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| <noinclude>This page includes info about zones from the vanilla game and notes changes made to those zones in PD2 relative to the vanilla game. For info about new zones, see [[Maps]].</noinclude> | | <noinclude> |
| | 本页包括关于区域的信息从原版游戏和提示的变化这些区域在 PD2 相对于原版草游戏. 关于新区域的信息, 查看 [[Maps|地图]].</noinclude> |
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| == General == | | == 概述 General == |
| Regular monsters have a monster level equal to the level of the zone they're found in and champion/unique monsters have a monster level that is +2/+3 higher than that. A monster's level determines which [https://diablo2.diablowiki.net/Treasure_Classes treasure classes] it can drop items from. Monsters drop items with item levels equal to their monster level, which influences the [[Item_Affixes|affixes]] and [[Item_Bases#Sockets|sockets]] those items can get. Note that super unique monsters can have monster levels which don't follow this general format.
| | 普通怪物的怪物等级与它们所在区域的等级相等而 冠军/暗金 怪物的怪物等级比它们高 +2/+3. 怪物的等级决定了它可以从哪个 [https://diablo2.diablowiki.net/Treasure_Classes 宝藏类别TC] 掉落物品. 怪物掉落的物品等级与怪物等级相等, 这会影响这些物品的 [[Item_Affixes|词缀]] 和 [[Item_Bases#Sockets|镶孔]]. 请注意超级暗金的怪物可以有不遵循这种一般格式的怪物关卡. |
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| '''Changes''' | | '''变更''' |
| * Many zones have had their zone level increased (shown [[Zones#Zone_Levels|below]]; included in-game next to the zone name in the upper right corner) | | * 许多区域的等级都有所提高 (如下图所示; 包含在游戏中的右上角区域名称旁边) |
| * The 3 red portal zones in Act 5 (Abaddon, Pit of Acheron, Infernal Pit) have had their density increased by 40-50%, and Mausoleum & Crypt have had their density increased by 9% | | * 章节 5 中的 3 个红色传送门区域 (艾巴当 Abaddon, 冥河之洞 Pit of Acheron, 地狱魔窟 Infernal Pit) 的密度增加了 40-50%, 大陵寝 Mausoleum 和 墓地 Crypt 的密度增加了 9% |
| * The Maggot Lair and Arcane Sanctuary in Act 2 have wider pathways | | * 章节 2 的 蛆虫巢穴 Maggot Lair 和 神秘庇难所 Arcane Sanctuary 有更宽的通道 |
| * Lower Kurast no longer has super chests due to their mismatched risk/reward | | * 库拉斯特下层 Lower Kurast 不再有超级箱子因为他们的 风险/奖励 不匹配 |
| * Some zones can temporarily be affected by "corruption" which raises their zone level to 85 and increases the chance for [[Worldstone Shard|Worldstone Shards]] to drop - a random zone will be selected every 15 minutes, and when a game is created, that zone will be "corrupted" for the duration of the game (only applies in Hell difficulty games where Baal's quest has been completed) | | * 一些区域可以暂时受到 "腐化" 的影响这将使他们的区域等级提高到 85 并增加 [[Worldstone Shard|世界之石碎片]] 掉落的几率 - 每 15 分钟会随机选择一个区域, 当游戏创建时, 该区域将在游戏期间被 "腐化" (仅适用于完成巴尔任务的地狱难度房间) |
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| == Zone Levels == | | == 区域等级 Zone Levels == |
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| {| class="wikitable sortable mw-collapsible" | | {| class="wikitable sortable mw-collapsible" |
| |+ List of Zone Levels | | |+ 区域等级列表 |
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| ! Zone !! Normal !! Nightmare !! Hell !! Location !! WP !! Hell<br>was !! Super Unique Monsters | | ! Zone !! Normal !! Nightmare !! Hell !! Location !! WP !! Hell<br>was !! Super Unique Monsters |