Maps:修订间差异
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* 地牢(Tier4地图)是需要团队配合的,难度相当高的区域,满足大家的挑战欲。 | * 地牢(Tier4地图)是需要团队配合的,难度相当高的区域,满足大家的挑战欲。 | ||
This page has outdated monster stats for individual maps (from s9 changes) | |||
== 概述 == | == 概述 == | ||
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: '''赫拉森Horazon''' 会出现,杀死他以后他会创造出一个通往新地图区域的传送门(为同梯度地图,或高一梯度,最高T3),这个新地图不会再出现特殊事件。 | : '''赫拉森Horazon''' 会出现,杀死他以后他会创造出一个通往新地图区域的传送门(为同梯度地图,或高一梯度,最高T3),这个新地图不会再出现特殊事件。 | ||
* <span class="d2-red">''A shrieking, mischievious laughter pierces your ears...''</span> | * <span class="d2-red">''A shrieking, mischievious laughter pierces your ears...''</span> | ||
: 会出现能逃避攻击的'''财富使者Treasure Fallen''' | : 会出现能逃避攻击的'''财富使者Treasure Fallen''',攻击他会掉落宝石、符文(Um #22以下),地图物品,法珠和手工模组。每次地图会出现3个财富使者。 | ||
* <span class="d2-red">''A faint humming keeps the darkness at bay...''</span> | * <span class="d2-red">''A faint humming keeps the darkness at bay...''</span> | ||
: 会出现'''黑暗尖塔''',使当前区域陷入黑暗 - 未探索的黑暗区域内会刷出敌人,有几率掉落混沌钥匙 [[Recipes#Portals|uber keys]] 黑暗尖塔多会出现在地图入口附近。每次地图最多掉落6把钥匙, and the duration of the event is inversely correlated with how much of the map has been explored. | : 会出现'''黑暗尖塔''',使当前区域陷入黑暗 - 未探索的黑暗区域内会刷出敌人,有几率掉落混沌钥匙 [[Recipes#Portals|uber keys]] 黑暗尖塔多会出现在地图入口附近。每次地图最多掉落6把钥匙, and the duration of the event is inversely correlated with how much of the map has been explored. | ||
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=== 地图修改 === | === 地图修改 === | ||
在赫拉迪克方块中可以使用特定物品来改变地图属性。除了在地狱难度可以从安雅处购买的法球以外,从特殊地图的BOSS处可罕见掉落赫拉迪姆的圣甲虫Horadrim Scarab, Catalyst Shard drops from a map | 在赫拉迪克方块中可以使用特定物品来改变地图属性。除了在地狱难度可以从安雅处购买的法球以外,从特殊地图的BOSS处可罕见掉落赫拉迪姆的圣甲虫Horadrim Scarab, Catalyst Shard drops from a map event,新3BB可掉落英雄旗帜Standard of Heroes。特殊地图也可以用随处可得的世界石碎片Worldstone Shard 进行污染。 | ||
{| class="wikitable" | {| class="wikitable" | ||
! 图标 !!物品 !! 其他材料 !! 效果 | ! 图标 !!物品 !! 其他材料 !! 效果 | ||
|- | |- | ||
| [[File:Horadrim_Orb.png]] ||赫拉迪姆法珠Horadrim Orb || 黄金地图, 完美的宝石, 符文 | | [[File:Horadrim_Orb.png]] ||赫拉迪姆法珠Horadrim Orb || 黄金地图, 完美的宝石, 符文 || rowspan="2" | 重新随机地图 | ||
|- | |- | ||
| [[File:Infused_Horadrim_Orb.png]] || Infused Horadrim Orb || Rare Map | | [[File:Infused_Horadrim_Orb.png]] || Infused Horadrim Orb || Rare Map | ||
|- | |- | ||
| [[File:Angelic_Orb.png]] ||天使法珠Angelic Orb || 魔法级地图, 完美骷髅, 符文 | | [[File:Angelic_Orb.png]] ||天使法珠Angelic Orb || 魔法级地图, 完美骷髅, 符文 || rowspan="2" | 升级地图 (魔法级 -> 黄金级) | ||
|- | |- | ||
| [[File:Infused_Angelic_Orb.png]] || Infused Angelic Orb || Magic Map | | [[File:Infused_Angelic_Orb.png]] || Infused Angelic Orb || Magic Map | ||
|- | |- | ||
| [[File:Zakarum_Orb.png]] ||萨卡兰姆法珠Zakarum Orb || 普通地图, 珠宝, 符文 | | [[File:Zakarum_Orb.png]] ||萨卡兰姆法珠Zakarum Orb || 普通地图, 珠宝, 符文 || rowspan="2" | 升级地图 (普通级 -> 黄金级) | ||
|- | |- | ||
| [[File:Infused_Zakarum_Orb.png]] || Infused Zakarum Orb || Regular Map | | [[File:Infused_Zakarum_Orb.png]] || Infused Zakarum Orb || Regular Map | ||
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| [[File:Orb_of_Fortification.png]] ||强化之球Orb of Fortification || 魔法/稀有 地图 || 地图怪物数量减半,从中获得的战利品/经验翻倍-这些强化怪物的生命增加了一倍,并造成20%的额外伤害(不影响地图BOSS或事件怪物)halves number of map monsters and doubles loot/experience gained from them - these ''Fortified'' monsters have doubled life and deal 20% extra damage (does not affect map bosses or event monsters) | | [[File:Orb_of_Fortification.png]] ||强化之球Orb of Fortification || 魔法/稀有 地图 || 地图怪物数量减半,从中获得的战利品/经验翻倍-这些强化怪物的生命增加了一倍,并造成20%的额外伤害(不影响地图BOSS或事件怪物)halves number of map monsters and doubles loot/experience gained from them - these ''Fortified'' monsters have doubled life and deal 20% extra damage (does not affect map bosses or event monsters) | ||
|- | |- | ||
| [[File:Cartographer's_Orb.png]] ||制图师之法珠Cartographer's Orb || 3 T1/T2 的地图 || | | [[File:Cartographer's_Orb.png]] ||制图师之法珠Cartographer's Orb || 3 T1/T2 的地图 || 将3个相同梯度地图合成为1个高一梯度的地图 | ||
|- | |- | ||
| [[File:Horadrim_Scarab.png]] ||赫拉迪姆圣甲虫Horadrim Scarab || T3 地图 || 将T3地图转换为一个随机的黄金级地牢 | | [[File:Horadrim_Scarab.png]] ||赫拉迪姆圣甲虫Horadrim Scarab || T3 地图 || 将T3地图转换为一个随机的黄金级地牢 | ||
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! Ingredients !! Result | ! Ingredients !! Result | ||
|- | |- | ||
| Horadrim Orb + Perfect Gem + Rune | | Horadrim Orb + Perfect Gem + Rune || Infused Horadrim Orb | ||
|- | |- | ||
| Angelic Orb + Perfect Skull + Rune | | Angelic Orb + Perfect Skull + Rune || Infused Angelic Orb | ||
|- | |- | ||
| Zakarum Orb + Jewel + Rune | | Zakarum Orb + Jewel + Rune || Infused Zakarum Orb | ||
|- | |- | ||
| Arcane Orb + Jewel || Infused Arcane Orb | | Arcane Orb + Jewel || Infused Arcane Orb | ||
|- | |||
| 3 Maps of same tier (any rarity) || Random map of same tier (regular) | |||
|- | |||
| 3 Dungeons || Random dungeon (rare) | |||
|} | |} | ||
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地图词缀会影响奖励经验,怪群密度,和魔法物品/金币获取。 | 地图词缀会影响奖励经验,怪群密度,和魔法物品/金币获取。 | ||
大多数词缀有3个梯度的属性范围,每个梯度都对应着地图的梯度。T2地图可以随机出前两个范围(T1、T2)的属性,T3地图能随机出全部3个梯度的词缀属性。This means higher tier maps can have greater monster density and provide more experience and magic/gold find. | |||
* Average rare map values | |||
** T1: +71% density, +14% experience, +50% extra magic/gold | |||
** T2: +78% density, +16% experience, +75% extra magic/gold | |||
** T3: +85% density, +18% experience, +100% extra magic/gold | |||
* Maximum values of each type without modifications (a single map cannot get more than one of these at a time) | |||
** T1: +130% density, +38% experience, +170% extra magic/gold | |||
** T2: +155% density, +46% experience, +240% extra magic/gold | |||
** T3: +180% density, +54% experience, +320% extra magic/gold | |||
地牢图词缀属性范围使用T3的属性范围, 但一些词缀不会出现在地牢图。 | 地牢图词缀属性范围使用T3的属性范围, 但一些词缀不会出现在地牢图。 | ||
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! <span style="color:#F9C666;">词缀</span> !! <span style="color:#F9C666;">P/S</span> !! <span style="color:#F9C666;">属性</span> !! <span style="color:#F9C666">X 范围</span> !! <span style="color:#F9C666">Exp</span> !! <span style="color:#F9C666">密度</span> !! <span style="color:#F9C666">MF/GF</span> !! <span style="color:#F9C666">说明</span> | ! <span style="color:#F9C666;">词缀</span> !! <span style="color:#F9C666;">P/S</span> !! <span style="color:#F9C666;">属性</span> !! <span style="color:#F9C666">X 范围</span> !! <span style="color:#F9C666">Exp</span> !! <span style="color:#F9C666">密度</span> !! <span style="color:#F9C666">MF/GF</span> !! <span style="color:#F9C666">说明</span> | ||
|- | |- | ||
| 裂痕Cracking || S || 玩家角色 -X% 增强防御(ED) || 20-30<br>30-40<br>40-50 || || | | 裂痕Cracking || S || 玩家角色 -X% 增强防御(ED) || 20-30<br>30-40<br>40-50 || || 13-18<br>15-18<br>18-20 || 15-20<br>30-35<br>45-50 || | ||
|- | |- | ||
| 探索之Fumbling || S || 玩家角色 -X% 格挡几率 || 10-20<br>20-30<br>30-40 || || | | 探索之Fumbling || S || 玩家角色 -X% 格挡几率 || 10-20<br>20-30<br>30-40 || || 13-18<br>18-23<br>23-25 || 15-20<br>30-35<br>45-50 || | ||
|- | |- | ||
| 失衡之Imbalance || S || 玩家角色 -X% 快速打击恢复(FHR) || 10-20<br>20-30<br>30-40 || 3-4<br>4-5<br>5-6 || | | 失衡之Imbalance || S || 玩家角色 -X% 快速打击恢复(FHR) || 10-20<br>20-30<br>30-40 || 3-4<br>4-5<br>5-6 || 15-20<br>20-25<br>25-30 || || | ||
|- | |- | ||
| 阻碍之Hindrance || S || 玩家角色 -X% 所有抗性 || 10-15<br>15-20<br>20-25 || 4-5<br>5-6<br>6-7 || || 15-20<br>30-35<br>50-55 || | | 阻碍之Hindrance || S || 玩家角色 -X% 所有抗性 || 10-15<br>15-20<br>20-25 || 4-5<br>5-6<br>6-7 || || 15-20<br>30-35<br>50-55 || | ||
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| 守卫之Warding || S || 怪物降低 X% 诅咒持续时间 || 20-40<br>40-60<br>60-80 || 5-6<br>6-7<br>7-8 || || 20-25<br>35-40<br>50-55 ||仅 T1-T3 图 | | 守卫之Warding || S || 怪物降低 X% 诅咒持续时间 || 20-40<br>40-60<br>60-80 || 5-6<br>6-7<br>7-8 || || 20-25<br>35-40<br>50-55 ||仅 T1-T3 图 | ||
|- | |- | ||
| 水蛭之Leech || S || 怪物增加 X% 生命上限<br>怪物偷取 X% 生命值于击中时 || 10-15<br>15-20<br>20-25 || 5-6<br>6-7<br>7-8 || | | 水蛭之Leech || S || 怪物增加 X% 生命上限<br>怪物偷取 X% 生命值于击中时 || 10-15<br>15-20<br>20-25 || 5-6<br>6-7<br>7-8 || 13-15<br>15-20<br>18-20 || || | ||
|- | |- | ||
| 健康之Health || S || 怪物增加 X% 生命上限 || 5-15<br>15-25<br>25-35 || 6-8<br>8-10<br>10-12 || | | 健康之Health || S || 怪物增加 X% 生命上限 || 5-15<br>15-25<br>25-35 || 6-8<br>8-10<br>10-12 || 15-20<br>20-25<br>25-30 || || ½ frequency | ||
|- | |- | ||
| 广大Large || P || 怪物增加 X% 生命上限 || 5-15<br>15-25<br>25-35 || 6-8<br>8-10<br>10-12 || | | 广大Large || P || 怪物增加 X% 生命上限 || 5-15<br>15-25<br>25-35 || 6-8<br>8-10<br>10-12 || 15-20<br>20-25<br>25-30 || || ½ frequency | ||
|- | |- | ||
| 快速Fast || P || 怪物提高 X% 施法和攻击速度 || 40-60<br>60-80<br>80-100 || 3-4<br>4-5<br>5-6 || | | 快速Fast || P || 怪物提高 X% 施法和攻击速度 || 40-60<br>60-80<br>80-100 || 3-4<br>4-5<br>5-6 || 15-20<br>20-25<br>25-30 || || | ||
|- | |- | ||
| 迅捷之Swiftness || S || 怪物提高速度 X% || 20-30<br>30-40<br>40-50 || 3-4<br>4-5<br>5-6 || | | 迅捷之Swiftness || S || 怪物提高速度 X% || 20-30<br>30-40<br>40-50 || 3-4<br>4-5<br>5-6 || 15-20<br>20-25<br>25-30 || || | ||
|- | |- | ||
| 保护的Protection || S || 怪物减少所受 X 物理伤害 || 100-200<br>300-400<br>500-600 || || | | 保护的Protection || S || 怪物减少所受 X 物理伤害 || 100-200<br>300-400<br>500-600 || || 13-15<br>15-18<br>18-23 || 15-20<br>30-35<br>45-50 || | ||
|- | |- | ||
| 弹性之Resilience || S || +X% 怪物快速打击恢复(FHR) || 40-60<br>60-80<br>80-100 || || | | 弹性之Resilience || S || +X% 怪物快速打击恢复(FHR) || 40-60<br>60-80<br>80-100 || || 15-20<br>20-25<br>25-30 || 10-15<br>25-30<br>40-45 || | ||
|- | |- | ||
| 银之Silver || P || 怪物增加 X% 攻击准确率和穿刺攻击几率 || 30-50<br>50-70<br>70-90 || || | | 银之Silver || P || 怪物增加 X% 攻击准确率和穿刺攻击几率 || 30-50<br>50-70<br>70-90 || || 8-10<br>15-18<br>18-20 || 15-20<br>30-35<br>45-50 || | ||
|- | |- | ||
| 压碎之Crushing || P || 怪物有 X% 几率发动压碎性打击 || 15-25<br>25-35<br>35-45 || || | | 压碎之Crushing || P || 怪物有 X% 几率发动压碎性打击 || 15-25<br>25-35<br>35-45 || || 8-10<br>15-18<br>18-20 || 5-10<br>20-25<br>35-40 || | ||
|- | |- | ||
| 血腥Bloody || P || 怪物有 X% 的几率造成撕裂伤口(OW) || 5-10<br>10-15<br>15-20 || 4-5<br>5-6<br>6-7 || || 5-10<br>20-25<br>35-40 || | | 血腥Bloody || P || 怪物有 X% 的几率造成撕裂伤口(OW) || 5-10<br>10-15<br>15-20 || 4-5<br>5-6<br>6-7 || || 5-10<br>20-25<br>35-40 || | ||
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| 再生之Regeneration || S || 怪物 +X 生命恢复 || 1024-1560<br>1560-2048<br>2048-2560 || 3-4<br>4-5<br>5-6 || || 20-25<br>35-40<br>50-55 || | | 再生之Regeneration || S || 怪物 +X 生命恢复 || 1024-1560<br>1560-2048<br>2048-2560 || 3-4<br>4-5<br>5-6 || || 20-25<br>35-40<br>50-55 || | ||
|- | |- | ||
| 燃烧之Flaming || P || 怪物 +X% 火焰技能伤害 || 5-10<br>10-15<br>15-20 || 3-4<br>4-5<br>5-6 || | | 燃烧之Flaming || P || 怪物 +X% 火焰技能伤害 || 5-10<br>10-15<br>15-20 || 3-4<br>4-5<br>5-6 || 13-18<br>18-23<br>23-25 || || | ||
|- | |- | ||
| 寒冬之Hibernal || P || 怪物 +X% 冰冻技能伤害 || 5-10<br>10-15<br>15-20 || || | | 寒冬之Hibernal || P || 怪物 +X% 冰冻技能伤害 || 5-10<br>10-15<br>15-20 || || 13-15<br>15-18<br>18-20 || 15-20<br>25-30<br>35-40 || | ||
|- | |- | ||
| 静态之Static || P || 怪物 +X% 闪电技能伤害 || 5-10<br>10-15<br>15-20 || 3-4<br>4-5<br>5-6 || | | 静态之Static || P || 怪物 +X% 闪电技能伤害 || 5-10<br>10-15<br>15-20 || 3-4<br>4-5<br>5-6 || 13-20<br>18-23<br>23-25 || || | ||
|- | |- | ||
| 剧毒之Toxic || P || 怪物 +X% 毒素技能伤害 || 5-10<br>10-15<br>15-20 || || | | 剧毒之Toxic || P || 怪物 +X% 毒素技能伤害 || 5-10<br>10-15<br>15-20 || || 15-20<br>20-25<br>25-30 || 5-10<br>15-20<br>25-30 || | ||
|- | |- | ||
| 烟雾之Smoking || P || 怪物造成 +X% 等同于物理伤害的额外 %火焰伤害 || 60-80<br>70-90<br>80-100 || || | | 烟雾之Smoking || P || 怪物造成 +X% 等同于物理伤害的额外 %火焰伤害 || 60-80<br>70-90<br>80-100 || || 13-15<br>15-18<br>18-20 || 5-10<br>20-25<br>35-40 || | ||
|- | |- | ||
| 寒意之Chilling || P || 怪物造成 +X% 等同于物理伤害的额外 %冰冻伤害 || 60-80<br>70-90<br>80-100 || || | | 寒意之Chilling || P || 怪物造成 +X% 等同于物理伤害的额外 %冰冻伤害 || 60-80<br>70-90<br>80-100 || || 13-15<br>15-18<br>18-20 || 5-10<br>20-25<br>35-40 || | ||
|- | |- | ||
| 火光之Sparking || P || style="font-size:95%;" | 怪物造成 +X% 等同于物理伤害的额外 %闪电伤害 || 60-80<br>70-90<br>80-100 || || | | 火光之Sparking || P || style="font-size:95%;" | 怪物造成 +X% 等同于物理伤害的额外 %闪电伤害 || 60-80<br>70-90<br>80-100 || || 13-15<br>15-18<br>18-20 || 5-10<br>20-25<br>35-40 || | ||
|- | |- | ||
| 有毒Poisonous || P || style="font-size:80%;" | 怪物造成 +X% 等同于物理伤害的额外 %毒素伤害(于5秒内) || 123-163<br>143-184<br>163-205 || || | | 有毒Poisonous || P || style="font-size:80%;" | 怪物造成 +X% 等同于物理伤害的额外 %毒素伤害(于5秒内) || 123-163<br>143-184<br>163-205 || || 13-15<br>15-18<br>18-20 || 5-10<br>20-25<br>35-40 || | ||
|- | |- | ||
| 符文Runic || P || 怪物造成 +X% 等同于物理伤害的额外 %魔法伤害 || 8-10<br>10-12<br>12-14 || || | | 符文Runic || P || 怪物造成 +X% 等同于物理伤害的额外 %魔法伤害 || 8-10<br>10-12<br>12-14 || || 13-15<br>15-18<br>18-20 || 5-10<br>20-25<br>35-40 || | ||
|- | |- | ||
| 枣红之Crimson || S || 怪物 X% 火焰吸收 || 4-6<br>6-8<br>8-10 || 3-4<br>4-5<br>5-6 || | | 枣红之Crimson || S || 怪物 X% 火焰吸收 || 4-6<br>6-8<br>8-10 || 3-4<br>4-5<br>5-6 || 13-18<br>18-23<br>23-25 || || | ||
|- | |- | ||
| 天青之Azure || S || 怪物 X% 冰冻吸收 || 4-6<br>6-8<br>8-10 || 3-4<br>4-5<br>5-6 || | | 天青之Azure || S || 怪物 X% 冰冻吸收 || 4-6<br>6-8<br>8-10 || 3-4<br>4-5<br>5-6 || 13-18<br>18-23<br>18-25 || || | ||
|- | |- | ||
| 乳白之Opal || S || 怪物 X% 闪电吸收 || 4-6<br>6-8<br>8-10 || 3-4<br>4-5<br>5-6 || | | 乳白之Opal || S || 怪物 X% 闪电吸收 || 4-6<br>6-8<br>8-10 || 3-4<br>4-5<br>5-6 || 13-18<br>18-23<br>20-25 || || | ||
|- | |- | ||
| 红柑之Tangerine || S || 怪物 X% 魔法吸收 || 4-6<br>6-8<br>8-10 || 3-4<br>4-5<br>5-6 || | | 红柑之Tangerine || S || 怪物 X% 魔法吸收 || 4-6<br>6-8<br>8-10 || 3-4<br>4-5<br>5-6 || 13-18<br>18-23<br>20-25 || || | ||
|- | |- | ||
| 泼溅Splashing || P || 怪物近身攻击造成溅射伤害 || || || | | 泼溅Splashing || P || 怪物近身攻击造成溅射伤害 || || || 8-13<br>18-23<br>23-25 || 5-10<br>20-25<br>35-40 || | ||
|- | |- | ||
| 幽暗Stygian || P || 地图中包含复苏冥河娃娃 || || || | | 幽暗Stygian || P || 地图中包含复苏冥河娃娃 || || || 25-30 || 40-45 || ½ frequency,仅 T1-T3 图 | ||
|- | |- | ||
| 贪婪Lustful || P || 地图中包含梦魇女妖 || || || | | 贪婪Lustful || P || 地图中包含梦魇女妖 || || || 25-30 || 45-50 || ½ frequency,仅 T1-T3 图 | ||
|- | |- | ||
| 吸血鬼Vampiric || P || 地图中包含吸血鬼领主 || || || | | 吸血鬼Vampiric || P || 地图中包含吸血鬼领主 || || || 18-20 || 15-20 || ½ frequency,仅 T1-T3 图 | ||
|- | |- | ||
| 迟钝Bovine || P || 地图中包含地狱奶牛 || || || | | 迟钝Bovine || P || 地图中包含地狱奶牛 || || || 25-30 || 15-20 || ½ frequency,仅 T1-T3 图 | ||
|- | |- | ||
| 复活Reanimated || P || 地图中包含再生尸 || || || | | 复活Reanimated || P || 地图中包含再生尸 || || || 25-30 || 35-40 || ½ frequency,仅 T1-T3 图 | ||
|- | |- | ||
| 阴森Ghastly || P || 地图中包含幽灵 || || || | | 阴森Ghastly || P || 地图中包含幽灵 || || || 18-20 || 15-20 || ½ frequency,仅 T1-T3 图 | ||
|- | |- | ||
| 无魂之Souless || P || 地图中包含燃烧的灵魂 || || || | | 无魂之Souless || P || 地图中包含燃烧的灵魂 || || || 25-30 || 40-50 || ½ frequency,仅 T1-T3 图 | ||
|- | |- | ||
| 巫师之Shamanic || P || 地图中包含小矮人 || || || | | 巫师之Shamanic || P || 地图中包含小矮人 || || || 20-25 || 15-20 || ½ frequency,仅 T1-T3 图 | ||
|- | |- | ||
| 惊悚Shrieking || P || 怪物会施放恐惧术 Map contains Shrieking Terrors || || || | | 惊悚Shrieking || P || 怪物会施放恐惧术 Map contains Shrieking Terrors || || || 25-30 || 20-30 || ½ frequency,仅 T1-T3 图 | ||
|- | |- | ||
| 铁匠Smith || S || 怪物有X%的几率掉落额外武器 || 1, 2, 3 || || || || 仅 T1-T3 图 | | 铁匠Smith || S || 怪物有X%的几率掉落额外武器 || 1, 2, 3 || || || || ½ frequency,仅 T1-T3 图 | ||
|- | |- | ||
| 装甲Armorer || S || 怪物有X%的几率掉落额外的护甲 || 1, 2, 3 || || || || 仅 T1-T3 图 | | 装甲Armorer || S || 怪物有X%的几率掉落额外的护甲 || 1, 2, 3 || || || || ½ frequency,仅 T1-T3 图 | ||
|- | |- | ||
| 工匠 || S || 怪物有X%的几率掉落额外的珠宝和护符 || 1, 2, 3 || || || || 仅 T1-T3 图 | | 工匠 || S || 怪物有X%的几率掉落额外的珠宝和护符 || 1, 2, 3 || || || || ½ frequency,仅 T1-T3 图 | ||
|- | |- | ||
| 冠军 || P || 怪物稀有度+X% || 30-40<br>40-50<br>50-60 || || || || | | 冠军 || P || 怪物稀有度+X% || 30-40<br>40-50<br>50-60 || || || || | ||
|- | |- | ||
| 复制的 || P || 地图包含一个额外的BOSS || || || || || 仅 T1-T3 图 | | 复制的 || P || 地图包含一个额外的BOSS || || || || || ½ frequency,仅 T1-T3 图 | ||
|- | |- | ||
| 探险家 || S || +1至场景级别 || || || || || | | 探险家 || S || +1至场景级别 || || || || || | ||
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=== Immunes === | === Immunes === | ||
Unique maps don't have any inherently immune monsters. Dungeons, on the other hand, all have at least one monster with | Unique maps don't have any inherently immune monsters. Dungeons, on the other hand, all have at least one monster with 140 resistance to each damage type. Other maps are listed below: | ||
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===T4地图(地穴)=== | ===T4地图(地穴)=== | ||
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溅血妖移动速度缓慢但能造成“致命伤害”-小心! | 溅血妖移动速度缓慢但能造成“致命伤害”-小心! | ||
地牢T4的BOSS们有1/20的几率掉落[[Maps#Modification|赫拉迪姆圣甲虫Horadrim Scarab]]. They drop approximately 3x the loot of map bosses. Accessing the second boss of each dungeon requires defeating the first boss beforehand. | |||
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==== [[File:Map_Icon_Cathedral_of_Light.png| ]] 光明大教堂Cathedral of Light ==== | ==== [[File:Map_Icon_Cathedral_of_Light.png| ]] 光明大教堂Cathedral of Light ==== | ||
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* | * Currently disabled - new dungeons of this type cannot be obtained | ||
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==== [[File:Map_Icon_Plains_of_Torment.png| ]] 苦痛平原Plains of Torment ==== | ==== [[File:Map_Icon_Plains_of_Torment.png| ]] 苦痛平原Plains of Torment ==== | ||
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<!-- ////////////// New T4 Map \\\\\\\\\\\\\\\\ --> | <!-- ////////////// New T4 Map \\\\\\\\\\\\\\\\ --> | ||
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==== [[File: | ==== [[File:Map_Icon_Steppes_of_Daken-Shar.png| ]] Steppes of Daken-Shar ==== | ||
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[[File:Steppes-of-Daken-Shar.png|frameless|200px]] | |||
[[File:Tombs-of-kanemith.png|frameless|200px]] | |||
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独特属性: | 独特属性: | ||
* 地图Boss掉落一个彩虹刻面。 | * 地图Boss掉落一个彩虹刻面。 | ||
* 怪物额外掉落珠宝的几率为+ | * 怪物额外掉落珠宝的几率为+2%。 | ||
其他属性Other Attributes: | 其他属性Other Attributes: | ||
* 怪物有+[50-100]%的物理伤害作为额外的闪电伤害 | * 怪物有+[50-100]%的物理伤害作为额外的闪电伤害 | ||
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* 怪物的最大生命增加[20-30]%。Monsters have [20-30]% Increased Maximum Life | * 怪物的最大生命增加[20-30]%。Monsters have [20-30]% Increased Maximum Life | ||
入口区域有通往其他3个区域的入口,随机出现一个入口通往疯狂的扎尔。The entrance zone has portals to 3 other zones, with a random one chosen to have a portal that | 入口区域有通往其他3个区域的入口,随机出现一个入口通往疯狂的扎尔。The entrance zone has portals to 3 other zones, with a random one chosen to have a portal that<br>leads to Zhar the Mad. | ||
Heirophants deal exceptionally high cold damage - beware! | |||
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