Item Affixes:修订间差异

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<noinclude>This page lists changes made to item affixes in PD2 relative to the vanilla game. For changes made to automod affixes, see [[Item Bases]].</noinclude>
<noinclude>This page lists changes made to item affixes in PD2 relative to the vanilla game. For changes made to automod affixes, see [[Item Bases]].</noinclude>


Item types are colored <span class="d2-blue">blue</span> if the affix can only appear on magic versions, and <span class="d2-yellow">yellow</span> if they can appear on magic ''and'' rare versions. Rare and [[Crafting | crafted]] items use the same affix pool, so <span class="d2-orange">crafted</span> items can get any affixes that rare items can get.


The affix level (alvl) determines which affixes have a chance to spawn on an item. An item's alvl is determined by its item level, quality level, and magic level - see how it's [[Item_Affixes#Other_Info|calculated below]].
<noinclude>__TOC__</noinclude>
 
 
<noinclude>{{Clickable button 2|Item Affixes|Expand/Collapse All|class=expand-or-collapse-all-button nomobile|style=background-color:#1F160C;color:#F9C666;min-height: 0px;}}</noinclude>


The required level (rlvl) to use an item with a given affix is typically 75% of the minimum alvl, but this is not always the case.
== General Affix Info ==
Affixes are item modifiers which each add one or more item attributes. They are randomly selected for magic/rare/crafted items when those items are initially generated and each affix has its own weighted frequency, making some affixes rarer than others. Affixes are grouped and items cannot have more than one affix from each group - similar attributes are usually grouped together, but not always (notably prefixes/suffixes) so items can have multiple affixes which add the same attributes in some cases. Item rarity and item level (ilvl) determine how many affixes the item can have:
* magic: 1-2 total affixes; at most 1 prefix and 1 suffix
* rare: 3-6 total affixes; at most 3 prefixes and 3 suffixes (jewels are further limited to 4 total affixes)
** ilvl 45+: 4-6 affixes (rare jewels always get 4 affixes regardless of ilvl)
** ilvl 65+: 5-6 affixes
** ilvl 85+: 6 affixes
* [[Crafting|crafted]]: 1-4 total affixes in addition to predetermined attributes; at most 3 prefixes and 3 suffixes
** ilvl 1-30: 4 affixes (20%), 3 affixes (20%), 2 affixes (20%), 1 affix (40%)
** ilvl 31-50: 4 affixes (20%), 3 affixes (20%), 2 affixes (60%)
** ilvl 51-70: 4 affixes (20%), 3 affixes (80%)
** ilvl 71+: 4 affixes (100%)


Notes about item groups:
In addition to determining how many affixes an item can have, the item's rarity can also affect ''which'' affixes can spawn - some affixes are limited to magic items only. Item types are colored <span class="d2-blue">blue</span> if the affix can only appear on magic versions, and <span class="d2-yellow">yellow</span> if they can appear on magic ''and'' rare/crafted versions.
 
The required level (rlvl) for a character to use an item with a given affix is typically 75% of the alvl, but this is not always the case. It is shown alongside alvl, frequency (freq) and group in the tables below.
 
=== Affix Level ===
<div id="Other Info"></div>
An item's affix level (alvl) determines which affixes can spawn on it. The alvl is determined by 3 item properties: item level (ilvl), [[Item_Affixes#Item_Quality_Levels|quality level]] (qlvl), and magic level (maglvl). Specific item bases always have the same qlvl & maglvl, whereas the ilvl varies depending on where the item is found.
 
Firstly, if the qlvl is higher than the ilvl, it gets used instead. Items won't naturally drop at ilvls below their qlvl, so this is only relevant if an item's ilvl gets modified afterward somehow, such as via [[Recipes#Imbue|imbuing]] or cube recipes.
 
: <code>if (qlvl > ilvl)</code> <code>ilvl = qlvl</code>
 
Most items have a maglvl of 0 so this isn't relevant for them, but a few items have a non-zero magic level: non-elite wands (1), staves (1), orbs (1), and circlets: Circlet (3), Coronet (8), Tiara (13), Diadem (18). For these items, the alvl is simple to calculate:
 
: <code>if (maglvl > 0)</code> <code>alvl = ilvl + maglvl</code>
 
For items with a magic level, this has the effect of reducing the minimum ilvl needed for an affix to spawn. For example, a tiara can get +2 to class skills at ilvl 77 rather than needing to be ilvl 90+. Diadems are an interesting case here - they have such a high qlvl and maglvl that their ilvl is irrelevant and their alvl is always 99.
 
For other items, the alvl follows the formula below. Items with very low qlvls will often have higher alvls than other items of the same ilvl - items with a qlvl of 1 (e.g. amulets/rings/quivers/jewels) will always have an alvl that's equal to their ilvl.
 
: <code>if (ilvl < 99 - [qlvl/2])</code> <code>then {alvl = ilvl - [qlvl/2]}</code> <code>else {alvl = 2*ilvl - 99}</code>
For a visual, see the [https://docs.google.com/spreadsheets/d/1-vKTxRlgTxat3_INgrwa3YVMC3A3yJSMZw3uvD8YBoo/edit#gid=78975438 alvl chart]. A portion of the chart is included below, showing the relevant info for alvls 71 and higher. Follow the diagonal line of alvl values and you'll notice:
* any ilvl 85+ item will be alvl 71 or higher, and items with qlvl 1-27 can reach that alvl at lower ilvls
* any ilvl 92+ item will be alvl 85 or higher, and items with qlvl 1-13 can reach that alvl at lower ilvls
<div style="display:flex; flex-direction:row; margin:0.5em 0 0 1em;">
[[File:alvl_chart_partial.png|Partial ALVL Chart]]
</div>
 
=== Item Quality Levels ===
<div id="qlvl"></div>
{{:Item_Quality_Levels}}
=== Item Types ===
Notes about listed affix-capable item types:
* Rod includes Staff/Wand/Scepter
* Rod includes Staff/Wand/Scepter
* Blunt Weapon includes all mace subtypes (Club, Tipped Mace, Hammer) and Rods
* Blunt Weapon includes all mace subtypes (Club, Tipped Mace, Hammer) and Rods
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* Helm ''excludes'' Circlet
* Helm ''excludes'' Circlet
* Tipped Mace refers to the Mace subtype and ''excludes'' Club/Hammer
* Tipped Mace refers to the Mace subtype and ''excludes'' Club/Hammer
* Item groups followed by a superscript refer to a subset of those groups:
* Item types followed by a superscript refer to a subset of those types:
** Group<sup>NC</sup> "Non-Class", excludes class-specific items (Barbarian/Druid Helms, Necromancer/Paladin Shields, Amazon Bows/Spears/Javelins)
** Group<sup>NC</sup> "Non-Class", excludes class-specific items (Barbarian/Druid Helms, Necromancer/Paladin Shields, Amazon Bows/Spears/Javelins)
** Group<sup>P&nbsp;&nbsp;</sup> "Physical", excludes traditionally non-physical weapons (Orb, Wand, Staff)
** Group<sup>P&nbsp;&nbsp;</sup> "Physical", excludes traditionally non-physical weapons (Orb, Wand, Staff)
** Group<sup>PS</sup> "Physical+Staff", excludes Orb & Wand
** Group<sup>PS</sup> "Physical+Staff", excludes Orb & Wand
<noinclude>__TOC__</noinclude>
<noinclude>{{Clickable button 2|Item Affixes|Expand/Collapse All|class=expand-or-collapse-all-button nomobile|style=background-color:#1F160C;color:#F9C666;min-height: 0px;}}</noinclude>


== All Item Affixes ==
== All Item Affixes ==
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! Affix !! class="unsortable"|Attributes !! class="unsortable"|Item Types !! alvl !! rlvl !! freq !! group !! class="unsortable"|Changes
! Affix !! class="unsortable"|Attributes !! class="unsortable"|Item Types !! alvl !! rlvl !! freq !! group !! class="unsortable"|Changes
|-
|-
| Stout || +1 Defense || <span class="d2-blue">Small Charm</span> || 1 || 1 || 4 || 101 ||  
| Stout || +1 Defense || <span class="d2-blue">Small&nbsp;Charm</span> || 1 || 1 || 4 || 101 ||  
|-
|-
| Stout || +[4-8] Defense || <span class="d2-blue">Small Charm</span> || 21 || 15 || 4 || 101 ||  
| Stout || +[4-8] Defense || <span class="d2-blue">Small Charm</span> || 21 || 15 || 4 || 101 ||  
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! Affix !! class="unsortable"|Attributes !! class="unsortable"|Item Types !! alvl !! rlvl !! freq !! group !! class="unsortable"|Changes
! Affix !! class="unsortable"|Attributes !! class="unsortable"|Item Types !! alvl !! rlvl !! freq !! group !! class="unsortable"|Changes
|-
|-
| Frost || Adds 1 to 2 Cold Damage (1 second chill) || <span class="d2-blue">Small Charm</span> || 5 || 3 || 2 || 10 || alvl was 14, rlvl was 10
| Frost || Adds 1 to 2 Cold Damage (1 second chill) || <span class="d2-blue">Small&nbsp;Charm</span> || 5 || 3 || 2 || 10 || alvl was 14, rlvl was 10
|-
|-
| Icicle || Adds 2 to [3-5] Cold Damage (1 second chill) || <span class="d2-blue">Small Charm</span> || 8 || 6 || 1 || 10 || alvl was 21, rlvl was 15, damage was 2 to [3-4]
| Icicle || Adds 2 to [3-5] Cold Damage (1 second chill) || <span class="d2-blue">Small Charm</span> || 8 || 6 || 1 || 10 || alvl was 21, rlvl was 15, damage was 2 to [3-4]
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! Affix !! class="unsortable"|Attributes !! class="unsortable"|Item Types !! alvl !! rlvl !! freq !! group !! class="unsortable"|Changes
! Affix !! class="unsortable"|Attributes !! class="unsortable"|Item Types !! alvl !! rlvl !! freq !! group !! class="unsortable"|Changes
|-
|-
| Stout || +[2-3] Defense || <span class="d2-blue">Large Charm</span> || 1 || 1 || 4 || 101 ||  
| Stout || +[2-3] Defense || <span class="d2-blue">Large&nbsp;Charm</span> || 1 || 1 || 4 || 101 ||  
|-
|-
| Stout || +[4-6] Defense || <span class="d2-blue">Large Charm</span> || 14 || 10 || 4 || 101 ||  
| Stout || +[4-6] Defense || <span class="d2-blue">Large Charm</span> || 14 || 10 || 4 || 101 ||  
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! Affix !! class="unsortable"|Attributes !! class="unsortable"|Item Types !! alvl !! rlvl !! freq !! group !! class="unsortable"|Changes
! Affix !! class="unsortable"|Attributes !! class="unsortable"|Item Types !! alvl !! rlvl !! freq !! group !! class="unsortable"|Changes
|-
|-
| Frost || Adds 2 to [3-4] Cold Damage (1 second chill) || <span class="d2-blue">Large Charm</span> || 9 || 6 || 2 || 10 || damage was 1 to [2-3]
| Frost || Adds 2 to [3-4] Cold Damage (1 second chill) || <span class="d2-blue">Large&nbsp;Charm</span> || 9 || 6 || 2 || 10 || damage was 1 to [2-3]
|-
|-
| Icicle || Adds 4 to [6-10] Cold Damage (1 second chill) || <span class="d2-blue">Large Charm</span> || 15 || 11 || 1 || 10 || damage was 2 to [4-5]
| Icicle || Adds 4 to [6-10] Cold Damage (1 second chill) || <span class="d2-blue">Large Charm</span> || 15 || 11 || 1 || 10 || damage was 2 to [4-5]
第1,842行: 第1,881行:
! Affix !! class="unsortable"|Attributes !! class="unsortable"|Item Types !! alvl !! rlvl !! freq !! group !! class="unsortable"|Changes
! Affix !! class="unsortable"|Attributes !! class="unsortable"|Item Types !! alvl !! rlvl !! freq !! group !! class="unsortable"|Changes
|-
|-
| Stout || +[3-5] Defense || <span class="d2-blue">Grand Charm</span> || 1 || 1 || 4 || 101 ||  
| Stout || +[3-5] Defense || <span class="d2-blue">Grand&nbsp;Charm</span> || 1 || 1 || 4 || 101 ||  
|-
|-
| Stout || +[6-9] Defense || <span class="d2-blue">Grand Charm</span> || 7 || 5 || 4 || 101 ||  
| Stout || +[6-9] Defense || <span class="d2-blue">Grand Charm</span> || 7 || 5 || 4 || 101 ||  
第2,038行: 第2,077行:
! Affix !! class="unsortable"|Attributes !! class="unsortable"|Item Types !! alvl !! rlvl !! freq !! group !! class="unsortable"|Changes
! Affix !! class="unsortable"|Attributes !! class="unsortable"|Item Types !! alvl !! rlvl !! freq !! group !! class="unsortable"|Changes
|-
|-
| Frost || Adds 3 to [4-5] Cold Damage (1 second chill) || <span class="d2-blue">Grand Charm</span> || 14 || 10 || 2 || 10 || alvl was 5, rlvl was 3, damage was 1 to 2
| Frost || Adds 3 to [4-5] Cold Damage (1 second chill) || <span class="d2-blue">Grand&nbsp;Charm</span> || 14 || 10 || 2 || 10 || alvl was 5, rlvl was 3, damage was 1 to 2
|-
|-
| Icicle || Adds 5 to [8-13] Cold Damage (1 second chill) || <span class="d2-blue">Grand Charm</span> || 21 || 15 || 1 || 10 || alvl was 8, rlvl was 6, damage was 2 to [3-4]
| Icicle || Adds 5 to [8-13] Cold Damage (1 second chill) || <span class="d2-blue">Grand Charm</span> || 21 || 15 || 1 || 10 || alvl was 8, rlvl was 6, damage was 2 to [3-4]
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|}
|}


== Other Info ==
<!-- spacing -->
An item's affix level (alvl) determines which affixes can spawn on it. The alvl is determined by 3 item properties: item level (ilvl), quality level (qlvl), and magic level (maglvl).
 
Firstly, if the qlvl is higher than the ilvl, it gets used instead. Items won't naturally drop at ilvls below their qlvl, so this is only relevant if an item's ilvl gets modified afterward somehow, such as via [[Recipes#Imbue|imbuing]] or cube recipes.
 
: <code>if (qlvl > ilvl)</code> <code>ilvl = qlvl</code>
 
Specific item bases always have the same qlvl & maglvl, whereas the ilvl varies depending on where the item is found. Only a handful of items have a non-zero magic level: non-elite wands (1), staves (1), orbs (1), and circlets: Circlet (3), Coronet (8), Tiara (13), Diadem (18). For these items, the alvl is simple to calculate:
 
: <code>if (maglvl > 0)</code> <code>alvl = ilvl + maglvl</code>
 
This has the effect of reducing the minimum ilvl needed for an affix to spawn on any item that has a magic level. For example, a tiara can get +2 to class skills at ilvl 77 rather than needing to be ilvl 90+. Diadems are an interesting case here - they have such a high qlvl and maglvl that their ilvl is irrelevant and their alvl is always 99.
 
For other items, the alvl follows the formula below. Items with very low qlvls will often have higher alvls than other items of the same ilvl - items with a qlvl of 1 (e.g. amulets/rings/quivers/jewels) will always have an alvl that's equal to their ilvl.
 
: <code>if (ilvl < 99 - [qlvl/2])</code> <code>then {alvl = ilvl - [qlvl/2]}</code> <code>else {alvl = 2*ilvl - 99}</code>
For a visual, see the [https://docs.google.com/spreadsheets/d/1-vKTxRlgTxat3_INgrwa3YVMC3A3yJSMZw3uvD8YBoo/edit#gid=78975438 alvl chart]. A portion of the chart is included below, showing the relevant info for alvls 71 and higher.
<div style="display:flex; flex-direction:row; margin:0.5em 0 0 1em;">
[[File:alvl_chart_partial.png|Partial ALVL Chart]]
</div>
 
=== Item Quality Levels ===
<div id="qlvl"></div>
{{:Item_Quality_Levels}}


The following chart duplicates some of the information from the above charts, and presents it a slightly different (older) form. This same info can be seen by simply sorting the above charts by alvl.
<div id="Highest"></div>
<div id="Highest"></div>
{| class="wikitable mw-collapsible mw-collapsed sortable"
{| class="wikitable mw-collapsible mw-collapsed sortable"

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