Combat Skills (Paladin):修订间差异

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删除107字节 、​ 2024年9月21日 (星期六)
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<div class="skill-image">[[File:Charge_D2.png|left]]</div>
<div class="skill-image">[[File:Charge_D2.png|left]]</div>
<div class="skill-info">
<div class="skill-info">
*<b>技能描述:</b> 突击冲入战场并攻击一个敌人- gains up to +60% melee splash radius based on the distance traveled
*<b>技能描述:</b> 冲向战场,攻击一名敌人,基于冲锋距离最高可提升60%的溅射伤害范围
*<b>需求等级:</b> 12
*<b>需求等级:</b> 12
*<b>需求技能:</b> 盾击 (Smite) [1]
*<b>需求技能:</b> 盾击 (Smite) [1]
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<b>赛季 9:</b>
<b>赛季 9:</b>
* Fixed Charge not hitting when landing near a target
* 修正了 冲锋 (Charge) 在目标附近时不会命中的问题
* Charge lock bug fixes (again)  
* 冲锋 (Charge) 锁定 bug 修复 (再次)
<b>赛季 8:</b>
<b>赛季 8:</b>
* Charge was previously not gaining it's enhanced damage bonus, this has been fixed
* 冲锋 (Charge) 以前没有获得增强伤害加成,这个问题已经修复了
* Enhanced damage per level reduced from 30% to 25%
* 每级增强伤害从 30% 降低到 25%
* Synergies reduced from 25% to 20%
* 协同效果从 25% 降低到 20%
<b>赛季 7:</b>
<b>赛季 7:</b>
* Now gains up to +60% increased melee splash radius based on the distance traveled
* 现在根据移动的距离增加近身溅射半径 60%
* Will always charge in melee range instead of doing a normal attack
* 总是在近战范围内冲锋,而不是进行普通攻击
* “Charge bug” has now been fixed
* “冲锋 bug” 现已修复
<b>赛季 5:</b>
<b>赛季 5:</b>
* 冲锋 (Charge) 不再企图做普通攻击当缺少法力时
* 冲锋 (Charge) 法力耗尽时不再尝试进行普通攻击
<b>赛季 4:</b>
<b>赛季 4:</b>
* 冲锋 (Charge) 伤害从 25% 每级 升至 30%
* 冲锋 (Charge) 伤害从 25% 每级 升至 30%
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<div class="skill-image">[[File:Vengeance.png|left]]</div>
<div class="skill-image">[[File:Vengeance.png|left]]</div>
<div class="skill-info">
<div class="skill-info">
*<b>技能描述:</b> 附加火焰, 闪电, 和冰冷伤害在一定区域内. 此效果可以从物品上继承元素伤害
*<b>技能描述:</b> 在区域内造成火焰,闪电和冰霜伤害,可从物品上附加的元素伤害和元素增伤中受益
*<b>需求等级:</b> 18
*<b>需求等级:</b> 18
*<b>需求技能:</b> 牺牲 (Sacrifice) [1], 热诚 (Zeal) [6]
*<b>需求技能:</b> 牺牲 (Sacrifice) [1], 热诚 (Zeal) [6]
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! scope="col" | 1 !! scope="col" | 2 !! scope="col" | 3 !! scope="col" | 4 !! scope="col" | 5 !! scope="col" | 6 !! scope="col" | 7 !! scope="col" | 8 !! scope="col" | 9 !! scope="col" | 10 !! scope="col" | 11 !! scope="col" | 12 !! scope="col" | 13 !! scope="col" | 14 !! scope="col" | 15 !! scope="col" | 16 !! scope="col" | 17 !! scope="col" | 18 !! scope="col" | 19 !! scope="col" | 20 !! scope="col" | 21 !! scope="col" | 22 !! scope="col" | 23 !! scope="col" | 24 !! scope="col" | 25 !! scope="col" | 26 !! scope="col" | 27 !! scope="col" | 28 !! scope="col" | 29 !! scope="col" | 30 !! scope="col" | 31 !! scope="col" | 32 !! scope="col" | 33 !! scope="col" | 34 !! scope="col" | 35 !! scope="col" | 36 !! scope="col" | 37 !! scope="col" | 38 !! scope="col" | 39 !! scope="col" | 40 !! scope="col" | 41 !! scope="col" | 42 !! scope="col" | 43 !! scope="col" | 44 !! scope="col" | 45 !! scope="col" | 46 !! scope="col" | 47 !! scope="col" | 48 !! scope="col" | 49 !! scope="col" | 50 !! scope="col" | 51 !! scope="col" | 52 !! scope="col" | 53 !! scope="col" | 54 !! scope="col" | 55 !! scope="col" | 56 !! scope="col" | 57 !! scope="col" | 58 !! scope="col" | 59 !! scope="col" | 60
! scope="col" | 1 !! scope="col" | 2 !! scope="col" | 3 !! scope="col" | 4 !! scope="col" | 5 !! scope="col" | 6 !! scope="col" | 7 !! scope="col" | 8 !! scope="col" | 9 !! scope="col" | 10 !! scope="col" | 11 !! scope="col" | 12 !! scope="col" | 13 !! scope="col" | 14 !! scope="col" | 15 !! scope="col" | 16 !! scope="col" | 17 !! scope="col" | 18 !! scope="col" | 19 !! scope="col" | 20 !! scope="col" | 21 !! scope="col" | 22 !! scope="col" | 23 !! scope="col" | 24 !! scope="col" | 25 !! scope="col" | 26 !! scope="col" | 27 !! scope="col" | 28 !! scope="col" | 29 !! scope="col" | 30 !! scope="col" | 31 !! scope="col" | 32 !! scope="col" | 33 !! scope="col" | 34 !! scope="col" | 35 !! scope="col" | 36 !! scope="col" | 37 !! scope="col" | 38 !! scope="col" | 39 !! scope="col" | 40 !! scope="col" | 41 !! scope="col" | 42 !! scope="col" | 43 !! scope="col" | 44 !! scope="col" | 45 !! scope="col" | 46 !! scope="col" | 47 !! scope="col" | 48 !! scope="col" | 49 !! scope="col" | 50 !! scope="col" | 51 !! scope="col" | 52 !! scope="col" | 53 !! scope="col" | 54 !! scope="col" | 55 !! scope="col" | 56 !! scope="col" | 57 !! scope="col" | 58 !! scope="col" | 59 !! scope="col" | 60
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! scope="row" | %&nbsp;Chance&nbsp;to&nbsp;Chain&nbsp;to&nbsp;Nearby&nbsp;Enemies
! scope="row" | %伤害扩散几率
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<b>复仇 (Vengeance) 获得以下协同技能加成:</b>
<b>复仇 (Vengeance) 获得以下协同技能加成:</b>
*圣火 (Holy Fire): +2% 元素伤害每级
*圣火 (Holy Fire): +2% 元素伤害依等级
*神圣冰冻 (Holy Freeze): +2% 元素伤害每级
*神圣冰冻 (Holy Freeze): +2% 元素伤害依等级
*神圣冲击 (Holy Shock): +2% 元素伤害每级
*神圣冲击 (Holy Shock): +2% 元素伤害依等级
*审判 (Conviction): +2% 元素伤害每级
*审判 (Conviction): +2% 元素伤害依等级


'''其他来源:''' [[Kingslayer]]
'''其他来源:''' [[Kingslayer|弑君者]]


{| class="non-table mw-collapsible mw-collapsed"
{| class="non-table mw-collapsible mw-collapsed"
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<b>赛季 9:</b>
<b>赛季 9:</b>
* Fixed an issue with Vengeance tooltip display damage
* 修复了 复仇 (Vengeance) 信息提示显示伤害的问题
<b>赛季 5:</b>
<b>赛季 5:</b>
* 复仇 (Vengeance) 已经重做,现在将其 aoe 爆炸链接到附近的敌人身上
* 复仇 (Vengeance) 已经重做,现在将其 aoe 爆炸扩散到附近的敌人身上
<b>赛季 3:</b>
<b>赛季 3:</b>
* 复仇 (Vengeance) 已经完全重做
* 复仇 (Vengeance) 已经完全重做
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<div class="skill-image">[[File:Blessed Hammer.png|left]]</div>
<div class="skill-image">[[File:Blessed Hammer.png|left]]</div>
<div class="skill-info">
<div class="skill-info">
*<b>技能描述:</b> 召唤出一把空灵之锤,螺旋向外打击敌人。
*<b>技能描述:</b> 召唤出一柄盘旋的灵体飞锤,对其击中的敌人造成伤害
*<b>需求等级:</b> 18
*<b>需求等级:</b> 18
*<b>需求技能:</b> 圣光弹 (Holy Bolt) [1], 圣光 (Holy Light) [12]
*<b>需求技能:</b> 圣光弹 (Holy Bolt) [1], 圣光 (Holy Light) [12]
第432行: 第432行:
*活力 (Vigor): +12% 伤害依等级
*活力 (Vigor): +12% 伤害依等级


<b>参见:</b> [[Concentration]]
<b>参见:</b> [[Concentration|专注]]


{| class="non-table mw-collapsible mw-collapsed"
{| class="non-table mw-collapsible mw-collapsed"
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<div class="skill-image">[[File:Holy Sword.png|left]]</div>
<div class="skill-image">[[File:Holy Sword.png|left]]</div>
<div class="skill-info">
<div class="skill-info">
*<b>Description:</b> Imbues a two-handed sword with holy energy allowing the user to parry attacks and spells and deal extra damage to demons and undead
*<b>技能描述:</b> Imbues a two-handed sword with holy energy allowing the user to parry attacks and spells and deal extra damage to demons and undead
*<b>Required Level:</b> 18
*<b>需求等级:</b> 18
*<b>Required Skills:</b> Smite[1], Charge [12]
*<b>需求技能:</b> 盾击 (Smite) [1], 冲锋 (Charge) [12]
</div>
</div>


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! scope="row" | 对恶魔和不死族的伤害+%
! scope="row" | 对 恶魔/不死 的伤害+%
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! 持续 (秒)  
! 持续(秒)  
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Affected by "Increased Block Chance" at a 1:5 ratio (1% parry chance per 5% increased block chance) . Dexterity has no effect on parry chance. Parry chance has a hard cap of 75%.  
受到 “增加格挡几率” 1:5 比例的影响 (每增加 5% 格挡几率加 1% 格挡几率) 敏捷对招架几率没有影响. 招架几率有 75% 的上限.  


{| class="non-table mw-collapsible mw-collapsed"
{| class="non-table mw-collapsible mw-collapsed"
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<b>赛季 9:</b>
<b>赛季 9:</b>
* Changed Holy Sword to have no internal animation timer (i.e. 0 frame block) , this means "faster block rate" has no effect.
* 改变 圣剑 (Holy Sword) 没有内部动画计时器 (即0帧块),这意味着 “快速格挡几率(FBR)” 没有效果。
<b>赛季 8:</b>
<b>赛季 8:</b>
* Replaced Conversion with a new skill: Holy Sword
* 替换 转换 (Conversion) 为新技能: 圣剑 (Holy Sword)
** Allows the paladin to gain parry chance while wielding two handed swords (Similar to Weapon Block)  
** 允许圣骑士在挥舞双手剑时获得格挡几率 (类似于武器格挡)
** Just like Weapon Block, parry works while moving
** 就像武器格挡一样,招架也是在移动时起作用的
** There is a 4 frame delay (or 0.16 seconds) between two potentially successful parries.
** 在两个潜在的成功闪避之间有 4 帧延迟 (0.16 ).
** Provides the paladin with increased damage to demons and undead
** 增加圣骑士对恶魔和不死的伤害
** Fixed the parry bonus from block being 10:1 block to parry chance to 5:1 block to parry chance (''patch 2)''
** 修正了格挡的加成从 10:1 格挡到 5:1 格挡
|}
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