Skill Changes:修订间差异
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== 亚马逊 == | == 亚马逊 == | ||
=== [[标枪和长矛技能(Javelin and Spear Skills)|标枪和长矛技能 | === [[标枪和长矛技能(Javelin and Spear Skills)|标枪和长矛技能 Javelin and Spear Skills]] === | ||
标枪和长矛专精 Javelin and Spear Mastery 技能取代了 刺爆 Impale 技能 | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''[[戮刺(Jab)|戮刺 | |'''[[戮刺(Jab)|戮刺 Jab]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[标枪和长矛专精(Javelin and Spear Mastery)|标枪和长矛精通 | |'''[[标枪和长矛专精(Javelin and Spear Mastery)|标枪和长矛精通 Javelin and Spear Mastery]]''' | ||
| | | | ||
* 取代了 | * 取代了 刺爆 Impale, 新技能效果为:当使用标枪或长矛武器时,获得额外的伤害加成且有一定几率致命一击 | ||
|- | |- | ||
|'''[[Fend|击退 | |'''[[Fend|击退 Fend]]''' | ||
| | | | ||
* 每次攻击命中 3 次而不是 10 次(有助于避免动画锁定) | * 每次攻击命中 3 次而不是 10 次 (有助于避免动画锁定) | ||
* 现在在第2次攻击获得 +20% 近战溅射范围,在第3次攻击获得 +40% | * 现在在第2次攻击获得 +20% 近战溅射范围,在第3次攻击获得 +40% | ||
|- | |- | ||
|'''[[Power Strike|威力一击 | |'''[[Power Strike|威力一击 Power Strike]]''' | ||
| | | | ||
* 现在在攻击时会制造一个闪电新星 | * 现在在攻击时会制造一个闪电新星 | ||
|- | |- | ||
|'''[[Charged Strike|充能一击 | |'''[[Charged Strike|充能一击 Charged Strike]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Lightning Strike|闪电攻击 | |'''[[Lightning Strike|闪电攻击 Lightning Strike]]''' | ||
| | | | ||
* 击中次数上限为 10 次 | * 击中次数上限为 10 次 | ||
* “连锁”的范围略有减少 | * “连锁”的范围略有减少 | ||
|- | |- | ||
|'''[[Poison Javelin|毒枪 | |'''[[Poison Javelin|毒枪 Poison Javelin]]''' | ||
| | | | ||
* 中毒持续时间总是1秒,而不是每级增加 | * 中毒持续时间总是1秒,而不是每级增加 | ||
* 增加了 25% 的投掷物 速度/射程 和 100% 的投掷物命中框大小 | * 增加了 25% 的投掷物 速度/射程 和 100% 的投掷物命中框大小 | ||
|- | |- | ||
|'''[[Plague Javelin|瘟疫标枪 | |'''[[Plague Javelin|瘟疫标枪 Plague Javelin]]''' | ||
| | | | ||
* 中毒持续时间总是3秒而不是每级增加 | * 中毒持续时间总是3秒而不是每级增加 | ||
* 增加了 25% 的投掷物 速度/射程 和 100% 的投掷物命中框大小 | * 增加了 25% 的投掷物 速度/射程 和 100% 的投掷物命中框大小 | ||
|- | |- | ||
|'''[[Lightning Bolt|闪电球 | |'''[[Lightning Bolt|闪电球 Lightning Bolt]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Lightning Fury|闪电之怒 | |'''[[Lightning Fury|闪电之怒 Lightning Fury]]''' | ||
| | | | ||
* 现在开始有 10 个闪电,每升 5 级释放一个额外的闪电 | * 现在开始有 10 个闪电,每升 5 级释放一个额外的闪电 | ||
|} | |} | ||
=== [[Passive and Magic Skills|被动和魔法技能 | === [[Passive and Magic Skills|被动和魔法技能 Passive and Magic Skills]] === | ||
躲避 | 躲避 Avoid 与 [[Dodge|闪避]] 合并 | ||
慢速箭 | 慢速箭 Slow Missiles 重做为 [[Slow Movement|迟缓]] | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''[[Dodge|闪避 | |'''[[Dodge|闪避 Dodge]]''' | ||
| | | | ||
* merged with Avoid (dodges both melee and ranged attacks when attacking or standing still) | * merged with Avoid (dodges both melee and ranged attacks when attacking or standing still) | ||
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* now also grants bonus FHR per hard level | * now also grants bonus FHR per hard level | ||
|- | |- | ||
|'''[[Evade|回避 | |'''[[Evade|回避 Evade]]''' | ||
| | | | ||
* now has a 4 frame cooldown after mitigating an attack | * now has a 4 frame cooldown after mitigating an attack | ||
* now also grants bonus movement speed | * now also grants bonus movement speed | ||
|- | |- | ||
|'''[[Critical Strike|致命攻击 | |'''[[Critical Strike|致命攻击 Critical Strike]]''' | ||
| | | | ||
* crits now deal 1.5x damage instead of 2x damage and crit chance is now capped at 75% (same for deadly strike and other skills that grant crit for specific weapons) | * crits now deal 1.5x damage instead of 2x damage and crit chance is now capped at 75% (same for deadly strike and other skills that grant crit for specific weapons) | ||
|- | |- | ||
|'''[[Pierce|穿透 | |'''[[Pierce|穿透 Pierce]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Penetrate|刺入 | |'''[[Penetrate|刺入 Penetrate]]''' | ||
| | | | ||
* now also reduces enemy defense % per hard level | * now also reduces enemy defense % per hard level | ||
|- | |- | ||
|'''[[Inner Sight|内视 | |'''[[Inner Sight|内视 Inner Sight]]''' | ||
| | | | ||
* now also reduces enemy attack rating | * now also reduces enemy attack rating | ||
* radius begins at 6.6 yards and scales up to 20 yards (was always 13.3 yards) | * radius begins at 6.6 yards and scales up to 20 yards (was always 13.3 yards) | ||
|- | |- | ||
|'''[[Slow Movement|迟缓 | |'''[[Slow Movement|迟缓 Slow Movement]]''' | ||
| | | | ||
* renamed from Slow Missiles, now also slows enemy movement speed | * renamed from Slow Missiles, now also slows enemy movement speed | ||
* slowing ranged attacks now scales per level | * slowing ranged attacks now scales per level | ||
|- | |- | ||
|'''[[Decoy|诱饵 | |'''[[Decoy|诱饵 Decoy]]''' | ||
| | | | ||
* now attacks enemies and uses Strafe | * now attacks enemies and uses Strafe | ||
* now has damage synergies | * now has damage synergies | ||
|- | |- | ||
|'''[[Valkyrie|女武神 | |'''[[Valkyrie|女武神 Valkyrie]]''' | ||
| | | | ||
* now moves faster, has dramatically improved AI, and uses Power Strike | * now moves faster, has dramatically improved AI, and uses Power Strike | ||
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|} | |} | ||
=== [[Bow and Crossbow Skills|弓和十字弓技能 | === [[Bow and Crossbow Skills|弓和十字弓技能 Bow and Crossbow Skills]] === | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''[[Magic Arrow|魔法箭 | |'''[[Magic Arrow|魔法箭 Magic Arrow]]''' | ||
| | | | ||
* now shoots an additional arrow every 5 hard levels | * now shoots an additional arrow every 5 hard levels | ||
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* deals additional flat magic damage | * deals additional flat magic damage | ||
|- | |- | ||
|'''[[Multiple Shot|多重箭 | |'''[[Multiple Shot|多重箭 Multiple Shot]]''' | ||
| | | | ||
* now gains bonus enhanced damage and attack rating | * now gains bonus enhanced damage and attack rating | ||
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* range reduced (used to hit off-screen enemies) | * range reduced (used to hit off-screen enemies) | ||
|- | |- | ||
|'''[[Guided Arrow|导引箭 | |'''[[Guided Arrow|导引箭 Guided Arrow]]''' | ||
| | | | ||
* now pierces, can pierce same target 3 times | * now pierces, can pierce same target 3 times | ||
* can convert some damage to magic with synergies | * can convert some damage to magic with synergies | ||
|- | |- | ||
|'''[[Strafe|炮轰 | |'''[[Strafe|炮轰 Strafe]]''' | ||
| | | | ||
* projectile speed/range and hitbox size greatly increased | * projectile speed/range and hitbox size greatly increased | ||
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* now gains bonus attack rating | * now gains bonus attack rating | ||
|- | |- | ||
|'''[[Cold Arrow|冰箭 | |'''[[Cold Arrow|冰箭 Cold Arrow]]''' | ||
| | | | ||
* shoots 2 arrows + 1 per 4 levels (was just 1) | * shoots 2 arrows + 1 per 4 levels (was just 1) | ||
* converts 50% physical damage to cold damage (was 3% + 2% per level) | * converts 50% physical damage to cold damage (was 3% + 2% per level) | ||
|- | |- | ||
|'''[[Ice Arrow|急冻箭 | |'''[[Ice Arrow|急冻箭 Ice Arrow]]''' | ||
| | | | ||
* projectile speed/range increased | * projectile speed/range increased | ||
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* now affected by pierce | * now affected by pierce | ||
|- | |- | ||
|'''[[Freezing Arrow|冻结之箭 | |'''[[Freezing Arrow|冻结之箭 Freezing Arrow]]''' | ||
| | | | ||
* radius now scales up to 6 yards (was 3.3) | * radius now scales up to 6 yards (was 3.3) | ||
* freeze duration reduced from 2 seconds to 0.5 seconds | * freeze duration reduced from 2 seconds to 0.5 seconds | ||
|- | |- | ||
|'''[[Fire Arrow|火焰箭 | |'''[[Fire Arrow|火焰箭 Fire Arrow]]''' | ||
| | | | ||
* shoots 2 arrows + 1 per 3 levels (was just 1) | * shoots 2 arrows + 1 per 3 levels (was just 1) | ||
* converts 50% physical damage to fire damage (was 3% + 2% per level) | * converts 50% physical damage to fire damage (was 3% + 2% per level) | ||
|- | |- | ||
|'''[[Exploding Arrow|爆裂箭 | |'''[[Exploding Arrow|爆裂箭 Exploding Arrow]]''' | ||
| | | | ||
* bigger explosion | * bigger explosion | ||
|- | |- | ||
|'''[[Immolation Arrow|牺牲之箭 | |'''[[Immolation Arrow|牺牲之箭 Immolation Arrow]]''' | ||
| | | | ||
* no longer has a cooldown | * no longer has a cooldown | ||
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== 刺客 == | == 刺客 == | ||
=== [[Shadow Disciplines|武学艺术 | === [[Shadow Disciplines|武学艺术 Martial Arts]] === | ||
聚气技能已经重做 | 聚气技能已经重做 | ||
* Instead of charges being generated one-at-a-time per charge-up attack and the effects only triggering when consumed, a 3-stage cycle is used: | * Instead of charges being generated one-at-a-time per charge-up attack and the effects only triggering when consumed, a 3-stage cycle is used: | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''[[Tiger Strike|虎击 | |'''[[Tiger Strike|虎击 Tiger Strike]]''' | ||
| | | | ||
* limited to claws/daggers | * limited to claws/daggers | ||
* now grants +20% melee splash radius on stage 2 and +40% on stage 3 | * now grants +20% melee splash radius on stage 2 and +40% on stage 3 | ||
|- | |- | ||
|'''[[Cobra Strike|眼镜蛇攻击 | |'''[[Cobra Strike|眼镜蛇攻击 Cobra Strike]]''' | ||
| | | | ||
* limited to claws/daggers | * limited to claws/daggers | ||
* reworked to cast a Teeth-like poison bolt ability on stage 1, dual leech on stage 2, and a poison cloud on stage 3 (these attacks carry Venom damage and poison damage from gear) | * reworked to cast a Teeth-like poison bolt ability on stage 1, dual leech on stage 2, and a poison cloud on stage 3 (these attacks carry Venom damage and poison damage from gear) | ||
|- | |- | ||
|'''[[Dragon Talon|龙爪 | |'''[[Dragon Talon|龙爪 Dragon Talon]]''' | ||
| | | | ||
* capped at 3 hits per attack (helps avoid animation lock) | * capped at 3 hits per attack (helps avoid animation lock) | ||
|- | |- | ||
|'''[[Dragon Claw|双龙爪 | |'''[[Dragon Claw|双龙爪 Dragon Claw]]''' | ||
| | | | ||
* cannot be interrupted | * cannot be interrupted | ||
|- | |- | ||
|'''[[Dragon Tail|神龙摆尾 | |'''[[Dragon Tail|神龙摆尾 Dragon Tail]]''' | ||
| | | | ||
* attack speed penalty reduced from -40 to -20 (improves [[breakpoints]]) | * attack speed penalty reduced from -40 to -20 (improves [[breakpoints]]) | ||
* no longer causes knockback | * no longer causes knockback | ||
|- | |- | ||
|'''[[Dragon Flight|飞龙在天 | |'''[[Dragon Flight|飞龙在天 Dragon Flight]]''' | ||
| | | | ||
* cooldown increased to 2 seconds (was 1) | * cooldown increased to 2 seconds (was 1) | ||
* range has been increased by 50% | * range has been increased by 50% | ||
|- | |- | ||
|'''[[Fists of Fire|焰拳 | |'''[[Fists of Fire|焰拳 Fists of Fire]]''' | ||
| | | | ||
* reworked to cast a burning explosion on stage 1, fire nova on stage 2, and meteors in a linear pattern on stage 3 | * reworked to cast a burning explosion on stage 1, fire nova on stage 2, and meteors in a linear pattern on stage 3 | ||
|- | |- | ||
|'''[[Claws of Thunder|雷电爪 | |'''[[Claws of Thunder|雷电爪 Claws of Thunder]]''' | ||
| | | | ||
* charged bolt missile travel velocity has been doubled | * charged bolt missile travel velocity has been doubled | ||
|- | |- | ||
|'''[[Blades of Ice|寒冰刃 | |'''[[Blades of Ice|寒冰刃 Blades Of Ice]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Phoenix Strike|凤凰攻击 | |'''[[Phoenix Strike|凤凰攻击 Phoenix Strike]]''' | ||
| | | | ||
* limited to claws/daggers | * limited to claws/daggers | ||
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|} | |} | ||
=== [[Shadow Disciplines|影子训练 | === [[Shadow Disciplines|影子训练 Shadow Disciplines]] === | ||
支配利爪 | 支配利爪 Claw Mastery 现在是 [[Claw and Dagger Mastery|短刃精通]] | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''[[Claw and Dagger Mastery|短刃精通 | |'''[[Claw and Dagger Mastery|短刃精通 Claw and Dagger Mastery]]''' | ||
| | | | ||
* renamed, now affects daggers as well as claws | * renamed, now affects daggers as well as claws | ||
|- | |- | ||
|'''[[Weapon Block|武器格挡 | |'''[[Weapon Block|武器格挡 Weapon Block]]''' | ||
| | | | ||
* now works while moving | * now works while moving | ||
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* affected by "Increased Block Chance" at a 1:5 ratio | * affected by "Increased Block Chance" at a 1:5 ratio | ||
|- | |- | ||
|'''[[Psychic Hammer|心灵战锤 | |'''[[Psychic Hammer|心灵战锤 Psychic Hammer]]''' | ||
| | | | ||
* bounces to an additional enemy every 10 levels | * bounces to an additional enemy every 10 levels | ||
* now has damage synergies | * now has damage synergies | ||
|- | |- | ||
|'''[[Cloak of Shadows|魔影斗篷 | |'''[[Cloak of Shadows|魔影斗篷 Cloak of Shadows]]''' | ||
| | | | ||
* now has a fixed duration of 5 seconds (was 8 + 1 second per level) | * now has a fixed duration of 5 seconds (was 8 + 1 second per level) | ||
|- | |- | ||
|'''[[Mind Blast|心灵爆震 | |'''[[Mind Blast|心灵爆震 Mind Blast]]''' | ||
| | | | ||
* no longer stuns after first hard level (was 2 seconds + 0.2 per level) | * no longer stuns after first hard level (was 2 seconds + 0.2 per level) | ||
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* now has damage synergies | * now has damage synergies | ||
|- | |- | ||
|'''[[Burst of Speed|速度爆发 | |'''[[Burst of Speed|速度爆发 Burst of Speed]]''' | ||
| | | | ||
* attack speed bonuses now require hard levels | * attack speed bonuses now require hard levels | ||
|- | |- | ||
|'''[[Fade|能量消解 | |'''[[Fade|能量消解 Fade]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Venom (Skill)|毒牙 | |'''[[Venom (Skill)|毒牙 Venom]]''' | ||
| | | | ||
* poison damage now lasts 1 second instead of 0.4 seconds | * poison damage now lasts 1 second instead of 0.4 seconds | ||
* no longer benefits from +% poison damage twice | * no longer benefits from +% poison damage twice | ||
|- | |- | ||
|'''[[Shadow Warrior|影子战士 | |'''[[Shadow Warrior|影子战士 Shadow Warrior]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Shadow Master|影子大师 | |'''[[Shadow Master|影子大师 Shadow Master]]''' | ||
| | | | ||
* | * | ||
|} | |} | ||
=== [[Traps|陷阱 | === [[Traps|陷阱 Traps]] === | ||
[[Chain Lightning Sentry|雷霆守卫 | [[Chain Lightning Sentry|雷霆守卫 Chain Lightning Sentry]] 是新技能 | ||
守卫陷阱现在显示在左上角类似于佣兵 | 守卫陷阱现在显示在左上角类似于佣兵 | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''[[Fire Blast|火焰爆震 | |'''[[Fire Blast|火焰爆震 Fire Blast]]''' | ||
| | | | ||
* now gains an extra bomb every 4 hard levels | * now gains an extra bomb every 4 hard levels | ||
|- | |- | ||
|'''[[Wake of Fire|火焰复苏 | |'''[[Wake of Fire|火焰复苏 Wake of Fire]]''' | ||
| | | | ||
* range increased, range scaling removed | * range increased, range scaling removed | ||
|- | |- | ||
|'''[[Wake of Inferno|复苏狱火 | |'''[[Wake of Inferno|复苏狱火 Wake of Inferno]]''' | ||
| | | | ||
* shoots 5 times instead of 10 | * shoots 5 times instead of 10 | ||
* now has a fixed range of 20 instead of a scaling range of 0.5 yards per level | * now has a fixed range of 20 instead of a scaling range of 0.5 yards per level | ||
|- | |- | ||
|'''[[Blade Sentinel|刃之守卫 | |'''[[Blade Sentinel|刃之守卫 Blade Sentinel]]''' | ||
| | | | ||
* now always paths to your mouse location and no longer has its pathing blocked by monsters | * now always paths to your mouse location and no longer has its pathing blocked by monsters | ||
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* now benefits from resistance penetration at half efficiency similar to elemental traps | * now benefits from resistance penetration at half efficiency similar to elemental traps | ||
|- | |- | ||
|'''[[Blade Fury|刃之怒 | |'''[[Blade Fury|刃之怒 Blade Fury]]''' | ||
| | | | ||
* now pierces enemies and splits into multiple projectiles when colliding with a wall | * now pierces enemies and splits into multiple projectiles when colliding with a wall | ||
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* now adds bonus attack rating | * now adds bonus attack rating | ||
|- | |- | ||
|'''[[Blade Shield|刀刃之盾 | |'''[[Blade Shield|刀刃之盾 Blade Shield]]''' | ||
| | | | ||
* uses "on striking" instead of "on attack" and can apply: Chance to Cast on Striking, Crushing Blow, Open Wounds, Life/Mana after each Kill | * uses "on striking" instead of "on attack" and can apply: Chance to Cast on Striking, Crushing Blow, Open Wounds, Life/Mana after each Kill | ||
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* now has the ranged leech penalty (50% reduced leech) | * now has the ranged leech penalty (50% reduced leech) | ||
|- | |- | ||
|'''[[Shock Web|雷电网 | |'''[[Shock Web|雷电网 Shock Web]]''' | ||
| | | | ||
* removed next hit delay | * removed next hit delay | ||
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* now gains 1 additional spike per three levels instead of via synergy | * now gains 1 additional spike per three levels instead of via synergy | ||
|- | |- | ||
|'''[[Charged Bolt Sentry|电能守卫 | |'''[[Charged Bolt Sentry|电能守卫 Charged Bolt Sentry]]''' | ||
| | | | ||
* now gains +1 bolt per 4 hard levels instead of via synergy | * now gains +1 bolt per 4 hard levels instead of via synergy | ||
|- | |- | ||
|'''[[Lightning Sentry|雷光守卫 | |'''[[Lightning Sentry|雷光守卫 Lightning Sentry]]''' | ||
| | | | ||
* nows shoots 5 times instead of 10 | * nows shoots 5 times instead of 10 | ||
|- | |- | ||
|'''[[Death Sentry|亡者守卫 | |'''[[Death Sentry|亡者守卫 Death Sentry]]''' | ||
| | | | ||
* can now only explode corpses instead of shooting lightning most of the time | * can now only explode corpses instead of shooting lightning most of the time | ||
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* now gains +1 shot per 3 hard levels instead of via synergy | * now gains +1 shot per 3 hard levels instead of via synergy | ||
|- | |- | ||
|'''[[Chain Lightning Sentry|雷霆守卫 | |'''[[Chain Lightning Sentry|雷霆守卫 Chain Lightning Sentry]]''' | ||
| | | | ||
* new skill that shoots bolts of Chain Lightning that bounce between targets | * new skill that shoots bolts of Chain Lightning that bounce between targets | ||
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== 野蛮人 == | == 野蛮人 == | ||
=== [[Warcries|呐喊 | === [[Warcries|呐喊 Warcries]] === | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''[[Howl|狂嗥 | |'''[[Howl|狂嗥 Howl]]''' | ||
| | | | ||
* now lasts 3 seconds at all levels | * now lasts 3 seconds at all levels | ||
* enemies don't flee as far | * enemies don't flee as far | ||
|- | |- | ||
|'''[[Taunt|嘲弄 | |'''[[Taunt|嘲弄 Taunt]]''' | ||
| | | | ||
* is now an aoe skill centered on the caster | * is now an aoe skill centered on the caster | ||
* duration increases with hard levels | * duration increases with hard levels | ||
|- | |- | ||
|'''[[Battle Cry|战嗥 | |'''[[Battle Cry|战嗥 Battle Cry]]''' | ||
| | | | ||
* reduces enemy physical resistance instead of damage (can break immunities) | * reduces enemy physical resistance instead of damage (can break immunities) | ||
* duration is now 8 seconds | * duration is now 8 seconds | ||
|- | |- | ||
|'''[[War Cry|战斗狂嗥 | |'''[[War Cry|战斗狂嗥 War Cry]]''' | ||
| | | | ||
* now has scaling AOE | * now has scaling AOE | ||
* stun removed, but procs FHR | * stun removed, but procs FHR | ||
|- | |- | ||
|'''[[Find Potion|找寻药剂 | |'''[[Find Potion|找寻药剂 Find Potion]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Find Item|找寻物品 | |'''[[Find Item|找寻物品 Find Item]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Grim Ward|残酷吓阻 | |'''[[Grim Ward|残酷吓阻 Grim Ward]]''' | ||
| | | | ||
* reworked to grant nearby allies bonus damage and attack rating instead of making enemies flee | * reworked to grant nearby allies bonus damage and attack rating instead of making enemies flee | ||
* can now be cast at range instead of just melee, and can be used on skeleton corpses | * can now be cast at range instead of just melee, and can be used on skeleton corpses | ||
|- | |- | ||
|'''[[Shout|大叫 | |'''[[Shout|大叫 Shout]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Battle Orders|战斗体制 | |'''[[Battle Orders|战斗体制 Battle Orders]]''' | ||
| | | | ||
* now adds flat life/mana, with +15 life and +7.5 mana per level (was 35% + 3% life/mana/stamina per level) | * now adds flat life/mana, with +15 life and +7.5 mana per level (was 35% + 3% life/mana/stamina per level) | ||
|- | |- | ||
|'''[[Battle Command|战斗指挥 | |'''[[Battle Command|战斗指挥 Battle Command]]''' | ||
| | | | ||
* grants 1 additional skill point every 10 hard levels | * grants 1 additional skill point every 10 hard levels | ||
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|} | |} | ||
=== [[Combat Masteries|战斗专家 | === [[Combat Masteries|战斗专家 Combat Masteries]] === | ||
支配长剑 | 支配长剑 Sword Mastery,支配斧头 Axe Mastery,支配钉头锤 Mace Mastery,支配长柄武器 Polearm Mastery & 支配长矛 Spear Mastery 被 [[General Mastery|通用武器精通]] 和 [[Polearm and Spear Mastery|长柄和长矛精通]] 所取代 | ||
增加耐力 | 增加耐力 Increased Stamina 被重做为 [[Combat Reflexes|战斗本能]] | ||
[[Deep Wounds|恶毒切割 | [[Deep Wounds|恶毒切割]] 是新技能 | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''[[General Mastery|通用武器精通 | |'''[[General Mastery|通用武器精通 General Mastery]]''' | ||
| | | | ||
* replaced Sword Mastery, Axe Mastery, & Mace Mastery | * replaced Sword Mastery, Axe Mastery, & Mace Mastery | ||
|- | |- | ||
|'''[[Polearm and Spear Mastery|长柄和长矛精通 | |'''[[Polearm and Spear Mastery|长柄和长矛精通 Polearm and Spear Mastery]]''' | ||
| | | | ||
* replaced Polearm Mastery & Spear Mastery | * replaced Polearm Mastery & Spear Mastery | ||
|- | |- | ||
|'''[[Throwing Mastery|支配飞掷 | |'''[[Throwing Mastery|支配飞掷 Throwing Mastery]]''' | ||
| | | | ||
* adds pierce | * adds pierce | ||
|- | |- | ||
|'''[[Combat Reflexes|战斗本能 | |'''[[Combat Reflexes|战斗本能 Combat Reflexes]]''' | ||
| | | | ||
* renamed from Increased Stamina | * renamed from Increased Stamina | ||
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* now also grants FHR with hard levels | * now also grants FHR with hard levels | ||
|- | |- | ||
|'''[[Iron Skin|铁布衫 | |'''[[Iron Skin|铁布衫 Iron Skin]]''' | ||
| | | | ||
* now also adds PDR% with hard levels | * now also adds PDR% with hard levels | ||
|- | |- | ||
|'''[[Increased Speed|加速 | |'''[[Increased Speed|加速 Increased Speed]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Natural Resistance|自然抵抗 | |'''[[Natural Resistance|自然抵抗 Natural Resistance]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Deep Wounds|恶毒切割 | |'''[[Deep Wounds|恶毒切割 Deep Wounds]]''' | ||
| | | | ||
* new skill which increases both chance to cause open wounds and the damage it deals | * new skill which increases both chance to cause open wounds and the damage it deals | ||
|} | |} | ||
=== [[Combat Skills (Barbarian)|战斗技能 | === [[Combat Skills (Barbarian)|战斗技能 Combat Skills]] === | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''[[Bash|重击 | |'''[[Bash|重击 Bash]]''' | ||
| | | | ||
* 75% chance monster is put into FHR animation with knockback, otherwise no knockback | * 75% chance monster is put into FHR animation with knockback, otherwise no knockback | ||
|- | |- | ||
|'''[[Double Swing|双手挥击 | |'''[[Double Swing|双手挥击 Double Swing]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Frenzy|狂乱 | |'''[[Frenzy|狂乱 Frenzy]]''' | ||
| | | | ||
* duration increased to 15 seconds (was 6) | * duration increased to 15 seconds (was 6) | ||
* now gains increased splash radius | * now gains increased splash radius | ||
|- | |- | ||
|'''[[Double Throw|双手投掷 | |'''[[Double Throw|双手投掷 Double Throw]]''' | ||
| | | | ||
* now bounces up to 7 times between targets instead of benefiting from pierce | * now bounces up to 7 times between targets instead of benefiting from pierce | ||
|- | |- | ||
|'''[[Stun|击昏 | |'''[[Stun|击昏 Stun]]''' | ||
| | | | ||
* now stuns in a small area | * now stuns in a small area | ||
|- | |- | ||
|'''[[Concentrate|专心 | |'''[[Concentrate|专心 Concentrate]]''' | ||
| | | | ||
* converts 30-70% of physical damage to magic damage (+2% per hard level) instead of only 0-20% via synergy | * converts 30-70% of physical damage to magic damage (+2% per hard level) instead of only 0-20% via synergy | ||
|- | |- | ||
|'''[[Berserk|狂战士 | |'''[[Berserk|狂战士 Berserk]]''' | ||
| | | | ||
* now requires two weapons | * now requires two weapons | ||
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* reduces player's physical resistance instead of defense, duration is now always 0.5 seconds | * reduces player's physical resistance instead of defense, duration is now always 0.5 seconds | ||
|- | |- | ||
|'''[[Leap|跳跃 | |'''[[Leap|跳跃 Leap]]''' | ||
| | | | ||
* leap distance and speed increased | * leap distance and speed increased | ||
* knockback radius is now only increased with hard levels up to 10 yards (was 2.67 + 0.67 per level) | * knockback radius is now only increased with hard levels up to 10 yards (was 2.67 + 0.67 per level) | ||
|- | |- | ||
|'''[[Leap Attack|跳跃攻击 | |'''[[Leap Attack|跳跃攻击 Leap Attack]]''' | ||
| | | | ||
* leap speed increased | * leap speed increased | ||
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* does not use duability or attack rating | * does not use duability or attack rating | ||
|- | |- | ||
|'''[[Whirlwind|旋风 | |'''[[Whirlwind|旋风 Whirlwind]]''' | ||
| | | | ||
* now attacks at a constant rate like it did in classic (no benefits from IAS) | * now attacks at a constant rate like it did in classic (no benefits from IAS) |