Game Mechanics:修订间差异
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→Enemy resists above 99% (immunes)
(→物品掉落基础) |
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第138行: | 第138行: | ||
* Fire Mastery | * Fire Mastery | ||
=== | === 敌人抗性高于 99% (免疫) === | ||
就像原版一样, 当减少敌人抗性施加到免疫敌人身上时,它的效果就会降低. 原版减少 1/5,但在PD2中减少1/2.即使是打破了免疫,破免技能的属性也只有1/2效果. | |||
举个例子,对一个110火抗的敌人释放20级降低抵抗(-30%)和10级审判光环(-30%) | |||
正确计算如下: | |||
* <span class="d2-white">-30 / 2 = -15</span>  [ | * <span class="d2-white">-30 / 2 = -15</span>  [降低抵抗1/2属性生效] | ||
* <span class="d2-white">-30 / 2 = -15</span>  [ | * <span class="d2-white">-30 / 2 = -15</span>  [审判光环1/2属性生效] | ||
* <span class="d2-white">110 - 15 - 15 = 80</span>  [ | * <span class="d2-white">110 - 15 - 15 = 80</span>  [最终敌人受到的减抗后的数值] | ||
“不”是这样的: | |||
* <span class="d2-white">-30 / 2 = -15</span>  [ | * <span class="d2-white">-30 / 2 = -15</span>  [降低抵抗1/2属性生效] | ||
* <span class="d2-white">110 - 15 = 95</span>  [ | * <span class="d2-white">110 - 15 = 95</span>  [降低抵抗后敌人破免] | ||
* <span class="d2-white">95 - 30 = 65</span>  [ | * <span class="d2-white">95 - 30 = 65</span>  [审判光环不打折减少敌人剩余抗性] | ||
It's worth stating again, even after the immunity is broken, immunity breaking skills '''still''' only work at 1/2 effectiveness. However this is not the case for -enemy resist on gear, Cold Mastery, and Fire Mastery. While these things are not able to break immunities on their own, they do work at 100% effectiveness after the immunity is broken. | It's worth stating again, even after the immunity is broken, immunity breaking skills '''still''' only work at 1/2 effectiveness. However this is not the case for -enemy resist on gear, Cold Mastery, and Fire Mastery. While these things are not able to break immunities on their own, they do work at 100% effectiveness after the immunity is broken. | ||
值得再次强调的是,即使破免了,破免技能“仍然”也只有1/2的效果.然而,装备上的减抗属性、支配冰冷和支配火焰的减抗却并非如此.虽然这些减抗属性不能造成敌人破免,但在破免后,这些属性100% 生效不打折. | |||
=== Enemy resists between 0% and 99% === | === Enemy resists between 0% and 99% === |