新赛季预告:修订间差异
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→S9开发者直播 #1
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* 财富使者掉落表沿用手工季 (如:可以掉落高级符文) 但不包括谜盒碎片, 并且不再世界出现 | * 财富使者掉落表沿用手工季 (如:可以掉落高级符文) 但不包括谜盒碎片, 并且不再世界出现 | ||
* 下次攻击一定无法命中的BUG修复(BUG在热诚和其他近战技能比较常见,牺牲的自伤和圣剑格挡也会自动触发这个NHAM bug) PS: NHAM bug 即当玩家的击中中断动画由于眩晕,击退,格挡等效果生效之后,他们的下一次攻击将会100% MISS | * 下次攻击一定无法命中的BUG修复(BUG在热诚和其他近战技能比较常见,牺牲的自伤和圣剑格挡也会自动触发这个NHAM bug) PS: NHAM bug 即当玩家的击中中断动画由于眩晕,击退,格挡等效果生效之后,他们的下一次攻击将会100% MISS | ||
* | * 简化近战命中判定:将进行初始目标范围检查以将角色移动到命中范围,如果怪物在初始目标后移动,则次要范围检查会更宽松 | ||
* 降低主菜单的音乐音量 | * 降低主菜单的音乐音量 | ||
* Reworked next hit delay to be on a per missile type for caster basis -- this means you can't next hit delay yourself if you use multiple skills to do damage (i.e. Twister and Tornado don't delay each other) and applies to other player's skills in game as well; may result in nerfs for skills that relied on damage increase to cover hit delays and/or additional Monster HP increases per player in multiplayer | * Reworked next hit delay to be on a per missile type for caster basis -- this means you can't next hit delay yourself if you use multiple skills to do damage (i.e. Twister and Tornado don't delay each other) and applies to other player's skills in game as well; may result in nerfs for skills that relied on damage increase to cover hit delays and/or additional Monster HP increases per player in multiplayer |