Patch:Season 5:修订间差异
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(创建页面,内容为“<!--T:975--> = Season 5 Ascension - June 24th 2022 = {| class="wikitable mw-collapsible mw-collapsed" |+Patch Notes S5 |- | [https://docs.google.com/document/d/107aLVEj_XpICiFKPQDi_aP_G0ZlgRZEzF6mU-Y8orFY/edit Patch Notes Document] ([https://www.reddit.com/r/ProjectDiablo2/comments/vjjx9l/season_5_ascension_patch_notes/ reddit thread]) == GENERAL CHANGES == <!--T:982--> <!--T:983--> * Maps now have Players 5 Loot (increased from players 3) <!--T:984--> * We…”) |
无编辑摘要 |
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= Season 5 Ascension - June 24th 2022 = | = Season 5 Ascension - June 24th 2022 = | ||
{| class="wikitable mw-collapsible mw-collapsed" | {| class="wikitable mw-collapsible mw-collapsed" | ||
|+Patch Notes S5 | |+ Patch Notes S5 | ||
|- | |- | ||
| | | | ||
[https://docs.google.com/document/d/107aLVEj_XpICiFKPQDi_aP_G0ZlgRZEzF6mU-Y8orFY/edit Patch Notes Document] ([https://www.reddit.com/r/ProjectDiablo2/comments/vjjx9l/season_5_ascension_patch_notes/ reddit thread]) | [https://docs.google.com/document/d/107aLVEj_XpICiFKPQDi_aP_G0ZlgRZEzF6mU-Y8orFY/edit Patch Notes Document] ([https://www.reddit.com/r/ProjectDiablo2/comments/vjjx9l/season_5_ascension_patch_notes/ reddit thread]) | ||
== GENERAL CHANGES == | == GENERAL CHANGES == | ||
* Maps now have Players 5 Loot (increased from players 3) | * Maps now have Players 5 Loot (increased from players 3) | ||
* We have a new trade site coming that we will be aiming to launch by week 2 | * We have a new trade site coming that we will be aiming to launch by week 2 | ||
* All active skills are now available on left click | * All active skills are now available on left click | ||
* Monsters will now apply decrepify at the proper -physical resist value (in season 5 decrepify will reduce physical resist by -10%) | * Monsters will now apply decrepify at the proper -physical resist value (in season 5 decrepify will reduce physical resist by -10%) | ||
* Loot dropped over the edge by flying monsters will now spawn on the nearest ground location | * Loot dropped over the edge by flying monsters will now spawn on the nearest ground location | ||
* Healing NPCs now remove chill | * Healing NPCs now remove chill | ||
* Targeting monsters has been improved. If you name lock a monster and it dies you will continue to attack instead of your character stopping all actions | * Targeting monsters has been improved. If you name lock a monster and it dies you will continue to attack instead of your character stopping all actions | ||
* The settings tab should now allow you to set a keybind to the experience tracker | * The settings tab should now allow you to set a keybind to the experience tracker | ||
* Disabled cubing quest items with runes or jewels | * Disabled cubing quest items with runes or jewels | ||
* Act 1 mercenaries can now use arrows and bolts | |||
* Act 1 mercenaries can now use arrows and | |||
* Fixed crushing blow applying to bosses below 65% | * Fixed crushing blow applying to bosses below 65% | ||
* We've added “uber ancients” a new farming boss that can be unlocked by getting a sigil from each tier of map and combining them in a Relic of the Ancients. This fight will be more casual friendly and upon death the ancients will drop a random pile of loot giving you a break from the regular aoe farming grind! <span class="nmod">''(fixed - added names of sigils)''</span> | |||
* | ** Sigil of Madawc (from T1 maps) | ||
** Sigil of Talic (from T2 maps) | |||
** Sigil of Korlic (from T3 maps) | |||
* Mercenaries can no longer proc summon skills (this prevents crashes) | * Mercenaries can no longer proc summon skills (this prevents crashes) | ||
* Area level now shows at the top right of the screen beside the area name | * Area level now shows at the top right of the screen beside the area name | ||
* A DPS meter has been added to the game (type .dps in game to enable / disable, upon re enabling will start a fresh dps parse) | * A DPS meter has been added to the game (type .dps in game to enable / disable, upon re enabling will start a fresh dps parse) | ||
* Fixed a bug that was causing summons to benefit from monster map modifiers | * Fixed a bug that was causing summons to benefit from monster map modifiers | ||
* Monsters that die from chaos sanctuary seals will no longer drop loot | * Monsters that die from chaos sanctuary seals will no longer drop loot | ||
* Added a new act 5 mercenary that casts battle orders, battle cry and uses whirlwind | * Added a new act 5 mercenary that casts battle orders, battle cry and uses whirlwind | ||
* Saving anya in hell will now reward the player with a random white tier 1 map | * Saving anya in hell will now reward the player with a random white tier 1 map | ||
* Move only can no longer name lock and will always target the ground | * Move only can no longer name lock and will always target the ground | ||
* Improved auto gold pickup (this only works with gold that is not filtered) | * Improved auto gold pickup (this only works with gold that is not filtered) | ||
< | * Lootfilters can now have multiple versions called "Filter Levels" with different strictness levels or other variations <span class="nmod">''(fixed - wasn't mentioned)''</span> | ||
** '''FILTLVL''' is a new condition for differentiating filter levels | |||
** '''%TIER-X%''' is a new keyword (X is 0-9) for specifying at which filter levels text notifications should be active, with them disabled at higher levels - (if it's not used, '''%TIER-9%''' is assumed) | |||
** Note: Minimap icons are ''not'' disabled, so for filter levels 1-9, items can now be shown with map icons only (no text notifications) | |||
* Shared stash has been added with 9 shared stash tabs and 1 personal page (shared stash is disabled on single player to prevent any issues with plugy users) | * Shared stash has been added with 9 shared stash tabs and 1 personal page (shared stash is disabled on single player to prevent any issues with plugy users) | ||
* Player and mercenary resistances now cap at 90 down from 95 | * Player and mercenary resistances now cap at 90 down from 95 | ||
* Ranged attacks now have a 50% leech penalty | * Ranged attacks now have a 50% leech penalty | ||
* Quick cast has been added to the game (you can set quick cast and non quick cast keys at the same time by using the primary keybind for quick cast and secondary keybind for regular) | * Quick cast has been added to the game (you can set quick cast and non quick cast keys at the same time by using the primary keybind for quick cast and secondary keybind for regular) | ||
* All missile skills now properly benefit from skill attack rating bonuses | * All missile skills now properly benefit from skill attack rating bonuses | ||
* A new skill bar has been added to the game in the settings menu (this can be used to monitor other keybinds or cooldowns) | * A new skill bar has been added to the game in the settings menu (this can be used to monitor other keybinds or cooldowns) | ||
* Buff timers have been added to the game (you can enable the duration numbers to always show through the settings menu) | * Buff timers have been added to the game (you can enable the duration numbers to always show through the settings menu) | ||
* Added a new ultra rare item called “vial of lightsong” (1:7.5m chance to drop) that can drop anywhere and turns an item ethereal (item code: llmv) | * Added a new ultra rare item called “vial of lightsong” (1:7.5m chance to drop) that can drop anywhere and turns an item ethereal (item code: llmv) | ||
* Added a new ultra rare item called “lilith's mirror” that can drop anywhere and duplicates it, adding a “mirrored” (brightwhite) tag to the new item and “mirrored”(black) to existing (mirrored items can never be modified again even with hel + tp recipe) 1:25m chance to drop (item code: llmr) | |||
* Added a new ultra rare item called | |||
* Added a new rare item “skeleton key” that can drop anywhere and can be used as an unlimited-use key (1:5m chance to drop) | * Added a new rare item “skeleton key” that can drop anywhere and can be used as an unlimited-use key (1:5m chance to drop) | ||
* Added a new crafting material called “larzuk's puzzlepiece” which functions the same as larzuk's puzzlebox but can only be used on normal, magic, rare and crafted items (roughly the rarity of a mal rune) | |||
* Added a new crafting material called | |||
* Top three diablo clone / rathma killers of each class and top three 99s of each class reward glows will now be automatic and toggled on / off through the settings menu | * Top three diablo clone / rathma killers of each class and top three 99s of each class reward glows will now be automatic and toggled on / off through the settings menu | ||
* The BH settings menu has been overhauled to be cleaner and contain additional information | * The BH settings menu has been overhauled to be cleaner and contain additional information | ||
* Having more than one item in your cube and using a worldstone shard will no longer result in the others being destroyed | * Having more than one item in your cube and using a worldstone shard will no longer result in the others being destroyed | ||
* Having two identical items in a cube during a recipe will no longer result in the second identical item being consumed | * Having two identical items in a cube during a recipe will no longer result in the second identical item being consumed | ||
* Larzuk's puzzlebox is no longer consumed when used with throwing weapons | * Larzuk's puzzlebox is no longer consumed when used with throwing weapons | ||
* Cloak of shadows will no longer crash the game at ancients | * Cloak of shadows will no longer crash the game at ancients | ||
* Mausoleum and crypt density increased by 9% | * Mausoleum and crypt density increased by 9% | ||
* There is now a gamble refresh button <span class="nmod">''(fixed - wasn't mentioned)''</span> | * There is now a gamble refresh button <span class="nmod">''(fixed - wasn't mentioned)''</span> | ||
The following zones have had their area levels increased in hell mode | The following zones have had their area levels increased in hell mode | ||
* Tristram increased to 82 | * Tristram increased to 82 | ||
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* Canyon of the magi increased to 80 | * Canyon of the magi increased to 80 | ||
The following areas are now level 85 areas in hell mode | The following areas are now level 85 areas in hell mode | ||
* Forgotten tower level 5 | * Forgotten tower level 5 | ||
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* Halls of the dead level 3 | * Halls of the dead level 3 | ||
== PVP CHANGES == | == PVP CHANGES == | ||
* Recharge charges recharge 200% faster in pvp arenas (for example blink on enigma) | * Recharge charges recharge 200% faster in pvp arenas (for example blink on enigma) | ||
* Life replenish is now capped at +30 in pvp arenas | * Life replenish is now capped at +30 in pvp arenas | ||
* Oak sage no longer provides life replenish in pvp arenas | * Oak sage no longer provides life replenish in pvp arenas | ||
== MAP CHANGES == | == MAP CHANGES == | ||
* Added 3 new maps - Royal Crypts (item code: t15), Shadows of Westmarch (item code:t26) and the Sanatorium (item code:t14) | * Added 3 new maps - Royal Crypts (item code: t15), Shadows of Westmarch (item code:t26) and the Sanatorium (item code:t14) | ||
* Add 1 new dungeon - Sanctuary of Sin (item code:T43) | * Add 1 new dungeon - Sanctuary of Sin (item code:T43) | ||
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* Fixed a bug related to monsters deal +X% of physical damage as additional damage map mods (this was resulting in blood bringers doing absurd amounts of damage with these mods) | * Fixed a bug related to monsters deal +X% of physical damage as additional damage map mods (this was resulting in blood bringers doing absurd amounts of damage with these mods) | ||
* Tier 3 maps now drop tier 1 maps | * Tier 3 maps now drop tier 1 maps | ||
* T1-T3 map drop weights have been modified so | * T1-T3 map drop weights have been modified so you'll find more equal amounts of each tier of map | ||
* Reduced the health of tier 1 monsters by roughly 20% and tier 2 by roughly 10% | * Reduced the health of tier 1 monsters by roughly 20% and tier 2 by roughly 10% | ||
* The shadow of mendeln map event has been reworked to have a constant flow of undead instead of being wave based | * The shadow of mendeln map event has been reworked to have a constant flow of undead instead of being wave based | ||
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* The plains of torment map has been updated | * The plains of torment map has been updated | ||
== UBER CHANGES == | == UBER CHANGES == | ||
* Shrines will now be removed upon entering rathma or diablo clone arenas | * Shrines will now be removed upon entering rathma or diablo clone arenas | ||
* Minions and mercs die when entering rathma / mendeln or diablo clone arenas | * Minions and mercs die when entering rathma / mendeln or diablo clone arenas | ||
=== Uber Tristram === | |||
=== | |||
* Keys have been reverted back to their original drop rates and organs back to 100% drop rates | * Keys have been reverted back to their original drop rates and organs back to 100% drop rates | ||
* Uber diablo, uber baal and uber mephisto have had their magic and physical resists reduced by 10 | * Uber diablo, uber baal and uber mephisto have had their magic and physical resists reduced by 10 | ||
* Uber diablo, uber baal and uber mephisto have had their fire, lightning, cold and poison resists reduced by 20 | * Uber diablo, uber baal and uber mephisto have had their fire, lightning, cold and poison resists reduced by 20 | ||
=== Rathma === | |||
=== | |||
* Rathma ingredients are now roughly 8x more common | * Rathma ingredients are now roughly 8x more common | ||
* Ancient Bone Fragments are no longer spawnable <span class="nmod">''(fixed - wasn't mentioned)''</span> | * Ancient Bone Fragments are no longer spawnable <span class="nmod">''(fixed - wasn't mentioned)''</span> | ||
* Prime evil soul has been removed from the rathma recipe | * Prime evil soul has been removed from the rathma recipe | ||
* Tainted worldstone shards can now brick annis again at a ⅕ chance | * Tainted worldstone shards can now brick annis again at a ⅕ chance | ||
* Rathma has had unique tp and id books added at 1/50 chance to drop (can drop alongside rathma specific uniques) | * Rathma has had unique tp and id books added at 1/50 chance to drop (can drop alongside rathma specific uniques). These items can be used in recipes that would normally require a tp scroll, tp book, id scroll or id book with unlimited use <span class="nmod">''(fixed - added names of tomes)''</span> | ||
** Horadrim Navigator is a tp book with unlimited quantity | |||
** Horadrim Almanac is an id book with unlimited quantity which id's all items at once similar to cain) | |||
* Rathma specific unique items rarity increased to 1/200 | * Rathma specific unique items rarity increased to 1/200 | ||
* A few modifications have been made to the Rathma fight | * A few modifications have been made to the Rathma fight | ||
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** Mendeln slime nova damage reduced by 9% | ** Mendeln slime nova damage reduced by 9% | ||
=== Diablo Clone === | === Diablo Clone === | ||
* Diablo clone materials are now roughly twice as common | * Diablo clone materials are now roughly twice as common | ||
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** Diablo clones nova should now reach the edge of the arena | ** Diablo clones nova should now reach the edge of the arena | ||
== CLASS CHANGES == | == CLASS CHANGES == | ||
=== Amazon === | === Amazon === | ||
* Reduced multishot penalty from 50% per pierce (ex. 100%>50%>25%>12.5%>etc) to 20% flat reduction per pierce capping at 20% minimum (ex 100%>80%>60%>40%>20%>20%>etc) | * Reduced multishot penalty from 50% per pierce (ex. 100%>50%>25%>12.5%>etc) to 20% flat reduction per pierce capping at 20% minimum (ex 100%>80%>60%>40%>20%>20%>etc) | ||
* Multiple shot range increased by 8% | * Multiple shot range increased by 8% | ||
* Strafe damage per level increased from 14% to 15% | * Strafe damage per level increased from 14% to 15% | ||
* Strafe missile speed reduced by 25% (to help prevent some missile desync) | * Strafe missile speed reduced by 25% (to help prevent some missile desync) | ||
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* Strafe now has penetrate as a synergy at 10% damage per level | * Strafe now has penetrate as a synergy at 10% damage per level | ||
* Charged strike now fires 3 bolts at level 1 instead of 2 bolts | * Charged strike now fires 3 bolts at level 1 instead of 2 bolts | ||
* Dodge and evade now have a 4 frame cooldown after mitigating an attack | * Dodge and evade now have a 4 frame cooldown after mitigating an attack | ||
* Evade movement speed bonus changed from a diminishing return scaling capping at 45% to gaining an additional 2% per level capping at 65% | * Evade movement speed bonus changed from a diminishing return scaling capping at 45% to gaining an additional 2% per level capping at 65% | ||
* Evade level 1 movement speed bonus increased from 10% to 15% | * Evade level 1 movement speed bonus increased from 10% to 15% | ||
* Slow movement movement speed reduction per level increased from 1% to 2% | * Slow movement movement speed reduction per level increased from 1% to 2% | ||
* Slow movement missile speed reduction level 1-16 scaling increased from 1% per level to 2% | * Slow movement missile speed reduction level 1-16 scaling increased from 1% per level to 2% | ||
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* Slow movement now gains .2 seconds duration per level | * Slow movement now gains .2 seconds duration per level | ||
* Inner sight radius cap increased from 18 yards to 20 | * Inner sight radius cap increased from 18 yards to 20 | ||
* Inner sight level 1 -1% to enemy attack rating increased to -10% | * Inner sight level 1 -1% to enemy attack rating increased to -10% | ||
* Decoy missile range increased by 10% | * Decoy missile range increased by 10% | ||
* Decoy ai delay reduced by 20% (will now attempt actions more often) | * Decoy ai delay reduced by 20% (will now attempt actions more often) | ||
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* Decoy level 1 mana cost reduced from 10 to 5 | * Decoy level 1 mana cost reduced from 10 to 5 | ||
* Valkyrie run speed increased by 10% | * Valkyrie run speed increased by 10% | ||
* Valkyrie base power strike level increased from 1 to 5 | * Valkyrie base power strike level increased from 1 to 5 | ||
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* Valkyrie pierce synergy increased from -1% enemy lightning resist per level to -2% per level | * Valkyrie pierce synergy increased from -1% enemy lightning resist per level to -2% per level | ||
* Jab damage per level reduced from 18% to 14% | * Jab damage per level reduced from 18% to 14% | ||
* Fire arrow level 8-16 scaling increased from 6-10 to 7-12 | * Fire arrow level 8-16 scaling increased from 6-10 to 7-12 | ||
* Fire arrow level 16-22 scaling increased from 16-20 to 20-24 | * Fire arrow level 16-22 scaling increased from 16-20 to 20-24 | ||
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* Fire arrow synergies increased from 24% to 26% | * Fire arrow synergies increased from 24% to 26% | ||
* Ice arrow is now affected by pierce | * Ice arrow is now affected by pierce | ||
* Ice arrow velocity reduced by 12.5% | * Ice arrow velocity reduced by 12.5% | ||
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* Ice arrow freezing arrow synergy reduced from 14% to 10% | * Ice arrow freezing arrow synergy reduced from 14% to 10% | ||
* Lightning bolt now deals full weapon damage up from 3/4 | * Lightning bolt now deals full weapon damage up from 3/4 | ||
=== Assassin === | === Assassin === | ||
* Martials arts attacks now maintain their third charge and allow you to use a finisher to cast all three stages at once | * Martials arts attacks now maintain their third charge and allow you to use a finisher to cast all three stages at once | ||
* Cobra strike, claws of thunder, blades of ice, fists of fire and phoenix strike charges now last 5 minutes | * Cobra strike, claws of thunder, blades of ice, fists of fire and phoenix strike charges now last 5 minutes | ||
* Tiger strike attack rating per level increased from +10% to +15% | * Tiger strike attack rating per level increased from +10% to +15% | ||
* Dragon talon attack rating per level increased from +15% to 25% | * Dragon talon attack rating per level increased from +15% to 25% | ||
* Dragon flight attack rating per level increased from 10% to 15% | * Dragon flight attack rating per level increased from 10% to 15% | ||
* Cobra strike attack rating per level increased from +8% to 14% | * Cobra strike attack rating per level increased from +8% to 14% | ||
* Claws of thunder attack rating per level increased from +8% to 12% | * Claws of thunder attack rating per level increased from +8% to 12% | ||
* Blades of ice attack rating per level increased from +4% to 10% | * Blades of ice attack rating per level increased from +4% to 10% | ||
* Phoenix strike attack rating per level increased from +4% to 10% | * Phoenix strike attack rating per level increased from +4% to 10% | ||
* Phoenix strike chain lightning base damage increased from 1-40 to 1-60 | * Phoenix strike chain lightning base damage increased from 1-40 to 1-60 | ||
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* Phoenix strike meteor level 28+ scaling reduced from 30-32 to 17-18 | * Phoenix strike meteor level 28+ scaling reduced from 30-32 to 17-18 | ||
* Venom cobra strike synergy increased from 6% to 8% | * Venom cobra strike synergy increased from 6% to 8% | ||
* Shock web level 8-16 scaling increased from 1-8 to 1-10 | |||
* | * Shock web level 16-22 scaling increased from 1-14 to 1-16 | ||
* | * Shock web level 22-28 scaling increased from 1-20 to 1-22 | ||
* | * Shock web level 28+ scaling increased from 1-26 to 1-28 | ||
* | |||
* Claw and dagger mastery +10% enhanced damage per level increased to +12% | * Claw and dagger mastery +10% enhanced damage per level increased to +12% | ||
* Sentry traps no longer benefit from elemental pierce (they still benefit from +% elemental damage) <span class="nmod">''(fixed - only applies to sentries, not Fire Blast or Shock Web)''</span> | |||
* | |||
* Wake of fire range increased by 17.5% | * Wake of fire range increased by 17.5% | ||
* Wake of fire fires 8 shots reduced to 5 | * Wake of fire fires 8 shots reduced to 5 | ||
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* Wake of Fire level 28+ scaling increased from 28-32 to 31-36 | * Wake of Fire level 28+ scaling increased from 28-32 to 31-36 | ||
* Charged bolt sentry death sentry synergy has been removed | * Charged bolt sentry death sentry synergy has been removed | ||
* Charged bolt sentry synergies have been increased from 6% to 8% | * Charged bolt sentry synergies have been increased from 6% to 8% | ||
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* Charged bolt sentry level 28+ scaling increased from 0-16 to 0-19 | * Charged bolt sentry level 28+ scaling increased from 0-16 to 0-19 | ||
* Lightning sentry shockweb synergy removed | * Lightning sentry shockweb synergy removed | ||
* Lightning sentry now has fire blast as a synergy | * Lightning sentry now has fire blast as a synergy | ||
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* Lightning sentry level 28+ scaling increased from 0-35 to 0-39 | * Lightning sentry level 28+ scaling increased from 0-35 to 0-39 | ||
* Chain lightning sentry shockweb synergy removed | * Chain lightning sentry shockweb synergy removed | ||
* Chain lightning sentry now has fire blast as a synergy | * Chain lightning sentry now has fire blast as a synergy | ||
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* Chain lightning sentry level 28+ scaling increased from 0-30 to 0-36 | * Chain lightning sentry level 28+ scaling increased from 0-30 to 0-36 | ||
* Death sentry fires 5 times increased to 10 | * Death sentry fires 5 times increased to 10 | ||
* Death sentry synergy increased from 6% to 8% | * Death sentry synergy increased from 6% to 8% | ||
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* Death sentry level 28+ scaling increased from 9-10 to 11-12 | * Death sentry level 28+ scaling increased from 9-10 to 11-12 | ||
* Wake of Inferno death sentry synergy removed | |||
* Inferno | * Wake of Inferno synergies increased from 6% to 10% | ||
* Inferno | * Wake of Inferno base mana cost reduced from 20 to 8 | ||
* Inferno | * Wake of Inferno mana cost now increased by .25 per level | ||
* Inferno | * Wake of Inferno base damage increased from 40-100 to 60-100 | ||
* Inferno | * Wake of Inferno level 1-8 scaling increased from 32-36 to 34-40 | ||
* Inferno | * Wake of Inferno level 8-16 scaling increased from 38-42 to 68-80 | ||
* Inferno | * Wake of Inferno level 16-22 scaling increased from 44-48 to 102-120 | ||
* Inferno | * Wake of Inferno level 22-28 scaling increased from 50-54 to 136-160 | ||
* Inferno | * Wake of Inferno level 28+ scaling increased from 56-60 to 170-200 | ||
* Inferno | |||
* Shadow warrior base health in normal increased from 376 to 600 | * Shadow warrior base health in normal increased from 376 to 600 | ||
* Shadow warrior base health in nightmare increased from 376 to 800 | * Shadow warrior base health in nightmare increased from 376 to 800 | ||
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* Shadow warrior all resist scaling has been changed from +4 all resist per level capping at 75 to a diminishing return scaling from 5 to 90 (its all resist scaling now matches shadow master) | * Shadow warrior all resist scaling has been changed from +4 all resist per level capping at 75 to a diminishing return scaling from 5 to 90 (its all resist scaling now matches shadow master) | ||
* Shadow master base health in normal increased from 376 to 600 | * Shadow master base health in normal increased from 376 to 600 | ||
* Shadow master base health in nightmare increased from 376 to 800 | * Shadow master base health in nightmare increased from 376 to 800 | ||
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* Shadow master health per level reduced from 15% to 5% | * Shadow master health per level reduced from 15% to 5% | ||
* Burst of speed base movement speed increased from 10% to 20% | * Burst of speed base movement speed increased from 10% to 20% | ||
* Burst of speed level 8-16 movement speed bonus reduced from 2% to 1% | * Burst of speed level 8-16 movement speed bonus reduced from 2% to 1% | ||
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* Burst of speed duration scaling reduced from 12 seconds per level to 5 seconds | * Burst of speed duration scaling reduced from 12 seconds per level to 5 seconds | ||
* Fade base duration increased from 2 minutes to 5 minutes | * Fade base duration increased from 2 minutes to 5 minutes | ||
* Fade duration scaling reduced from 12 seconds per level to 5 seconds | * Fade duration scaling reduced from 12 seconds per level to 5 seconds | ||
* Blade shield duration now increases by 5 seconds per level | * Blade shield duration now increases by 5 seconds per level | ||
* Blade shield now has the ranged leech penalty (50% reduced leech) | * Blade shield now has the ranged leech penalty (50% reduced leech) | ||
* Blade sentinel synergies reduced from 12% to 8% | * Blade sentinel synergies reduced from 12% to 8% | ||
* Blade sentinel base mana cost reduced from 7 to 4 | * Blade sentinel base mana cost reduced from 7 to 4 | ||
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* Blade sentinel now always paths to your mouse location and no longer has its pathing blocked by monsters | * Blade sentinel now always paths to your mouse location and no longer has its pathing blocked by monsters | ||
* Blade fury now splits into multiple projectiles when colliding with a wall | * Blade fury now splits into multiple projectiles when colliding with a wall | ||
* Blade fury synergies reduced from 8% to 6% | * Blade fury synergies reduced from 8% to 6% | ||
* Psychic hammer now gains an additional bounce every 10 soft levels instead of capping at 3 | * Psychic hammer now gains an additional bounce every 10 soft levels instead of capping at 3 | ||
* Psychic hammer bounce distance increased by 20% | * Psychic hammer bounce distance increased by 20% | ||
* Weapon block now has a 4 frame cooldown after mitigating an attack | |||
* | |||
* A new assassin skill has been added called [[Blade Dance]]. This skill is only found on chaos runeword and functions the exact same as whirlwind with the exception that it attacks every 4 frames instead of every 5 like whirlwind (The original whirlwind o skill has been removed) (whirlwind now attacks 1 frame slower while dual wielding) | |||
* A new assassin skill has been added called | |||
* Fists of fire rework has been reworked | * Fists of fire rework has been reworked | ||
** Stage 1: explosion + ground fire | ** Stage 1: explosion + ground fire | ||
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** Stage 3: casts 3 meteors in a line with delays between each other that leave ground fire | ** Stage 3: casts 3 meteors in a line with delays between each other that leave ground fire | ||
=== Barbarian === | === Barbarian === | ||
* General mastery now applies to daggers | * General mastery now applies to daggers | ||
* Battle cry duration reduced from 12 seconds + 0.4 seconds per level to 5 seconds at all levels | * Battle cry duration reduced from 12 seconds + 0.4 seconds per level to 5 seconds at all levels | ||
* Battle cry now caps at -30% to enemy defense from -65% | * Battle cry now caps at -30% to enemy defense from -65% | ||
* Combat reflexes life per level reduced from 20 to 10 | * Combat reflexes life per level reduced from 20 to 10 | ||
* Combat reflexes life per level now scales from soft points instead of hard points | * Combat reflexes life per level now scales from soft points instead of hard points | ||
第497行: | 第415行: | ||
* Combat reflexes +1% faster hit recovery per level has been changed to +2% faster hit recovery per base point | * Combat reflexes +1% faster hit recovery per level has been changed to +2% faster hit recovery per base point | ||
* Bash berserk synergy has been replaced with concentrate | * Bash berserk synergy has been replaced with concentrate | ||
* Taunt duration now increases by .25 seconds every base level | * Taunt duration now increases by .25 seconds every base level | ||
* Increased speed now gives 2% increased attack speed per base level | * Increased speed now gives 2% increased attack speed per base level | ||
* Berserk now caps at 30% physical pierce | * Berserk now caps at 30% physical pierce | ||
* Berserk physical pierce per level reduced from 2% to 1% | * Berserk physical pierce per level reduced from 2% to 1% | ||
* Double swing synergies increased from 12% to 16% | * Double swing synergies increased from 12% to 16% | ||
* Double swing level 1 damage bonus increased from 18% to 20% | * Double swing level 1 damage bonus increased from 18% to 20% | ||
* Stun level 1-16 duration scaling increased by 100% | * Stun level 1-16 duration scaling increased by 100% | ||
* Stun now deals ¼ weapon damage from 100% | * Stun now deals ¼ weapon damage from 100% | ||
第520行: | 第432行: | ||
* Stun can no longer be used in wolf form | * Stun can no longer be used in wolf form | ||
* Shouts defense per level increased from 8% to 10% | * Shouts defense per level increased from 8% to 10% | ||
* Find item now has find potion as a synergy at 1% per level | * Find item now has find potion as a synergy at 1% per level | ||
* Find items 5-60% find item diminishing returns scaling reduced to 0-50% | * Find items 5-60% find item diminishing returns scaling reduced to 0-50% | ||
* Natural resistance 0-80% all resistance diminishing return scaling reduced to 0-75% | * Natural resistance 0-80% all resistance diminishing return scaling reduced to 0-75% | ||
* Concentrates damage per level increased from 14% to 16% | * Concentrates damage per level increased from 14% to 16% | ||
* Concentrates bash synergy increased from 8% to 12% | * Concentrates bash synergy increased from 8% to 12% | ||
* Double throw damage per level increased from 6% to 8% | * Double throw damage per level increased from 6% to 8% | ||
* Double throw synergy damage per level increased from 5% to 6% | * Double throw synergy damage per level increased from 5% to 6% | ||
* Frenzy synergies increased from 10% to 14% | * Frenzy synergies increased from 10% to 14% | ||
* Frenzy damage per level increased from 16% to 18% | * Frenzy damage per level increased from 16% to 18% | ||
* Frenzy level 1 damage bonus increased from 14% to 20% | * Frenzy level 1 damage bonus increased from 14% to 20% | ||
* Whirlwind no longer attempts to do a normal attack when out of mana | * Whirlwind no longer attempts to do a normal attack when out of mana | ||
* Whirlwind no longer attacks in place during a namelock and will now whirlwind back and forth through the monster | * Whirlwind no longer attacks in place during a namelock and will now whirlwind back and forth through the monster | ||
第550行: | 第455行: | ||
* Whirlwind now attacks 20% slower when dual wielding (6 frames during dual wielding compared to 5 when using a two handed weapon) | * Whirlwind now attacks 20% slower when dual wielding (6 frames during dual wielding compared to 5 when using a two handed weapon) | ||
* Leap level 1 mana cost reduced from 20 to 5 | * Leap level 1 mana cost reduced from 20 to 5 | ||
* Leap mana cost per level reduced from 1 to .5 | * Leap mana cost per level reduced from 1 to .5 | ||
第556行: | 第460行: | ||
* Leap travel speed increased by 33% | * Leap travel speed increased by 33% | ||
=== Druid === | === Druid === | ||
* Dire wolves now have melee splash | * Dire wolves now have melee splash | ||
* Dire wolves base run speed increased by 10% | * Dire wolves base run speed increased by 10% | ||
* Dire | * Summon Dire wolf werebear -6% damage synergy removed | ||
* Dire | * Summon Dire wolf will now display its proper defense values | ||
* Spirit wolves now have melee splash | * Spirit wolves now have melee splash | ||
* Spirit wolves base run speed increased by 10% | * Spirit wolves base run speed increased by 10% | ||
* Spirit wolf werebear -9% damage synergy removed | * Summon Spirit wolf werebear -9% damage synergy removed | ||
* Spirit wolf will now display its proper defense values | * Summon Spirit wolf will now display its proper defense values | ||
* Summon Grizzly bear werewolf -12% damage synergy removed | |||
* Grizzly bear werewolf -12% damage synergy removed | |||
* Feral rage now grants 2% increased melee splash radius per charge up to 20% | * Feral rage now grants 2% increased melee splash radius per charge up to 20% | ||
* Fury enhanced damage per level reduced from 18% to 15% | * Fury enhanced damage per level reduced from 18% to 15% | ||
* Werewolf enhanced damage per level reduced from 12% to 10% | * Werewolf enhanced damage per level reduced from 12% to 10% | ||
* Werebear enhanced damage per level reduced from 15% to 12% | * Werebear enhanced damage per level reduced from 15% to 12% | ||
* Werebear form now grants 10% + 1% per level chance to be uninterruptible when struck | * Werebear form now grants 10% + 1% per level chance to be uninterruptible when struck | ||
* Heart of the wolverine can no longer be targeted by monsters or take damage | * Heart of the wolverine can no longer be targeted by monsters or take damage | ||
* Oak sage can no longer be targeted by monsters or take damage | * Oak sage can no longer be targeted by monsters or take damage | ||
* Oak sage level 1 health bonus reduced from 65 to 50 | * Oak sage level 1 health bonus reduced from 65 to 50 | ||
第597行: | 第492行: | ||
* Oak sage level 22-28 scaling reduced from 20 to 18 | * Oak sage level 22-28 scaling reduced from 20 to 18 | ||
* Spirit of barbs can no longer be targeted by monsters or take damage | * Spirit of barbs can no longer be targeted by monsters or take damage | ||
* Spirit of barbs level 16-22 damage per level increased from 28 to 32 | * Spirit of barbs level 16-22 damage per level increased from 28 to 32 | ||
* Spirit of barbs level 22-28 damage per level increased from 44 to 48 | * Spirit of barbs level 22-28 damage per level increased from 44 to 48 | ||
* Firestorm starting projectile amount increased from 2 to 3 | * Firestorm starting projectile amount increased from 2 to 3 | ||
* Firestorm base damage reduced from 3-6 to 2-4 | * Firestorm base damage reduced from 3-6 to 2-4 | ||
第611行: | 第504行: | ||
* These changes result in firestorm traveling further late game | * These changes result in firestorm traveling further late game | ||
* Fire claws firestorm range increased by 35% | |||
* | |||
* Rabies attack rating per level increased from 6% to 15% | * Rabies attack rating per level increased from 6% to 15% | ||
* Cyclone armor now gains 3 absorb per energy | * Cyclone armor now gains 3 absorb per energy | ||
* Cyclone armor base absorb reduced from 65 to 15 (this is offset by druids 20 energy base which results in a total of 75) | * Cyclone armor base absorb reduced from 65 to 15 (this is offset by druids 20 energy base which results in a total of 75) | ||
第626行: | 第516行: | ||
* Cyclone armor absorb level 28+ scaling reduced from 20 to 20 | * Cyclone armor absorb level 28+ scaling reduced from 20 to 20 | ||
* Shock wave range increased by 13% | |||
* | * Shock wave missile speed increased by 16% | ||
* | |||
* Poison creeper ai delay reduced by 20% | * Poison creeper ai delay reduced by 20% | ||
* Poison creeper now attacks poison immune monsters (this allows it to apply its negative poison resist debuff which can break poison immunities) | * Poison creeper now attacks poison immune monsters (this allows it to apply its negative poison resist debuff which can break poison immunities) | ||
* Poison creeper can no longer be targeted by monsters or take damage | * Poison creeper can no longer be targeted by monsters or take damage | ||
* Solar creeper ai delay reduced by 20% | * Solar creeper ai delay reduced by 20% | ||
* Solar creeper will now consume corpses even if the player is at full life | * Solar creeper will now consume corpses even if the player is at full life | ||
第641行: | 第528行: | ||
* Solar creeper can no longer be targeted by monsters or take damage | * Solar creeper can no longer be targeted by monsters or take damage | ||
* Carrion vine ai delay reduced by 20% | * Carrion vine ai delay reduced by 20% | ||
* Carrion vine will now consume corpses even if the player is at full mana | * Carrion vine will now consume corpses even if the player is at full mana | ||
第647行: | 第533行: | ||
* Carrion vine can no longer be targeted by monsters or take damage | * Carrion vine can no longer be targeted by monsters or take damage | ||
* Arctic blast hurricane synergy reduced from 25% to 24% | * Arctic blast hurricane synergy reduced from 25% to 24% | ||
* Arctic blast cyclone armor synergy increased from 20% to 24% | * Arctic blast cyclone armor synergy increased from 20% to 24% | ||
第658行: | 第543行: | ||
* Arctic blast level 28+ scaling increased by 55% | * Arctic blast level 28+ scaling increased by 55% | ||
* Hurricane twister synergy removed | * Hurricane twister synergy removed | ||
* Hurricane arctic blast synergy increased from 8% to 12% | * Hurricane arctic blast synergy increased from 8% to 12% | ||
* Hurricane tornado synergy increased from 8% to 12% | * Hurricane tornado synergy increased from 8% to 12% | ||
* Armageddon fissure synergy removed | * Armageddon fissure synergy removed | ||
* Armageddon molten boulder synergy increased from 8% to 12% | * Armageddon molten boulder synergy increased from 8% to 12% | ||
* Armageddon volcano synergy increased from 8% to 12% | * Armageddon volcano synergy increased from 8% to 12% | ||
* Fissure level 16-22 scaling reduced from 16-18 to 12-14 | * Fissure level 16-22 scaling reduced from 16-18 to 12-14 | ||
* Fissure level 22-28 scaling reduced from 20-24 to 20-22 | * Fissure level 22-28 scaling reduced from 20-24 to 20-22 | ||
* Fissure level 28+ scaling increased from 24-30 to 32-34 | * Fissure level 28+ scaling increased from 24-30 to 32-34 | ||
=== Necromancer === | === Necromancer === | ||
* Reduce corpse explosion max radius from 14 yards to 10 | * Reduce corpse explosion max radius from 14 yards to 10 | ||
* Life tap duration now caps at 20 seconds | |||
* | * Life tap base mana cost increased from 4 to 5 | ||
* | |||
* Confuse now lasts 5 seconds at all levels | * Confuse now lasts 5 seconds at all levels | ||
* Confuse no longer removes other curses if | * Confuse no longer removes other curses if you're able to apply two curses | ||
* Confuse base mana cost reduced from 6.5 to 4 | * Confuse base mana cost reduced from 6.5 to 4 | ||
* Attract no longer removes other curses if you're able to apply two curses | |||
* Attract no longer removes other curses if | |||
* Poison nova level 1-8 scaling increased from 5-5 per level to 7-7 per level | * Poison nova level 1-8 scaling increased from 5-5 per level to 7-7 per level | ||
* Poison nova level 8-16 scaling increased from 7-7 per level to 8-8 per level | * Poison nova level 8-16 scaling increased from 7-7 per level to 8-8 per level | ||
第698行: | 第575行: | ||
* Poison nova synergies reduced from 15% to 14% | * Poison nova synergies reduced from 15% to 14% | ||
* Poison strike attack rating base increased from 30% to 50% | * Poison strike attack rating base increased from 30% to 50% | ||
* Poison strike attack rating per level increased from 20% to 30% | * Poison strike attack rating per level increased from 20% to 30% | ||
第706行: | 第582行: | ||
* Poison strike level 28+ scaling increased from 26-26 to 28-28 | * Poison strike level 28+ scaling increased from 26-26 to 28-28 | ||
* Desecrate level 1-8 scaling increased from 3-3 to 4-4 | * Desecrate level 1-8 scaling increased from 3-3 to 4-4 | ||
* Desecrate level 8-16 scaling increased from 12-12 to 14-14 | * Desecrate level 8-16 scaling increased from 12-12 to 14-14 | ||
* Desecrate poison cloud hitbox increased by 50% | * Desecrate poison cloud hitbox increased by 50% | ||
* Blood warp level requirement increased from 18 to 24 | * Blood warp level requirement increased from 18 to 24 | ||
* Blood warp now has blood golem has a prerequisite | * Blood warp now has blood golem has a prerequisite | ||
* | * Blood warp minimum life cost will now cap at level 30 when the cooldown can no longer be reduced | ||
* Decrepify movespeed reduction now scales at 1% per soft point instead of 1% per hard | * Decrepify movespeed reduction now scales at 1% per soft point instead of 1% per hard | ||
* Decrepify now reduces enemy physical resist by 10% | * Decrepify now reduces enemy physical resist by 10% | ||
* Decrepify base mana cost reduced from 11 to 5 | * Decrepify base mana cost reduced from 11 to 5 | ||
* Lower resist base mana cost reduced from 10 to 5 | * Lower resist base mana cost reduced from 10 to 5 | ||
* Dim vision base mana cost reduced from 6 to 4 | * Dim vision base mana cost reduced from 6 to 4 | ||
* Iron Maiden base mana cost reduced from 5 to 4 | * Iron Maiden base mana cost reduced from 5 to 4 | ||
* Terror base mana cost reduced from 6.5 to 4 | * Terror base mana cost reduced from 6.5 to 4 | ||
* Bone armor now gains 3 damage absorb per energy | * Bone armor now gains 3 damage absorb per energy | ||
* Bone armor level 8-16 scaling increased from 10 to 11 | * Bone armor level 8-16 scaling increased from 10 to 11 | ||
第740行: | 第608行: | ||
* Bone armor level 28+ scaling increased from 10 to 14 | * Bone armor level 28+ scaling increased from 10 to 14 | ||
* Weaken now reduces the target's defense by 10% + 2% per level (caps at -60% target defense) | * Weaken now reduces the target's defense by 10% + 2% per level (caps at -60% target defense) | ||
* Dark pact now only removes 1 curse each cast | * Dark pact now only removes 1 curse each cast | ||
* Dark pact no longer removes a curse if there is only 1 curse on the monster | * Dark pact no longer removes a curse if there is only 1 curse on the monster | ||
* Dark pact is no longer limited at dealing damage equal to 3 curses | * Dark pact is no longer limited at dealing damage equal to 3 curses | ||
* Dark pact now deals an additional 10% damage for each curse on the target | * Dark pact now deals an additional 10% damage for each curse on the target | ||
* Dark | * Dark pact's base explosion radius has been reduced and it now gains additional 33% base radius for each curse on the target | ||
* Dark pact base damage reduced from 4-5 to 3-4 | * Dark pact base damage reduced from 4-5 to 3-4 | ||
* Dark pact level 1-8 scaling reduced from 3-4 to 2-3 | * Dark pact level 1-8 scaling reduced from 3-4 to 2-3 | ||
第756行: | 第622行: | ||
* Dark pact level 28+ scaling increased from 8-10 to 9-11 | * Dark pact level 28+ scaling increased from 8-10 to 9-11 | ||
* Raise skeleton warrior base mana cost reduced from 6 to 4 | * Raise skeleton warrior base mana cost reduced from 6 to 4 | ||
* Raise skeleton warrior mana cost per level reduced from 1 to .5 | * Raise skeleton warrior mana cost per level reduced from 1 to .5 | ||
* Raise skeleton warrior health bonus per level reduced from +50% to +15% | * Raise skeleton warrior health bonus per level reduced from +50% to +15% | ||
* Raise skeletal mage base mana cost reduced from 8 to 6 | * Raise skeletal mage base mana cost reduced from 8 to 6 | ||
* Raise skeletal mage mana cost per level reduced from 1 to .5 | * Raise skeletal mage mana cost per level reduced from 1 to .5 | ||
* Raise skeleton archer base mana cost reduced from 8 to 6 | * Raise skeleton archer base mana cost reduced from 8 to 6 | ||
* Raise skeleton archer mana cost per level reduced from 1 to .5 | * Raise skeleton archer mana cost per level reduced from 1 to .5 | ||
* Fire golem scaling has been completely reworked and they now have their own version of holy fire aura | * Fire golem scaling has been completely reworked and they now have their own version of holy fire aura | ||
* Fire golems no longer benefit from elemental pierce (they still benefit from +% elemental damage) | * Fire golems no longer benefit from elemental pierce (they still benefit from +% elemental damage) | ||
* Revives will now receive 1/10 effect from enchant from ¼ | * Revives will now receive 1/10 effect from enchant from ¼ | ||
=== Paladin === | === Paladin === | ||
* Fist of the heavens synergies reduced from 12% to 10% | |||
* Fist of heavens synergies reduced from 12% to 10% | * Fist of the heavens no longer attempts to do a normal attack when out of mana | ||
* Fist of heavens no longer attempts to do a normal attack when out of mana | |||
* Holy bolt synergies increased from 8% to 9% | * Holy bolt synergies increased from 8% to 9% | ||
* Holy bolt level 8-16 scaling increased from 3-5 to 5-7 | * Holy bolt level 8-16 scaling increased from 3-5 to 5-7 | ||
第789行: | 第648行: | ||
* Holy bolt level 28+ scaling increased from 21-23 to 26-28 | * Holy bolt level 28+ scaling increased from 21-23 to 26-28 | ||
* Holy light no longer has a cooldown at any level | * Holy light no longer has a cooldown at any level | ||
* Holy light light level 1 mana cost increased from 8 to 10 | * Holy light light level 1 mana cost increased from 8 to 10 | ||
* Holy light prayer synergy reduced from 10 per level to 5-10 | * Holy light prayer synergy reduced from 10 per level to 5-10 | ||
* Prayer level 8-16 life per level increased from 2 to 3 | * Prayer level 8-16 life per level increased from 2 to 3 | ||
* Prayer level 22-28 life per level increased from 4 to 5 | * Prayer level 22-28 life per level increased from 4 to 5 | ||
第801行: | 第658行: | ||
* Prayer mana cost now increases by .5 per level | * Prayer mana cost now increases by .5 per level | ||
* Auras can now be put on left click (if you have two auras active it will only provide bonuses from the aura on your right click) | * Auras can now be put on left click (if you have two auras active it will only provide bonuses from the aura on your right click) | ||
* Holy shield no longer attempts to do a normal attack when out of mana | * Holy shield no longer attempts to do a normal attack when out of mana | ||
* Charge no longer attempts to do a normal attack when out of mana | * Charge no longer attempts to do a normal attack when out of mana | ||
* Holy nova prayer magic damage synergy removed | * Holy nova prayer magic damage synergy removed | ||
* Holy nova fist of the heavens magic damage synergy increased from 8% to 15% | * Holy nova fist of the heavens magic damage synergy increased from 8% to 15% | ||
* Holy nova holy bolt magic damage synergy increased from 12% to 15% | * Holy nova holy bolt magic damage synergy increased from 12% to 15% | ||
* Vengeance has been reworked and now chains its aoe explosion onto nearby enemies | * Vengeance has been reworked and now chains its aoe explosion onto nearby enemies | ||
=== Sorceress === | === Sorceress === | ||
* Fire wall warmth synergy replaced with blaze | |||
* | * Fire wall inferno synergy removed | ||
* | * Fire wall base damage increased from 15-20 to 40-65 | ||
* | * Fire wall level 1-8 scaling increased from 7-7 to 15-15 | ||
* | * Fire wall level 8-16 scaling increased from 9-9 to 16-16 | ||
* | * Fire wall level 16-22 scaling increased from 11-11 to 17-17 | ||
* | * Fire wall level 22-28 scaling increased from 13-13 to 18-18 | ||
* | * Fire wall level 28+ scaling increased from 15-15 to 19-19 | ||
* | |||
* Meteor firewall synergy replaced with blaze | * Meteor firewall synergy replaced with blaze | ||
* Meteor synergies reduced from 10% to 6% | * Meteor synergies reduced from 10% to 6% | ||
第843行: | 第693行: | ||
* Meteor fire damage level 28+ scaling increased from 7-9 to 17-21 | * Meteor fire damage level 28+ scaling increased from 7-9 to 17-21 | ||
* Fire bolt mana cost now increases by .25 per level | |||
* | * Fire bolt synergies reduced from 20% to 18% | ||
* | * Fire bolt level 1-8 scaling reduced from 5-6 to 4-6 | ||
* | * Fire bolt level 8-16 scaling increased from 13-15 to 16-18 | ||
* | * Fire bolt level 16-22 scaling increased from 20-37 to 30-32 | ||
* | * Fire bolt level 22-28 scaling changed from 40-55 to 46-48 | ||
* | * Fire bolt level 28+ scaling increased from 30-37 to 46-48 | ||
* | |||
* Fire ball mana cost per level reduced from .5 to .25 | |||
* | * Fire ball synergies reduced from 16% to 15% | ||
* | * Fire balls level 28+ scaling increased from 33-35 to 38-40 | ||
* | |||
* Combustion level 1 damage reduced from 24-56 to 24-48 | * Combustion level 1 damage reduced from 24-56 to 24-48 | ||
* Combustion level 1-8 scaling reduced from 13-15 to 12-14 per level | * Combustion level 1-8 scaling reduced from 13-15 to 12-14 per level | ||
第865行: | 第712行: | ||
* Combustion level 28+ scaling reduced from 33-35 to 28-30 per level | * Combustion level 28+ scaling reduced from 33-35 to 28-30 per level | ||
* Ice barrage missile speed increased by 22% | * Ice barrage missile speed increased by 22% | ||
* Ice barrage range increased by roughly 10% | * Ice barrage range increased by roughly 10% | ||
第874行: | 第720行: | ||
* Ice barrage level 28+ scaling increased from 16-17 to 21-22 | * Ice barrage level 28+ scaling increased from 16-17 to 21-22 | ||
* Ice blast freeze duration now scales with levels | |||
* | |||
* Glacial spike damage synergies increased from 5% to 8% | * Glacial spike damage synergies increased from 5% to 8% | ||
* Glacial spike ice barrage synergy removed | * Glacial spike ice barrage synergy removed | ||
* Energy shield now properly requires level 30 | * Energy shield now properly requires level 30 | ||
* Blizzard glacial spike synergy has been replaced with ice blast | * Blizzard glacial spike synergy has been replaced with ice blast | ||
* Frozen orbs ice blast synergy has been replaced with frost nova | * Frozen orbs ice blast synergy has been replaced with frost nova | ||
* Teleport now once again uses its original cast frames (no longer uses lightning cast frames) | * Teleport now once again uses its original cast frames (no longer uses lightning cast frames) | ||
* Teleport damage reduction debuff now starts at -65% from -50% | * Teleport damage reduction debuff now starts at -65% from -50% | ||
* Teleport debuff will now reduce damage at proper values | * Teleport debuff will now reduce damage at proper values | ||
* Hydra and lesser hydra no longer benefit from elemental pierce | * Hydra and lesser hydra no longer benefit from elemental pierce | ||
* Lesser hydra duration reduced from 6 seconds to 5 seconds | * Lesser hydra duration reduced from 6 seconds to 5 seconds | ||
* Lesser hydra level 22-28 scaling increased from 32-34 to 34-36 | * Lesser hydra level 22-28 scaling increased from 32-34 to 34-36 | ||
* Lesser hydra level 28+ scaling reduced from 40-42 to 34-36 | * Lesser hydra level 28+ scaling reduced from 40-42 to 34-36 | ||
* Hydra duration reduced from 6 seconds to 5 seconds | * Hydra duration reduced from 6 seconds to 5 seconds | ||
* Blaze now gains .2 seconds per level | * Blaze now gains .2 seconds per level | ||
* Blaze duration cap increased from 3 seconds to 8 | * Blaze duration cap increased from 3 seconds to 8 | ||
第912行: | 第748行: | ||
* Blaze firewall synergy increased from 3% to 6% | * Blaze firewall synergy increased from 3% to 6% | ||
* Cold enchant attack rating bonus per level increased from 5% to 10% | * Cold enchant attack rating bonus per level increased from 5% to 10% | ||
* Cold enchants level 22-28 scaling increased from 35-37 to 36-38 | * Cold enchants level 22-28 scaling increased from 35-37 to 36-38 | ||
第918行: | 第753行: | ||
* Cold enchant duration now lasts 5 minutes at all levels | * Cold enchant duration now lasts 5 minutes at all levels | ||
* Enchant Fires level 22-28 scaling increased from 30-32 to 32-34 | |||
* | * Enchant Fires level 28+ scaling increased from 42-44 to 46-48 | ||
* | * Enchant Fires duration now lasts 5 minutes at all levels | ||
* | |||
* Blizzard level 1-8 scaling reduced from 6-8 to 5-7 per level | * Blizzard level 1-8 scaling reduced from 6-8 to 5-7 per level | ||
* Blizzard level 8-16 scaling reduced from 8-10 to 6-8 per level | * Blizzard level 8-16 scaling reduced from 8-10 to 6-8 per level | ||
第930行: | 第763行: | ||
* Blizzard level 28+ scaling increased from 14-16 to 15-17 per level | * Blizzard level 28+ scaling increased from 14-16 to 15-17 per level | ||
== ITEM CHANGES == | == ITEM CHANGES == | ||
=== | === GENERAL ITEM CHANGES === | ||
* Reduced superior repair cost increase | * Reduced superior repair cost increase | ||
* Ethereal enhanced damage and enhanced defense bonus has been reduced from 50% to 25% | * Ethereal enhanced damage and enhanced defense bonus has been reduced from 50% to 25% | ||
* Elite melee weapons +25% base damage | * Elite melee weapons +25% base damage | ||
* Elite amazon throwing weapons +25% base damage | * Elite amazon throwing weapons +25% base damage | ||
第948行: | 第777行: | ||
* Exceptional bows +5% base damage | * Exceptional bows +5% base damage | ||
* Chance to cast on casting mod added | * Chance to cast on casting mod added | ||
* Increased the strength of elemental damage charms and normalized all elements | * Increased the strength of elemental damage charms and normalized all elements | ||
* Increased +% elemental large charms from 1-3% to 2-4% | * Increased +% elemental large charms from 1-3% to 2-4% | ||
* +% Ele dmg scaling large charm scaling increased from 1-1 to 2-2 / 1-2 to 2-3 / 2-3 to 3-4 | * +% Ele dmg scaling large charm scaling increased from 1-1 to 2-2 / 1-2 to 2-3 / 2-3 to 3-4 | ||
* Rares now roll minimum 4 affixes at 45+, 5 at 65+ and 6 at 85+ | * Rares now roll minimum 4 affixes at 45+, 5 at 65+ and 6 at 85+ | ||
* Rare jewels now always roll 4 affixes | * Rare jewels now always roll 4 affixes | ||
* Rare items can now be used in crafting recipes | * Rare items can now be used in crafting recipes | ||
* Physical pierce is now a local stat | * Physical pierce is now a local stat | ||
* Lower resist wands will now roll with level 15 lower resist (80 charges) | * Lower resist wands will now roll with level 15 lower resist (80 charges) | ||
* Life tap wand charges reduced from level 6 to level 1 | |||
* | |||
* Telekinesis charges affix (vanilla) re-enabled for rings <span class="nmod">''(fixed - wasn't mentioned)''</span> | * Telekinesis charges affix (vanilla) re-enabled for rings <span class="nmod">''(fixed - wasn't mentioned)''</span> | ||
* Light plated boots kick damage increased from 8-16 to 8-18 | * Light plated boots kick damage increased from 8-16 to 8-18 | ||
* Chain Boots kick damage increased from 6-12 to 6-14 | * Chain Boots kick damage increased from 6-12 to 6-14 | ||
第990行: | 第810行: | ||
* Wyrmhide boots kick damage increased from 65-100 to 75-100 | * Wyrmhide boots kick damage increased from 65-100 to 75-100 | ||
The odds of rolling a staff mod have been changed from | The odds of rolling a staff mod have been changed from | ||
* Staff mod amount (old): | * Staff mod amount (old): | ||
** 10% -> 3 mods | ** 10% -> 3 mods | ||
第1,000行: | 第818行: | ||
** 30% -> no mods | ** 30% -> no mods | ||
* Staff Mod Level (old): | * Staff Mod Level (old): | ||
** 10% -> +3 | ** 10% -> +3 | ||
第1,006行: | 第823行: | ||
** 60% -> +1 | ** 60% -> +1 | ||
The new staff mod odds have been changed to | The new staff mod odds have been changed to | ||
* Staff mod amount (new): | * Staff mod amount (new): | ||
** 20% -> 3 mods | ** 20% -> 3 mods | ||
第1,016行: | 第831行: | ||
** 10% -> no mods | ** 10% -> no mods | ||
* Staff Mod Level (new): | * Staff Mod Level (new): | ||
** 25% -> +3 | ** 25% -> +3 | ||
第1,022行: | 第836行: | ||
** 40% -> +1 | ** 40% -> +1 | ||
=== | === RUNEWORD CHANGES === | ||
* Added the new D2R 2.4 Runewords | * Added the new D2R 2.4 Runewords | ||
** [[Unbending Will]] | ** [[Unbending Will]] | ||
第1,032行: | 第845行: | ||
** [[Mist]] | ** [[Mist]] | ||
==== | ==== Runeword Weapons ==== | ||
* Zenith can now be made in any bows instead of amazon specific | * Zenith can now be made in any bows instead of amazon specific | ||
* Zenith can now be made in spears and polearms | * Zenith can now be made in spears and polearms | ||
* Infinity in a staff has had its 50% chance to cast level 20 lightning on kill changed to 15% chance to cast level 20 lightning on casting (the polearm / spear runeword goes unchanged) | * Infinity in a staff has had its 50% chance to cast level 20 lightning on kill changed to 15% chance to cast level 20 lightning on casting (the polearm / spear runeword goes unchanged) | ||
* Infinity in a staff has had its level 3 cyclone armor o skill replaced with 2% chance to cast level 15 cyclone armor on casting | * Infinity in a staff has had its level 3 cyclone armor o skill replaced with 2% chance to cast level 15 cyclone armor on casting | ||
* Doom runeword in staves 5% chance to cast level 28 molten boulder on striking changed to 10% chance to cast level 28 molten boulder on casting | * Doom runeword in staves 5% chance to cast level 28 molten boulder on striking changed to 10% chance to cast level 28 molten boulder on casting | ||
* Doom runeword in axes/hammers/polearms/spears/swords 5% chance to cast level 18 molten boulder increased to 10% chance to cast level 28 molten boulder on striking | * Doom runeword in axes/hammers/polearms/spears/swords 5% chance to cast level 18 molten boulder increased to 10% chance to cast level 28 molten boulder on striking | ||
* Lawbringer 20% chance to cast level 15 amplify damage on striking reverted back to its original 20% chance to cast level 15 decrepify on striking | * Lawbringer 20% chance to cast level 15 amplify damage on striking reverted back to its original 20% chance to cast level 15 decrepify on striking | ||
* Crescent moon -5 to -15% to enemy lightning resistance increased to -10 to -15% | * Crescent moon -5 to -15% to enemy lightning resistance increased to -10 to -15% | ||
* Venom +2-3 to poison strike increased to +6 | * Venom +2-3 to poison strike increased to +6 | ||
* Venom -10% to -30% to enemy poison resistance increased to -20% to -30% | * Venom -10% to -30% to enemy poison resistance increased to -20% to -30% | ||
* Oath +8 to heart of the wolverine reverted back to its original level 16 heart of the wolverine (20 charges) | * Oath +8 to heart of the wolverine reverted back to its original level 16 heart of the wolverine (20 charges) | ||
* Rift 20% chance to cast level 21 tornado on striking increased to 20% chance to cast level 25 tornado | * Rift 20% chance to cast level 21 tornado on striking increased to 20% chance to cast level 25 tornado | ||
* Rift 16% chance to cast level 21 frozen orb on <s>striking</s> ''attack'' increased to level 25 frozen orb | * Rift 16% chance to cast level 21 frozen orb on <s>striking</s> ''attack'' increased to level 25 frozen orb | ||
* Call to arms +1-6 to battle orders increased to +2-6 | * Call to arms +1-6 to battle orders increased to +2-6 | ||
* Call to arms battle cry levels reduced from 1-4 to 1-3 | * Call to arms battle cry levels reduced from 1-4 to 1-3 | ||
* Grief +200-240 to +260-300 damage increased to +220-240 to +280-300 damage | * Grief +200-240 to +260-300 damage increased to +220-240 to +280-300 damage | ||
* Wind made in a staff 18% chance to cast level 25 tornado on striking replaced with 18% chance to cast level 29 tornado on casting | * Wind made in a staff 18% chance to cast level 25 tornado on striking replaced with 18% chance to cast level 29 tornado on casting | ||
* Wind made in a staff 18% chance to cast level 25 twister on striking replaced with 18% chance to cast level 29 twister on casting | * Wind made in a staff 18% chance to cast level 25 twister on striking replaced with 18% chance to cast level 29 twister on casting | ||
第1,077行: | 第879行: | ||
* Wind enhanced damage reduced from 420-480% to 350-400% | * Wind enhanced damage reduced from 420-480% to 350-400% | ||
* Famine -10 to -20% to enemy fire resistance reduced to -10 to -15% | * Famine -10 to -20% to enemy fire resistance reduced to -10 to -15% | ||
* Famine -10 to -20% to enemy lightning resistance reduced to -10 to -15% | * Famine -10 to -20% to enemy lightning resistance reduced to -10 to -15% | ||
第1,086行: | 第887行: | ||
* Famine indestructible removed | * Famine indestructible removed | ||
* Last wish +350-400% enhanced damage reverted back to its original 330-375% | * Last wish +350-400% enhanced damage reverted back to its original 330-375% | ||
* Lastwish 10% chance to cast level 18 life tap reduced to level 11 | * Lastwish 10% chance to cast level 18 life tap reduced to level 11 | ||
* Unending will has had its name changed to dominion (this is to avoid confusion with the new unbending will runeword) | * Unending will has had its name changed to dominion (this is to avoid confusion with the new unbending will runeword) | ||
* Unending will (dominion) +30 poison resist replaced with +2 to necromancer skills | * Unending will (dominion) +30 poison resist replaced with +2 to necromancer skills | ||
* Unending will (dominion) +2 additional golems reduced to +1 | * Unending will (dominion) +2 additional golems reduced to +1 | ||
* Phoenix runeword in weapons 20% chance to cast level 22 fireball on striking changed to 20% chance to cast level 25 fireball on striking | * Phoenix runeword in weapons 20% chance to cast level 22 fireball on striking changed to 20% chance to cast level 25 fireball on striking | ||
* Phoenix runeword in a staff 20% chance to cast level 22 fireball on striking changed to 20% chance to cast level 25 fireball on casting | * Phoenix runeword in a staff 20% chance to cast level 22 fireball on striking changed to 20% chance to cast level 25 fireball on casting | ||
* Chaos runeword +5 to whirlwind removed | * Chaos runeword +5 to whirlwind removed | ||
* Chaos runeword now has +2 to Blade Dance (Blade dance is a new assassin specific whirlwind) (blade dance attacks at 4 frames when wielding one weapon and 5 frames when dual wielding) | * Chaos runeword now has +2 to Blade Dance (Blade dance is a new assassin specific whirlwind) (blade dance attacks at 4 frames when wielding one weapon and 5 frames when dual wielding) | ||
* Brand amplify damage proc increased from level 20 to 31 | * Brand amplify damage proc increased from level 20 to 31 | ||
* Wrath amplify damage proc increased from level 18 to 31 | * Wrath amplify damage proc increased from level 18 to 31 | ||
* Plague runeword 20% chance to cast level 12 lower resist when struck increased to 20% chance to cast level 35 | * Plague runeword 20% chance to cast level 12 lower resist when struck increased to 20% chance to cast level 35 | ||
* Added [[Neophyte]] runeword | * Added [[Neophyte]] runeword | ||
** Level 23 requirement | ** Level 23 requirement | ||
** Can be made in orbs, claws, scepters, clubs and staves (gains +10% faster cast rate in a staff) | ** Can be made in orbs, claws, scepters, clubs and staves (gains +10% faster cast rate in a staff) | ||
* Added [[Rampage]] Runeword | * Added [[Rampage]] Runeword | ||
** Level 29 requirement | ** Level 29 requirement | ||
** Can be made in spears, polearms and staves | ** Can be made in spears, polearms and staves | ||
==== | ==== Runeword Chests ==== | ||
* Myth +1-3 to mana after each kill increased to +3-4 | * Myth +1-3 to mana after each kill increased to +3-4 | ||
* Treachery 35% chance to cast level 25 psychic hammer when struck replaced with 15% chance to cast level 21 mind blast when struck | * Treachery 35% chance to cast level 25 psychic hammer when struck replaced with 15% chance to cast level 21 mind blast when struck | ||
* Enlightenment 5% chance to cast level 15 fireball on striking replaced with 10% chance to cast level 18 fireball on casting | * Enlightenment 5% chance to cast level 15 fireball on striking replaced with 10% chance to cast level 18 fireball on casting | ||
* Rain 5% chance to cast level 15 twister on striking increased to 10% chance to cast level 20 twister on striking | * Rain 5% chance to cast level 15 twister on striking increased to 10% chance to cast level 20 twister on striking | ||
* Rain +1-2 to druid skill levels increased to +2 | * Rain +1-2 to druid skill levels increased to +2 | ||
第1,139行: | 第927行: | ||
* Rain 5% chance to cast level 15 cyclone armor when struck increased to 8% | * Rain 5% chance to cast level 15 cyclone armor when struck increased to 8% | ||
* Dragon runewords additional hydra tooltip has been improved for more clarity (previously read as 3 additional hydras due to each hydra head counting as 1) | * Dragon runewords additional hydra tooltip has been improved for more clarity (previously read as 3 additional hydras due to each hydra head counting as 1) | ||
==== | ==== Runeword Helms ==== | ||
* Ferocity 8% chance to cast level 10 taunt on striking increased to 12% chance to cast level 10 taunt on striking | * Ferocity 8% chance to cast level 10 taunt on striking increased to 12% chance to cast level 10 taunt on striking | ||
==== | ==== Runeword Shields ==== | ||
* Phoenix runeword in a shield 20% chance to cast level 22 fireball on striking changed to 20% chance to cast level 25 fireball on striking | * Phoenix runeword in a shield 20% chance to cast level 22 fireball on striking changed to 20% chance to cast level 25 fireball on striking | ||
* Exile 25% chance to cast level 18 amplify damage on striking changed to 25% chance to cast level 18 decrepify on striking | * Exile 25% chance to cast level 18 amplify damage on striking changed to 25% chance to cast level 18 decrepify on striking | ||
* Dragon runewords additional hydra tooltip has been improved for more clarity (previously read as 3 additional hydras due to each hydra head counting as 1) | * Dragon runewords additional hydra tooltip has been improved for more clarity (previously read as 3 additional hydras due to each hydra head counting as 1) | ||
=== | === UNIQUE CHANGES === | ||
* New Items have been added that drop in any 85 zone | * New Items have been added that drop in any 85 zone | ||
** [[Zerae's Resolve]] | ** [[Zerae's Resolve]] | ||
第1,174行: | 第956行: | ||
** [[Occultist]] | ** [[Occultist]] | ||
==== Amazon Bows ==== | ==== Amazon Bows ==== | ||
* Blood | * Blood raven's charge +2-3 to bow and crossbow skills increased to +3-4 | ||
* Blood | * Blood raven's charge +3-4 to fire arrow reduced to +2-3 | ||
* Lycanders aim +200-250% enhanced damage increased to +225-275% | * Lycanders aim +200-250% enhanced damage increased to +225-275% | ||
==== Amazon Spears ==== | ==== Amazon Spears ==== | ||
* | * Lycander's Flank now has +10% Physical Damage Reduction | ||
==== Assassin Claws ==== | ==== Assassin Claws ==== | ||
* | * Firelizard's talons +1-2 to martial arts (assassin only) increased to +2 | ||
* | * Firelizard's talons +30-60 fire resist reduced to +30-50 | ||
* | * Aidan's Scar +3-4 to shadow disciplines (assassin only) increased to +4 | ||
* Shadow killer +2-4 to shadow discipline (assassin only) increased to +3-4 | * Shadow killer +2-4 to shadow discipline (assassin only) increased to +3-4 | ||
* Shadow killer +6-12 to mana after each kill reduced to +4-8 | * Shadow killer +6-12 to mana after each kill reduced to +4-8 | ||
==== Sorceress Orbs ==== | ==== Sorceress Orbs ==== | ||
* Tempest +70-115 to mana increased to +100-145 | * Tempest +70-115 to mana increased to +100-145 | ||
==== Axes ==== | ==== Axes ==== | ||
* Deathspade now has 10% deadly strike | * Deathspade now has 10% deadly strike | ||
第1,205行: | 第982行: | ||
* Brainhew +90-120% enhanced damage increased to +170-200% | * Brainhew +90-120% enhanced damage increased to +170-200% | ||
* Coldkill +15% to maximum cold resist reduced to +10% | * Coldkill +15% to maximum cold resist reduced to +10% | ||
* | * Pompei's wrath 8% chance to cast level 22 molten boulder on striking increased to 8% chance to cast level 28 | ||
* Guardian naga 5% chance to cast level 25 poison nova on striking increased to 10% | * Guardian naga 5% chance to cast level 25 poison nova on striking increased to 10% | ||
* | * Warlord's trust now has +10-20% physical damage reduction | ||
* | * Warlord's trust +10 to all resist increased to +10-20 (varies) | ||
* Boneslayer blade +20% increased attack speed increased to +40% | * Boneslayer blade +20% increased attack speed increased to +40% | ||
* Boneslayer blade 50% chance to cast level 20 holy bolt when struck increased to level 30 | * Boneslayer blade 50% chance to cast level 20 holy bolt when struck increased to level 30 | ||
第1,214行: | 第991行: | ||
* Hellslayer +20% increased attack speed increased to +40% | * Hellslayer +20% increased attack speed increased to +40% | ||
* Hellslayer 20% chance to cast level 30 fireball increased to 25% to cast level 30 fireball | * Hellslayer 20% chance to cast level 30 fireball increased to 25% to cast level 30 fireball | ||
* | * Messerschmidt's reaver +15 to all attributes increased to +20 | ||
* Executioner's justice 50% chance to cast level 18 amplify damage replaced with 50% chance to cast level 25 decrepify | * Executioner's justice 50% chance to cast level 18 amplify damage replaced with 50% chance to cast level 25 decrepify | ||
* Lacerator amplify damage levels increased from 16 to 31 | * Lacerator amplify damage levels increased from 16 to 31 | ||
==== Polearms ==== | ==== Polearms ==== | ||
* | * The Reaper's toll amplify damage levels increased from 16 to 31 | ||
==== Bows ==== | ==== Bows ==== | ||
* Witherstring fires magic arrows level 3 increased to level 6 | * Witherstring fires magic arrows level 3 increased to level 6 | ||
第1,240行: | 第1,015行: | ||
* Eaglehorn now has a 12% chance to cast level 30 summon raven on striking | * Eaglehorn now has a 12% chance to cast level 30 summon raven on striking | ||
* Eaglehorn now has +10 to ravens (oskill) | * Eaglehorn now has +10 to ravens (oskill) | ||
* | * Eaglehorn now has “Your Ravens deal an additional 500 cold damage” | ||
==== Crossbows ==== | ==== Crossbows ==== | ||
* | * Ichorsting +50 poison damage over 3 seconds increased to 100 damage over 3 seconds | ||
* Doomslinger 35% chance to cast level 12 fireball on striking increased to 45% | * Doomslinger 35% chance to cast level 12 fireball on striking increased to 45% | ||
* Doomslinger +1 to amazon skills increased to +1-2 | * Doomslinger +1 to amazon skills increased to +1-2 | ||
第1,252行: | 第1,026行: | ||
* Gut siphon 8% chance to cast level 36 desecrate increased to 12% chance | * Gut siphon 8% chance to cast level 36 desecrate increased to 12% chance | ||
==== Daggers ==== | ==== Daggers ==== | ||
* Heart carver now properly rolls 5-7 to grim ward, find item and find potion | * Heart carver now properly rolls 5-7 to grim ward, find item and find potion | ||
第1,258行: | 第1,031行: | ||
* Fleshripper +200-300% enhanced damage increased to +225-300% | * Fleshripper +200-300% enhanced damage increased to +225-300% | ||
==== Maces ==== | ==== Maces ==== | ||
* Stone crusher -10 to -15 to enemy physical resist reduced to -5 ''to -8'' <span class="nmod">''(fixed - upper range wasn't included)''</span> | * Stone crusher -10 to -15 to enemy physical resist reduced to -5 ''to -8'' <span class="nmod">''(fixed - upper range wasn't included)''</span> | ||
第1,268行: | 第1,040行: | ||
* The cranium basher 10% chance to cast level 30 amplify damage increased to level 33 | * The cranium basher 10% chance to cast level 30 amplify damage increased to level 33 | ||
* Earth shifter level 14 volcano (30 charges) replaced with 12% chance to cast level 28 volcano on casting | * Earth shifter level 14 volcano (30 charges) replaced with 12% chance to cast level 28 volcano on casting | ||
* | * Schaefer's hammer adds 50-200 lightning damage increased to adds 50-450 lightning damage | ||
* | * Schaefer's hammer 20% chance to cast level 10 static field on striking increased to 20% chance to cast level 25 static field on striking | ||
* Stormlash 15% chance to cast level 10 static field on striking increased to 15% chance to cast level 25 static field on striking | * Stormlash 15% chance to cast level 10 static field on striking increased to 15% chance to cast level 25 static field on striking | ||
* | * Horizon's tornado +30% faster cast rate increased to +35% | ||
* Gavel of pain 15% chance to cast level 16 amplify damage on striking changed to 12% chance to cast level 31 amplify damage on striking | * Gavel of pain 15% chance to cast level 16 amplify damage on striking changed to 12% chance to cast level 31 amplify damage on striking | ||
* Bloodtree stump +3-5 life after each hit has been removed | * Bloodtree stump +3-5 life after each hit has been removed | ||
* | * Bloodtree stump now has +3 to leap attack | ||
* Moonfall 10% chance to cast level 26 meteor on striking increased to 12% chance to cast level 26 meteor on striking | * Moonfall 10% chance to cast level 26 meteor on striking increased to 12% chance to cast level 26 meteor on striking | ||
* Fleshrender +30% increased attack speed increased to +40% | * Fleshrender +30% increased attack speed increased to +40% | ||
* Dark clan crusher +30-40% increased attack speed now always roll +40% | * Dark clan crusher +30-40% increased attack speed now always roll +40% | ||
* Dark clan crusher +195% enhanced damaged changed to +180-240% | * Dark clan crusher +195% enhanced damaged changed to +180-240% | ||
* The | * The General's Tan Do Li Ga adds 1 to 30-40 damage increased to adds 10 to 30-40 damage | ||
==== Swords ==== | ==== Swords ==== | ||
* The grandfather enhanced damage reduced from 200-250% to 180-240% | * The grandfather enhanced damage reduced from 200-250% to 180-240% | ||
* The grandfather repairs 1 durability in 4 seconds has been removed | * The grandfather repairs 1 durability in 4 seconds has been removed | ||
* | * Hadriel's hand adds 500-850 fire damage reduced to 400-750 | ||
* Azurewrath adds 250-500 magic damage reduced to 200-250 | * Azurewrath adds 250-500 magic damage reduced to 200-250 | ||
* Azurewrath level 10-13 sanctuary aura increased to level 20-23 sanctuary aura | * Azurewrath level 10-13 sanctuary aura increased to level 20-23 sanctuary aura | ||
第1,302行: | 第1,073行: | ||
* Headstriker now has +20% increased attack speed | * Headstriker now has +20% increased attack speed | ||
* Headstriker +150% enhanced damage increased to +150-200% | * Headstriker +150% enhanced damage increased to +150-200% | ||
* | * Ginther's rift +150-200% enhanced damage increased to +150-250% | ||
* Ripsaw now has +30% increased attack speed | * Ripsaw now has +30% increased attack speed | ||
* Blacktongue now has +30% increased attack speed | * Blacktongue now has +30% increased attack speed | ||
* Shadowfang now has +20% increased attack speed | * Shadowfang now has +20% increased attack speed | ||
==== Staves ==== | ==== Staves ==== | ||
* Bane Ash +4-6 fire damage removed | * Bane Ash +4-6 fire damage removed | ||
第1,353行: | 第1,123行: | ||
* Skull collector now has a 5% chance to cast level 14 bone armor on casting | * Skull collector now has a 5% chance to cast level 14 bone armor on casting | ||
* Skull collector +1-2 to necromancer skills now always rolls +2 to necromancer skills | * Skull collector +1-2 to necromancer skills now always rolls +2 to necromancer skills | ||
* | * Ondal's wisdom now has a 20% chance to cast level 20 inner sight on casting | ||
* | * Ondal's wisdom +2-4 all skills increased to +3-4 all skills | ||
* Mang | * Mang song's lesson -20 to -30% to fire resist reduced to -10 to -20% | ||
* Mang | * Mang song's lesson -20 to -30% to cold resist reduced to -10 to -20% | ||
* Mang | * Mang song's lesson -20 to -30% to lightning resist reduced to -10 to -20% | ||
* Mang | * Mang song's lesson now has a 16% chance to cast level 20 lower resist on casting | ||
==== Shields ==== | ==== Shields ==== | ||
* Darkforce spawn 6-12% chance to reanimate as hell spawn changed to 5% chance to reanimate as oblivion knight | * Darkforce spawn 6-12% chance to reanimate as hell spawn changed to 5% chance to reanimate as oblivion knight | ||
* Boneflame +2-3 to necromancer skills increased to +3 | * Boneflame +2-3 to necromancer skills increased to +3 | ||
* | * Sankekur's fall +2-4 to mana after each kill replaced with +2-4 to life after each kill | ||
* | * Medusa's gaze +1-2 to cold skills increased to +2 | ||
* | * Medusa's gaze 10% chance to cast level 7 lower resist chance to level 14 | ||
* Head | * Head hunter's glory 16% chance to cast level 15 amplify damage on attack reworked to 12% chance to cast level 31 amplify damage on attack | ||
* Spike thorn adds 30-60 damage increased to adds 40-65 damage | * Spike thorn adds 30-60 damage increased to adds 40-65 damage | ||
* Spike thorn attacker takes damage (28 per character level) increased to (30 per character level) | * Spike thorn attacker takes damage (28 per character level) increased to (30 per character level) | ||
* | * Radament's sphere now has +240 poison damage over 2 seconds | ||
* Lance guard +20-35% deadly strike increased to +25-35% | * Lance guard +20-35% deadly strike increased to +25-35% | ||
* Lance guard attackers take damage of 147-247 increased to 165-265 | * Lance guard attackers take damage of 147-247 increased to 165-265 | ||
==== Helms ==== | ==== Helms ==== | ||
* | * Halaberd's reign will now display as black on the character model | ||
* Wolfhowl no longer has +3-6 feral rage o skill | * Wolfhowl no longer has +3-6 feral rage o skill | ||
* | * Demonhorn's edge attackers take damage of 855-977 increased to 900-1050 | ||
* | * Overlord's helm -20% to -25% to enemy physical resistance reduced to -15% to -20% | ||
* Crown of ages 50-75% reduced curse duration reduced to 50% | * Crown of ages 50-75% reduced curse duration reduced to 50% | ||
* Veil of steel +30-60% enhanced damage increased to +40-80% | * Veil of steel +30-60% enhanced damage increased to +40-80% | ||
* Giant skull +30-60% enhanced damage increased to +40-80% | * Giant skull +30-60% enhanced damage increased to +40-80% | ||
* | * Steel shade +1-2 to all skills increased to +2 | ||
* | * Steel shade +30% faster block rate reduced to +20% | ||
* | * Steel shade +30% increased chance to block reduced to +20% | ||
* Wormskull +40 poison damage over 2 seconds increased to +60 poison damage over 2 seconds | * Wormskull +40 poison damage over 2 seconds increased to +60 poison damage over 2 seconds | ||
==== Belts ==== | ==== Belts ==== | ||
* | * Thundergod's vigor +2 to lightning bolt removed | ||
* | * Thundergod's vigor +2 to lightning fury removed | ||
* | * Thundergod's vigor +1 to lightning skills increased to +2 | ||
* | * Thundergod's vigor +5-10 lightning absorb removed | ||
* | * Arachnid's mesh +10-20% faster cast rate increased to +15-20% | ||
* Snowclash +20-35 cold resist increased to +30-45 | * Snowclash +20-35 cold resist increased to +30-45 | ||
==== Gloves ==== | ==== Gloves ==== | ||
* | * Soul drainers -5% to -8% to enemy physical resist reduced to -5% | ||
* | * Soul drainers +2-4% to mana steal increased to +2-5% | ||
* | * Soul drainers +2-4% to life steal increased to +2-5% | ||
* Hellmouth -5 to -15% to enemy fire resistance reduced to -5% to -10% | * Hellmouth -5 to -15% to enemy fire resistance reduced to -5% to -10% | ||
* Hellmouth attacker takes damage of 200-350 increased to 250-400 | * Hellmouth attacker takes damage of 200-350 increased to 250-400 | ||
* Magefist now once again only roll +fire skills | * Magefist now once again only roll +fire skills | ||
==== Boots ==== | ==== Boots ==== | ||
* Infernostride 10% chance to cast level 16 blaze when struck increased to 15% chance to cast level 16 blaze | * Infernostride 10% chance to cast level 16 blaze when struck increased to 15% chance to cast level 16 blaze | ||
==== Chests ==== | ==== Chests ==== | ||
* The | * The gladiator's bane attackers takes damage of 320-640 increased to 350-700 | ||
* Crow caw 35-50% enhanced damage increased to 40-80% | * Crow caw 35-50% enhanced damage increased to 40-80% | ||
* Venom ward +15% to maximum poison resist reduced to +10% | * Venom ward +15% to maximum poison resist reduced to +10% | ||
* Venom ward +45-90% poison resist reduced to +45-75% | * Venom ward +45-90% poison resist reduced to +45-75% | ||
==== Amulets ==== | ==== Amulets ==== | ||
* Metalgrid attack takes damage of 700-900 increased to 750-1000 | * Metalgrid attack takes damage of 700-900 increased to 750-1000 | ||
* Metalgrid now has +2 to golem mastery o skill | * Metalgrid now has +2 to golem mastery o skill | ||
* The rising sun -6% to -12% to enemy fire resistance reduced to -5% to -10% | * The rising sun -6% to -12% to enemy fire resistance reduced to -5% to -10% | ||
* | * Atma's scarab 10% chance to cast level 5 amplify damage increased to 8% chance to cast level 15 amplify damage | ||
* The third eye 10% chance to cast level 25 bone nova when struck changed to 8% chance to cast level 25 bone nova on casting | * The third eye 10% chance to cast level 25 bone nova when struck changed to 8% chance to cast level 25 bone nova on casting | ||
==== Rings ==== | ==== Rings ==== | ||
* Wisp projector +1-3 to heart of the wolverine changed reverted back to level 5 heart of the wolverine (13 charges) | * Wisp projector +1-3 to heart of the wolverine changed reverted back to level 5 heart of the wolverine (13 charges) | ||
* Wisp projector +1-3 to spirit of barbs reverted back to level 7 spirit of barbs (11 charges) | * Wisp projector +1-3 to spirit of barbs reverted back to level 7 spirit of barbs (11 charges) | ||
* | * Nature's peace +3-5 to oak sage reverted back to level 5 oak sage (27 charges) | ||
* Carion wind level 21 poison creeper (35 charges) reduced to level 11 poison creeper (35 charges) | * Carion wind level 21 poison creeper (35 charges) reduced to level 11 poison creeper (35 charges) | ||
* Carrion wind attacker takes damage of 160-280 increased to 180-300 | * Carrion wind attacker takes damage of 160-280 increased to 180-300 | ||
* Carrion wind 10% faster run walk removed | * Carrion wind 10% faster run walk removed | ||
* Raven frost cold absorb +5-10% reduced to +5% | * Raven frost cold absorb +5-10% reduced to +5% | ||
* Dwarf | * Dwarf star fire absorb +4-8% reduced to +4-6% | ||
* The eye of mordini has been reverted to its original name “Manald Heal” | * The eye of mordini has been reverted to its original name “Manald Heal” | ||
=== SET ITEM CHANGES === | |||
=== | |||
* Berserker's hauberk 3% maximum damage per level (complete set) increased from 3% to 3.5% | * Berserker's hauberk 3% maximum damage per level (complete set) increased from 3% to 3.5% | ||
* | * Arcanna's deathwand now has a 15% chance to cast level 2 bonespear on casting | ||
* | * Cathan's rule has a 12% chance to cast level 10 blaze on casting | ||
* Bul- | * Bul-kathos' sacred charge 275-375% enhanced damage reduced to 200-250% | ||
* Bul- | * Bul-kathos' tribal guardian 275-375% enhanced damage reduced to 225-275% | ||
* | * Naj's light plate now has +20% faster cast rate (2 items) bonus | ||
* Wilhelm's pride +80% Damage to Demons (3 Items) increased to +100% | * Wilhelm's pride +80% Damage to Demons (3 Items) increased to +100% | ||
* Magnus' skin +80% Damage to Undead (3 Items) increased to +100% | * Magnus' skin +80% Damage to Undead (3 Items) increased to +100% | ||
* Guillaume's face now has -20% target defense (3 items) | * Guillaume's face now has -20% target defense (3 items) | ||
* Cow | * Cow king's hide +18 to all resist increased to +15-25 (varies) | ||
* Dark adherent +100-200% damage to undead increased to +200-250% | * Dark adherent +100-200% damage to undead increased to +200-250% | ||
* Laying of hands +220 to poison damage over 2 seconds (4 items) changed to (2 items) | * Laying of hands +220 to poison damage over 2 seconds (4 items) changed to (2 items) | ||
* Credendum now has +20% faster hit recovery (3 items) | * Credendum now has +20% faster hit recovery (3 items) | ||
* | * Dangoon's teaching +1 to all skills (3 items) changed to +2 to all skills | ||
* | * Hwanin's justice 20% Chance to Cast Level 16 Static Field on Striking (3 Items) changed to (2 items) | ||
* | * Hwanin's splendor +20-40 life replenish increased to +30-40 | ||
* | * Hwanin's blessing +3-6% lightning absorb increased to +4-6% | ||
* | * Sazabi's ghost liberator +75-150% damage to demons increased to +100-150% | ||
* | * Sazabi's cobalt redeemer adds 125-175 cold damage increased to adds 175-250 cold damage | ||
* | * Griswold's honor now has +2 to defensive auras | ||
* Immortal | * Immortal king's stone crusher +150-250% enhanced damage reduced to +150-200% | ||
* Immortal | * Immortal king's stone crusher +150-250% enhanced damage to demons reduced to +150-200% | ||
* Immortal | * Immortal king's stone crusher +200-300% enhanced damage to undead reduced to +150-250% | ||
* Tal | * Tal rasha's lidless eye +1-2 to fire, lightning and cold mastery now rolls +2-3 | ||
* Tal | * Tal rasha's +25 all resist (complete set) bonus increased to +50 | ||
* Trang- | * Trang-oul's avatar +6 to fire mastery (complete set) removed | ||
* | * Haemosu's adamant defense vs melee reduced from 200-400 to 200-250 | ||
* | * Haemosu's adamant defense vs missile reduced from 100-350 to 200-250 | ||
== PATCHES == | == PATCHES == | ||
=== Season 5 Patch 1 (2022-06-25) === | === Season 5 Patch 1 (2022-06-25) === | ||
第1,478行: | 第1,238行: | ||
* Fixes Occultist inventory graphic having a full black background | * Fixes Occultist inventory graphic having a full black background | ||
=== Season 5 Patch 2 (2022-06-28) === | === Season 5 Patch 2 (2022-06-28) === | ||
* The game server numbers have been shifted and the in game server list has been updated to reflect this | * The game server numbers have been shifted and the in game server list has been updated to reflect this | ||
* Cold enchant and fire | * Cold enchant and enchant fire buff aoe increased by 87% | ||
* Battle cry aoe increased by 11% | * Battle cry aoe increased by 11% | ||
* Reverted several map monster from flying pathing to ground pathing | * Reverted several map monster from flying pathing to ground pathing | ||
第1,499行: | 第1,258行: | ||
* .roll now rolls from 1-100 instead of 0-99 | * .roll now rolls from 1-100 instead of 0-99 | ||
=== Season 5 Patch 3 (2022-06-28) === | === Season 5 Patch 3 (2022-06-28) === | ||
* Fixed mercenaries being unable to be rehired after rathma | * Fixed mercenaries being unable to be rehired after rathma | ||
* Applied some shared stash bug fixes | * Applied some shared stash bug fixes | ||
=== Season 5 Patch 4 (2022-06-29) === | === Season 5 Patch 4 (2022-06-29) === | ||
* Server performance patch | * Server performance patch | ||
=== Season 5 Patch 5 (2022-06-30) === | === Season 5 Patch 5 (2022-06-30) === | ||
<span class="emphasis">(was mislabeled as patch #6)</span> | <span class="emphasis">(was mislabeled as patch #6)</span> | ||
第1,516行: | 第1,272行: | ||
* Black Abyss boss' minions no longer give experience | * Black Abyss boss' minions no longer give experience | ||
=== Season 5 Patch 6 (2022-07-09) === | === Season 5 Patch 6 (2022-07-09) === | ||
<span class="emphasis">(was mislabeled as patch #7)</span> | <span class="emphasis">(was mislabeled as patch #7)</span> | ||
第1,566行: | 第1,321行: | ||
* Doom runeword in a melee weapon should now properly have its molten boulder on striking proc instead of on casting (this will only apply to newly made runewords) | * Doom runeword in a melee weapon should now properly have its molten boulder on striking proc instead of on casting (this will only apply to newly made runewords) | ||
=== Season 5 Patch 7 (2022-07-16) === | === Season 5 Patch 7 (2022-07-16) === | ||
<span class="emphasis">(was mislabeled as patch #8)</span> | <span class="emphasis">(was mislabeled as patch #8)</span> | ||
第1,587行: | 第1,341行: | ||
PVP modifier damage changes: | PVP modifier damage changes: | ||
* Normal/Nightmare: | * Normal/Nightmare: | ||
** | ** Shock Wave 250% -> 175% | ||
** | ** Fire Claw 400% -> 300% | ||
** Bone Spear 90% -> 80% | ** Bone Spear 90% -> 80% | ||
** Bash 125% -> 100% | ** Bash 125% -> 100% | ||
第1,600行: | 第1,354行: | ||
** Bone Spear 60% -> 50% | ** Bone Spear 60% -> 50% | ||
=== Season 5 Patch 8 (2022-09-22) === | === Season 5 Patch 8 (2022-09-22) === | ||
<span class="emphasis">(was mislabeled as patch #9)</span> | <span class="emphasis">(was mislabeled as patch #9)</span> | ||
第1,607行: | 第1,360行: | ||
* Fixed power strike tooltip not displaying +% lightning damage bonuses on the nova | * Fixed power strike tooltip not displaying +% lightning damage bonuses on the nova | ||
* Fixed wake of inferno synergies not applying properly | * Fixed wake of inferno synergies not applying properly | ||
* Fixed | * Fixed thunder storm/armageddon/hurricane buff timers not updating on recast | ||
* Fixed javelin throw mastery damage bonus not showing up in the stat screen | * Fixed javelin throw mastery damage bonus not showing up in the stat screen | ||
* Fixed a bug that causes your physical damage to be reduced if the target has flat MDR and the attack deals less elemental damage than the target's MDR (vanilla MDR bug) | * Fixed a bug that causes your physical damage to be reduced if the target has flat MDR and the attack deals less elemental damage than the target's MDR (vanilla MDR bug) | ||
* Fixed multiple bugs that occasionally caused server crashes | * Fixed multiple bugs that occasionally caused server crashes | ||
PVP Changes: | PVP Changes: | ||
* Disabled auto-aim (i.e. FoH) in PvP arenas | * Disabled auto-aim (i.e. FoH) in PvP arenas | ||
第1,636行: | 第1,388行: | ||
* Berserk physical damage 125% (N/NM) | * Berserk physical damage 125% (N/NM) | ||
* Whirlwind physical damage 85% (H) 90% (N/NM) | * Whirlwind physical damage 85% (H) 90% (N/NM) | ||
* | * Thunder Storm changed from 150% -> 120% (N/NM) | ||
* | * Fire Wall changed from 150% -> 100% (N/NM) | ||
* | * Fire Bolt changed from 120% -> 100% (N/NM) | ||
* | * Fire Ball changed from 110% -> 100% (N/NM) | ||
* Nova changed from 175% -> 125% (N/NM) | * Nova changed from 175% -> 125% (N/NM) | ||
* Lesser hydra changed from 85% -> 25% (N/NM) | * Lesser hydra changed from 85% -> 25% (N/NM) |