Patch:Season 7:修订间差异
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无编辑摘要
无编辑摘要 |
无编辑摘要 |
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* Rare items have received a massive overhaul | * Rare items have received a massive overhaul | ||
** Many low level affixes will no longer spawn 40 levels after they are first available | ** Many low level affixes will no longer spawn 40 levels after they are first available <span class="nmod">''(fixed - added list of affixes below)''</span> | ||
*** Sturdy, Strong, Glorious (10-50% enhanced defense) | |||
*** Jagged, Deadly, Vicious, Brutal, Massive (10-65% enhanced damage) | |||
*** Bronze, Iron (10-40 attack rating) | |||
*** Sharp, Fine, Warrior's (10-60 attack rating & 10-40% enhanced damage) | |||
*** Lizard's, Snake's, Serpent's (3-20 mana) | |||
*** Shimmering (3-7 all resistances) | |||
*** Azure, Crimson, Tangerine, Beryl (5-10% elemental resist) | |||
*** Triumphant (1 mana after each kill) | |||
*** Lunar, Arcadian (25-100 attack rating vs demons & 10-50% enhanced damage vs demons) | |||
*** Snowy, Fiery, Static, Septic, Foul (flat elemental damage) | |||
*** Consecrated (25-75 attack rating vs undead & 25-75% enhanced damage vs undead) | |||
*** Blood Letting (1 life after each kill) | |||
*** Health, Protection, Absorption (physical damage taken reduced by 1-3) | |||
*** Warding (magic damage taken reduced by 1-2) | |||
*** Thorns, Spikes, Razors (attack takes damage of 3-40) | |||
*** Frost, Icicle, Flame, Fire, Burning, Shock, Lightning, Blight, Venom (flat elemental damage) | |||
*** Craftsmanship, Quality, Maiming, Slaying (1-8 maximum damage) | |||
*** Worth, Measure (1-5 minimum damage) | |||
*** Dexterity, Skill (1-5 dexterity) | |||
*** Energy, Mind (1-6 energy) | |||
*** Light, Radiance (1-3 light radius & 15-60 attack rating) | |||
*** Jackal, Fox, Wolf (1-20 life) | |||
*** Strength, Might (1-5 strength) | |||
*** Damage Amplification (level 15 amplify damage on striking) | |||
*** Savagery, Devastation (5-15% deadly strike) | |||
*** Bleeding, Siphoning (open wounds) | |||
*** Chipping, Crumbling (5-15% crushing blow) | |||
** There are two new tiers of amplify damage procs | ** There are two new tiers of amplify damage procs | ||
** Magic and rare staves now have three tiers (alevels of affixes 37/56/76) of chance to cast on casting procs for the following skills (Fireball, Lightning, Chain Lightning, Nova, Charged Bolt, Frost Nova, Ice Barrage) These procs are level 18/24/30 based on their tiers and have different chance to proc based on the level of the skill | ** Magic and rare staves now have three tiers (alevels of affixes 37/56/76) of chance to cast on casting procs for the following skills (Fireball, Lightning, Chain Lightning, Nova, Charged Bolt, Frost Nova, Ice Barrage) These procs are level 18/24/30 based on their tiers and have different chance to proc based on the level of the skill | ||
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** There is now an open wounds and added open wounds damage per level hybrid prefix on jewels | ** There is now an open wounds and added open wounds damage per level hybrid prefix on jewels | ||
* Added a new stat | * Added a new stat "+X Open wounds damage per second" | ||
* Open wounds now stacks up to three times on a target | * Open wounds now stacks up to three times on a target | ||
* Open wounds now lasts 5 seconds | * Open wounds now lasts 5 seconds |