Game Mechanics:修订间差异
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→Crushing Blow
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== | == 粉碎性打击 == | ||
粉碎性打击是一个百分比的几率,以减少目标“当前”生命的一小部分. 这部分取决于目标和攻击类型。粉碎性打击也有100% 的几率上限——任何额外的打击都没有效果.这和原版没有什么不同,但是有一微调. | |||
近战生命减少现在与远程减少相同:: | |||
{| class="wikitable" | {| class="wikitable" | ||
! scope="col" | Attack Type | ! scope="col" | Attack Type | ||
! scope="col" | | ! scope="col" | 近战<br />(PD2) !! scope="col" | 远程<br />(PD2) !! scope="col" | 近战<br />(LoD) !! scope="col" | 远程<br />(LoD) | ||
|- | |- | ||
! scope="row" | Default<ref name="name">Applies to pets, normal, minion, Champion, and Unique monsters</ref> | ! scope="row" | Default<ref name="name">Applies to pets, normal, minion, Champion, and Unique monsters</ref> | ||
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There is also now a cap of 65% when fighting against Champions, Uniques, Super Uniques, and Bosses. So as soon as these monsters are at 65% life, then Crushing Blow will no longer do any damage. | There is also now a cap of 65% when fighting against Champions, Uniques, Super Uniques, and Bosses. So as soon as these monsters are at 65% life, then Crushing Blow will no longer do any damage. | ||
现在对抗精英,暗金,超级暗金和BOSS的时候有65%的上限。所以只要这些怪物的生命值达到65% ,那么粉碎性打击属性就不会再有效。 | |||
== 减少敌人抗性手段 == | == 减少敌人抗性手段 == |