Game Mechanics:修订间差异
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→溅射半径
(→溅射半径) |
(→溅射半径) |
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第53行: | 第53行: | ||
! scope="col" | 0 !! scope="col" | 20 !! scope="col" | 40 !! scope="col" | 60 | ! scope="col" | 0 !! scope="col" | 20 !! scope="col" | 40 !! scope="col" | 60 | ||
|- | |- | ||
! scope="row" | | ! scope="row" | 格 | ||
|5||6||7||8 | |5||6||7||8 | ||
|- | |- | ||
! scope="row" | Radius ( | ! scope="row" | Radius (码) | ||
|3.33||4||4.66||5.33 | |3.33||4||4.66||5.33 | ||
|} | |} |