Game Mechanics:修订间差异
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→Enemy resists below 0%
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所有降抗手段100%生效. | 所有降抗手段100%生效. | ||
=== | === 敌人抗性低于 0% === | ||
当敌人的抗性低于0% 时,施加1/2的降抗属性惩罚.这也适用于减少敌人抗性的装备或物品. | |||
举个例子,向25冰抗的敌人身上释放20级降低抵抗(-30%)和10级审判光环(-30%): | |||
* <span class="d2-white">25 - 25 = 0</span>  [ | * <span class="d2-white">25 - 25 = 0</span>  [首先-25%审判光环100%属性生效] | ||
* <span class="d2-white">-5 / 2 = -2</span>  [ | * <span class="d2-white">-5 / 2 = -2</span>  [剩余-5%审判光环1/2属性生效] | ||
* <span class="d2-white">-30 / 2 = -15</span>  [ | * <span class="d2-white">-30 / 2 = -15</span>  [降低抵抗1/2属性生效] | ||
* <span class="d2-white">0 - 2 - 15 = -17</span>  [ | * <span class="d2-white">0 - 2 - 15 = -17</span>  [最终敌人冰抗] | ||
抗性最大可减少-100% | |||
== 物品掉落机制 == | == 物品掉落机制 == |