Patch Notes:修订间差异

跳转到导航 跳转到搜索
添加4,406字节 、​ 2022年12月28日 (星期三)
无编辑摘要
(创建页面,内容为“ <!--T:1270--> This page lists patch notes for each season. The rest of the wiki is dedicated to covering the differences between the vanilla game and Project D2. Also see: Recent Patch Notes <!--T:1271--> {| class="wikitable mw-collapsible mw-collapsed" |+ Table of Contents |- | __TOC__ Note: The Table of Contents is inside this collapsible element since <!--T:1272--> it cannot be automatically collapsed by itself on a per-page basis |} <!--T:981--> {…”)
 
无编辑摘要
第1行: 第1行:
 
__NOTOC__
<!--T:1270-->
This page lists patch notes for each season. The rest of the wiki is dedicated to covering the differences between the vanilla game and Project D2. Also see: [[Recent Patch Notes]]
 
<!--T:1271-->
{| class="wikitable mw-collapsible mw-collapsed"
|+ Table of Contents
|-
|
__TOC__
Note: The Table of Contents is inside this collapsible element since
 
<!--T:1272-->
it cannot be automatically collapsed by itself on a per-page basis
|}




第19行: 第5行:
{{Clickable button 2|Patch Notes|Expand/Collapse All|class=expand-or-collapse-all-button nomobile|style=background-color:#1F160C;color:#F9C666;min-height: 0px;}}
{{Clickable button 2|Patch Notes|Expand/Collapse All|class=expand-or-collapse-all-button nomobile|style=background-color:#1F160C;color:#F9C666;min-height: 0px;}}


<!--T:1-->
<div id="S1"></div>
<div id="S1"></div>
= Season 1 Awakening - November 6th 2020 =
= Season 1 Awakening - November 6th 2020 = <!--T:1-->
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
|+ Patch Notes S1
|+ Patch Notes S1
第29行: 第14行:


<!--T:2-->
<!--T:2-->
<span class="nmod">Notice: This wiki acted as documentation for the season 1 patch notes, and many changes were not documented at the time by the community. Some changes have been retroactively compiled and added here for posterity.</span>
Notice: This wiki acted as documentation for the season 1 patch notes, and many changes were not documented at the time by the community. Some changes have been retroactively compiled and added here for posterity.


<!--T:3-->
=== GENERAL CHANGES === <!--T:3-->
=== GENERAL CHANGES ===
*- One global super fast network with possibility to choose server location
* One global super fast network with possibility to choose server location
*- Higher resolution 1068x600 widescreen
* Higher resolution 1068x600 widescreen
*- Added shader system for graphical improvements
* Added shader system for graphical improvements
*- Different anti-cheat and dupe items detection
* Different anti-cheat and dupe items detection
*- Easy and fast website trade
* Easy and fast website trade
*- Added a new Roll feature, you can now type .roll to roll between 1-100
* Added a new Roll feature, you can now type .roll to roll between 1-100
*- Toggle loot to always show while still being able to interact with the game
* Toggle loot to always show while still being able to interact with the game
*- Quality of Life:
* Quality of Life:
**- Filter for searching game names
** Filter for searching game names
**- Available to search previous difficulty games after finishing Normal and Nightmare
** Available to search previous difficulty games after finishing Normal and Nightmare
**- Added server location and difficulty to games browser
** Added server location and difficulty to games browser
**- More characters per account
** More characters per account
**- [[Item Filtering|Items filtering]]
** [[Item Filtering|Items filtering]]
**- Mini map and chat drops notifications
** Mini map and chat drops notifications
**- Stacking gems/runes/essences
** Stacking gems/runes/essences
**- Moving item shortcuts from/to stash/cube/ground
** Moving item shortcuts from/to stash/cube/ground
**- Bigger stash and inventory
** Bigger stash and inventory
**- Special place for charms in inventory
** Special place for charms in inventory
**- Bigger Horadric Cube (4x4)
** Bigger Horadric Cube (4x4)
*- Players can view other players equipment in town (default: press 0 while hovering cursor on other player)
* Players can view other players equipment in town (default: press 0 while hovering cursor on other player)
*- Advanced character statistics page (default: press 8)
* Advanced character statistics page (default: press 8)
*- Increased build diversity by [[Balance_Changes|reworking/changing skills/skill trees]] ''(old - more detailed info about skill changes further down)''
* Increased build diversity by [[Balance_Changes|reworking/changing skills/skill trees]] ''(old - more detailed info about skill changes further down)''
*- Massive item re-balances
* Massive item re-balances
*- Item statistics now show variables in green parentheses that can vary
* Item statistics now show variables in green parentheses that can vary
*- Corrupted statistic highlighted after transmuting worldstone shard on item
* Corrupted statistic highlighted after transmuting worldstone shard on item
*- Shrine buff cannot be overwritten any longer by monster curses
* Shrine buff cannot be overwritten any longer by monster curses
*- Diffrent Shrine buff can stack on character
* Diffrent Shrine buff can stack on character
*- More [[Zones|level 85 areas]]
* More [[Zones|level 85 areas]]
*- Maggot Lair area is now wider
* Maggot Lair area is now wider
*- Jerhyn in Lut Gholein is now always standing outside of the Palace
* Jerhyn in Lut Gholein is now always standing outside of the Palace
*- End game content:
* End game content:
**- New maps with different Tiers of difficulty
** New maps with different Tiers of difficulty
**- New super difficult with better loot dungeons
** New super difficult with better loot dungeons
**- Reworked Diablo Clone event
** Reworked Diablo Clone event
*- Uber Tristram event:
* Uber Tristram event:
**- Uber Izual, Uber Duriel and Uber Lilith now have 33% chance to drop organs
** Uber Izual, Uber Duriel and Uber Lilith now have 33% chance to drop organs
**- Any three organs now can be transmuted to open Uber Tristram portal
** Any three organs now can be transmuted to open Uber Tristram portal
**- Increased chance for keys drop to 33% for The Countess, The Summoner and Nihlathak
** Increased chance for keys drop to 33% for The Countess, The Summoner and Nihlathak
**- Added 3 more monsters with key drops:
** Added 3 more monsters with key drops:
*** Act 1 - Location The Burial Grounds (next to Cold Plains) - Blood raven now have 33% chance to drop Key of Terror
*** Act 1 - Location The Burial Grounds (next to Cold Plains) - Blood raven now have 33% chance to drop Key of Terror
*** Act 2 - Location Halls of the Dead Level 3 (Horadric Cube quest chest) - Bloodwitch the Wild now have 33% chance to drop Key of Hate
*** Act 2 - Location Halls of the Dead Level 3 (Horadric Cube quest chest) - Bloodwitch the Wild now have 33% chance to drop Key of Hate
*** Act 4 - Location Plains of Despair - Izual now have 33% chance to drop Key of Destruction
*** Act 4 - Location Plains of Despair - Izual now have 33% chance to drop Key of Destruction
** Disabled Teleport skill on following locations so non-teleporting characters can find keys in similar time:
**- Disabled Teleport skill on following locations so non-teleporting characters can find keys in similar time:
*** Act 1 - Cold Plains
*** Act 1 - Cold Plains
*** Act 2 - Halls of the Dead
*** Act 2 - Halls of the Dead
*** Act 5 - Halls of Pain + Halls of Vaught
*** Act 5 - Halls of Pain + Halls of Vaught
* Andariel quest bug fixed (multiplayer only - d2gs)


<!--T:4-->
=== MERCENARIES === <!--T:4-->
=== MERCENARIES ===
*- Mercenaries can now equip gloves, belts, boots
* Mercenaries can now equip gloves, belts, boots
*- Rogue mercenaries from act 1 can now equip crossbows
* Rogue mercenaries from act 1 can now equip crossbows
*- Barbarian mercenaries from act 5 can now equip axes and maces
* Barbarian mercenaries from act 5 can now equip axes and maces
*- Mercenaries now show which auras they provide at vendors
* Mercenaries now show which auras they provide at vendors
*- All mercenaries have the same aura on Normal, Nightmare, Hell difficulty
* All mercenaries have the same aura on Normal, Nightmare, Hell difficulty
*- Aura changes:
* Aura changes:
** Act 1
** Act 1
*** Fire arrow now have Vigor aura (from merc lvl 18)
***- Fire arrow now have Vigor aura (from merc lvl 18)
*** Cold arrow now have Meditation aura (from merc lvl 24)
***- Cold arrow now have Meditation aura (from merc lvl 24)
** Act 2
** Act 2
*** Holy freeze aura on defense mercenaries removed, now its always Defiance aura
***- Holy freeze aura on defense mercenaries removed, now its always Defiance aura
*** Prayer aura on combat mercenaries removed, now its always Thorns aura
***- Prayer aura on combat mercenaries removed, now its always Thorns aura
*** Might aura on offensive mercenaries removed, now its always Blessed Aim aura
***- Might aura on offensive mercenaries removed, now its always Blessed Aim aura
** Act 3
** Act 3
*** Fire now have Cleansing aura
***- Fire now have Cleansing aura
*** Cold now have Prayer aura
***- Cold now have Prayer aura
*** Lightning now have Holy Shock aura and Static Field skill
***- Lightning now have Holy Shock aura and Static Field skill
** Act 5
** Act 5
*** Barbarians now have Might aura
***- Barbarians now have Might aura


<!--T:5-->
=== ITEMS === <!--T:5-->
=== ITEMS ===
*- GENERAL:
* GENERAL:
**- Essences now drop from nightmare bosses as well as hell bosses
** Essences now drop from nightmare bosses as well as hell bosses
**- Added 'melee splash damage' to all melee weapons
** Added 'melee splash damage' to all melee weapons
**- Throwing weapons/arrows/bolts are unlimited
** Throwing weapons/arrows/bolts are unlimited
**- Increased bardiche / voulge / lochaber axe / bill / ogre axe / colossus voulge range to 4
** Increased bardiche / voulge / lochaber axe / bill / ogre axe / colossus voulge range to 4
**- Increase all two handed axe ranges by 1 (excluding giant axe/ancient axe/glorius axe which will stay range 3) and increased strength gain to match mauls for all two handed axes (110 str/ 1.1%)
** Increase all two handed axe ranges by 1 (excluding giant axe/ancient axe/glorius axe which will stay range 3) and increased strength gain to match mauls for all two handed axes (110 str/ 1.1%)
**- Increase the range of ogre maul and thunder maul by 1
** Increase the range of ogre maul and thunder maul by 1
**- Crafting ethereal items will now keep the item ethereal
** Crafting ethereal items will now keep the item ethereal
**- You can now upgrade the bases of crafted items(uses the same recipes as rare items)
** You can now upgrade the bases of crafted items(uses the same recipes as rare items)


<!--T:6-->
<!--T:6-->
* NEW ITEMS:
*- NEW ITEMS:
** [[Corruptions|Worldstone Shard(wss)]] - transmute twice in cube with an item to receive additional attributes/sockets or turn it into rare(brick)
**- [[Corruptions|Worldstone Shard(wss)]] - transmute twice in cube with an item to receive additional attributes/sockets or turn it into rare(brick)
** Larzuk's Puzzlebox - transmute with item to create sockets
**- Larzuk's Puzzlebox - transmute with item to create sockets
** Prime Evil Soul - Drops from Hell difficulty Diablo or Baal
**- Prime Evil Soul - Drops from Hell difficulty Diablo or Baal
** Black Soulstone - Drops from a completed Uber Tristram
**- Black Soulstone - Drops from a completed Uber Tristram
** Pure Demonic Essence - Drops from Map Bosses
**- Pure Demonic Essence - Drops from Map Bosses
** Vision of Terror - Transmute in cube Prime Evil Soul + Black Soulstone + Pure Demonic Essence, opens portal to Diablo Clone
**- Vision of Terror - Transmute in cube Prime Evil Soul + Black Soulstone + Pure Demonic Essence, opens portal to Diablo Clone
** Zakarum Orb that turns white map into rare map
**- Zakarum Orb that turns white map into rare map
** Angelic Orb that turns blue map into rare map
**- Angelic Orb that turns blue map into rare map
** Horadrim Orb that rerolls yellow map
**- Horadrim Orb that rerolls yellow map
** Orb of Destruction that turns map into white map
**- Orb of Destruction that turns map into white map
 


=== RUNEWORDS === <!--T:7-->
*- NEW RUNEWORDS:
**- Pattern for 3 socket claws
**- Plague for 3 socket weapons


<!--T:7-->
=== Previously Undocumented Changes from Season 1 === <!--T:8-->
=== RUNEWORDS ===
* Andariel quest bug fixed (multiplayer only - d2gs)
* NEW RUNEWORDS:
** Pattern for 3 socket claws
** Plague for 3 socket weapons


<!--T:9-->
=== Skill Changes === <!--T:9-->
=== Skill Changes ===
==== Amazon ====
==== Amazon ====
* Jab
* Jab
第321行: 第303行:
** synergy for Ice Arrow is now a damage synergy at 6% (was +5% freeze length per level)
** synergy for Ice Arrow is now a damage synergy at 6% (was +5% freeze length per level)


<!--T:10-->
==== Assassin ==== <!--T:10-->
==== Assassin ====
* Tiger Strike
* Tiger Strike
** attack rating bonus increased
** attack rating bonus increased
第446行: 第427行:
** now has Shock Web, Charged Bolt Sentry, & Death Sentry as synergies at 6%
** now has Shock Web, Charged Bolt Sentry, & Death Sentry as synergies at 6%


<!--T:11-->
==== Barbarian ==== <!--T:11-->
==== Barbarian ====
* Shout
* Shout
** moved in the skill tree
** moved in the skill tree
第578行: 第558行:
** Will not apply splash damage from melee weapons
** Will not apply splash damage from melee weapons


<!--T:12-->
==== Druid ==== <!--T:12-->
==== Druid ====
* Firestorm
* Firestorm
** damage scaling nerfed
** damage scaling nerfed
第741行: 第720行:
** life buffed, now gains life per level, no longer has life synergy from Summon Dire Wolf
** life buffed, now gains life per level, no longer has life synergy from Summon Dire Wolf


<!--T:13-->
==== Necromancer ==== <!--T:13-->
==== Necromancer ====
* Raise Skeleton Warrior
* Raise Skeleton Warrior
** Skeletons now have splash damage on melee attacks
** Skeletons now have splash damage on melee attacks
第940行: 第918行:
** now has Curse Mastery as a synergy at +0.6 yards per three levels
** now has Curse Mastery as a synergy at +0.6 yards per three levels


<!--T:14-->
==== Paladin ==== <!--T:14-->
==== Paladin ====
* Prayer
* Prayer
** healing doubled
** healing doubled
第1,091行: 第1,068行:
** new skill that heals allies and damages enemies in an area, has a long cooldown
** new skill that heals allies and damages enemies in an area, has a long cooldown


<!--T:15-->
==== Sorceress ==== <!--T:15-->
==== Sorceress ====
* Ice Bolt
* Ice Bolt
** faster missile speed
** faster missile speed
第1,244行: 第1,220行:
** damage reduced to 20% +4% per level (was 30% +7%)
** damage reduced to 20% +4% per level (was 30% +7%)


<!--T:16-->
=== Season 1 Patches after release (a lot of info missing) === <!--T:16-->
=== Season 1 Patches ===
====11/08/2020====
====2020-11-08====
* Dolls death explosion reduced from 5 range to 4
* Dolls death explosion reduced from 5 range to 4
* Brand Runeword no longer has bonespear fires +2 additional projectiles and now shoots 3 instead of 5 (was hitting sprite limit too easily)
* Brand Runeword no longer has bonespear fires +2 additional projectiles and now shoots 3 instead of 5 (was hitting sprite limit too easily)
第1,254行: 第1,229行:
* mana cost on sanctuary has been removed
* mana cost on sanctuary has been removed


<!--T:17-->
====11/08/2020==== <!--T:17-->
====2020-11-08====
* circlets no longer turning into axes
* circlets no longer turning into axes
* Meteor values fixed (previously didn't gain damage from fire wall synergies)
* Meteor values fixed (previously didn't gain damage from fire wall synergies)
第1,277行: 第1,251行:
There is currently a bug where creating a mini uber portal with a stack of 1 key will consume the keys and not create a portal, at the moment please do not create mini uber portals without AT LEAST 2 keys in the stack
There is currently a bug where creating a mini uber portal with a stack of 1 key will consume the keys and not create a portal, at the moment please do not create mini uber portals without AT LEAST 2 keys in the stack


<!--T:20-->
====11/10/2020==== <!--T:20-->
====2020-11-10====
* Essences now drop from nightmare bosses as well as hell bosses
* Essences now drop from nightmare bosses as well as hell bosses
* Meteor synergies now affect its fire damage per second and synergies increased from 4% to 5%
* Meteor synergies now affect its fire damage per second and synergies increased from 4% to 5%
第1,302行: 第1,275行:
* Maggot lair level 2 is now level 85
* Maggot lair level 2 is now level 85


<!--T:21-->
====11/12/2020==== <!--T:21-->
====2020-11-12====
* Grizzly and Skeletons now properly splash in nightmare and hell
* Grizzly and Skeletons now properly splash in nightmare and hell
* reduced crushing blow against bosses by half
* reduced crushing blow against bosses by half
第1,314行: 第1,286行:
* Tier 3 maps are now level 88 instead of 87
* Tier 3 maps are now level 88 instead of 87


<!--T:22-->
====1/15/2020==== <!--T:22-->
====2020-11-15====
* Ravens now deal cold damage properly
* Ravens now deal cold damage properly
* Conviction is now breaking immunities properly at 1/2 instead of vanilla 1/5
* Conviction is now breaking immunities properly at 1/2 instead of vanilla 1/5
第1,325行: 第1,296行:
* Dupes removed, Bans rolled out and the accounts of anyone who tried to hide duped removes have been locked
* Dupes removed, Bans rolled out and the accounts of anyone who tried to hide duped removes have been locked


<!--T:23-->
====11/16/2020==== <!--T:23-->
====2020-11-16====
* Fixed a bug involving the act 2 staff
* Fixed a bug involving the act 2 staff
* Fixed several minor bugs
* Fixed several minor bugs
第1,332行: 第1,302行:
* Prime Evil Soul droprate increased
* Prime Evil Soul droprate increased


<!--T:24-->
====11/19/2020==== <!--T:24-->
====2020-11-19====
* Map monster health has been reduced
* Map monster health has been reduced
* Succubus now spawn in tier 3 instead of tier 1
* Succubus now spawn in tier 3 instead of tier 1
第1,344行: 第1,313行:
* We're still aware of the javelins turning to 1 quantity when upgraded and javelins consuming quantity with jab, it will be fixed in a future patch in the mean time please avoid upping your throwing weapons
* We're still aware of the javelins turning to 1 quantity when upgraded and javelins consuming quantity with jab, it will be fixed in a future patch in the mean time please avoid upping your throwing weapons


<!--T:25-->
====11/22/2020==== <!--T:25-->
====2020-11-22====
* Tier 2 layouts have been improved and aren't as big
* Tier 2 layouts have been improved and aren't as big
* Tier 2 boss area has been improved and should be easier to see in
* Tier 2 boss area has been improved and should be easier to see in
第1,353行: 第1,321行:
* Fixed several bugs that were causing crashes
* Fixed several bugs that were causing crashes


<!--T:26-->
====11/28/2020==== <!--T:26-->
====2020-11-28====
* Blizzard Synergies increased from 7% to 9%
* Blizzard Synergies increased from 7% to 9%
* Whirlwind Damage per level increased from 4% to 6%
* Whirlwind Damage per level increased from 4% to 6%
第1,365行: 第1,332行:
* Whirlwind was previously bugged and only hitting 1 target per hit instead of 2 like classic and is now hitting 2 again
* Whirlwind was previously bugged and only hitting 1 target per hit instead of 2 like classic and is now hitting 2 again


<!--T:27-->
====12/02/2020==== <!--T:27-->
====2020-12-02====
* Torches now properly drop from ubers
* Torches now properly drop from ubers
* Corruptions on maps are now much much more rewarding  
* Corruptions on maps are now much much more rewarding  
第1,379行: 第1,345行:
* You can now toggle loot to always show while still being able to interact with the game, enjoy never holding alt again. The option is called ''Always Show Items'' in settings and can be set to a keybind
* You can now toggle loot to always show while still being able to interact with the game, enjoy never holding alt again. The option is called ''Always Show Items'' in settings and can be set to a keybind


<!--T:28-->
====12/05/2020==== <!--T:28-->
====2020-12-05====
* Lycanthropy starting health increased from 4% to 10%
* Lycanthropy starting health increased from 4% to 10%
* Lycanthropy health per level increased from 1% to 2%
* Lycanthropy health per level increased from 1% to 2%
第1,395行: 第1,360行:
* Banned exploiters
* Banned exploiters


<!--T:29-->
====12/11/2020==== <!--T:29-->
====2020-12-11====
* Made the final changes to diablo clone for this ladder
* Made the final changes to diablo clone for this ladder
* Reverted some of the reduction to Diablo clones physical resist and is now back to 50 (still less than its original 60)
* Reverted some of the reduction to Diablo clones physical resist and is now back to 50 (still less than its original 60)
第1,404行: 第1,368行:
* Uber duriel should now be targeted by summons, traps and minions
* Uber duriel should now be targeted by summons, traps and minions


<!--T:30-->
====unknown date==== <!--T:30-->
====unknown date====
* Fixed ''Area contains ghosts'' modifiers on maps, previously the ghosts were not dropping loot
* Fixed ''Area contains ghosts'' modifiers on maps, previously the ghosts were not dropping loot
* Fixed ''Area contains elder vampires'' modifiers on maps, previously the elder vampires were not dropping loot
* Fixed ''Area contains elder vampires'' modifiers on maps, previously the elder vampires were not dropping loot
第1,417行: 第1,380行:
* Json export from numpad 5 ''should'' be fixed, let us know
* Json export from numpad 5 ''should'' be fixed, let us know


<!--T:31-->
====unknown date==== <!--T:31-->
====unknown date====
* Corruptions on maps are enabled again! (70% chance to get a mod and 30% chance for no change)
* Corruptions on maps are enabled again! (70% chance to get a mod and 30% chance for no change)
* Amazons velocity speed bonus from evade is now properly applying (does not show in the advanced stat sheet)
* Amazons velocity speed bonus from evade is now properly applying (does not show in the advanced stat sheet)
第1,438行: 第1,400行:
* Fixed a crash related to desecrate necromancers in maps
* Fixed a crash related to desecrate necromancers in maps


<!--T:32-->
====01/21/2021==== <!--T:32-->
====2021-01-21====
* Guided Arrow magic damage conversion now works (values reduced to half for balance)
* Guided Arrow magic damage conversion now works (values reduced to half for balance)
* Mercenaries now show which auras they provide at vendors (except for act 5 currently which is might)
* Mercenaries now show which auras they provide at vendors (except for act 5 currently which is might)
第1,450行: 第1,411行:
<div id="S2"></div>
<div id="S2"></div>


<!--T:34-->
= Season 2 Transcendence - March 12th 2021 = <!--T:34-->
= Season 2 Transcendence - March 12th 2021 =
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
|+ Patch Notes S2
|+ Patch Notes S2
第1,458行: 第1,418行:
[https://www.reddit.com/r/ProjectDiablo2/comments/m3apby/season_2_transcendence_final_patch_notes/ Season 2 Patch Notes (Reddit)]
[https://www.reddit.com/r/ProjectDiablo2/comments/m3apby/season_2_transcendence_final_patch_notes/ Season 2 Patch Notes (Reddit)]


<!--T:35-->
=== GENERAL CHANGES === <!--T:35-->
=== GENERAL CHANGES ===
*- Reduced PvP damage to players by 50%  
* Reduced PvP damage to players by 50%  
*- Psychic Hammer and Mind Blast now deal 25% damage in PvP (we plan on adding more PvP modifiers like this to balance PvP)
* Psychic Hammer and Mind Blast now deal 25% damage in PvP (we plan on adding more PvP modifiers like this to balance PvP)
*- Crafting has been massively overhauled (see CRAFTING CHANGES for details)
* Crafting has been massively overhauled (see CRAFTING CHANGES for details)
*- Upgrading crafted items no longer increases the level requirement
* Upgrading crafted items no longer increases the level requirement
*- Mephisto council moved around and 2 additional council members added to Durance of Hate Level 3
* Mephisto council moved around and 2 additional council members added to Durance of Hate Level 3
*- Diablo’s health on Hell difficulty has been increased
* Diablo’s health on Hell difficulty has been increased
*- Item procs now use the proper skill level for curses
* Item procs now use the proper skill level for curses
*- Changed Dol Runes in Weapons from Replenish Life +15 to 25% Enhanced Damage
* Changed Dol Runes in Weapons from Replenish Life +15 to 25% Enhanced Damage
*- Flawless gems now drop in Act 4 Normal mode
* Flawless gems now drop in Act 4 Normal mode
*- Perfect gems now drop starting in Hell mode
* Perfect gems now drop starting in Hell mode
*- Antidote, Thawing, and Stamina Potions now autobelt
* Antidote, Thawing, and Stamina Potions now autobelt
*- Cubing an item with a Zod Rune and a Perfect Skull repairs the durability of the item even if it was broken (works on ethereal items)
* Cubing an item with a Zod Rune and a Perfect Skull repairs the durability of the item even if it was broken (works on ethereal items)
*- Amplify Damage procs on rares are now Level 15 Amplify Damage at an 8% chance instead of Level 1 at 5% and require Level 15 on items instead of Level 3
* Amplify Damage procs on rares are now Level 15 Amplify Damage at an 8% chance instead of Level 1 at 5% and require Level 15 on items instead of Level 3
*- Organs now properly drop at 33% drop date regardless of player count
* Organs now properly drop at 33% drop date regardless of player count
*- Keys for ubers now drop at 33% regardless of player count
* Keys for ubers now drop at 33% regardless of player count
*- Uber keys can no longer be found with Find Item
* Uber keys can no longer be found with Find Item
*- Crushing Blow now caps at 65% on bosses, uniques, and champions
* Crushing Blow now caps at 65% on bosses, uniques, and champions
*- Crushing Blow now functions at ½ for range again (same as original Diablo II)
* Crushing Blow now functions at ½ for range again (same as original Diablo II)
*- Increased the drop chance of Worldstone Shards in Hell outside of maps to match the drop rate within maps
* Increased the drop chance of Worldstone Shards in Hell outside of maps to match the drop rate within maps
*- Added Worldstone Shard drops to Normal and Nightmare at lower chances
* Added Worldstone Shard drops to Normal and Nightmare at lower chances
*- Bows can now get 6 sockets from Worldstone Shards
* Bows can now get 6 sockets from Worldstone Shards
*- Amazon weapons can now get 6 sockets from Worldstone Shards
* Amazon weapons can now get 6 sockets from Worldstone Shards
*- Diablo Clone now has an extremely rare chance to drop 1 of 5 new uniques
* Diablo Clone now has an extremely rare chance to drop 1 of 5 new uniques
*- Black Soulstone drop rate massively reduced
* Black Soulstone drop rate massively reduced
*- You should now be able to use non-English installs
* You should now be able to use non-English installs
*- Games now perm in 2 minutes
* Games now perm in 2 minutes
*- Diablo clone has a few new mechanics and is a slightly different fight than previously
* Diablo clone has a few new mechanics and is a slightly different fight than previously
*- Phlegethon Shamans no longer revive and now cast Fire Ball more often
* Phlegethon Shamans no longer revive and now cast Fire Ball more often
*- Prime Evil tags on bosses are now properly working
* Prime Evil tags on bosses are now properly working
*- Summons and traps now gain bonuses from +#% To elemental Skill Damage
* Summons and traps now gain bonuses from +#% To elemental Skill Damage
*- Summons and traps now gain bonuses from -#% To Enemy Elemental Resistance at half efficiency
* Summons and traps now gain bonuses from -#% To Enemy Elemental Resistance at half efficiency
* Monster resistances cannot be reduced below 0 <span class="nmod">''(fixed - wasn't mentioned)''</span>
* Iron Wolf mercenaries (Act 3) can now wield wands, scepters, daggers, and throwing knives <span class="nmod">''(fixed - wasn't mentioned)''</span>
* Trap bug fixed (traps no longer decrease the number of unique/champion packs that may spawn nearby) <span class="nmod">''(fixed - wasn't mentioned)''</span>
* Upgrading a Circlet will turn it into a Coronet instead of the exceptional version (Tiara) <span class="nmod">''(fixed - wasn't mentioned)''</span>
=== MAP CHANGES ===
=== MAP CHANGES ===
* Standard of Heroes can now be cubed with maps to grant it the Heroic bonus which applies 10% experience, 20% magic / gold find, and 20% density (cannot be used more than once per map)
*- Standard of Heroes can now be cubed with maps to grant it the Heroic bonus which applies 10% experience, 20% magic / gold find, and 20% density (cannot be used more than once per map)
* Fixed sound lag in maps
*- Fixed sound lag in maps
* Walls in maps will now go transparent
*- Walls in maps will now go transparent
* Increased the drop rate of maps within maps and lowered it outside of them
*- Increased the drop rate of maps within maps and lowered it outside of them
* Removed maps from boss tables outside of maps
*- Removed maps from boss tables outside of maps
* Suckers in Ruins of Viz’jun are now fire immune
*- Suckers in Ruins of Viz’jun are now fire immune
* Bricking maps is enabled again instead of the 30% chance for ‘’no change’’ it is now 10% chance to downgrade to a random map (or reroll the same tier if its a tier1), 10% chance to reroll the same tier and 10% chance to reroll as a higher tier (or reroll the same tier if its a tier3)
*- Bricking maps is enabled again instead of the 30% chance for ‘’no change’’ it is now 10% chance to downgrade to a random map (or reroll the same tier if its a tier1), 10% chance to reroll the same tier and 10% chance to reroll as a higher tier (or reroll the same tier if its a tier3)
* Added Cartographer’s Orb at Anya that allows three maps of the same tier to cube to a white map of the next tier (item code: upmp)
*- Added Cartographer’s Orb at Anya that allows three maps of the same tier to cube to a white map of the next tier (item code: upmp)
* Added a new item called the Horadrim Scarab (This can be combined with a tier 3 map to create a group dungeon - warning: this area is balanced for groups) (Item Code scrb)
*- Added a new item called the Horadrim Scarab (This can be combined with a tier 3 map to create a group dungeon - warning: this area is balanced for groups) (Item Code scrb)
* Added 9 new maps and a dungeon (dungeons are difficult group oriented maps)
*- Added 9 new maps and a dungeon (dungeons are difficult group oriented maps)
**Tier 1:
**Tier 1:
*** Horazon's Memory
***- Horazon's Memory
*** Bastion Keep  
***- Bastion Keep  
**Tier 2:
**Tier 2:
*** Torajan Jungle  
***- Torajan Jungle  
*** Arreat Battlefield  
***- Arreat Battlefield  
*** Blood Moon  
***- Blood Moon  
**Tier 3:
**Tier 3:
*** Throne of Insanity  
***- Throne of Insanity  
*** Sewers of Harrogath  
***- Sewers of Harrogath  
*** Ancestral Trial  
***- Ancestral Trial  
*** Tomb of Zoltun Kulle  
***- Tomb of Zoltun Kulle  
**Dungeon:  
**Dungeon:  
*** Cathedral of Light (Itemcode: T41)
***- Cathedral of Light (Itemcode: T41)
=== ITEM BASE CHANGES ===
=== ITEM BASE CHANGES ===
<strong>GENERAL ITEMS</strong>
<strong>GENERAL ITEMS</strong>
* All melee weapons with a range of 0 or 1 have been increased to a range of 2 with the exception of all Daggers, Throwing Axes, and Throwing Knives which have been increased to a range of 1
*- All melee weapons with a range of 0 or 1 have been increased to a range of 2 with the exception of all Daggers, Throwing Axes, and Throwing Knives which have been increased to a range of 1
* All Two-Handed weapons with a range of 2 have been increased to 3 with the exception of Short Staff, Jo Staff, and Walking Stick which are still 2
*- All Two-Handed weapons with a range of 2 have been increased to 3 with the exception of Short Staff, Jo Staff, and Walking Stick which are still 2
* Increased Exceptional weapons damage by 15%
*- Increased Exceptional weapons damage by 15%
<strong>CLASS ITEMS</strong>
<strong>CLASS ITEMS</strong>
*Amazon
*Amazon
** Maiden Spear and Ceremonial Spear attack speed improved from 0 speed to -10
**- Maiden Spear and Ceremonial Spear attack speed improved from 0 speed to -10
** Maiden Pike and Matriarchal Spear attack speed improved from 10 speed to 0
**- Maiden Pike and Matriarchal Spear attack speed improved from 10 speed to 0
** Ceremonial Pike and Matriarchal Pike attack speed improved from 20 speed to 10
**- Ceremonial Pike and Matriarchal Pike attack speed improved from 20 speed to 10
*Paladin
*Paladin
** Paladin shield automods for all resistance have been reduced to the following:
**- Paladin shield automods for all resistance have been reduced to the following:
** Rainbow reduced from All Resistances +(8-15) to +(5-10)
**- Rainbow reduced from All Resistances +(8-15) to +(5-10)
** Scintillating reduced from All Resistances +(16-30) to +(10-15)
**- Scintillating reduced from All Resistances +(16-30) to +(10-15)
** Prismatic reduced from All Resistances +(25-35) to +(15-20)
**- Prismatic reduced from All Resistances +(25-35) to +(15-20)
** Chromatic reduced from All Resistances +(36-45) to +(20-30)
**- Chromatic reduced from All Resistances +(36-45) to +(20-30)
<strong>ARMOR</strong>
<strong>ARMOR</strong>
* Removed the movespeed automod from Armors and Shields
*- Removed the movespeed automod from Armors and Shields
<strong>WEAPON</strong>
<strong>WEAPON</strong>
*Axes
*Axes
** Decapitator, Champion Axe, and Glorious Axe durability increased by 20
**- Decapitator, Champion Axe, and Glorious Axe durability increased by 20
** Tomahawk, Small Crescent, Ettin Axe, War Spike, Berserker Axe, and Feral Axe durability increased by 50%
**- Tomahawk, Small Crescent, Ettin Axe, War Spike, Berserker Axe, and Feral Axe durability increased by 50%
** Champion Axe range increased to 4
**- Champion Axe range increased to 4
*Crossbows
*Crossbows
** All Crossbows now have a 10% physical pierce mod
**- All Crossbows now have a 10% physical pierce mod
** All Crossbows increased damage by 10%
**- All Crossbows increased damage by 10%
** Repeating Crossbow, Chu-Ko-Nu, and Demon Crossbows damage increased by 50%
**- Repeating Crossbow, Chu-Ko-Nu, and Demon Crossbows damage increased by 50%
*Daggers
*Daggers
** All Daggers now have a 20% Deadly Strike automod
**- All Daggers now have a 20% Deadly Strike automod
** Bone Knife durability increased by 20
**- Bone Knife durability increased by 20
*Polearms
*Polearms
** Polearms now gain 75 str / 75 dex bonus instead of 100 str
**- Polearms now gain 75 str / 75 dex bonus instead of 100 str
*Spears
*Spears
** All Spears now gain 75 str / 75 dex bonus instead of 100 str
**- All Spears now gain 75 str / 75 dex bonus instead of 100 str
** Hyperion Spear, Stygian Pike, Mancatcher, Ghost Spear, and War Pike durability increased by 50%
**- Hyperion Spear, Stygian Pike, Mancatcher, Ghost Spear, and War Pike durability increased by 50%
*Staves
*Staves
** Stalagmite, Elder Staff, Shillelagh, and Archon Staff durability increased by 50%
**- Stalagmite, Elder Staff, Shillelagh, and Archon Staff durability increased by 50%
*Swords
*Swords
** One-Handed Swords now gain bonuses from both Strength and Dexterity similar to Assassin Claws (75 str / 75 dex bonus) instead of (100 str)
**- One-Handed Swords now gain bonuses from both Strength and Dexterity similar to Assassin Claws (75 str / 75 dex bonus) instead of (100 str)
** Two-Handed Swords now gain the same Strength bonus as Two-Handed Axes and Mauls (110 str/1.1%)
**- Two-Handed Swords now gain the same Strength bonus as Two-Handed Axes and Mauls (110 str/1.1%)
** Falcata, Ataghan, Elegant Blade, Hydra Edge, and Conquest Sword durability increased by 20
**- Falcata, Ataghan, Elegant Blade, Hydra Edge, and Conquest Sword durability increased by 20


<!--T:36-->
***''Last ladder we did the following for those who weren’t aware:''
*''Last ladder we did the following for those who weren’t aware:''
****- Increased Bardiche / Voulge / Lochaber Axe / Bill / Ogre Axe / Colossus Voulge range to 4
** Increased Bardiche / Voulge / Lochaber Axe / Bill / Ogre Axe / Colossus Voulge range to 4
****- Increased all Two-Handed Axe range by 1 (excluding Giant Axe / Ancient Axe / Glorious Axe which will stay 3 range) and increased Strength gain to match Mauls for all Two-Handed axes (110 str/1.1%)
** Increased all Two-Handed Axe range by 1 (excluding Giant Axe / Ancient Axe / Glorious Axe which will stay 3 range) and increased Strength gain to match Mauls for all Two-Handed axes (110 str/1.1%)
****- Increased the range of Ogre Maul and Thunder Maul by 1
** Increased the range of Ogre Maul and Thunder Maul by 1
=== SKILL CHANGES === <!--T:36-->
=== SKILL CHANGES ===


<!--T:37-->
<!--T:37-->
<strong>AMAZON</strong>
<strong>AMAZON</strong>
*Javelin and Spear Skills
*Javelin and Spear Skills
** Power Strike damage tooltip now properly shows in the character screen
**- Power Strike damage tooltip now properly shows in the character screen
** Power Strike increased base scaling by roughly 15%
**- Power Strike increased base scaling by roughly 15%
** Power Strike increased radius by 50%
**- Power Strike increased radius by 50%
** Lightning Bolt increased synergies by 2%
**- Lightning Bolt increased synergies by 2%
** Lightning fury mana cost reduced by half
**- Lightning fury mana cost reduced by half
*Passive and Magic Skills
*Passive and Magic Skills
** Fixed a bug that was causing Valkyries to Dodge / Evade / Avoid at an extremely high rate
**- Fixed a bug that was causing Valkyries to Dodge / Evade / Avoid at an extremely high rate
** Slow Movement now counts as a Magic skill
**- Slow Movement now counts as a Magic skill
** Inner Sight now counts as a Magic skill
**- Inner Sight now counts as a Magic skill
** Decoy now counts as a Magic skill
**- Decoy now counts as a Magic skill
** Valkyrie now counts as a Magic skill
**- Valkyrie now counts as a Magic skill
*Bow and Crossbow Skills
*Bow and Crossbow Skills
** Magic Arrow damage scaling has been reworked and buffed  
**- Magic Arrow damage scaling has been reworked and buffed  
** Fire Arrow tooltips now properly display its damage
**- Fire Arrow tooltips now properly display its damage
** Fire Arrow has been rebalanced and buffed (roughly 50% damage gain by level 50)
**- Fire Arrow has been rebalanced and buffed (roughly 50% damage gain by level 50)
** Fire Arrows Immolation Arrow synergy increased from 22% to 24%
**- Fire Arrows Immolation Arrow synergy increased from 22% to 24%
** Cold Arrow tooltips now properly display its damage
**- Cold Arrow tooltips now properly display its damage
** Cold Arrow has been rebalanced and buffed (roughly 50% damage gain by level 50)
**- Cold Arrow has been rebalanced and buffed (roughly 50% damage gain by level 50)
** Cold Arrows Ice Arrow synergy increased from 20% to 22%
**- Cold Arrows Ice Arrow synergy increased from 20% to 22%
** Exploding Arrows Immolation Arrow synergy increased from 16% to 18%
**- Exploding Arrows Immolation Arrow synergy increased from 16% to 18%
** Exploding Arrow damage scaling has been buffed (roughly 30% damage gain by level 50)
**- Exploding Arrow damage scaling has been buffed (roughly 30% damage gain by level 50)
** <s>Ice Arrows Magic Arrow synergy reduced from 20% to 16%</s> <span class="nmod">''(fixed)''</span>
**- <s>Ice Arrows Magic Arrow synergy reduced from 20% to 16%</s> ''(fixed)''
** <s>Ice Arrows Cold Arrow synergy increased from 14% to 16%</s> <span class="nmod">''(fixed)''</span>
**- <s>Ice Arrows Cold Arrow synergy increased from 14% to 16%</s> ''(fixed)''
** <s>Ice Arrows Freezing Arrow synergy increased from 14% to 16%</s> <span class="nmod">''(fixed)''</span>
**- <s>Ice Arrows Freezing Arrow synergy increased from 14% to 16%</s> ''(fixed)''
** Strafe damage per level increased from 14% to 16%
**- Strafe damage per level increased from 14% to 16%
** Freezing Arrow Level 28+ scaling reduced from 30 per level to 28
**- Freezing Arrow Level 28+ scaling reduced from 30 per level to 28
** Guided Arrow now counts as a Magic skill
**- Guided Arrow now counts as a Magic skill


<!--T:38-->
<!--T:38-->
<strong>ASSASSIN</strong>
<strong>ASSASSIN</strong>
*Martial Arts
*Martial Arts
** Martial Arts has been completely reworked and now functions the following way:
**- Martial Arts has been completely reworked and now functions the following way:
*** Martial Arts has been reworked to cast the stage of the skill you are on when you attack with that skill so if a player has two charges they will use the second charge of that skill on attack and on the third attack they will use the third and reset back to 1. This converts the charge system to a "stage" system where your attacks are based on the amount of charges you have or the "stage" you are on and cycle from stages 1-3 and repeat. Finishers are no longer required however if you use one you will cast every stage of every charge you have generated. Charges are also universal so you can combo from stage 1 fists of fire into stage 2 blades of ice and finish with stage 3 cobra strike then begin a new combo string
***- Martial Arts has been reworked to cast the stage of the skill you are on when you attack with that skill so if a player has two charges they will use the second charge of that skill on attack and on the third attack they will use the third and reset back to 1. This converts the charge system to a "stage" system where your attacks are based on the amount of charges you have or the "stage" you are on and cycle from stages 1-3 and repeat. Finishers are no longer required however if you use one you will cast every stage of every charge you have generated. Charges are also universal so you can combo from stage 1 fists of fire into stage 2 blades of ice and finish with stage 3 cobra strike then begin a new combo string
*** Cobra Strike has been reworked to cast 'poison teeth' on stage 1, dual leech on stage 2, and a poison cloud on stage 3 (these attacks carry Venom damage and poison damage from gear)
***- Cobra Strike has been reworked to cast 'poison teeth' on stage 1, dual leech on stage 2, and a poison cloud on stage 3 (these attacks carry Venom damage and poison damage from gear)
** Dragon Tail and Dragon Talon now properly synergise
**- Dragon Tail and Dragon Talon now properly synergise
*Shadow Disciplines
*Shadow Disciplines
** Claw and Dagger Mastery increased from 4% to 8%
**- Claw and Dagger Mastery increased from 4% to 8%
** Psychic Hammer synergies reduced from 18% to 15%
**- Psychic Hammer synergies reduced from 18% to 15%
** Mind Blast starting AoE reduced by 1 and max AoE by 1
**- Mind Blast starting AoE reduced by 1 and max AoE by 1
** Venom now lasts 5 minutes at all levels
**- Venom now lasts 5 minutes at all levels
** Cloak of shadows now reduces defense by 1% per level instead of 3%
**- Cloak of shadows now reduces defense by 1% per level instead of 3%
*Traps
*Traps
** Traps now gain +% and -% elemental bonuses this includes facets
**- Traps now gain +% and -% elemental bonuses this includes facets
** Blade Sentinel synergies increased from 6% to 10%
**- Blade Sentinel synergies increased from 6% to 10%
** Blade Sentinel ¼ weapon damage increased to ¾
**- Blade Sentinel ¼ weapon damage increased to ¾
** Wake of Fires Level 8-16 scaling increased from 5 per level to 6 per level
**- Wake of Fires Level 8-16 scaling increased from 5 per level to 6 per level
** Wake of Fires Level 16-22 scaling increased from 15 per level to 16 per level
**- Wake of Fires Level 16-22 scaling increased from 15 per level to 16 per level
** Wake of Fires Level 22-28 scaling reduced from 27 per level to 24 per level
**- Wake of Fires Level 22-28 scaling reduced from 27 per level to 24 per level
** Wake of Fires Level 28+ scaling reduced from 39 per level to 32 per level
**- Wake of Fires Level 28+ scaling reduced from 39 per level to 32 per level
** Wake of Fire synergies reduced from 10% to 8%
**- Wake of Fire synergies reduced from 10% to 8%
** Wake of Fire now properly shoots 8 times instead of 5
**- Wake of Fire now properly shoots 8 times instead of 5
** Wake of Fire damage tooltip now shows in the character screen
**- Wake of Fire damage tooltip now shows in the character screen
** Fixed the tooltip on Inferno Sentry
**- Fixed the tooltip on Inferno Sentry
** Death Sentry Level 22+ scaling has been reduced
**- Death Sentry Level 22+ scaling has been reduced
** Death Sentry synergies reduced from 6% to 4%
**- Death Sentry synergies reduced from 6% to 4%
** Blade Fury weapon damage reduced from 100% to ¾
**- Blade Fury weapon damage reduced from 100% to ¾
** Blade Fury flat physical damage reduced
**- Blade Fury flat physical damage reduced
** Lightning Sentry synergies increased from 10% to 12%
**- Lightning Sentry synergies increased from 10% to 12%
** Lightning Sentry now shoots 12 times instead of 10
**- Lightning Sentry now shoots 12 times instead of 10
** Chain Lightning Sentry synergies increased from 12% to 15%
**- Chain Lightning Sentry synergies increased from 12% to 15%
** Chain Lightning Sentry now gains 1 extra damage per level (roughly an 8% damage increase overall)
**- Chain Lightning Sentry now gains 1 extra damage per level (roughly an 8% damage increase overall)
** Chain Lightning Sentry starting max damage is now 40 instead of 35
**- Chain Lightning Sentry starting max damage is now 40 instead of 35
** Chain lightning Sentry Level 22+ scaling has been increased from 16 to 18
**- Chain lightning Sentry Level 22+ scaling has been increased from 16 to 18
** Chain lightning Sentry Level 28+ scaling increased from 20 to 22
**- Chain lightning Sentry Level 28+ scaling increased from 20 to 22
** Blade Shields increased weapon damage from ¼ to ¾
**- Blade Shields increased weapon damage from ¼ to ¾
** Blade Shield now lasts 5 minutes at all levels
**- Blade Shield now lasts 5 minutes at all levels


<!--T:39-->
<!--T:39-->
<strong>BARBARIAN</strong>
<strong>BARBARIAN</strong>
*Warcries
*Warcries
** Howl range AoE scaling reduced by 50%
**- Howl range AoE scaling reduced by 50%
** Howl now lasts 3 seconds at all levels
**- Howl now lasts 3 seconds at all levels
** Battle Cry missile speed increased by 25%
**- Battle Cry missile speed increased by 25%
** Battle Cry AoE increased by roughly 15%
**- Battle Cry AoE increased by roughly 15%
** Grim Ward bonus damage per level increased from 4% to 5%
**- Grim Ward bonus damage per level increased from 4% to 5%
** Grim Ward starting bonus damage increased from 28% to 35%
**- Grim Ward starting bonus damage increased from 28% to 35%
** Grim Ward starting radius increased by 33.3%
**- Grim Ward starting radius increased by 33.3%
** Grim Ward can now be used on Skeleton corpses
**- Grim Ward can now be used on Skeleton corpses
** Battle Command now grants +20% Enhanced Damage instead of +10% at Level 1
**- Battle Command now grants +20% Enhanced Damage instead of +10% at Level 1
** Battle Command now grants +3% damage per level instead of +2%
**- Battle Command now grants +3% damage per level instead of +2%
*Combat Masteries
*Combat Masteries
** Polearm and Spear mastery now starts at +30% Enhanced Damage instead of +25%
**- Polearm and Spear mastery now starts at +30% Enhanced Damage instead of +25%
** Polearm and Spear mastery now gains 6% damage per level instead of 5%
**- Polearm and Spear mastery now gains 6% damage per level instead of 5%
*Combat Skills
*Combat Skills
** Bash now gains 12% damage per level instead of 10%
**- Bash now gains 12% damage per level instead of 10%
** Frenzy synergies increased from 4% to 6%
**- Frenzy synergies increased from 4% to 6%
** Double Throw now properly displays its damage in the character screen
**- Double Throw now properly displays its damage in the character screen
** Leap Attack synergies increased from 6% to 10%
**- Leap Attack synergies increased from 6% to 10%
** Whirlwind has been reworked to now have melee splash and to use proc effects but now attacks at 5 frames fixed instead of 4 and now attacks one target per attack instead of two (it is now much stronger for AoE clearing than previous ladders)
**- Whirlwind has been reworked to now have melee splash and to use proc effects but now attacks at 5 frames fixed instead of 4 and now attacks one target per attack instead of two (it is now much stronger for AoE clearing than previous ladders)
** Whirlwind’s Enhanced Damage bonus at Level 1 reduced from +50% to +25%
**- Whirlwind’s Enhanced Damage bonus at Level 1 reduced from +50% to +25%
** Whirlwind’s Enhanced Damage bonus per level has reduced from +6% to +4%
**- Whirlwind’s Enhanced Damage bonus per level has reduced from +6% to +4%


<!--T:40-->
<!--T:40-->
<strong>DRUID</strong>
<strong>DRUID</strong>
*Elemental Skills
*Elemental Skills
** Firestorm synergies increased from 23% to 25%
**- Firestorm synergies increased from 23% to 25%
** Molten Boulder synergies increased from 10% to 12%
**- Molten Boulder synergies increased from 10% to 12%
** Fissure synergies increased from 6% to 8%
**- Fissure synergies increased from 6% to 8%
** Twister synergies increased from 15% to 20%
**- Twister synergies increased from 15% to 20%
** Volcano synergies increased from 8% to 10%
**- Volcano synergies increased from 8% to 10%
** Tornado synergies increased from 11% to 14%
**- Tornado synergies increased from 11% to 14%
** Gust now chills instead of stuns
**- Gust now chills instead of stuns
*Shape Shifting Skills
*Shape Shifting Skills
** Base health for Lycanthropy increased from 10% to 15% and life per level from Lycanthropy increased from 2% to 3%
**- Base health for Lycanthropy increased from 10% to 15% and life per level from Lycanthropy increased from 2% to 3%
** Hunger now gains 2% movement speed per level instead of 1%
**- Hunger now gains 2% movement speed per level instead of 1%
** Hunger now gains 2 seconds per level instead of 1
**- Hunger now gains 2 seconds per level instead of 1
** Hunger can now be used on skeleton corpses
**- Hunger can now be used on skeleton corpses
** Rabies now has Lycanthropy as an additional synergy at 17%
**- Rabies now has Lycanthropy as an additional synergy at 17%
** Rabies Feral Rage synergy reduced from 22% to 17%
**- Rabies Feral Rage synergy reduced from 22% to 17%
** Rabies Poison Creeper synergy reduced from 22% to 17%
**- Rabies Poison Creeper synergy reduced from 22% to 17%
** Shockwave synergies increased from 14% to 16%
**- Shockwave synergies increased from 14% to 16%
** Fury Enhanced Damage per level reduced from +20% per level to +15%
**- Fury Enhanced Damage per level reduced from +20% per level to +15%
** Fury now has Feral Rage as a synergy at +10% Enhanced Damage per level
**- Fury now has Feral Rage as a synergy at +10% Enhanced Damage per level
*Summoning Skills
*Summoning Skills
** Poison Creeper damage scaling rebalanced and increased
**- Poison Creeper damage scaling rebalanced and increased
** Poison Creeper synergies increased from 8% to 20%
**- Poison Creeper synergies increased from 8% to 20%
** Poison Creeper now counts as a Poison skill
**- Poison Creeper now counts as a Poison skill
** Oak Sage regen scaling reworked and increased
**- Oak Sage regen scaling reworked and increased


<!--T:41-->
<!--T:41-->
<strong>NECROMANCER</strong>
<strong>NECROMANCER</strong>
*Summoning Skills
*Summoning Skills
** Raise Skeleton Warrior’s Enhanced Damage per level increased from +7% to +10%
**- Raise Skeleton Warrior’s Enhanced Damage per level increased from +7% to +10%
** Raise Skeleton Warrior’s  synergies increased from 8% to 10%
**- Raise Skeleton Warrior’s  synergies increased from 8% to 10%
** Raise Skeleton Warrior now counts as a Magic skill
**- Raise Skeleton Warrior now counts as a Magic skill
** Skeletal Mage synergies increased from 8% to 12%
**- Skeletal Mage synergies increased from 8% to 12%
** Raise Skeleton Mage now counts as a Magic skill
**- Raise Skeleton Mage now counts as a Magic skill
** Summon Clay Golem now counts a a Magic skill
**- Summon Clay Golem now counts a a Magic skill
** Blood Warp now recovers the lost health over 3 seconds. Casting Blood Warp again will replace the previous life recovery effect
**- Blood Warp now recovers the lost health over 3 seconds. Casting Blood Warp again will replace the previous life recovery effect
** Summon Iron Golem now counts as a Magic skill
**- Summon Iron Golem now counts as a Magic skill
** Fire Golems scaling has been reworked and weighted more towards its Holy Fire aura and less towards its melee attack
**- Fire Golems scaling has been reworked and weighted more towards its Holy Fire aura and less towards its melee attack
** Fire Golems starting holy fire level has been reduced  
**- Fire Golems starting holy fire level has been reduced  
** Fire Golems are no longer immune to fire
**- Fire Golems are no longer immune to fire
** Revive’s Level 1 duration increased from 2 minutes to 5 minutes
**- Revive’s Level 1 duration increased from 2 minutes to 5 minutes
** Revive’s are no longer bugged and gaining much more damage than their tooltip shows
**- Revive’s are no longer bugged and gaining much more damage than their tooltip shows
** Revive’s Enhanced Damage per level increased from +2% to +15%
**- Revive’s Enhanced Damage per level increased from +2% to +15%
** Revive’s now have desecrate as a synergy at 15% Enhanced Damage
**- Revive’s now have desecrate as a synergy at 15% Enhanced Damage
** You now start with 3 revives at Level 1 instead of 1
**- You now start with 3 revives at Level 1 instead of 1
** Revive now counts as a Magic skill
**- Revive now counts as a Magic skill
*Poison and Bone Skills
*Poison and Bone Skills
** Teeths Level 8+ scaling slightly improved
**- Teeths Level 8+ scaling slightly improved
** Bone Spears Bone Armor synergy increased from 5% to 10%
**- Bone Spears Bone Armor synergy increased from 5% to 10%
** Bone Spirits Bone Armor synergy increased from 5% to 10%
**- Bone Spirits Bone Armor synergy increased from 5% to 10%
** Bone Armor now counts as a Magic skill
**- Bone Armor now counts as a Magic skill
** Bone Wall now counts as a Magic skill
**- Bone Wall now counts as a Magic skill
** Bone Prison now counts as a Magic skill
**- Bone Prison now counts as a Magic skill
*Curses
*Curses
** Dark Pacts all curse synergies increased from 6% to 12%
**- Dark Pacts all curse synergies increased from 6% to 12%
** Dark Pacts Curse Mastery and Iron Maiden synergies increased from 10% to 18%
**- Dark Pacts Curse Mastery and Iron Maiden synergies increased from 10% to 18%
** Dark Pacts Level 28+ scaling increased by roughly 10%
**- Dark Pacts Level 28+ scaling increased by roughly 10%
** Dark Pacts explosion range increased from 4 to 5
**- Dark Pacts explosion range increased from 4 to 5
** All curses now count as magic skills
**- All curses now count as magic skills


<!--T:42-->
<!--T:42-->
<strong>PALADIN</strong>
<strong>PALADIN</strong>
*Defensive Auras
*Defensive Auras
** Prayer no longer costs mana
**- Prayer no longer costs mana
** Resist Fires bonus elemental damage per level reduced from 3% to 1%
**- Resist Fires bonus elemental damage per level reduced from 3% to 1%
** Resist Fire maximum resist bonuses reduced from 150 to 100
**- Resist Fire maximum resist bonuses reduced from 150 to 100
** Resist Fire Level 1 bonuses reduced from 45% to 25%
**- Resist Fire Level 1 bonuses reduced from 45% to 25%
** Resist Fire now counts as a fire skill
**- Resist Fire now counts as a fire skill
** Resist Colds bonus elemental damage per level reduced from 3% to 1%
**- Resist Colds bonus elemental damage per level reduced from 3% to 1%
** Resist Cold maximum resist bonuses reduced from 150 to 100
**- Resist Cold maximum resist bonuses reduced from 150 to 100
** Resist Cold Level 1 bonuses reduced from 45% to 25%
**- Resist Cold Level 1 bonuses reduced from 45% to 25%
** Resist Cold now counts as a Cold skill
**- Resist Cold now counts as a Cold skill
** Resist Lightnings bonus elemental damage per level reduced from 3% to 1%
**- Resist Lightnings bonus elemental damage per level reduced from 3% to 1%
** Resist Lightning maximum resist bonuses reduced from 150 to 100
**- Resist Lightning maximum resist bonuses reduced from 150 to 100
** Resist Lightning Level 1 bonuses reduced from 45% to 25%
**- Resist Lightning Level 1 bonuses reduced from 45% to 25%
** Resist Lightning now counts as a Lightning skill
**- Resist Lightning now counts as a Lightning skill
** Meditation now counts as a Magic skill
**- Meditation now counts as a Magic skill
** Cleansing now counts as a Magic skill
**- Cleansing now counts as a Magic skill
** Salvation bonus to all elements reduced from 2% per level to 1% every second level
**- Salvation bonus to all elements reduced from 2% per level to 1% every second level
** Salvation starting bonus to all elements reduced from 5% to 3%
**- Salvation starting bonus to all elements reduced from 5% to 3%
** Salvation maximum all resist reduced from 120 to 75
**- Salvation maximum all resist reduced from 120 to 75
** Salvation Level 1 resist bonus reduced from 25 to 20
**- Salvation Level 1 resist bonus reduced from 25 to 20
*Offensive Auras
*Offensive Auras
** Sanctuary Aura synergies increased from 6% to 8%
**- Sanctuary Aura synergies increased from 6% to 8%
** Sanctuary Aura scaling improved from level 16+
**- Sanctuary Aura scaling improved from level 16+
** Holy Fire aura tick scaling has been slightly reduced  
**- Holy Fire aura tick scaling has been slightly reduced  
** Holy Fire end game scaling has been reduced slightly
**- Holy Fire end game scaling has been reduced slightly
*Combat Skills
*Combat Skills
** Holy Bolt synergies reduced from 16% to 12%
**- Holy Bolt synergies reduced from 16% to 12%
** Holy Bolt heal synergies reduced from 10% to 6%
**- Holy Bolt heal synergies reduced from 10% to 6%
** Blessed Hammer synergies increased from 10% to 12%
**- Blessed Hammer synergies increased from 10% to 12%
** Blessed Hammer now has 33% faster travel speed
**- Blessed Hammer now has 33% faster travel speed
** Fist of Heavens now hits all creature types
**- Fist of Heavens now hits all creature types
** Fist of heavens now has holy light as a 15% magic damage synergy
**- Fist of heavens now has holy light as a 15% magic damage synergy
** Fist of Heavens holy bolt damage scaling has been buffed
**- Fist of Heavens holy bolt damage scaling has been buffed
** Holy Shield now counts as a Magic skill
**- Holy Shield now counts as a Magic skill


<!--T:43-->
<strong>SORCERESS</strong>
<strong>SORCERESS</strong>
*Cold Skills
*Cold Skills
** Frost Nova mana cost reduced from 16 base to 9
**- Frost Nova mana cost reduced from 16 base to 9
** Frost Nova damage scaling has been redone and improved (it will now be better for early leveling and scale better)
**- Frost Nova damage scaling has been redone and improved (it will now be better for early leveling and scale better)
** Blizzard synergies increased from 9% to 12%
**- Blizzard synergies increased from 9% to 12%
** Blizzard mana cost at Level 1 reduced from 23 to 13
**- Blizzard mana cost at Level 1 reduced from 23 to 13
** Blizzard mana cost per level reduced from 1 to .5
**- Blizzard mana cost per level reduced from 1 to .5
** Ice Barrage starting mana cost reduced from 10 to 8
**- Ice Barrage starting mana cost reduced from 10 to 8
** Ice Barrage mana cost per level reduced from .5 to .25
**- Ice Barrage mana cost per level reduced from .5 to .25
** Ice Barrage AoE increased by 50%
**- Ice Barrage AoE increased by 50%
** Ice Barrage synergies increased from 7% to 8%
**- Ice Barrage synergies increased from 7% to 8%
** Ice Barrage range increased by 20%
**- Ice Barrage range increased by 20%
** Frozen Orb cooldown removed and changed to lightning cast frames
**- Frozen Orb cooldown removed and changed to lightning cast frames
** Frozen orb synergies are increased from 3% to 4%
**- Frozen orb synergies are increased from 3% to 4%
*Lightning Skills
*Lightning Skills
** Charged Bolt synergies increased from 4% to 6%
**- Charged Bolt synergies increased from 4% to 6%
** Telekinesis now counts as a Lightning skill
**- Telekinesis now counts as a Lightning skill
** Static Field now follows the ½ penalty on immunes
**- Static Field now follows the ½ penalty on immunes
** Static Field is now capped at 55% in normal, 70% in nightmare, 85% in hell
**- Static Field is now capped at 55% in normal, 70% in nightmare, 85% in hell
** Teleport now counts as a Lightning skill
**- Teleport now counts as a Lightning skill
** Lightning 28+ scaling increased from 26 to 28
**- Lightning 28+ scaling increased from 26 to 28
** Lightning synergies increased from 6% to 8%
**- Lightning synergies increased from 6% to 8%
** Chain Lightning starting mana cost reduced from 16 to 8
**- Chain Lightning starting mana cost reduced from 16 to 8
** Chain Lightning Level 22+ scaling improved slightly
**- Chain Lightning Level 22+ scaling improved slightly
** Chain Lightning synergies increased from 5% to 7%
**- Chain Lightning synergies increased from 5% to 7%
** Thunder Storm synergies increased from 4% to 5%
**- Thunder Storm synergies increased from 4% to 5%
** Energy Shield now counts as a Lightning skill
**- Energy Shield now counts as a Lightning skill
*Fire Skills
*Fire Skills
** Fireball synergies increased from 14% to 16%
**- Fireball synergies increased from 14% to 16%
** Meteor synergies increased from 5% to 9%
**- Meteor synergies increased from 5% to 9%
** Combustion synergies nerfed from 18% to 12%
**- Combustion synergies nerfed from 18% to 12%
=== CRAFTING CHANGES ===
=== CRAFTING CHANGES === <!--T:43-->
{| class="wikitable" style="text-align:center; vertical-align:middle;"
{| class="wikitable" style="text-align:center; vertical-align:middle;"
|-
|-
第2,016行: 第1,969行:
|}
|}


<!--T:46-->
=== UNIQUE WEAPON CHANGES === <!--T:46-->
=== UNIQUE WEAPON CHANGES ===
<strong>UNIQUE CLASS ITEMS</strong>
<strong>UNIQUE CLASS ITEMS</strong>
*Amazon
*Amazon
** Lycander's Flank increased from +20% Enhanced Defense to +(50-100)%
**- Lycander's Flank increased from +20% Enhanced Defense to +(50-100)%
** Stoneraven increased from +(1-3) to Javelin Skills to +(2-4)
**- Stoneraven increased from +(1-3) to Javelin Skills to +(2-4)
*Assassin
*Assassin
** Shadow Killer reduced from +(10-15) Mana After Each Kill to +(6-12)
**- Shadow Killer reduced from +(10-15) Mana After Each Kill to +(6-12)
*Sorceress
*Sorceress
** The Oculus increased from +(1-3) to Sorceress Skills to +(2-3)
**- The Oculus increased from +(1-3) to Sorceress Skills to +(2-3)
** Eschuta's Temper increased from -(1-10)% To Enemy Lightning and Fire Resistance to -(4-10)%
**- Eschuta's Temper increased from -(1-10)% To Enemy Lightning and Fire Resistance to -(4-10)%
<strong>UNIQUE WEAPONS</strong>
<strong>UNIQUE WEAPONS</strong>
*Axes
*Axes
** Spellsteel skill charges normalised to 60 and changed Decrepify charges to Amplify Damage
**- Spellsteel skill charges normalised to 60 and changed Decrepify charges to Amplify Damage
** Death Cleaver increased from +(230-280)% Enhanced Damage to +(280-330)% and added +(15-30) Minimum Damage
**- Death Cleaver increased from +(230-280)% Enhanced Damage to +(280-330)% and added +(15-30) Minimum Damage
** Messerschmidt's Reaver increased from +(200-275)% Enhanced Damage to +(225-275)%
**- Messerschmidt's Reaver increased from +(200-275)% Enhanced Damage to +(225-275)%
*Bows
*Bows
** Eaglehorn increased from +25 To Dexterity to +(25-40)
**- Eaglehorn increased from +25 To Dexterity to +(25-40)
*Crossbows
*Crossbows
** Hellcast increased from +20% Increased Attack Speed to 40% and Adds (15-35) Fire Damage to (35-50)
**- Hellcast increased from +20% Increased Attack Speed to 40% and Adds (15-35) Fire Damage to (35-50)
** Pus Spitter increased 8% Chance to Cast Level 16 Lower Resist On Striking to 18% chance, changed +(1-2) to Necromancer Skills to +(1-3) to All Skills, and added +(10-15) Life on Hit
**- Pus Spitter increased 8% Chance to Cast Level 16 Lower Resist On Striking to 18% chance, changed +(1-2) to Necromancer Skills to +(1-3) to All Skills, and added +(10-15) Life on Hit
** Buriza-Do Kyanon increased from +(150-300)% Enhanced Damage to +(200-300)%
**- Buriza-Do Kyanon increased from +(150-300)% Enhanced Damage to +(200-300)%
** Hellrack increased from +20% Increased Attack Speed to +60% and max sockets from 2 to (2-4)
**- Hellrack increased from +20% Increased Attack Speed to +60% and max sockets from 2 to (2-4)
*Daggers
*Daggers
** The Jade Tan Do added +(1-2) to Poison Skills
**- The Jade Tan Do added +(1-2) to Poison Skills
** Spectral Shard increased from All Resistances +10 to +(10-20)
**- Spectral Shard increased from All Resistances +10 to +(10-20)
** Spineripper changed +1 to Necromancer Skills to +1 to All Skills
**- Spineripper changed +1 to Necromancer Skills to +1 to All Skills
** Blackbog's Sharp changed +(2-4) to Poison Nova (Necromancer Only) and +(2-4) to Desecrate (Necromancer Only) to +(2-4) to Poison Skills, and reduced from +(3-5) Poison Dagger (Necromancer Only) to +2 to Poison Dagger (Necromancer Only) and Slows Target By (30-50)% to 20%
**- Blackbog's Sharp changed +(2-4) to Poison Nova (Necromancer Only) and +(2-4) to Desecrate (Necromancer Only) to +(2-4) to Poison Skills, and reduced from +(3-5) Poison Dagger (Necromancer Only) to +2 to Poison Dagger (Necromancer Only) and Slows Target By (30-50)% to 20%
** Stormspike increased from 25% Chance To Cast Level 23 Charged Bolt When Struck increased to 75% chance, +150% Enhanced Damage to +(175-250)%, and added -(10-20)% To Enemy Lightning Resistance and +(10-20)% To Lightning Skill Damage
**- Stormspike increased from 25% Chance To Cast Level 23 Charged Bolt When Struck increased to 75% chance, +150% Enhanced Damage to +(175-250)%, and added -(10-20)% To Enemy Lightning Resistance and +(10-20)% To Lightning Skill Damage
** Wizardspike added -50% Requirements
**- Wizardspike added -50% Requirements
** Ghostflame changed +(2-3) to Fire Skills to +(15-25)% To Fire Skill Damage and increased from +(190-340)% Enhanced Damage to +(240-340)%
**- Ghostflame changed +(2-3) to Fire Skills to +(15-25)% To Fire Skill Damage and increased from +(190-340)% Enhanced Damage to +(240-340)%
*Javelins
*Javelins
** Gargoyle's Bite increased from -(10-20)% To Enemy Poison Resistance to -(15-25)% and +(2-4) to Poison Skills to +(3-4)
**- Gargoyle's Bite increased from -(10-20)% To Enemy Poison Resistance to -(15-25)% and +(2-4) to Poison Skills to +(3-4)
*Maces
*Maces
** Moonfall increased from +2 to Magic Skills to +(2-3)
**- Moonfall increased from +2 to Magic Skills to +(2-3)
** Baezil's Vortex increased from 5% Chance To Cast Level 14 Nova On Striking to 10% Chance To Cast Level 25 Nova On Striking
**- Baezil's Vortex increased from 5% Chance To Cast Level 14 Nova On Striking to 10% Chance To Cast Level 25 Nova On Striking
** Earthshaker increased from +(2-3) to Elemental Skills (Druid Only) to +(3-4) and 5% Chance To Cast Level 17 Fissure On Striking to 8% Chance To Cast Level 24 Fissure On Striking
**- Earthshaker increased from +(2-3) to Elemental Skills (Druid Only) to +(3-4) and 5% Chance To Cast Level 17 Fissure On Striking to 8% Chance To Cast Level 24 Fissure On Striking
** Gavel of Pain removed Repair Durability and reduced from +(230-260)% Enhanced Damage to +(215-245)%
**- Gavel of Pain removed Repair Durability and reduced from +(230-260)% Enhanced Damage to +(215-245)%
** Baranar's Star increased from +200% Enhanced Damage to +(200-250)%
**- Baranar's Star increased from +200% Enhanced Damage to +(200-250)%
** Horizon's Tornado increased from +(2-4) to Tornado and Twister (Druid Only) to +(3-5) and 20% Chance To Cast Level 15 Tornado On Striking to Level 21
**- Horizon's Tornado increased from +(2-4) to Tornado and Twister (Druid Only) to +(3-5) and 20% Chance To Cast Level 15 Tornado On Striking to Level 21
** Windhammer increased from 33% Chance To Cast Level 22 Twister On Striking to Level 28
**- Windhammer increased from 33% Chance To Cast Level 22 Twister On Striking to Level 28
** Earth Shifter increased from 25% Chance To Cast Level 14 Fissure On Striking to Level 28, 40% Faster Cast Rate to 60%, and added -25% Requirements
**- Earth Shifter increased from 25% Chance To Cast Level 14 Fissure On Striking to Level 28, 40% Faster Cast Rate to 60%, and added -25% Requirements
** Cranium Basher removed Repair Durability
**- Cranium Basher removed Repair Durability
*Polearms
*Polearms
** Soul Harvest increased from +(2-3) to Dark Pact to +(3-4)
**- Soul Harvest increased from +(2-3) to Dark Pact to +(3-4)
** The Grim Reaper increased from +(2-3) to Raise Skeleton and Skeletal Mage oSkills to +(4-6) and +(50-100)% Enhanced Damage to +(90-140)%
**- The Grim Reaper increased from +(2-3) to Raise Skeleton and Skeletal Mage oSkills to +(4-6) and +(50-100)% Enhanced Damage to +(90-140)%
** Athena's Wrath increased from +(1-3) to Druid Skills to +(2-3) and increased +(1-2) to Summoning Skills (Druid Only) to +2 (Druid Only)
**- Athena's Wrath increased from +(1-3) to Druid Skills to +(2-3) and increased +(1-2) to Summoning Skills (Druid Only) to +2 (Druid Only)
** Grim’s Burning Dead increased from +(2-3) to Skeletal Mage (Necromancer Only) to +(3-5)
**- Grim’s Burning Dead increased from +(2-3) to Skeletal Mage (Necromancer Only) to +(3-5)
** Stormspire removed Indestructible, changed 5% Chance To Cast Level 35 Chain Lightning When Struck to 15% Chance To Cast Level 20 Static Field on Striking, and increased 20% Chance To Cast Level 30 Charged Bolt When Struck to 75% chance
**- Stormspire removed Indestructible, changed 5% Chance To Cast Level 35 Chain Lightning When Struck to 15% Chance To Cast Level 20 Static Field on Striking, and increased 20% Chance To Cast Level 30 Charged Bolt When Struck to 75% chance
*Scepters
*Scepters
** Heaven's Light increased from +(250-300)% Enhanced Damage to +(275-325)%
**- Heaven's Light increased from +(250-300)% Enhanced Damage to +(275-325)%
** Astreon's Iron Ward increased from Damage +(40-85) to +(60-105) and reduced from Slows Target By 25% to 15%
**- Astreon's Iron Ward increased from Damage +(40-85) to +(60-105) and reduced from Slows Target By 25% to 15%
*Spears
*Spears
** Soulfeast Tine increased from +(150-230)% Enhanced Damage to +(190-270)%
**- Soulfeast Tine increased from +(150-230)% Enhanced Damage to +(190-270)%
** Spire of Honor increased from +(150-250)% Enhanced Damage to +(200-250)%
**- Spire of Honor increased from +(150-250)% Enhanced Damage to +(200-250)%
** Arioc's Needle increased from +(2-4) to All Skills to +(3-5)
**- Arioc's Needle increased from +(2-4) to All Skills to +(3-5)
** Viperfork removed Desecrate proc and increased from +(1-2) to Poison Skills to +(3-4)
**- Viperfork removed Desecrate proc and increased from +(1-2) to Poison Skills to +(3-4)
*Staves
*Staves
** Serpent Lord increased from +(2-4) to Arctic Blast (Druid Only) to +(3-4) (Druid Only) and +(1-3) to Cyclone Armor (Druid Only) to +(2-3) (Druid Only)
**- Serpent Lord increased from +(2-4) to Arctic Blast (Druid Only) to +(3-4) (Druid Only) and +(1-3) to Cyclone Armor (Druid Only) to +(2-3) (Druid Only)
** The Salamander increased from +1 to Fire Ball (Sorceress Only) to +(1-2) (Sorceress Only)
**- The Salamander increased from +1 to Fire Ball (Sorceress Only) to +(1-2) (Sorceress Only)
** The Iron Jang Bong increased from (20-45%) Faster Cast Rate to 30-50%
**- The Iron Jang Bong increased from (20-45%) Faster Cast Rate to 30-50%
** Warpspear increased from 35% Faster Cast Rate to 45%
**- Warpspear increased from 35% Faster Cast Rate to 45%
** Mang Song's Lesson increased from -(7-15)% To Enemy Fire / Light / Cold Resistance to -(10-15)%, +6 to All Skills to +7, and 50% Faster Cast Rate to 65%
**- Mang Song's Lesson increased from -(7-15)% To Enemy Fire / Light / Cold Resistance to -(10-15)%, +6 to All Skills to +7, and 50% Faster Cast Rate to 65%
*Swords
*Swords
** Shadowfang increased from +(90-130)% Enhanced Damage to +(100-140)%
**- Shadowfang increased from +(90-130)% Enhanced Damage to +(100-140)%
** Soulflay increased from +10% Increased Attack Speed to +30% and All Resistances +(4-10) to +(10-15)
**- Soulflay increased from +10% Increased Attack Speed to +30% and All Resistances +(4-10) to +(10-15)
** Blacktongue increased from +50 To Attack Rating to +(50-100) and +(100-120) Poison Damage Over 3 Seconds to +(150-180)
**- Blacktongue increased from +50 To Attack Rating to +(50-100) and +(100-120) Poison Damage Over 3 Seconds to +(150-180)
** The Patriarch increased from +(180-240)% Enhanced Damage to +(220-280)%
**- The Patriarch increased from +(180-240)% Enhanced Damage to +(220-280)%
** Hexfire reduced from +10% Maximum Fire Resist to +5% and increased 20% Faster Cast Rate to 25%
**- Hexfire reduced from +10% Maximum Fire Resist to +5% and increased 20% Faster Cast Rate to 25%
** Plague Bearer increased from +(3-5) to Rabies (Druid Only) to +(4-6) and added +(20-30)% Increased Attack Speed
**- Plague Bearer increased from +(3-5) to Rabies (Druid Only) to +(4-6) and added +(20-30)% Increased Attack Speed
** The Antlantean increased from +(200-280)% Enhanced Damage to +(230-280)%
**- The Antlantean increased from +(200-280)% Enhanced Damage to +(230-280)%
** Crainte Vomir reduced from Slows Target By 35% to 15%
**- Crainte Vomir reduced from Slows Target By 35% to 15%
** Bing Sz Wang increased from 10% Chance To Cast Level 3 Frozen Orb On Striking to 20% Chance To Cast Level 10 Frozen Orb On Striking
**- Bing Sz Wang increased from 10% Chance To Cast Level 3 Frozen Orb On Striking to 20% Chance To Cast Level 10 Frozen Orb On Striking
** Todesfaelle Flamme changed from 10% Chance To Cast Level 6 Combustion On Attack to 10% Chance To Cast Level 20 Fire Ball On Attack
**- Todesfaelle Flamme changed from 10% Chance To Cast Level 6 Combustion On Attack to 10% Chance To Cast Level 20 Fire Ball On Attack
** Lightsabre reduced from Lightning Absorb 10% to (5-10)%
**- Lightsabre reduced from Lightning Absorb 10% to (5-10)%
** Frostwind reduced from +(7-14) to Arctic Blast oSkill to +(4-6) to Arctic Blast (Druid Only) (this change will make it much stronger for druids but no longer has arctic blast oSkill for other classes), increased from +(180-270)% Enhanced Damage to +(220-270)%, and added +2 to Cold Skills
**- Frostwind reduced from +(7-14) to Arctic Blast oSkill to +(4-6) to Arctic Blast (Druid Only) (this change will make it much stronger for druids but no longer has arctic blast oSkill for other classes), increased from +(180-270)% Enhanced Damage to +(220-270)%, and added +2 to Cold Skills
** Flamebellow reduced from Fire Absorb (10-15)% to 5%
**- Flamebellow reduced from Fire Absorb (10-15)% to 5%
** The Grandfather added +3-5 to Warcries (Barbarian Only)
**- The Grandfather added +3-5 to Warcries (Barbarian Only)
*Wands
*Wands
** Black Hand Key increased from +(1-3) to Curses to +(2-3)
**- Black Hand Key increased from +(1-3) to Curses to +(2-3)
=== UNIQUE ARMOR CHANGES ===
=== UNIQUE ARMOR CHANGES ===
<strong>UNIQUE CLASS ITEMS</strong>
<strong>UNIQUE CLASS ITEMS</strong>
*Barbarian
*Barbarian
** Halaberd's Reign changed +(1-3) to Battle Command to +(2-3) to Battle Cry and increased from +(1-3) to Battle Orders to +(2-3)
**- Halaberd's Reign changed +(1-3) to Battle Command to +(2-3) to Battle Cry and increased from +(1-3) to Battle Orders to +(2-3)
*Druid
*Druid
** Spirit Keeper now has "You may summon an additional spirit" and reduced from Cold Absorb (5-15)% to (5-8)%
**- Spirit Keeper now has "You may summon an additional spirit" and reduced from Cold Absorb (5-15)% to (5-8)%
*Paladin
*Paladin
** Herald of Zakarum changed +2 to Paladin Combat Skills to +(1-2), +20 to Strength and Vitality to +(15-30), and increased from 20% Bonus to Attack Rating to 30%
**- Herald of Zakarum changed +2 to Paladin Combat Skills to +(1-2), +20 to Strength and Vitality to +(15-30), and increased from 20% Bonus to Attack Rating to 30%
** Alma Negras increased from (40-75)% Bonus to Attack Rating to (100-150)% and +(70-125)% Enhanced Damage to +(150-200)%
**- Alma Negras increased from (40-75)% Bonus to Attack Rating to (100-150)% and +(70-125)% Enhanced Damage to +(150-200)%
** Dragonscale increased from +20 to Hydra to +30 oSkill
**- Dragonscale increased from +20 to Hydra to +30 oSkill
<strong>UNIQUE ARMORS</strong>
<strong>UNIQUE ARMORS</strong>
*Armor
*Armor
** Twitchthroe increased from +(20-30)% Increased Attack Speed to +(20-40)%
**- Twitchthroe increased from +(20-30)% Increased Attack Speed to +(20-40)%
** Sparking Mail increased from +(4-8)% To Lightning Skill Damage to +(5-10)%
**- Sparking Mail increased from +(4-8)% To Lightning Skill Damage to +(5-10)%
** Iceblink increased from +1 to Cold Skills to +(1-2)
**- Iceblink increased from +1 to Cold Skills to +(1-2)
** Heavenly Garb increased from +1 to Magic Skills to +(1-2)
**- Heavenly Garb increased from +1 to Magic Skills to +(1-2)
** Rockfleece increased from +5 To Strength to +(5-15)
**- Rockfleece increased from +5 To Strength to +(5-15)
** Boneflesh added 10% Chance To Cast Level 10 Bone Armor When Struck
**- Boneflesh added 10% Chance To Cast Level 10 Bone Armor When Struck
** Spirit Shroud increased from 20% Faster Cast Rate to 30%
**- Spirit Shroud increased from 20% Faster Cast Rate to 30%
** Spirit Forge increased from +1 to Fire Skills to +(1-2)
**- Spirit Forge increased from +1 to Fire Skills to +(1-2)
** Shaftstops changed Damage Reduced By 25% to (20-30)%
**- Shaftstops changed Damage Reduced By 25% to (20-30)%
** Atmas Wail increased from 20% Faster Cast Rate to 30%
**- Atmas Wail increased from 20% Faster Cast Rate to 30%
** Black Hades increased from +(80-145)% Damage to Demons to +(120-185)% and (1-3) sockets to (2-3)
**- Black Hades increased from +(80-145)% Damage to Demons to +(120-185)% and (1-3) sockets to (2-3)
** Leviathan increased from Damage Reduced By (15-25)% increased to (20-30)%
**- Leviathan increased from Damage Reduced By (15-25)% increased to (20-30)%
** Steel Carapace increased from +(190-220)% Enhanced Defense to +(220-250)% and +1 to All Skills to +(1-2)
**- Steel Carapace increased from +(190-220)% Enhanced Defense to +(220-250)% and +1 to All Skills to +(1-2)
** Tyrael's Might increased from +(70-120)% Damage to Demons and Undead to +(100-150)%
**- Tyrael's Might increased from +(70-120)% Damage to Demons and Undead to +(100-150)%
*Belts
*Belts
** Lenymo changed All Resistances +(3-5) to +5 and increased from Regenerate Mana (10-20)% to 20-30%
**- Lenymo changed All Resistances +(3-5) to +5 and increased from Regenerate Mana (10-20)% to 20-30%
** Snowclash removed +(1-2) to Chilling Armor and Blizzard and increased from +1 to Cold Skills to +(1-2)
**- Snowclash removed +(1-2) to Chilling Armor and Blizzard and increased from +1 to Cold Skills to +(1-2)
*Boots
*Boots
** Hotspur reduced from +15% to Maximum Fire Resist to +10%
**- Hotspur reduced from +15% to Maximum Fire Resist to +10%
** Gorefoot increased from +20% Leap and Leap Attack Movement Speed to +(20-30)%
**- Gorefoot increased from +20% Leap and Leap Attack Movement Speed to +(20-30)%
** Infernostride reduced from +10% to Maximum Fire Resist to +5%
**- Infernostride reduced from +10% to Maximum Fire Resist to +5%
*Gloves
*Gloves
** Hand of Broc gloves now have Melee Attacks Deal Splash Damage
**- Hand of Broc gloves now have Melee Attacks Deal Splash Damage
** Bloodfist gloves now have Melee Attacks Deal Splash Damage
**- Bloodfist gloves now have Melee Attacks Deal Splash Damage
** Soul Drainer reworked; removed 20% Faster Hit Recovery, 20% Chance to Pierce, Attackers Takes Damage of, reduced from -200 Monster Defense per Hit to -(50-100), added -(5-10)% to Enemy Physical Resistance, and Drain Life per Second
**- Soul Drainer reworked; removed 20% Faster Hit Recovery, 20% Chance to Pierce, Attackers Takes Damage of, reduced from -200 Monster Defense per Hit to -(50-100), added -(5-10)% to Enemy Physical Resistance, and Drain Life per Second
*Helms
*Helms
** Wormskull added +40 Poison Damage Over 2 Seconds
**- Wormskull added +40 Poison Damage Over 2 Seconds
** Darksight Helm removed +1 skills
**- Darksight Helm removed +1 skills
** Crown of Thieves removed +35 to Mana and Replenish Life +(48-64), and increased from +(5-8) Life After Each Kill to +(10-16)
**- Crown of Thieves removed +35 to Mana and Replenish Life +(48-64), and increased from +(5-8) Life After Each Kill to +(10-16)
** Veil of Steel increased from +(20-60)% Enhanced Damage to +(30-60)% and All Resistances +(20-40) to +(25-40)
**- Veil of Steel increased from +(20-60)% Enhanced Damage to +(30-60)% and All Resistances +(20-40) to +(25-40)
** Nightwing's Veil increased from -(4-8)% to Enemy Cold Resistance to -(5-10)% and +(6-12)% to Cold Skill Damage to +(5-15)%
**- Nightwing's Veil increased from -(4-8)% to Enemy Cold Resistance to -(5-10)% and +(6-12)% to Cold Skill Damage to +(5-15)%
** Crown of Ages increased from (1-2) sockets to (1-3)
**- Crown of Ages increased from (1-2) sockets to (1-3)
*Shields
*Shields
** Visceratuant increased from +(3-6)% To Lightning Skill Damage to +(5-10)%
**- Visceratuant increased from +(3-6)% To Lightning Skill Damage to +(5-10)%
** Gerke's Sanctuary removed Damage Reduced By 8%, increased from Damage Reduced By (11-16) to (14-18), and added +20% Faster Block Rate
**- Gerke's Sanctuary removed Damage Reduced By 8%, increased from Damage Reduced By (11-16) to (14-18), and added +20% Faster Block Rate
** Radament's Sphere increased from 20% Faster Cast Rate from 25%
**- Radament's Sphere increased from 20% Faster Cast Rate from 25%
** Stormshield increased from Damage Reduced By (20-28)% to (20-30)%
**- Stormshield increased from Damage Reduced By (20-28)% to (20-30)%
=== UNIQUE JEWELRY CHANGES ===
=== UNIQUE JEWELRY CHANGES ===
*Amulets
*Amulets
** Atma's Scarab increased from 7% Chance to Cast Level 8 Amplify Damage on Striking to Level 18
**- Atma's Scarab increased from 7% Chance to Cast Level 8 Amplify Damage on Striking to Level 18
** The Rising Sun changed +(0-25) Absorbs Fire Damage (+0.25 per Character Level) to +(5-10) Fire Absorb
**- The Rising Sun changed +(0-25) Absorbs Fire Damage (+0.25 per Character Level) to +(5-10) Fire Absorb
*Rings
*Rings
** Raven Frost reduced from Cold Absorb 20% to (5-10)%
**- Raven Frost reduced from Cold Absorb 20% to (5-10)%
** Stone of Jordan increased from +(15-30) to Mana to +(20-40)
**- Stone of Jordan increased from +(15-30) to Mana to +(20-40)
=== SET ITEM CHANGES ===
=== SET ITEM CHANGES ===
*Bul-Kathos’ Children
*Bul-Kathos’ Children
** Bul-Kathos' Death Band increased +(15-25)% Enhanced Damage to +(15-30)% and Damage Reduced By (3-5)% to (4-6)%
**- Bul-Kathos' Death Band increased +(15-25)% Enhanced Damage to +(15-30)% and Damage Reduced By (3-5)% to (4-6)%
** Bul-Kathos' Tribal Guardian (Mythical Sword) changed to Bul-Kathos' Tribal Guardian (Colossus Sword), added 20% Deadly Strike, changed Fire Resist +50% to Cold Resist +50%, increased +50 Poison Damage Over 2 Seconds to +150 Poison Damage Over 2 Seconds and +200% Enhanced Damage to +(250-350)%
**- Bul-Kathos' Tribal Guardian (Mythical Sword) changed to Bul-Kathos' Tribal Guardian (Colossus Sword), added 20% Deadly Strike, changed Fire Resist +50% to Cold Resist +50%, increased +50 Poison Damage Over 2 Seconds to +150 Poison Damage Over 2 Seconds and +200% Enhanced Damage to +(250-350)%
** Bul-Kathos' Sacred Charge (Colossus Blade) increased +200% Enhanced Damage to +(250-350)% and removed Knockback
**- Bul-Kathos' Sacred Charge (Colossus Blade) increased +200% Enhanced Damage to +(250-350)% and removed Knockback
** Bul-Kathos' Children full set bonus increased +25 Defense to +500, +20 Fire Damage to +200, and added +25% Deadly Strike and Crushing Blow
**- Bul-Kathos' Children full set bonus increased +25 Defense to +500, +20 Fire Damage to +200, and added +25% Deadly Strike and Crushing Blow
*Iratha’s Finery
*Iratha’s Finery
** Iratha's Cuff now has 15% Chance to Pierce
**- Iratha's Cuff now has 15% Chance to Pierce
*Orphan’s Call
*Orphan’s Call
** Magnus' Skin now has 20% Chance to Pierce
**- Magnus' Skin now has 20% Chance to Pierce
*Trang-Oul’s Avatar
*Trang-Oul’s Avatar
** Trang-Oul's Avatar 4-piece +6 to Fire Mastery bonus moved back to the full set bonus (replaces 200 Defense)
**- Trang-Oul's Avatar 4-piece +6 to Fire Mastery bonus moved back to the full set bonus (replaces 200 Defense)
=== RUNEWORD CHANGES ===
=== RUNEWORD CHANGES ===
<strong>RUNEWORD WEAPONS</strong>
<strong>RUNEWORD WEAPONS</strong>
* Brand increased from 35% Chance To Cast Level 35 Bone Spear On Striking to 50% chance
*- Brand increased from 35% Chance To Cast Level 35 Bone Spear On Striking to 50% chance
* Chaos now has indestructible instead of repairs durability, increased from 9% Chance To Cast Level 11 Frozen Orb On Striking to 18% Chance To Cast Level 21 Frozen Orb and from +1 Whirlwind oSkill to +3
*- Chaos now has indestructible instead of repairs durability, increased from 9% Chance To Cast Level 11 Frozen Orb On Striking to 18% Chance To Cast Level 21 Frozen Orb and from +1 Whirlwind oSkill to +3
* Crescent Moon changed from 10% Chance To Cast Level 27 Chain Lightning On Striking to 10% Chance To Cast Level 27 Lightning On Striking
*- Crescent Moon changed from 10% Chance To Cast Level 27 Chain Lightning On Striking to 10% Chance To Cast Level 27 Lightning On Striking
* Faith increased from +(180-230)% Enhanced Damage to +(200-250)%
*- Faith increased from +(180-230)% Enhanced Damage to +(200-250)%
* Grief increased from +(180-220) to (240-280) to Minimum and Maximum Damage to +(200-240) to +(260-300) to Minimum and Maximum Damage
*- Grief increased from +(180-220) to (240-280) to Minimum and Maximum Damage to +(200-240) to +(260-300) to Minimum and Maximum Damage
* Hand of Justice reduced from Level 16 Holy Fire Aura When Equipped to Level 12
*- Hand of Justice reduced from Level 16 Holy Fire Aura When Equipped to Level 12
* Infinity changed from 50% Chance To Cast Level 20 Chain Lightning When You Kill An Enemy to 50% Chance To Cast Level 20 Lightning When You Kill An Enemy
*- Infinity changed from 50% Chance To Cast Level 20 Chain Lightning When You Kill An Enemy to 50% Chance To Cast Level 20 Lightning When You Kill An Enemy
* Leaf increased from +(1-2) to Fire Skills to +2
*- Leaf increased from +(1-2) to Fire Skills to +2
* Spirit removed +250 Defense vs. Missiles and added -25% Requirements
*- Spirit removed +250 Defense vs. Missiles and added -25% Requirements
* Wind increased from 8% Chance To Cast Level 29 Tornado On Striking and 8% Chance To Cast Level 25 Twister On Striking to 18% each and 5% Chance To Cast Level 9 Hurricane When Struck reverted back to -50% Target Defense
*- Wind increased from 8% Chance To Cast Level 29 Tornado On Striking and 8% Chance To Cast Level 25 Twister On Striking to 18% each and 5% Chance To Cast Level 9 Hurricane When Struck reverted back to -50% Target Defense
* Wind runeword now has 320-380% enhanced damage instead of 160-240%
*- Wind runeword now has 320-380% enhanced damage instead of 160-240%
<strong>RUNEWORD ARMORS</strong>
<strong>RUNEWORD ARMORS</strong>
* Bramble increased from +(25-30)% To Poison Skill Damage to +(30-50)%
*- Bramble increased from +(25-30)% To Poison Skill Damage to +(30-50)%
* Chains of Honor reduced from All Resistances +65 to +(40-60)
*- Chains of Honor reduced from All Resistances +65 to +(40-60)
* Delirium removed 1% Chance To Cast Level 50 Delirium When Struck
*- Delirium removed 1% Chance To Cast Level 50 Delirium When Struck
* Dragon increased from 12% Chance to Cast Level 15 Hydra On Striking to Level 28
*- Dragon increased from 12% Chance to Cast Level 15 Hydra On Striking to Level 28
* Dream reduced from Level 15 Holy Shock Aura When Equipped to Level 13
*- Dream reduced from Level 15 Holy Shock Aura When Equipped to Level 13
* Enigma buffed Recharges 1 per 8 seconds to Recharges 1 per 6 seconds
*- Enigma buffed Recharges 1 per 8 seconds to Recharges 1 per 6 seconds
 
=== Previously Undocumented Changes from Season 2 === <!--T:47-->
* Monster resistances cannot be reduced below 0
* Iron Wolf mercenaries (Act 3) can now wield wands, scepters, daggers, and throwing knives
* Trap bug fixed (traps no longer decrease the number of unique/champion packs that may spawn nearby)
* Upgrading a Circlet will turn it into a Coronet instead of the exceptional version (Tiara)
|}
|}


第2,189行: 第2,147行:
<div id="S3"></div>
<div id="S3"></div>


<!--T:48-->
= Season 3 Domination - July 23rd 2021 = <!--T:48-->
= Season 3 Domination - July 23rd 2021 =
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
|+ Patch Notes S3
|+ Patch Notes S3
第2,466行: 第2,423行:
* We will be hosting regular pvp events throughout the season
* We will be hosting regular pvp events throughout the season


<!--T:119-->
=== Rare Changes === <!--T:119-->
=== Rare Changes ===
* Skill charges no longer appear on items (with the exception of curse charges and teleport charges still spawning on items)
* Skill charges no longer appear on items (with the exception of curse charges and teleport charges still spawning on items)


第2,489行: 第2,445行:
* Apprentice     
* Apprentice     
* 10% Faster Cast Rate   
* 10% Faster Cast Rate   
* Armor (17), Shield (17), Gloves (25), Belt (25) <span class="nmod">''(fixed - listed rlvls instead of alvls)''</span>
* Armor (17), Shield (17), Gloves (25), Belt (25) ''(fixed - listed rlvls instead of alvls)''


<!--T:125-->
<!--T:125-->
* Magus             
* Magus             
* 20% Faster Cast Rate     
* 20% Faster Cast Rate     
* Armor (25), Shield (25) (scepters now as well) <span class="nmod">''(fixed - listed rlvls instead of alvls)''</span>
* Armor (25), Shield (25) (scepters now as well) ''(fixed - listed rlvls instead of alvls)''


<!--T:126-->
<!--T:126-->
第2,554行: 第2,510行:
* Negation
* Negation
* Magic Damage Reduced by 4-6
* Magic Damage Reduced by 4-6
* Circlets(42), Amulets(42), Orbs(42) <span class="nmod">''(fixed - included chest/shield)''</span>
* Circlets(42), Amulets(42), Orbs(42) ''(fixed - included chest/shield)''


<!--T:138-->
<!--T:138-->
第2,599行: 第2,555行:
* Fortuitous
* Fortuitous
* 11-15% Better Chance of Getting Magic Items
* 11-15% Better Chance of Getting Magic Items
* Amulets(12), Circlets(12), Rings(12), can now spawn on Helms(12) <span class="nmod">''(fixed - didn't mention helms)''</span>
* Amulets(12), Circlets(12), Rings(12), can now spawn on Helms(12) ''(fixed - didn't mention helms)''


<!--T:147-->
<!--T:147-->
第2,619行: 第2,575行:
* Elephant
* Elephant
* (+0.5 per Character Level) 0.5-49.5 to Life and (+0.25 per Character Level) 0.25-24.75 to Mana (Based on Character Level)
* (+0.5 per Character Level) 0.5-49.5 to Life and (+0.25 per Character Level) 0.25-24.75 to Mana (Based on Character Level)
* Circlets(37), Druid Pelts(37) <span class="nmod">''(fixed - included helms)''</span>
* Circlets(37), Druid Pelts(37) ''(fixed - included helms)''


<!--T:151-->
<!--T:151-->
第2,649行: 第2,605行:
* Lancer's
* Lancer's
* +3 to Javelin and Spear Skills (Amazon only)  
* +3 to Javelin and Spear Skills (Amazon only)  
* Amazon Specific Two Handed Spears(60), also spawns on magic Amulets(60) and Circlets(60) <span class="nmod">''(fixed)''</span>
* Amazon Specific Two Handed Spears(60), also spawns on magic Amulets(60) and Circlets(60) ''(fixed)''


<!--T:157-->
<!--T:157-->
第2,664行: 第2,620行:
* Squid
* Squid
* +61-80 to Life  
* +61-80 to Life  
* Barbarian Helms(40), Belts(40), Body Armor(40), Circlets(40), can now spawn on Shields(40) <span class="nmod">''(fixed - didn't mention shields)''</span>
* Barbarian Helms(40), Belts(40), Body Armor(40), Circlets(40), can now spawn on Shields(40) ''(fixed - didn't mention shields)''


<!--T:160-->
<!--T:160-->
* Whale
* Whale
* +81-100 to Life  
* +81-100 to Life  
* Barbarian Helms(50), Belts(50), Body Armor(50), Circlets(50), can now spawn on Shields(50) <span class="nmod">''(fixed - didn't mention shields)''</span>
* Barbarian Helms(50), Belts(50), Body Armor(50), Circlets(50), can now spawn on Shields(50) ''(fixed - didn't mention shields)''


<!--T:161-->
<!--T:161-->
* Centaur
* Centaur
* (+0.75 per Character Level) 0.75-74.25 to Life (Based on Character Level)
* (+0.75 per Character Level) 0.75-74.25 to Life (Based on Character Level)
* Barbarian Helms(20), Body Armor(20), Druid Pelts(20), can now spawn on Shields(20) <span class="nmod">''(fixed - didn't mention shields)''</span>
* Barbarian Helms(20), Body Armor(20), Druid Pelts(20), can now spawn on Shields(20) ''(fixed - didn't mention shields)''


<!--T:162-->
<!--T:162-->
* Slayer
* Slayer
* +1 to Barbarian Skill Levels  Armor (65), Shield (65), Helm (65) <span class="nmod">''(fixed alvl)''</span>
* +1 to Barbarian Skill Levels  Armor (65), Shield (65), Helm (65) ''(fixed alvl)''


<!--T:163-->
<!--T:163-->
* Maiden's
* Maiden's
* +1 to Amazon Skill Levels  Armor (36), Shield (36), Helm (36) <span class="nmod">''(fixed alvl)''</span>
* +1 to Amazon Skill Levels  Armor (36), Shield (36), Helm (36) ''(fixed alvl)''


<!--T:164-->
<!--T:164-->
* Monk's
* Monk's
* +1 to Paladin Skill Levels  Armor (65), Shield (65), Helm (65) <span class="nmod">''(fixed alvl)''</span>
* +1 to Paladin Skill Levels  Armor (65), Shield (65), Helm (65) ''(fixed alvl)''


<!--T:165-->
<!--T:165-->
* Summoner's
* Summoner's
* +1 to Necromancer Skill Levels  Armor (65), Shield (65), Helm (65) <span class="nmod">''(fixed alvl)''</span>
* +1 to Necromancer Skill Levels  Armor (65), Shield (65), Helm (65) ''(fixed alvl)''


<!--T:166-->
<!--T:166-->
* Angel's
* Angel's
* +1 to Sorceress Skill Levels  Armor (65), Shield (65), Helm (65) <span class="nmod">''(fixed alvl)''</span>
* +1 to Sorceress Skill Levels  Armor (65), Shield (65), Helm (65) ''(fixed alvl)''


<!--T:167-->
<!--T:167-->
* Shaman's
* Shaman's
* +1 to Druid Skill Levels  Armor (65), Shield (65), Helm (65) <span class="nmod">''(fixed alvl)''</span>
* +1 to Druid Skill Levels  Armor (65), Shield (65), Helm (65) ''(fixed alvl)''


<!--T:168-->
<!--T:168-->
* Magekiller's
* Magekiller's
* +1 to Assassin Skill Levels  Armor (65), Shield (65), Helm (65) <span class="nmod">''(fixed alvl)''</span>
* +1 to Assassin Skill Levels  Armor (65), Shield (65), Helm (65) ''(fixed alvl)''


<!--T:169-->
<!--T:169-->
第2,717行: 第2,673行:


<!--T:172-->
<!--T:172-->
* Blood Letting  --- ADDED TO HELMETS / SHIELDS / ARMORS / WEAPONS / RINGS / CIRCLETS <span class="nmod">''(fixed - didn't include circlets)''</span>
* Blood Letting  --- ADDED TO HELMETS / SHIELDS / ARMORS / WEAPONS / RINGS / CIRCLETS ''(fixed - didn't include circlets)''
* +1 Life After Each Kill
* +1 Life After Each Kill


第2,725行: 第2,681行:


<!--T:174-->
<!--T:174-->
* Murderous  --- ADDED TO HELMETS / SHIELDS / ARMORS / WEAPONS / CIRCLETS <span class="nmod">''(fixed - didn't include circlets)''</span>
* Murderous  --- ADDED TO HELMETS / SHIELDS / ARMORS / WEAPONS / CIRCLETS ''(fixed - didn't include circlets)''
* +2-5 Life After Each Kill
* +2-5 Life After Each Kill


第2,768行: 第2,724行:
* Clarity
* Clarity
* +4 light radius +60-120 to attack rating (requires level 21)
* +4 light radius +60-120 to attack rating (requires level 21)
* Amulets(25), Bows(25), Crossbows(25), Helms(25), Rings(25), Rods(25), Chests (25) <span class="nmod">''(fixed - alvl/rlvl were incorrect)''</span>
* Amulets(25), Bows(25), Crossbows(25), Helms(25), Rings(25), Rods(25), Chests (25) ''(fixed - alvl/rlvl were incorrect)''


<!--T:184-->
<!--T:184-->
第2,774行: 第2,730行:
* of divinity  
* of divinity  
* +5 light radius and 120-240 attack rating (requires level 42)
* +5 light radius and 120-240 attack rating (requires level 42)
* Amulets(50), Bows(50), Crossbows(50), Rods(50), Chests (50) <span class="nmod">''(fixed - alvls were incorrect)''</span>
* Amulets(50), Bows(50), Crossbows(50), Rods(50), Chests (50) ''(fixed - alvls were incorrect)''


<!--T:185-->
<!--T:185-->
第2,785行: 第2,741行:
* Sunset
* Sunset
* +5 light radius, 10% attack rating (requires level 22)
* +5 light radius, 10% attack rating (requires level 22)
* Amulets(27), Bows(27), Crossbows(27), Gloves(27), Helms(27), Rings(27), Rods(27) <span class="nmod">''(fixed - alvls were incorrect)''</span>
* Amulets(27), Bows(27), Crossbows(27), Gloves(27), Helms(27), Rings(27), Rods(27) ''(fixed - alvls were incorrect)''


<!--T:187-->
<!--T:187-->
第2,850行: 第2,806行:
* Carnage
* Carnage
* +11-14 to max damage   
* +11-14 to max damage   
* 71 level 58 level req (now on amulets, rings, circlets, helms) <span class="nmod">''(fixed - alvl/rlvl were incorrect)''</span>
* 71 level 58 level req (now on amulets, rings, circlets, helms) ''(fixed - alvl/rlvl were incorrect)''


<!--T:200-->
<!--T:200-->
第2,882行: 第2,838行:
* +10-15 to Dexterity  
* +10-15 to Dexterity  
* Amulets(43), Bows(43), Circlets(43), Crossbows(43), Gloves(56), Rings(56), Body Armor(60), Boots(60)
* Amulets(43), Bows(43), Circlets(43), Crossbows(43), Gloves(56), Rings(56), Body Armor(60), Boots(60)
* also appears on rare chests/boots instead of just magic chests/boots <span class="nmod">''(fixed - wasn't mentioned)''</span>
* also appears on rare chests/boots instead of just magic chests/boots ''(fixed - wasn't mentioned)''


<!--T:207-->
<!--T:207-->
第2,900行: 第2,856行:
* NEW MOD: Visceral  
* NEW MOD: Visceral  
* 301-400% enhanced damage   
* 301-400% enhanced damage   
* (affix level 75 and rolls on bows / xbows, daggers, throwing knives, throwing axes, clubs, maces, amazon javelins) <span class="nmod">''(fixed - alvl 75, not rlvl 75)''</span>
* (affix level 75 and rolls on bows / xbows, daggers, throwing knives, throwing axes, clubs, maces, amazon javelins) ''(fixed - alvl 75, not rlvl 75)''


<!--T:211-->
<!--T:211-->
第2,942行: 第2,898行:
<!--T:220-->
<!--T:220-->
* Victorious  
* Victorious  
* <s>+2-5 Mana After Each Kill</s> <span class="nmod">''(fixed - not available on jewels)''</span>
* <s>+2-5 Mana After Each Kill</s> ''(fixed - not available on jewels)''


<!--T:221-->
<!--T:221-->
* Blood Letting  
* Blood Letting  
* <s>+1 Life After Each Kill</s> <span class="nmod">''(fixed - not available on jewels)''</span>
* <s>+1 Life After Each Kill</s> ''(fixed - not available on jewels)''


<!--T:222-->
<!--T:222-->
第2,954行: 第2,910行:
<!--T:223-->
<!--T:223-->
* Ruby
* Ruby
* +31-40% Enhanced Damage <span class="nmod">''(fixed - wasn't included)''</span>
* +31-40% Enhanced Damage ''(fixed - wasn't included)''


=== Crafting Changes === <!--T:224-->
=== Crafting Changes === <!--T:224-->
第3,113行: 第3,069行:


<!--T:256-->
<!--T:256-->
* Fend base attack rating reduced from 160% to 80% <span class="nmod">''(fixed)''</span>
* Fend base attack rating reduced from 160% to 80% ''(fixed)''
* Fend attack rating per level reduced from 10% to 6%
* Fend attack rating per level reduced from 10% to 6%


第3,182行: 第3,138行:


<!--T:274-->
<!--T:274-->
* Fists of fire base attack rating bonus reduced from 55% to 35% <span class="nmod">''(fixed)''</span>
* Fists of fire base attack rating bonus reduced from 55% to 35% ''(fixed)''
* Fists of fire attack rating per level reduced from 18% to 10%
* Fists of fire attack rating per level reduced from 18% to 10%


第3,242行: 第3,198行:


<!--T:286-->
<!--T:286-->
* Mind blast starting radius increased from 1.6 yards to 2.6 yards <span class="nmod">''(fixed)''</span>
* Mind blast starting radius increased from 1.6 yards to 2.6 yards ''(fixed)''
* Mind blast synergies increased from 10% to 13% <span class="nmod">''(fixed)''</span>
* Mind blast synergies increased from 10% to 13% ''(fixed)''


<!--T:287-->
<!--T:287-->
第3,366行: 第3,322行:
<!--T:313-->
<!--T:313-->
* Dark pact mana cost at level 1 reduced from 6 to 4
* Dark pact mana cost at level 1 reduced from 6 to 4
* Dark Pact's synergy (Iron Maiden) reduced from 18% to 16% <span class="nmod">''(fixed - wasn't included)''</span>
* Dark Pact's synergy (Iron Maiden) reduced from 18% to 16% ''(fixed - wasn't included)''


<!--T:314-->
<!--T:314-->
第3,380行: 第3,336行:


<!--T:316-->
<!--T:316-->
* Decrepify slow for attack/cast speed changed to soft points instead of base points and caps at -60% <span class="nmod">''(fixed)''</span>
* Decrepify slow for attack/cast speed changed to soft points instead of base points and caps at -60% ''(fixed)''
* Decrepify attack and cast speed now starts at -10% instead of -15%
* Decrepify attack and cast speed now starts at -10% instead of -15%


第3,417行: 第3,373行:


<!--T:326-->
<!--T:326-->
* Holy shield's increased block base reduced from 14% to 5% at level 1 <span class="nmod">''(fixed)''</span>
* Holy shield's increased block base reduced from 14% to 5% at level 1 ''(fixed)''
* Holy shield now gains 10% defense per level instead of 15%
* Holy shield now gains 10% defense per level instead of 15%


第3,484行: 第3,440行:
<!--T:340-->
<!--T:340-->
* Holy bolt healing per level reduced from 2 to 1
* Holy bolt healing per level reduced from 2 to 1
* Holy bolt synergies reduced from 12% to 6% <span class="nmod">''(fixed)''</span>
* Holy bolt synergies reduced from 12% to 6% ''(fixed)''
* Holy bolt's prayer synergy has been reduced from 6% life healed per level to 5%
* Holy bolt's prayer synergy has been reduced from 6% life healed per level to 5%
* Holy bolt's level 8-16 scaling changed from 3-4 to 3-5
* Holy bolt's level 8-16 scaling changed from 3-4 to 3-5
第3,507行: 第3,463行:
* Meteor explosion aoe increased by 33%
* Meteor explosion aoe increased by 33%
* Meteor's damage scaling has been completely reworked to deal more physical damage and less fire (the skill will now deal less total damage but more hybrid damage)
* Meteor's damage scaling has been completely reworked to deal more physical damage and less fire (the skill will now deal less total damage but more hybrid damage)
* Meteor synergies increased from 9% to 10% <span class="nmod">''(fixed)''</span>
* Meteor synergies increased from 9% to 10% ''(fixed)''


<!--T:345-->
<!--T:345-->
第3,553行: 第3,509行:


<!--T:351-->
<!--T:351-->
* Energy Shield absorbs 5% more at level 1 <span class="nmod">''(fixed - wasn't included)''</span>
* Energy Shield absorbs 5% more at level 1 ''(fixed - wasn't included)''


<!--T:352-->
<!--T:352-->
* Thunderstorm aoe has been increased by 300%
* Thunderstorm aoe has been increased by 300%
* Thunderstorm's lightning synergy changed to charged bolt
* Thunderstorm's lightning synergy changed to charged bolt
* Thunderstorm synergies increased from 5% to 6% <span class="nmod">''(fixed)''</span>
* Thunderstorm synergies increased from 5% to 6% ''(fixed)''
* Thunderstorm no longer flashes your screen
* Thunderstorm no longer flashes your screen


第3,764行: 第3,720行:
* greater talon damage reduced from 24-44 to 22-39
* greater talon damage reduced from 24-44 to 22-39


<!--T:383-->
=== New Unique Items === <!--T:383-->
=== New Unique Items ===
* We've added several new class specific leveling items that can also be quite useful for niche scenarios late game (Thanks to Aerlynn for creating the new item art)
* We've added several new class specific leveling items that can also be quite useful for niche scenarios late game (Thanks to Aerlynn for creating the new item art)
** [[Cyclopean Roar]]
** [[Cyclopean Roar]]
第3,816行: 第3,771行:
* Blood Raven's Charge now recharges every 3 seconds instead of every 6
* Blood Raven's Charge now recharges every 3 seconds instead of every 6
* [[Blood Raven's Charge]] now has a new skin
* [[Blood Raven's Charge]] now has a new skin
* Blood Raven's Charge now has You May Now Summon 4 Additional Revives <span class="nmod">''(fixed - wasn't included)''</span>
* Blood Raven's Charge now has You May Now Summon 4 Additional Revives ''(fixed - wasn't included)''


<!--T:396-->
<!--T:396-->
第4,592行: 第4,547行:
<!--T:617-->
<!--T:617-->
* Voice of Reason can now be made in bows
* Voice of Reason can now be made in bows
* Voice of Reason's enhanced damage to undead changed from 220-350% to 170%-300% <span class="nmod">''(fixed)''</span>
* Voice of Reason's enhanced damage to undead changed from 220-350% to 170%-300% ''(fixed)''
* Voice of Reason's enhanced damage to demons changed from 355-375% to 205%-325% <span class="nmod">''(fixed - wasn't included)''</span>
* Voice of Reason's enhanced damage to demons changed from 355-375% to 205%-325% ''(fixed - wasn't included)''


<!--T:618-->
<!--T:618-->
第4,695行: 第4,650行:
* Splendor's 15-30% magic find increased to 20-30% magic find
* Splendor's 15-30% magic find increased to 20-30% magic find


<!--T:647-->
=== Patches === <!--T:647-->
=== Patches ===
==== Season 3 Patch 1 (2021-07-27) ====
==== Season 3 Patch 1 (2021-07-27) ====
* all chance to cast howl procs will now function properly (such as howltusk and eaglehorn)
* all chance to cast howl procs will now function properly (such as howltusk and eaglehorn)
第4,714行: 第4,668行:
* the advanced character sheet will now show the area exp modifier at the top of the screen
* the advanced character sheet will now show the area exp modifier at the top of the screen


<!--T:648-->
==== Season 3 Patch 2 (2021-07-30) ==== <!--T:648-->
==== Season 3 Patch 2 (2021-07-30) ====
* the bastion keep boss has had its damage and health reduced
* the bastion keep boss has had its damage and health reduced
* the horazon's memory boss has had its damage and health reduced
* the horazon's memory boss has had its damage and health reduced
第4,730行: 第4,683行:
* prime evils can no longer be affected by decrepify
* prime evils can no longer be affected by decrepify


<!--T:649-->
==== Season 3 Patch 3 (2021-08-01) ==== <!--T:649-->
==== Season 3 Patch 3 (2021-08-01) ====
* the +1 to assassion skill affix on armors, shields and helms now has the same level requirement as other classes
* the +1 to assassion skill affix on armors, shields and helms now has the same level requirement as other classes
* the phlegethon boss has had its health reduced by roughly 7%
* the phlegethon boss has had its health reduced by roughly 7%
第4,747行: 第4,699行:
* the meteors in diablo clone have had half of the previous aoe reduction reverted (it was reduced from an aoe size of 5 to 3 in the last patch and has been brought back to 4)
* the meteors in diablo clone have had half of the previous aoe reduction reverted (it was reduced from an aoe size of 5 to 3 in the last patch and has been brought back to 4)


<!--T:650-->
==== Season 3 Patch 4 (2021-08-09) ==== <!--T:650-->
==== Season 3 Patch 4 (2021-08-09) ====
* decrepify will no longer reduce your cast speed to a negative value
* decrepify will no longer reduce your cast speed to a negative value
* tier 2 map modifiers now grant an additional 5% magic find bonus
* tier 2 map modifiers now grant an additional 5% magic find bonus
第4,766行: 第4,717行:
* new rewards have been added for the first three players to reach level 99 in their class and the first three players to kill diablo clone in their class
* new rewards have been added for the first three players to reach level 99 in their class and the first three players to kill diablo clone in their class


<!--T:651-->
==== Season 3 Patch 5 (2021-08-20) ==== <!--T:651-->
==== Season 3 Patch 5 (2021-08-20) ====
* passion runeword's berserk replaced for concentrate (berserk now requires two weapons so it no longer makes sense as an o skill)
* passion runeword's berserk replaced for concentrate (berserk now requires two weapons so it no longer makes sense as an o skill)
* blood golem's health is no longer bugged and will now have the appropriate displayed value
* blood golem's health is no longer bugged and will now have the appropriate displayed value
第4,784行: 第4,734行:
* torches should no longer be able to drop from mini ubers (please let us know if the issue persists, don't worry you can keep the torch if it does)
* torches should no longer be able to drop from mini ubers (please let us know if the issue persists, don't worry you can keep the torch if it does)


<!--T:652-->
==== Season 3 Patch 6 (2021-08-24) ==== <!--T:652-->
==== Season 3 Patch 6 (2021-08-24) ====
Current Pvp Modifiers in PD2
Current Pvp Modifiers in PD2


第4,815行: 第4,764行:
Slow from golems and amazon slow movement skill no longer applies in pvp
Slow from golems and amazon slow movement skill no longer applies in pvp


<!--T:656-->
==== Season 3 Patch 7 (2021-08-24) ==== <!--T:656-->
==== Season 3 Patch 7 (2021-08-24) ====
* Fixed bug from last patch causing minions to not get any pvp penalty
* Fixed bug from last patch causing minions to not get any pvp penalty
* Fixed clay golem slow still applying in pvp
* Fixed clay golem slow still applying in pvp
第4,827行: 第4,775行:
* Charged bolt now has a pvp penalty of 50% in Hell, no penalty in normal/nm
* Charged bolt now has a pvp penalty of 50% in Hell, no penalty in normal/nm


<!--T:657-->
==== Season 3 Patch 8 (2021-08-28) ==== <!--T:657-->
==== Season 3 Patch 8 (2021-08-28) ====
* Added ingame party chat! type ".p" or ".party" before your message and only people in your party will see it
* Added ingame party chat! type ".p" or ".party" before your message and only people in your party will see it
** edit: Not quite there yet apparently, will fix in next patch
** edit: Not quite there yet apparently, will fix in next patch
第4,849行: 第4,796行:
* Plague javelin now has a pvp penalty of 80% in hell difficulty
* Plague javelin now has a pvp penalty of 80% in hell difficulty


<!--T:659-->
==== Season 3 Patch 9 (2021-08-29) ==== <!--T:659-->
==== Season 3 Patch 9 (2021-08-29) ====
* Fixed party chat from last patch
* Fixed party chat from last patch
* Fixed torajan jungle boss from last patch
* Fixed torajan jungle boss from last patch


<!--T:660-->
==== Season 3 Patch 10 (2021-09-03) ==== <!--T:660-->
==== Season 3 Patch 10 (2021-09-03) ====
* Increased dragon flight animation speed
* Increased dragon flight animation speed
* Decreased mind blast level 1 stun length by 0.2 seconds
* Decreased mind blast level 1 stun length by 0.2 seconds
第4,869行: 第4,814行:
* Lightning pvp modifier changed to 115% in hell and 130% in normal (increased damage)
* Lightning pvp modifier changed to 115% in hell and 130% in normal (increased damage)


<!--T:662-->
==== Season 3 Patch 11 (2021-09-14) ==== <!--T:662-->
==== Season 3 Patch 11 (2021-09-14) ====
* There is now a pvp arena sold at anya. This can be opened in normal, nightmare and hell. This arena must be opened in act 5 similar to maps ''(item code: t62)''
* There is now a pvp arena sold at anya. This can be opened in normal, nightmare and hell. This arena must be opened in act 5 similar to maps ''(item code: t62)''
* NEW EXPERIMENTAL FEATURE: We've now added Spectate mode which can be toggled on and off by typing .spec or .spectate while you are inside the safe zone within the pvp arena. While in this mode only mobility skills will function properly and you cannot recieve or deal damage to other players ''(disabled for now)''
* NEW EXPERIMENTAL FEATURE: We've now added Spectate mode which can be toggled on and off by typing .spec or .spectate while you are inside the safe zone within the pvp arena. While in this mode only mobility skills will function properly and you cannot recieve or deal damage to other players ''(disabled for now)''
第4,885行: 第4,829行:
* reziarfg's lair base monster rarity increased by roughly 25%
* reziarfg's lair base monster rarity increased by roughly 25%


<!--T:663-->
==== Season 3 Patch 12 (2021-09-17) ==== <!--T:663-->
==== Season 3 Patch 12 (2021-09-17) ====
* Re-enabled spectator mode in the pvp map (use .spec or .spectator in the safe zone within the pvp map to toggle it on or off)
* Re-enabled spectator mode in the pvp map (use .spec or .spectator in the safe zone within the pvp map to toggle it on or off)
* Entering spectator mode kills all your pets/summons (including your merc)
* Entering spectator mode kills all your pets/summons (including your merc)
第4,905行: 第4,848行:
|}
|}


<!--T:664-->
<div id="S4"></div>
<div id="S4"></div>
= Season 4 Enlightenment - December 3rd 2021 =
= Season 4 Enlightenment - December 3rd 2021 = <!--T:664-->
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
|+ Patch Notes S4
|+ Patch Notes S4
第4,994行: 第4,936行:


<!--T:686-->
<!--T:686-->
* Deadly Strike and Critical Strike modifiers are now each capped at 75% instead of 100%, but can still be used together for more than 75% overall (e.g. 50%+50%=75%, 75%+75%=93%) <span class="nmod">''(fixed - clarified)''</span>
* Deadly Strike and Critical Strike modifiers are now each capped at 75% instead of 100%, but can still be used together for more than 75% overall (e.g. 50%+50%=75%, 75%+75%=93%) ''(fixed - clarified)''
* Deadly Strike and Critical Strike are now 1.5x modifiers instead of 2x <span class="nmod">''(fixed - clarified both DS/CS)''</span>
* Deadly Strike and Critical Strike are now 1.5x modifiers instead of 2x ''(fixed - clarified both DS/CS)''
* All Physical damage skills have had their scaling improved to compensate for the deadly strike and critical strike change, this will allow physical builds to be less gated behind deadly strike or critical strike which will in return make them stronger early ladder and open up more itemization choices. <span class="nmod">''(fixed - clarified both DS/CS)''</span>
* All Physical damage skills have had their scaling improved to compensate for the deadly strike and critical strike change, this will allow physical builds to be less gated behind deadly strike or critical strike which will in return make them stronger early ladder and open up more itemization choices. ''(fixed - clarified both DS/CS)''


<!--T:687-->
<!--T:687-->
第5,056行: 第4,998行:


<!--T:701-->
<!--T:701-->
* The Blood Moon Cow Map is no longer more rare than other tier 3 maps <span class="nmod">''(fixed - wasn't included)''</span>
* The Blood Moon Cow Map is no longer more rare than other tier 3 maps ''(fixed - was missing)''


<!--T:702-->
<!--T:702-->
第5,172行: 第5,114行:
* Death Sentry's base damage increased from 8-10 to 16-20
* Death Sentry's base damage increased from 8-10 to 16-20
* Death Sentry flat damage scaling changed from 1-1 / 1-2 / 2-3 / 4-5 / 6-7 to 1-2 / 3-4 / 5-6 / 7-8 / 9-10
* Death Sentry flat damage scaling changed from 1-1 / 1-2 / 2-3 / 4-5 / 6-7 to 1-2 / 3-4 / 5-6 / 7-8 / 9-10
* Death Sentry no longer has shock web as a synergy <span class="nmod">''(fixed - incorrectly said fireblast)''</span>
* Death Sentry no longer has shock web as a synergy ''(fixed - incorrectly said fireblast)''
* Death Sentry now deals 3-5% of a corpses life from 2-5%
* Death Sentry now deals 3-5% of a corpses life from 2-5%


第5,392行: 第5,334行:
* Holy Nova base heal increased from 80 to 100
* Holy Nova base heal increased from 80 to 100
* Holy Nova heal per level increased from 10 to 20
* Holy Nova heal per level increased from 10 to 20
* Holy Nova now has Prayer and Fist of the Heavens as damage synergies at 8% <span class="nmod">''(fixed - added)''</span>
* Holy Nova now has Prayer and Fist of the Heavens as damage synergies at 8% ''(fixed - added)''


<!--T:780-->
<!--T:780-->
第5,560行: 第5,502行:
* Messerschmidt's Reaver +25 durability removed
* Messerschmidt's Reaver +25 durability removed
* Messerschmidt's Reaver now has 20% deadly strike
* Messerschmidt's Reaver now has 20% deadly strike
* Hellslayer 20% chance to cast level 16-20 fireball increased to level 30 <span class="nmod">''(fixed - clarified change to level, not chance)''</span>
* Hellslayer 20% chance to cast level 16-20 fireball increased to level 30 ''(fixed - clarified change to level, not chance)''
* Ethereal Edge 5-10 life after each demon kill increased to 10-20 life after each demon kill
* Ethereal Edge 5-10 life after each demon kill increased to 10-20 life after each demon kill
* Death Cleaver 66% deadly strike reduced to 50%
* Death Cleaver 66% deadly strike reduced to 50%
* Cranebeak +3-5 to raven (druid only) increased to 4-6
* Cranebeak +3-5 to raven (druid only) increased to 4-6
* The Minotaur half freeze duration replaced with cannot be frozen
* The Minotaur half freeze duration replaced with cannot be frozen
* <s>Boneslayer Blade 50% chance to cast level 20 holy bolt increased to level 30</s> <span class="nmod">''(fixed - was labeled for The Minotaur, wasn't implemented)''</span>
* <s>Boneslayer Blade 50% chance to cast level 20 holy bolt increased to level 30</s> ''(fixed - was labeled for The Minotaur, wasn't implemented)''
* Boneslayer Blade +4-6 to zeal increased to +8-12
* Boneslayer Blade +4-6 to zeal increased to +8-12
* Stormrider 5% chance to cast level 17 chain lightning on striking increased to 10% chance to cast level 25 chain lightning
* Stormrider 5% chance to cast level 17 chain lightning on striking increased to 10% chance to cast level 25 chain lightning
第5,684行: 第5,626行:
* Warshrike 25% chance to cast level 40 nova reduced to 20%
* Warshrike 25% chance to cast level 40 nova reduced to 20%
* Gargoyle's Bite +3-4 to poison skills reduced to +2-3
* Gargoyle's Bite +3-4 to poison skills reduced to +2-3
* Wraith Flight now correctly has 50-150 magic damage and the max ED is now 250% instead of 290% <span class="nmod">''(fixed - added)''</span>
* Wraith Flight now correctly has 50-150 magic damage and the max ED is now 250% instead of 290% ''(fixed - added)''


=== ARMOR CHANGES === <!--T:837-->
=== ARMOR CHANGES === <!--T:837-->
第5,757行: 第5,699行:
* Death now gains .25 deadly strike per level from .5
* Death now gains .25 deadly strike per level from .5
* Last Wish enhanced damage reduced from 450-500% to 350-400% (this is due to might being buffed this season which resulted in last wish having much higher enhanced damage)
* Last Wish enhanced damage reduced from 450-500% to 350-400% (this is due to might being buffed this season which resulted in last wish having much higher enhanced damage)
* Fortitude now has 250-300% enhanced damage instead of just 200% <span class="nmod">''(fixed - added)''</span>
* Fortitude now has 250-300% enhanced damage instead of just 200% ''(fixed - added)''


<!--T:852-->
<!--T:852-->
第5,770行: 第5,712行:
==== QUIVER CORRUPTIONS ==== <!--T:855-->
==== QUIVER CORRUPTIONS ==== <!--T:855-->


<!--T:856-->
===== Tier 3 Corruptions ===== <!--T:856-->
===== Tier 3 Corruptions =====
* 1 skills
* 1 skills
* 5-10 all resist
* 5-10 all resist
第5,781行: 第5,722行:
* 10% reduced curse duration
* 10% reduced curse duration


<!--T:857-->
===== Tier 2 Corruptions ===== <!--T:857-->
===== Tier 2 Corruptions =====
* life steal 2-4%
* life steal 2-4%
* mana steal 2-4%
* mana steal 2-4%
第5,792行: 第5,732行:
* 50-100 attack rating
* 50-100 attack rating


<!--T:858-->
===== Tier 1 Corruptions ===== <!--T:858-->
===== Tier 1 Corruptions =====
* 10% faster hit recovery
* 10% faster hit recovery
* fire resist 10-20%
* fire resist 10-20%
第5,810行: 第5,749行:
* Platinum ........ +101-120 to Attack Rating (alvl 22)
* Platinum ........ +101-120 to Attack Rating (alvl 22)
* Meteoric ........ +121-150 to Attack Rating (alvl 27)
* Meteoric ........ +121-150 to Attack Rating (alvl 27)
* Strange ......... +151-300 to Attack Rating (alvl 32) ----- magic only <span class="nmod">''(fixed)''</span>
* Strange ......... +151-300 to Attack Rating (alvl 32) ----- magic only ''(fixed)''


<!--T:862-->
<!--T:862-->
* <s>Visionary ....... 1-99% Bonus to Attack Rating (+1 per Character Level) (alvl 25)</s> <span class="nmod">''(fixed)''</span>
* <s>Visionary ....... 1-99% Bonus to Attack Rating (+1 per Character Level) (alvl 25)</s> ''(fixed)''


<!--T:863-->
<!--T:863-->
* Lunar ........... +25-50 to Attack Rating vs. Demons; 10-25% Enhanced Damage vs. Demons (alvl 3)
* Lunar ........... +25-50 to Attack Rating vs. Demons; 10-25% Enhanced Damage vs. Demons (alvl 3)
* Arcadian ........ +51-100 to Attack Rating vs. Demons; 26-50% Enhanced Damage vs. Demons (alvl 15)
* Arcadian ........ +51-100 to Attack Rating vs. Demons; 26-50% Enhanced Damage vs. Demons (alvl 15)
* Unearthly ....... +101-150 to Attack Rating vs. Demons; 51-100% Enhanced Damage vs. Demons (alvl 25) ----- magic only <span class="nmod">''(fixed)''</span>
* Unearthly ....... +101-150 to Attack Rating vs. Demons; 51-100% Enhanced Damage vs. Demons (alvl 25) ----- magic only ''(fixed)''


<!--T:864-->
<!--T:864-->
* Devout .......... +25-50 to Attack Rating vs. Undead; 10-25% Enhanced Damage vs. Undead (alvl 3) <span class="nmod">''(fixed - added)''</span>
* Devout .......... +25-50 to Attack Rating vs. Undead; 10-25% Enhanced Damage vs. Undead (alvl 3) ''(fixed - added)''
* Consecrated ..... +25-75 to Attack Rating vs. Undead; 25-75% Enhanced Damage vs. Undead (alvl 15) <span class="nmod">''(fixed alvl)''</span>
* Consecrated ..... +25-75 to Attack Rating vs. Undead; 25-75% Enhanced Damage vs. Undead (alvl 15) ''(fixed alvl)''
* Pure ............ +76-175 to Attack Rating vs. Undead; 76-125% Enhanced Damage vs. Undead (alvl 25) ----- magic only <span class="nmod">''(fixed)''</span>
* Pure ............ +76-175 to Attack Rating vs. Undead; 76-125% Enhanced Damage vs. Undead (alvl 25) ----- magic only ''(fixed)''


<!--T:865-->
<!--T:865-->
第5,851行: 第5,790行:
* Toxic ........... +150 Poison Damage over 5 Seconds (alvl 35)
* Toxic ........... +150 Poison Damage over 5 Seconds (alvl 35)
* Pestilent ....... +275 Poison Damage over 6 Seconds (alvl 50)
* Pestilent ....... +275 Poison Damage over 6 Seconds (alvl 50)
* Plague .......... +366 Poison Damage over 6 Seconds (alvl 50) <span class="nmod">''(fixed - added info)''</span>
* Plague .......... +366 Poison Damage over 6 Seconds (alvl 50) ''(fixed - added info)''


<!--T:869-->
<!--T:869-->
* Shimmering ...... All Resistances +5-10% (alvl 16)
* Shimmering ...... All Resistances +5-10% (alvl 16)
* Scintillating ... All Resistances +11-15% (alvl 34)
* Scintillating ... All Resistances +11-15% (alvl 34)
* <s>Prismatic ....... All Resistances +16-20% (alvl 42)</s> <span class="nmod">''(fixed)''</span>
* <s>Prismatic ....... All Resistances +16-20% (alvl 42)</s> ''(fixed)''
* <s>Chromatic ....... All Resistances +21-30% (alvl 55) ----- magic only</s> <span class="nmod">''(fixed)''</span>
* <s>Chromatic ....... All Resistances +21-30% (alvl 55) ----- magic only</s> ''(fixed)''


<!--T:870-->
<!--T:870-->
第5,885行: 第5,824行:
* Brutal .......... 41-50% Enhanced Damage (alvl 14)
* Brutal .......... 41-50% Enhanced Damage (alvl 14)
* Massive ......... 51-65% Enhanced Damage (alvl 20)
* Massive ......... 51-65% Enhanced Damage (alvl 20)
* Savage .......... 66-80% Enhanced Damage (alvl 26) ----- magic only <span class="nmod">''(fixed)''</span>
* Savage .......... 66-80% Enhanced Damage (alvl 26) ----- magic only ''(fixed)''


<!--T:875-->
<!--T:875-->
第5,895行: 第5,834行:
* Scarlet ......... +1-4 to Minimum Damage (alvl 8)
* Scarlet ......... +1-4 to Minimum Damage (alvl 8)
* Crimson ......... +5-8 to Minimum Damage (alvl 38)
* Crimson ......... +5-8 to Minimum Damage (alvl 38)
* Cardinal ........ +10-14 to Minimum Damage (alvl 38) <span class="nmod">''(fixed)''</span>
* Cardinal ........ +10-14 to Minimum Damage (alvl 38) ''(fixed)''


<!--T:877-->
<!--T:877-->
第5,902行: 第5,841行:
* Drake's ......... +21-30 to Mana (alvl 20)
* Drake's ......... +21-30 to Mana (alvl 20)
* Dragon's ........ +31-40 to Mana (alvl 24)
* Dragon's ........ +31-40 to Mana (alvl 24)
* <s>Wyrm's .......... +41-60 to Mana (alvl 30)</s> <span class="nmod">''(fixed)''</span>
* <s>Wyrm's .......... +41-60 to Mana (alvl 30)</s> ''(fixed)''


<!--T:878-->
<!--T:878-->
第5,920行: 第5,859行:


<!--T:881-->
<!--T:881-->
* <s>Maiden's ........ +1 to Amazon Skills (alvl 30) ----- magic only</s> <span class="nmod">''(fixed)''</span>
* <s>Maiden's ........ +1 to Amazon Skills (alvl 30) ----- magic only</s> ''(fixed)''
* <s>Valkyrie's ...... +2 to Amazon Skills (alvl 50) ----- magic only</s> <span class="nmod">''(fixed)''</span>
* <s>Valkyrie's ...... +2 to Amazon Skills (alvl 50) ----- magic only</s> ''(fixed)''


<!--T:882-->
<!--T:882-->
第5,939行: 第5,878行:
* Readiness ....... 10% Increased Attack Speed (alvl 20)
* Readiness ....... 10% Increased Attack Speed (alvl 20)
* Alacrity ........ 20% Increased Attack Speed (alvl 43)
* Alacrity ........ 20% Increased Attack Speed (alvl 43)
* <s>Swiftness ....... 30% Increased Attack Speed (alvl 34) ----- magic only</s> <span class="nmod">''(fixed)''</span>
* <s>Swiftness ....... 30% Increased Attack Speed (alvl 34) ----- magic only</s> ''(fixed)''


<!--T:887-->
<!--T:887-->
第5,986行: 第5,925行:
* Pacing .......... 10% Faster Run/Walk (alvl 12)
* Pacing .......... 10% Faster Run/Walk (alvl 12)
* Haste ........... 20% Faster Run/Walk (alvl 22)
* Haste ........... 20% Faster Run/Walk (alvl 22)
* <s>Speed ........... 30% Faster Run/Walk (alvl 37) ----- magic only</s> <span class="nmod">''(fixed)''</span>
* <s>Speed ........... 30% Faster Run/Walk (alvl 37) ----- magic only</s> ''(fixed)''


<!--T:895-->
<!--T:895-->
第5,995行: 第5,934行:
* Chance .......... 5-15% Better Chance of Getting Magic Items (alvl 12)
* Chance .......... 5-15% Better Chance of Getting Magic Items (alvl 12)
* Fortune ......... 16-25% Better Chance of Getting Magic Items (alvl 16)
* Fortune ......... 16-25% Better Chance of Getting Magic Items (alvl 16)
* Luck ............ 26-35% Better Chance of Getting Magic Items (alvl 26) ----- magic only <span class="nmod">''(fixed)''</span>
* Luck ............ 26-35% Better Chance of Getting Magic Items (alvl 26) ----- magic only ''(fixed)''


<!--T:897-->
<!--T:897-->
第6,021行: 第5,960行:


<!--T:902-->
<!--T:902-->
* <s>Dexterity ....... +1-3 to Dexterity (alvl 2)</s> <span class="nmod">''(fixed)''</span>
* <s>Dexterity ....... +1-3 to Dexterity (alvl 2)</s> ''(fixed)''
* Skill ........... +3-5 to Dexterity (alvl 11)
* Skill ........... +3-5 to Dexterity (alvl 11)
* Accuracy ........ +6-9 to Dexterity (alvl 27)
* Accuracy ........ +6-9 to Dexterity (alvl 27)
第6,027行: 第5,966行:


<!--T:903-->
<!--T:903-->
* <s>Jackal .......... +1-5 to Life (alvl 1)</s> <span class="nmod">''(fixed)''</span>
* <s>Jackal .......... +1-5 to Life (alvl 1)</s> ''(fixed)''
* Fox ............. +6-10 to Life (alvl 7)
* Fox ............. +6-10 to Life (alvl 7)
* Wolf ............ +11-20 to Life (alvl 15)
* Wolf ............ +11-20 to Life (alvl 15)
第6,034行: 第5,973行:


<!--T:904-->
<!--T:904-->
* <s>Strength ........ +1-2 to Strength (alvl 1)</s> <span class="nmod">''(fixed)''</span>
* <s>Strength ........ +1-2 to Strength (alvl 1)</s> ''(fixed)''
* Might ........... +3-5 to Strength (alvl 10)
* Might ........... +3-5 to Strength (alvl 10)
* Ox .............. +6-9 to Strength (alvl 26)
* Ox .............. +6-9 to Strength (alvl 26)
第6,040行: 第5,979行:


<!--T:905-->
<!--T:905-->
* <s>Energy .......... +1-3 to Energy (alvl 1)</s> <span class="nmod">''(fixed)''</span>
* <s>Energy .......... +1-3 to Energy (alvl 1)</s> ''(fixed)''
* Mind ............ +4-6 to Energy (alvl 7)
* Mind ............ +4-6 to Energy (alvl 7)
* Brilliance ...... +7-10 to Energy (alvl 13)
* Brilliance ...... +7-10 to Energy (alvl 13)
第6,376行: 第6,315行:
* Lightning 145% -> 180%
* Lightning 145% -> 180%


<!--T:970-->
=== Season 4 Patch 9 (2022-04-01) === <!--T:970-->
=== Season 4 Patch 9 (2022-04-01) ===
This was likely the patch that implemented the temporary crafters league - the date is estimated based on this change from a patch during that league on 2022-04-04:
This was likely the patch that implemented the temporary crafters league - the date is estimated based on this change from a patch during that league on 2022-04-04:
* Rathma is now enabled in single player (was added last patch but not included in patch notes)
* Rathma is now enabled in single player (was added last patch but not included in patch notes)
第6,388行: 第6,326行:
<div id="Crafters"></div>
<div id="Crafters"></div>


<!--T:952-->
= Crafters Race League - April 1st 2022 through May 6th 2022 = <!--T:952-->
== Crafters Race League - April 1st 2022 through May 6th 2022 ==
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
|+ Notes
|+ Notes
第6,415行: 第6,352行:
This league will temporarily replace S4 on the live realm - S4 will resume afterward with restored S4 characters. Before S5 begins, S4 characters will be transferred to non-ladder. Race league characters will ''not'' be transferred to non-ladder.
This league will temporarily replace S4 on the live realm - S4 will resume afterward with restored S4 characters. Before S5 begins, S4 characters will be transferred to non-ladder. Race league characters will ''not'' be transferred to non-ladder.


<!--T:956-->
===League Patch #1 (2022-04-04)=== <!--T:956-->
===League Patch #1 (2022-04-04)===
* Treasure fallens no longer drop map materials and now drop low runes
* Treasure fallens no longer drop map materials and now drop low runes
* Treasure fallens now have 63% less health
* Treasure fallens now have 63% less health
第6,425行: 第6,361行:
* Rathma is now enabled in single player (was added last patch but not included in patch notes)
* Rathma is now enabled in single player (was added last patch but not included in patch notes)


<!--T:957-->
===League Patch #2 (2022-04-10)=== <!--T:957-->
===League Patch #2 (2022-04-10)===
* uber diablo / baal / mephisto resistances reduced to match the reductions rathma and diablo clone received  
* uber diablo / baal / mephisto resistances reduced to match the reductions rathma and diablo clone received  
* rathma's conjured souls now have reduced resistances to match the other resistance reductions received
* rathma's conjured souls now have reduced resistances to match the other resistance reductions received
第6,434行: 第6,369行:
* lower resist wands now spawn with 80 charges of level 20 lower resist instead of 75 charges of level 4 lower resist
* lower resist wands now spawn with 80 charges of level 20 lower resist instead of 75 charges of level 4 lower resist


<!--T:958-->
===League Extension Announcement (2022-04-19)=== <!--T:958-->
===League Extension Announcement (2022-04-19)===
After a [https://www.reddit.com/r/ProjectDiablo2/comments/u2ulwe/should_we_extend_the_crafters_league_a_little/ poll] was taken and the majority (~60%) of the community was in favor, it was decided that the league would be [https://www.reddit.com/r/ProjectDiablo2/comments/u7hpng/the_crafters_league_will_be_extended_until_may_6th/ extended] by 2 weeks.
After a [https://www.reddit.com/r/ProjectDiablo2/comments/u2ulwe/should_we_extend_the_crafters_league_a_little/ poll] was taken and the majority (~60%) of the community was in favor, it was decided that the league would be [https://www.reddit.com/r/ProjectDiablo2/comments/u7hpng/the_crafters_league_will_be_extended_until_may_6th/ extended] by 2 weeks.
|}
|}
第6,442行: 第6,376行:
<div id="S5"></div>
<div id="S5"></div>


<!--T:975-->
= Season 5 Ascension - June 24th 2022 = <!--T:975-->
= Season 5 Ascension - June 24th 2022 =
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
|+Patch Notes S5
|+Patch Notes S5
第6,566行: 第6,499行:


<!--T:1246-->
<!--T:1246-->
* There is now a gamble refresh button <span class="nmod">''(fixed - wasn't mentioned)''</span>
* There is now a gamble refresh button ''(fixed - wasn't mentioned)''


<!--T:1020-->
<!--T:1020-->
第6,624行: 第6,557行:
* The plains of torment map has been updated
* The plains of torment map has been updated


<!--T:1026-->
== UBER CHANGES == <!--T:1026-->
== UBER CHANGES ==
* Shrines will now be removed upon entering rathma or diablo clone arenas
* Shrines will now be removed upon entering rathma or diablo clone arenas
* Minions and mercs die when entering rathma / mendeln or diablo clone arenas
* Minions and mercs die when entering rathma / mendeln or diablo clone arenas


<!--T:1027-->
=== UBER TRISTRAM === <!--T:1027-->
=== UBER TRISTRAM ===
* Keys have been reverted back to their original drop rates and organs back to 100% drop rates
* Keys have been reverted back to their original drop rates and organs back to 100% drop rates
* Uber diablo, uber baal and uber mephisto have had their magic and physical resists reduced by 10
* Uber diablo, uber baal and uber mephisto have had their magic and physical resists reduced by 10
* Uber diablo, uber baal and uber mephisto have had their fire, lightning, cold and poison resists reduced by 20
* Uber diablo, uber baal and uber mephisto have had their fire, lightning, cold and poison resists reduced by 20


<!--T:1028-->
=== RATHMA === <!--T:1028-->
=== RATHMA ===
* Rathma ingredients are now roughly 8x more common
* Rathma ingredients are now roughly 8x more common
* Ancient Bone Fragments are no longer spawnable <span class="nmod">''(fixed - wasn't mentioned)''</span>
* Ancient Bone Fragments are no longer spawnable ''(fixed - wasn't mentioned)''
* Prime evil soul has been removed from the rathma recipe
* Prime evil soul has been removed from the rathma recipe
* Tainted worldstone shards can now brick annis again at a ⅕ chance
* Tainted worldstone shards can now brick annis again at a ⅕ chance
第6,667行: 第6,597行:
** Mendeln slime nova damage reduced by 9%
** Mendeln slime nova damage reduced by 9%


<!--T:1029-->
=== Diablo Clone === <!--T:1029-->
=== Diablo Clone ===
* Diablo clone materials are now roughly twice as common
* Diablo clone materials are now roughly twice as common
* A few modifications to the Diablo Clone fight have been made
* A few modifications to the Diablo Clone fight have been made
第6,681行: 第6,610行:
== CLASS CHANGES == <!--T:1030-->
== CLASS CHANGES == <!--T:1030-->


<!--T:1031-->
=== Amazon === <!--T:1031-->
=== Amazon ===
* Reduced multishot penalty from 50% per pierce (ex. 100%>50%>25%>12.5%>etc) to 20% flat reduction per pierce capping at 20% minimum (ex 100%>80%>60%>40%>20%>20%>etc)
* Reduced multishot penalty from 50% per pierce (ex. 100%>50%>25%>12.5%>etc) to 20% flat reduction per pierce capping at 20% minimum (ex 100%>80%>60%>40%>20%>20%>etc)
* Multiple shot range increased by 8%
* Multiple shot range increased by 8%
第7,373行: 第7,301行:
* Blizzard level 28+ scaling increased from 14-16 to 15-17 per level
* Blizzard level 28+ scaling increased from 14-16 to 15-17 per level


<!--T:1167-->
== ITEM CHANGES == <!--T:1167-->
== ITEM CHANGES ==
=== General Changes ===
=== General Changes ===


第7,416行: 第7,343行:


<!--T:1248-->
<!--T:1248-->
* Telekinesis charges affix (vanilla) re-enabled for rings <span class="nmod">''(fixed - wasn't mentioned)''</span>
* Telekinesis charges affix (vanilla) re-enabled for rings ''(fixed - wasn't mentioned)''


<!--T:1178-->
<!--T:1178-->
第7,617行: 第7,544行:
** [[Occultist]]
** [[Occultist]]


<!--T:1223-->
==== Amazon Bows ==== <!--T:1223-->
==== Amazon Bows ====
* Blood raven’s charge +2-3 to bow and crossbow skills increased to +3-4
* Blood raven’s charge +2-3 to bow and crossbow skills increased to +3-4
* Blood raven’s charge +3-4 to fire arrow reduced to +2-3
* Blood raven’s charge +3-4 to fire arrow reduced to +2-3
* Lycanders aim +200-250% enhanced damage increased to +225-275%
* Lycanders aim +200-250% enhanced damage increased to +225-275%


<!--T:1224-->
==== Amazon Spears ==== <!--T:1224-->
==== Amazon Spears ====
* Lycander’s Flank now has +10% Physical Damage Reduction
* Lycander’s Flank now has +10% Physical Damage Reduction


<!--T:1225-->
==== Assassin Claws ==== <!--T:1225-->
==== Assassin Claws ====
* Firelizard’s talons +1-2 to martial arts (assassin only) increased to +2  
* Firelizard’s talons +1-2 to martial arts (assassin only) increased to +2  
* Firelizard’s talons +30-60 fire resist reduced to +30-50
* Firelizard’s talons +30-60 fire resist reduced to +30-50
第7,635行: 第7,559行:
* Shadow killer +6-12 to mana after each kill reduced to +4-8
* Shadow killer +6-12 to mana after each kill reduced to +4-8


<!--T:1226-->
==== Sorceress Orbs ==== <!--T:1226-->
==== Sorceress Orbs ====
* Tempest +70-115 to mana increased to +100-145
* Tempest +70-115 to mana increased to +100-145


<!--T:1227-->
==== Axes ==== <!--T:1227-->
==== Axes ====
* Deathspade now has 10% deadly strike
* Deathspade now has 10% deadly strike
* Bladebone adds 16-24 fire damage removed
* Bladebone adds 16-24 fire damage removed
第7,661行: 第7,583行:
* Lacerator amplify damage levels increased from 16 to 31
* Lacerator amplify damage levels increased from 16 to 31


<!--T:1228-->
==== Polearms ==== <!--T:1228-->
==== Polearms ====
* Reapers toll amplify damage levels increased from 16 to 31
* Reapers toll amplify damage levels increased from 16 to 31


<!--T:1229-->
==== Bows ==== <!--T:1229-->
==== Bows ====
* Witherstring fires magic arrows level 3 increased to level 6
* Witherstring fires magic arrows level 3 increased to level 6
* Ravenclaw fires explosive arrows or bolts level 1 increased to level 3
* Ravenclaw fires explosive arrows or bolts level 1 increased to level 3
第7,685行: 第7,605行:
* Eagle horn now has “Your Ravens deal an additional 500 cold damage”
* Eagle horn now has “Your Ravens deal an additional 500 cold damage”


<!--T:1230-->
==== Crossbows ==== <!--T:1230-->
==== Crossbows ====
* Ichorstring +50 poison damage over 3 seconds increased to 100 damage over 3 seconds
* Ichorstring +50 poison damage over 3 seconds increased to 100 damage over 3 seconds
* Doomslinger 35% chance to cast level 12 fireball on striking increased to 45%
* Doomslinger 35% chance to cast level 12 fireball on striking increased to 45%
第7,695行: 第7,614行:
* Gut siphon 8% chance to cast level 36 desecrate increased to 12% chance
* Gut siphon 8% chance to cast level 36 desecrate increased to 12% chance


<!--T:1231-->
==== Daggers ==== <!--T:1231-->
==== Daggers ====
* Heart carver now properly rolls 5-7 to grim ward, find item and find potion
* Heart carver now properly rolls 5-7 to grim ward, find item and find potion
* Ghostflame +30% increased attack speed increased to +50%
* Ghostflame +30% increased attack speed increased to +50%
* Fleshripper +200-300% enhanced damage increased to +225-300%  
* Fleshripper +200-300% enhanced damage increased to +225-300%  


<!--T:1232-->
==== Maces ==== <!--T:1232-->
==== Maces ====
* Stone crusher -10 to -15 to enemy physical resist reduced to -5 ''to -8'' ''(fixed - upper range wasn't included)''
* Stone crusher -10 to -15 to enemy physical resist reduced to -5 ''to -8'' <span class="nmod">''(fixed - upper range wasn't included)''</span>
* Stone crusher enhanced damage reduced from 280-320 to 180-220
* Stone crusher enhanced damage reduced from 280-320 to 180-220
* Stone crusher -50 to monster defense on hit reduced to -20
* Stone crusher -50 to monster defense on hit reduced to -20
第7,724行: 第7,641行:
* The general’s tan do li ga adds 1 to 30-40 damage increased to adds 10 to 30-40 damage
* The general’s tan do li ga adds 1 to 30-40 damage increased to adds 10 to 30-40 damage


<!--T:1233-->
==== Swords ==== <!--T:1233-->
==== Swords ====
* The grandfather enhanced damage reduced from 200-250% to 180-240%
* The grandfather enhanced damage reduced from 200-250% to 180-240%
* The grandfather repairs 1 durability in 4 seconds has been removed
* The grandfather repairs 1 durability in 4 seconds has been removed
第7,750行: 第7,666行:
* Shadowfang now has +20% increased attack speed
* Shadowfang now has +20% increased attack speed


<!--T:1234-->
==== Staves ==== <!--T:1234-->
==== Staves ====
* Bane Ash +4-6 fire damage removed
* Bane Ash +4-6 fire damage removed
* Bane ash now has 20% chance to cast level 8 fire bolt on casting
* Bane ash now has 20% chance to cast level 8 fire bolt on casting
第7,803行: 第7,718行:
* Mang song’s lesson now has a 16% chance to cast level 20 lower resist on casting
* Mang song’s lesson now has a 16% chance to cast level 20 lower resist on casting


<!--T:1235-->
==== Shields ==== <!--T:1235-->
==== Shields ====
* Darkforce spawn 6-12% chance to reanimate as hell spawn changed to 5% chance to reanimate as oblivion knight
* Darkforce spawn 6-12% chance to reanimate as hell spawn changed to 5% chance to reanimate as oblivion knight
* Boneflame +2-3 to necromancer skills increased to +3
* Boneflame +2-3 to necromancer skills increased to +3
第7,817行: 第7,731行:
* Lance guard attackers take damage of 147-247 increased to 165-265
* Lance guard attackers take damage of 147-247 increased to 165-265


<!--T:1236-->
==== Helms ==== <!--T:1236-->
==== Helms ====
* Halaberd’s reign will now display as black on the character model
* Halaberd’s reign will now display as black on the character model
* Wolfhowl no longer has +3-6 feral rage o skill
* Wolfhowl no longer has +3-6 feral rage o skill
第7,831行: 第7,744行:
* Wormskull +40 poison damage over 2 seconds increased to +60 poison damage over 2 seconds
* Wormskull +40 poison damage over 2 seconds increased to +60 poison damage over 2 seconds


<!--T:1237-->
==== Belts ==== <!--T:1237-->
==== Belts ====
* Thundergod’s vigor +2 to lightning bolt removed
* Thundergod’s vigor +2 to lightning bolt removed
* Thundergod’s vigor +2 to lightning fury removed
* Thundergod’s vigor +2 to lightning fury removed
第7,840行: 第7,752行:
* Snowclash +20-35 cold resist increased to +30-45
* Snowclash +20-35 cold resist increased to +30-45


<!--T:1238-->
==== Gloves ==== <!--T:1238-->
==== Gloves ====
* Souldrainers -5% to -8% to enemy physical resist reduced to -5%
* Souldrainers -5% to -8% to enemy physical resist reduced to -5%
* Souldrainers +2-4% to mana steal increased to +2-5%
* Souldrainers +2-4% to mana steal increased to +2-5%
第7,849行: 第7,760行:
* Magefist now once again only roll +fire skills
* Magefist now once again only roll +fire skills


<!--T:1239-->
==== Boots ==== <!--T:1239-->
==== Boots ====
* Infernostride 10% chance to cast level 16 blaze when struck increased to 15% chance to cast level 16 blaze
* Infernostride 10% chance to cast level 16 blaze when struck increased to 15% chance to cast level 16 blaze


<!--T:1240-->
==== Chests ==== <!--T:1240-->
==== Chests ====
* The gladiator’s bane attackers takes damage of 320-640 increased to 350-700
* The gladiator’s bane attackers takes damage of 320-640 increased to 350-700
* Crow caw 35-50% enhanced damage increased to 40-80%
* Crow caw 35-50% enhanced damage increased to 40-80%
第7,860行: 第7,769行:
* Venom ward +45-90% poison resist reduced to +45-75%
* Venom ward +45-90% poison resist reduced to +45-75%


<!--T:1241-->
==== Amulets ==== <!--T:1241-->
==== Amulets ====
* Metalgrid attack takes damage of 700-900 increased to 750-1000
* Metalgrid attack takes damage of 700-900 increased to 750-1000
* Metalgrid now has +2 to golem mastery o skill
* Metalgrid now has +2 to golem mastery o skill
第7,868行: 第7,776行:
* The third eye 10% chance to cast level 25 bone nova when struck changed to 8% chance to cast level 25 bone nova on casting
* The third eye 10% chance to cast level 25 bone nova when struck changed to 8% chance to cast level 25 bone nova on casting


<!--T:1242-->
==== Rings ==== <!--T:1242-->
==== Rings ====
* Wisp projector +1-3 to heart of the wolverine changed reverted back to level 5 heart of the wolverine (13 charges)
* Wisp projector +1-3 to heart of the wolverine changed reverted back to level 5 heart of the wolverine (13 charges)
* Wisp projector +1-3 to spirit of barbs reverted back to level 7 spirit of barbs (11 charges)
* Wisp projector +1-3 to spirit of barbs reverted back to level 7 spirit of barbs (11 charges)
第7,880行: 第7,787行:
* The eye of mordini has been reverted to its original name “Manald Heal”
* The eye of mordini has been reverted to its original name “Manald Heal”


<!--T:1243-->
=== Set Items === <!--T:1243-->
=== Set Items ===
* Berserker's hauberk 3% maximum damage per level (complete set) increased from 3% to 3.5%
* Berserker's hauberk 3% maximum damage per level (complete set) increased from 3% to 3.5%
* Arcanna’s deathwand now has a 15% chance to  cast level 2 bonespear on casting
* Arcanna’s deathwand now has a 15% chance to  cast level 2 bonespear on casting
第7,911行: 第7,817行:
* Haemosu’s adament defense vs missile reduced from 100-350 to 200-250
* Haemosu’s adament defense vs missile reduced from 100-350 to 200-250


<!--T:1245-->
== PATCHES == <!--T:1245-->
== PATCHES ==
=== Season 5 - Patch #1 (2022-06-25) ===
=== Season 5 Patch 1 (2022-06-25) ===
* Fixes an issue with shared stash that in very rare cases caused missing items
* Fixes an issue with shared stash that in very rare cases caused missing items
* Fixed some issues to improve server stability
* Fixed some issues to improve server stability
第7,921行: 第7,826行:
* Fixes Occultist inventory graphic having a full black background
* Fixes Occultist inventory graphic having a full black background


<!--T:1247-->
=== Season 5 - Patch #2 (2022-06-28) === <!--T:1247-->
=== Season 5 Patch 2 (2022-06-28) ===
* The game server numbers have been shifted and the in game server list has been updated to reflect this
* The game server numbers have been shifted and the in game server list has been updated to reflect this
* Cold enchant and fire enchant buff aoe increased by 87%
* Cold enchant and fire enchant buff aoe increased by 87%
第7,942行: 第7,846行:
* .roll now rolls from 1-100 instead of 0-99
* .roll now rolls from 1-100 instead of 0-99


<!--T:1249-->
=== Season 5 - Patch #3 (2022-06-28) === <!--T:1249-->
=== Season 5 Patch 3 (2022-06-28) ===
* Fixed mercenaries being unable to be rehired after rathma
* Fixed mercenaries being unable to be rehired after rathma
* Applied some shared stash bug fixes
* Applied some shared stash bug fixes


<!--T:1250-->
=== Season 5 - Patch #4 (2022-06-29) === <!--T:1250-->
=== Season 5 Patch 4 (2022-06-29) ===
* Server performance patch
* Server performance patch


<!--T:1251-->
=== Season 5 - Patch #5 (2022-06-30) === <!--T:1251-->
=== Season 5 Patch 5 (2022-06-30) ===
<span class="emphasis">(was mislabeled as patch #6)</span>
<span class="emphasis">(was mislabeled as patch #6)</span>
* Fixes bug after cancelling trade that showed your stash incorrectly before rejoining a game
* Fixes bug after cancelling trade that showed your stash incorrectly before rejoining a game
第7,959行: 第7,860行:
* Black Abyss boss' minions no longer give experience
* Black Abyss boss' minions no longer give experience


<!--T:1252-->
=== Season 5 - Patch #6 (2022-07-09) === <!--T:1252-->
=== Season 5 Patch 6 (2022-07-09) ===
<span class="emphasis">(was mislabeled as patch #7)</span>
<span class="emphasis">(was mislabeled as patch #7)</span>
* Skills granted by charges will no longer reset the keybind on rejoining a game
* Skills granted by charges will no longer reset the keybind on rejoining a game
第8,009行: 第7,909行:
* Doom runeword in a melee weapon should now properly have its molten boulder on striking proc instead of on casting (this will only apply to newly made runewords)
* Doom runeword in a melee weapon should now properly have its molten boulder on striking proc instead of on casting (this will only apply to newly made runewords)


<!--T:1253-->
=== Season 5 - Patch #7 (2022-07-16) === <!--T:1253-->
=== Season 5 Patch 7 (2022-07-16) ===
<span class="emphasis">(was mislabeled as patch #8)</span>
<span class="emphasis">(was mislabeled as patch #8)</span>
* Improved server stability
* Improved server stability
第8,042行: 第7,941行:
* Hell:
* Hell:
** Bone Spear 60% -> 50%
** Bone Spear 60% -> 50%
<!--T:1261-->
=== Season 5 Patch 8 (2022-09-22) ===
<span class="emphasis">(was mislabeled as patch #9)</span>
* Fire golem now displays its iron golem defense synergies
* Valkyrie lightning pierce tooltip is now displaying its proper value per level instead of its total value
* Fixed power strike tooltip not displaying +% lightning damage bonuses on the nova
* Fixed wake of inferno synergies not applying properly
* Fixed thunderstorm/armageddon/hurricane buff timers not updating on recast
* Fixed javelin throw mastery damage bonus not showing up in the stat screen
* Fixed a bug that causes your physical damage to be reduced if the target has flat MDR and the attack deals less elemental damage than the target's MDR (vanilla MDR bug)
* Fixed multiple bugs that occasionally caused server crashes
<!--T:1262-->
PVP Changes:
* Disabled auto-aim (i.e. FoH) in PvP arenas
* Removed namelock from mindblast in PvP arenas
* Changed the way PvP skill damage modifiers work to allow different modifier for each damage type
* Changed PvP modifiers to reflect the above change and changed some modifiers based on feedback of pvpers:
* Blade sentinel pvp modifier only reduces physical damage
* Blade fury pvp modifier only reduces physical damage
* Blade dance pvp modifier only reduces physical damage
* Smite pvp modifier only reduces physical damage
* Joust pvp modifier reduces all damage and changed from 25% -> 20% (N/NM/H)
* Zeal pvp modifier only reduces physical damage
* Zeal physical damage changed from 100% -> 85% (N/NM)
* Vengeance physical damage 100%
* Vengeance fire/cold/lightning damage 175% (N/NM)
* Holy nova changed from 200% -> 70% (N/NM)
* Rabies poison damage 200%
* Maul physical damage 200%
* Fire claws fire damage 300%
* Raven damage changed from 90% -> 60% (N/NM)
* Double swing physical damage 200% (N/NM)
* Double throw physical damage 115% (N/NM)
* Berserk physical damage 125% (N/NM)
* Whirlwind physical damage 85% (H) 90% (N/NM)
* Thunderstorm changed from 150% -> 120% (N/NM)
* Firewall changed from 150% -> 100% (N/NM)
* Firebolt changed from 120% -> 100% (N/NM)
* Fireball changed from 110% -> 100% (N/NM)
* Nova changed from 175% -> 125% (N/NM)
* Lesser hydra changed from 85% -> 25% (N/NM)
* Hydra changed from 110% -> 100% (N/NM)
* Combustion changed from 110% -> 100% (N/NM)
* Lightning bolt lightning damage changed from 100% -> 60% (N/NM)
* Lightning fury physical damage changed from 100% -> 60% (N/NM)
* Poison javelin physical damage changed from 140% -> 60%, Poison damage remains 140% (N/NM)
* Plague javelin physical damage changed from 135% -> 60% , Poison damage remains 135% (N/NM)
* Ice arrow cold damage 150% (N/NM)
* Freezing arrow cold damage 150% (N/NM)
* Immolation arrow fire damage 175% (N/NM)
* Strafe physical damage changed from 100% -> 65% (N/NM)
* Throw physical damage changed from 100% -> 60% (N/NM/H)
|}
|}


<!--T:976-->
<!--T:976-->
<div id="S6"></div>
<div id="Spoilers"></div><div id="S6"></div>
 
<!--T:1263-->
<div id="Spoilers"></div>
= Upcoming Spoilers =
[https://i.imgur.com/4BMzMfG.mp4 Season 6 Fortification] begins November 25th 10am PST
 
<!--T:1273-->
Open Beta: Nov 14-15
 
<!--T:1274-->
Closed Beta: Nov 5-13
 
<!--T:1275-->
The S6 patch will be "smaller" with relatively few changes compared to previous seasons
 
<!--T:1255-->
{| class="wikitable mw-collapsible mw-collapsed"
|+ Pre-Beta Spoilers
|-
|
===Pre-Beta Spoilers from Dev Streams===
 
<!--T:1256-->
====Spoilers from [https://www.twitch.tv/videos/1631418948 Dev Stream #1]====
* Screen shake can be disabled
* When quests give runes as rewards, they'll be in their "stacked" forms
* Large charms can get +% magic damage
* Inferno now applies a -% fire resistance debuff which can break immunities
* Channeling skills can now proc chance-to-cast-while-casting effects ''(based on FCR breakpoints, so the proc chance is checked as if you're repeatedly casting a normal spell)''
* Meteor physical damage now scales with +% fire damage so that it scales the same amount as the fire damage
* New map affixes:
** +1 area level
** Monsters have +X% chance of dropping additional weapons
** Monsters have +X% chance of dropping additional armor
** Monsters have +X% chance of dropping additional jewelry and charms
** Monsters have +X% chance of dropping additional crafting materials (jewels, gems, and low runes)
* New map corruptions:
** +1 area level (with both, maps can get +2 area level)
** Monster rarity
* Maps can be "fortified" to be more single-target oriented with the same overall rewards (Orb of Fortification, <span class="omod">item code: fort</span>)
** Monster density halved
** 2x loot per monster
** 2x experience per monster
** 2x monster life
** Monsters deal 20% more damage
* Horazon event will now correctly include monsters from map affixes such as "map contains ghosts"
* Map event messages will now show up correctly in singleplayer
* Jah will give 75 life in shields instead of 50 life
* Ber will give 5% pdr instead of 4% pdr
* Doom runeword has a higher level Holy Freeze (currently level 16 instead of level 12)
* New Paladin shield runeword [https://i.imgur.com/kMX6a1X.png "Shattered Wall"] that grants Holy Freeze
:: Reminder: A3 mercs can use paladin shields & aura levels from items will be combined if wearing multiple items with those auras
* Mercenary gear gets dropped on the ground instead of deleted if a new merc is hired
* Many uncommon items can no longer be vendored to prevent accidents (vials, mirrors, rathma tomes, etc)
* New trade site & armory
** Currently live and available for beta testing by community members: https://live.projectdiablo2.com
** You can request features and report bugs on [https://discord.com/channels/701658302085595158/1030891171100241930 PD2's discord]


<!--T:1257-->
= Season 6 Fortification - November 25th 2022 = <!--T:975-->
====Spoilers from [https://www.twitch.tv/videos/1637883923 Dev Stream #2]====
* Season 6 will begin November 25th 10am PST
** Open Beta: Nov 14-15
** Closed Beta: Nov 5-13
* Sanctuary aura now applies -% magic resistance to enemies (up to -20%) and can break immunities
* New runeword [https://i.imgur.com/RZz471b.png "Asylum"] for 6-socket hammers/spears/polearms/bows/crossbows (Gul-Cham-Tir-Jah-Dol-Um) which grants Sanctuary aura and casts level 40 Fist of Heavens on striking ''(may also be for staves and cast on cast instead)''
* Defiance now provides 1% PDR per two *soft* levels instead of 1% per two base levels
* Blaze now provides "Cannot Be Frozen" while active
* Hydra fireball aoe increased by 50%
* Maps can be "fortified" with Orb of Fortification (see dev stream #1 notes, <span class="omod">item code: fort</span>)
* Open Wounds will deal 1/4 damage against mercenaries & pets, and can be mitigated by PDR
* Fixed a vanilla bug which caused Throwing Mastery to apply twice
* Ranged attacks will now correctly use the updated version of Deadly Strike (75% cap, 1.5x damage) instead of the vanilla version
::  Throwing/ranged attacks balanced accordingly
* Large amounts of flawless gems can be combined simultaneously into multiple perfect gems (same recipe)
* New maps:
** Map 1 by Borq - [https://www.twitch.tv/videos/1637883923?t=02h15m11s showcased in VOD at 2:15]
** Map 2 by Alma - [https://www.twitch.tv/videos/1637883923?t=02h35m05s showcased in VOD at 2:35]
* Map tiers will be rearranged for some maps
* Some low level affixes will be limited to low level items
|}
 
<!--T:1259-->
{| class="wikitable mw-collapsible"
{| class="wikitable mw-collapsible"
|+ Closed Beta Spoilers
|+Patch Notes S6
|-
|-
|
|
===Closed Beta Spoilers===
[https://docs.google.com/document/d/1ysjxzwPBUEJPxJzZEmBYyMrC_UcDfabLjdpC_w_T5dI/edit Patch Notes Document] ([https://www.reddit.com/r/ProjectDiablo2/comments/z3u6wu/project_diablo_2_season_6_patch_notes/ reddit thread])
'''Closed Beta''': November 5-13
: [https://docs.google.com/document/d/1ysjxzwPBUEJPxJzZEmBYyMrC_UcDfabLjdpC_w_T5dI/edit Tentative Beta Patch Notes] [https://www.reddit.com/r/ProjectDiablo2/comments/yn7gp2/season_6_closed_beta_tentative_notes/ (Reddit Thread)]
: The notes will be updated soon with item changes and some other changes (maps, affixes, corruptions) which were absent due to an unforeseen power outage.
: As always, additional balance changes will be implemented during the closed/open betas based on testing and feedback.


====FEATURES==== <!--T:1276-->
== Features ==
 
<!--T:1277-->
* Spells and abilities no longer share cooldowns (global cooldown has been removed)
* Spells and abilities no longer share cooldowns (global cooldown has been removed)
 
* Skill tooltips now display cooldowns
<!--T:1278-->
* Screenshake is now disableable on the BH settings menu
* Screenshake is now disableable on the BH settings menu
<!--T:1279-->
* Event messages now display on singleplayer
* Event messages now display on singleplayer
<!--T:1280-->
* Quel kehk now rewards stacked runes
* Quel kehk now rewards stacked runes
<!--T:1281-->
* You can now stack and unstack runes while in the shop screen
* You can now stack and unstack runes while in the shop screen
<!--T:1282-->
* Map corruptions no longer require two transmutes
* Map corruptions no longer require two transmutes
<!--T:1283-->
* Weapon durability now reduces at 50% of its previous values
* Weapon durability now reduces at 50% of its previous values
<!--T:1284-->
* Staves now have melee splash automod
* Staves now have melee splash automod
<!--T:1285-->
* Set staves will now gain bonus faster cast rate when upgraded in the cube
* Set staves will now gain bonus faster cast rate when upgraded in the cube
 
* Corrupting an item that results in a corrupted rare item or "brick" will now apply a corruption mod to the item
<!--T:1286-->
* Bricked or rare items that are a result of a failed corruption attempt will now retain being ethereal if the original item was ethereal
* Corrupting an item that results in a corrupted rare item or “brick” will now apply a corruption mod to the item
 
<!--T:1287-->
* The gidbinn quest reward will now grant you an already corrupted rare ring
* The gidbinn quest reward will now grant you an already corrupted rare ring
 
* Horizon map events will now make use of the area contains X monster mod
<!--T:1288-->
* Horizon events will now make use of the area contains X monster mod
 
<!--T:1289-->
* 6 perfect skulls will no longer allow you to reroll a dungeon
* 6 perfect skulls will no longer allow you to reroll a dungeon
<!--T:1290-->
* Telekinesis will no longer allow you to pick up arrows and bolts
* Telekinesis will no longer allow you to pick up arrows and bolts
<!--T:1291-->
* Mercenaries will now drop equipped items when hiring a new mercenary
* Mercenaries will now drop equipped items when hiring a new mercenary
<!--T:1292-->
* +% magic large charms have been added to the game
* +% magic large charms have been added to the game
<!--T:1293-->
* Mercenaries can now trigger chance to cast on cast
* Mercenaries can now trigger chance to cast on cast
 
* Added recipes to cube multiple flawless gems at once into perfects
<!--T:1294-->
* Rejuvenation potions now cap at 2000 health (still heal 65% of your maximum health up to a limit of 2000)
* Added a new recipe to cube 30 flawless gems into 10 perfect (I plan on adding more)
 
<!--T:1295-->
* Uber material items and extremely rare items such as vial, mirror etc can no longer be sold to vendors
* Uber material items and extremely rare items such as vial, mirror etc can no longer be sold to vendors
<!--T:1296-->
* Channeling skills now trigger chance to cast every x frames based on your faster cast rate breakpoint
* Channeling skills now trigger chance to cast every x frames based on your faster cast rate breakpoint
<!--T:1297-->
* Fixed a bug that allowed ranged attacks to still deal 200% critical / deadly strike damage (reduced to the proper 150% value)
* Fixed a bug that allowed ranged attacks to still deal 200% critical / deadly strike damage (reduced to the proper 150% value)
* Fixed a bug that allowed ranged attacks to still reach 100% critical / deadly strike (reduced to the proper 75% cap)
* Fixed a bug that allowed ranged attacks to still reach 100% critical / deadly strike (reduced to the proper 75% cap)
 
* Open wounds now deals &frac14; damage to mercenaries and pets
<!--T:1298-->
* Open wounds now deals ¼ damage to mercenaries and pets
* Open wounds damage is now reduced on mercenaries and pets by physical damage reduction %
* Open wounds damage is now reduced on mercenaries and pets by physical damage reduction %
<!--T:1299-->
* Melee attacks deal splash damage now splashes the players skill damage instead of their attack damage
* Melee attacks deal splash damage now splashes the players skill damage instead of their attack damage
* Dual wielding attack speed breakpoints will now always be based on your faster weapon (To calculate your attack speed breakpoints using an attack speed calculator simply input two of your faster weapon. For example if you're using a berserker axe and a phase blade you would calculate it as if you were using two phase blades)
* WSM bug has been removed
* Added 1 range to all melee attacks against a moving target
* Larzuk now sells "larzuk's malus" which allows players to add 1 socket to an item (Item code: Lmal) (always provides one socket regardless of item rarity)


<!--T:1300-->
== Maps ==
* Dual wielding attack speed breakpoints will now always be based on your faster weapon
* Two new maps have been added
* WSM bug has been removed
** New Tier 1: Ruined Cistern (item code: t16)
** New Tier 3: Ashen Plains (item code: t3a)


====MAPS==== <!--T:1301-->
* The Following Maps have changed tiers
** Torajan Jungle is now a tier 1
** Arreat battlefield is now a tier 1
** Phlegethon is now a tier 1
** Lost temple is now a tier 1
** Royal crypts is now a tier 2
** Ruins of Viz'jun is now a tier 2
** Sanatorium is now a tier 2
** Ancestral trial is now a tier 2
** Fall of caldeum is now a tier 2
** Sewers of harrogath is now a tier 3
** Tombs of zoltun kulle is now a tier 3


<!--T:1302-->
* New Map Mods
* Two new maps have been added (final versions will be pushed in Beta Patch #1)
** Area level increased by 1
** Ashen Plains (made by Borq, <span class="omod">item code: t3a</span>)
** Map contains an additional boss
** Ruined Cistern (made by Alma, <span class="omod">item code: t16</span>)
** Monsters have a chance to drop additional armor
* Map Tiers will be moved around in Beta Patches and resistances will be changed (see the [https://docs.google.com/document/d/1ysjxzwPBUEJPxJzZEmBYyMrC_UcDfabLjdpC_w_T5dI/edit patch notes document] for a chart of immunity changes)
** Monsters have a chance to drop additional weapons
:: Note: Item codes remain unchanged in order to prevent PlugY/NL maps from breaking
** Monsters have a chance to drop additional crafting materials
{| class="wikitable"
** Map contains shrieking horrors
|+ Beta Map Tiers
** Added Orb of Fortification: a new material at anya that reduces base density by half and forces Monsters to have 2x health, grant 2x experience granted, deal 20% additional damage and monsters drop twice as much loot (this does not affect map bosses or events)
|-
 
! Map !! Tier !! Item Code
* Maps will now always spawn with all available monster types
|-
 
| Torajan Jungle || 1 (was 2) || t22
* Tier 1 Map Resistance Changes
|-
** Torajan jungle no longer has poison immunes
| Horazon's Memory || 1 || t12
** Horazon's memory no longer has lightning immune monsters (lightning spires will still be lightning immune)
|-
** Bastions Keep now has physical immunes
| Bastion Keep || 1 || t13
** Bastions keep no longer has fire immunes
|-
** Bastions keep no longer has poison immunes
| Arreat Battlefield || 1 (was 2) || t23
** Arreat battlefield no longer has poison immunes
|-
** Phlegethon no longer has lightning immunes
| Phlegeton || 1 (was 2) || t21
** Lost temple no longer has magic immunes
|-
** Lost temple no longer has poison immunes
| Ruined Cistern || 1 (NEW) || t16
 
|-
* Tier 2 Map Changes
| Lost Temple || 1 (was 3) || t33
** Royal Crypts no longer has physical immunes
|-
** Ruins of Viz'jun no longer has magic immunes
| class="mid-row" colspan="3" |
** Ruins of Viz'jun no longer has fire immunes
|-
** Ruins of Viz'jun no longer has cold immunes
| Royal Crypts || 2 (was 1) || t15
** Sanatorium no longer has poison immunes
|-
** Ancestral trial no longer has lightning immunes
| Ruins of Vizjun || 2 (was 1) || t11
** Ancestral trial no longer has storm casters
|-
** Fall of caldeum no longer has cold immunes
| Sanatorium || 2 (was 1) || t14
** Fall of caldeum no longer has poison immunes
|-
** Shadows of westmarch no longer has magic immunes
| Ancestral Trial || 2 (was 3) || t34
 
|-
* Tier 3 Map Changes
| Fall of Caldeum || 2 (was 3) || t36
** River of blood no longer has lightning immunes
|-
** Throne of insanity no longer has lightning immunes
| Shadows of Westmarch || 2 || t26
** Throne of insanity no longer has cold immunes
|-
** Sewers of harrogath no longer has poison immunes
| class="mid-row" colspan="3" |
** Pandemonium Citadel no longer has lightning immunes
|-
** Pandemonium Citadel no longer has poison immunes
| River of Blood || 3 || t31
** Canyon of sescheron no longer has fire immmunes
|-
** Canyon of sescheron no longer has cold immmunes
| Throne of Insanity || 3 || t32
** Kehjistan marketplace no longer has magic immunes
|-
** Kehjistan marketplace no longer has fire immunes
| Sewers of Harrogath || 3 (was 2) || t25
** Kehjistan marketplace no longer has light immunes
|-
** Kehjistan marketplace now has cold immunes
| Tomb of Zoltun Kulle || 3 (was 2) || t24
|-
| Blood Moon || 3 || t35
|-
| Pandemonium Citadel || 3 || t37
|-
| Canyon of Secheron || 3 || t38
|-
| Kehjistan Marketplace || 3 || t39
|-
| Ashen Plains || 3 (NEW) || t3a
|}


<!--T:1303-->
* The following map contains X map affix changes have been made
* New Map Mods
** Map contains unholy corpses poison resist reduced from 120 to 80
** Area level increased by 1
** Map contains stygian doll poison resist reduced from 105 to 80
** Area contains an additional boss
** Map contains vampire lords cold resist reduced from 135 to 85
** Monsters have a chance to drop additional jewelry and charms
** Map contains reanimated horde fire resist increased from 0 to 75
** Monsters have a chance to drop additional armor
** Map contains wraiths lightning resist increased from 0 to 75
** Monsters have a chance to drop additional weapons
** Map contains ghosts fire resist increased from 0 to 25
** Monsters have a chance to drop additional crafting materials
** Map contains fetishes fire and lightning resist increased from 33 to 50
** Map contains fetishes physical and magic resistance increased from 0 to 25
** Map contains succubus mod now spawns in packs of 2-3 instead of 3-5
** Map contains succubus mod damage reduced by 10%
** Map contains hell bovine density bonus increased from 35-40% to 50-60%


<!--T:1304-->
* Reduced curse duration and health hybrid map mod has been changed to only reduced curse duration at the following values and can no longer spawn on dungeons
* Added Orb of Fortification: a new material at anya that reduces base density by half and forces Monsters to have 2x health, grant 2x experience granted, deal 20% additional damage and monsters drop twice as much loot (<span class="omod">item code: fort</span>)
** Tier 1 = 20-40%
** Tier 2 = 40-60%
** Tier 3 = 60-80%


<!--T:1305-->
* Monsters have a chance to pierce and additional attack rating % mods can no longer spawn on dungeons and their stats have been increased
* New Map Corruption Mods
** Tier 1 increased from 10-20% to 30-50%
** Area level increased by 1 (can be a prefix or a corruption for a total of +2 if stacked)
** Tier 2 increased from 20-30% to 50-70%
** Players have -5% reduced maximum resistances
** Tier 3 increased from 30-40% to 70-90%


====UBERS==== <!--T:1306-->
* Dungeon bosses now properly drop diablo clone and rathma unique items
* Dungeon bosses are now level 94 instead of 92
* Dungeons monster attack rating and pierce base bonus increased from 50-75% to 80-100%
* Dungeon monsters base health and cannot be frozen bonus increased from 5-10% to 10-20%
* Dungeon base experience bonus reduced from +40-60% to +40-50%
* Dungeons now always roll tier 3 map prefixes and suffixes
* Bloodbringer can no longer crit in dungeons
* Canyon of Sescheron now provides 15% less experience
* Map bosses will now be 2 levels higher than the map zone they are within


<!--T:1307-->
== UBERS ==
* Uber ancients sigils droprate increased by 20%
* Uber ancients sigils droprate increased by 20%
** Uber ancients deal less damage
** Uber ancients have more health
** Uber ancients now provide more experience


====SKILLS==== <!--T:1308-->
* Diablo clone and his minions now provide more experience
* Rathma, mendeln and their minions now provide more experience


=====Amazon===== <!--T:1309-->
== Skills ==
 
=== Amazon ===
<!--T:1310-->
* Javelin and spear mastery now properly apply to the throwing damage tooltip
* Javelin and spear mastery now properly apply to the throwing damage tooltip
<!--T:1311-->
* Valkyrie ai has been improved
* Valkyrie ai has been improved
* Valkyrie cooldown no longer reduces with base points and is now 2 seconds at all levels (cooldowns are no longer shared with other skills)
* Valkyrie cooldown no longer reduces with base points and is now 1 seconds at all levels (cooldowns are no longer shared with other skills)
 
* Valkyrie 25 strength per level reduced to 20
<!--T:1312-->
* Valkyrie 20 dexterity per level reduced to 15
* Valkyrie decoy 25% physical damage synergy reduced to 20%
* Valkyrie now properly benefits from critical strike
* Decoy now properly benefits from critical strike
* Decoy now properly benefits from penetrate
* Decoy now properly benefits from pierce
* Magic arrow &frac12; weapon damage increased to &frac34; weapon damage
* Cold arrow &frac14; weapon damage increased to &frac12;
* Multishot now gets 25% enhanced damage at level 1 and 5% enhanced damage per level
* Multishot flat damage has been removed
* Freezing arrow level 8-16 scaling reduced from 15-15 to 14-14 per level
* Freezing arrow level 8-16 scaling reduced from 15-15 to 14-14 per level
* Freezing arrow level 16-22 scaling reduced from 20-20 to 18-18 per level
* Freezing arrow level 16-22 scaling reduced from 20-20 to 18-18 per level
* Freezing arrow level 22-28 scaling reduced from 25-25 to 22-22 per level
* Freezing arrow level 22-28 scaling reduced from 25-25 to 22-22 per level
* Freezing arrow level 28+ scaling reduced from 28-28 to 26-26 per level
* Freezing arrow level 28+ scaling reduced from 28-28 to 26-26 per level
<!--T:1313-->
* Pierce scaling reworked from a diminishing return scaling going from 10 to 100 into the following
* Pierce scaling reworked from a diminishing return scaling going from 10 to 100 into the following
* Pierce base chance increased from 23% to 30%
* Pierce base chance increased from 23% to 30%
第8,376行: 第8,120行:
* Pierce level 8-22 scaling reworked to 2% per level
* Pierce level 8-22 scaling reworked to 2% per level
* Pierce level 22+ scaling reworked to 1% per level
* Pierce level 22+ scaling reworked to 1% per level
<!--T:1314-->
* Dodge now display its faster hit recovery bonus value in its tooltip
* Dodge now display its faster hit recovery bonus value in its tooltip


=====Assassin===== <!--T:1315-->
=== Assassin ===
 
* Base min kick damage attribute bonus lowered from (str + dex - 20) / 4 to (str + dex - 20) / 6
<!--T:1316-->
* Base max kick damage attribute bonus lowered from (str + dex - 20) / 3 to (str + dex - 20) / 5
* Added 1 range to kick attacks
* Dragon talon now splashes its kick damage
* Dragon talon now splashes its kick damage
<!--T:1317-->
* Dragon Tail now converts its damage to fire before dealing the initial physical attack
* Dragon Tail now converts its damage to fire before dealing the initial physical attack
 
* Fixed dragon tail character screen tooltip to properly show its damage
<!--T:1318-->
* Removed dragon tail's knockback
* Dragon tail base increased fire damage bonus reduced from +50% to +40%
* Dragon tail increased fire damage per level reduced 15% to 13%
* Dragon tail synergies reduced from +10% to +8%
* Wake of fire 28+ scaling reduced from 31-36 to 26-31 per level
* Wake of fire 28+ scaling reduced from 31-36 to 26-31 per level
<!--T:1319-->
* Death sentry level 1-8 scaling increased from 3-4 to 5-6 per level
* Death sentry level 1-8 scaling increased from 3-4 to 5-6 per level
* Death sentry level 8-16 scaling increased from 5-6 to 7-8 per level
* Death sentry level 8-16 scaling increased from 5-6 to 7-8 per level
第8,397行: 第8,139行:
* Death sentry level 22-28 scaling increased from 9-10 to 11-12 per level
* Death sentry level 22-28 scaling increased from 9-10 to 11-12 per level
* Death sentry level 28+ scaling increased from 11-12 to 13-14 per level
* Death sentry level 28+ scaling increased from 11-12 to 13-14 per level
<!--T:1320-->
* Cobra strike poison bolts range increased by 17%
* Cobra strike poison bolts range increased by 17%
<!--T:1321-->
* Fists of fire damage per second synergy increased from 20% to 26%
* Fists of fire damage per second synergy increased from 20% to 26%
* Fists of fire damage synergy increased from 25% to 26% (was previously only showing the fire damage per second synergy)
* Fists of fire damage synergy increased from 25% to 26% (was previously only showing the fire damage per second synergy)
第8,408行: 第8,146行:
* Fists of fire damage per second level 28+ scaling reduced from 8-9 to 5-6 per level
* Fists of fire damage per second level 28+ scaling reduced from 8-9 to 5-6 per level
* Fists of fire level 28+ meteor scaling increased from 32-34 to 44-46 per level
* Fists of fire level 28+ meteor scaling increased from 32-34 to 44-46 per level
<!--T:1322-->
* Lightning sentry synergies increased from 14% to 16%
* Lightning sentry synergies increased from 14% to 16%
* Lightning sentry base mana cost reduced from 8 to 7
* Lightning sentry base mana cost reduced from 8 to 7
 
* Chain lightning sentry synergies increased from 14% to 15%
<!--T:1323-->
* Chain lightning synergies increased from 14% to 15%
* Chain lightning sentry base mana cost reduced from 8 to 7
* Chain lightning sentry base mana cost reduced from 8 to 7
<!--T:1324-->
* Charged bolt sentry now releases an additional bolt every 4 base levels down from every 3
* Charged bolt sentry now releases an additional bolt every 4 base levels down from every 3
* Charged bolt sentry level 1-8 scaling increased from 0-7 to 0-10 per level
* Charged bolt sentry level 1-8 scaling increased from 0-7 to 0-10 per level
第8,424行: 第8,156行:
* Charged bolt sentry level 22-28 scaling reduced from 0-16 to 0-13 per level
* Charged bolt sentry level 22-28 scaling reduced from 0-16 to 0-13 per level
* Charged bolt sentry level 28+ scaling reduced from 0-19 to 0-14 per level
* Charged bolt sentry level 28+ scaling reduced from 0-19 to 0-14 per level
<!--T:1325-->
* Phoenix strike meteor synergies now displays their proper values
* Phoenix strike meteor synergies now displays their proper values
<!--T:1326-->
* Weapon block now gives +1% faster block rate per base point
* Weapon block now gives +1% faster block rate per base point
 
* Weapon block diminishing return scaling increased from 8 to 50 to 6 to 60
<!--T:1327-->
* Psychic hammer bounce range increased by 33%
* Psychic hammer bounce range increased by 33%
* Psychic hammer tooltip now displays that its damage reduces by 20% per bounce (was previously hidden)
* Psychic hammer tooltip now displays that its damage reduces by 20% per bounce (was previously hidden)
<!--T:1328-->
* Blade sentinel synergies increased from 8% to 9%
* Blade sentinel synergies increased from 8% to 9%
<!--T:1329-->
* Blade fury bounce missile velocity increased by 26%
* Blade fury bounce missile velocity increased by 26%
* Blade fury synergies increased from 6% to 7%
* Blade fury synergies increased from 6% to 7%
<!--T:1330-->
* Shadow warrior AI has been updated
* Shadow warrior AI has been updated
 
* Shadow warrior cooldown reduced from 6 seconds to 2 second
<!--T:1331-->
* Shadow warrior is now properly gaining its poison resist bonus
* Shadow master AI has been updated
* Shadow master AI has been updated
* Shadow master cooldown reduced from 6 seconds to 2 second
* Blade dance base enhanced damage bonus increased from 30% to 60% (this skill comes from chaos runeword)
* Blade dance enhanced damage per level increased from 4% to 10% (this skill comes from chaos runeword)
* Blade dance now counts as a martial arts skill and benefits from + to martial arts skills, + all skills and + to assassin skills


=====Barbarian===== <!--T:1332-->
=== Barbarian ===
 
* Fixed a bug that caused throw mastery's enhanced damage bonus to apply twice
<!--T:1333-->
* Fixed a bug that caused throw mastery’s enhanced damage bonus to apply twice
 
<!--T:1334-->
* Battle cry duration increased from 5 seconds to 8
* Battle cry duration increased from 5 seconds to 8
<!--T:1335-->
* Double throw now has frenzy as a 6% damage synergy
* Double throw now has frenzy as a 6% damage synergy
<!--T:1336-->
* Taunt range increased by 33%
* Taunt range increased by 33%
<!--T:1337-->
* Howl travel velocity increased by 33%
* Howl travel velocity increased by 33%
* Howl range increased by roughly 20%
* Howl range increased by roughly 20%
 
* Warcry howl and battlecry synergies reduced from 18% to 15%
<!--T:1338-->
* Leap attack synergies increased from 8% to 10%
* Leap attack synergies increased from 8% to 10%
* Leap attack base enhanced damage bonus increased from 30% to 80%
* Leap attack base enhanced damage bonus increased from 30% to 80%
* Leap attack enhanced damage per level increased from 12% to 15%
* Leap attack enhanced damage per level increased from 12% to 15%
<!--T:1339-->
* Concentrate now splashes its converted magic damage
* Concentrate now splashes its converted magic damage
* Concentrate enhanced damage per level increased from 16% to 20%
* Concentrate enhanced damage per level increased from 16% to 20%
* Concentrate synergies increased from 12% to 15%
* Concentrate synergies increased from 12% to 15%
* Concentrate +2% magic damage conversation bash synergy has been removed
* Concentrate +2% magic damage conversation bash synergy has been removed
* Concentrates base 30% magic damage conversion increased to 40%
* Concentrate defense bonus increased from +4% per level to +5%
* Concentrate defense bonus increased from +4% per level to +5%
* Concentrate attack rating bonus per level increased from 12% to 15%
* Concentrate attack rating bonus per level increased from 12% to 15%


=====Druid===== <!--T:1340-->
=== Druid ===
 
* Arctic blast now reduces enemies cold resistance
<!--T:1341-->
* Ravens should now properly scale from +% cold damage bonuses even when eaglehorn is not equipped (was previously bugged)
* Arctic blast now reduces enemies cold resistance (Will be balanced further in Beta Patch #1)
* Eaglehorn should now apply its bonus raven damage at its proper values
 
<!--T:1342-->
* Rabies spread velocity increased by 40%
* Rabies spread velocity increased by 40%
* Rabies spread range increased by 25%
* Rabies spread range increased by 25%
<!--T:1343-->
* Poison creeper synergies increased from 22% to 30%
* Poison creeper synergies increased from 22% to 30%
* Poison creeper poison resistance debuff now caps at -50% poison resist
* Poison creeper poison resistance debuff now caps at -50% poison resist
 
* Poison creeper movement speed increased by roughly 600%
<!--T:1344-->
* Carrion vine movement speed increased by roughly 600%
* Solar creeper movement speed increased by roughly 600%
* Firestorm synergies increased from 25% to 26%
* Firestorm synergies increased from 25% to 26%
* Firestorm level 28+ scaling increased from 6-8 to 7-8 per level
* Firestorm level 28+ scaling increased from 6-8 to 7-8 per level
 
* Fireclaw synergies increased from 16% to 17%
<!--T:1345-->
* Cyclone armor cooldown increased from .5 seconds to 2 seconds (cooldowns are no longer shared with other skills)
* Cyclone armor cooldown increased from .5 seconds to 2 seconds (cooldowns are no longer shared with other skills)
* Heart of the wolverine is now providing its proper values
** Now provides its proper 10% enhanced damage per level (was incorrectly providing 7%)
** Now provides its proper base 25% enhanced damage (was incorrectly providing 20%)
* Heart of the wolverine attack rating per level increased from 7% to 10%
* Fury feral rage synergy reduced from 12% to 8%
* Fury enhanced damage bonus per level bonus reduced from 15% to 14%
* Summon grizzly now has a 1 second cooldown (cooldowns are no longer shared with other skills)
* Summon grizzly defense bonus tooltip is now displaying its proper values
* Hurricane level 1-8 scaling reduced from 7-7 to 4-4
* Hurricane level 8-16 scaling reduced from 10-10 to 8-8
* Hurricane level 22-28 scaling increased from 14-14 to 16-16
* Hurricane level 16-20 scaling increased from 16-16 to 20-20


<!--T:1346-->
=== Necromancer ===
* Heart of the wolverine is now providing its proper values
* Poison nova level 1-8 scaling reduced from 7-7 to 6-6
* Now provides its proper 10% enhanced damage per level (was incorrectly providing 7%)
* Poison nova level 8-16 scaling reduced from 8-8 to 7-7
* Now provides its proper base 25% enhanced damage (was incorrectly providing 20%)
* Poison nova level 16-22 scaling reduced from 9-9 to 8-8
* Heart of the wolverine attack rating per level increased from 7% to 10%
* Poison nova level 22-28 scaling reduced from 11-11 to 9-9
 
* Poison nova synergies reduced from 14% to 10%
<!--T:1347-->
* Fury feral rage synergy reduced from 12% to 10%
 
<!--T:1348-->
* Summon grizzly now has a 2 second cooldown (cooldowns are no longer shared with other skills)
 
=====Necromancer===== <!--T:1349-->
 
<!--T:1350-->
* Poison nova level 28+ scaling reduced from 11-11 to 10-10
 
<!--T:1351-->
* Bone armor cooldown increased from .5 seconds to 2 seconds (cooldowns are no longer shared with other skills)
* Bone armor cooldown increased from .5 seconds to 2 seconds (cooldowns are no longer shared with other skills)
<!--T:1352-->
* Terror base movement speed reduction increased from -5% to -10%
* Terror base movement speed reduction increased from -5% to -10%
 
* Terror radius reduced from 6.6 yards to 6
<!--T:1353-->
* Attract duration now caps at 15 seconds
* Attract duration now caps at 15 seconds
* Attract duration per level reduced from 2.4 seconds per level to 0.2  
* Attract duration per level reduced from 2.4 seconds per level to 0.2
 
<!--T:1354-->
* Raise skeleton archer life per level increased from 3% to 6%
* Raise skeleton archer life per level increased from 3% to 6%
* Skeleton archers skeleton mastery synergy reduced from 8% to 6%
* Skeleton archers now have a 2% raise skeleton warrior synergy
* Skeleton archers now have a 2% raise skeleton warrior synergy
<!--T:1355-->
* Skeleton warriors now have a 2% raise skeleton archer synergy
* Skeleton warriors now have a 2% raise skeleton archer synergy
* Skeleton warrior skeleton mastery synergy reduced from 8% to 6%
* Skeleton warriors life per level reduced from 15% to 14%
* Skeleton warriors life per level reduced from 15% to 14%
<!--T:1356-->
* Raise skeletal mages life per level reduced from 14% to 12%
* Raise skeletal mages life per level reduced from 14% to 12%
 
* Clay, blood, iron and fire golem now have a 1 second cooldown (these cooldowns are independent of each other)
<!--T:1357-->
* All curses now cap at a maximum of a 12 yard radius
 
<!--T:1358-->
* Amplify damage radius now scales every 3 base points instead of every 3 soft points
* Amplify damage radius now scales every 3 base points instead of every 3 soft points
* Amplify damage base radius increased from 4 yards to 6
* Amplify damage base radius increased from 4 yards to 6
<!--T:1359-->
* Weaken radius now scales every 3 base points instead of every 3 soft points
* Weaken radius now scales every 3 base points instead of every 3 soft points
* Weaken base radius increased from 4 yards to 6
* Weaken base radius increased from 4 yards to 8
 
<!--T:1360-->
* Dim vision radius now scales every 3 base points instead of every 3 soft points
* Dim vision radius now scales every 3 base points instead of every 3 soft points
* Dim vision now has a curse mastery radius synergy
* Dim vision now has a curse mastery radius synergy
<!--T:1361-->
* Iron Maiden radius now scales every 3 base points instead of every 3 soft points
* Iron Maiden radius now scales every 3 base points instead of every 3 soft points
* Iron maiden base radius increased from 4 yards to 6
* Iron maiden base radius increased from 4 yards to 8
 
<!--T:1362-->
* Confuse radius now scales every 3 base points instead of every 3 soft points
* Confuse radius now scales every 3 base points instead of every 3 soft points
* Confuse now has a curse mastery radius synergy
* Confuse base radius increased from 4 yards to 6.6
* Confuse base radius increased from 4 yards to 6.6
<!--T:1363-->
* Lifetap radius now scales every 3 base points instead of every 3 soft points
* Lifetap radius now scales every 3 base points instead of every 3 soft points
<!--T:1364-->
* Attract radius now scales every 3 base points instead of every 3 soft points
* Attract radius now scales every 3 base points instead of every 3 soft points
<!--T:1365-->
* Decrepify radius now scales every 3 base points instead of every 3 soft points
* Decrepify radius now scales every 3 base points instead of every 3 soft points
* Decrepify base radius increased from 4 yards to 8
* Decrepify base radius increased from 4 yards to 8
<!--T:1366-->
* Lower resist radius now scales every 3 base points instead of every 3 soft points
* Lower resist radius now scales every 3 base points instead of every 3 soft points
* Lower resist base radius increased from 6.6 yards to 8 yards
* Lower resist base radius reduced from 6.6 yards to 6 yards
 
<!--T:1367-->
* Dark pact level 16-22 scaling reduced from 3-5 per level to 3-4 per level
* Dark pact level 16-22 scaling reduced from 3-5 per level to 3-4 per level
* Dark pact level 28+ scaling reduced from 9-11 to 8-10
* Dark pact level 28+ scaling reduced from 9-11 to 8-10


=====Paladin===== <!--T:1368-->
=== Paladin ===
 
<!--T:1369-->
* Defiance aura now grants 1% damage reduction every 2 soft points instead of every 2 base points
* Defiance aura now grants 1% damage reduction every 2 soft points instead of every 2 base points
* Defiance defense per level reworked from 10% per level from levels 1-22 and 5% at level 28+ to 1-8 4%, 8-16 6%, 16-22 8%, 22-28 10%, 28+ 12%
* Defiance defense per level reworked from 10% per level from levels 1-22 and 5% at level 28+ to 1-8 4%, 8-16 6%, 16-22 8%, 22-28 10%, 28+ 12%
<!--T:1370-->
* Blessed hammer no longer improperly displays dealing bonus damage to undead
* Blessed hammer no longer improperly displays dealing bonus damage to undead
<!--T:1371-->
* Smite now deals splash damage
* Smite now deals splash damage
 
* Holy shield level 28+ scaling reduced from 5-5 damage per level to 4-4
<!--T:1372-->
* Holy shield level 28+ scaling reduced from 5-5 damage per level to 4-4  
 
<!--T:1373-->
* Holy Fire radius reworked from 6 yards flat to scaling from 4 yards at level 1 to an 8 yard cap at level 6
* Holy Fire radius reworked from 6 yards flat to scaling from 4 yards at level 1 to an 8 yard cap at level 6
* Holy fire aura damage to attack damage multiplier increased from 4x to 5x
* Holy fire aura damage to attack damage multiplier increased from 4x to 5x
* Holy fire synergies reduced from 20% to 18%
* Holy fire synergies reduced from 20% to 18%
<!--T:1374-->
* Holy freeze aura damage to attack damage multiplier reduced from 10x to 5x
* Holy freeze aura damage to attack damage multiplier reduced from 10x to 5x
* Holy freeze aura damage level 1-8 aura scaling increased from 0.5-0.5 to 1-1.5
* Holy freeze aura damage level 1-8 aura scaling increased from 0.5-0.5 to 1-1.5
第8,607行: 第8,272行:
* Holy freeze aura damage level 22-28 scaling increased from 2-2 to 4-5
* Holy freeze aura damage level 22-28 scaling increased from 2-2 to 4-5
* Holy freeze aura damage level 28+ scaling increased from 2.5-2.5 to 6-7
* Holy freeze aura damage level 28+ scaling increased from 2.5-2.5 to 6-7
<!--T:1375-->
* Holy Shock radius increased from 8 yards to 9.3 yards
* Holy Shock radius increased from 8 yards to 9.3 yards
* Holy shock aura damage to attack damage multiplier reduced from 12x to 8x
* Holy shock aura damage to attack damage multiplier reduced from 12x to 8x
第8,616行: 第8,279行:
* Holy shock aura damage level 22-28 scaling increased from 0-13 to 0-20
* Holy shock aura damage level 22-28 scaling increased from 0-13 to 0-20
* Holy shock aura damage level 28+ scaling increased from 0-16 to 0-26
* Holy shock aura damage level 28+ scaling increased from 0-16 to 0-26
 
* Sanctuary Aura now reduces enemy magic resistance by -5% at level 1 and an additional -1% every 2 levels
<!--T:1376-->
* Sanctuary no longer removes undead monsters physical resistance on prime evils, map bosses or ubers
* Sanctuary Aura now reduces enemy magic resistance by -2% at level 1 and an additional 1% every 2 levels up to -20%
* Sanctuary no longer removes undead monsters physical resistance
* Sanctuary radius increased from 9.3 yards to 10
* Sanctuary radius increased from 9.3 yards to 10
* Sanctuary synergies reduced from 7% to 6%
* Sanctuary aura damage to on attack damage multiplier reduced from 6x to 4x
* Sanctuary aura damage to on attack damage multiplier reduced from 6x to 4x
* Sanctuary aura damage level 16-22 scaling increased from 3-3 to 3.5-3.5
* Sanctuary aura damage level 16-22 scaling increased from 3-3 to 3.75-3.75
* Sanctuary aura damage level 22-28 scaling increased from 4-4 to 5-5
* Sanctuary aura damage level 22-28 scaling increased from 4-4 to 5.75-5.75
* Sanctuary aura damage level 28+ scaling increased from 6-6 to 7-7
* Sanctuary aura damage level 28+ scaling increased from 6-6 to 8.5-8.5


=====Sorceress===== <!--T:1377-->
=== Sorceress ===
 
* Inferno now reduces enemies fire resistance
<!--T:1378-->
* Inferno now reduces enemies fire resistance (Will be balanced further in Beta Patch #1)
 
<!--T:1379-->
* Meteor physical damage now scales from fire mastery and +% fire damage sources
* Meteor physical damage now scales from fire mastery and +% fire damage sources
* Meteor cooldown reduced by 19%
* Meteor cooldown reduced by 19%
<!--T:1380-->
* Blaze now has a 2 second cooldown (cooldowns are no longer shared with other skills)
* Blaze now has a 2 second cooldown (cooldowns are no longer shared with other skills)
* Blaze maximum duration increased from 8 seconds to 10
* Blaze maximum duration increased from 8 seconds to 10
* Blaze now grants cannot be frozen
* Blaze now grants cannot be frozen
<!--T:1381-->
* Enchant level 1-8 scaling increased from 5-7 to 6-8 per level
* Enchant level 1-8 scaling increased from 5-7 to 6-8 per level
* Enchant level 8-16 scaling increased from 11-13 to 12-14 per level
* Enchant level 8-16 scaling increased from 11-13 to 12-14 per level
* Enchant level 22-28 scaling reduced from 32-34 to 30-32 per level
* Enchant level 22-28 scaling reduced from 32-34 to 30-32 per level
* Enchant level 28+ scaling increased from 46-48 to 48-50 per level
* Enchant level 28+ scaling increased from 46-48 to 48-50 per level
<!--T:1382-->
* Cold enchant synergy increased from 22% to 24%
* Cold enchant synergy increased from 22% to 24%
 
* Fireball explosion radius increased by 25%
<!--T:1383-->
* Fireball explosion radius increased by 25%  
 
<!--T:1384-->
* Frost nova level 28+ scaling reduced from 44-45 to 42-43
* Frost nova level 28+ scaling reduced from 44-45 to 42-43
 
* Frost nova synergies reduced from 9% to 7%
<!--T:1385-->
* Frost nova mana cost per level reduced from .5 to .25
* Frost nova base mana cost reduced from 9 to 8
* Nova level 1-8 scaling reduced from 6-8 to 5-7
* Nova level 8-16 scaling reduced from 8-10 to 7-11
* Nova level 16-22 scaling reduced from 9-12 to 8-11
* Nova level 22+ scaling reduced from 10-13 to 9-12
* Nova level 28+ scaling reduced from 11-14 to 10-13
* Nova level 28+ scaling reduced from 11-14 to 10-13
<!--T:1386-->
* Glacial spike radius increased by 20%
* Glacial spike radius increased by 20%
<!--T:1387-->
* Hydra fireball explosion radius increased by 50%
* Hydra fireball explosion radius increased by 50%
* Thunderstorm tooltip now displays the delay reducing with base points
* Teleport tooltip now displays the damage debuff reducing with base points
* Shiver armor duration no longer has a hidden synergy with itself


====ITEMS==== <!--T:1388-->
== ITEMS ==
 
* Ist rune +25% magic find bonus in armors increased to +30%
=====Runewords===== <!--T:1389-->
* Ber rune +4% physical damage reduction in armors increased to +5%
 
* Jah rune +50 life in shields increased to +75
<!--T:1390-->
* Ohm rune +50% enhanced damage reduced to +40%
* Dol rune +25% enhanced damage reduced to +20%
* Lilith's mirror now only works on weapons, armor, jewelry and jewels of magic or rare rarity
* Doom runeword holy freeze aura level increased from 12 to 16
* Doom runeword holy freeze aura level increased from 12 to 16
* Doom can now be made in scepters
* Dream runeword aura increased from level 13 to 14
* Dream runeword aura increased from level 13 to 14
* Dream runeword +15-30% better chance to find magic items increased to 20-30%
* Dream runeword +15-30% better chance to find magic items increased to 20-30%
第8,677行: 第8,330行:
* Insight runeword +120-180% enhanced damage increased to 140-180%
* Insight runeword +120-180% enhanced damage increased to 140-180%
* Honor runeword +160% enhanced damage increased to 160-200%
* Honor runeword +160% enhanced damage increased to 160-200%
* Black runeword +120% enhanced damage increased to 140%
* Black runeword +120% enhanced damage reduced to 100%
* Black runeword now has +20-30 damage (this is off sheet damage similar to astreons)
* White runeword +1 to poison and bone skills increased to +1-2
* White runeword +1 to poison and bone skills increased to +1-2
* Voice of reason +170-300% enhanced damage to demons increased to +240-300%
* Voice of reason +170-300% enhanced damage to demons increased to +240-300%
* Voice of reason +205-325% enhanced damage to undead increased to +280-325%
* Voice of reason +205-325% enhanced damage to undead increased to +280-325%
* Venom +75 poison damage over 5 seconds increased to +275 over 5 seconds
* Venom +75 poison damage over 5 seconds increased to +400 over 3 seconds
* Grief runeword +220-240 to 280-300 damage increased to +260 to 280-320 damage
* Grief runeword +220-240 to 280-300 damage increased to +260 to 280-320 damage
* Phoenix runeword 20% chance to cast level 25 fireball changed to 20% chance to cast level 40 firestorm
* Phoenix runeword 20% chance to cast level 25 fireball changed to 20% chance to cast level 40 firestorm
* Phoenix 300-350% enhanced damage (shields) reduced to 250-300%
* Phoenix 300-350% enhanced damage (shields) reduced to 250-300%
* Phoenix runeword +15-21 fire absorb removed
* Phoenix runeword +15-21 fire absorb removed
* Fortitude runeword in a weapon enhanced damage increased from +275-325% to +300-350%
* Fortitude runeword in a weapon enhanced damage increased from +275-325% to +325-375%
* Plague runeword 20% chance to cast level 35 lower resist when struck increased to 30%
* Plague runeword 20% chance to cast level 35 lower resist when struck increased to 30%
* Plague runeword +260-380% enhanced damage to demons increased to +340-380%
* Plague runeword +260-380% enhanced damage to demons increased to +340-380%
* Pride runeword 25% chance to cast level 17 firewall increased to level 30  
* Pride runeword 25% chance to cast level 17 firewall increased to level 30
* Breath of the dying runeword 50% chance to cast level 20 poison nova increased to level 40
* Breath of the dying runeword 50% chance to cast level 20 poison nova on kill reworked to 35% chance to cast level 40 poison nova on striking
* Zenith runeword adds 205-280 Fire Damage increased to 255-350
* Zenith runeword adds 205-280 Fire Damage increased to 305-380
* Zenith runeword adds 201-300 Lightning Damage increased to 201-450
* Zenith runeword adds 201-300 Lightning Damage increased to 301-400
* Zenith runeword adds 203-264 Cold Damage increased to 253-330
* Zenith runeword adds 203-264 Cold Damage increased to 258-364
* Lore runeword +1 to mana after each kill increased to +1-2
* Lore runeword +1 to mana after each kill increased to +1-2
* Nadir runeword +3-5 to mana after each kill increased to +4-6
* Nadir runeword +3-5 to mana after each kill increased to +4-6
* Ferocity +6-8% lifesteal increased to +10-12% lifesteal
* Ferocity +6-8% lifesteal increased to +10-12% lifesteal
* Ferocity +4-6 to zeal increased to +8-10
* Ferocity +4-6 to zeal increased to +8-10
* Enlightenment runeword 10% chance to cast level 18 fireball on casting increased to 15% chance to cast level 28 fireball  
* Enlightenment runeword 10% chance to cast level 18 fireball on casting increased to 15% chance to cast level 28 fireball
* Enlightenment runeword 20% chance to cast level 25 blaze when struck increased to 35%
* Enlightenment runeword 20% chance to cast level 25 blaze when struck increased to 35%
* Enlightenment runeword +1-3 to warmth oskill increased to +5-8
* Enlightenment runeword +1-3 to warmth oskill increased to +5-8
第8,708行: 第8,362行:
* Sanctuary runeword +35-50 all resist increased to +40-50
* Sanctuary runeword +35-50 all resist increased to +40-50
* Exile +25% better chance of getting magic items increased to +30%
* Exile +25% better chance of getting magic items increased to +30%
* Asylum runeword sanctuary aura increased from level 13-16 to 17-20
* Lawbringer runeword level 16-18 sanctuary aura removed
* Lawbringer runeword level 16-18 sanctuary aura removed
* Lawbringer now has +150-200% enhanced damage
* Lawbringer now has +150-200% enhanced damage
* King’s grace adds 5-30 fire damage 10-60
* King's grace adds 5-30 fire damage 10-60
* King’s grace adds 3-14 cold damage increased to 20-40
* King's grace adds 3-14 cold damage increased to 20-40
* Kingslayer now has adds +400-450 cold damage
* Kingslayer now has adds +400-450 cold damage
* Chaos runeword 18% chance to cast level 21 frozen orb increased to 20% chance to cast level 30 frozen orb
* Chaos runeword 14% chance to cast level 29 charged bolt increased to 18% chance to cast level 40 charged bolt
* Wind runeword 18% chance to cast level 29 tornado on striking (non-staves only) increased to level 35
* Wind runeword 18% chance to cast level 29 tornado on striking (non-staves only) increased to level 35
* Wind runeword 18% chance to cast level 29 tornado on casting (staves only) increased to level 35
* Wind runeword 18% chance to cast level 29 tornado on casting (staves only) increased to level 35
* Wind runeword 18% chance to cast level 29 twister on striking (non-staves only) increased to level 35
* Wind runeword 18% chance to cast level 29 twister on striking (non-staves only) increased to level 35
* Wind runeword 18% chance to cast level 29 twister on casting (staves only) increased to level 35
* Wind runeword 18% chance to cast level 29 twister on casting (staves only) increased to level 35
* Rift 40 level 15 iron maiden charges replaced with +60% increased attack speed
* Rift 20% chance to cast level 25 tornado on striking increased to level 30
* Rift 16% chance to cast level 25 frozen orb on striking increased to 20%
* Rift can now be made in swords
* Destruction 5% chance to cast level 45 meteor on striking increased to 15%
* Destruction 5% chance to cast level 33 molten boulder on striking increased to 8% chance to cast level 35 molten boulder
* Destruction 23% chance to cast level 22 frost nova on striking reworked to 20% chance to cast level 35 frost nova on striking
* Destruction 15% chance to cast level 32 nova on striking increased to level 40
* Brand runeword 50% chance to cast level 50 bone spear on striking reduced to level 45
* Brand runeword now has you may now summon 6 additional skeleton archers


<!--T:1391-->
=== New runewords ===
* New runeword added [https://i.imgur.com/kMX6a1X.png Shattered Wall] - Zod + Jah + Ral + Cham - Paladin Shield Only (this example uses a 20% all resist base)
* [[RWShields#Shattered Wall|Shattered Wall]] - Zod + Jah + Ral + Cham - Paladin Shield Only (this example uses a 20% all resist base)
* [[RWWeapons#Asylum|Asylum]] - Gul+Cham+Hel+Jah+Dol+Um - Staves, Maces, Hammers, Bows, Polearms and Spears (note when made in a staff the fist of heavens proc becomes on casting)


<!--T:1392-->
=== UNIQUES ===
* New runeword added [https://i.imgur.com/RZz471b.png Asylum] - Gul + Cham + Hel + Jah + Dol + Um - Staff, Hammer, Bow/Crossbow, Polearm/Spear (note when made in a staff the fist of heavens proc becomes on casting)
=== Armor and Jewelry ===
 
* Andariels visage 15% chance to cast level 25 poison nova when struck increased to level 30 poison nova
=====Unique Armor===== <!--T:1393-->
 
<!--T:1394-->
* Andariels visage 15% chance to cast level 25 poison nova when struck increased to level 35 poison nova
* Cerberus bites 60-120% increased attack rating increased to 80-120%
* Cerberus bites 60-120% increased attack rating increased to 80-120%
* Templars might level 4-8 might aura increased to level 6-8
* Templars might level 4-8 might aura increased to level 6-8
* Arkaine’s valor +0.5-1 vitality per level increased to +1 vitality per level
* Arkaine's valor +0.5-1 vitality per level increased to +1 vitality per level
* The gladiator’s bane attackers take damage of 350-700 increased to 600-700
* The gladiator's bane attackers take damage of 350-700 increased to 600-700
* Crow caw +40-80% enhanced damage increased to +50-80%
* Crow caw +40-80% enhanced damage increased to +50-80%
* Crow caw +15 to dexterity increased to +30
* Crow caw +15 to dexterity increased to +30
* Goldskin +100% extra gold from monsters increased to +100-200%  
* Goldskin +100% extra gold from monsters increased to +100-200%
* Rattlecage 35-70% enhanced damage increased to 60-90%
* Rattlecage 35-70% enhanced damage increased to 60-90%
* Ironpelt +80-125 life reduced to +80-100 life
* Ironpelt +80-125 life reduced to +80-100 life
第8,745行: 第8,407行:
* The centurion +15-25% enhanced damage increased to +30%
* The centurion +15-25% enhanced damage increased to +30%
* The centurion 15% increased chance to block increased to 20%
* The centurion 15% increased chance to block increased to 20%
* Blinkbat’s form +6-12 to fire damage increased to +10-15
* Blinkbat's form +6-12 to fire damage increased to +10-15
* Herald of zakarum +15-30 to strength increased to +20-30
* Herald of zakarum +15-30 to strength increased to +20-30
* Herald of zakarum +15-30 to vitality increased to +20-30
* Herald of zakarum +15-30 to vitality increased to +20-30
* Martyrdom now has +40% faster block rate
* Martyrdom now has +35% increased chance to block
* Spike thorn adds 40-65 damage increased to adds +50-80 damage
* Spike thorn adds 40-65 damage increased to adds +50-80 damage
* Wall of the eyeless cold resist +10-20% increased to +20%
* Wall of the eyeless cold resist +10-20% increased to +20%
第8,759行: 第8,421行:
* Tearhaunch +5 to dexterity increased to +5-10 (varies)
* Tearhaunch +5 to dexterity increased to +5-10 (varies)
* Goblin toe +15-30% enhanced damage increased to +20-30%
* Goblin toe +15-30% enhanced damage increased to +20-30%
* Thundergod’s vigor +5% to maximum lightning resist increased to +5-8% (varies)
* Thundergod's vigor +5% to maximum lightning resist increased to +5-8% (varies)
* Snowclash +5% to maximum cold resist increased to +5-8% (varies)
* Snowclash +5% to maximum cold resist increased to +5-8% (varies)
* Snakecord +3-5% to poison skill damage increased to +4-6%
* Snakecord +3-5% to poison skill damage increased to +4-6%
* Carrion wind 8% chance to cast level 18 twister on striking increased to level 30
* Carrion wind 8% chance to cast level 18 twister on striking increased to level 30
* Overlord's helm -15% to -20% to enemy physical resist reduced to -10 to -15%
* Overlord's helm 5-10% life steal reduced to 5-8%
* Cyclopean roar now has a 8% chance to cast level 6 battlecry on casting
* The third eye bone nova now fires twice as many missiles
* The third eye 8% chance to cast level 25 bone nova increased to 10%


=====Unique Weapons===== <!--T:1395-->
=== Weapons ===
 
* Razor's edge 40% increased attack speed increased to 60%
<!--T:1396-->
* Razor’s edge 40% increased attack speed increased to 60%
* Death cleaver +15-30 minimum damage increased to +20-30
* Death cleaver +15-30 minimum damage increased to +20-30
* Messerschmidt's Reaver adds 20-240 fire damage increased to 40-480
* Messerschmidt's Reaver adds 20-240 fire damage increased to 40-480
* Nord’s tenderizer 15% chance to cast level 26 blizzard on striking increased to level 30
* Nord's tenderizer 15% chance to cast level 26 blizzard on striking increased to level 30
* Stormlash 1-473 lightning damage increased to 1-600
* Stormlash 1-473 lightning damage increased to 1-600
* Stone crusher -5 to -8% to enemy physical resistance increased to -5 to -10%
* Stone crusher -5 to -8% to enemy physical resistance increased to -5 to -10%
* Stone crusher +10-20 strength increased to +20-30
* Stone crusher +10-20 strength increased to +20-30
* Stone crusher +20% crushing blow increased to +40%
* Stone crusher +20% crushing blow increased to +40%
* Schaefer’s hammer adds 50-450 lightning damage increased to 75 to 585
* Schaefer's hammer adds 50-450 lightning damage increased to 75 to 585
* Windhammer +60% increased attack speed reduced to +40%
* Windhammer +60% increased attack speed reduced to +40%
* Windhammer 33% chance to cast level 22 twister on striking increased to level 28
* Windhammer 33% chance to cast level 28 twister on striking increased to level 35
* Cranium basher +20% increased attack speed increased to +30%
* Cranium basher +20% increased attack speed increased to +30%
* Coldsteel eye now has +50-80 cold damage
* Coldsteel eye now has +50-80 cold damage
第8,792行: 第8,457行:
* Lacerator 33% chance to cast level 31 amplify damage reduced to 20%
* Lacerator 33% chance to cast level 31 amplify damage reduced to 20%
* Wraith flight adds 50-150 magic damage increased to adds 200-300 magic damage
* Wraith flight adds 50-150 magic damage increased to adds 200-300 magic damage
* Arioc’s needle +3-5 to all skills increased to +4-5
* Arioc's needle +3-5 to all skills increased to +4-5
* Soul harvest +20% faster cast rate increased to +30%
* Soul harvest +20% faster cast rate increased to +40%
* Grim’s burning dead scythe you may now summon an additional 8 skeleton mages reduced to 6
* Grim's burning dead scythe you may now summon an additional 8 skeleton mages reduced to 6
* Stormspire 75% chance to cast level 40 charged bolt when struck changed to 60% chance to cast level 35 charged bolt on striking
* Stormspire 75% chance to cast level 40 charged bolt when struck changed to 60% chance to cast level 35 charged bolt on striking
* Endlesshail 25% chance to cast level 12 blizzard reduced to 12% chance to cast level 18 blizzard
* Endlesshail 25% chance to cast level 12 blizzard reduced to 12% chance to cast level 18 blizzard
第8,805行: 第8,470行:
* Brimstone rain 18% chance to cast level 28 meteor increased to level 35
* Brimstone rain 18% chance to cast level 28 meteor increased to level 35
* Brimstone rain -10 to -20% enemy physical resist reduced to -10 to -15%
* Brimstone rain -10 to -20% enemy physical resist reduced to -10 to -15%
* Mang song’s lesson 16% chance to cast level 20 lower resist reduced to 12%
* Mang song's lesson 16% chance to cast level 20 lower resist reduced to 12%
* Chromatic ire 18% chance to cast level 26 slow movement reduced to 15% chance to cast level 6 slow movement
* Chromatic ire 18% chance to cast level 26 slow movement reduced to 15% chance to cast level 6 slow movement
* Arm of king leoric you may now summon 2 additional skeleton mages has been removed
* Arm of king leoric you may now summon 2 additional skeleton mages has been removed
第8,811行: 第8,476行:
* Arm of king leoric +1-2 to summon skills removed
* Arm of king leoric +1-2 to summon skills removed
* Arm of king leoric now has +2 to necromancer skills
* Arm of king leoric now has +2 to necromancer skills
* Akarat’s devotion +2-4 to blessed hammer increased to +3-4
* Arm of king leoric +2 to raise skeleton increased to +2-3
* Astreon’s iron ward +80-125 damage increased to +100-140
* Arm of king leoric +2 to raise skeleton mages increased to +2-3
* Bloodraven’s charge +3-4 to bow and crossbow skills replaced with +2-3 to all skills
* Arm of king leoric +2-3 to skeleton mastery increased to +3-4
* Zerae’s resolve magic damage taken reduced by 8 increased to 12-15
* Arm of king leoric now has +2-3 to raise skeleton archer
* Akarat's devotion +2-4 to blessed hammer increased to +3-4
* Astreon's iron ward +80-125 damage increased to +100-125
* Bloodraven's charge +3-4 to bow and crossbow skills replaced with +2-3 to all skills
* Zerae's resolve magic damage taken reduced by 8 increased to 12-15
* Demon machine 33-66% pierce removed
* Demon machine 8% chance to cast level 24 multishot reworked to 10% chance to cast level 16 multishot
 
=== Sets ===
* Griswold's redemption +3-4 sockets increased to +3-5
* Griswold's honor now properly has its +2 to defensive auras (2 piece bonus)
* Milabrega's rod +25-35 cold damage increased to +35-55 cold damage
* Natalya's soul now has +30 kick damage (3 piece) set bonus
* Natalya's shadow +1-3 to shadow disciplines increased to +2-3
* Vidala's snare +30% pierce (3 piece bonus) is now a base stat and no longer requires 3 piece
* Vidala's snare +35 to life reduced to +25
* Iratha's collar +75% poison length reduction reduced to +25%
* Iratha's collar +15% all resist (2 piece bonus) reduced to +10%
* Iratha's cuff +15% chance to pierce increased to +20%
* Iratha's cuff +30% cold resist reduced to +20%
* Iratha's finery full set bonus reduced from +5% maximum resist to +2%
 
== Corruption Changes ==
* Corruptions should now properly display a red dot for bh (please report any missing stats)
 
=== Weapon Corruptions ===
* Tier 1
* +30-50 to mana replaced with 10% faster cast rate
* +8-12% faster hit recovery replaced with +100-150% enhanced damage to undead and 200 attack rating against undead
* +125-175% enhanced damage to demons and 200-300 attack rating against demons reduced to +100-150% enhanced damage to demons and 200 attack rating against demons
* +4-6 life after each kill reduced to +3-5
* +2-5 mana after each kill increased to +3-5
* Tier 2
* +10% faster cast rate increased to +20%
* +20-30% increased attack speed increased to +30-40%
* +20-40% enhanced damage and +5-8% life steal changed to +40-60% enhanced damage and +5% life steal
* Tier 3
* +20-30% increased attack speed and +20-30% crushing blow increased to +30% increased attack speed and +20-30% crushing blow
* +50-70% enhanced damage and +15-25% deadly strike increased to +50-80% enhanced damage and +25% deadly strike
* +80-120% enhanced damage and +250-350 attack rating reduced to +80-120% enhanced damage and 250 attack rating
* +50-70% enhanced damage and ignores target defense increased to +60-80% enhanced damage and ignores target defense
 
=== Shield Corruptions ===
* Tier 1
** +50-80% enhanced defense replaced with +20% faster block rate
** +15-25% mana regeneration replaced with +20-30% magic find
 
* Tier 2
** +10-20% faster block rate and +5-10% increased chance to block changed to +10% faster block rate and +10-20% increased chance to block
** Tier 3
** +10% reduced curse duration increased to +10-20%
** +4-6% physical damage reduction increased to +6%
 
=== Chest Corruptions ===
* Tier 1
** +15-25% mana regeneration replaced with +20-30% magic find


=====Sets===== <!--T:1397-->
* Tier 2
** +10-15% faster run walk increased to +20%


<!--T:1398-->
* Tier 3
* Griswold’s redemption +3-4 sockets increased to +3-5
** +10% reduced curse duration increased to +10-20%
* Milabrega’s rod +25-35 cold damage increased to +35-55 cold damage
** +4-6% Physical damage reduction increased to +6%
* Natalya’s soul now has +30 kick damage (3 piece) set bonus
* Natalya’s shadow +1-3 to shadow disciplines increased to +2-3
* Vidala’s snare +30% pierce (3 items) is now a base stat and no longer requires 3 piece


=== Helm Corruptions ===
* Tier 1
** +15-25% mana regeneration replaced with +20-30% magic find


<!--T:1399-->
=== Boot Corruptions ===
The Rest of the item, map, affix and corruption changes will be pushed in future Beta Patches.
* Tier 2
** +8-14% faster hit recovery increased to +10% faster hit recovery
** +4-8 to all resists increased to +5-8
** +5-10% faster block rate increased to +10%
 
* Tier 3
** Cannot be frozen replaced with +10% increased chance to block
 
=== Glove Corruptions ===
* Tier 3
** +5-10% faster cast rate increased to +10%
** +5-10% increased chance to block reworked to +10%
** +6-12% deadly strike reworked to +10%
** +4-8 all resists increased to +5-8
 
=== Belt Corruptions ===
* Tier 2
** +8-14% faster hit recovery increased to +10%
** +10-20% mana regeneration replaced with +100-150 attack rating
 
* Tier 3
** +8-12% faster run walk reworked to +10%
** +5-10% increased chance to block increased to +10% chance to block
** +4-8 to all resists increased to +5-8
 
=== Ring Corruptions ===
* Tier 2
** Attackers takes damage replaced with +20-40 life
 
* Tier 3
** +8-12% faster run walk reworked to +10%
** +3-6 to all resists increased to +4-6
** Cannot be frozen replaced with +2-3% physical damage reduction
 
=== Amulet Corruptions ===
* Tier 2
** +8-14% faster hit recovery reworked to +10%
** +10-15% pierce increased to +10-20%
** Attackers takes damage of 3-495 (3.5 per level) replaced with +5-8 to all attributes
 
* Tier 3
** +8-12% faster run walk increased to +10%
** +20-40% enhanced damage increased to +30-40%
** +4-8 to all attributes replaced with cannot be frozen
 
=== Quiver Corruptions ===
* Tier 1
** +10% faster hit recovery increased to +20%
 
=== Map Corruptions ===
* Reworked all map corruptions to no longer grant magic find, they will now instead grant monster rarity
* Added a new Area level increased by 1 corruption mod (can be a prefix or a corruption for a total of +2 if stacked)
* Added a new Players have -% reduced maximum resistances corruption mod
* Added a new Monsters have a chance to drop additional jewelry and charms corruption
* Added a new monster rarity corruption mod
 
* Tier 1
** +75-100% magic and gold find map corruption is now +50% magic and gold find and +10-15% monster rarity
** +20-30% monster rarity increased to +30-40%
** Tier 1 hybrid mod density bonuses reduced from 35-45 to 30-40
 
* Tier 2
** +100-125% magic and gold find map corruption is now +75% magic and gold find and +15-20% monster rarity
** +30-40% monster rarity increased to +40-50%
** Tier 2 hybrid mod density bonuses reduced from 45-55 to 40-50
 
* Tier 3
** +125-150% magic and gold find map corruption is now +100% magic and gold find and +20-25% monster rarity
** +40-50% monster rarity increased to +50-60%
** Tier 3 hybrid mod density bonuses reduced from 55-65 to 50-60
 
 
== PATCHES ==
=== Season 6 - Patch #1 (2022-11-28) ===
* Bug Fixes
** Maps that have had their tiers changed will now work properly in recipes
** Bastions keep no longer has fire or poison immunes
** Sewers of harrogath no longer has poison immunes
** Ashen plains boss can no longer be revived
 
 
=== Season 6 - Patch #2 (2022-12-03) ===
* Bug Fixes
** Putrid defilers in dungeons now deal less damage with bone spirits
** Putried defilers in dungeons are no longer immune to physical
** Ashen plains boss now has its proper loot table
** Dolls in dungeons are no longer immune to poison or magic damage
** Succubus in dungeons now cast decrepify instead of amplify damage
** Map contains fetishes map mod now spawn in slightly larger packs
** Lost temple is now slightly brighter
** Blade dance now properly counts as a martial arts skill
** Fixed corruptions on socketed items getting old values
** Fixed several crashes
 
 
=== Season 6 - Patch #3 (2022-12-09) ===
* Bug Fixes
** Fixed an issue causing certain maps to get a higher area level than intended with +1 area level map affix
** Raise Skeleton Archer now counts as a "magic" skill to match other necro summon skills for items with +magic skill levels
** Town portal and Identify item no longer cast "chance to cast on cast" procs
** Fixed Tainted Sun map event to give maximum number of keys more consistently
** Fixed some bugs causing server issues
** Added more server logging to help debug server instability
|}
|}


<!--T:1400-->
= Upcoming Spoilers = <!--T:960-->
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
|+ Open Beta Spoilers
|+ Season 7 Spoilers
|-
|-
|
|
===Open Beta Spoilers===
Seasons are scheduled every four months, so S7 should be expected in ???, with the closed/open betas taking place in the preceding ~2 weeks. No official dates have been announced.
'''Open Beta''': Nov 14-15
 
: Notes TBA
===Pre-Beta Spoilers from Dev Streams=== <!--T:1255-->
 
====Spoilers from Dev Stream #1==== <!--T:1256-->
* To Be Announced
 
====Spoilers from Dev Stream #2==== <!--T:1257-->
* TBA
 
====Spoilers from Dev Stream #3==== <!--T:1258-->
* TBA
 
 
===Closed Beta Spoilers=== <!--T:1259-->
* TBA
 
 
===Open Beta Spoilers=== <!--T:1260-->
* TBA
|}
|}

导航菜单