Game Mechanics:修订间差异

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添加96字节 、​ 2023年1月28日 (星期六)
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* Fire Mastery
* Fire Mastery


=== Enemy resists above 99% (immunes) ===
=== 敌人抗性高于 99% (免疫) ===
Just like in vanilla, the effectiveness of -enemy resistances is reduced when they are applied to enemies who are immune. In vanilla it was reduced to 1/5, but in PD2 this is instead reduced by 1/2. Even after the immunity is broken, immunity breaking skills still only have 1/2 effectiveness.
就像原版一样, 当减少敌人抗性施加到免疫敌人身上时,它的效果就会降低. 原版减少 1/5,但在PD2中减少1/2.即使是打破了免疫,破免技能的属性也只有1/2效果.


As an example lets take a enemy with 110 fire resistance, and lets apply a level 20 Lower Resist (-30%) and a level 10 Conviction (-30%).
举个例子,对一个110火抗的敌人释放20级降低抵抗(-30%)和10级审判光环(-30%


The correct calculation looks like this:
正确计算如下:
* <span class="d2-white">-30 / 2 = -15</span>  &emsp;[apply the 1/2 penalty to Lower Resist]
* <span class="d2-white">-30 / 2 = -15</span>  &emsp;[降低抵抗1/2属性生效]
* <span class="d2-white">-30 / 2 = -15</span>  &emsp;[apply the 1/2 penalty to Conviction]
* <span class="d2-white">-30 / 2 = -15</span>  &emsp;[审判光环1/2属性生效]
* <span class="d2-white">110 - 15 - 15 = 80</span>  &emsp;[take the final -resist values and apply them to the enemy]
* <span class="d2-white">110 - 15 - 15 = 80</span>  &emsp;[最终敌人受到的减抗后的数值]


It does '''not''' work like this:
“不”是这样的:
* <span class="d2-white">-30 / 2 = -15</span>  &emsp;[Lower Resist at 1/2 effectiveness]
* <span class="d2-white">-30 / 2 = -15</span>  &emsp;[降低抵抗1/2属性生效]
* <span class="d2-white">110 - 15 = 95</span>  &emsp;[immunity is broken with Lower Resist]
* <span class="d2-white">110 - 15 = 95</span>  &emsp;[降低抵抗后敌人破免]
* <span class="d2-white">95 - 30 = 65</span>  &emsp;[apply -resist from Conviction]
* <span class="d2-white">95 - 30 = 65</span>  &emsp;[审判光环不打折减少敌人剩余抗性]


It's worth stating again, even after the immunity is broken, immunity breaking skills '''still''' only work at 1/2 effectiveness. However this is not the case for -enemy resist on gear, Cold Mastery, and Fire Mastery. While these things are not able to break immunities on their own, they do work at 100% effectiveness after the immunity is broken.
It's worth stating again, even after the immunity is broken, immunity breaking skills '''still''' only work at 1/2 effectiveness. However this is not the case for -enemy resist on gear, Cold Mastery, and Fire Mastery. While these things are not able to break immunities on their own, they do work at 100% effectiveness after the immunity is broken.
值得再次强调的是,即使破免了,破免技能“仍然”也只有1/2的效果.然而,装备上的减抗属性、支配冰冷和支配火焰的减抗却并非如此.虽然这些减抗属性不能造成敌人破免,但在破免后,这些属性100% 生效不打折.


=== Enemy resists between 0% and 99% ===
=== Enemy resists between 0% and 99% ===
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