||  ||  ||  ||  ||  ||  || 0 || 3 || 7 || 12 || 17 || 22 || 28 || 35 || 43 || 51 || 60 || 71 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  
|  ||  ||  ||  ||  ||  ||  ||  || 0 || 3 || 7 || 12 || 17 || 22 || 28 || 35 || 43 || 51 || 60 || 71 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  
第899行: 第899行:
:** The Wereform Weapon Threshold (WWT) demonstrates how wereform attacks rely so heavily on Weapon IAS compared to other attacks
:** The Wereform Weapon Threshold (WWT) demonstrates how wereform attacks rely so heavily on Weapon IAS compared to other attacks
:** Weapon IAS excludes any IAS gained from non-weapon items - it refers to item IAS (''not'' [[Breakpoints#IAS|effective item IAS]]) so it cannot be added/subtracted from Total Attack Speed (TAS) values which the rest of the chart uses
:** Weapon IAS excludes any IAS gained from non-weapon items - it refers to item IAS (''not'' [[Breakpoints#IAS|effective item IAS]]) so it cannot be added/subtracted from Total Attack Speed (TAS) values which the rest of the chart uses
:* Many of the worst thresholds/breakpoints (those for slow spears that lack IAS) are not shown
:* Many of the worst thresholds/断点 (those for slow spears that lack IAS) are not shown
:* Values are only listed for possible breakpoints
:* Values are only listed for possible 断点
:** Rows at the bottom of each chart have fewer possible breakpoints - Weapon IAS applies to both WWT and TAS, so higher WWT means higher TAS
:** Rows at the bottom of each chart have fewer possible 断点 - Weapon IAS applies to both WWT and TAS, so higher WWT means higher TAS
:** [[Werewolf]] adds a minimum of 20 speed, which counteracts even the slowest WSM speeds and prevents negative TAS values (at higher levels, only the fastest breakpoints per row will be possible)
:** [[Werewolf|Were变狼]] adds a minimum of 20 speed, which counteracts even the slowest WSM speeds and prevents negative TAS values (at higher levels, only the fastest 断点 per row will be possible)


   Oskill breakpoints are incomplete - for missing breakpoints, use an [https://planetdiablo.eu/diablo2/calcs/speedcalc/speedcalc_english.php Attack Speed Calculator]
   Oskill 断点 are incomplete - for missing 断点, use an [https://planetdiablo.eu/diablo2/calcs/speedcalc/speedcalc_english.php Attack Speed Calculator]


{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
|+ <span class="emphasis">Total Attack Speed <h4 style="display:inline; border:0px; padding:0px;">OSkill Multi</h4>-Hit Breakpoints</span>
|+ <span class="emphasis">Total Attack Speed <h4 style="display:inline; border:0px; padding:0px;">OSkill Multi</h4>-Hit 断点</span>
|-
|-
! colspan="3" | Animation Type
! colspan="3" | 动画类型
! colspan="24" | Frames per Animation
! colspan="24" | 每次动画帧数
|-
|-
! Character
! 角色
! Animation
! 动画
! Part
! Part
! 25 !! 24 !! 23 !! 22 !! 21 !! 20 !! 19 !! 18 !! 17 !! 16 !! 15 !! 14 !! 13 !! 12 !! 11 !! 10 !! 9 !! 8 !! 7 !! 6 !! 5 !! 4 !! 3 !! 2
! 25 !! 24 !! 23 !! 22 !! 21 !! 20 !! 19 !! 18 !! 17 !! 16 !! 15 !! 14 !! 13 !! 12 !! 11 !! 10 !! 9 !! 8 !! 7 !! 6 !! 5 !! 4 !! 3 !! 2
|-
|-
! rowspan="8" | Amazon
! rowspan="8" | 亚马逊
! rowspan="2" | [[Zeal]] (1H Swinging)
! rowspan="2" | [[Zeal]] (1H Swinging)
! ?
! ?
第946行: 第946行:
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  
|-
|-
! rowspan="28" | Assassin
! rowspan="28" | 刺客
! rowspan="3" | [[Jab]] (1H)
! rowspan="3" | [[Jab]] (1H)
! ?
! ?
第1,045行: 第1,045行:
! 25 !! 24 !! 23 !! 22 !! 21 !! 20 !! 19 !! 18 !! 17 !! 16 !! 15 !! 14 !! 13 !! 12 !! 11 !! 10 !! 9 !! 8 !! 7 !! 6 !! 5 !! 4 !! 3 !! 2
! 25 !! 24 !! 23 !! 22 !! 21 !! 20 !! 19 !! 18 !! 17 !! 16 !! 15 !! 14 !! 13 !! 12 !! 11 !! 10 !! 9 !! 8 !! 7 !! 6 !! 5 !! 4 !! 3 !! 2
|-
|-
! rowspan="24" | Barbarian
! rowspan="24" | 野蛮人
! rowspan="3" | [[Jab]] (1H)
! rowspan="3" | [[Jab]] (1H)
! ?
! ?
第1,130行: 第1,130行:
! 25 !! 24 !! 23 !! 22 !! 21 !! 20 !! 19 !! 18 !! 17 !! 16 !! 15 !! 14 !! 13 !! 12 !! 11 !! 10 !! 9 !! 8 !! 7 !! 6 !! 5 !! 4 !! 3 !! 2
! 25 !! 24 !! 23 !! 22 !! 21 !! 20 !! 19 !! 18 !! 17 !! 16 !! 15 !! 14 !! 13 !! 12 !! 11 !! 10 !! 9 !! 8 !! 7 !! 6 !! 5 !! 4 !! 3 !! 2
|-
|-
! rowspan="28" | Druid
! rowspan="28" | 德鲁伊
! rowspan="3" | [[Jab]] (1H)
! rowspan="3" | [[Jab]] (1H)
! ?
! ?
第1,229行: 第1,229行:
! 25 !! 24 !! 23 !! 22 !! 21 !! 20 !! 19 !! 18 !! 17 !! 16 !! 15 !! 14 !! 13 !! 12 !! 11 !! 10 !! 9 !! 8 !! 7 !! 6 !! 5 !! 4 !! 3 !! 2
! 25 !! 24 !! 23 !! 22 !! 21 !! 20 !! 19 !! 18 !! 17 !! 16 !! 15 !! 14 !! 13 !! 12 !! 11 !! 10 !! 9 !! 8 !! 7 !! 6 !! 5 !! 4 !! 3 !! 2
|-
|-
! rowspan="26" | Necromancer
! rowspan="26" | 死灵法师
! rowspan="3" | [[Jab]] (1H)
! rowspan="3" | [[Jab]] (1H)
! ?
! ?
第1,321行: 第1,321行:
! 25 !! 24 !! 23 !! 22 !! 21 !! 20 !! 19 !! 18 !! 17 !! 16 !! 15 !! 14 !! 13 !! 12 !! 11 !! 10 !! 9 !! 8 !! 7 !! 6 !! 5 !! 4 !! 3 !! 2
! 25 !! 24 !! 23 !! 22 !! 21 !! 20 !! 19 !! 18 !! 17 !! 16 !! 15 !! 14 !! 13 !! 12 !! 11 !! 10 !! 9 !! 8 !! 7 !! 6 !! 5 !! 4 !! 3 !! 2
|-
|-
! rowspan="18" | Paladin
! rowspan="18" | 圣骑士
! rowspan="3" | [[Jab]] (1H)
! rowspan="3" | [[Jab]] (1H)
! ?
! ?
第1,385行: 第1,385行:
! 25 !! 24 !! 23 !! 22 !! 21 !! 20 !! 19 !! 18 !! 17 !! 16 !! 15 !! 14 !! 13 !! 12 !! 11 !! 10 !! 9 !! 8 !! 7 !! 6 !! 5 !! 4 !! 3 !! 2
! 25 !! 24 !! 23 !! 22 !! 21 !! 20 !! 19 !! 18 !! 17 !! 16 !! 15 !! 14 !! 13 !! 12 !! 11 !! 10 !! 9 !! 8 !! 7 !! 6 !! 5 !! 4 !! 3 !! 2
|-
|-
! rowspan="28" | Sorceress
! rowspan="28" | 法师
! rowspan="3" | [[Jab]] (1H)
! rowspan="3" | [[Jab]] (1H)
! ?
! ?
第1,483行: 第1,483行:


{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
|+ <span class="emphasis">Total Attack Speed <h4 style="display:inline; border:0px; padding:0px;">OSkill Wereform</h4> Breakpoints</span>
|+ <span class="emphasis">Total Attack Speed <h4 style="display:inline; border:0px; padding:0px;">OSkill Wereform</h4> 断点</span>
|-
|-
! colspan="34" | Animation Type
! colspan="34" | 动画类型
! colspan="32" rowspan="2" | Frames per Animation
! colspan="32" rowspan="2" | 每次动画帧数
|-
|-
! rowspan="1" | Animation
! rowspan="1" | 动画
! colspan="33" | Wereform Weapon Threshold (Weapon&nbsp;IAS&nbsp;-&nbsp;WSM)
! colspan="33" | Wereform Weapon Threshold (Weapon&nbsp;IAS&nbsp;-&nbsp;WSM)
|-
|-
! rowspan="2" class="mid-row" |
! rowspan="2" class="mid-row" |
! colspan="4" | Amazon WWT
! colspan="4" | 亚马逊 WWT
! rowspan="21" class="mid-row" |
! rowspan="21" class="mid-row" |
! colspan="6" | Assassin WWT
! colspan="6" | 刺客 WWT
! rowspan="21" class="mid-row" |
! rowspan="21" class="mid-row" |
! colspan="4" | Necromancer WWT
! colspan="4" | 死灵法师 WWT
! rowspan="21" class="mid-row" |
! rowspan="21" class="mid-row" |
! colspan="5" | Paladin WWT
! colspan="5" | 圣骑士 WWT
! rowspan="21" class="mid-row" |
! rowspan="21" class="mid-row" |
! colspan="5" | Sorceress WWT
! colspan="5" | 法师 WWT
! rowspan="21" class="mid-row" |
! rowspan="21" class="mid-row" |
! colspan="4" | Barbarian WWT
! colspan="4" | 野蛮人 WWT
! rowspan="2" | 33 !! rowspan="2" | 32 !! rowspan="2" | 31 !! rowspan="2" | 30 !! rowspan="2" | 29 !! rowspan="2" | 28 !! rowspan="2" | 27 !! rowspan="2" | 26 !! rowspan="2" | 25 !! rowspan="2" | 24 !! rowspan="2" | 23 !! rowspan="2" | 22 !! rowspan="2" | 21 !! rowspan="2" | 20 !! rowspan="2" | 19 !! rowspan="2" | 18 !! rowspan="2" | 17 !! rowspan="2" | 16 !! rowspan="2" | 15 !! rowspan="2" | 14 !! rowspan="2" | 13 !! rowspan="2" | 12 !! rowspan="2" | 11 !! rowspan="2" | 10 !! rowspan="2" | 9 !! rowspan="2" | 8 !! rowspan="2" | 7 !! rowspan="2" | 6 !! rowspan="2" | 5 !! rowspan="2" | 4 !! rowspan="2" | 3 !! rowspan="2" | 2
! rowspan="2" | 33 !! rowspan="2" | 32 !! rowspan="2" | 31 !! rowspan="2" | 30 !! rowspan="2" | 29 !! rowspan="2" | 28 !! rowspan="2" | 27 !! rowspan="2" | 26 !! rowspan="2" | 25 !! rowspan="2" | 24 !! rowspan="2" | 23 !! rowspan="2" | 22 !! rowspan="2" | 21 !! rowspan="2" | 20 !! rowspan="2" | 19 !! rowspan="2" | 18 !! rowspan="2" | 17 !! rowspan="2" | 16 !! rowspan="2" | 15 !! rowspan="2" | 14 !! rowspan="2" | 13 !! rowspan="2" | 12 !! rowspan="2" | 11 !! rowspan="2" | 10 !! rowspan="2" | 9 !! rowspan="2" | 8 !! rowspan="2" | 7 !! rowspan="2" | 6 !! rowspan="2" | 5 !! rowspan="2" | 4 !! rowspan="2" | 3 !! rowspan="2" | 2
|-
|-
第1,534行: 第1,534行:
! Crossbow
! Crossbow
|-
|-
! rowspan="19" | Werebear Attack
! rowspan="19" | Were变熊 Attack
!  !!  !!  !!  
!  !!  !!  !!  
!  !!  !! <span class="omod">-3</span> !! <span class="omod">-20</span> !!  !! <span class="omod">-10</span>
!  !!  !! <span class="omod">-3</span> !! <span class="omod">-20</span> !!  !! <span class="omod">-10</span>
第1,688行: 第1,688行:
|-
|-
! rowspan="2" class="mid-row" |
! rowspan="2" class="mid-row" |
! colspan="4" | Amazon WWT
! colspan="4" | 亚马逊 WWT
! rowspan="21" class="mid-row" |
! rowspan="21" class="mid-row" |
! colspan="6" | Assassin WWT
! colspan="6" | 刺客 WWT
! rowspan="21" class="mid-row" |
! rowspan="21" class="mid-row" |
! colspan="4" | Necromancer WWT
! colspan="4" | 死灵法师 WWT
! rowspan="21" class="mid-row" |
! rowspan="21" class="mid-row" |
! colspan="5" | Paladin WWT
! colspan="5" | 圣骑士 WWT
! rowspan="21" class="mid-row" |
! rowspan="21" class="mid-row" |
! colspan="5" | Sorceress WWT
! colspan="5" | 法师 WWT
! rowspan="21" class="mid-row" |
! rowspan="21" class="mid-row" |
! colspan="4" | Barbarian WWT
! colspan="4" | 野蛮人 WWT
! rowspan="2" | 33 !! rowspan="2" | 32 !! rowspan="2" | 31 !! rowspan="2" | 30 !! rowspan="2" | 29 !! rowspan="2" | 28 !! rowspan="2" | 27 !! rowspan="2" | 26 !! rowspan="2" | 25 !! rowspan="2" | 24 !! rowspan="2" | 23 !! rowspan="2" | 22 !! rowspan="2" | 21 !! rowspan="2" | 20 !! rowspan="2" | 19 !! rowspan="2" | 18 !! rowspan="2" | 17 !! rowspan="2" | 16 !! rowspan="2" | 15 !! rowspan="2" | 14 !! rowspan="2" | 13 !! rowspan="2" | 12 !! rowspan="2" | 11 !! rowspan="2" | 10 !! rowspan="2" | 9 !! rowspan="2" | 8 !! rowspan="2" | 7 !! rowspan="2" | 6 !! rowspan="2" | 5 !! rowspan="2" | 4 !! rowspan="2" | 3 !! rowspan="2" | 2
! rowspan="2" | 33 !! rowspan="2" | 32 !! rowspan="2" | 31 !! rowspan="2" | 30 !! rowspan="2" | 29 !! rowspan="2" | 28 !! rowspan="2" | 27 !! rowspan="2" | 26 !! rowspan="2" | 25 !! rowspan="2" | 24 !! rowspan="2" | 23 !! rowspan="2" | 22 !! rowspan="2" | 21 !! rowspan="2" | 20 !! rowspan="2" | 19 !! rowspan="2" | 18 !! rowspan="2" | 17 !! rowspan="2" | 16 !! rowspan="2" | 15 !! rowspan="2" | 14 !! rowspan="2" | 13 !! rowspan="2" | 12 !! rowspan="2" | 11 !! rowspan="2" | 10 !! rowspan="2" | 9 !! rowspan="2" | 8 !! rowspan="2" | 7 !! rowspan="2" | 6 !! rowspan="2" | 5 !! rowspan="2" | 4 !! rowspan="2" | 3 !! rowspan="2" | 2
|-
|-
第1,730行: 第1,730行:
! Crossbow
! Crossbow
|-
|-
! rowspan="19" | Werebear [[Hunger]]
! rowspan="19" | Were变熊 [[Hunger]]
!  !!  !!  !!  
!  !!  !!  !!  
!  !!  !! <span class="omod">-3</span> !! <span class="omod">-20</span> !!  !! <span class="omod">-10</span>
!  !!  !! <span class="omod">-3</span> !! <span class="omod">-20</span> !!  !! <span class="omod">-10</span>
第1,885行: 第1,885行:
! rowspan="2" class="mid-row" |
! rowspan="2" class="mid-row" |
! colspan="29" rowspan="2" class="mid-row" |
! colspan="29" rowspan="2" class="mid-row" |
! colspan="4" | Barbarian WWT
! colspan="4" | 野蛮人 WWT
! rowspan="2" | 33 !! rowspan="2" | 32 !! rowspan="2" | 31 !! rowspan="2" | 30 !! rowspan="2" | 29 !! rowspan="2" | 28 !! rowspan="2" | 27 !! rowspan="2" | 26 !! rowspan="2" | 25 !! rowspan="2" | 24 !! rowspan="2" | 23 !! rowspan="2" | 22 !! rowspan="2" | 21 !! rowspan="2" | 20 !! rowspan="2" | 19 !! rowspan="2" | 18 !! rowspan="2" | 17 !! rowspan="2" | 16 !! rowspan="2" | 15 !! rowspan="2" | 14 !! rowspan="2" | 13 !! rowspan="2" | 12 !! rowspan="2" | 11 !! rowspan="2" | 10 !! rowspan="2" | 9 !! rowspan="2" | 8 !! rowspan="2" | 7 !! rowspan="2" | 6 !! rowspan="2" | 5 !! rowspan="2" | 4 !! rowspan="2" | 3 !! rowspan="2" | 2
! rowspan="2" | 33 !! rowspan="2" | 32 !! rowspan="2" | 31 !! rowspan="2" | 30 !! rowspan="2" | 29 !! rowspan="2" | 28 !! rowspan="2" | 27 !! rowspan="2" | 26 !! rowspan="2" | 25 !! rowspan="2" | 24 !! rowspan="2" | 23 !! rowspan="2" | 22 !! rowspan="2" | 21 !! rowspan="2" | 20 !! rowspan="2" | 19 !! rowspan="2" | 18 !! rowspan="2" | 17 !! rowspan="2" | 16 !! rowspan="2" | 15 !! rowspan="2" | 14 !! rowspan="2" | 13 !! rowspan="2" | 12 !! rowspan="2" | 11 !! rowspan="2" | 10 !! rowspan="2" | 9 !! rowspan="2" | 8 !! rowspan="2" | 7 !! rowspan="2" | 6 !! rowspan="2" | 5 !! rowspan="2" | 4 !! rowspan="2" | 3 !! rowspan="2" | 2
|-
|-
第1,893行: 第1,893行:
! Crossbow
! Crossbow
|-
|-
! rowspan="19" | Werewolf Attack
! rowspan="19" | Were变狼 Attack
! colspan="29" rowspan="19" class="mid-row" |
! colspan="29" rowspan="19" class="mid-row" |
!  !! <span class="omod">-20</span> !!  !!  
!  !! <span class="omod">-20</span> !!  !!  
第1,952行: 第1,952行:
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 45 ||  ||  
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 45 ||  ||  
|}
|}
* Every class actually uses the same TAS breakpoints for wereform attacks - they just reach them at different Wereform Weapon Thresholds
* Every class actually uses the same TAS 断点 for wereform attacks - they just reach them at different Wereform Weapon Thresholds
* Many of the worst thresholds/breakpoints (mostly those for slow spears that lack IAS) are not shown
* Many of the worst thresholds/断点 (mostly those for slow spears that lack IAS) are not shown


==Thresholds==
==Thresholds==
Similar to how breakpoints emerge due to animation frames being tied to discrete intervals of time, thresholds emerge due to formula values being rounded when those formulas have parts which increase at different rates from each other. In other words, thresholds refer to the values resulting from formulas with diminishing returns.
Similar to how 断点 emerge due to 动画 frames being tied to discrete intervals of time, thresholds emerge due to formula values being rounded when those formulas have parts which increase at different rates from each other. In other words, thresholds refer to the values resulting from formulas with diminishing returns.


{| class="wikitable mw-collapsible"  
{| class="wikitable mw-collapsible"  
第2,434行: 第2,434行:
: Effective MF (Unique) = [250 * MF / (250 + MF)]
: Effective MF (Unique) = [250 * MF / (250 + MF)]


You can use the above table to determine how much clearspeed would be equivalent to a certain amount of MF for finding uniques, which can be useful for determining whether more clearspeed or MF would be better for a particular character.
You can use the above table to determine how much clearspeed would be equivalent to a certain amount of MF for finding uniques, which can be useful for determining whether more clearspeed or MF would be better for a particular 角色.


: <code>difference = (new-effective-MF + 100) / (old-effective-MF + 100) * 100% - 100%</code>
: <code>difference = (new-effective-MF + 100) / (old-effective-MF + 100) * 100% - 100%</code>


If you have 0 MF and want to determine how many more uniques you'll find with more MF, you can lookup the amount directly in the table. Suppose you want to compare 0 MF vs 130 MF - you'll see 130 MF is equal to 85 effective MF for uniques, so you'll find 85% more uniques on average. In other words, you'll find 85% more than the standard amount (100%) of uniques, or 185% of the standard amount. A character with 130 MF (85% effective MF) would find the same amount of uniques as a character with 0 MF who was clearing 85% faster.
If you have 0 MF and want to determine how many more uniques you'll find with more MF, you can lookup the amount directly in the table. Suppose you want to compare 0 MF vs 130 MF - you'll see 130 MF is equal to 85 effective MF for uniques, so you'll find 85% more uniques on average. In other words, you'll find 85% more than the standard amount (100%) of uniques, or 185% of the standard amount. A 角色 with 130 MF (85% effective MF) would find the same amount of uniques as a 角色 with 0 MF who was clearing 85% faster.


When comparing MF values and one of them is 0 MF, part of the comparison is simplified since all MF values are equal to eachother at that point: 0 MF is the same as 0 effective MF. In the previous comparison of 0 MF vs 130 MF, 100% of the standard amount is compared against 185% of the standard amount, so the new value is 1.85 (185/100) times greater, or 185% (1.85*100%) of the standard amount, or 85% (185%-100%) more.
When comparing MF values and one of them is 0 MF, part of the comparison is simplified since all MF values are equal to eachother at that point: 0 MF is the same as 0 effective MF. In the previous comparison of 0 MF vs 130 MF, 100% of the standard amount is compared against 185% of the standard amount, so the new value is 1.85 (185/100) times greater, or 185% (1.85*100%) of the standard amount, or 85% (185%-100%) more.
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