Skill Changes:修订间差异

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删除353字节 、​ 2024年10月23日 (星期三)
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== 亚马逊 ==
== 亚马逊 ==


=== [[标枪和长矛技能(Javelin and Spear Skills)|标枪和长矛技能 (Javelin and Spear Skills)]] ===
=== [[标枪和长矛技能(Javelin and Spear Skills)|标枪和长矛技能 Javelin and Spear Skills]] ===
标枪和长矛专精(Javelin and Spear Mastery)技能取代了刺爆(Impale)技能
标枪和长矛专精 Javelin and Spear Mastery 技能取代了 刺爆 Impale 技能


{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[戮刺(Jab)|戮刺 (Jab)]]'''
|'''[[戮刺(Jab)|戮刺 Jab]]'''
|  
|  
*  
*  
|-
|-
|'''[[标枪和长矛专精(Javelin and Spear Mastery)|标枪和长矛精通 (Javelin and Spear Mastery)]]'''
|'''[[标枪和长矛专精(Javelin and Spear Mastery)|标枪和长矛精通 Javelin and Spear Mastery]]'''
|
|
* 取代了 刺爆(Impale), 新技能效果为:当使用标枪或长矛武器时,获得额外的伤害加成且有一定几率致命一击
* 取代了 刺爆 Impale, 新技能效果为:当使用标枪或长矛武器时,获得额外的伤害加成且有一定几率致命一击
|-
|-
|'''[[Fend|击退 (Fend)]]'''
|'''[[Fend|击退 Fend]]'''
|
|
* 每次攻击命中 3 次而不是 10 次(有助于避免动画锁定)
* 每次攻击命中 3 次而不是 10 次 (有助于避免动画锁定)
* 现在在第2次攻击获得 +20% 近战溅射范围,在第3次攻击获得 +40%
* 现在在第2次攻击获得 +20% 近战溅射范围,在第3次攻击获得 +40%
|-
|-
|'''[[Power Strike|威力一击 (Power Strike)]]'''
|'''[[Power Strike|威力一击 Power Strike]]'''
|
|
* 现在在攻击时会制造一个闪电新星
* 现在在攻击时会制造一个闪电新星
|-
|-
|'''[[Charged Strike|充能一击 (Charged Strike)]]'''
|'''[[Charged Strike|充能一击 Charged Strike]]'''
|  
|  
*  
*  
|-
|-
|'''[[Lightning Strike|闪电攻击 (Lightning Strike)]]'''
|'''[[Lightning Strike|闪电攻击 Lightning Strike]]'''
|
|
* 击中次数上限为 10 次
* 击中次数上限为 10 次
* “连锁”的范围略有减少
* “连锁”的范围略有减少
|-
|-
|'''[[Poison Javelin|毒枪 (Poison Javelin)]]'''
|'''[[Poison Javelin|毒枪 Poison Javelin]]'''
|
|
* 中毒持续时间总是1秒,而不是每级增加
* 中毒持续时间总是1秒,而不是每级增加
* 增加了 25% 的投掷物 速度/射程 和 100% 的投掷物命中框大小
* 增加了 25% 的投掷物 速度/射程 和 100% 的投掷物命中框大小
|-
|-
|'''[[Plague Javelin|瘟疫标枪 (Plague Javelin)]]'''
|'''[[Plague Javelin|瘟疫标枪 Plague Javelin]]'''
|
|
* 中毒持续时间总是3秒而不是每级增加
* 中毒持续时间总是3秒而不是每级增加
* 增加了 25% 的投掷物 速度/射程 和 100% 的投掷物命中框大小
* 增加了 25% 的投掷物 速度/射程 和 100% 的投掷物命中框大小
|-
|-
|'''[[Lightning Bolt|闪电球 (Lightning Bolt)]]'''
|'''[[Lightning Bolt|闪电球 Lightning Bolt]]'''
|  
|  
*  
*  
|-
|-
|'''[[Lightning Fury|闪电之怒 (Lightning Fury)]]'''
|'''[[Lightning Fury|闪电之怒 Lightning Fury]]'''
|
|
* 现在开始有 10 个闪电,每升 5 级释放一个额外的闪电
* 现在开始有 10 个闪电,每升 5 级释放一个额外的闪电
|}
|}


=== [[Passive and Magic Skills|被动和魔法技能 (Passive and Magic Skills)]] ===
=== [[Passive and Magic Skills|被动和魔法技能 Passive and Magic Skills]] ===
躲避 (Avoid) 与 [[Dodge|闪避 (Dodge)]] 合并
躲避 Avoid 与 [[Dodge|闪避]] 合并


慢速箭 (Slow Missiles) 重做为 [[Slow Movement|迟缓 (Slow Movement)]]
慢速箭 Slow Missiles 重做为 [[Slow Movement|迟缓]]


{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[Dodge|闪避 (Dodge)]]'''
|'''[[Dodge|闪避 Dodge]]'''
|  
|  
* merged with Avoid (dodges both melee and ranged attacks when attacking or standing still)
* merged with Avoid (dodges both melee and ranged attacks when attacking or standing still)
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* now also grants bonus FHR per hard level
* now also grants bonus FHR per hard level
|-
|-
|'''[[Evade|回避 (Evade)]]'''
|'''[[Evade|回避 Evade]]'''
|  
|  
* now has a 4 frame cooldown after mitigating an attack
* now has a 4 frame cooldown after mitigating an attack
* now also grants bonus movement speed
* now also grants bonus movement speed
|-
|-
|'''[[Critical Strike|致命攻击 (Critical Strike)]]'''
|'''[[Critical Strike|致命攻击 Critical Strike]]'''
|  
|  
* crits now deal 1.5x damage instead of 2x damage and crit chance is now capped at 75% (same for deadly strike and other skills that grant crit for specific weapons)
* crits now deal 1.5x damage instead of 2x damage and crit chance is now capped at 75% (same for deadly strike and other skills that grant crit for specific weapons)
|-
|-
|'''[[Pierce|穿透 (Pierce)]]'''
|'''[[Pierce|穿透 Pierce]]'''
|  
|  
*  
*  
|-
|-
|'''[[Penetrate|刺入 (Penetrate)]]'''
|'''[[Penetrate|刺入 Penetrate]]'''
|  
|  
* now also reduces enemy defense % per hard level
* now also reduces enemy defense % per hard level
|-
|-
|'''[[Inner Sight|内视 (Inner Sight)]]'''
|'''[[Inner Sight|内视 Inner Sight]]'''
|  
|  
* now also reduces enemy attack rating
* now also reduces enemy attack rating
* radius begins at 6.6 yards and scales up to 20 yards (was always 13.3 yards)
* radius begins at 6.6 yards and scales up to 20 yards (was always 13.3 yards)
|-
|-
|'''[[Slow Movement|迟缓 (Slow Movement)]]'''
|'''[[Slow Movement|迟缓 Slow Movement]]'''
|  
|  
* renamed from Slow Missiles, now also slows enemy movement speed
* renamed from Slow Missiles, now also slows enemy movement speed
* slowing ranged attacks now scales per level
* slowing ranged attacks now scales per level
|-
|-
|'''[[Decoy|诱饵 (Decoy)]]'''
|'''[[Decoy|诱饵 Decoy]]'''
|  
|  
* now attacks enemies and uses Strafe
* now attacks enemies and uses Strafe
* now has damage synergies
* now has damage synergies
|-
|-
|'''[[Valkyrie|女武神 (Valkyrie)]]'''
|'''[[Valkyrie|女武神 Valkyrie]]'''
|  
|  
* now moves faster, has dramatically improved AI, and uses Power Strike
* now moves faster, has dramatically improved AI, and uses Power Strike
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|}
|}


=== [[Bow and Crossbow Skills|弓和十字弓技能 (Bow and Crossbow Skills)]] ===
=== [[Bow and Crossbow Skills|弓和十字弓技能 Bow and Crossbow Skills]] ===
{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[Magic Arrow|魔法箭 (Magic Arrow)]]'''
|'''[[Magic Arrow|魔法箭 Magic Arrow]]'''
|  
|  
* now shoots an additional arrow every 5 hard levels
* now shoots an additional arrow every 5 hard levels
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* deals additional flat magic damage
* deals additional flat magic damage
|-
|-
|'''[[Multiple Shot|多重箭 (Multiple Shot)]]'''
|'''[[Multiple Shot|多重箭 Multiple Shot]]'''
|  
|  
* now gains bonus enhanced damage and attack rating
* now gains bonus enhanced damage and attack rating
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* range reduced (used to hit off-screen enemies)
* range reduced (used to hit off-screen enemies)
|-
|-
|'''[[Guided Arrow|导引箭 (Guided Arrow)]]'''
|'''[[Guided Arrow|导引箭 Guided Arrow]]'''
|  
|  
* now pierces, can pierce same target 3 times
* now pierces, can pierce same target 3 times
* can convert some damage to magic with synergies
* can convert some damage to magic with synergies
|-
|-
|'''[[Strafe|炮轰 (Strafe)]]'''
|'''[[Strafe|炮轰 Strafe]]'''
|  
|  
* projectile speed/range and hitbox size greatly increased
* projectile speed/range and hitbox size greatly increased
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* now gains bonus attack rating
* now gains bonus attack rating
|-
|-
|'''[[Cold Arrow|冰箭 (Cold Arrow)]]'''
|'''[[Cold Arrow|冰箭 Cold Arrow]]'''
|  
|  
* shoots 2 arrows + 1 per 4 levels (was just 1)
* shoots 2 arrows + 1 per 4 levels (was just 1)
* converts 50% physical damage to cold damage (was 3% + 2% per level)
* converts 50% physical damage to cold damage (was 3% + 2% per level)
|-
|-
|'''[[Ice Arrow|急冻箭 (Ice Arrow)]]'''
|'''[[Ice Arrow|急冻箭 Ice Arrow]]'''
|  
|  
* projectile speed/range increased
* projectile speed/range increased
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* now affected by pierce
* now affected by pierce
|-
|-
|'''[[Freezing Arrow|冻结之箭 (Freezing Arrow)]]'''
|'''[[Freezing Arrow|冻结之箭 Freezing Arrow]]'''
|  
|  
* radius now scales up to 6 yards (was 3.3)
* radius now scales up to 6 yards (was 3.3)
* freeze duration reduced from 2 seconds to 0.5 seconds
* freeze duration reduced from 2 seconds to 0.5 seconds
|-
|-
|'''[[Fire Arrow|火焰箭 (Fire Arrow)]]'''
|'''[[Fire Arrow|火焰箭 Fire Arrow]]'''
|  
|  
* shoots 2 arrows + 1 per 3 levels (was just 1)
* shoots 2 arrows + 1 per 3 levels (was just 1)
* converts 50% physical damage to fire damage (was 3% + 2% per level)
* converts 50% physical damage to fire damage (was 3% + 2% per level)
|-
|-
|'''[[Exploding Arrow|爆裂箭 (Exploding Arrow)]]'''
|'''[[Exploding Arrow|爆裂箭 Exploding Arrow]]'''
|  
|  
* bigger explosion
* bigger explosion
|-
|-
|'''[[Immolation Arrow|牺牲之箭 (Immolation Arrow)]]'''
|'''[[Immolation Arrow|牺牲之箭 Immolation Arrow]]'''
|  
|  
* no longer has a cooldown
* no longer has a cooldown
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== 刺客 ==
== 刺客 ==


=== [[Shadow Disciplines|武学艺术 (Martial Arts)]] ===
=== [[Shadow Disciplines|武学艺术 Martial Arts]] ===
聚气技能已经重做
聚气技能已经重做
* Instead of charges being generated one-at-a-time per charge-up attack and the effects only triggering when consumed, a 3-stage cycle is used:
* Instead of charges being generated one-at-a-time per charge-up attack and the effects only triggering when consumed, a 3-stage cycle is used:
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{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[Tiger Strike|虎击 (Tiger Strike)]]'''
|'''[[Tiger Strike|虎击 Tiger Strike]]'''
|  
|  
* limited to claws/daggers
* limited to claws/daggers
* now grants +20% melee splash radius on stage 2 and +40% on stage 3
* now grants +20% melee splash radius on stage 2 and +40% on stage 3
|-
|-
|'''[[Cobra Strike|眼镜蛇攻击 (Cobra Strike)]]'''
|'''[[Cobra Strike|眼镜蛇攻击 Cobra Strike]]'''
|  
|  
* limited to claws/daggers
* limited to claws/daggers
* reworked to cast a Teeth-like poison bolt ability on stage 1, dual leech on stage 2, and a poison cloud on stage 3 (these attacks carry Venom damage and poison damage from gear)
* reworked to cast a Teeth-like poison bolt ability on stage 1, dual leech on stage 2, and a poison cloud on stage 3 (these attacks carry Venom damage and poison damage from gear)
|-
|-
|'''[[Dragon Talon|龙爪 (Dragon Talon)]]'''
|'''[[Dragon Talon|龙爪 Dragon Talon]]'''
|  
|  
* capped at 3 hits per attack (helps avoid animation lock)
* capped at 3 hits per attack (helps avoid animation lock)
|-
|-
|'''[[Dragon Claw|双龙爪 (Dragon Claw)]]'''
|'''[[Dragon Claw|双龙爪 Dragon Claw]]'''
|  
|  
* cannot be interrupted
* cannot be interrupted
|-
|-
|'''[[Dragon Tail|神龙摆尾 (Dragon Tail)]]'''
|'''[[Dragon Tail|神龙摆尾 Dragon Tail]]'''
|  
|  
* attack speed penalty reduced from -40 to -20 (improves [[breakpoints]])
* attack speed penalty reduced from -40 to -20 (improves [[breakpoints]])
* no longer causes knockback
* no longer causes knockback
|-
|-
|'''[[Dragon Flight|飞龙在天 (Dragon Flight)]]'''
|'''[[Dragon Flight|飞龙在天 Dragon Flight]]'''
|  
|  
* cooldown increased to 2 seconds (was 1)
* cooldown increased to 2 seconds (was 1)
* range has been increased by 50%
* range has been increased by 50%
|-
|-
|'''[[Fists of Fire|焰拳 (Fists of Fire)]]'''
|'''[[Fists of Fire|焰拳 Fists of Fire]]'''
|  
|  
* reworked to cast a burning explosion on stage 1, fire nova on stage 2, and meteors in a linear pattern on stage 3
* reworked to cast a burning explosion on stage 1, fire nova on stage 2, and meteors in a linear pattern on stage 3
|-
|-
|'''[[Claws of Thunder|雷电爪 (Claws of Thunder)]]'''
|'''[[Claws of Thunder|雷电爪 Claws of Thunder]]'''
|  
|  
* charged bolt missile travel velocity has been doubled
* charged bolt missile travel velocity has been doubled
|-
|-
|'''[[Blades of Ice|寒冰刃 (Blades Of Ice)]]'''
|'''[[Blades of Ice|寒冰刃 Blades Of Ice]]'''
|  
|  
*  
*  
|-
|-
|'''[[Phoenix Strike|凤凰攻击 (Phoenix Strike)]]'''
|'''[[Phoenix Strike|凤凰攻击 Phoenix Strike]]'''
|  
|  
* limited to claws/daggers
* limited to claws/daggers
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|}
|}


=== [[Shadow Disciplines|影子训练 (Shadow Disciplines)]] ===
=== [[Shadow Disciplines|影子训练 Shadow Disciplines]] ===
支配利爪 (Claw Mastery) 现在是 [[Claw and Dagger Mastery|短刃精通 (Claw and Dagger Mastery)]]
支配利爪 Claw Mastery 现在是 [[Claw and Dagger Mastery|短刃精通]]


{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[Claw and Dagger Mastery|短刃精通 (Claw and Dagger Mastery)]]'''
|'''[[Claw and Dagger Mastery|短刃精通 Claw and Dagger Mastery]]'''
|  
|  
* renamed, now affects daggers as well as claws
* renamed, now affects daggers as well as claws
|-
|-
|'''[[Weapon Block|武器格挡 (Weapon Block)]]'''
|'''[[Weapon Block|武器格挡 Weapon Block]]'''
|  
|  
* now works while moving
* now works while moving
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* affected by "Increased Block Chance" at a 1:5 ratio
* affected by "Increased Block Chance" at a 1:5 ratio
|-
|-
|'''[[Psychic Hammer|心灵战锤 (Psychic Hammer)]]'''
|'''[[Psychic Hammer|心灵战锤 Psychic Hammer]]'''
|  
|  
* bounces to an additional enemy every 10 levels
* bounces to an additional enemy every 10 levels
* now has damage synergies
* now has damage synergies
|-
|-
|'''[[Cloak of Shadows|魔影斗篷 (Cloak of Shadows)]]'''
|'''[[Cloak of Shadows|魔影斗篷 Cloak of Shadows]]'''
|  
|  
* now has a fixed duration of 5 seconds (was 8 + 1 second per level)
* now has a fixed duration of 5 seconds (was 8 + 1 second per level)
|-
|-
|'''[[Mind Blast|心灵爆震 (Mind Blast)]]'''
|'''[[Mind Blast|心灵爆震 Mind Blast]]'''
|  
|  
* no longer stuns after first hard level (was 2 seconds + 0.2 per level)
* no longer stuns after first hard level (was 2 seconds + 0.2 per level)
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* now has damage synergies
* now has damage synergies
|-
|-
|'''[[Burst of Speed|速度爆发 (Burst of Speed)]]'''
|'''[[Burst of Speed|速度爆发 Burst of Speed]]'''
|  
|  
* attack speed bonuses now require hard levels
* attack speed bonuses now require hard levels
|-
|-
|'''[[Fade|能量消解 (Fade)]]'''
|'''[[Fade|能量消解 Fade]]'''
|  
|  
*  
*  
|-
|-
|'''[[Venom (Skill)|毒牙 (Venom)]]'''
|'''[[Venom (Skill)|毒牙 Venom]]'''
|  
|  
* poison damage now lasts 1 second instead of 0.4 seconds
* poison damage now lasts 1 second instead of 0.4 seconds
* no longer benefits from +% poison damage twice
* no longer benefits from +% poison damage twice
|-
|-
|'''[[Shadow Warrior|影子战士 (Shadow Warrior)]]'''
|'''[[Shadow Warrior|影子战士 Shadow Warrior]]'''
|  
|  
*  
*  
|-
|-
|'''[[Shadow Master|影子大师 (Shadow Master)]]'''
|'''[[Shadow Master|影子大师 Shadow Master]]'''
|  
|  
*  
*  
|}
|}


=== [[Traps|陷阱 (Traps)]] ===
=== [[Traps|陷阱 Traps]] ===
[[Chain Lightning Sentry|雷霆守卫 (Chain Lightning Sentry)]] 是新技能
[[Chain Lightning Sentry|雷霆守卫 Chain Lightning Sentry]] 是新技能


守卫陷阱现在显示在左上角类似于佣兵
守卫陷阱现在显示在左上角类似于佣兵
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{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[Fire Blast|火焰爆震 (Fire Blast)]]'''
|'''[[Fire Blast|火焰爆震 Fire Blast]]'''
|  
|  
* now gains an extra bomb every 4 hard levels
* now gains an extra bomb every 4 hard levels
|-
|-
|'''[[Wake of Fire|火焰复苏 (Wake of Fire)]]'''
|'''[[Wake of Fire|火焰复苏 Wake of Fire]]'''
|  
|  
* range increased, range scaling removed
* range increased, range scaling removed
|-
|-
|'''[[Wake of Inferno|复苏狱火 (Wake of Inferno)]]'''
|'''[[Wake of Inferno|复苏狱火 Wake of Inferno]]'''
|  
|  
* shoots 5 times instead of 10
* shoots 5 times instead of 10
* now has a fixed range of 20 instead of a scaling range of 0.5 yards per level
* now has a fixed range of 20 instead of a scaling range of 0.5 yards per level
|-
|-
|'''[[Blade Sentinel|刃之守卫 (Blade Sentinel)]]'''
|'''[[Blade Sentinel|刃之守卫 Blade Sentinel]]'''
|  
|  
* now always paths to your mouse location and no longer has its pathing blocked by monsters
* now always paths to your mouse location and no longer has its pathing blocked by monsters
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* now benefits from resistance penetration at half efficiency similar to elemental traps
* now benefits from resistance penetration at half efficiency similar to elemental traps
|-
|-
|'''[[Blade Fury|刃之怒 (Blade Fury)]]'''
|'''[[Blade Fury|刃之怒 Blade Fury]]'''
|  
|  
* now pierces enemies and splits into multiple projectiles when colliding with a wall
* now pierces enemies and splits into multiple projectiles when colliding with a wall
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* now adds bonus attack rating
* now adds bonus attack rating
|-
|-
|'''[[Blade Shield|刀刃之盾 (Blade Shield)]]'''
|'''[[Blade Shield|刀刃之盾 Blade Shield]]'''
|  
|  
* uses "on striking" instead of "on attack" and can apply: Chance to Cast on Striking, Crushing Blow, Open Wounds, Life/Mana after each Kill
* uses "on striking" instead of "on attack" and can apply: Chance to Cast on Striking, Crushing Blow, Open Wounds, Life/Mana after each Kill
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* now has the ranged leech penalty (50% reduced leech)
* now has the ranged leech penalty (50% reduced leech)
|-
|-
|'''[[Shock Web|雷电网 (Shock Web)]]'''
|'''[[Shock Web|雷电网 Shock Web]]'''
|  
|  
* removed next hit delay
* removed next hit delay
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* now gains 1 additional spike per three levels instead of via synergy
* now gains 1 additional spike per three levels instead of via synergy
|-
|-
|'''[[Charged Bolt Sentry|电能守卫 (Charged Bolt Sentry)]]'''
|'''[[Charged Bolt Sentry|电能守卫 Charged Bolt Sentry]]'''
|  
|  
* now gains +1 bolt per 4 hard levels instead of via synergy
* now gains +1 bolt per 4 hard levels instead of via synergy
|-
|-
|'''[[Lightning Sentry|雷光守卫 (Lightning Sentry)]]'''
|'''[[Lightning Sentry|雷光守卫 Lightning Sentry]]'''
|  
|  
* nows shoots 5 times instead of 10
* nows shoots 5 times instead of 10
|-
|-
|'''[[Death Sentry|亡者守卫 (Death Sentry)]]'''
|'''[[Death Sentry|亡者守卫 Death Sentry]]'''
|  
|  
* can now only explode corpses instead of shooting lightning most of the time
* can now only explode corpses instead of shooting lightning most of the time
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* now gains +1 shot per 3 hard levels instead of via synergy
* now gains +1 shot per 3 hard levels instead of via synergy
|-
|-
|'''[[Chain Lightning Sentry|雷霆守卫 (Chain Lightning Sentry)]]'''
|'''[[Chain Lightning Sentry|雷霆守卫 Chain Lightning Sentry]]'''
|  
|  
* new skill that shoots bolts of Chain Lightning that bounce between targets
* new skill that shoots bolts of Chain Lightning that bounce between targets
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== 野蛮人 ==
== 野蛮人 ==


=== [[Warcries|呐喊 (Warcries)]] ===
=== [[Warcries|呐喊 Warcries]] ===
{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[Howl|狂嗥 (Howl)]]'''
|'''[[Howl|狂嗥 Howl]]'''
|  
|  
* now lasts 3 seconds at all levels
* now lasts 3 seconds at all levels
* enemies don't flee as far
* enemies don't flee as far
|-
|-
|'''[[Taunt|嘲弄 (Taunt)]]'''
|'''[[Taunt|嘲弄 Taunt]]'''
|  
|  
* is now an aoe skill centered on the caster
* is now an aoe skill centered on the caster
* duration increases with hard levels
* duration increases with hard levels
|-
|-
|'''[[Battle Cry|战嗥 (Battle Cry)]]'''
|'''[[Battle Cry|战嗥 Battle Cry]]'''
|  
|  
* reduces enemy physical resistance instead of damage (can break immunities)
* reduces enemy physical resistance instead of damage (can break immunities)
* duration is now 8 seconds
* duration is now 8 seconds
|-
|-
|'''[[War Cry|战斗狂嗥 (War Cry)]]'''
|'''[[War Cry|战斗狂嗥 War Cry]]'''
|  
|  
* now has scaling AOE
* now has scaling AOE
* stun removed, but procs FHR
* stun removed, but procs FHR
|-
|-
|'''[[Find Potion|找寻药剂 (Find Potion)]]'''
|'''[[Find Potion|找寻药剂 Find Potion]]'''
|  
|  
*  
*  
|-
|-
|'''[[Find Item|找寻物品 (Find Item)]]'''
|'''[[Find Item|找寻物品 Find Item]]'''
|  
|  
*  
*  
|-
|-
|'''[[Grim Ward|残酷吓阻 (Grim Ward)]]'''
|'''[[Grim Ward|残酷吓阻 Grim Ward]]'''
|  
|  
* reworked to grant nearby allies bonus damage and attack rating instead of making enemies flee
* reworked to grant nearby allies bonus damage and attack rating instead of making enemies flee
* can now be cast at range instead of just melee, and can be used on skeleton corpses
* can now be cast at range instead of just melee, and can be used on skeleton corpses
|-
|-
|'''[[Shout|大叫 (Shout)]]'''
|'''[[Shout|大叫 Shout]]'''
|  
|  
*  
*  
|-
|-
|'''[[Battle Orders|战斗体制 (Battle Orders)]]'''
|'''[[Battle Orders|战斗体制 Battle Orders]]'''
|  
|  
* now adds flat life/mana, with +15 life and +7.5 mana per level (was 35% + 3% life/mana/stamina per level)
* now adds flat life/mana, with +15 life and +7.5 mana per level (was 35% + 3% life/mana/stamina per level)
|-
|-
|'''[[Battle Command|战斗指挥 (Battle Command)]]'''
|'''[[Battle Command|战斗指挥 Battle Command]]'''
|  
|  
* grants 1 additional skill point every 10 hard levels
* grants 1 additional skill point every 10 hard levels
第595行: 第595行:
|}
|}


=== [[Combat Masteries|战斗专家 (Combat Masteries)]] ===
=== [[Combat Masteries|战斗专家 Combat Masteries]] ===
支配长剑 (Sword Mastery),支配斧头 (Axe Mastery),支配钉头锤 (Mace Mastery),支配长柄武器 (Polearm Mastery) & 支配长矛 (Spear Mastery) 被 [[General Mastery|通用武器精通 (General Mastery)]] 和 [[Polearm and Spear Mastery|长柄和长矛精通 (Polearm and Spear Mastery)]] 所取代
支配长剑 Sword Mastery,支配斧头 Axe Mastery,支配钉头锤 Mace Mastery,支配长柄武器 Polearm Mastery & 支配长矛 Spear Mastery 被 [[General Mastery|通用武器精通]] 和 [[Polearm and Spear Mastery|长柄和长矛精通]] 所取代


增加耐力 (Increased Stamina) 被重做为 [[Combat Reflexes|战斗本能 (Combat Reflexes)]]
增加耐力 Increased Stamina 被重做为 [[Combat Reflexes|战斗本能]]


[[Deep Wounds|恶毒切割 (Deep Wounds)]] 是新技能
[[Deep Wounds|恶毒切割]] 是新技能


{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[General Mastery|通用武器精通 (General Mastery)]]'''
|'''[[General Mastery|通用武器精通 General Mastery]]'''
|  
|  
* replaced Sword Mastery, Axe Mastery, & Mace Mastery
* replaced Sword Mastery, Axe Mastery, & Mace Mastery
|-
|-
|'''[[Polearm and Spear Mastery|长柄和长矛精通 (Polearm and Spear Mastery)]]'''
|'''[[Polearm and Spear Mastery|长柄和长矛精通 Polearm and Spear Mastery]]'''
|  
|  
* replaced Polearm Mastery & Spear Mastery
* replaced Polearm Mastery & Spear Mastery
|-
|-
|'''[[Throwing Mastery|支配飞掷 (Throwing Mastery)]]'''
|'''[[Throwing Mastery|支配飞掷 Throwing Mastery]]'''
|  
|  
* adds pierce
* adds pierce
|-
|-
|'''[[Combat Reflexes|战斗本能 (Combat Reflexes)]]'''
|'''[[Combat Reflexes|战斗本能 Combat Reflexes]]'''
|  
|  
* renamed from Increased Stamina
* renamed from Increased Stamina
第622行: 第622行:
* now also grants FHR with hard levels
* now also grants FHR with hard levels
|-
|-
|'''[[Iron Skin|铁布衫 (Iron Skin)]]'''
|'''[[Iron Skin|铁布衫 Iron Skin]]'''
|  
|  
* now also adds PDR% with hard levels
* now also adds PDR% with hard levels
|-
|-
|'''[[Increased Speed|加速 (Increased Speed)]]'''
|'''[[Increased Speed|加速 Increased Speed]]'''
|  
|  
*  
*  
|-
|-
|'''[[Natural Resistance|自然抵抗 (Natural Resistance)]]'''
|'''[[Natural Resistance|自然抵抗 Natural Resistance]]'''
|  
|  
*  
*  
|-
|-
|'''[[Deep Wounds|恶毒切割 (Deep Wounds)]]'''
|'''[[Deep Wounds|恶毒切割 Deep Wounds]]'''
|  
|  
* new skill which increases both chance to cause open wounds and the damage it deals
* new skill which increases both chance to cause open wounds and the damage it deals
|}
|}


=== [[Combat Skills (Barbarian)|战斗技能 (Combat Skills)]] ===
=== [[Combat Skills (Barbarian)|战斗技能 Combat Skills]] ===
{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[Bash|重击 (Bash)]]'''
|'''[[Bash|重击 Bash]]'''
|  
|  
* 75% chance monster is put into FHR animation with knockback, otherwise no knockback
* 75% chance monster is put into FHR animation with knockback, otherwise no knockback
|-
|-
|'''[[Double Swing|双手挥击 (Double Swing)]]'''
|'''[[Double Swing|双手挥击 Double Swing]]'''
|  
|  
*  
*  
|-
|-
|'''[[Frenzy|狂乱 (Frenzy)]]'''
|'''[[Frenzy|狂乱 Frenzy]]'''
|  
|  
* duration increased to 15 seconds (was 6)
* duration increased to 15 seconds (was 6)
* now gains increased splash radius
* now gains increased splash radius
|-
|-
|'''[[Double Throw|双手投掷 (Double Throw)]]'''
|'''[[Double Throw|双手投掷 Double Throw]]'''
|  
|  
* now bounces up to 7 times between targets instead of benefiting from pierce
* now bounces up to 7 times between targets instead of benefiting from pierce
|-
|-
|'''[[Stun|击昏 (Stun)]]'''
|'''[[Stun|击昏 Stun]]'''
|  
|  
* now stuns in a small area
* now stuns in a small area
|-
|-
|'''[[Concentrate|专心 (Concentrate)]]'''
|'''[[Concentrate|专心 Concentrate]]'''
|  
|  
* converts 30-70% of physical damage to magic damage (+2% per hard level) instead of only 0-20% via synergy
* converts 30-70% of physical damage to magic damage (+2% per hard level) instead of only 0-20% via synergy
|-
|-
|'''[[Berserk|狂战士 (Berserk)]]'''
|'''[[Berserk|狂战士 Berserk]]'''
|  
|  
* now requires two weapons
* now requires two weapons
第673行: 第673行:
* reduces player's physical resistance instead of defense, duration is now always 0.5 seconds
* reduces player's physical resistance instead of defense, duration is now always 0.5 seconds
|-
|-
|'''[[Leap|跳跃 (Leap)]]'''
|'''[[Leap|跳跃 Leap]]'''
|  
|  
* leap distance and speed increased
* leap distance and speed increased
* knockback radius is now only increased with hard levels up to 10 yards (was 2.67 + 0.67 per level)
* knockback radius is now only increased with hard levels up to 10 yards (was 2.67 + 0.67 per level)
|-
|-
|'''[[Leap Attack|跳跃攻击 (Leap Attack)]]'''
|'''[[Leap Attack|跳跃攻击 Leap Attack]]'''
|  
|  
* leap speed increased
* leap speed increased
第684行: 第684行:
* does not use duability or attack rating
* does not use duability or attack rating
|-
|-
|'''[[Whirlwind|旋风 (Whirlwind)]]'''
|'''[[Whirlwind|旋风 Whirlwind]]'''
|  
|  
* now attacks at a constant rate like it did in classic (no benefits from IAS)
* now attacks at a constant rate like it did in classic (no benefits from IAS)
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