Patch Notes:修订间差异

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添加3,376字节 、​ 2023年4月9日 (星期日)
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<div id="Spoilers"></div>
<div id="Spoilers"></div>
= Upcoming Spoilers =
= Upcoming Spoilers =
Season 7 begins: TBA
<span class="nmod">'''NOTICE: Drop all maps''' from your s6 characters and stash '''before''' the s7 open beta.</span> Maps are being changed so that they can stack, and the old versions will prevent those characters from being loaded.


Open Beta: TBA
Season 7 begins: April 28th


Closed Beta: TBA
Open Beta: April 24-25
 
Closed Beta: April 15-23


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** Cubing a high rune with Vision of Terror (for Diablo-Clone) or Voidstone (for Rathma) will modify the difficulty level, with each level increasing the chance for the exclusive unique equipment items to drop
** Cubing a high rune with Vision of Terror (for Diablo-Clone) or Voidstone (for Rathma) will modify the difficulty level, with each level increasing the chance for the exclusive unique equipment items to drop
** <span class="d2-blue"> 通过在赫拉迪克方块内加入高级符文与恐怖异象(克隆超级大菠萝门票)或虚空石(拉斯玛门票)合成来实现难度等级选择,难度越高专属暗金装备出现几率越高</span>
** <span class="d2-blue"> 通过在赫拉迪克方块内加入高级符文与恐怖异象(克隆超级大菠萝门票)或虚空石(拉斯玛门票)合成来实现难度等级选择,难度越高专属暗金装备出现几率越高</span>
*** difficulty level 1 - Vex 26#(最小几率获得专属暗金装备)
*** difficulty level 1 - Vex 26#(最小几率获得专属暗金装备, <span class="nmod">''当前的难度与之前赛季相同''</span>)
*** difficulty level 2 - Ohm 27#
*** difficulty level 2 - Ohm 27#
*** difficulty level 3 - Lo 28#
*** difficulty level 3 - Lo 28#
*** difficulty level 4 - Sur 29#(获得专属暗金装备的概率与之前相同)
*** difficulty level 4 - Sur 29#<span class="omod"><s>(当前的难度与之前相同)</s></span>
*** difficulty level 5 - Ber 30#
*** difficulty level 5 - Ber 30#
*** difficulty level 6 - Jah 31#
*** difficulty level 6 - Jah 31#
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====Spoilers from Dev Stream #3====
====Spoilers from Dev Stream #3====
TBA
VOD (2023-04-08): https://www.twitch.tv/videos/1788269545
 
* New passive Barbarian skill "Deep Wounds" which increases the chance of inflicting open wounds and adds additional damage to open wounds, currently has Grim Ward as a synergy
* Many items that have a chance of inflicting open wounds will have a new stat which adds additional damage to open wounds (reminder: enemies inflicted with open wounds take physical damage over 8 seconds)
** Examples spoiled: [[The Meat Scraper]] (50% chance of OW; +[85-125] OW dps), [[Gut Siphon]] (33% chance of OW; +[350-400] OW dps), [[Messerschmidt's Reaver]] (20% chance of OW; +[250-300] OW dps)
* New "curse resistance" stat which reduces the ''effectiveness'' of enemy curses (currently capped at 50%)
** Example spoiled: [[Templar's Might]] (curse resistance +20%)
* The current "curse duration reduction" stat (only reduces the ''duration'' of enemy curses) will now cap at 75% instead of 100%
* The base duration of monster curses will be reduced
* Mind Blast changed from dealing pure physical damage to dealing a mix of physical and magic damage (currently seems to be about 30% magic and 70% physical)
* Tiger Strike changed back to a 1-handed attack instead of requiring dual-wielding
* Spirit of Barbs now has a synergy (Carrion Vine) for anyone who wants to invest more into thorns damage
* Uber difficulty levels based on high runes (described in previous stream) are still being balanced, but have been adjusted to make difficulty level 1 (Vex) match the previous season's difficulty rather than difficulty level 4 (Sur) as was initially planned
* Fury, Fend, and Zeal will now gain melee splash radius for different attacks per 3-hit sequence
** Attack 2: +20% melee splash radius
** Attack 3: +40% melee splash radius
* Feral Rage will no longer add melee splash radius (since Fury does instead)
* New unique maps (both made by Aerlynn)
** can drop rarely or be gained via corruptions (map corruptions will sometimes tranform the map into a unique)
** 2 unique maps this season - both will be T3 maps and have one or more unique modifiers (in future seasons, additional unique maps will also be made at T1 and T2 levels)
*** '''Zhar's Sanctum'''
**** has 2 charm-themed modifiers: Map boss drops skill charms, Monsters have +[2-5]% chance of dropping additional charms
**** contains 3 portals that lead to smaller miniature map zones (Hidden Waterways, Colonnades of Madness, Counselor's Causeway) where each zone will have a portal at the end, and a random one will lead to the boss: Zhar, the Mad
*** '''Stygian Caverns''' uses an entirely new tileset reminiscient of the caves from Diablo I and has a second zone within it (Stronghold of Acheron) with the boss: Warlord of Blood
* Affix changes (for magic/rare/crafted items)
** Many weaker affixes won't appear on higher level items
** New affixes for "chance to cast X on cast" on staves and "chance to cast X on striking" on some melee weapons, other "chance to cast" effects will also be reviewed and adjusted as needed


===Closed Beta Spoilers===
===Closed Beta Spoilers===

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