新赛季预告:修订间差异

删除1,550字节 、​ 2024年3月10日 (星期日)
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* 赛季名称 -- 混沌: 4月12日 开始, 公测 4月8-10日, 封测 3月30日-4月7日(国服预计于3月31日开荒)
* 赛季名称 -- 混沌: 4月12日 开始, 公测 4月8-10日, 封测 3月30日-4月7日(国服预计于3月31日开荒)
* Crafting infusions will be staying, but will be treasure fallen event exclusive item
* 手工模组道具保留,为财富使者专属掉落
* 手工模组道具保留,为财富使者专属掉落
* Treasure fallen loot table changes from crafting season (i.e. can drop higher runes) will stay minus puzzle pieces, but will no longer spawn in LoD
* 财富使者掉落表沿用手工季 (如:可以掉落高级符文) 但不包括谜盒碎片, 并且不再世界出现
* 财富使者掉落表沿用手工季 (如:可以掉落高级符文) 但不包括谜盒碎片, 并且不再世界出现
* Next Hit Always Misses bug fixed (was common with Zeal and other melee attacks if put into hit recovery, block, etc; Sacrifice self-damage and Holy Sword block would automatically cause this NHAM bug)
* 下次攻击一定无法命中的BUG修复(BUG在热诚和其他近战技能比较常见,牺牲的自伤和圣剑格挡也会自动触发这个NHAM bug)  PS: NHAM bug 即当玩家的击中中断动画由于眩晕,击退,格挡等效果生效之后,他们的下一次攻击将会100% MISS
* 下次攻击一定无法命中的BUG修复(BUG在热诚和其他近战技能比较常见,牺牲的自伤和圣剑格挡也会自动触发这个NHAM bug)  PS: NHAM bug 即当玩家的击中中断动画由于眩晕,击退,格挡等效果生效之后,他们的下一次攻击将会100% MISS
* Melee hit checks simplified: will do an initial target range check to move character into hit range, and then the secondary range check is more lenient if monster moves after initial target
* Melee hit checks simplified: will do an initial target range check to move character into hit range, and then the secondary range check is more lenient if monster moves after initial target
* Reduced volume level of main menu music
* 降低主菜单的音乐音量
* 降低主菜单的音乐音量
* Reworked next hit delay to be on a per missile type for caster basis -- this means you can't next hit delay yourself if you use multiple skills to do damage (i.e. Twister and Tornado don't delay each other) and applies to other player's skills in game as well; may result in nerfs for skills that relied on damage increase to cover hit delays and/or additional Monster HP increases per player in multiplayer
* Reworked next hit delay to be on a per missile type for caster basis -- this means you can't next hit delay yourself if you use multiple skills to do damage (i.e. Twister and Tornado don't delay each other) and applies to other player's skills in game as well; may result in nerfs for skills that relied on damage increase to cover hit delays and/or additional Monster HP increases per player in multiplayer
* Necro Poison Dagger now has a spread mechanic - if a monster dies while poisoned by Dagger, it will release a cloud upon death
* NEC淬毒匕首技能新增扩散机制-被淬毒匕首技能击杀的怪物死后会生成毒雾
* NEC淬毒匕首技能新增扩散机制-被淬毒匕首技能击杀的怪物死后会生成毒雾
* Necro Poison Dagger poison cloud larger
* NEC淬毒匕首技能攻击时毒雾范围增加
* NEC淬毒匕首技能攻击时毒雾范围增加
* Increased maximum sprite limit in game, will no longer have graphics go invisible when too much is on screen (aka Shenk Bug)
* Increased maximum sprite limit in game, will no longer have graphics go invisible when too much is on screen (aka Shenk Bug)
* Added commands for player statistics: .kills of various types ('''.kills all''' - all monsters killed, '''.kills dclone''', '''.kills maps''', etc.), '''.played''' for time played, '''.deaths''' for death count; stats also will function on PlugY for single player
* 增加玩家统计命令:.kills [类型]('''.kills all''' - 所有怪物, '''.kills dclone''', '''.kills maps''', 等等), '''.played''' 游戏时长, '''.deaths''' 死亡统计; 状态在单机下也生效
* 增加玩家统计命令:.kills [类型]('''.kills all''' - 所有怪物, '''.kills dclone''', '''.kills maps''', 等等), '''.played''' 游戏时长, '''.deaths''' 死亡统计; 状态在单机下也生效
* Top 3 99s, DClone Tier 2, Rathma Tier 2 all get account-wide aura with a lightning effect; all other 99s and DClone/Rathma Tier 2 will get a character-bound aura without lightning (these will also work in singleplayer and carry over to non-ladder as character-bound auras)
* Top 3 99s, DClone Tier 2, Rathma Tier 2 all get account-wide aura with a lightning effect; all other 99s and DClone/Rathma Tier 2 will get a character-bound aura without lightning (these will also work in singleplayer and carry over to non-ladder as character-bound auras)
* TBA changes to Dungeon Boss farming
* 地牢BOSS刷图方式将会改变,后面待宣布
* 地牢BOSS刷图方式将会改变,后面待宣布
* Skills no longer have a cooldown when in town - summon QoL when starting a run
* 在城里技能将不会有冷却时间 - 改进召唤师刷刷刷的体验
* 在城里技能将不会有冷却时间 - 改进召唤师刷刷刷的体验
* All permanent summons will carryover through games (i.e. not Ravens or Revives); Valks will reroll new armor between games; Iron Golem still undetermined on how that will function
* 所有召唤物将保留至下个游戏(乌鸦和重生怪除外);女武神装备下个游戏重新刷新;钢铁石魔如何运作待定
* 所有召唤物将保留至下个游戏(乌鸦和重生怪除外);女武神装备下个游戏重新刷新;钢铁石魔如何运作待定
* Uber Tristram is no longer in D2GS code, now part of game -- will natively work in single player/PlugY, and can now fix bugs when seen in Tristram
* 6BOSS后3场景代码不再写在D2GS端,现在相关代码工作在单机/PlugY,可以修复6BOSS后3场景在之前赛季的一些bug。
* 6BOSS后3场景代码不再写在D2GS端,现在相关代码工作在单机/PlugY,可以修复6BOSS后3场景在之前赛季的一些bug。
* Uber Tristram house cheese is gone, players and monsters can no longer go in the houses
* 崔斯特姆场景卡房子福利取消,玩家和怪物将无法进入房子
* 崔斯特姆场景卡房子福利取消,玩家和怪物将无法进入房子
* Pally Charge now hits non-namelocked monsters; would do a ghost attack that would miss if a monster was not namelocked
* Pally Charge now hits non-namelocked monsters; would do a ghost attack that would miss if a monster was not namelocked
* Standard of Heroes now only dropped from Uber Ancients, no longer drops in Uber Tristram
* 火炬场景崔斯特姆3BOSS不再掉落英雄旗帜道具,改为新3BB场景
* 火炬场景崔斯特姆3BOSS不再掉落英雄旗帜道具,改为新3BB场景