新赛季预告:修订间差异
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→S9开发者直播 #2
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直播回放: https://www.twitch.tv/videos/2092631267 (需翻墙) | 直播回放: https://www.twitch.tv/videos/2092631267 (需翻墙) | ||
* 所有地图基础密度增加1.5x;同时密度词缀(非腐化)降低相应的值 --> | * 所有地图基础密度增加1.5x;同时密度词缀(非腐化)降低相应的值 --> 减少T图密度重置因为基础密度已经变高了(基础高,非腐化上限一样,腐化后上限更高)。<span style="color:gray;">Base density of all maps increased 1.5x; reduced density from (non-corruption) affixes by the same amount --> less map rerolling because base density will be higher (higher floor, same ceiling without corruptions, higher ceiling with corruptions)</span> | ||
* | * 对T图物品增加描述,方便没开启过滤器时游玩。<span style="color:gray;">Added descriptions to map orbs for base game in case you are not running lootfilter</span> | ||
* | * 加入房间界面可以根据等级过滤房间。<span style="color:gray;">Can filter games by difficulty in game menu</span> | ||
* 创建房间界面新的UI - GS服务器直接通过按钮选择(之前是输入手动输入GS | * 创建房间界面新的UI - GS服务器直接通过按钮选择(之前是输入手动输入GS 2,不过国服待定)。<span style="color:gray;">New UI when creating a game - buttons for selecting game server instead of typing GS in description</span> | ||
* 只能有一只铁魔 - | * 只能有一只铁魔 - 它不会被其它石魔覆盖并且它有单独的一个头像图标。<span style="color:gray;">Can only have one Iron Golem - it is no longer overridden by other golems and always has a separate minion icon/healthbar</span> | ||
* | * 血魔带来每秒的OW伤害。<span style="color:gray;">Blood Golems will have open wounds damage per second</span> | ||
* Druid Arctic Blast now causes monsters to "shatter" in cold AoE upon death | * Druid Arctic Blast now causes monsters to "shatter" in cold AoE upon death | ||
* | * 减少重新进入回城时的延时。<span style="color:gray;">Reduced delay to re-enter town portals</span> | ||
* 移除超级BOSS门票难度需要符文的需求以方便高难度的战斗体验; | * 移除超级BOSS门票难度需要符文的需求以方便高难度的战斗体验;只要把门票难度等级直接在盒子里合成切换。<span style="color:gray;">Removing rune cost requirements for higher tiers of uber fights to improve accessibility; cubing the uber item by itself will cycle between difficulties</span> | ||
* 正在进行中:重新平衡所有防具的防御值 - | * 正在进行中:重新平衡所有防具的防御值 - 轻甲降低,重甲增加(更高的力量要求意味着最高的防御值)。<span style="color:gray;">Work in progress: rebalancing defense values on all armors - leaning towards reduction on lighter armors, increase on heavier armors (higher strength requirements will generally mean higher defense)</span> | ||
* Investigating making summon level auto-scale to player skill level to prevent snapshot abuse (still undecided) | * Investigating making summon level auto-scale to player skill level to prevent snapshot abuse (still undecided) | ||
* 评估T4地牢图的改进 - | * 评估T4地牢图的改进 - 希望给组队带来刷刷刷的动力。<span style="color:gray;">Evaluating dungeon improvements - want to make more group-oriented and incentivize</span> | ||
====S9开发者直播 #3==== | ====S9开发者直播 #3==== | ||
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