Skill Changes:修订间差异
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无编辑摘要
无编辑摘要 |
无编辑摘要 |
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Oskills are capped at +3 when used by their native class - otherwise they grant the full amount. | Oskills are capped at +3 when used by their native class - otherwise they grant the full amount. | ||
Some items grant other skills when equipped: | |||
* [[Blackoak Shield]] grants level 11 [[Shiver Armor]] | |||
* [[Tempest]] grants level 16 [[Energy Shield]] | |||
* [[Uldyssian's Awakening]] grants level [28-30] [[Energy Shield]] | |||
* [[Hustle]] grants level 6 [[Burst of Speed]] | |||
* [[Innocence]] grants level [8-12] [[Blade Shield]] | |||
Note that many items have also gained new or improved chance-to-cast effects. For example: | Note that many items have also gained new or improved chance-to-cast effects. For example: | ||
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|'''[[Fend]]''' | |'''[[Fend]]''' | ||
| | | | ||
* | * 3 hits per attack instead of 10 (helps avoid animation lock) | ||
* now grants +20% melee splash radius on stage 2 and +40% on stage 3 | |||
|- | |- | ||
|'''[[Power Strike]]''' | |'''[[Power Strike]]''' | ||
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|'''[[Dragon Claw]]''' | |'''[[Dragon Claw]]''' | ||
| | | | ||
* | * cannot be interrupted | ||
|- | |- | ||
|'''[[Dragon Tail]]''' | |'''[[Dragon Tail]]''' | ||
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* now works while moving | * now works while moving | ||
* has a 4 frame cooldown after mitigating an attack | * has a 4 frame cooldown after mitigating an attack | ||
* now also gives +1% FBR per | * now also gives +1% FBR per level | ||
* affected by "Increased Block Chance" at a 1:5 ratio | |||
|- | |- | ||
|'''[[Psychic Hammer]]''' | |'''[[Psychic Hammer]]''' | ||
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|'''[[Venom (Skill)|Venom]]''' | |'''[[Venom (Skill)|Venom]]''' | ||
| | | | ||
* poison damage now lasts 1 | * poison damage now lasts 1 second instead of 0.4 seconds | ||
* no longer benefits from +% poison damage twice | * no longer benefits from +% poison damage twice | ||
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=== [[Traps]] === | === [[Traps]] === | ||
[[Chain Lightning Sentry]] is new | [[Chain Lightning Sentry]] is new | ||
Sentry traps are now displayed in the upper left similar to minions | |||
{| class="wikitable" | {| class="wikitable" | ||
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* now always paths to your mouse location and no longer has its pathing blocked by monsters | * now always paths to your mouse location and no longer has its pathing blocked by monsters | ||
* increased projectile movement speed and hit rate (every 5 frames instead of every 15) | * increased projectile movement speed and hit rate (every 5 frames instead of every 15) | ||
* now releases an aoe burst when changing directions | |||
* duration no longer scales with levels | * duration no longer scales with levels | ||
* no longer counts toward trap count | * no longer counts toward trap count | ||
* now benefits from | * now benefits from resistance penetration at half efficiency similar to elemental traps | ||
|- | |- | ||
|'''[[Blade Fury]]''' | |'''[[Blade Fury]]''' | ||
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|'''[[Blade Shield]]''' | |'''[[Blade Shield]]''' | ||
| | | | ||
* can no longer | * uses "on striking" instead of "on attack" and can apply: Chance to Cast on Striking, Crushing Blow, Open Wounds, Life/Mana after each Kill | ||
* range | * no longer uses durability | ||
* | * attacks faster with hard levels | ||
* range increased | |||
* now has attack rating | |||
* now has the ranged leech penalty (50% reduced leech) | * now has the ranged leech penalty (50% reduced leech) | ||
|- | |- | ||
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|'''[[Double Throw]]''' | |'''[[Double Throw]]''' | ||
| | | | ||
* now bounces up to | * now bounces up to 7 times between targets instead of benefiting from pierce | ||
|- | |- | ||
|'''[[Stun]]''' | |'''[[Stun]]''' | ||
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| | | | ||
* now requires two weapons | * now requires two weapons | ||
* now deals physical damage instead of magic damage, is uninterruptible, and | * now deals physical damage instead of magic damage, is uninterruptible, and penetrates physical resistance | ||
* reduces player's physical resistance instead of defense, duration is now always 0.5 seconds | * reduces player's physical resistance instead of defense, duration is now always 0.5 seconds | ||
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| | | | ||
* practically unlimited duration (was 40 seconds + 20 seconds per Lycanthropy level) | * practically unlimited duration (was 40 seconds + 20 seconds per Lycanthropy level) | ||
* now grants 20% increased splash radius and chance for uninterruptible attacks | * now grants 20% increased splash radius and chance for uninterruptible attacks | ||
|- | |- | ||
|'''[[Lycanthropy]]''' | |'''[[Lycanthropy]]''' | ||
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| | | | ||
* renamed from Poison Dagger, can now also be used with scythes | * renamed from Poison Dagger, can now also be used with scythes | ||
* now | * now penetrates enemy poison resistances by -1% per level, up to -40% | ||
* now releases a poison cloud on hit which carries poison damage from gear/charms | * now releases a poison cloud on hit which carries poison damage from gear/charms | ||
|- | |- | ||
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|'''[[Holy Fire]]''' | |'''[[Holy Fire]]''' | ||
| | | | ||
* now includes bonus attack rating | |||
* radius now caps at 8 yards (was 4 + 0.67 per level) | * radius now caps at 8 yards (was 4 + 0.67 per level) | ||
|- | |- | ||
|'''[[Holy Freeze]]''' | |'''[[Holy Freeze]]''' | ||
| | | | ||
* now includes bonus attack rating | |||
* radius is now always 8 yards (was 4 + 0.67 per level) | * radius is now always 8 yards (was 4 + 0.67 per level) | ||
|- | |- | ||
|'''[[Holy Shock]]''' | |'''[[Holy Shock]]''' | ||
| | | | ||
* now includes bonus attack rating | |||
* radius is now always 9.3 yards (was 4 + 0.67 per level) | * radius is now always 9.3 yards (was 4 + 0.67 per level) | ||
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* reworked to apply to all enemies instead of just undead, add magic damage to attacks, and reduce enemy magic resistance by a relatively small amount (can break immunes) | * reworked to apply to all enemies instead of just undead, add magic damage to attacks, and reduce enemy magic resistance by a relatively small amount (can break immunes) | ||
* no longer applies knockback to undead or negates physical resistance of undead bosses (prime evils, ubers, map bosses) | * no longer applies knockback to undead or negates physical resistance of undead bosses (prime evils, ubers, map bosses) | ||
* now includes bonus attack rating | |||
* radius is now always 10 yards (was 3.33 + 0.67 per level) | * radius is now always 10 yards (was 3.33 + 0.67 per level) | ||
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=== [[Combat Skills (Paladin)|Combat Skills]] === | === [[Combat Skills (Paladin)|Combat Skills]] === | ||
[[Holy Nova]], [[Holy Light]], and [[ | [[Holy Nova]], [[Holy Light]], [[Joust]], and [[Holy Sword]] are new | ||
Conversion has been removed | |||
{| class="wikitable" | {| class="wikitable" | ||
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| | | | ||
* can gain significantly more damage from the Holy Shield pseudo-synergy since it now has damage synergies of its own | * can gain significantly more damage from the Holy Shield pseudo-synergy since it now has damage synergies of its own | ||
* no longer applies knockback (in PvE) | |||
* indirectly affected by [[Grief]] having "Adds X-Y damage" instead of "+X damage" like [[The Redeemer]] or [[Astreon's Iron Ward]] | * indirectly affected by [[Grief]] having "Adds X-Y damage" instead of "+X damage" like [[The Redeemer]] or [[Astreon's Iron Ward]] | ||
* indirectly affected by Crushing Blow | * indirectly affected by Crushing Blow having greater diminishing returns against bosses | ||
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|'''[[Holy Bolt]]''' | |'''[[Holy Bolt]]''' | ||
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* hammers now travel faster and have larger hitboxes | * hammers now travel faster and have larger hitboxes | ||
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|'''[[ | |'''[[Holy Sword]]''' | ||
| | | | ||
* | * new skill that grants block chance and bonus damage against demons/undead for two-handed swords | ||
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|'''[[Holy Shield]]''' | |'''[[Holy Shield]]''' | ||
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|'''[[Fire Mastery]]''' | |'''[[Fire Mastery]]''' | ||
| | | | ||
* now also adds fire | * now also adds fire resistance penetration | ||
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|'''[[Hydra]]''' | |'''[[Hydra]]''' |