Game Mechanics:修订间差异

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添加113字节 、​ 2023年1月28日 (星期六)
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== Crushing Blow ==
== 粉碎性打击 ==


Crushing Blow is a percentage chance to reduce the target's '''current''' life by a fraction. The fraction applied depends on the target and the type of attack. Crushing Blow also caps at 100% chance -- any extra will have no effect. This is all unchanged from vanilla, however there are a few things that have changed.
粉碎性打击是一个百分比的几率,以减少目标“当前”生命的一小部分. 这部分取决于目标和攻击类型。粉碎性打击也有100% 的几率上限——任何额外的打击都没有效果.这和原版没有什么不同,但是有一微调.


The melee life reduction is now the same as the ranged reduction:
近战生命减少现在与远程减少相同::


{| class="wikitable"
{| class="wikitable"
! scope="col" | Attack Type
! scope="col" | Attack Type
! scope="col" | Melee<br />(PD2) !! scope="col" | Ranged<br />(PD2) !! scope="col" | Melee<br />(LoD) !! scope="col" | Ranged<br />(LoD)
! scope="col" | 近战<br />(PD2) !! scope="col" | 远程<br />(PD2) !! scope="col" | 近战<br />(LoD) !! scope="col" | 远程<br />(LoD)
|-
|-
! scope="row" | Default<ref name="name">Applies to pets, normal, minion, Champion, and Unique monsters</ref>
! scope="row" | Default<ref name="name">Applies to pets, normal, minion, Champion, and Unique monsters</ref>
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There is also now a cap of 65% when fighting against Champions, Uniques, Super Uniques, and Bosses. So as soon as these monsters are at 65% life, then Crushing Blow will no longer do any damage.
There is also now a cap of 65% when fighting against Champions, Uniques, Super Uniques, and Bosses. So as soon as these monsters are at 65% life, then Crushing Blow will no longer do any damage.
 
现在对抗精英,暗金,超级暗金和BOSS的时候有65%的上限。所以只要这些怪物的生命值达到65% ,那么粉碎性打击属性就不会再有效。


== 减少敌人抗性手段 ==
== 减少敌人抗性手段 ==
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