Patch Notes:修订间差异

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添加102字节 、​ 2023年4月9日 (星期日)
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* New passive Barbarian skill "Deep Wounds" which increases the chance of inflicting open wounds and adds additional damage to open wounds, currently has Grim Ward as a synergy
* New passive Barbarian skill "Deep Wounds" which increases the chance of inflicting open wounds and adds additional damage to open wounds, currently has Grim Ward as a synergy
新的野蛮人被动技能“重伤(Deep Wounds)”:可以增加撕开伤口的几率,并为撕开伤口附加额外的伤害。目前有恐怖图腾(Grim Ward)作为协同技能提供加成。
* 新的野蛮人被动技能“重伤(Deep Wounds)”:可以增加撕开伤口的几率,并为撕开伤口附加额外的伤害。目前有恐怖图腾(Grim Ward)作为协同技能提供加成。
* Many items that have a chance of inflicting open wounds will have a new stat which adds additional damage to open wounds (reminder: enemies inflicted with open wounds take physical damage over 8 seconds)
* Many items that have a chance of inflicting open wounds will have a new stat which adds additional damage to open wounds (reminder: enemies inflicted with open wounds take physical damage over 8 seconds)
拥有“XX几率撕开伤口”属性的物品,现在将会额外拥有一个为撕开伤口(open wounds)附加额外伤害的属性。(说明:被撕开伤口的敌人将在8秒内持续受到物理伤害)
* 拥有“XX几率撕开伤口”属性的物品,现在将会额外拥有一个为撕开伤口(open wounds)附加额外伤害的属性。(说明:被撕开伤口的敌人将在8秒内持续受到物理伤害)
** Examples spoiled: [[The Meat Scraper]] (50% chance of OW; +[85-125] OW dps), [[Gut Siphon]] (33% chance of OW; +[350-400] OW dps), [[Messerschmidt's Reaver]] (20% chance of OW; +[250-300] OW dps)
** Examples spoiled: [[The Meat Scraper]] (50% chance of OW; +[85-125] OW dps), [[Gut Siphon]] (33% chance of OW; +[350-400] OW dps), [[Messerschmidt's Reaver]] (20% chance of OW; +[250-300] OW dps)
  已完成的实例:【刮肉者(The Meat Scraper)】{50%几率撕开伤口;每秒流血伤害+(85~125)},【内脏吸管(Gut Siphon)】{33%几率撕开伤口;每秒流血伤害+(300~400)},【希梅斯特的掠夺(Messerschmidt's Reaver)】{20%几率撕开伤口,每秒流血伤害+(250-300)}。
**已完成的实例:【刮肉者(The Meat Scraper)】{50%几率撕开伤口;每秒流血伤害+(85~125)},【内脏吸管(Gut Siphon)】{33%几率撕开伤口;每秒流血伤害+(300~400)},【希梅斯特的掠夺(Messerschmidt's Reaver)】{20%几率撕开伤口,每秒流血伤害+(250-300)}。
* New "curse resistance" stat which reduces the ''effectiveness'' of enemy curses (currently capped at 50%)
* New "curse resistance" stat which reduces the ''effectiveness'' of enemy curses (currently capped at 50%)
新增的“诅咒抵抗(curse resistance)”属性将降低敌人诅咒的“有效性”(上限50%)
* 新增的“诅咒抵抗(curse resistance)”属性将降低敌人诅咒的“有效性”(上限50%)
** Example spoiled: [[Templar's Might]] (curse resistance +20%)
** Example spoiled: [[Templar's Might]] (curse resistance +20%)
已完成的实例:【圣殿武士之力(Templar's Might)】(诅咒抗性+20%)
**已完成的实例:【圣殿武士之力(Templar's Might)】(诅咒抗性+20%)
* The current "curse duration reduction" stat (only reduces the ''duration'' of enemy curses) will now cap at 75% instead of 100%
* The current "curse duration reduction" stat (only reduces the ''duration'' of enemy curses) will now cap at 75% instead of 100%
现在的“诅咒持续时间降低”属性(仅降低敌人诅咒的持续时间)的减少持续时间的上限从100%降低至75%
* 现在的“诅咒持续时间降低”属性(仅降低敌人诅咒的持续时间)的减少持续时间的上限从100%降低至75%
* The base duration of monster curses will be reduced
* The base duration of monster curses will be reduced
怪物诅咒的基础持续时间减少
* 怪物诅咒的基础持续时间将减少
* Mind Blast changed from dealing pure physical damage to dealing a mix of physical and magic damage (currently seems to be about 30% magic and 70% physical)
* Mind Blast changed from dealing pure physical damage to dealing a mix of physical and magic damage (currently seems to be about 30% magic and 70% physical)
心灵震爆(Mind Blast)从造成纯物理伤害变成物理和魔法混合伤害(目前大约是30%魔法伤害+70%物理伤害)
* 心灵震爆(Mind Blast)从造成纯物理伤害变成物理和魔法混合伤害(目前大约是30%魔法伤害+70%物理伤害)
* Tiger Strike changed back to a 1-handed attack instead of requiring dual-wielding
* Tiger Strike changed back to a 1-handed attack instead of requiring dual-wielding
虎击(Tiger Strike)从需要双持改回单手即可。
* 虎击(Tiger Strike)从需要双持改回单手即可。
* Spirit of Barbs now has a synergy (Carrion Vine) for anyone who wants to invest more into thorns damage
* Spirit of Barbs now has a synergy (Carrion Vine) for anyone who wants to invest more into thorns damage
荆棘之灵(Spirit of Barbs)现在有太阳藤蔓(Carrion Vine)作为协同技能,那些想提高反弹伤害的玩家可以在此投入点数以获得提升
* 荆棘之灵(Spirit of Barbs)现在有太阳藤蔓(Carrion Vine)作为协同技能,那些想提高反弹伤害的玩家可以在此投入点数以获得提升
* Uber difficulty levels based on high runes (described in previous stream) are still being balanced, but have been adjusted to make difficulty level 1 (Vex) match the previous season's difficulty rather than difficulty level 4 (Sur) as was initially planned
* Uber difficulty levels based on high runes (described in previous stream) are still being balanced, but have been adjusted to make difficulty level 1 (Vex) match the previous season's difficulty rather than difficulty level 4 (Sur) as was initially planned
基于高级符文合成的大黑和拉斯玛难度等级(如上一波测试流所述)仍在平衡中,但已进行初步调整,目前为难度1(加入Vex合成)与上一赛季难度相对应,而非此前的难度4(加入Sur合成)
* 基于高级符文合成的大黑和拉斯玛难度等级(如上一波测试流所述)仍在平衡中,但已进行初步调整,目前为难度1(加入Vex合成)与上一赛季难度相对应,而非此前的难度4(加入Sur合成)
* Fury, Fend, and Zeal will now gain melee splash radius for different attacks per 3-hit sequence
* Fury, Fend, and Zeal will now gain melee splash radius for different attacks per 3-hit sequence
狂怒连击(Fury),疾刺(Fend),以及白热(Zeal)现在每3次连续攻击的每一击都将拥有不同溅射范围,第一击:不变;第2击:+20%溅射范围;第3击:+40%溅范围。
* 狂怒连击(Fury),疾刺(Fend),以及白热(Zeal)现在每3次连续攻击的每一击都将拥有不同溅射范围,第一击:不变;
** Attack 2: +20% melee splash radius
** Attack 2: +20% melee splash radius
**第2击:+20%溅射范围;
** Attack 3: +40% melee splash radius
** Attack 3: +40% melee splash radius
**第3击:+40%溅范围。
* Feral Rage will no longer add melee splash radius (since Fury does instead)
* Feral Rage will no longer add melee splash radius (since Fury does instead)
野性狂暴(Feral Rage)现在不再增加近战溅射范围{以狂怒连击(Fury)取代}
*野性狂暴(Feral Rage)现在不再增加近战溅射范围{以狂怒连击(Fury)取代}
* New unique maps (both made by Aerlynn)
* New unique maps (both made by Aerlynn)
新的暗金地图(均由Aerlynn制作),将会少量掉落或通过腐化获得(地图被腐化有几率转化为暗金地图)
* 新的暗金地图(均由Aerlynn制作)
** can drop rarely or be gained via corruptions (map corruptions will sometimes tranform the map into a unique)
** can drop rarely or be gained via corruptions (map corruptions will sometimes tranform the map into a unique)
** 将会少量掉落或通过腐化获得(地图被腐化有几率转化为暗金地图)
** 2 unique maps this season - both will be T3 maps and have one or more unique modifiers (in future seasons, additional unique maps will also be made at T1 and T2 levels)
** 2 unique maps this season - both will be T3 maps and have one or more unique modifiers (in future seasons, additional unique maps will also be made at T1 and T2 levels)
本赛季有两张暗金地图——二者都是T3级且有1个以上的独特暗金词缀(后续的赛季,也将制作T1和T2级别的暗金地图)
** 本赛季有两张暗金地图——二者都是T3级且有1个以上的独特暗金词缀(后续的赛季,也将制作T1和T2级别的暗金地图)
*** '''Zhar's Sanctum'''
*** '''Zhar's Sanctum'''
***地图1:“扎尔的密室(Zhar's Sanctum)”
**** has 2 charm-themed modifiers: Map boss drops skill charms, Monsters have +[2-5]% chance of dropping additional charms
**** has 2 charm-themed modifiers: Map boss drops skill charms, Monsters have +[2-5]% chance of dropping additional charms
有两个特定的护身符掉落:地图BOSS将掉落技能护身符,地图怪物有[2~5]%几率掉落
****有两个特定的护身符掉落:地图BOSS将掉落技能护身符,地图怪物有[2~5]%几率掉落
**** contains 3 portals that lead to smaller miniature map zones (Hidden Waterways, Colonnades of Madness, Counselor's Causeway) where each zone will have a portal at the end, and a random one will lead to the boss: Zhar, the Mad
**** contains 3 portals that lead to smaller miniature map zones (Hidden Waterways, Colonnades of Madness, Counselor's Causeway) where each zone will have a portal at the end, and a random one will lead to the boss: Zhar, the Mad
地图包含3个入口,这些入口通往不同的小型区域{隐秘下水道(Hidden Waterways),疯狂柱廊(Colonnades of Madness),顾问堤道(Counselor's Causeway)},这3个微型区域的尽头都将有一个出口,随机一个出口通向最终的BOSS:疯狂的扎尔(Zhar, the Mad)
**** 地图包含3个入口,这些入口通往不同的小型区域{隐秘下水道(Hidden Waterways),疯狂柱廊(Colonnades of Madness),顾问堤道(Counselor's Causeway)},这3个微型区域的尽头都将有一个出口,随机一个出口通向最终的BOSS:疯狂的扎尔(Zhar, the Mad)
*** '''Stygian Caverns''' uses an entirely new tileset reminiscient of the caves from Diablo I and has a second zone within it (Stronghold of Acheron) with the boss: Warlord of Blood
*** '''Stygian Caverns''' uses an entirely new tileset reminiscient of the caves from Diablo I and has a second zone within it (Stronghold of Acheron) with the boss: Warlord of Blood
“冥河洞穴(Stygian Caverns)”使用暗黑1中雷米尔洞穴(reminiscient of the caves)的全新主题,在里面有第二个区域“阿切隆要塞(Stronghold of Acheron)”,BOSS:鲜血督军(Warlord of Blood)将在里面出现
*** 地图2:“冥河洞穴(Stygian Caverns)”使用暗黑1中雷米尔洞穴(reminiscient of the caves)的全新主题,在里面有第二个区域“阿切隆要塞(Stronghold of Acheron)”,BOSS:鲜血督军(Warlord of Blood)将在里面出现
* Affix changes (for magic/rare/crafted items)
* Affix changes (for magic/rare/crafted items)
魔法前缀变更(关于魔法/黄金/手工物品):
* 魔法前缀变更(关于魔法/黄金/手工物品):
** Many weaker affixes won't appear on higher level items
** Many weaker affixes won't appear on higher level items
很多低级词缀将不再出现在高级物品上
** 很多低级词缀将不再出现在高级物品上
** New affixes for "chance to cast X on cast" on staves and "chance to cast X on striking" on some melee weapons, other "chance to cast" effects will also be reviewed and adjusted as needed
** New affixes for "chance to cast X on cast" on staves and "chance to cast X on striking" on some melee weapons, other "chance to cast" effects will also be reviewed and adjusted as needed
增加用于双手法杖的“施法时有几率施展XX技能”的新前缀,以及用于近战武器的“击中时有几率施展XX技能”的新前缀,其它“CTC技能(XX几率施展)”效果也将根据需要进行审查和调整
** 增加用于双手法杖的“施法时有几率施展XX技能”的新前缀,以及用于近战武器的“击中时有几率施展XX技能”的新前缀,其它“CTC技能(XX几率施展)”效果也将根据需要进行审查和调整


===Closed Beta Spoilers===
===Closed Beta Spoilers===
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