Mercenaries:修订间差异

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删除18字节 、​ 2024年10月11日 (星期五)
→‎概述
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* 雇佣兵装备多个套装物品时能得到成套装备才有的另加的属性。
* 雇佣兵装备多个套装物品时能得到成套装备才有的另加的属性。
* 当沙漠守卫或野蛮人雇佣兵使用单手武器时,武器伤害提高一倍 - this makes 1-handed and 2-handed weapons more comparable。
* 当沙漠守卫或野蛮人雇佣兵使用单手武器时,武器伤害提高一倍 - this makes 1-handed and 2-handed weapons more comparable。
* Barbarian mercenaries can't equip two 1-handed weapons.
* 野蛮人 mercenaries can't equip two 1-handed weapons.


== 技能 ==
== 技能 ==
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=== 其它技能 ===
=== 其它技能 ===
* <span class="nmod">第一幕 mercenaries (Rogue Scouts) now use the following skills:</span>
* <span class="nmod">第一幕 mercenaries (萝格斥候) now use the following skills:</span>
**'''Fire''': <span class="nmod">Exploding Arrow</span> instead of <span class="omod">Inner Sight</span>
**火焰: <span class="nmod">Exploding Arrow</span> instead of <span class="omod">Inner Sight</span>
**'''Cold''': <span class="nmod">Freezing Arrow</span> instead of <span class="omod">Inner Sight</span>
**冰冻: <span class="nmod">Freezing Arrow</span> instead of <span class="omod">Inner Sight</span>
**'''Magic''': <span class="nmod">Magic Arrow</span>, <span class="nmod">Strafe</span>, & <span class="nmod">Slow Movement</span> instead of <span class="omod">Fire Arrow</span>/<span class="omod">Cold Arrow</span> & <span class="omod">Inner Sight</span>
**魔法: <span class="nmod">魔法箭</span>, <span class="nmod">Strafe</span>, & <span class="nmod">Slow Movement</span> instead of <span class="omod">Fire Arrow</span>/<span class="omod">Cold Arrow</span> & <span class="omod">Inner Sight</span>
* <span class="nmod">第三幕雇佣兵 (铁狼)现在有它们自己的元素支配技能了,能使用如下技能:</span>
* <span class="nmod">第三幕雇佣兵 (铁狼)现在有它们自己的元素支配技能了,能使用如下技能:</span>
**'''火焰''': <span class="nmod"> 陨石 Meteor </span> 替代 <span class="omod">地狱之火 Inferno </span>
**'''火焰''': <span class="nmod"> 陨石 Meteor </span> 替代 <span class="omod">地狱之火 Inferno </span>
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<li>
<li>
'''魔法:''' '''[[Magic Arrow]]''', '''[[Strafe|炮轰]]''' ...
'''魔法:''' '''[[Magic Arrow|魔法箭]]''', '''[[Strafe|炮轰]]''' ...
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<div class="mw-collapsible mw-collapsed">
{| class="wikitable scroll"
{| class="wikitable scroll"
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<ul>
<ul>
<li>
<li>
'''戳刺[[Jab]]''' ...
'''[[Jab|戳刺]]''' ...
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<div class="mw-collapsible mw-collapsed">
{| class="wikitable scroll"
{| class="wikitable scroll"
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|-
|-
|
|
* '''火焰Fire:'''
* '''火焰:'''
:: '''基础攻击Basic Attack:''' 15%?
:: '''基础攻击Basic Attack:''' 15%?
:: '''火焰箭Fire Arrow:''' 60%?
:: '''火焰箭Fire Arrow:''' 60%?
:: '''爆裂箭Exploding Arrow:''' 25%?
:: '''爆裂箭Exploding Arrow:''' 25%?
* '''冰冷Cold:'''
* '''冰冻:'''
:: '''基础攻击Basic Attack:''' 15%?
:: '''基础攻击Basic Attack:''' 15%?
:: '''寒冰箭Cold Arrow:''' 60%?
:: '''寒冰箭Cold Arrow:''' 60%?
:: '''霜冻之箭Freezing Arrow:''' 25%?
:: '''霜冻之箭Freezing Arrow:''' 25%?
* '''魔法Magic:'''
* '''魔法:'''
:: '''基础攻击Basic Attack:''' 15%?
:: '''基础攻击Basic Attack:''' 15%?
:: '''基础攻击Basic Attack:''' 15%?
:: '''基础攻击Basic Attack:''' 15%?
:: '''魔法箭Magic Arrow:''' 45%?
:: '''魔法箭魔法箭:''' 45%?
:: '''炮轰(扫射)Strafe:''' 25%?
:: '''炮轰(扫射)Strafe:''' 25%?
|}
|}


{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
|+ '''第二幕 Desert Guard'''
|+ '''第二幕 沙漠守卫'''
|-
|-
|
|
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|67%||70%||75%||80%||81%||82%||83%||84%
|67%||70%||75%||80%||81%||82%||83%||84%
|}
|}
: ''Note: This table is compressed. Every level will boost the odds that the Desert Guard uses Jab by a small amount.''
: ''Note: This table is compressed. Every level will boost the odds that the 沙漠守卫 uses Jab by a small amount.''
|}
|}


{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
|+ '''第三幕 Iron Wolf'''
|+ '''第三幕 铁狼'''
|-
|-
|
|
* '''Fire:'''
* '''火焰:'''
:: '''Fire Ball:''' 69.23%
:: '''Fire Ball:''' 69.23%
:: '''Meteor:''' 30.77%
:: '''Meteor:''' 30.77%
* '''Cold:'''
* '''冰冻:'''
:: '''Ice Blast:''' 69.23%
:: '''Ice Blast:''' 69.23%
:: '''Blizzard:''' 30.77%
:: '''Blizzard:''' 30.77%
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{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
|+ '''第四幕 Ascendant'''
|+ '''第四幕 流浪者'''
|-
|-
|
|
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{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
|+ '''第五幕 Barbarian'''
|+ '''第五幕 野蛮人'''
|-
|-
|
|
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<li>
<li>
'''第四幕 Ascendant |'''
'''第四幕 流浪者 |'''
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{| class="wikitable scroll"
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* 开放伤害现在对雇佣兵和召唤物造成¼的伤害,并且可以通过物理伤害减少来进一步减少<span class="nmod">Open Wounds now deals ¼ damage to mercenaries and pets, and can be further reduced by Physical Damage Reduction</span>
* 开放伤害现在对雇佣兵和召唤物造成¼的伤害,并且可以通过物理伤害减少来进一步减少<span class="nmod">Open Wounds now deals ¼ damage to mercenaries and pets, and can be further reduced by Physical Damage Reduction</span>
* 雇佣兵只有力量和敏捷属性,所以体力和精力不会有影响。佣兵们肯定是有生命值的但没有魔法值。它们使用技能时不需要考虑魔法消耗问题。
* 雇佣兵只有力量和敏捷属性,所以体力和精力不会有影响。佣兵们肯定是有生命值的但没有魔法值。它们使用技能时不需要考虑魔法消耗问题。
* 雇佣兵对于所有不同的武器类型使用相同的[[Breakpoints#Attack_Speed|帧数计算]]。例如,罗格会用弓和弩以相同的速度攻击,而角色通常用弩攻击速度要慢得多。Mercenaries use the same [[Breakpoints#Attack_Speed|breakpoints]] for all weapon types. For example, Rogue Scouts will attack at the same speed with bows and crossbows (assuming they have the same WSM and IAS) whereas characters usually attack much slower with crossbows.
* 雇佣兵对于所有不同的武器类型使用相同的[[Breakpoints#Attack_Speed|帧数计算]]。例如,罗格会用弓和弩以相同的速度攻击,而角色通常用弩攻击速度要慢得多。Mercenaries use the same [[Breakpoints#Attack_Speed|breakpoints]] for all weapon types. For example, 萝格斥候 will attack at the same speed with bows and crossbows (assuming they have the same WSM and IAS) whereas characters usually attack much slower with crossbows.
* 铁狼没有格挡动画,所以即使戴着盾牌也不能格挡。Iron Wolves don't have a blocking animation, so can't block even while wearing a shield.
* 铁狼没有格挡动画,所以即使戴着盾牌也不能格挡。Iron Wolves don't have a blocking animation, so can't block even while wearing a shield.
* 野蛮人雇佣兵没有恢复打击的动画,所以不能进行恢复打击或被击退。Barbarian mercenaries don't have a hit recovery animation, so cannot be put into hit recovery or be knocked back.
* 野蛮人雇佣兵没有恢复打击的动画,所以不能进行恢复打击或被击退。野蛮人 mercenaries don't have a hit recovery animation, so cannot be put into hit recovery or be knocked back.
* 雇佣兵可以受益于:
* 雇佣兵可以受益于:
** +X 所有技能
** +X 所有技能
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