Bugs:修订间差异

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删除361字节 、​ 2024年5月11日 (星期六)
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<noinclude>此页面列出了在PD2中发现的错误、意外行为和小故障。还列出了一些主要的普通bug。This page lists errors, unintended behavior, and glitches found in PD2. Some major vanilla bugs are also listed.
<noinclude>此页面列出了在PD2中发现的错误、意外行为和小故障。还列出了一些主要的普通bug。This page lists errors, unintended behavior, and glitches found in PD2. Some major vanilla bugs are also listed. Also see: [https://discord.com/channels/701658302085595158/781105003535400991 #known-bugs] discord channel</noinclude>


Also see: [https://discord.com/channels/701658302085595158/781105003535400991 #known-bugs] discord channel</noinclude>
For help with crashes or other game issues, see the [[Support FAQ]] or the [https://discord.com/channels/701658302085595158/770081262982529064 #tech-support] discord channel.


== Non-Vanilla ==
== Non-Vanilla ==
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* 无瑕疵宝石只能在堆叠状态下提升为完美宝石。[[Recipes#Gem_&_Rune_Recipes|Flawless gems]] can only be promoted to perfect gems while in their ''stacked'' form.
* 无瑕疵宝石只能在堆叠状态下提升为完美宝石。[[Recipes#Gem_&_Rune_Recipes|Flawless gems]] can only be promoted to perfect gems while in their ''stacked'' form.
* Sometimes when using the [[Cartographer's Orb]] recipe, the result is a Hand Axe instead of a map of a higher tier.
* Sometimes when using the [[Cartographer's Orb]] recipe, the result is a Hand Axe instead of a map of a higher tier.
* With cow portal already open, cube recipe still consumes legs. Recipe also works in other acts. Same with mini uber portals.
* The monsters named "skeleton" in act 1 (like those in mausoleum/crypt) don't drop loot.
* The monsters named "skeleton" (like those in mausoleum/crypt) don't drop loot.
* Key Event mobs invisible in Maps in certain Act 5 tilesets.
* Occasionally, maps won't spawn with enemies or will spawn with very few of them.
* Shrieking Terror monsters in maps cause summon AI issues.
* Shrieking Terror monsters in maps cause summon AI issues.
* In Character Select screen, some characters are missing heads or appear to have different equipment.
* In Character Select screen, some characters are missing heads or appear to have different equipment.
* Some people are crashing with HD text enabled (disable within ctrl+o menu if it's an issue)
* Some people are crashing with HD text enabled (disable within ctrl+o menu if it's an issue)
* Text/Quantity numbers show through UI elements
* Text/Quantity numbers show through UI elements when using D2GL
* 在某些情况下,在一个配方中,方块中有两个相同类型的物品可能会消耗其中一个物品。In some situations having two items of the same type within the cube during a recipe can consume one of the items
* 在某些情况下,在一个配方中,方块中有两个相同类型的物品可能会消耗其中一个物品。In some situations having two items of the same type within the cube during a recipe can consume one of the items
* When attempting to connect while too many players are active, players may be presented with a dialogue box showing their position in a queue. This is misleading since the queue system is not used - players will need to connect manually instead. This may take several attempts, especially if the server they've selected is at its limit and others are also trying to join it. If other servers are acceptable, try using one of them temporarily instead.


'''Bugs for Specific Skills or Equipment:'''
'''Bugs for Specific Skills or Equipment:'''
* [[Poison_Creeper|Poison Creeper's]] synergies don't have any effect.
* [[Revive|Revives']] own summon/sentry abilities (e.g. hydras cast by revived council members) don't grant player experience or quest progress if they kill enemies.
* [[Revive|Revives']] own summon/sentry abilities (e.g. hydras cast by revived council members) don't grant player experience or quest progress if they kill enemies.
* Being in [[Whirlwind]] ([[Blade Dance]]) animation when leveling up on assassin locks up your animation.
* Being in [[Whirlwind]] ([[Blade Dance]]) animation when leveling up on assassin locks up your animation.
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* Heart of the Wolverine (from [[Wisp Projector]]) despawns when you level up.
* Heart of the Wolverine (from [[Wisp Projector]]) despawns when you level up.
* 不朽之王套装中的一些物品的套装加成显示为蓝色(就像普通属性一样),而不是绿色。Some items in the [[Elite#Immortal_King|Immortal King]] set have their set bonuses displayed in blue (like normal attributes) rather than in green.
* 不朽之王套装中的一些物品的套装加成显示为蓝色(就像普通属性一样),而不是绿色。Some items in the [[Elite#Immortal_King|Immortal King]] set have their set bonuses displayed in blue (like normal attributes) rather than in green.
* Ethereal versions of [[Elite#Immortal_King's_Stone_Crusher|Immortal King's Stone Crusher]] may display the incorrect damage (missing the set bonus) depending on the order of the set items being equipped.




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*** 一个尖锐的小符咒会增加+[1-3]伤害和+[10-20]AR,但AR的属性范围在游戏中显示为[2-36],因为青铜/钢铁词缀可以增加那么多AR(但当然这些词缀不会增加任何伤害)A Fine Small Charm adds +[1-3] damage & +[10-20] AR but the attribute range for AR shows [2-36] in-game since the Bronze/Iron/Steel affixes can add that much AR (but of course those affixes don't add any damage)
*** 一个尖锐的小符咒会增加+[1-3]伤害和+[10-20]AR,但AR的属性范围在游戏中显示为[2-36],因为青铜/钢铁词缀可以增加那么多AR(但当然这些词缀不会增加任何伤害)A Fine Small Charm adds +[1-3] damage & +[10-20] AR but the attribute range for AR shows [2-36] in-game since the Bronze/Iron/Steel affixes can add that much AR (but of course those affixes don't add any damage)
** 属性范围可能只引用稀有物品可能使用的词缀,因此一些高级魔法词缀不会有准确的范围The attribute range may only reference affixes which are possible for rare items so some higher magic-only affixes won't have accurate ranges
** 属性范围可能只引用稀有物品可能使用的词缀,因此一些高级魔法词缀不会有准确的范围The attribute range may only reference affixes which are possible for rare items so some higher magic-only affixes won't have accurate ranges
* 没有前缀/后缀的魔法物品在其名称中前缀/后缀名称所在的位置会有一个额外的空间,使整个名称看起来稍微偏离中心。Magic items without a prefix/suffix will have an [https://wiki.projectdiablo2.com/wiki/File:DescEx1.png extra space] in their name where the prefix/suffix name would be, making the overall name appear slightly off-center.
* 某些物品的默认颜色内置在%NAME%中,因此除非完全重写其名称,否则其颜色不会更改。Some items have their [[Item_Filtering#Colors|default color]] built into '''%NAME%''', so their color won't change unless their name is rewritten completely.
* 某些物品的默认颜色内置在%NAME%中,因此除非完全重写其名称,否则其颜色不会更改。Some items have their [[Item_Filtering#Colors|default color]] built into '''%NAME%''', so their color won't change unless their name is rewritten completely.
* 通过小站站点更改区域时,在更新MAPID之前,会更新附近的物品,因此在新小站屏幕范围内的任何物品就好像角色仍在前一个区域中一样。When changing zones via a portal, nearby items are [[Item_Filtering#MAPID_IDs|updated before]] the '''MAPID''' gets updated so any items within a screen length of the portal will be displayed as if the character was still in the previous zone.


请注意,属性范围和lootfilter由PD2的开源版本BH处理,任何人都可以提交改进。如果你有问题,discord的#lootfilter频道可能是一个了解更多信息的好地方,因为开发人员和编辑经常访问该频道,并在那里讨论与BH相关的变化。Note that attribute ranges and lootfilters are handled by [https://github.com/Project-Diablo-2/BH PD2's open-source version of BH], which anyone may submit improvements for. The discord's [https://discord.com/channels/701658302085595158/771820538502971402 #lootfilter] channel may be a good place to learn more about it if you have questions, since devs and editors often frequent the channel and discuss BH-related changes there.
请注意,属性范围和lootfilter由PD2的开源版本BH处理,任何人都可以提交改进。如果你有问题,discord的#lootfilter频道可能是一个了解更多信息的好地方,因为开发人员和编辑经常访问该频道,并在那里讨论与BH相关的变化。Note that attribute ranges and lootfilters are handled by [https://github.com/Project-Diablo-2/BH PD2's open-source version of BH], which anyone may submit improvements for. The discord's [https://discord.com/channels/701658302085595158/771820538502971402 #lootfilter] channel may be a good place to learn more about it if you have questions, since devs and editors often frequent the channel and discuss BH-related changes there.
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* 破碎武器旋风斩BUG——当双持和使用旋风时,如果右手武器被打破(0耐久性)并有1个宝石镶嵌(以防止其消失),主武器同时用作主武器和副武器Broken-offhand-whirlwind (BOW) bug - when dual-wielding and using whirlwind, if the offhand weapon is broken (0 durability) and has 1 gemmed socket (to prevent it from disappearing), the mainhand weapon is used as both the mainhand ''and'' offhand weapons
* 破碎武器旋风斩BUG——当双持和使用旋风时,如果右手武器被打破(0耐久性)并有1个宝石镶嵌(以防止其消失),主武器同时用作主武器和副武器Broken-offhand-whirlwind (BOW) bug - when dual-wielding and using whirlwind, if the offhand weapon is broken (0 durability) and has 1 gemmed socket (to prevent it from disappearing), the mainhand weapon is used as both the mainhand ''and'' offhand weapons
* 加入失败BUGFailed-to-Join (FTJ) bug
* 加入失败BUGFailed-to-Join (FTJ) bug
* 下次命中总是未命中BUGNext-hit-always-misses (NHAM) bug
* 血腥女巫有时不会在死亡大厅里引发[[Monsters#Bloodwitch_the_Wild|Blood Witch]] sometimes doesn't spawn in Halls of the Dead
* 血腥女巫有时不会在死亡大厅里引发[[Monsters#Bloodwitch_the_Wild|Blood Witch]] sometimes doesn't spawn in Halls of the Dead


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