General Changes:修订间差异

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添加31字节 、​ 2023年1月4日 (星期三)
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* All active skills can now be bound to left click
* 所有主动技能均可绑定左键
* New "Move Only" skill which makes characters move toward a selected location without attacking
* 新的“仅移动”技能,使角色移动到一个选定的位置,而不进行攻击
* Targeting monsters has been improved - if you namelock an enemy and it dies you will continue to attack instead of your character stopping all actions
* 瞄准敌人已经优化-近身攻击时如果你锁定一个敌人并击杀后,你可以按住鼠标继续攻击其他敌人,而不是击杀后停止所有动作同时再次用鼠标瞄准其他敌人
* Option to "quickcast" skills (activates the skill when the key is pressed rather than just switching to the skill) - only primary keybinds will quickcast, whereas secondary keybinds will switch skills normally
* “快速施法”技能(按键盘对应快捷键技能后便可激活该技能,松手后技能图标自动变回按键之前的技能) - 只能右键使用快速施法,左键只能常规使用。


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=== General Balancing ===
=== General Balancing ===
* Drop rates improved for low-player-count games - nodrop chance when solo is [[Game_Mechanics#What's_different_in_PD2?|similar to vanilla's /players5]] but still scales up to a similar level with full games
* Drop rates improved for low-player-count games - nodrop chance when solo is [[Game_Mechanics#What's_different_in_PD2?|similar to vanilla's /players5]] but still scales up to a similar level with full games
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