Skill Changes:修订间差异

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删除306字节 、​ 2024年10月28日 (星期一)
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|'''[[Prayer|祈祷]] Prayer'''
|'''[[Prayer|祈祷]] Prayer'''
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* now also grants life per hit
* 现在每次命中也会获得生命
* now also grants +1 passive health regeneration per hard level
* 现在每基础等级 +1 被动生命回复
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|'''[[Cleansing|净化]] Cleansing'''
|'''[[Cleansing|净化]] Cleansing'''
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* now also grants +1% passive poison/curse duration reduction per hard level
* 现在每基础等级增加 1% 被动减少 毒素/诅咒 持续时间
* no longer gains bonus healing from Prayer
* 不再从 祈祷 Prayer 中获得额外治疗
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|'''[[Meditation|冥思]] Meditation'''
|'''[[Meditation|冥思]] Meditation'''
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* now also grants +1 passive mana after each kill per two hard levels
* 现在在每两个基础等级的每次击杀后也会获得 +1 被动法力
* no longer gains bonus healing from Prayer
* 不再从 祈祷 Prayer 中获得额外治疗
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|'''[[Resist Fire|抵抗火焰]] Resist Fire'''
|'''[[Resist Fire|抵抗火焰]] Resist Fire'''
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* now also grants a bonus for fire damage
* 现在也给予火焰伤害加成
* passive maximum fire resistance bonus is no longer doubled when the aura is active
* 被动最大火抗加成不再是光环激活时的两倍
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|'''[[Resist Cold|抵抗冰冷]] Resist Cold'''
|'''[[Resist Cold|抵抗冰冷]] Resist Cold'''
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* now also grants a bonus for cold damage
* 现在也给予冰冷伤害加成
* passive maximum cold resistance bonus is no longer doubled when the aura is active
* 被动最大冰抗加成不再是光环激活时的两倍
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|'''[[Resist Lightning|抵抗闪电]] Resist Lightning'''
|'''[[Resist Lightning|抵抗闪电]] Resist Lightning'''
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* now also grants a bonus for lightning damage
* 现在也给予闪电伤害加成
* passive maximum lightning resistance bonus is no longer doubled when the aura is active
* 被动最大电抗加成不再是光环激活时的两倍
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|'''[[Defiance|反抗]] Defiance'''
|'''[[Defiance|反抗]] Defiance'''
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* now also grants +1% PDR per two levels
* 现在每两级还能获得 +1% PDR
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|'''[[Vigor|活力]] Vigor'''
|'''[[Vigor|活力]] Vigor'''
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* now also grants pssive +1% FRW per two hard levels
* 现在每两个基础等级也会获得 +1% FRW
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|'''[[Redemption|救赎]] Redemption'''
|'''[[Redemption|救赎]] Redemption'''
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|'''[[Salvation|救助]] Salvation'''
|'''[[Salvation|救助]] Salvation'''
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* now also grants a bonus to elemental damage
* 现在也给予一个额外的元素伤害
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|'''[[Might|力量]] Might'''
|'''[[Might|力量]] Might'''
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* allies receive 1/2 of the bonus
* 队友获得 1/2 的加成
* radius increased
* 半径的增加
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|'''[[Holy Fire|圣火]] Holy Fire'''
|'''[[Holy Fire|圣火]] Holy Fire'''
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* now includes bonus attack rating
* 现在包括额外的攻击准确率
* radius now caps at 8 yards (was 4 + 0.67 per level)
* 半径上限现在是 8 (以前是 4 + 0.67 每级)
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|'''[[Holy Freeze|神圣冰冻]] Holy Freeze'''
|'''[[Holy Freeze|神圣冰冻]] Holy Freeze'''
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* now includes bonus attack rating
* 现在包括额外的攻击准确率
* radius is now always 8 yards (was 4 + 0.67 per level)
* 半径现在一直是 8 (以前是 4 + 0.67 每级)
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|'''[[Holy Shock|神圣冲击]] Holy Shock'''
|'''[[Holy Shock|神圣冲击]] Holy Shock'''
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* now includes bonus attack rating
* 现在包括额外的攻击准确率
* radius is now always 9.3 yards (was 4 + 0.67 per level)
* 半径现在一直是 9.3 (以前是 4 + 0.67 每级)
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|'''[[Blessed Aim|祝福瞄准]] Blessed Aim'''
|'''[[Blessed Aim|祝福瞄准]] Blessed Aim'''
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* now also provides deadly strike
* 现在还提供致命打击DS
* now passively applies -1% to target defense per hard level instead of passively granting additional attack rating
* 现在每基础等级被动地对目标防御施加 -1% 的影响而不是被动地给予额外的攻击准确率
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|'''[[Concentration|专注]] Concentration'''
|'''[[Concentration|专注]] Concentration'''
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* allies receive 1/2 of the enhanced damage bonus
* 队友获得 1/2 的增强伤害加成
* now also adds bonus attack rating
* 现在还增加了额外的攻击准确率
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|'''[[Fanaticism|狂热]] Fanaticism'''
|'''[[Fanaticism|狂热]] Fanaticism'''
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|'''[[Thorns|荆棘]] Thorns'''
|'''[[Thorns|荆棘]] Thorns'''
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* reworked to deal a flat amount of damage to attackers instead of a % of their attack returned
* 重做对攻击者造成固定数量的伤害, 而不是攻击返回的百分比
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|'''[[Sanctuary (Skill)|庇护所]] Sanctuary'''
|'''[[Sanctuary (Skill)|庇护所]] Sanctuary'''
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* reworked to apply to all enemies instead of just undead, add magic damage to attacks, and reduce enemy magic resistance by a relatively small amount (can break immunes)
* 重做适用于所有敌人而不仅仅是不死生物, 增加魔法伤害的攻击, 并少量的减少敌人的魔法抗性 (能破除免疫)
* no longer applies knockback to undead or negates physical resistance of undead bosses (prime evils, ubers, map bosses)
* 不再对不死生物施加击退或抵消不死生物boss的物理抗性 (主要魔王, 超级boss, 地图boss)
* now includes bonus attack rating
* 现在包括额外的攻击准确率
* radius is now always 10 yards (was 3.33 + 0.67 per level)
* 半径现在总是 10 (以前是 3.33 + 0.67 每级)
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|'''[[Conviction|审判]] Conviction'''
|'''[[Conviction|审判]] Conviction'''
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* less effective against non-immune enemies and can break higher immunities above level 25
* 对非免疫的敌人效果较差但可以在 25 级以上破除更高的免疫
* radius is increased and now scales with levels
* 半径增加并且现在随等级而变化
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|'''[[Sacrifice|牺牲]] Sacrifice'''
|'''[[Sacrifice|牺牲]] Sacrifice'''
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* now causes the slain monster to explode, dealing overkill damage plus 5% of corpse life as half physical and half magic damage
* 现在使被杀的怪物爆炸, 造成过度杀伤伤害加上 5% 的尸体生命相当于一半物理伤害和一半魔法伤害
* damage to self decreases by 1% per level to a minimum of 3%, and is now affected by PDR
* 对自我的伤害每级降低 1% 3% 开始, 现在受 PDR 影响
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|'''[[Smite|盾击]] Smite'''
|'''[[Smite|盾击]] Smite'''
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* can gain significantly more damage from the Holy Shield pseudo-synergy since it now has damage synergies of its own
* 能从 神圣之盾 Holy Shield -协同中获得更多的伤害因为它现在有了自己的伤害协同
* no longer applies knockback (in PvE)
* 不再应用击退 (在PvE中)
* indirectly affected by [[Grief]] having "Adds X-Y damage" instead of "+X damage" like [[The Redeemer]] or [[Astreon's Iron Ward]]
* 间接受到 [[Grief|悔恨]] "增加 X-Y 伤害" 而不是 "+X 伤害" 的影响就像 [[The Redeemer|忏悔者]] [[Astreon's Iron Ward|爱斯特龙之铁的保护区]]
* indirectly affected by Crushing Blow having greater diminishing returns against bosses
* 间接受到压碎打击CB的影响对boss的收益递减更大
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|'''[[Holy Bolt|圣光弹]] Holy Bolt'''
|'''[[Holy Bolt|圣光弹]] Holy Bolt'''
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* bolts now pierce all allies and enemies, healing or damaging each
* 光弹现在穿透所有队友和敌人, 治疗或伤害每个
* fires an additional holy bolt at levels 15 and 25, can shotgun nearby enemies
* 15 级和 25 级额外发射一个圣光弹, 可以射击附近的敌人
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|'''[[Zeal|热诚]] Zeal'''
|'''[[Zeal|热诚]] Zeal'''
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* 3 hits per attack instead of 5 (helps avoid animation lock)
* 每次攻击命中 3 次而不是 5 (有助于避免动画锁定)
* now gains +20% melee splash radius on the second attack and +40% on the third
* 现在第二次攻击 +20% 近战溅射范围在第三次攻击 +40%
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|'''[[Charge|冲锋]] Charge'''
|'''[[Charge|冲锋]] Charge'''
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* now gains up to +60% increased melee splash radius based on the distance traveled
* 现在根据移动的距离增加近战争溅射范围 +60%
* now works in melee range instead of doing a normal attack
* 现在能在近战范围内工作而不是进行普通攻击
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|'''[[Vengeance|复仇]] Vengeance'''
|'''[[Vengeance|复仇]] Vengeance'''
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* reworked to create triple-element explosions which may chain toward nearby enemies; carries any elemental damage from items
* 重做了三种元素爆炸可能会向附近的敌人连锁; 附加任何来自物品的元素伤害
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|'''[[Blessed Hammer|祝福之锤]] Blessed Hammer'''
|'''[[Blessed Hammer|祝福之锤]] Blessed Hammer'''
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* hammers now travel faster and have larger hitboxes
* 锤子现在移动速度更快并且命中范围更大
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|'''[[Holy Sword|圣剑]] Holy Sword'''
|'''[[Holy Sword|圣剑]] Holy Sword'''
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* new skill that grants block chance and bonus damage against demons/undead for two-handed swords
* 新技能给予双手剑格挡几率和额外伤害对 恶魔/不死
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|'''[[Holy Shield|神圣之盾]] Holy Shield'''
|'''[[Holy Shield|神圣之盾]] Holy Shield'''
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|'''[[Fist of the Heavens|天堂之拳]] Fist of the Heavens'''
|'''[[Fist of the Heavens|天堂之拳]] Fist of the Heavens'''
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* holy bolts now damage all creature types (was just undead)
* 圣光弹现在伤害所有生物 (以前只是不死生物)
* removed cooldown, auto-targeting has reduced range
* 移除冷却时间, 自动瞄准范围缩小
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|'''[[Holy Nova|神圣新星]] Holy Nova'''
|'''[[Holy Nova|神圣新星]] Holy Nova'''
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* new skill that heals allies and damages enemies in an wide area, has a long cooldown
* 新技能治疗队友并在大范围内伤害敌人, 有很长的冷却时间
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|'''[[Holy Light|圣光术]] Holy Light'''
|'''[[Holy Light|圣光术]] Holy Light'''
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* new skill that heals a single target
* 新技能治疗单个目标
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|'''[[Joust|突袭]] Joust'''
|'''[[Joust|突袭]] Joust'''
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* new skill that teleports to an enemy and impales them, increasing movement speed for 2 seconds
* 新技能传送到敌人并穿过他们, 提高移动速度 2
* has a 3.5 second cooldown which can be reduced with hard levels (minimum of 1.5 seconds)
* 3.5 秒的冷却时间可以随着基础等级的增加而减少 (最少 1.5 )
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