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| == Melee Splash == | | == 近战溅射 == |
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| Melee splash is an instant AoE, with no Next Hit Delay, that damages all enemies 360° around the target. The main target does not take splash damage.
| | 近战溅射是瞬间范围性伤害(AoE), 并且不存在NHD(Next Hit Delay), 对目标周围360度范围内的所有敌人造成伤害, 但主目标不受到溅射伤害 |
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| These are included in the splash:
| | 这些都包括在溅射中: |
| * Skill damage | | * 技能伤害 |
| * Converted damage (Concentrate) | | * 转换伤害 (如:专心) |
| * Normal attack damage (the values you see when you select the regular attack as your skill) | | * 普通攻击伤害 (当你选择常规攻击作为你的技能时,你看到的数值) |
| * Elemental and physical damage charms and gear | | * 加元素和物理伤害的护身符或装备 |
| * Critical Strike and Deadly Strike (still only applies to the physical damage) | | * 致命打击和双倍打击 (仍然只适用于物理伤害) |
| * Life and Mana leech (at 1/2) | | * 生命和法力吸取 (1/2效果) |
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| These are '''not''' included in the splash:
| | 这些都“不”包括在溅射中: |
| * Missile damage (such as the Nova portion of Power Strike) | | * 远程伤害 (比如威力一击的新星) |
| * Stun | | * 击晕 |
| * Knockback | | * 击退 |
| * Crushing Blow | | * 粉碎性打击 |
| * Open Wounds | | * 撕开伤口 |
| * Any other on-hit effects | | * 任何其他“击中”效果 Any other on-hit effects |
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| === Melee Splash Examples === | | === 近战溅射伤害举例 === |
| Let's take a look at a couple of examples. First, let's take an Amazon:
| | 我们来看几个例子. 首先, 先看一下亚马逊: |
| * Lightning Strike for 1-10000 lightning damage and 1-10000 chain lightning damage | | * 闪电攻击Lightning Strike有1-10000 闪电伤害和1-10000 连锁闪电伤害 |
| * Normal attack damage of 1000-5000 (900-4900 of that is physical) | | * 普通攻击伤害 1000-5000 (900-4900是物理伤害) |
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| The total splash damage would be 1001-15000 damage.
| | 最终溅射伤害为1001-15000 |
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| And if they crit then the splash damage would be 1451-17450.
| | 如果出现暴击那么溅射的最终伤害为1451-17450 |
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| The 1-10000 damage from the Chain Lightning is not applied.
| | 1-10000的连锁闪电伤害不适用 |
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| What about a Barbarian:
| | 再来看看野蛮人: |
| * Concentrate (300% ED, 50% conversion) | | * 专心 (200% ED, 50% 转换) |
| * Normal attack damage of 1000-5000 (900-4900 of that is physical) | | * 普通攻击伤害 1000-5000 (其中900-4900是物理伤害) |
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| | 首先物理伤害部分被专心的ED%加成由900-4900变成1800-9800 |
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| First the physical portion of the normal attack damage is boosted by Concentrate's ED% bonus: 900-4900 becomes ~1800-9800
| | 然后50% 的物理伤害转化为魔法伤害 |
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| Then 50% of the physical damage is converted to magic
| | 最终溅射伤害为 1900-9900 [100-100元素伤害 + 900-4900物理伤害 + 900-4900魔法伤害] |
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| The total splash damage would be 1900-9900 [100-100 elemental damage + 900-4900 physical + 900-4900 magic]
| | 如果出现暴击那么溅射的最终伤害为 2800-14800 |
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| And if they crit then the splash damage would be 2800-14800
| | === 溅射半径 === |
| | | 玩家基础溅射半径是 3.33码, 但是这个半径可以通过特定的技能和装备来扩展. 溅射半径将每20%增加一次, 所以在20% 、40% 等处有帧数计算. |
| === Splash Radius === | |
| The base player melee splash radius is 3.33 yards but this can be extended by certain skills and items. The splash radius will increase every 20%, so there are breakpoints at 20%, 40%, etc.
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| {| class="wikitable" | | {| class="wikitable" |
| ! scope="col" | Increased Splash Radius | | ! scope="col" | Increased Splash Radius |
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| |} | | |} |
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| There are also a handful of other things that have melee splash. These are all static and cannot be increased.
| | 还有一些其他的东西有近战溅射.这些都是静态的,不能增加. |
| * '''"Splashing" map modifier:''' melee splash radius is 3.33 yards | | * '''"溅射" T图词缀''' 溅射半径 3.33 yards |
| * '''Golems:''' melee splash radius is 2.66 yards | | * '''石魔:''' 溅射半径 2.66 yards |
| * '''Skeletons:''' melee splash radius is 2 yards | | * '''骷髅:''' 溅射半径 2 yards |
| * '''Wolves:''' melee splash radius is 1.33 yards | | * '''狼:''' 溅射半径 1.33 yards |
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| === Melee splash and ranged weapons === | | === Melee splash and ranged weapons === |
| There are a few gloves ([[The Hand of Broc]], [[Bloodfist]], and [[Steelrend]]) that have melee splash on them and they can be used to give ranged weapons, like bows and crossbows, melee splash.
| | 一些手套([[柏克之手]], [[血拳]], and [[碎钢]]) 他们有近战飞溅属性,可以用来给远程武器,如弓和弩实现近战溅射. |
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| This allows shapeshifters to use a ranged weapon in place of a melee weapon, while still gaining the benefits of melee splash.
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| This does '''not''' mean that ranged attacks (i.e. shooting with a bow) will have splash damage. Melee splash is always limited to melee attacks.
| | 这允许变形人物使用远程武器代替近战武器,同时还能获得近战飞溅的好处. |
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| | 这意味着远程攻击(比如用弓射击)会有溅射伤害。近战溅射通常仅限于近战攻击. |
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| == 致命伤害 == | | == 致命伤害 == |