Skill Changes:修订间差异

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添加12字节 、​ 2024年10月28日 (星期一)
无编辑摘要
无编辑摘要
无编辑摘要
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== 亚马逊 ==
== 亚马逊 ==


=== [[Javelin and Spear Skills|标枪和长矛技能 Javelin and Spear Skills]] ===
=== [[Javelin and Spear Skills|标枪和长矛技能]] Javelin and Spear Skills ===
标枪和长矛专精 Javelin and Spear Mastery 技能取代了 刺爆 Impale 技能
标枪和长矛专精 Javelin and Spear Mastery 技能取代了 刺爆 Impale 技能


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=== [[Passive and Magic Skills|被动和魔法技能 Passive and Magic Skills]] ===
=== [[Passive and Magic Skills|被动和魔法技能]] Passive and Magic Skills ===
躲避 Avoid 与 [[Dodge|闪避]] 合并
躲避 Avoid 与 [[Dodge|闪避]] 合并


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=== [[Bow and Crossbow Skills|弓和十字弓技能 Bow and Crossbow Skills]] ===
=== [[Bow and Crossbow Skills|弓和十字弓技能]] Bow and Crossbow Skills ===
{| class="wikitable"
{| class="wikitable"
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|-
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== 刺客 ==
== 刺客 ==


=== [[Shadow Disciplines|武学艺术 Martial Arts]] ===
=== [[Shadow Disciplines|武学艺术]] Martial Arts ===
聚气技能已经重做
聚气技能已经重做
* 不同于每次充能攻击一次产生一次的充能, 效果只在消耗时触发, 使用了一个3阶段的循环:
* 不同于每次充能攻击一次产生一次的充能, 效果只在消耗时触发, 使用了一个3阶段的循环:
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=== [[Shadow Disciplines|影子训练 Shadow Disciplines]] ===
=== [[Shadow Disciplines|影子训练]] Shadow Disciplines ===
支配利爪 Claw Mastery 现在是 [[Claw and Dagger Mastery|短刃精通]]
支配利爪 Claw Mastery 现在是 [[Claw and Dagger Mastery|短刃精通]]


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=== [[Traps|陷阱 Traps]] ===
=== [[Traps|陷阱]] Traps ===
[[Chain Lightning Sentry|雷霆守卫]] Chain Lightning Sentry 是新技能
[[Chain Lightning Sentry|雷霆守卫]] Chain Lightning Sentry 是新技能


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== 野蛮人 ==
== 野蛮人 ==


=== [[Warcries|呐喊 Warcries]] ===
=== [[Warcries|呐喊]] Warcries ===
{| class="wikitable"
{| class="wikitable"
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|-
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=== [[Combat Masteries|战斗专家 Combat Masteries]] ===
=== [[Combat Masteries|战斗专家]] Combat Masteries ===
支配长剑 Sword Mastery,支配斧头 Axe Mastery,支配钉头锤 Mace Mastery,支配长棍 Polearm Mastery & 支配长矛 Spear Mastery 被 [[General Mastery|通用武器精通]] 和 [[Polearm and Spear Mastery|长柄和长矛精通]] 所取代
支配长剑 Sword Mastery,支配斧头 Axe Mastery,支配钉头锤 Mace Mastery,支配长棍 Polearm Mastery & 支配长矛 Spear Mastery 被 [[General Mastery|通用武器精通]] 和 [[Polearm and Spear Mastery|长柄和长矛精通]] 所取代


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=== [[Combat Skills (Barbarian)|战斗技能 Combat Skills]] ===
=== [[Combat Skills (Barbarian)|战斗技能]] Combat Skills ===
{| class="wikitable"
{| class="wikitable"
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|-
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== 德鲁伊 ==
== 德鲁伊 ==


=== [[Elemental Skills|元素 Elemental Skills]] ===
=== [[Elemental Skills|元素技能]] Elemental Skills ===
[[Gust|风遁]] 是新技能
[[Gust|风遁]] 是新技能


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=== [[Shape Shifting Skills|外形变化 Shape Shifting Skills]] ===
=== [[Shape Shifting Skills|外形变化]] Shape Shifting Skills ===
{| class="wikitable"
{| class="wikitable"
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|-
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=== [[Summoning Skills (Druid)|召唤 Summoning Skills]] ===
=== [[Summoning Skills (Druid)|召唤技能]] Summoning Skills ===
不同的藤蔓和动物现在可以一起被召唤
不同的藤蔓和动物现在可以一起被召唤


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== 死灵法师 ==
== 死灵法师 ==


=== [[Summoning Spells|召唤法术 Summoning Spells]] ===
=== [[Summoning Spells|召唤法术]] Summoning Spells ===
骷髅复苏 Raise Skeleton 现在是 [[Raise Skeleton Warrior|复苏骷髅战士]]
骷髅复苏 Raise Skeleton 现在是 [[Raise Skeleton Warrior|复苏骷髅战士]]


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{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[Skeleton Mastery|支配骷髅 Skeleton Mastery]]'''
|'''[[Skeleton Mastery|支配骷髅]] Skeleton Mastery'''
|
|
* 现在也影响速度和元素伤害加成, 不再影响 重生 revives
* 现在也影响速度和元素伤害加成, 不再影响 重生 revives
|-
|-
|'''[[Raise Skeleton Warrior|复苏骷髅战士 Raise Skeleton Warrior]]'''
|'''[[Raise Skeleton Warrior|复苏骷髅战士]] Raise Skeleton Warrior'''
|
|
* 现在造成溅射伤害
* 现在造成溅射伤害
* 骷髅战士总数上限为 8
* 骷髅战士总数上限为 8
|-
|-
|'''[[Raise Skeletal Mage|复苏骷髅法师 Raise Skeletal Mage]]'''
|'''[[Raise Skeletal Mage|复苏骷髅法师]] Raise Skeletal Mage'''
|
|
* 投掷物现在可以穿透敌人并且有更大的命中范围
* 投掷物现在可以穿透敌人并且有更大的命中范围
* 骷髅法师总数上限为 8
* 骷髅法师总数上限为 8
|-
|-
|'''[[Raise Skeleton Archer|复苏骷髅弓箭手 Raise Skeleton Archer]]'''
|'''[[Raise Skeleton Archer|复苏骷髅弓箭手]] Raise Skeleton Archer'''
|
|
* 新技能召唤骷髅弓箭手造成物理伤害
* 新技能召唤骷髅弓箭手造成物理伤害
|-
|-
|'''[[Golem Mastery|支配石魔 Golem Mastery]]'''
|'''[[Golem Mastery|支配石魔]] Golem Mastery'''
|
|
* 每 5 个基础等级可以召唤一个额外的石魔
* 每 5 个基础等级可以召唤一个额外的石魔
|-
|-
|'''[[Clay Golem|黏土石魔 Clay Golem]]'''
|'''[[Clay Golem|黏土石魔]] Clay Golem'''
|
|
* 现在造成溅射伤害
* 现在造成溅射伤害
|-
|-
|'''[[Blood Golem|鲜血石魔 Blood Golem]]'''
|'''[[Blood Golem|鲜血石魔]] Blood Golem'''
|
|
* 现在每次击中获得生命而不是吸取一定百分比的伤害作为生命
* 现在每次击中获得生命而不是吸取一定百分比的伤害作为生命
* 现在适用于撕开伤口OW
* 现在适用于撕开伤口OW
|-
|-
|'''[[Iron Golem|钢铁石魔 Iron Golem]]'''
|'''[[Iron Golem|钢铁石魔]] Iron Golem'''
|
|
* 现在使用武器造成溅射伤害
* 现在使用武器造成溅射伤害
|-
|-
|'''[[Fire Golem|火焰石魔 Fire Golem]]'''
|'''[[Fire Golem|火焰石魔]] Fire Golem'''
|
|
* 更多地侧重于光环伤害而不是近战攻击伤害
* 更多地侧重于光环伤害而不是近战攻击伤害
* 不再对火免疫
* 不再对火免疫
|-
|-
|'''[[Revive|重生 Revive]]'''
|'''[[Revive|重生]] Revive'''
|
|
* 复生现在造成近战溅射伤害也有额外的元素伤害和额外的技能等级
* 复生现在造成近战溅射伤害也有额外的元素伤害和额外的技能等级
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* 持续时间现在按等级缩放
* 持续时间现在按等级缩放
|-
|-
|'''[[Blood Warp|血次元 Blood Warp]]'''
|'''[[Blood Warp|血次元]] Blood Warp'''
|
|
* 新技能传送并且消耗生命而不是法力, 失去的生命值在 5 秒内恢复 (再次施放将取代之前的生命恢复效果)
* 新技能传送并且消耗生命而不是法力, 失去的生命值在 5 秒内恢复 (再次施放将取代之前的生命恢复效果)
|}
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=== [[Poison and Bone Spells|毒素和白骨法术 Poison and Bone Spells]] ===
=== [[Poison and Bone Spells|毒素和白骨法术]] Poison and Bone Spells ===
毒爆 Poison Explosion 重做为 [[Desecrate|亵渎]]
毒爆 Poison Explosion 重做为 [[Desecrate|亵渎]]


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{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[Teeth|牙 Teeth]]'''
|'''[[Teeth|牙]] Teeth'''
|  
|  
*  
*  
|-
|-
|'''[[Bone Spear|骨矛 Bone Spear]]'''
|'''[[Bone Spear|骨矛]] Bone Spear'''
|  
|  
* launches an additional spear at levels 15 and 25 (does not shotgun)
* launches an additional spear at levels 15 and 25 (does not shotgun)
|-
|-
|'''[[Bone Spirit|白骨之魂 Bone Spirit]]'''
|'''[[Bone Spirit|白骨之魂]] Bone Spirit'''
|  
|  
* faster missile speed
* faster missile speed
|-
|-
|'''[[Bone Armor|白骨装甲 Bone Armor]]'''
|'''[[Bone Armor|白骨装甲]] Bone Armor'''
|  
|  
* now gains +3 additional absorb per Energy
* now gains +3 additional absorb per Energy
|-
|-
|'''[[Bone Wall|骨墙 Bone Wall]]'''
|'''[[Bone Wall|骨墙]] Bone Wall'''
|  
|  
*  
*  
|-
|-
|'''[[Bone Prison|骨牢 Bone Prison]]'''
|'''[[Bone Prison|骨牢]] Bone Prison'''
|  
|  
*  
*  
|-
|-
|'''[[Corpse Explosion|尸体爆炸 Corpse Explosion]]'''
|'''[[Corpse Explosion|尸体爆炸]] Corpse Explosion'''
|  
|  
* 5-10% corpse life damage (was 70-120%) and now has added flat fire/phys damage
* 5-10% corpse life damage (was 70-120%) and now has added flat fire/phys damage
* radius starts higher and caps at 10 yards
* radius starts higher and caps at 10 yards
|-
|-
|'''[[Poison Strike|淬毒攻击 Poison Strike]]'''
|'''[[Poison Strike|淬毒攻击]] Poison Strike'''
|  
|  
* renamed from Poison Dagger, can now also be used with scythes
* renamed from Poison Dagger, can now also be used with scythes
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* now releases a poison cloud on hit which carries poison damage from gear/charms
* now releases a poison cloud on hit which carries poison damage from gear/charms
|-
|-
|'''[[Desecrate|亵渎 Desecrate]]'''
|'''[[Desecrate|亵渎]] Desecrate'''
|  
|  
* reworked from Poison Explosion - creates corpses on the ground instead of requiring a corpse to be cast
* reworked from Poison Explosion - creates corpses on the ground instead of requiring a corpse to be cast
|-
|-
|'''[[Poison Nova|剧毒新星 Poison Nova]]'''
|'''[[Poison Nova|剧毒新星]] Poison Nova'''
|  
|  
*  
*  
|}
|}


=== [[Curses|诅咒 Curses]] ===
=== [[Curses|诅咒]] Curses ===
[[Curse Mastery|诅咒精通]] 和 [[Dark Pact|黑暗契约]] 是新技能
[[Curse Mastery|诅咒精通]] 和 [[Dark Pact|黑暗契约]] 是新技能


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{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[Amplify Damage|伤害加深 Amplify Damage]]'''
|'''[[Amplify Damage|伤害加深]] Amplify Damage'''
|  
|  
* reduction to enemy physical resistance now starts at -10% and scales with levels and synergy (was just -100%) and can break the same immunes after level 30 (or level 20 with synergy)
* reduction to enemy physical resistance now starts at -10% and scales with levels and synergy (was just -100%) and can break the same immunes after level 30 (or level 20 with synergy)
|-
|-
|'''[[Dim Vision|微暗灵视 Dim Vision]]'''
|'''[[Dim Vision|微暗灵视]] Dim Vision'''
|  
|  
* now also reduces enemy attack rating
* now also reduces enemy attack rating
|-
|-
|'''[[Weaken|削弱 Weaken]]'''
|'''[[Weaken|削弱]] Weaken'''
|  
|  
* now also reduces enemy defense
* now also reduces enemy defense
* reduction to enemy damage now scales with levels
* reduction to enemy damage now scales with levels
|-
|-
|'''[[Iron Maiden|攻击反噬 Iron Maiden]]'''
|'''[[Iron Maiden|攻击反噬]] Iron Maiden'''
|  
|  
*  
*  
|-
|-
|'''[[Terror|恐惧 Terror]]'''
|'''[[Terror|恐惧]] Terror'''
|  
|  
* now also reduces movement speed of fleeing enemies by -10% (increased further by hard levels and synergy)
* now also reduces movement speed of fleeing enemies by -10% (increased further by hard levels and synergy)
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* duration is now 3 seconds (was 7 + 1 second per level)
* duration is now 3 seconds (was 7 + 1 second per level)
|-
|-
|'''[[Confuse|迷乱 Confuse]]'''
|'''[[Confuse|迷乱]] Confuse'''
|  
|  
* now also increases attack speed of confused enemies by 10% per hard level
* now also increases attack speed of confused enemies by 10% per hard level
|-
|-
|'''[[Life Tap|偷取生命 Life Tap]]'''
|'''[[Life Tap|偷取生命]] Life Tap'''
|  
|  
* life steal amount is now 10% and increases with hard levels and synergy (was just 50%)
* life steal amount is now 10% and increases with hard levels and synergy (was just 50%)
* duration now caps at 20 seconds
* duration now caps at 20 seconds
|-
|-
|'''[[Attract|吸引 Attract]]'''
|'''[[Attract|吸引]] Attract'''
|  
|  
* now also reduces enemy defense by a large amount
* now also reduces enemy defense by a large amount
|-
|-
|'''[[Decrepify|衰老 Decrepify]]'''
|'''[[Decrepify|衰老]] Decrepify'''
|  
|  
* no longer reduces enemy damage
* no longer reduces enemy damage
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* now also reduces enemy cast rate; reductions to enemy attack speed, cast rate, and movement speed begin at -10% and scale with levels (was just -50%)
* now also reduces enemy cast rate; reductions to enemy attack speed, cast rate, and movement speed begin at -10% and scale with levels (was just -50%)
|-
|-
|'''[[Lower Resist|降低抵抗 Lower Resist]]'''
|'''[[Lower Resist|降低抵抗]] Lower Resist'''
|  
|  
* less effective against non-immune enemies, can break more immunes after level 15
* less effective against non-immune enemies, can break more immunes after level 15
* radius caps at 10 yards and increases with hard levels
* radius caps at 10 yards and increases with hard levels
|-
|-
|'''[[Curse Mastery|诅咒精通 Curse Mastery]]'''
|'''[[Curse Mastery|诅咒精通]] Curse Mastery'''
|  
|  
* new skill that improves effect of all curses and allows an additional curse to be applied at levels 10 and 20
* new skill that improves effect of all curses and allows an additional curse to be applied at levels 10 and 20
|-
|-
|'''[[Dark Pact|黑暗契约 Dark pact]]'''
|'''[[Dark Pact|黑暗契约]] Dark pact'''
|  
|  
* new skill that damages cursed enemies in an area based on the number of curses applied to them - one of the curses will be consumed if multiple are present
* new skill that damages cursed enemies in an area based on the number of curses applied to them - one of the curses will be consumed if multiple are present
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== 圣骑士 ==
== 圣骑士 ==


=== [[Defensive Auras|防御性灵气 Defensive Auras]] ===
=== [[Defensive Auras|防御性灵气]] Defensive Auras ===
{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[Prayer|祈祷 Prayer]]'''
|'''[[Prayer|祈祷]] Prayer'''
|  
|  
* now also grants life per hit
* now also grants life per hit
* now also grants +1 passive health regeneration per hard level
* now also grants +1 passive health regeneration per hard level
|-
|-
|'''[[Cleansing|净化 Cleansing]]'''
|'''[[Cleansing|净化]] Cleansing'''
|  
|  
* now also grants +1% passive poison/curse duration reduction per hard level
* now also grants +1% passive poison/curse duration reduction per hard level
* no longer gains bonus healing from Prayer
* no longer gains bonus healing from Prayer
|-
|-
|'''[[Meditation|冥思 Meditation]]'''
|'''[[Meditation|冥思]] Meditation'''
|  
|  
* now also grants +1 passive mana after each kill per two hard levels
* now also grants +1 passive mana after each kill per two hard levels
* no longer gains bonus healing from Prayer
* no longer gains bonus healing from Prayer
|-
|-
|'''[[Resist Fire|抵抗火焰 Resist Fire]]'''
|'''[[Resist Fire|抵抗火焰]] Resist Fire'''
|  
|  
* now also grants a bonus for fire damage
* now also grants a bonus for fire damage
* passive maximum fire resistance bonus is no longer doubled when the aura is active
* passive maximum fire resistance bonus is no longer doubled when the aura is active
|-
|-
|'''[[Resist Cold|抵抗冰冻 Resist Cold]]'''
|'''[[Resist Cold|抵抗冰冻]] Resist Cold'''
|  
|  
* now also grants a bonus for cold damage
* now also grants a bonus for cold damage
* passive maximum cold resistance bonus is no longer doubled when the aura is active
* passive maximum cold resistance bonus is no longer doubled when the aura is active
|-
|-
|'''[[Resist Lightning|抵抗闪电 Resist Lightning]]'''
|'''[[Resist Lightning|抵抗闪电]] Resist Lightning'''
|  
|  
* now also grants a bonus for lightning damage
* now also grants a bonus for lightning damage
* passive maximum lightning resistance bonus is no longer doubled when the aura is active
* passive maximum lightning resistance bonus is no longer doubled when the aura is active
|-
|-
|'''[[Defiance|反抗 Defiance]]'''
|'''[[Defiance|反抗]] Defiance'''
|  
|  
* now also grants +1% PDR per two levels
* now also grants +1% PDR per two levels
|-
|-
|'''[[Vigor|活力 Vigor]]'''
|'''[[Vigor|活力]] Vigor'''
|  
|  
* now also grants pssive +1% FRW per two hard levels
* now also grants pssive +1% FRW per two hard levels
|-
|-
|'''[[Redemption|救赎 Redemption]]'''
|'''[[Redemption|救赎]] Redemption'''
|  
|  
*  
*  
|-
|-
|'''[[Salvation|救助 Salvation]]'''
|'''[[Salvation|救助]] Salvation'''
|  
|  
* now also grants a bonus to elemental damage
* now also grants a bonus to elemental damage
|}
|}


=== [[Offensive Auras|攻击性灵气 Offensive Auras]] ===
=== [[Offensive Auras|攻击性灵气]] Offensive Auras ===
{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[Might|力量 Might]]'''
|'''[[Might|力量]] Might'''
|  
|  
* allies receive 1/2 of the bonus
* allies receive 1/2 of the bonus
* radius increased
* radius increased
|-
|-
|'''[[Holy Fire|圣火 Holy Fire]]'''
|'''[[Holy Fire|圣火]] Holy Fire'''
|  
|  
* now includes bonus attack rating
* now includes bonus attack rating
* radius now caps at 8 yards (was 4 + 0.67 per level)
* radius now caps at 8 yards (was 4 + 0.67 per level)
|-
|-
|'''[[Holy Freeze|神圣冰冻 Holy Freeze]]'''
|'''[[Holy Freeze|神圣冰冻]] Holy Freeze'''
|  
|  
* now includes bonus attack rating
* now includes bonus attack rating
* radius is now always 8 yards (was 4 + 0.67 per level)
* radius is now always 8 yards (was 4 + 0.67 per level)
|-
|-
|'''[[Holy Shock|神圣冲击 Holy Shock]]'''
|'''[[Holy Shock|神圣冲击]] Holy Shock'''
|  
|  
* now includes bonus attack rating
* now includes bonus attack rating
* radius is now always 9.3 yards (was 4 + 0.67 per level)
* radius is now always 9.3 yards (was 4 + 0.67 per level)
|-
|-
|'''[[Blessed Aim|祝福瞄准 Blessed Aim]]'''
|'''[[Blessed Aim|祝福瞄准]] Blessed Aim'''
|  
|  
* now also provides deadly strike
* now also provides deadly strike
* now passively applies -1% to target defense per hard level instead of passively granting additional attack rating
* now passively applies -1% to target defense per hard level instead of passively granting additional attack rating
|-
|-
|'''[[Concentration|专注 Concentration]]'''
|'''[[Concentration|专注]] Concentration'''
|  
|  
* allies receive 1/2 of the enhanced damage bonus
* allies receive 1/2 of the enhanced damage bonus
* now also adds bonus attack rating
* now also adds bonus attack rating
|-
|-
|'''[[Fanaticism|狂热 Fanaticism]]'''
|'''[[Fanaticism|狂热]] Fanaticism'''
|  
|  
*  
*  
|-
|-
|'''[[Thorns|荆棘 Thorns]]'''
|'''[[Thorns|荆棘]] Thorns'''
|  
|  
* reworked to deal a flat amount of damage to attackers instead of a % of their attack returned
* reworked to deal a flat amount of damage to attackers instead of a % of their attack returned
|-
|-
|'''[[Sanctuary (Skill)|庇护所 Sanctuary]]'''
|'''[[Sanctuary (Skill)|庇护所]] Sanctuary'''
|  
|  
* reworked to apply to all enemies instead of just undead, add magic damage to attacks, and reduce enemy magic resistance by a relatively small amount (can break immunes)
* reworked to apply to all enemies instead of just undead, add magic damage to attacks, and reduce enemy magic resistance by a relatively small amount (can break immunes)
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* radius is now always 10 yards (was 3.33 + 0.67 per level)
* radius is now always 10 yards (was 3.33 + 0.67 per level)
|-
|-
|'''[[Conviction|审判 Conviction]]'''
|'''[[Conviction|审判]] Conviction'''
|  
|  
* less effective against non-immune enemies and can break higher immunities above level 25
* less effective against non-immune enemies and can break higher immunities above level 25
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|}


=== [[Combat Skills (Paladin)|战斗技能 Combat Skills]] ===
=== [[Combat Skills (Paladin)|战斗技能]] Combat Skills ===
[[Holy Nova|神圣新星]], [[Holy Light|圣光术]], [[Joust|突袭]], 和 [[Holy Sword|圣剑]] 是新技能
[[Holy Nova|神圣新星]], [[Holy Light|圣光术]], [[Joust|突袭]], 和 [[Holy Sword|圣剑]] 是新技能


第1,140行: 第1,140行:
{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[Sacrifice|牺牲 Sacrifice]]'''
|'''[[Sacrifice|牺牲]] Sacrifice'''
|  
|  
* now causes the slain monster to explode, dealing overkill damage plus 5% of corpse life as half physical and half magic damage
* now causes the slain monster to explode, dealing overkill damage plus 5% of corpse life as half physical and half magic damage
* damage to self decreases by 1% per level to a minimum of 3%, and is now affected by PDR
* damage to self decreases by 1% per level to a minimum of 3%, and is now affected by PDR
|-
|-
|'''[[Smite|盾击 Smite]]'''
|'''[[Smite|盾击]] Smite'''
|  
|  
* can gain significantly more damage from the Holy Shield pseudo-synergy since it now has damage synergies of its own
* can gain significantly more damage from the Holy Shield pseudo-synergy since it now has damage synergies of its own
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* indirectly affected by Crushing Blow having greater diminishing returns against bosses
* indirectly affected by Crushing Blow having greater diminishing returns against bosses
|-
|-
|'''[[Holy Bolt|圣光弹 Holy Bolt]]'''
|'''[[Holy Bolt|圣光弹]] Holy Bolt'''
|  
|  
* bolts now pierce all allies and enemies, healing or damaging each
* bolts now pierce all allies and enemies, healing or damaging each
* fires an additional holy bolt at levels 15 and 25, can shotgun nearby enemies
* fires an additional holy bolt at levels 15 and 25, can shotgun nearby enemies
|-
|-
|'''[[Zeal|热诚 Zeal]]'''
|'''[[Zeal|热诚]] Zeal'''
|  
|  
* 3 hits per attack instead of 5 (helps avoid animation lock)
* 3 hits per attack instead of 5 (helps avoid animation lock)
* now gains +20% melee splash radius on the second attack and +40% on the third
* now gains +20% melee splash radius on the second attack and +40% on the third
|-
|-
|'''[[Charge|冲锋 Charge]]'''
|'''[[Charge|冲锋]] Charge'''
|  
|  
* now gains up to +60% increased melee splash radius based on the distance traveled
* now gains up to +60% increased melee splash radius based on the distance traveled
* now works in melee range instead of doing a normal attack
* now works in melee range instead of doing a normal attack
|-
|-
|'''[[Vengeance|复仇 Vengeance]]'''
|'''[[Vengeance|复仇]] Vengeance'''
|  
|  
* reworked to create triple-element explosions which may chain toward nearby enemies; carries any elemental damage from items
* reworked to create triple-element explosions which may chain toward nearby enemies; carries any elemental damage from items
|-
|-
|'''[[Blessed Hammer|祝福之锤 Blessed Hammer]]'''
|'''[[Blessed Hammer|祝福之锤]] Blessed Hammer'''
|  
|  
* hammers now travel faster and have larger hitboxes
* hammers now travel faster and have larger hitboxes
|-
|-
|'''[[Holy Sword|圣剑 Holy Sword]]'''
|'''[[Holy Sword|圣剑]] Holy Sword'''
|  
|  
* new skill that grants block chance and bonus damage against demons/undead for two-handed swords
* new skill that grants block chance and bonus damage against demons/undead for two-handed swords
|-
|-
|'''[[Holy Shield|神圣之盾 Holy Shield]]'''
|'''[[Holy Shield|神圣之盾]] Holy Shield'''
|  
|  
*  
*  
|-
|-
|'''[[Fist of the Heavens|天堂之拳 Fist of the Heavens]]'''
|'''[[Fist of the Heavens|天堂之拳]] Fist of the Heavens'''
|  
|  
* holy bolts now damage all creature types (was just undead)
* holy bolts now damage all creature types (was just undead)
* removed cooldown, auto-targeting has reduced range
* removed cooldown, auto-targeting has reduced range
|-
|-
|'''[[Holy Nova|神圣新星 Holy Nova]]'''
|'''[[Holy Nova|神圣新星]] Holy Nova'''
|  
|  
* new skill that heals allies and damages enemies in an wide area, has a long cooldown
* new skill that heals allies and damages enemies in an wide area, has a long cooldown
|-
|-
|'''[[Holy Light|圣光 Holy Light]]'''
|'''[[Holy Light|圣光]] Holy Light'''
|  
|  
* new skill that heals a single target
* new skill that heals a single target
|-
|-
|'''[[Joust|突袭 Joust]]'''
|'''[[Joust|突袭]] Joust'''
|  
|  
* new skill that teleports to an enemy and impales them, increasing movement speed for 2 seconds
* new skill that teleports to an enemy and impales them, increasing movement speed for 2 seconds
第1,206行: 第1,206行:
== 法师 ==
== 法师 ==


=== [[Cold Spells|冰冻法术 Cold Spells]] ===
=== [[Cold Spells|冰冻法术]] Cold Spells ===
冰封装甲 Frozen Armor 被 [[Cold Enchant|附魔冰霜]] 取代
冰封装甲 Frozen Armor 被 [[Cold Enchant|附魔冰霜]] 取代


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{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[Ice Bolt|冰弹 Ice Bolt]]'''
|'''[[Ice Bolt|冰弹]] Ice Bolt'''
|  
|  
* faster missile speed
* faster missile speed
|-
|-
|'''[[Cold Enchant|附魔冰霜 Cold Enchant]]'''
|'''[[Cold Enchant|附魔冰霜]] Cold Enchant'''
|  
|  
* new skill which replaces Frozen Armor and is useable alongside Enchant Fire
* new skill which replaces Frozen Armor and is useable alongside Enchant Fire
|-
|-
|'''[[Frost Nova|霜之新星 Frost Nova]]'''
|'''[[Frost Nova|霜之新星]] Frost Nova'''
|  
|  
*  
*  
|-
|-
|'''[[Ice Blast|冰风暴 Ice Blast]]'''
|'''[[Ice Blast|冰风暴]] Ice Blast'''
|  
|  
* pierces, faster missiles
* pierces, faster missiles
|-
|-
|'''[[Shiver Armor|碎冰甲 Shiver Armor]]'''
|'''[[Shiver Armor|碎冰甲]] Shiver Armor'''
|  
|  
*  
*  
|-
|-
|'''[[Chilling Armor|寒冰装甲 Chilling Armor]]'''
|'''[[Chilling Armor|寒冰装甲]] Chilling Armor'''
|  
|  
* creates single blizzard spike per counter ranged attack
* creates single blizzard spike per counter ranged attack
* chills melee on successful strike
* chills melee on successful strike
|-
|-
|'''[[Glacial Spike|冰尖柱 Glacial Spike]]'''
|'''[[Glacial Spike|冰尖柱]] Glacial Spike'''
|  
|  
* freeze duration is now 2 seconds and doesn't scale with levels
* freeze duration is now 2 seconds and doesn't scale with levels
* radius increased by 20%
* radius increased by 20%
|-
|-
|'''[[Blizzard|暴风雪 Blizzard]]'''
|'''[[Blizzard|暴风雪]] Blizzard'''
|  
|  
* improved ground density, projectile hitbox size increased by 50%
* improved ground density, projectile hitbox size increased by 50%
|-
|-
|'''[[Frozen Orb|冰封球 Frozen Orb]]'''
|'''[[Frozen Orb|冰封球]] Frozen Orb'''
|  
|  
* removed cooldown and changed to slower "lightning" cast frames
* removed cooldown and changed to slower "lightning" cast frames
* range has been increased by roughly 20%
* range has been increased by roughly 20%
|-
|-
|'''[[Cold Mastery|支配冰冷 Cold Mastery]]'''
|'''[[Cold Mastery|支配冰冷]] Cold Mastery'''
|  
|  
* now also adds cold damage
* now also adds cold damage
|-
|-
|'''[[Ice Barrage|连串冰枪 Ice Barrage]]'''
|'''[[Ice Barrage|连串冰枪]] Ice Barrage'''
|  
|  
* new skill that shoots up to 5 ice lances which have AOE impact that chill (lances don't pierce, but they do shotgun)
* new skill that shoots up to 5 ice lances which have AOE impact that chill (lances don't pierce, but they do shotgun)
|}
|}


=== [[Lightning Spells|闪电法术 Lightning Spells]] ===
=== [[Lightning Spells|闪电法术]] Lightning Spells ===
{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[Charged Bolt|充能弹 Charged Bolt]]'''
|'''[[Charged Bolt|充能弹]] Charged Bolt'''
|  
|  
*  
*  
|-
|-
|'''[[Static Field|静态力场 Static Field]]'''
|'''[[Static Field|静态力场]] Static Field'''
|  
|  
* reduces enemy life to 55%/70%/85% in normal/nightmare/hell (was 0%/33%/50%)
* reduces enemy life to 55%/70%/85% in normal/nightmare/hell (was 0%/33%/50%)
* now also has -1% to enemy lightning resistance per level (breaks immunities)
* now also has -1% to enemy lightning resistance per level (breaks immunities)
|-
|-
|'''[[Telekinesis|心灵传动 Telekinesis]]'''
|'''[[Telekinesis|心灵传动]] Telekinesis'''
|  
|  
*  
*  
|-
|-
|'''[[Nova|新星 Nova]]'''
|'''[[Nova|新星]] Nova'''
|  
|  
*  
*  
|-
|-
|'''[[Lightning|闪电 Lightning]]'''
|'''[[Lightning|闪电]] Lightning'''
|  
|  
* changed to faster cast frames (was slower "lightning" frames)
* changed to faster cast frames (was slower "lightning" frames)
|-
|-
|'''[[Chain Lightning|连锁闪电 Chain Lightning]]'''
|'''[[Chain Lightning|连锁闪电]] Chain Lightning'''
|  
|  
*  
*  
|-
|-
|'''[[Teleport|传送 Teleport]]'''
|'''[[Teleport|传送]] Teleport'''
|  
|  
* 65% spell damage penalty for 1 second after casting, reduced by 2% per hard level
* 65% spell damage penalty for 1 second after casting, reduced by 2% per hard level
|-
|-
|'''[[Thunder Storm|雷云风暴 Thunder Storm]]'''
|'''[[Thunder Storm|雷云风暴]] Thunder Storm'''
|  
|  
* no longer flashes your screen
* no longer flashes your screen
第1,299行: 第1,299行:
* casts nova on impact
* casts nova on impact
|-
|-
|'''[[Energy Shield|能量护盾 Energy Shield]]'''
|'''[[Energy Shield|能量护盾]] Energy Shield'''
|  
|  
* absorb reduced to 15% +2% per level (was 20% +5%), caps at 80% (was 95%)
* absorb reduced to 15% +2% per level (was 20% +5%), caps at 80% (was 95%)
* synergy from telekinesis nerfed (now has 225%-100% damage taken, was 200%-75%)
* synergy from telekinesis nerfed (now has 225%-100% damage taken, was 200%-75%)
|-
|-
|'''[[Lightning Mastery|支配闪电 Lightning Mastery]]'''
|'''[[Lightning Mastery|支配闪电]] Lightning Mastery'''
|  
|  
*  
*  
|}
|}


=== [[Fire Spells|火焰法术 Fire Spells]] ===
=== [[Fire Spells|火焰法术]] Fire Spells ===
火焰强化 Enchant 现在是 [[Enchant Fire|附魔火焰]]
火焰强化 Enchant 现在是 [[Enchant Fire|附魔火焰]]


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{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[Fire Bolt|火弹 Fire Bolt]]'''
|'''[[Fire Bolt|火弹]] Fire Bolt'''
|  
|  
*  
*  
|-
|-
|'''[[Warmth|暖流 Warmth]]'''
|'''[[Warmth|暖流]] Warmth'''
|  
|  
* now also adds flat attack rating (10 + 10 per level)
* now also adds flat attack rating (10 + 10 per level)
|-
|-
|'''[[Inferno|地狱之火 Inferno]]'''
|'''[[Inferno|地狱之火]] Inferno'''
|  
|  
* reduces enemy fire resistance (can break immunes)
* reduces enemy fire resistance (can break immunes)
* has a bigger hitbox and travels faster
* has a bigger hitbox and travels faster
|-
|-
|'''[[Blaze|炽烈之径 Blaze]]'''
|'''[[Blaze|炽烈之径]] Blaze'''
|  
|  
* reworked to create an explosion when cast as well as provide a movement speed bonus and "Cannot be Frozen"
* reworked to create an explosion when cast as well as provide a movement speed bonus and "Cannot be Frozen"
第1,336行: 第1,336行:
* now has a 2 second cooldown
* now has a 2 second cooldown
|-
|-
|'''[[Fire Wall|火墙 Fire Wall]]'''
|'''[[Fire Wall|火墙]] Fire Wall'''
|  
|  
* duration reduced slightly
* duration reduced slightly
|-
|-
|'''[[Fire Ball|火球 Fire Ball]]'''
|'''[[Fire Ball|火球]] Fire Ball'''
|  
|  
* explosion radius increased slightly
* explosion radius increased slightly
|-
|-
|'''[[Enchant Fire|附魔火焰 Enchant Fire]]'''
|'''[[Enchant Fire|附魔火焰]] Enchant Fire'''
|  
|  
* renamed from Enchant to distinguish it from the new Cold Enchant skill
* renamed from Enchant to distinguish it from the new Cold Enchant skill
第1,352行: 第1,352行:
* no longer benefits from +% fire damage twice
* no longer benefits from +% fire damage twice
|-
|-
|'''[[Meteor|陨石 Meteor]]'''
|'''[[Meteor|陨石]] Meteor'''
|  
|  
* cooldown reduced, meteors fall faster and have 33% larger aoe
* cooldown reduced, meteors fall faster and have 33% larger aoe
* now deals an even split of physical damage and fire damage (both are boosted by +% fire damage)
* now deals an even split of physical damage and fire damage (both are boosted by +% fire damage)
|-
|-
|'''[[Fire Mastery|支配火焰 Fire Mastery]]'''
|'''[[Fire Mastery|支配火焰]] Fire Mastery'''
|  
|  
* now also adds fire resistance penetration
* now also adds fire resistance penetration
|-
|-
|'''[[Hydra|九头海蛇 Hydra]]'''
|'''[[Hydra|九头海蛇]] Hydra'''
|  
|  
* shoots Fire Balls instead of Fire Bolts
* shoots Fire Balls instead of Fire Bolts
第1,367行: 第1,367行:
* reduced start-up delay between casting and hydras attacking
* reduced start-up delay between casting and hydras attacking
|-
|-
|'''[[Combustion|燃烧 Combustion]]'''
|'''[[Combustion|燃烧]] Combustion'''
|  
|  
* new skill which shoots fire balls in all directions, has a long cooldown
* new skill which shoots fire balls in all directions, has a long cooldown
|-
|-
|'''[[Lesser Hydra|次级多头蛇 Lesser Hydra]]'''
|'''[[Lesser Hydra|次级多头蛇]] Lesser Hydra'''
|  
|  
* new skill that summons hydras which shoot fire bolts
* new skill that summons hydras which shoot fire bolts
|}
|}
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