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Game Mechanics:修订间差异
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* '''致命攻击 Deadly Strike''': 物品, [[Blessed Aim|祝福瞄准]] | * '''致命攻击 Deadly Strike''': 物品, [[Blessed Aim|祝福瞄准]] | ||
* '''致命攻击 Critical Strike''': [[Critical Strike|致命攻击]], [[Hunger|饥饿]], [[Joust|突袭]] | * '''致命攻击 Critical Strike''': [[Critical Strike|致命攻击]], [[Hunger|饥饿]], [[Joust|突袭]] | ||
* '''武器精通 Weapon Mastery''': [[General Mastery|支配通用]], [[Polearm and Spear Mastery|支配长柄和长矛]], [[Throwing Mastery|支配飞掷]], [[Claw and Dagger Mastery| | * '''武器精通 Weapon Mastery''': [[General Mastery|支配通用]], [[Polearm and Spear Mastery|支配长柄和长矛]], [[Throwing Mastery|支配飞掷]], [[Claw and Dagger Mastery|支配爪和匕首]], [[Javelin and Spear Mastery|支配标枪和长矛]] | ||
'''总暴击率''': <span class="d2-white">1 - ((1 - DS) * (1 - CS) * (1 - WM))</span> (四舍五入到最接近的百分比) | '''总暴击率''': <span class="d2-white">1 - ((1 - DS) * (1 - CS) * (1 - WM))</span> (四舍五入到最接近的百分比) |