Breakpoints:修订间差异
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Note: Several multi-hit attacks ([[Fend]], [[Strafe]], [[Dragon Talon]], [[Zeal]], [[Fury_(Skill)|Fury]]) are now limited to 3 or 5 hits per attack - this reduces the number of intermediate hits, but doesn't change the breakpoints for those hits. Since intermediate hits use the same breakpoints as each other and there's still at least 1 intermediate hit per attack, this change doesn't affect breakpoints. While the total frames per attack will be lower for these skills, this difference is taken into consideration when they are balanced. | Note: Several multi-hit attacks ([[Fend]], [[Strafe]], [[Dragon Talon]], [[Zeal]], [[Fury_(Skill)|Fury]]) are now limited to 3 or 5 hits per attack - this reduces the number of intermediate hits, but doesn't change the breakpoints for those hits. Since intermediate hits use the same breakpoints as each other and there's still at least 1 intermediate hit per attack, this change doesn't affect breakpoints. While the total frames per attack will be lower for these skills, this difference is taken into consideration when they are balanced. | ||
'''Related Changes''' | |||
* [[Burst of Speed]] has slightly different attack speed values and is now gained from hard points | |||
* Amazon spears have each had their [[Item_Bases#Speed|weapon speed modifiers]] improved by 10 | |||
==Breakpoints== | ==Breakpoints== |