Game Mechanics:修订间差异

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删除336字节 、​ 2023年1月29日 (星期日)
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== Melee Splash ==
== 近战溅射 ==


Melee splash is an instant AoE, with no Next Hit Delay, that damages all enemies 360° around the target. The main target does not take splash damage.
近战溅射是瞬间范围性伤害(AoE), 并且不存在NHD(Next Hit Delay), 对目标周围360度范围内的所有敌人造成伤害, 但主目标不受到溅射伤害


These are included in the splash:
这些都包括在溅射中:
* Skill damage
* 技能伤害
* Converted damage (Concentrate)
* 转换伤害 (如:专心)
* Normal attack damage (the values you see when you select the regular attack as your skill)
* 普通攻击伤害 (当你选择常规攻击作为你的技能时,你看到的数值)
* Elemental and physical damage charms and gear
* 加元素和物理伤害的护身符或装备
* Critical Strike and Deadly Strike (still only applies to the physical damage)
* 致命打击和双倍打击 (仍然只适用于物理伤害)
* Life and Mana leech (at 1/2)
* 生命和法力吸取 (1/2效果)


These are '''not''' included in the splash:
这些都“不”包括在溅射中:
* Missile damage (such as the Nova portion of Power Strike)
* 远程伤害 (比如威力一击的新星)
* Stun
* 击晕
* Knockback
* 击退
* Crushing Blow
* 粉碎性打击
* Open Wounds
* 撕开伤口
* Any other on-hit effects
* 任何其他“击中”效果 Any other on-hit effects


=== Melee Splash Examples ===
=== 近战溅射伤害举例 ===
Let's take a look at a couple of examples. First, let's take an Amazon:
我们来看几个例子. 首先, 先看一下亚马逊:
* Lightning Strike for 1-10000 lightning damage and 1-10000 chain lightning damage
* 闪电攻击Lightning Strike有1-10000 闪电伤害和1-10000 连锁闪电伤害
* Normal attack damage of 1000-5000 (900-4900 of that is physical)
* 普通攻击伤害 1000-5000 (900-4900是物理伤害)


The total splash damage would be 1001-15000 damage.
最终溅射伤害为1001-15000


And if they crit then the splash damage would be 1451-17450.
如果出现暴击那么溅射的最终伤害为1451-17450  


The 1-10000 damage from the Chain Lightning is not applied.
1-10000的连锁闪电伤害不适用




What about a Barbarian:
再来看看野蛮人:
* Concentrate (300% ED, 50% conversion)
* 专心 (200% ED, 50% 转换)
* Normal attack damage of 1000-5000 (900-4900 of that is physical)
* 普通攻击伤害 1000-5000 (其中900-4900是物理伤害)
首先物理伤害部分被专心的ED%加成由900-4900变成1800-9800


First the physical portion of the normal attack damage is boosted by Concentrate's ED% bonus: 900-4900 becomes ~1800-9800
然后50% 的物理伤害转化为魔法伤害


Then 50% of the physical damage is converted to magic
最终溅射伤害为 1900-9900 [100-100元素伤害 + 900-4900物理伤害 + 900-4900魔法伤害]


The total splash damage would be 1900-9900 [100-100 elemental damage + 900-4900 physical + 900-4900 magic]
如果出现暴击那么溅射的最终伤害为 2800-14800


And if they crit then the splash damage would be 2800-14800
=== 溅射半径 ===
 
玩家基础溅射半径是 3.33码, 但是这个半径可以通过特定的技能和装备来扩展. 溅射半径将每20%增加一次, 所以在20% 、40% 等处有帧数计算.
=== Splash Radius ===
The base player melee splash radius is 3.33 yards but this can be extended by certain skills and items. The splash radius will increase every 20%, so there are breakpoints at 20%, 40%, etc.
{| class="wikitable"
{| class="wikitable"
! scope="col" | Increased Splash Radius
! scope="col" | Increased Splash Radius
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|}
|}


There are also a handful of other things that have melee splash. These are all static and cannot be increased.
还有一些其他的东西有近战溅射.这些都是静态的,不能增加.
* '''"Splashing" map modifier:''' melee splash radius is 3.33 yards
* '''"溅射" T图词缀''' 溅射半径 3.33 yards
* '''Golems:''' melee splash radius is 2.66 yards
* '''石魔:''' 溅射半径 2.66 yards
* '''Skeletons:''' melee splash radius is 2 yards
* '''骷髅:''' 溅射半径 2 yards
* '''Wolves:''' melee splash radius is 1.33 yards
* ''':''' 溅射半径 1.33 yards


=== Melee splash and ranged weapons ===
=== Melee splash and ranged weapons ===
There are a few gloves ([[The Hand of Broc]], [[Bloodfist]], and [[Steelrend]]) that have melee splash on them and they can be used to give ranged weapons, like bows and crossbows, melee splash.
一些手套([[柏克之手]], [[血拳]], and [[碎钢]]) 他们有近战飞溅属性,可以用来给远程武器,如弓和弩实现近战溅射.
 
This allows shapeshifters to use a ranged weapon in place of a melee weapon, while still gaining the benefits of melee splash.


This does '''not''' mean that ranged attacks (i.e. shooting with a bow) will have splash damage. Melee splash is always limited to melee attacks.
这允许变形人物使用远程武器代替近战武器,同时还能获得近战飞溅的好处.


这意味着远程攻击(比如用弓射击)会有溅射伤害。近战溅射通常仅限于近战攻击.


== 致命伤害 ==
== 致命伤害 ==
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