Skill Changes:修订间差异
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此页所列技能变更来源于原版游戏. 玩家-vs-玩家的技能变更请参考 [[PvP Changes|PvP 变更]]. 同样参考: [[All Skills|所有技能]] | <noinclude>此页所列技能变更来源于原版游戏. 玩家-vs-玩家的技能变更请参考 [[PvP Changes|PvP 变更]]. 同样参考: [[All Skills|所有技能]]</noinclude> | ||
The Skill Overview section on this page may have outdated info (from s9 changes) | |||
= 物品技能 = | = 物品技能 = | ||
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| [[Might]] || [[Last Wish]] (17), [[Templar's Might]] (6-8) || added: Templar's Might || [[Mercenaries#Auras|Act 5 Mercenary]], removed from Act 2 Mercenary | | [[Might]] || [[Last Wish]] (17), [[Templar's Might]] (6-8) || added: Templar's Might || [[Mercenaries#Auras|Act 5 Mercenary]], removed from Act 2 Mercenary | ||
|- | |- | ||
| [[Concentration]] || [[Pride]] ( | | [[Concentration]] || [[Pride]] (18-20), [[Mist]] (8-12), [[Mage Slayer]] (3-6) || new: Mist, Mage Slayer || | ||
|- | |- | ||
| [[Fanaticism]] || [[Beast]] (8-10), [[Faith]] (12-15) || || | | [[Fanaticism]] || [[Beast]] (8-10), [[Faith]] (12-15) || || | ||
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| [[Holy Freeze]] || [[Doom]] (16), [[Ice]] (18), [[Shattered Wall]] (16) || new: Shattered Wall || removed from Act 2 Mercenary | | [[Holy Freeze]] || [[Doom]] (16), [[Ice]] (18), [[Shattered Wall]] (16) || new: Shattered Wall || removed from Act 2 Mercenary | ||
|- | |- | ||
| [[Holy Shock]] || [[Dream (Shield)|Dream]] ( | | [[Holy Shock]] || [[Dream (Shield)|Dream]] (13), [[Zerae's Resolve]] (25-30) || new: Zerae's Resolve || [[Mercenaries#Auras|Act 3 Mercenary]] | ||
|- | |- | ||
| [[Sanctuary (Skill)|Sanctuary]] || [[Azurewrath]] ( | | [[Sanctuary (Skill)|Sanctuary]] || [[Azurewrath]] (10-12), [[Heavenly Garb]] (1), [[Asylum]] (17-20) || added: Heavenly Garb, Asylum<br>removed: Lawbringer || [[Mercenaries#Auras|Act 4 Mercenary]] | ||
|- | |- | ||
| [[Conviction]] || [[Infinity]] (12) || || | | [[Conviction]] || [[Infinity]] (12) || || | ||
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| [[Defiance]] || [[Exile]] (13-16) || || [[Mercenaries#Auras|Act 2 Mercenary]] | | [[Defiance]] || [[Exile]] (13-16) || || [[Mercenaries#Auras|Act 2 Mercenary]] | ||
|- | |- | ||
| [[Vigor]] || [[Harmony]] (10) || | | [[Vigor]] || [[Harmony]] (10), [[Kalan's Legacy]] (4-6) || added: Kalan's Legacy || [[Mercenaries#Auras|Act 1 Mercenary]] | ||
|- | |- | ||
| [[Meditation]] || [[Insight]] (12-17) || || [[Mercenaries#Auras|Act 1 Mercenary]] | | [[Meditation]] || [[Insight]] (12-17) || || [[Mercenaries#Auras|Act 1 Mercenary]] | ||
|- | |- | ||
| [[Redemption]] || [[Phoenix (Shield)|Phoenix]] (10- | | [[Redemption]] || [[Phoenix (Shield)|Phoenix]] (10-12) || || | ||
|- | |- | ||
| [[Prayer]] || || || [[Mercenaries#Auras|Act 3 Mercenary]], removed from Act 2 Mercenary | | [[Prayer]] || || || [[Mercenaries#Auras|Act 3 Mercenary]], removed from Act 2 Mercenary | ||
|- | |- | ||
| [[Cleansing]] || [[Plague]] ( | | [[Cleansing]] || [[Plague]] (15-17) || new || [[Mercenaries#Auras|Act 3 Mercenary]] | ||
|- | |- | ||
| [[Salvation]] || [[Zenith]] (8-12) || new || | | [[Salvation]] || [[Zenith]] (8-12) || new || | ||
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! <span style="color:#F9C666;">Skill</span> !! <span style="color:#F9C666;">Item Source</span> !! <span style="color:#F9C666;">Item Changes</span> | ! <span style="color:#F9C666;">Skill</span> !! <span style="color:#F9C666;">Item Source</span> !! <span style="color:#F9C666;">Item Changes</span> | ||
|- | |- | ||
| [[Poison Strike]] || [[Venom (Weapon)|Venom]], [[Infernal | | [[Poison Strike]] || [[Venom (Weapon)|Venom]], [[Infernal Spire]] || added (both items) | ||
|- | |- | ||
| [[Critical Strike]] || [[Insight]], [[Peace]], [[The Gladiator's Bane]] || added: The Gladiator's Bane | | [[Critical Strike]] || [[Insight]], [[Peace]], [[The Gladiator's Bane]] || added: The Gladiator's Bane | ||
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|- | |- | ||
| [[Vengeance]] || [[Kingslayer]] || | | [[Vengeance]] || [[Kingslayer]] || | ||
|- | |||
| [[Joust]] || [[Zerae's Resolve]] || new | |||
|- | |- | ||
| [[Exploding Arrow]] || [[Blastbark]] || added | | [[Exploding Arrow]] || [[Blastbark]] || added | ||
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|- | |- | ||
| [[Raven]] || [[Eaglehorn]] || added | | [[Raven]] || [[Eaglehorn]] || added | ||
|- | |||
| [[Arctic Blast]] || [[Frostwind]] || | |||
|- | |- | ||
| [[Werebear]] || [[Beast]] || | | [[Werebear]] || [[Beast]] || | ||
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| [[Werewolf]] || [[Wolfhowl]] || | | [[Werewolf]] || [[Wolfhowl]] || | ||
|- | |- | ||
| [[Feral Rage | | [[Feral Rage]] || [[Wolfhowl]] || | ||
|- | |- | ||
| [[Summon Dire Wolf]] || [[Wolfhowl]] || replaced charges | | [[Summon Dire Wolf]] || [[Wolfhowl]] || replaced charges | ||
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|- | |- | ||
| [[Iron Golem]] || [[Metalgrid]] || replaced charges | | [[Iron Golem]] || [[Metalgrid]] || replaced charges | ||
|- | |||
| [[Clay Golem]] || [[Stone]] (36 regenerating charges) || charges now regenerate | |||
|- | |- | ||
| Blink || [[Enigma]] (5 regenerating charges), [[Naj's Puzzler]] (3 regenerating charges) || replaced [[Teleport]], replaced Teleport charges | | Blink || [[Enigma]] (5 regenerating charges), [[Naj's Puzzler]] (3 regenerating charges) || replaced [[Teleport]], replaced Teleport charges | ||
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| [[Revive]] || [[Eternity]], [[Blood Raven's Charge]] (15 regenerating charges) || replaced charges, charges now regenerate | | [[Revive]] || [[Eternity]], [[Blood Raven's Charge]] (15 regenerating charges) || replaced charges, charges now regenerate | ||
|- | |- | ||
| [[Cyclone Armor]] || [[Infinity]] || replaced charges | | [[Cyclone Armor]] || [[Infinity]] || replaced charges (staff version) | ||
|- | |- | ||
| [[Blood Golem]] || [[Death]] || replaced charges | | [[Blood Golem]] || [[Death]] || replaced charges | ||
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|- | |- | ||
| [[Enchant Fire]] || [[Demon Limb]] (20 regenerating charges) || charges now regenerate | | [[Enchant Fire]] || [[Demon Limb]] (20 regenerating charges) || charges now regenerate | ||
|- | |||
| [[Heart of Wolverine]] || [[Oath]] (20 regenerating charges) || charges now regenerate | |||
|- | |- | ||
| [[Battle Command]] || [[Call to Arms]] || | | [[Battle Command]] || [[Call to Arms]] || | ||
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| [[Battle Command]] || [[Call to Arms]] || | | [[Battle Command]] || [[Call to Arms]] || | ||
|- | |- | ||
| Blade Dance || [[Chaos]] || replaced [[Whirlwind]] | | [[Blade Dance]] || [[Chaos]] || replaced [[Whirlwind]] | ||
|- | |- | ||
| [[Warmth]] || [[Enlightenment]] || | | [[Warmth]] || [[Enlightenment]] || | ||
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|- | |- | ||
| [[Fire Mastery]] || || removed from [[Elite#Set_Bonuses_for_Trang-Oul's_Avatar|Trang-Oul's Avatar]] | | [[Fire Mastery]] || || removed from [[Elite#Set_Bonuses_for_Trang-Oul's_Avatar|Trang-Oul's Avatar]] | ||
|- | |- | ||
| [[Inferno]] || || removed from [[Flamebellow]] | | [[Inferno]] || || removed from [[Flamebellow]] | ||
|- | |- | ||
| [[Valkyrie]] || || removed from [[Harmony]] | | [[Valkyrie]] || || removed from [[Harmony]] (changed to class-only skill) | ||
|} | |} | ||
Oskills are capped at +3 when used by their native class - otherwise they grant the full amount. | Oskills are capped at +3 when used by their native class - otherwise they grant the full amount. | ||
Note that many items have also gained new or improved chance-to-cast effects. For example | |||
Some items grant other skills when equipped: | |||
* [[Blackoak Shield]] grants level 11 [[Shiver Armor]] | |||
* [[Tempest]] grants level 16 [[Energy Shield]] | |||
* [[Uldyssian's Awakening]] grants level [28-30] [[Energy Shield]] | |||
* [[Hustle]] grants level 6 [[Burst of Speed]] | |||
* [[Innocence]] grants level [8-12] [[Blade Shield]] | |||
Note that many items have also gained new or improved chance-to-cast effects. For example: | |||
* [[Pus Spitter]] casts [[Lower Resist]] on striking | |||
* [[Mang Song's Lesson]] casts [[Lower Resist]] on casting | |||
* [[Stormspire]] casts [[Static Field]] on striking | |||
* [[Head Hunter's Glory]] casts [[Amplify Damage]] on striking | |||
* [[Demon Machine]] casts [[Multiple Shot]] on striking | |||
* [[Boneflesh]] casts [[Bone Armor]] when struck | |||
{{:Item-Only_Skills}} | {{:Item-Only_Skills}} | ||
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= 技能概况 = | = 技能概况 = | ||
这里只列出了和原版暗黑2之间有差异的技能,想要了解更全面的细节变动的数量以及平衡的变动,请参考每个技能的变更日志。 The [https://betweenwalls.github.io/portal/?v=PD2 ''Portal'' Skill Planner] Girhub上的PD2技能频道的教程 & PD2技能说明可能也已提供一些有用的帮助。 | |||
Broad Skill Changes: | |||
* 所有角色都可以使用 "'''仅移动'''"技能, 该技能可以让角色在不攻击的情况下朝一个位置走或者跑。 | |||
* 召唤物的AI全面提升。 | |||
* Summons and sentries (traps, hydras) now benefit from +% to Elemental Skill Damage | |||
* Summons (except Fire Golem) now benefit from -% to Enemy Elemental Resistance at 1/2 effectiveness | |||
* Abilities that reduce monster resistances have been rebalanced and now operate at 1/2 effectiveness when above 99% or below 0% (used to be 1/5 when above 99%) | |||
* Spells and abilities no longer share cooldowns globally | |||
* Skills synergies and their positions within the skill tree have been adjusted to streamline skillpoint allocation (you won't need to respec to play certain builds) | |||
* Most skill buffs now last a minimum of 5 minutes | |||
* Summoned minions which wear equipment (Valkyrie, Shadow Warrior, Shadow Master) can now be inspected - use the inspect hotkey while hovering over them with the Unsummon skill | |||
== 亚马逊 Amazon == | == 亚马逊 Amazon == | ||
=== [[ | === [[标枪和长矛技能(Javelin and Spear Skills)]] === | ||
标枪和长矛专精(Javelin and Spear Mastery)技能取代了刺爆(Impale)技能 | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''[[ | |'''[[戮刺(Jab)]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[ | |'''[[标枪和长矛专精(Javelin and Spear Mastery)]]''' | ||
| | | | ||
* | * 取代了刺爆(Impale), 新技能效果为:当使用标枪或长矛武器时,获得额外的伤害加成且有一定几率致命一击 | ||
|- | |- | ||
|'''[[Fend]]''' | |'''[[Fend]]''' | ||
| | | | ||
* | * 3 hits per attack instead of 10 (helps avoid animation lock) | ||
* now grants +20% melee splash radius on stage 2 and +40% on stage 3 | |||
* now | |||
|- | |- | ||
|'''[[Power Strike]]''' | |'''[[Power Strike]]''' | ||
| | | | ||
* now also creates a lightning nova on attack | * now also creates a lightning nova on attack | ||
|- | |- | ||
|'''[[Charged Strike]]''' | |'''[[Charged Strike]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Lightning Strike]]''' | |'''[[Lightning Strike]]''' | ||
| | | | ||
* | * number of hits capped at 10 | ||
* range of "chaining" reduced slightly | |||
* | |||
|- | |- | ||
|'''[[Poison Javelin]]''' | |'''[[Poison Javelin]]''' | ||
| | | | ||
* | * poison duration is always 1 second instead of increasing per level | ||
* | * increased missile velocity/range by 25% and missile hitbox size by 100% | ||
|- | |- | ||
|'''[[Plague Javelin]]''' | |'''[[Plague Javelin]]''' | ||
| | | | ||
* | * poison duration is always 3 seconds instead of increasing per level | ||
* increased missile velocity/range by 25% and missile hitbox size by 100% | |||
|- | |- | ||
|'''[[Lightning Bolt]]''' | |'''[[Lightning Bolt]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Lightning Fury]]''' | |'''[[Lightning Fury]]''' | ||
| | | | ||
* now begins with 10 bolts and releases an additional bolt every 5 | * now begins with 10 bolts and releases an additional bolt every 5 levels | ||
|} | |} | ||
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|'''[[Dodge]]''' | |'''[[Dodge]]''' | ||
| | | | ||
* | * merged with Avoid (dodges both melee and ranged attacks when attacking or standing still) | ||
* removed animation, now has a 4 frame cooldown after mitigating an attack | |||
* now also grants bonus FHR per hard level | |||
* removed animation | |||
|- | |- | ||
|'''[[Evade]]''' | |'''[[Evade]]''' | ||
| | | | ||
* now has a 4 frame cooldown after mitigating an attack | |||
* now also grants bonus movement speed | |||
* now | |||
|- | |- | ||
|'''[[Critical Strike]]''' | |'''[[Critical Strike]]''' | ||
| | | | ||
* | * crits now deal 1.5x damage instead of 2x damage and crit chance is now capped at 75% (same for deadly strike and other skills that grant crit for specific weapons) | ||
|- | |- | ||
|'''[[Pierce]]''' | |'''[[Pierce]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Penetrate]]''' | |'''[[Penetrate]]''' | ||
| | | | ||
* now also reduces enemy defense % per hard level | |||
* now also reduces enemy defense | |||
|- | |- | ||
|'''[[Inner Sight]]''' | |'''[[Inner Sight]]''' | ||
| | | | ||
* now also reduces enemy attack rating | * now also reduces enemy attack rating | ||
* radius begins at 6.6 yards and scales up to | * radius begins at 6.6 yards and scales up to 20 yards (was always 13.3 yards) | ||
|- | |- | ||
|'''[[Slow Movement]]''' | |'''[[Slow Movement]]''' | ||
| | | | ||
* renamed from Slow Missiles | * renamed from Slow Missiles, now also slows enemy movement speed | ||
* slowing ranged attacks now scales per level | |||
* | |||
|- | |- | ||
|'''[[Decoy]]''' | |'''[[Decoy]]''' | ||
| | | | ||
* | * now attacks enemies and uses Strafe | ||
* | * now has damage synergies | ||
|- | |- | ||
|'''[[Valkyrie]]''' | |'''[[Valkyrie]]''' | ||
| | | | ||
* now moves faster, has dramatically improved AI, and uses Power Strike | |||
* can now summon an additional valkyrie at levels 20 and 30 | * can now summon an additional valkyrie at levels 20 and 30 | ||
|} | |} | ||
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|'''[[Magic Arrow]]''' | |'''[[Magic Arrow]]''' | ||
| | | | ||
* now shoots an additional arrow every 5 | * now shoots an additional arrow every 5 hard levels | ||
* now converts 50% damage to magic (was 1% per level) | * now converts 50% damage to magic (was 1% per level) | ||
* deals flat magic damage | * deals additional flat magic damage | ||
|- | |- | ||
|'''[[Multiple Shot]]''' | |'''[[Multiple Shot]]''' | ||
| | | | ||
* | * now gains bonus enhanced damage and attack rating | ||
* now deals 20% reduced damage each time it pierces (the initial hit will always deal 100%, capped at 20% minimum) | * now deals 20% reduced damage each time it pierces (the initial hit will always deal 100%, capped at 20% minimum) | ||
* | * range reduced (used to hit off-screen enemies) | ||
|- | |- | ||
|'''[[Guided Arrow]]''' | |'''[[Guided Arrow]]''' | ||
| | | | ||
* | * now pierces, can pierce same target 3 times | ||
* | * can convert some damage to magic with synergies | ||
|- | |- | ||
|'''[[Strafe]]''' | |'''[[Strafe]]''' | ||
| | | | ||
* projectile speed | * projectile speed/range and hitbox size greatly increased | ||
* no longer causes "next hit delay" (faster breakpoints available) | |||
* | * capped at 5 hits per attack instead of 10 (helps avoid animation lock) | ||
* | * now gains bonus attack rating | ||
* | |||
|- | |- | ||
|'''[[Cold Arrow]]''' | |'''[[Cold Arrow]]''' | ||
| | | | ||
* | * shoots 2 arrows + 1 per 4 levels (was just 1) | ||
* | * converts 50% physical damage to cold damage (was 3% + 2% per level) | ||
|- | |- | ||
|'''[[Ice Arrow]]''' | |'''[[Ice Arrow]]''' | ||
| | | | ||
* projectile speed/range increased | |||
* projectile speed | |||
* freeze duration no longer scales per level | * freeze duration no longer scales per level | ||
* | * now affected by pierce | ||
|- | |- | ||
|'''[[Freezing Arrow]]''' | |'''[[Freezing Arrow]]''' | ||
| | | | ||
* radius now scales up to 6 yards (was 3.3) | * radius now scales up to 6 yards (was 3.3) | ||
* freeze duration reduced from 2 seconds to 0.5 seconds | * freeze duration reduced from 2 seconds to 0.5 seconds | ||
|- | |- | ||
|'''[[Fire Arrow]]''' | |'''[[Fire Arrow]]''' | ||
| | | | ||
* | * shoots 2 arrows + 1 per 3 levels (was just 1) | ||
* converts 50% physical damage to fire damage (was 3% + 2% per level) | |||
* | |||
|- | |- | ||
|'''[[Exploding Arrow]]''' | |'''[[Exploding Arrow]]''' | ||
| | | | ||
* | * bigger explosion | ||
|- | |- | ||
|'''[[Immolation Arrow]]''' | |'''[[Immolation Arrow]]''' | ||
| | | | ||
* no longer has a cooldown | * no longer has a cooldown | ||
* no longer benefits from pierce | * no longer benefits from pierce | ||
|} | |} | ||
<!-- spacing --> | <!-- spacing --> | ||
== | == Assassin == | ||
=== [[Martial Arts]] === | === [[Martial Arts]] === | ||
Charge-up skills reworked | Charge-up skills reworked | ||
* Instead of charges being generated one-at-a-time per charge-up attack and the effects only | * Instead of charges being generated one-at-a-time per charge-up attack and the effects only triggering when consumed, a 3-stage cycle is used: | ||
* Charge-up attacks immediately | * Charge-up attacks immediately trigger the attack's effect which corresponds to the current stage (1-3) and generate charges until the character has that many charges of the attack's type. The first attack will trigger a stage 1 effect and generate 1 charge, the second attack will trigger a stage 2 effect and generate 1-2 charges, and the third attack will trigger a stage 3 effect and generate 1-3 charges. | ||
* | ** Using 1 charge-up skill will result in 3 total charges per cycle | ||
** Using 2 different charge-up skills (A,B,B) will result in 4 total charges per cycle (1 from skill A, 3 from skill B) | |||
** Using 2 different charge-up skills (A,A,B) will result in 5 total charges per cycle (2 from skill A, 3 from skill B) | |||
** Using 3 different charge-up skills will result in 6 total charges per cycle (1 from first skill, 2 from second skill, 3 from third skill) | |||
* A finishing move or basic attack may be used after any stage to consume all the charges and trigger an effect for each one, resetting the cycle. If a fourth charge-up attack is used instead, the previous charges will simply expire without triggering anything and the cycle will begin again. Charges expire after 5 minutes if no attacks are used. | |||
Kick attacks now benefit from most damage sources like other attacks and have 1 additional range | |||
{| class="wikitable" | {| class="wikitable" | ||
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|'''[[Tiger Strike]]''' | |'''[[Tiger Strike]]''' | ||
| | | | ||
* | * limited to claws/daggers | ||
* now grants +20% melee splash radius on stage 2 and +40% on stage 3 | |||
* now grants 20% | |||
|- | |- | ||
|'''[[Cobra Strike]]''' | |'''[[Cobra Strike]]''' | ||
| | | | ||
* | * limited to claws/daggers | ||
* reworked to cast a Teeth-like poison bolt ability on stage 1, dual leech on stage 2, and a poison cloud on stage 3 (these attacks carry Venom damage and poison damage from gear) | |||
|- | |- | ||
|'''[[Dragon Talon]]''' | |'''[[Dragon Talon]]''' | ||
| | | | ||
* | * capped at 3 hits per attack (helps avoid animation lock) | ||
|- | |- | ||
|'''[[Dragon Claw]]''' | |'''[[Dragon Claw]]''' | ||
| | | | ||
* | * cannot be interrupted | ||
|- | |- | ||
|'''[[Dragon Tail]]''' | |'''[[Dragon Tail]]''' | ||
| | | | ||
* attack speed penalty reduced from -40 to -20 (improves [[breakpoints]]) | |||
* no longer causes knockback | |||
* attack speed | |||
* | |||
|- | |- | ||
|'''[[Dragon Flight]]''' | |'''[[Dragon Flight]]''' | ||
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* cooldown increased to 2 seconds (was 1) | * cooldown increased to 2 seconds (was 1) | ||
* range has been increased by 50% | * range has been increased by 50% | ||
|- | |- | ||
|'''[[Fists of Fire]]''' | |'''[[Fists of Fire]]''' | ||
| | | | ||
* | * reworked to cast a burning explosion on stage 1, fire nova on stage 2, and meteors in a linear pattern on stage 3 | ||
|- | |- | ||
|'''[[Claws of Thunder]]''' | |'''[[Claws of Thunder]]''' | ||
| | | | ||
* charged bolt missile travel velocity has been doubled | * charged bolt missile travel velocity has been doubled | ||
|- | |- | ||
|'''[[Blades of Ice]]''' | |'''[[Blades of Ice]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Phoenix Strike]]''' | |'''[[Phoenix Strike]]''' | ||
| | | | ||
* | * limited to claws/daggers | ||
* removed "next hit delay" for 3rd charge (cold attack) | |||
|} | |} | ||
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| | | | ||
* renamed, now affects daggers as well as claws | * renamed, now affects daggers as well as claws | ||
|- | |- | ||
|'''[[Weapon Block]]''' | |'''[[Weapon Block]]''' | ||
| | | | ||
* now works while moving | * now works while moving | ||
* | * has a 4 frame cooldown after mitigating an attack | ||
* now also gives +1% FBR per level | |||
* affected by "Increased Block Chance" at a 1:5 ratio | |||
|- | |- | ||
|'''[[Psychic Hammer]]''' | |'''[[Psychic Hammer]]''' | ||
| | | | ||
* | * bounces to an additional enemy every 10 levels | ||
* now has damage synergies | |||
* now has | |||
|- | |- | ||
|'''[[Cloak of Shadows]]''' | |'''[[Cloak of Shadows]]''' | ||
| | | | ||
* now has a fixed duration of 5 seconds (was 8 + 1 second per level) | * now has a fixed duration of 5 seconds (was 8 + 1 second per level) | ||
|- | |- | ||
|'''[[Mind Blast]]''' | |'''[[Mind Blast]]''' | ||
| | | | ||
* | * no longer stuns after first hard level (was 2 seconds + 0.2 per level) | ||
* no longer converts enemies | |||
* | * radius now scales per level | ||
* | * now has damage synergies | ||
* now has | |||
|- | |- | ||
|'''[[Burst of Speed]]''' | |'''[[Burst of Speed]]''' | ||
| | | | ||
* | * attack speed bonuses now require hard levels | ||
|- | |- | ||
|'''[[Fade]]''' | |'''[[Fade]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Venom (Skill)|Venom]]''' | |'''[[Venom (Skill)|Venom]]''' | ||
| | | | ||
* | * poison damage now lasts 1 second instead of 0.4 seconds | ||
* | * no longer benefits from +% poison damage twice | ||
|- | |- | ||
|'''[[Shadow Warrior]]''' | |'''[[Shadow Warrior]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Shadow Master]]''' | |'''[[Shadow Master]]''' | ||
| | | | ||
* | * | ||
|} | |} | ||
=== [[Traps]] === | === [[Traps]] === | ||
[[Chain Lightning Sentry]] is new | |||
Sentry traps are now displayed in the upper left similar to minions | |||
{| class="wikitable" | {| class="wikitable" | ||
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|'''[[Fire Blast]]''' | |'''[[Fire Blast]]''' | ||
| | | | ||
* now gains an extra bomb every 4 hard | * now gains an extra bomb every 4 hard levels | ||
|- | |- | ||
|'''[[Wake of Fire]]''' | |'''[[Wake of Fire]]''' | ||
| | | | ||
* | * range increased, range scaling removed | ||
|- | |- | ||
|'''[[Wake of Inferno]]''' | |'''[[Wake of Inferno]]''' | ||
第592行: | 第487行: | ||
* shoots 5 times instead of 10 | * shoots 5 times instead of 10 | ||
* now has a fixed range of 20 instead of a scaling range of 0.5 yards per level | * now has a fixed range of 20 instead of a scaling range of 0.5 yards per level | ||
|- | |- | ||
|'''[[Blade Sentinel]]''' | |'''[[Blade Sentinel]]''' | ||
| | | | ||
* increased projectile movement speed | * now always paths to your mouse location and no longer has its pathing blocked by monsters | ||
* increased projectile movement speed and hit rate (every 5 frames instead of every 15) | |||
* now releases an aoe burst when changing directions | |||
* duration no longer scales with levels | * duration no longer scales with levels | ||
* no longer counts toward trap count | * no longer counts toward trap count | ||
* now benefits from resistance penetration at half efficiency similar to elemental traps | |||
* now benefits from | |||
|- | |- | ||
|'''[[Blade Fury]]''' | |'''[[Blade Fury]]''' | ||
| | | | ||
* | * now pierces enemies and splits into multiple projectiles when colliding with a wall | ||
* attack trigger time is now affected by attack speed | * attack trigger time is now affected by attack speed | ||
* | * penalty for 2-handed weapons removed | ||
* now adds bonus attack rating | |||
* now adds bonus attack rating | |||
|- | |- | ||
|'''[[Blade Shield]]''' | |'''[[Blade Shield]]''' | ||
| | | | ||
* | * uses "on striking" instead of "on attack" and can apply: Chance to Cast on Striking, Crushing Blow, Open Wounds, Life/Mana after each Kill | ||
* | * no longer uses durability | ||
* range | * attacks faster with hard levels | ||
* | * range increased | ||
* now | * now has attack rating | ||
* now has the ranged leech penalty (50% reduced leech) | |||
|- | |- | ||
|'''[[Shock Web]]''' | |'''[[Shock Web]]''' | ||
第628行: | 第517行: | ||
* removed next hit delay | * removed next hit delay | ||
* increased ground speed | * increased ground speed | ||
* now gains 1 additional spike per three levels instead of via synergy | |||
* now gains 1 additional spike per three levels | |||
|- | |- | ||
|'''[[Charged Bolt Sentry]]''' | |'''[[Charged Bolt Sentry]]''' | ||
| | | | ||
* now gains +1 bolt per 4 hard levels instead of via synergy | |||
* now gains +1 bolt per | |||
|- | |- | ||
|'''[[Lightning Sentry]]''' | |'''[[Lightning Sentry]]''' | ||
| | | | ||
* nows shoots | * nows shoots 5 times instead of 10 | ||
|- | |- | ||
|'''[[Death Sentry]]''' | |'''[[Death Sentry]]''' | ||
| | | | ||
* can now only explode corpses instead of shooting lightning most of the time | |||
* can now only explode corpses instead of | * explosion damage is 3-5% of corpse's life plus some additional flat physical and fire damage | ||
* explosion damage is 3-5% of corpse's life | * radius is always 10 yards (was 3.33 + 0.67 per level) | ||
* now gains +1 shot per 3 hard levels instead of via synergy | |||
* radius is always 10 yards (was 3.33 + 0. | |||
* | |||
|- | |- | ||
|'''[[Chain Lightning Sentry]]''' | |'''[[Chain Lightning Sentry]]''' | ||
| | | | ||
* new skill that shoots bolts of Chain Lightning | * new skill that shoots bolts of Chain Lightning that bounce between targets | ||
|} | |} | ||
<!-- spacing --> | <!-- spacing --> | ||
== | == Barbarian == | ||
=== [[Warcries]] === | === [[Warcries]] === | ||
{| class="wikitable" | {| class="wikitable" | ||
第672行: | 第547行: | ||
|'''[[Howl]]''' | |'''[[Howl]]''' | ||
| | | | ||
* now lasts 3 seconds at all levels | * now lasts 3 seconds at all levels | ||
* enemies don't flee as far | |||
|- | |- | ||
|'''[[Taunt]]''' | |'''[[Taunt]]''' | ||
| | | | ||
* is now an aoe skill centered on the caster | |||
* is now an aoe skill | * duration increases with hard levels | ||
|- | |- | ||
|'''[[Battle Cry]]''' | |'''[[Battle Cry]]''' | ||
| | | | ||
* | * reduces enemy physical resistance instead of damage (can break immunities) | ||
* duration is now 8 seconds | |||
* | |||
|- | |- | ||
|'''[[War Cry]]''' | |'''[[War Cry]]''' | ||
| | | | ||
* | * now has scaling AOE | ||
* stun removed, but procs FHR | |||
* | |||
|- | |- | ||
|'''[[Find Potion]]''' | |'''[[Find Potion]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Find Item]]''' | |'''[[Find Item]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Grim Ward]]''' | |'''[[Grim Ward]]''' | ||
| | | | ||
* | * reworked to grant nearby allies bonus damage and attack rating instead of making enemies flee | ||
* can now be cast at range instead of just melee, and can be used on skeleton corpses | * can now be cast at range instead of just melee, and can be used on skeleton corpses | ||
|- | |- | ||
|'''[[Shout]]''' | |'''[[Shout]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Battle Orders]]''' | |'''[[Battle Orders]]''' | ||
| | | | ||
* now adds flat life/mana, with +15 life and +7.5 mana per level (was 35% + 3% life/mana/stamina per level) | * now adds flat life/mana, with +15 life and +7.5 mana per level (was 35% + 3% life/mana/stamina per level) | ||
|- | |- | ||
|'''[[Battle Command]]''' | |'''[[Battle Command]]''' | ||
| | | | ||
* grants 1 additional skill point every 10 hard levels | |||
* grants 1 additional skill point every 10 | |||
* also adds 20% + 3% enhanced damage per level | * also adds 20% + 3% enhanced damage per level | ||
|} | |} | ||
=== [[Combat Masteries]] === | === [[Combat Masteries]] === | ||
Sword Mastery, Axe Mastery, Mace Mastery, Polearm Mastery, & Spear Mastery have been replaced with [[General Mastery]] and [[Polearm and Spear Mastery]] | Sword Mastery, Axe Mastery, Mace Mastery, Polearm Mastery, & Spear Mastery have been replaced with [[General Mastery]] and [[Polearm and Spear Mastery]] | ||
Increased Stamina has been reworked as [[Combat Reflexes]] | Increased Stamina has been reworked as [[Combat Reflexes]] | ||
[[Deep Wounds]] is new | |||
{| class="wikitable" | {| class="wikitable" | ||
第743行: | 第603行: | ||
|'''[[General Mastery]]''' | |'''[[General Mastery]]''' | ||
| | | | ||
* | * replaced Sword Mastery, Axe Mastery, & Mace Mastery | ||
|- | |- | ||
|'''[[Polearm and Spear Mastery]]''' | |'''[[Polearm and Spear Mastery]]''' | ||
| | | | ||
* | * replaced Polearm Mastery & Spear Mastery | ||
|- | |- | ||
|'''[[Throwing Mastery]]''' | |'''[[Throwing Mastery]]''' | ||
| | | | ||
* | * adds pierce | ||
|- | |- | ||
|'''[[Combat Reflexes]]''' | |'''[[Combat Reflexes]]''' | ||
| | | | ||
* | * renamed from Increased Stamina | ||
* now grants | * now also grants life | ||
* now grants FHR with | * now also grants FHR with hard levels | ||
|- | |- | ||
|'''[[Iron Skin]]''' | |'''[[Iron Skin]]''' | ||
| | | | ||
* | * now also adds PDR% with hard levels | ||
|- | |- | ||
|'''[[Increased Speed]]''' | |'''[[Increased Speed]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Natural Resistance]]''' | |'''[[Natural Resistance]]''' | ||
| | | | ||
* | * | ||
|- | |||
|'''[[Deep Wounds]]''' | |||
| | |||
* new skill which increases both chance to cause open wounds and the damage it deals | |||
|} | |} | ||
=== [[Combat Skills (Barbarian)|Combat Skills]] === | === [[Combat Skills (Barbarian)|Combat Skills]] === | ||
{| class="wikitable" | {| class="wikitable" | ||
第783行: | 第641行: | ||
|'''[[Bash]]''' | |'''[[Bash]]''' | ||
| | | | ||
* 75% chance monster is put into FHR animation with knockback, otherwise no knockback | * 75% chance monster is put into FHR animation with knockback, otherwise no knockback | ||
|- | |- | ||
|'''[[Double Swing]]''' | |'''[[Double Swing]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Frenzy]]''' | |'''[[Frenzy]]''' | ||
| | | | ||
* | * duration increased to 15 seconds (was 6) | ||
* now gains increased splash radius | * now gains increased splash radius | ||
|- | |- | ||
|'''[[Double Throw]]''' | |'''[[Double Throw]]''' | ||
| | | | ||
* | * now bounces up to 7 times between targets instead of benefiting from pierce | ||
|- | |- | ||
|'''[[Stun]]''' | |'''[[Stun]]''' | ||
| | | | ||
* now stuns in a small area | * now stuns in a small area | ||
|- | |- | ||
|'''[[Concentrate]]''' | |'''[[Concentrate]]''' | ||
| | | | ||
* | * converts 30-70% of physical damage to magic damage (+2% per hard level) instead of only 0-20% via synergy | ||
|- | |- | ||
|'''[[Berserk]]''' | |'''[[Berserk]]''' | ||
| | | | ||
* | * now requires two weapons | ||
* now | * now deals physical damage instead of magic damage, is uninterruptible, and penetrates physical resistance | ||
* | * reduces player's physical resistance instead of defense, duration is now always 0.5 seconds | ||
|- | |- | ||
|'''[[Leap]]''' | |'''[[Leap]]''' | ||
| | | | ||
* leap distance and speed increased | * leap distance and speed increased | ||
* knockback radius is now only increased with hard | * knockback radius is now only increased with hard levels up to 10 yards (was 2.67 + 0.67 per level) | ||
|- | |- | ||
|'''[[Leap Attack]]''' | |'''[[Leap Attack]]''' | ||
| | | | ||
* leap speed increased | * leap speed increased | ||
* | * now deals damage in an area instead of attacking a single target | ||
* | * does not use duability or attack rating | ||
|- | |- | ||
|'''[[Whirlwind]]''' | |'''[[Whirlwind]]''' | ||
| | | | ||
* | * now attacks at a constant rate like it did in classic (no benefits from IAS) | ||
* | * when dual wielding, both weapons are swung simultaneously per attack | ||
* | * no longer attacks in place during a namelock and will now whirlwind back and forth through the monster | ||
* | * now benefits from Faster Run/Walk and also grants additional velocity | ||
* can now trigger chance-to-cast effects | * can now trigger chance-to-cast effects | ||
|} | |} | ||
<!-- spacing --> | <!-- spacing --> | ||
== | == Druid == | ||
=== [[Elemental Skills]] === | === [[Elemental Skills]] === | ||
[[Gust]] is new | [[Gust]] is new | ||
第884行: | 第700行: | ||
|'''[[Firestorm]]''' | |'''[[Firestorm]]''' | ||
| | | | ||
* | * range increases with levels and the number of missiles increases with hard levels | ||
|- | |- | ||
|'''[[Molten Boulder]]''' | |'''[[Molten Boulder]]''' | ||
| | | | ||
* | * boulder speed increases per level | ||
|- | |- | ||
|'''[[Fissure]]''' | |'''[[Fissure]]''' | ||
| | | | ||
* now has increased density, lowered cooldown, and no longer causes next hit delay | * now has increased density, lowered cooldown, and no longer causes next hit delay | ||
|- | |- | ||
|'''[[Volcano]]''' | |'''[[Volcano]]''' | ||
| | | | ||
* now has reduced cooldown and next hit delay | * now has reduced cooldown and next hit delay | ||
|- | |- | ||
|'''[[Armageddon]]''' | |'''[[Armageddon]]''' | ||
| | | | ||
* now has increased meteor fall rate, larger aoe for meteors | * now has increased radius, increased meteor fall rate, and larger aoe for meteors | ||
* duration increases by 3 per level | * meteors deal a more even split of physical and fire damage | ||
* duration increases by 3 per level instead of via synergy | |||
|- | |- | ||
|'''[[Cyclone Armor]]''' | |'''[[Cyclone Armor]]''' | ||
| | | | ||
* now gains 3 absorb per Energy | |||
* now | |||
|- | |- | ||
|'''[[Arctic Blast]]''' | |'''[[Arctic Blast]]''' | ||
| | | | ||
* | * reduces enemy cold resistance (can break immunes) | ||
* | * has a bigger hitbox and travels faster | ||
|- | |- | ||
|'''[[Twister]]''' | |'''[[Twister]]''' | ||
| | | | ||
* now shoots additional twisters at higher levels (max of 14, does not shotgun) | |||
* now shoots additional twisters | |||
|- | |- | ||
|'''[[Tornado]]''' | |'''[[Tornado]]''' | ||
| | | | ||
* hitbox | * hitbox size increased | ||
|- | |- | ||
|'''[[Hurricane]]''' | |'''[[Hurricane]]''' | ||
| | | | ||
* duration increases by 3 per level | * duration increases by 3 per level instead of via synergy | ||
|- | |- | ||
|'''[[Gust]]''' | |'''[[Gust]]''' | ||
| | | | ||
* | * new skill that teleports the player and chills enemies, cooldown can go down to 0.5 seconds | ||
|} | |} | ||
=== [[Shape Shifting Skills]] === | === [[Shape Shifting Skills]] === | ||
{| class="wikitable" | {| class="wikitable" | ||
第966行: | 第751行: | ||
|'''[[Werewolf]]''' | |'''[[Werewolf]]''' | ||
| | | | ||
* duration | * practically unlimited duration (was 40 seconds + 20 seconds per Lycanthropy level) | ||
* now grants bonus damage and flat magic/physical damage reduction instead of stamina, life, and attack rating | |||
* now grants bonus damage | |||
|- | |- | ||
|'''[[Werebear]]''' | |'''[[Werebear]]''' | ||
| | | | ||
* | * practically unlimited duration (was 40 seconds + 20 seconds per Lycanthropy level) | ||
* now grants 20% increased splash radius and chance for uninterruptible attacks | |||
* now grants 20% increased splash radius | |||
|- | |- | ||
|'''[[Lycanthropy]]''' | |'''[[Lycanthropy]]''' | ||
| | | | ||
* now also grants bonus attack rating | |||
* now grants bonus attack rating | |||
|- | |- | ||
|'''[[Maul]]''' | |'''[[Maul]]''' | ||
| | | | ||
* stun length no longer scales with levels; now decreases to a minimum of 0.2 seconds | * stun length no longer scales with levels; now decreases to a minimum of 0.2 seconds | ||
|- | |- | ||
|'''[[Shock Wave]]''' | |'''[[Shock Wave]]''' | ||
| | | | ||
* | * now has increased range and projectile speed, and the number of shock waves scales with levels | ||
* stun length no longer scales with levels | * stun length no longer scales with levels | ||
|- | |- | ||
|'''[[Hunger]]''' | |'''[[Hunger]]''' | ||
| | | | ||
* reworked as a Werebear-only skill that grants bonuses upon eating corpses (movement speed, life leech, crit chance) | * reworked as a Werebear-only skill that grants bonuses upon eating corpses (movement speed, life leech, crit chance) | ||
|- | |- | ||
|'''[[Fire Claws]]''' | |'''[[Fire Claws]]''' | ||
| | | | ||
* reworked to now cast a fast moving firestorm on attack, with more firestorm tendrils at higher hard levels | |||
* reworked to now cast a fast moving firestorm on attack | |||
|- | |- | ||
|'''[[Feral Rage]]''' | |'''[[Feral Rage]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Rabies]]''' | |'''[[Rabies]]''' | ||
| | | | ||
* | * speed and range of spreading poison increased | ||
|- | |- | ||
|'''[[Fury (Skill)|Fury]]''' | |'''[[Fury (Skill)|Fury]]''' | ||
| | | | ||
* | * 3 hits per attack instead of 5 (helps avoid animation lock) | ||
* now gains +20% melee splash radius on the second attack and +40% on the third | |||
* now | |||
|} | |} | ||
=== [[Summoning Skills (Druid)|Summoning Skills]] === | === [[Summoning Skills (Druid)|Summoning Skills]] === | ||
Different vines and animals may now be summoned alongside each other | |||
Vines and spirits can no longer be targeted by monsters or take damage | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''[[Raven]]''' | |'''[[Raven]]''' | ||
| | | | ||
* reworked so that attacks no longer blind their targets, but now deal half cold and half physical damage | * reworked so that attacks no longer blind their targets, but now deal half cold and half physical damage | ||
* ravens persist while teleporting | * ravens persist while teleporting and cannot take damage or be influenced by any area effects | ||
* can | * can summon up to a total of 15 ravens simultaneously, with every 10 hard levels summoning an additional raven per cast | ||
|- | |- | ||
|'''[[Poison Creeper]]''' | |'''[[Poison Creeper]]''' | ||
| | | | ||
* | * now reduces enemies poison resist by 5% + 1% per level (can remove immunities) | ||
* an additional poison creeper can be summoned every 10 hard levels | |||
* now has damage synergies | |||
* | |||
* now has | |||
|- | |- | ||
|'''[[Carrion Vine]]''' | |'''[[Carrion Vine]]''' | ||
| | | | ||
* | * recovers a flat amount of life instead of a percentage, moves slightly faster | ||
|- | |- | ||
|'''[[Solar Creeper]]''' | |'''[[Solar Creeper]]''' | ||
| | | | ||
* | * recovers a flat amount of mana instead of a percentage, moves slightly faster | ||
|- | |- | ||
|'''[[Heart of Wolverine]]''' | |'''[[Heart of Wolverine]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Spirit of Barbs]]''' | |'''[[Spirit of Barbs]]''' | ||
| | | | ||
* now deals a flat amount of damage to attackers instead of reflecting a percentage | * now deals a flat amount of damage to attackers instead of reflecting a percentage | ||
|- | |- | ||
|'''[[Oak Sage]]''' | |'''[[Oak Sage]]''' | ||
| | | | ||
* now grants a flat amount of life instead of a percentage | |||
* now grants a flat amount of life | |||
|- | |- | ||
|'''[[Summon Spirit Wolf]]''' | |'''[[Summon Spirit Wolf]]''' | ||
| | | | ||
* | * now deals splash damage and move slightly faster | ||
|- | |- | ||
|'''[[Summon Dire Wolf]]''' | |'''[[Summon Dire Wolf]]''' | ||
| | | | ||
* | * now deals splash damage and move slightly faster | ||
|- | |- | ||
|'''[[Summon Grizzly]]''' | |'''[[Summon Grizzly]]''' | ||
| | | | ||
* now deals splash damage; an additional Grizzly can be summoned with 20 hard levels | |||
* now deals splash damage | |||
|} | |} | ||
<!-- spacing --> | <!-- spacing --> | ||
== | == Necromancer == | ||
=== | === [[Summoning Spells]] === | ||
Raise Skeleton is now [[Raise Skeleton Warrior]] | |||
Summon Resist has been removed, [[Blood Warp]] and [[Raise Skeleton Archer]] are new | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''[[Skeleton Mastery | |'''[[Skeleton Mastery]]''' | ||
| | | | ||
* | * now also affects velocity and bonus elemental damage, no longer affects revives | ||
|- | |- | ||
|'''[[Raise Skeleton Warrior | |'''[[Raise Skeleton Warrior]]''' | ||
| | | | ||
* | * now deals splash damage | ||
* | * total skeleton warriors capped at 8 | ||
|- | |- | ||
|'''[[Raise Skeletal Mage | |'''[[Raise Skeletal Mage]]''' | ||
| | | | ||
* | * projectiles now pierce enemies and have a larger hitbox | ||
* | * total skeletal mages capped at 8 | ||
|- | |- | ||
|'''[[Raise Skeleton Archer | |'''[[Raise Skeleton Archer]]''' | ||
| | | | ||
* | * new skill which summons skeleton archers that deal physical damage | ||
|- | |- | ||
|'''[[Golem Mastery]]''' | |'''[[Golem Mastery]]''' | ||
| | | | ||
* | * can summon an additional golem for every 5 hard levels | ||
|- | |- | ||
|'''[[Clay Golem]]''' | |'''[[Clay Golem]]''' | ||
| | | | ||
* | * now deals splash damage | ||
|- | |- | ||
|'''[[Blood Golem]]''' | |'''[[Blood Golem]]''' | ||
| | | | ||
* now grants life per hit instead of leeching a percentage of damage as life | * now grants life per hit instead of leeching a percentage of damage as life | ||
* now applies open wounds | * now applies open wounds | ||
|- | |- | ||
|'''[[Iron Golem]]''' | |'''[[Iron Golem]]''' | ||
| | | | ||
* | * now deals splash damage if created with a weapon | ||
|- | |- | ||
|'''[[Fire Golem]]''' | |'''[[Fire Golem]]''' | ||
| | | | ||
* | * weighted more toward aura damage and less toward melee attack damage | ||
* no longer immune to fire | |||
* | |||
|- | |- | ||
|'''[[Revive]]''' | |'''[[Revive]]''' | ||
| | | | ||
* | * revives now deal melee splash damage and also have bonus elemental damage and additional skill levels | ||
* total of 8 revives at 20 hard levels (was 1 revive per level) | |||
* duration now scales per level | * duration now scales per level | ||
|- | |- | ||
|'''[[Blood Warp]]''' | |'''[[Blood Warp]]''' | ||
| | | | ||
* | * new skill that teleports and costs life instead of mana, with the lost health recovering over 5 seconds (casting it again will replace the previous life recovery effect) | ||
|} | |} | ||
=== [[ | === [[Poison and Bone Spells]] === | ||
Poison Explosion has been reworked as [[Desecrate]] | Poison Explosion has been reworked as [[Desecrate]] | ||
第1,231行: | 第916行: | ||
|'''[[Teeth]]''' | |'''[[Teeth]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Bone Spear]]''' | |'''[[Bone Spear]]''' | ||
| | | | ||
* | * launches an additional spear at levels 15 and 25 (does not shotgun) | ||
|- | |- | ||
|'''[[Bone Spirit]]''' | |'''[[Bone Spirit]]''' | ||
| | | | ||
* | * faster missile speed | ||
|- | |- | ||
|'''[[Bone Armor]]''' | |'''[[Bone Armor]]''' | ||
| | | | ||
* | * now gains +3 additional absorb per Energy | ||
|- | |- | ||
|'''[[Bone Wall]]''' | |'''[[Bone Wall]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Bone Prison]]''' | |'''[[Bone Prison]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Corpse Explosion]]''' | |'''[[Corpse Explosion]]''' | ||
| | | | ||
* 5-10% corpse life damage (was 70-120%) and now has added flat fire/phys damage | |||
* 5-10% corpse life damage (was 70-120%) | * radius starts higher and caps at 10 yards | ||
* | |||
|- | |- | ||
|'''[[Poison Strike]]''' | |'''[[Poison Strike]]''' | ||
| | | | ||
* renamed from Poison Dagger, can now also be used with scythes | * renamed from Poison Dagger, can now also be used with scythes | ||
* | * now penetrates enemy poison resistances by -1% per level, up to -40% | ||
* | * now releases a poison cloud on hit which carries poison damage from gear/charms | ||
|- | |- | ||
|'''[[Desecrate]]''' | |'''[[Desecrate]]''' | ||
| | | | ||
* reworked from Poison Explosion | * reworked from Poison Explosion - creates corpses on the ground instead of requiring a corpse to be cast | ||
|- | |- | ||
|'''[[Poison Nova]]''' | |'''[[Poison Nova]]''' | ||
| | | | ||
* | * | ||
|} | |} | ||
=== [[ | === [[Curses]] === | ||
[[Curse Mastery]] and [[Dark Pact]] are new | [[Curse Mastery]] and [[Dark Pact]] are new | ||
All curses have synergies with Curse Mastery for improved effects, and many also have their radius increased by it | |||
{| class="wikitable" | {| class="wikitable" | ||
第1,299行: | 第967行: | ||
|'''[[Amplify Damage]]''' | |'''[[Amplify Damage]]''' | ||
| | | | ||
* | * reduction to enemy physical resistance now starts at -10% and scales with levels and synergy (was just -100%) and can break the same immunes after level 30 (or level 20 with synergy) | ||
|- | |- | ||
|'''[[Dim Vision]]''' | |'''[[Dim Vision]]''' | ||
| | | | ||
* now also reduces enemy attack rating | * now also reduces enemy attack rating | ||
|- | |- | ||
|'''[[Weaken]]''' | |'''[[Weaken]]''' | ||
| | | | ||
* now also reduces enemy defense | |||
* now reduces enemy | * reduction to enemy damage now scales with levels | ||
* | |||
|- | |- | ||
|'''[[Iron Maiden]]''' | |'''[[Iron Maiden]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Terror]]''' | |'''[[Terror]]''' | ||
| | | | ||
* now also reduces | * now also reduces movement speed of fleeing enemies by -10% (increased further by hard levels and synergy) | ||
* radius increased | * radius increased to 6 yards (was 2.6 yards) | ||
* duration is now 3 seconds (was 7 + 1 second per level) | * duration is now 3 seconds (was 7 + 1 second per level) | ||
|- | |- | ||
|'''[[Confuse]]''' | |'''[[Confuse]]''' | ||
| | | | ||
* now also increases attack speed of confused enemies by 10% per hard level | |||
* now also increases attack speed of confused enemies by 10% per | |||
|- | |- | ||
|'''[[Life Tap]]''' | |'''[[Life Tap]]''' | ||
| | | | ||
* life steal amount is now 10% and increases with hard levels and synergy (was just 50%) | |||
* life | * duration now caps at 20 seconds | ||
* duration | |||
|- | |- | ||
|'''[[Attract]]''' | |'''[[Attract]]''' | ||
| | | | ||
* now also reduces enemy defense by a large amount | |||
* now also reduces enemy defense by | |||
|- | |- | ||
|'''[[Decrepify]]''' | |'''[[Decrepify]]''' | ||
| | | | ||
* | * no longer reduces enemy damage | ||
* | * now reduces enemy physical resistance by -10% (was just -50%) | ||
* | * now also reduces enemy cast rate; reductions to enemy attack speed, cast rate, and movement speed begin at -10% and scale with levels (was just -50%) | ||
|- | |- | ||
|'''[[Lower Resist]]''' | |'''[[Lower Resist]]''' | ||
| | | | ||
* | * less effective against non-immune enemies, can break more immunes after level 15 | ||
* radius | * radius caps at 10 yards and increases with hard levels | ||
|- | |- | ||
|'''[[Curse Mastery]]''' | |'''[[Curse Mastery]]''' | ||
| | | | ||
* | * new skill that improves effect of all curses and allows an additional curse to be applied at levels 10 and 20 | ||
|- | |- | ||
|'''[[Dark Pact]]''' | |'''[[Dark Pact]]''' | ||
| | | | ||
* | * new skill that damages cursed enemies in an area based on the number of curses applied to them - one of the curses will be consumed if multiple are present | ||
|} | |} | ||
<!-- spacing --> | <!-- spacing --> | ||
== | == Paladin == | ||
=== [[Defensive Auras]] === | === [[Defensive Auras]] === | ||
{| class="wikitable" | {| class="wikitable" | ||
第1,400行: | 第1,029行: | ||
|'''[[Prayer]]''' | |'''[[Prayer]]''' | ||
| | | | ||
* now also grants life per hit | * now also grants life per hit | ||
* | * now also grants +1 passive health regeneration per hard level | ||
|- | |- | ||
|'''[[Cleansing]]''' | |'''[[Cleansing]]''' | ||
| | | | ||
* now also grants +1% passive poison/curse duration reduction per hard level | |||
* now also grants +1% passive poison/curse duration reduction per | |||
* no longer gains bonus healing from Prayer | * no longer gains bonus healing from Prayer | ||
|- | |- | ||
|'''[[Meditation]]''' | |'''[[Meditation]]''' | ||
| | | | ||
* now also grants +1 passive mana after each kill per two hard levels | |||
* now also grants +1 passive mana after each kill per two | |||
* no longer gains bonus healing from Prayer | * no longer gains bonus healing from Prayer | ||
|- | |- | ||
|'''[[Resist Fire]]''' | |'''[[Resist Fire]]''' | ||
| | | | ||
* | * now also grants a bonus for fire damage | ||
* | * passive maximum fire resistance bonus is no longer doubled when the aura is active | ||
|- | |- | ||
|'''[[Resist Cold]]''' | |'''[[Resist Cold]]''' | ||
| | | | ||
* | * now also grants a bonus for cold damage | ||
* passive maximum cold resistance bonus is no longer doubled when the aura is active | |||
* | |||
|- | |- | ||
|'''[[Resist Lightning]]''' | |'''[[Resist Lightning]]''' | ||
| | | | ||
* | * now also grants a bonus for lightning damage | ||
* passive maximum lightning resistance bonus is no longer doubled when the aura is active | |||
* | |||
|- | |- | ||
|'''[[Defiance]]''' | |'''[[Defiance]]''' | ||
| | | | ||
* now also grants +1% PDR per two | * now also grants +1% PDR per two levels | ||
|- | |- | ||
|'''[[Vigor]]''' | |'''[[Vigor]]''' | ||
| | | | ||
* now also grants +1% FRW per | * now also grants pssive +1% FRW per two hard levels | ||
|- | |- | ||
|'''[[Redemption]]''' | |'''[[Redemption]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Salvation]]''' | |'''[[Salvation]]''' | ||
| | | | ||
* | * now also grants a bonus to elemental damage | ||
|} | |} | ||
=== [[Offensive Auras]] === | === [[Offensive Auras]] === | ||
{| class="wikitable" | {| class="wikitable" | ||
第1,467行: | 第1,079行: | ||
|'''[[Might]]''' | |'''[[Might]]''' | ||
| | | | ||
* | * allies receive 1/2 of the bonus | ||
* radius increased | * radius increased | ||
|- | |- | ||
|'''[[Holy Fire]]''' | |'''[[Holy Fire]]''' | ||
| | | | ||
* | * now includes bonus attack rating | ||
* | * radius now caps at 8 yards (was 4 + 0.67 per level) | ||
|- | |- | ||
|'''[[Holy Freeze]]''' | |'''[[Holy Freeze]]''' | ||
| | | | ||
* | * now includes bonus attack rating | ||
* | * radius is now always 8 yards (was 4 + 0.67 per level) | ||
|- | |- | ||
|'''[[Holy Shock]]''' | |'''[[Holy Shock]]''' | ||
| | | | ||
* | * now includes bonus attack rating | ||
* | * radius is now always 9.3 yards (was 4 + 0.67 per level) | ||
|- | |- | ||
|'''[[Blessed Aim]]''' | |'''[[Blessed Aim]]''' | ||
| | | | ||
* now | * now also provides deadly strike | ||
* | * now passively applies -1% to target defense per hard level instead of passively granting additional attack rating | ||
|- | |- | ||
|'''[[Concentration]]''' | |'''[[Concentration]]''' | ||
| | | | ||
* now also adds bonus attack rating | * allies receive 1/2 of the enhanced damage bonus | ||
* now also adds bonus attack rating | |||
|- | |- | ||
|'''[[Fanaticism]]''' | |'''[[Fanaticism]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Thorns]]''' | |'''[[Thorns]]''' | ||
| | | | ||
* reworked to deal a flat amount of damage to attackers instead of a % of their attack returned | * reworked to deal a flat amount of damage to attackers instead of a % of their attack returned | ||
|- | |- | ||
|'''[[Sanctuary (Skill)|Sanctuary]]''' | |'''[[Sanctuary (Skill)|Sanctuary]]''' | ||
| | | | ||
* | * reworked to apply to all enemies instead of just undead, add magic damage to attacks, and reduce enemy magic resistance by a relatively small amount (can break immunes) | ||
* no longer applies knockback to undead or negates physical resistance of undead bosses (prime evils, ubers, map bosses) | |||
* now includes bonus attack rating | |||
* radius is now always 10 yards (was 3.33 + 0.67 per level) | |||
* no longer applies knockback to undead | |||
* now | |||
* | |||
|- | |- | ||
|'''[[Conviction]]''' | |'''[[Conviction]]''' | ||
| | | | ||
* less effective against non-immune enemies and can break higher immunities above level 25 | |||
* radius is increased and now scales with levels | * radius is increased and now scales with levels | ||
|} | |} | ||
=== [[Combat Skills (Paladin)|Combat Skills]] === | === [[Combat Skills (Paladin)|Combat Skills]] === | ||
[[Holy Nova]], [[Holy Light]], and [[ | [[Holy Nova]], [[Holy Light]], [[Joust]], and [[Holy Sword]] are new | ||
Conversion has been removed | |||
{| class="wikitable" | {| class="wikitable" | ||
第1,544行: | 第1,137行: | ||
|'''[[Sacrifice]]''' | |'''[[Sacrifice]]''' | ||
| | | | ||
* | * now causes the slain monster to explode, dealing overkill damage plus 5% of corpse life as half physical and half magic damage | ||
* damage to self decreases by 1% per level to a minimum of 3%, and is now affected by PDR | |||
|- | |- | ||
|'''[[Smite]]''' | |'''[[Smite]]''' | ||
| | | | ||
* can gain significantly more damage from the Holy Shield pseudo-synergy since it now has damage synergies of its own | * can gain significantly more damage from the Holy Shield pseudo-synergy since it now has damage synergies of its own | ||
* indirectly affected by [[Grief]] | * no longer applies knockback (in PvE) | ||
* indirectly affected by Crushing Blow | * indirectly affected by [[Grief]] having "Adds X-Y damage" instead of "+X damage" like [[The Redeemer]] or [[Astreon's Iron Ward]] | ||
* indirectly affected by Crushing Blow having greater diminishing returns against bosses | |||
|- | |- | ||
|'''[[Holy Bolt]]''' | |'''[[Holy Bolt]]''' | ||
| | | | ||
* bolts now pierce all allies and enemies, healing or damaging each | * bolts now pierce all allies and enemies, healing or damaging each | ||
* fires an additional holy bolt at levels 15 and 25, can shotgun nearby enemies | * fires an additional holy bolt at levels 15 and 25, can shotgun nearby enemies | ||
|- | |- | ||
|'''[[Zeal]]''' | |'''[[Zeal]]''' | ||
| | | | ||
* | * 3 hits per attack instead of 5 (helps avoid animation lock) | ||
* now gains +20% melee splash radius on the second attack and +40% on the third | |||
* | |||
|- | |- | ||
|'''[[Charge]]''' | |'''[[Charge]]''' | ||
| | | | ||
* | * now gains up to +60% increased melee splash radius based on the distance traveled | ||
* | * now works in melee range instead of doing a normal attack | ||
|- | |- | ||
|'''[[Vengeance]]''' | |'''[[Vengeance]]''' | ||
| | | | ||
* reworked | * reworked to create triple-element explosions which may chain toward nearby enemies; carries any elemental damage from items | ||
|- | |- | ||
|'''[[Blessed Hammer]]''' | |'''[[Blessed Hammer]]''' | ||
| | | | ||
* hammers now travel faster | * hammers now travel faster and have larger hitboxes | ||
|- | |- | ||
|'''[[ | |'''[[Holy Sword]]''' | ||
| | | | ||
* | * new skill that grants block chance and bonus damage against demons/undead for two-handed swords | ||
|- | |- | ||
|'''[[Holy Shield]]''' | |'''[[Holy Shield]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Fist of the Heavens]]''' | |'''[[Fist of the Heavens]]''' | ||
| | | | ||
* | * holy bolts now damage all creature types (was just undead) | ||
* removed cooldown, auto-targeting has reduced range | * removed cooldown, auto-targeting has reduced range | ||
|- | |- | ||
|'''[[Holy Nova]]''' | |'''[[Holy Nova]]''' | ||
第1,626行: | 第1,194行: | ||
| | | | ||
* new skill that teleports to an enemy and impales them, increasing movement speed for 2 seconds | * new skill that teleports to an enemy and impales them, increasing movement speed for 2 seconds | ||
* has a 3.5 second cooldown which can be reduced with hard | * has a 3.5 second cooldown which can be reduced with hard levels (minimum of 1.5 seconds) | ||
|} | |} | ||
<!-- spacing --> | <!-- spacing --> | ||
== | == Sorceress == | ||
=== [[Cold Spells]] === | === [[Cold Spells]] === | ||
Frozen Armor has been replaced with [[Cold Enchant]] | Frozen Armor has been replaced with [[Cold Enchant]] | ||
第1,642行: | 第1,210行: | ||
| | | | ||
* faster missile speed | * faster missile speed | ||
|- | |- | ||
|'''[[Cold Enchant]]''' | |'''[[Cold Enchant]]''' | ||
| | | | ||
* new skill | * new skill which replaces Frozen Armor and is useable alongside Enchant Fire | ||
|- | |- | ||
|'''[[Frost Nova]]''' | |'''[[Frost Nova]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Ice Blast]]''' | |'''[[Ice Blast]]''' | ||
| | | | ||
* pierces, faster missiles | * pierces, faster missiles | ||
|- | |- | ||
|'''[[Shiver Armor]]''' | |'''[[Shiver Armor]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Chilling Armor]]''' | |'''[[Chilling Armor]]''' | ||
第1,681行: | 第1,231行: | ||
* creates single blizzard spike per counter ranged attack | * creates single blizzard spike per counter ranged attack | ||
* chills melee on successful strike | * chills melee on successful strike | ||
|- | |- | ||
|'''[[Glacial Spike]]''' | |'''[[Glacial Spike]]''' | ||
| | | | ||
* freeze duration is now 2 seconds and doesn't scale with levels | * freeze duration is now 2 seconds and doesn't scale with levels | ||
* | * radius increased by 20% | ||
|- | |- | ||
|'''[[Blizzard]]''' | |'''[[Blizzard]]''' | ||
| | | | ||
* improved ground density, projectile hitbox size increased by 50% | * improved ground density, projectile hitbox size increased by 50% | ||
|- | |- | ||
|'''[[Frozen Orb]]''' | |'''[[Frozen Orb]]''' | ||
| | | | ||
* removed cooldown and changed to slower "lightning" cast frames | * removed cooldown and changed to slower "lightning" cast frames | ||
* range has been increased by roughly 20% | * range has been increased by roughly 20% | ||
|- | |- | ||
|'''[[Cold Mastery]]''' | |'''[[Cold Mastery]]''' | ||
| | | | ||
* now also adds cold damage | |||
* now also adds cold damage | |||
|- | |- | ||
|'''[[Ice Barrage]]''' | |'''[[Ice Barrage]]''' | ||
| | | | ||
* new skill that shoots ice lances which have AOE impact that | * new skill that shoots up to 5 ice lances which have AOE impact that chill (lances don't pierce, but they do shotgun) | ||
|} | |} | ||
第1,727行: | 第1,260行: | ||
|'''[[Charged Bolt]]''' | |'''[[Charged Bolt]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Static Field]]''' | |'''[[Static Field]]''' | ||
| | | | ||
* reduces enemy life to 55%/70%/85% in normal/nightmare/hell (was 0%/33%/50%) | * reduces enemy life to 55%/70%/85% in normal/nightmare/hell (was 0%/33%/50%) | ||
* now also has -1% to enemy lightning resistance per level (breaks immunities) | * now also has -1% to enemy lightning resistance per level (breaks immunities) | ||
第1,739行: | 第1,269行: | ||
|'''[[Telekinesis]]''' | |'''[[Telekinesis]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Nova]]''' | |'''[[Nova]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Lightning]]''' | |'''[[Lightning]]''' | ||
| | | | ||
* changed to faster cast frames (was slower "lightning" frames) | * changed to faster cast frames (was slower "lightning" frames) | ||
|- | |- | ||
|'''[[Chain Lightning]]''' | |'''[[Chain Lightning]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Teleport]]''' | |'''[[Teleport]]''' | ||
| | | | ||
* | * 65% spell damage penalty for 1 second after casting, reduced by 2% per hard level | ||
|- | |- | ||
|'''[[Thunder Storm]]''' | |'''[[Thunder Storm]]''' | ||
| | | | ||
* no longer flashes your screen | * no longer flashes your screen | ||
* time between attacks goes down with hard | * time between attacks goes down with hard levels | ||
* casts nova on impact | * casts nova on impact | ||
|- | |- | ||
|'''[[Energy Shield]]''' | |'''[[Energy Shield]]''' | ||
| | | | ||
* absorb reduced to 15% +2% per level (was 20% +5%), caps at 80% (was 95%) | * absorb reduced to 15% +2% per level (was 20% +5%), caps at 80% (was 95%) | ||
* synergy from telekinesis nerfed (now has 225%-100% damage taken, was 200%-75%) | * synergy from telekinesis nerfed (now has 225%-100% damage taken, was 200%-75%) | ||
第1,787行: | 第1,300行: | ||
|'''[[Lightning Mastery]]''' | |'''[[Lightning Mastery]]''' | ||
| | | | ||
* | * | ||
|} | |} | ||
=== [[Fire Spells]] === | === [[Fire Spells]] === | ||
Enchant is now [[Enchant Fire]] | Enchant is now [[Enchant Fire]] | ||
第1,798行: | 第1,312行: | ||
|'''[[Fire Bolt]]''' | |'''[[Fire Bolt]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Warmth]]''' | |'''[[Warmth]]''' | ||
第1,808行: | 第1,320行: | ||
|'''[[Inferno]]''' | |'''[[Inferno]]''' | ||
| | | | ||
* | * reduces enemy fire resistance (can break immunes) | ||
* faster | * has a bigger hitbox and travels faster | ||
|- | |- | ||
|'''[[Blaze]]''' | |'''[[Blaze]]''' | ||
| | | | ||
* reworked to create an explosion when cast as well as provide a movement speed bonus and "Cannot be Frozen" | |||
* reworked to create an explosion when cast as well as provide a movement speed bonus | |||
* increased fire trail hitbox size | * increased fire trail hitbox size | ||
* | * duration caps at 10 seconds | ||
* | * now has a 2 second cooldown | ||
|- | |- | ||
|'''[[Fire Wall]]''' | |'''[[Fire Wall]]''' | ||
| | | | ||
* duration reduced slightly | |||
* duration reduced | |||
|- | |- | ||
|'''[[Fire Ball]]''' | |'''[[Fire Ball]]''' | ||
| | | | ||
* | * explosion radius increased slightly | ||
|- | |- | ||
|'''[[Enchant Fire]]''' | |'''[[Enchant Fire]]''' | ||
| | | | ||
* renamed from Enchant | * renamed from Enchant to distinguish it from the new Cold Enchant skill | ||
* is now an aoe skill (similar to battle orders) | * is now an aoe skill (similar to battle orders) | ||
* now correctly applies 1/3 of damage to ranged attacks | * now correctly applies 1/3 of damage to ranged attacks | ||
* now grants allies 50% of the damage instead of 100% | * now grants allies 50% of the damage instead of 100% | ||
* no longer | * no longer benefits from +% fire damage twice | ||
|- | |- | ||
|'''[[Meteor]]''' | |'''[[Meteor]]''' | ||
| | | | ||
* cooldown reduced, meteors fall faster and have 33% larger aoe | * cooldown reduced, meteors fall faster and have 33% larger aoe | ||
* now deals physical damage and fire damage ( | * now deals an even split of physical damage and fire damage (both are boosted by +% fire damage) | ||
|- | |- | ||
|'''[[Fire Mastery]]''' | |'''[[Fire Mastery]]''' | ||
| | | | ||
* now also adds | * now also adds fire resistance penetration | ||
|- | |- | ||
|'''[[Hydra]]''' | |'''[[Hydra]]''' | ||
第1,864行: | 第1,360行: | ||
* duration reduced from 10 seconds to 6 seconds | * duration reduced from 10 seconds to 6 seconds | ||
* reduced start-up delay between casting and hydras attacking | * reduced start-up delay between casting and hydras attacking | ||
|- | |- | ||
|'''[[Combustion]]''' | |'''[[Combustion]]''' |