General Changes:修订间差异
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→Player versus Player
(→NPC) |
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* Skill PvP damage has been rebalanced | * Skill PvP damage has been rebalanced | ||
* New dueling arenas accessible via items which can be purchased from Anya | * New dueling arenas accessible via items which can be purchased from Anya | ||
** Spectator mode can be toggled by typing ''.spec'' or ''.spectate'' within the | ** Spectator mode can be toggled by typing ''.spec'' or ''.spectate'' within the safe zone of an arena | ||
** After dying in these arenas, characters revive without needing to retrieve their corpse | ** After dying in these arenas, characters revive without needing to retrieve their corpse, and no gold is dropped | ||
:: Note: Hardcore characters revive in the same way - HC dueling can be done inside PvP arenas without risking characters, but character death is still permanent everywhere else | :: Note: Hardcore characters revive in the same way - HC dueling can be done inside PvP arenas without risking characters, but character death is still permanent everywhere else | ||
* Slow, Knockback (from items), Flat Elemental Absorb, | * Slow, Knockback (from items), Flat Elemental Absorb, Attackers Take Damage, Life Leech, and Melee Splash are disabled in PvP arenas | ||
* Life replenish is capped at +30 in PvP arenas | * Life replenish is capped at +30 in PvP arenas | ||
* Stuns in PvP can no longer be reapplied to players who are already stunned, and attacks/hits/spells against stunned players will reduce the stun duration by 2 frames each | * Stuns in PvP can no longer be reapplied to players who are already stunned, and attacks/hits/spells against stunned players will reduce the stun duration by 2 frames each | ||
* Regenerating charges (e.g. Blink on [[Enigma]]) regenerate 200% faster in PvP arenas | * Regenerating charges (e.g. Blink on [[Enigma]]) regenerate 200% faster in PvP arenas | ||
* Maximum resistances are capped based on the difficulty in PvP arenas: 75% (Normal), 80% (Nightmare), 85% (Hell) | |||
=== Bug 修复 === | === Bug 修复 === |