Game Mechanics:修订间差异

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删除26字节 、​ 2024年1月19日 (星期五)
第80行: 第80行:


There are 3 different sources of crit chance:
There are 3 different sources of crit chance:
* '''Deadly Strike''': 物品, [[祝福瞄准]]
* '''致命攻击''': 物品, [[祝福瞄准]]
* '''Critical Strike''': [[双倍打击]], [[饥饿]], [[竞争]]
* '''双倍打击''': [[双倍打击]], [[饥饿]], [[竞争]]
* '''Weapon Mastery''': [[一般精通]], [[长柄武器和矛精通]], [[投掷精通]], [[爪精通]], [[标枪和矛精通]]
* '''武器精通''': [[一般精通]], [[长柄武器和矛精通]], [[投掷精通]], [[爪精通]], [[标枪和矛精通]]


'''Total Crit Chance''': <span class="d2-white">1 - ((1 - DS) * (1 - CS) * (1 - WM))</span> (rounded down to the nearest percent)
'''Total Crit Chance''': <span class="d2-white">1 - ((1 - DS) * (1 - CS) * (1 - WM))</span> (rounded down to the nearest percent)
第88行: 第88行:
: 以亚马逊为例,
: 以亚马逊为例,
:* 50% DS 暴击 来自装备
:* 50% DS 暴击 来自装备
:* 50% CS 暴击 来自 Critical Strike技能
:* 50% CS 暴击 来自双倍打击
:: <span class="d2-white">1 - ((1 - 0.50) * (1 - 0.50) * (1 - 0))</span> = 75% 几率暴击
:: <span class="d2-white">1 - ((1 - 0.50) * (1 - 0.50) * (1 - 0))</span> = 75% 几率暴击
: 另一中情况:
: 另一中情况:
:* 40% DS 暴击 来自装备
:* 40% DS 暴击 来自装备
:* 65% CS 暴击 来自 Critical Strike技能
:* 65% CS 暴击 来自双倍打击
:* 30% WM 暴击 来自标枪和矛精通
:* 30% WM 暴击 来自标枪和矛精通
:: <span class="d2-white">1 - ((1 - 0.40) * (1 - 0.65) * (1 - 0.30))</span> = 85% 几率暴击
:: <span class="d2-white">1 - ((1 - 0.40) * (1 - 0.65) * (1 - 0.30))</span> = 85% 几率暴击
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