Skill Changes:修订间差异

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删除122字节 、​ 2024年10月28日 (星期一)
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|'''[[Howl|狂嗥]] Howl'''
|'''[[Howl|狂嗥]] Howl'''
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* now lasts 3 seconds at all levels
* 现在所有等级持续 3
* enemies don't flee as far
* 敌人不会逃得那么远
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|'''[[Taunt|嘲弄]] Taunt'''
|'''[[Taunt|嘲弄]] Taunt'''
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* is now an aoe skill centered on the caster
* 现在做为一个aoe技能集中在施法者身上
* duration increases with hard levels
* 持续时间随基础技能等级的增加而增加
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|'''[[Battle Cry|战嗥]] Battle Cry'''
|'''[[Battle Cry|战嗥]] Battle Cry'''
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* reduces enemy physical resistance instead of damage (can break immunities)
* 减少敌人的物理抗性而不是伤害 (能破除免疫)
* duration is now 8 seconds
* 持续时间现在是 8
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|'''[[War Cry|战斗狂嗥]] War Cry'''
|'''[[War Cry|战斗狂嗥]] War Cry'''
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* now has scaling AOE
* 现在有 AOE 缩放
* stun removed, but procs FHR
* 昏迷被移除, 但能触发 FHR
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|'''[[Find Potion|找寻药剂]] Find Potion'''
|'''[[Find Potion|找寻药剂]] Find Potion'''
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|'''[[Grim Ward|残酷吓阻]] Grim Ward'''
|'''[[Grim Ward|残酷吓阻]] Grim Ward'''
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* reworked to grant nearby allies bonus damage and attack rating instead of making enemies flee
* 重做给附近的队友额外的伤害和攻击准确率而不是让敌人逃跑
* can now be cast at range instead of just melee, and can be used on skeleton corpses
* 现在可以在远距离施放而不仅仅是近战范围内, 并且可以在骷髅尸体上使用
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|'''[[Shout|大叫]] Shout'''
|'''[[Shout|大叫]] Shout'''
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|'''[[Battle Orders|战斗体制]] Battle Orders'''
|'''[[Battle Orders|战斗体制]] Battle Orders'''
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* now adds flat life/mana, with +15 life and +7.5 mana per level (was 35% + 3% life/mana/stamina per level)
* 现在增加生命/法力, 每级 +15 生命 +7.5 法力 (之前是 + 35% + 3% 生命/法力/耐力 每级)
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|'''[[Battle Command|战斗指挥]] Battle Command'''
|'''[[Battle Command|战斗指挥]] Battle Command'''
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* grants 1 additional skill point every 10 hard levels
* 每 10 个基础等级增加 1 个技能点
* also adds 20% + 3% enhanced damage per level
* 每级增加 20% + 3% 的伤害
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|'''[[General Mastery|通用武器精通]] General Mastery'''
|'''[[General Mastery|通用武器精通]] General Mastery'''
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* replaced Sword Mastery, Axe Mastery, & Mace Mastery
* 代替了 支配长剑 Sword Mastery, 支配斧头 Axe Mastery, & 支配钉头锤 Mace Mastery
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|'''[[Polearm and Spear Mastery|长柄和长矛精通]] Polearm and Spear Mastery'''
|'''[[Polearm and Spear Mastery|长柄和长矛精通]] Polearm and Spear Mastery'''
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* replaced Polearm Mastery & Spear Mastery
* 代替了 支配长棍 Polearm Mastery & 支配长矛 Spear Mastery
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|'''[[Throwing Mastery|支配飞掷]] Throwing Mastery'''
|'''[[Throwing Mastery|支配飞掷]] Throwing Mastery'''
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* adds pierce
* 增加穿刺
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|'''[[Combat Reflexes|战斗本能]] Combat Reflexes'''
|'''[[Combat Reflexes|战斗本能]] Combat Reflexes'''
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* renamed from Increased Stamina
* 从 增加耐力 Increased Stamina 重新命名
* now also grants life
* 现在也赋予 生命
* now also grants FHR with hard levels
* 现在也授予 FHR 在基础等级
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|'''[[Iron Skin|铁布衫]] Iron Skin'''
|'''[[Iron Skin|铁布衫]] Iron Skin'''
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* now also adds PDR% with hard levels
* 现在也增加了 PDR% 在基础等级
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|'''[[Increased Speed|加速]] Increased Speed'''
|'''[[Increased Speed|加速]] Increased Speed'''
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|'''[[Deep Wounds|恶毒切割]] Deep Wounds'''
|'''[[Deep Wounds|恶毒切割]] Deep Wounds'''
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* new skill which increases both chance to cause open wounds and the damage it deals
* 新技能增加造成开放性伤口的几率OW和伤害
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|'''[[Bash|重击]] Bash'''
|'''[[Bash|重击]] Bash'''
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* 75% chance monster is put into FHR animation with knockback, otherwise no knockback
* 75% 的几率怪物被放入有击退的 FHR 动画, 否则不造成击退
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|'''[[Double Swing|双手挥击]] Double Swing'''
|'''[[Double Swing|双手挥击]] Double Swing'''
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|'''[[Frenzy|狂乱]] Frenzy'''
|'''[[Frenzy|狂乱]] Frenzy'''
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* duration increased to 15 seconds (was 6)
* 持续时间增加到 15 (之前是 6)
* now gains increased splash radius
* 现在增加溅射半径
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|'''[[Double Throw|双手投掷]] Double Throw'''
|'''[[Double Throw|双手投掷]] Double Throw'''
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* now bounces up to 7 times between targets instead of benefiting from pierce
* 现在在目标之间最多反弹 7 次而不是受益于穿刺
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|'''[[Stun|击昏]] Stun'''
|'''[[Stun|击昏]] Stun'''
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* now stuns in a small area
* 现在在小范围内眩晕
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|'''[[Concentrate|专心]] Concentrate'''
|'''[[Concentrate|专心]] Concentrate'''
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* converts 30-70% of physical damage to magic damage (+2% per hard level) instead of only 0-20% via synergy
* 30-70% 的物理伤害转化为魔法伤害 (+2% 每基础等级) 而不是只有 0-20%
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|'''[[Berserk|狂战士]] Berserk'''
|'''[[Berserk|狂战士]] Berserk'''
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* now requires two weapons
* 现在需要两把武器
* now deals physical damage instead of magic damage, is uninterruptible, and penetrates physical resistance
* 现在造成物理伤害而不是魔法伤害, 不间断, 穿透物理抗性
* reduces player's physical resistance instead of defense, duration is now always 0.5 seconds
* 减少玩家的物理抗性而不是防御, 持续时间现在总是 0.5
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|'''[[Leap|跳跃]] Leap'''
|'''[[Leap|跳跃]] Leap'''
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* leap distance and speed increased
* 跳跃距离和速度增加
* knockback radius is now only increased with hard levels up to 10 yards (was 2.67 + 0.67 per level)
* 击退半径现在只在 10 码的基础等级上增加 (之前是 2.67 + 0.67 每级)
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|'''[[Leap Attack|跳跃攻击]] Leap Attack'''
|'''[[Leap Attack|跳跃攻击]] Leap Attack'''
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* leap speed increased
* 跳跃速度增加
* now deals damage in an area instead of attacking a single target
* 现在对一个区域造成伤害而不是攻击单个目标
* does not use duability or attack rating
* 不使用耐久度或攻击准确率
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|'''[[Whirlwind|旋风]] Whirlwind'''
|'''[[Whirlwind|旋风]] Whirlwind'''
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* now attacks at a constant rate like it did in classic (no benefits from IAS)
* 现在像原版一样以恒定速度攻击 (没有 IAS 的依赖)
* when dual wielding, both weapons are swung simultaneously per attack
* 当双持时, 每次攻击都同时挥动两种武器
* no longer attacks in place during a namelock and will now whirlwind back and forth through the monster
* 不再在攻击的地方名称锁定现在旋风将来回穿过怪物
* now benefits from Faster Run/Walk and also grants additional velocity
* 现在受益于 高速跑步/行走 并获得额外的速度
* can now trigger chance-to-cast effects
* 现在可以触发施法几率CTC效果了
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