Game Mechanics:修订间差异
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Resists can be reduced to a maximum of -100% | Resists can be reduced to a maximum of -100% | ||
== | == 物品掉落机制 == | ||
=== | === 物品掉落基础 === | ||
让我们来看一个高级别的例子,了解下掉落程序是如何工作的。 | |||
墨菲斯托被击杀了! 游戏怎么决定你的奖励? | |||
# | # 计算掉落物品数量(最大 6个) | ||
# | # 选择物品类型 | ||
# | # 选择物品染色(白/扩展/精锐) | ||
# | # 选择是暗金还是套装(当可适用时) | ||
# | # 选择物品属性(当可适用时) | ||
玩家数量只影响项目 # 1,潜在掉落的数量。它对掉落物品染色没有影响(这是MF发挥作用的地方)。现在的问题是,玩家的数量如何影响掉落的物品数量? | |||
Any time you do something that drops loot (opening a chest, killing a monster, etc.) the game selects from a list of treasure classes (TC) that will decide what kind of items will drop. Each TC has a list of items (or other TCs) that can drop, as well as a probability that that given item will drop. There is also a number of "picks" for each TC that decides how many potential items can drop. The last piece of the puzzle is "NoDrop", which is a probability that a pick will drop no items. NoDrop is the '''only''' parameter that player count affects. | Any time you do something that drops loot (opening a chest, killing a monster, etc.) the game selects from a list of treasure classes (TC) that will decide what kind of items will drop. Each TC has a list of items (or other TCs) that can drop, as well as a probability that that given item will drop. There is also a number of "picks" for each TC that decides how many potential items can drop. The last piece of the puzzle is "NoDrop", which is a probability that a pick will drop no items. NoDrop is the '''only''' parameter that player count affects. |