|
|
第123行: |
第123行: |
| * 近战飞溅伤害对移动的目标额外增加1射程 | | * 近战飞溅伤害对移动的目标额外增加1射程 |
|
| |
|
| === Item Changes === | | === 物品变更 === |
| * Low-tier pointmods (staffmods) no longer have an upper ilvl limit - items can have any combination of pointmods, provided the ilvl is high enough for each of them | | * 低级稀有度物品(白装)固定词缀不再有ilvl限制 - 物品可以有任意组合的技能词缀,只要物品有足够高的ilvl |
| * Useable "forbidden" pointmods are no longer restricted (Holy Shield, Smite, most Barbarian combat skills, Poison Strike on Necromancer shields) | | * 可用的“禁用”技能词缀不再受限制 (神圣之盾, 盾击, 大部分野蛮人战斗技能, 死灵法师盾牌上的毒素打击Poison Strike on Necromancer shields) |
| * The chances for items to get pointmods and for pointmods to be higher have been increased | | * 增加物品获得技能词缀和更高级技能词缀的几率 |
| ** old chances: 30% no mods, 40% 1 mod, 20% 2 mods, 10% 3 mods; 60% +1, 30% +2, 10% +3 | | ** 旧变更: 30% 无技能词缀, 40% 1 技能词缀, 20% 2 技能词缀, 10% 3 技能词缀; 60% +1技能词缀, 30% +2技能词缀, 10% +3技能词缀 |
| ** new chances: 10% no mods, 40% 1 mod, 30% 2 mods, 20% 3 mods; 40% +1, 35% +2, 25% +3 | | ** 新变更: 10% 无技能词缀, 40% 1 技能词缀, 30% 2 技能词缀, 20% 3 技能词缀; 40% +1技能词缀, 35% +2技能词缀, 25% +3技能词缀 |
| * Pointmod gold costs per tier increased from 1000,3000,8000,16000,32000,64000 to 5000,10000,20000,40000,60000,80000 | | * 不同稀有度含技能词缀的物品维修费用从 1000,3000,8000,16000,32000,64000 提升到 5000,10000,20000,40000,60000,80000 |
| * Repair cost for superior items has been decreased | | * 高级物品的维修费用降低了 |
| * Some [[Runes|rune]] effects have been adjusted slightly | | * 一些[[Runes|rune|符文]]效果已经略微调整 |
| * Rares now get a minimum of 4 affixes at ilvl 45+, 5 at 65+ and 6 at 85+ (rare jewels now always get 4 affixes) | | * 稀有物品(黄金)现在获得至少4个词缀在ilvl 45 + ,5个词缀在ilvl 65 + 和6个词缀在ilvl 85 + (稀有珠宝现在固定4个词缀) |
| * Weapon durability decreases at half the normal rate | | * 武器耐久度降低一半 |
|
| |
|
| [[Item Bases]]: | | [[物品基础属性]]: |
| * Ethereal bonus reduced from 50% to 25% (most exceptional/elite weapons rebalanced so that eth stats remain the same) | | * 无形化属性提升从50%变更至25%(大部分扩展/精英武器重新平衡,使其属性保持不变) |
| * Ethereal items no longer have half durability | | * 无形物品耐久不再减半 |
| * Throwing weapons and arrows/bolts have unlimited quantity | | * 投掷武器和箭矢/十字弓弹的数量是无限的 |
| * All claws can now have pointmods | | * 所有的爪子现在都可以有技能词缀 |
| * Clubs can now have Druid pointmods (similar to pelts) | | * 所有棍棒现在可以拥有德鲁伊技能词缀 (类似德鲁伊专用头盔) |
| * Quivers can now be magic or rare | | * 箭矢现在可以是魔法或稀有的 |
| * Melee weapons now deal [[Game_Mechanics#Melee_Splash|splash damage]] | | * 近战武器现在造成[[Game_Mechanics#Melee_Splash|splash damage|溅射伤害]] |
| * Staves have 10%/30%/50% FCR as an automod (normal/exceptional/elite) | | * 法杖有10%/30%/50% 的 FCR 作为一项基础词缀(普通/扩展/精英) |
| * Crossbows have 10% Physical Pierce as an automod | | * 十字弓有10% 的物理穿刺效果作为基础词缀 |
| * Daggers have 20% Deadly Strike as an automod | | * 匕首具有20% 的致命一击作为基础词缀 |
| * Removed hidden movespeed penalty from medium/heavy chests and shields | | * 移除中/重型盔甲和盾牌上对移动速度惩罚 |
| * Paladin shield automod "All Resistances" ranges reduced (maximum 30% instead of 45%) | | * 圣骑士护盾基础词缀“所有抗性”范围减少(最大30% 而不是45%) |
| * Kick damage of boots adjusted | | * 调整靴子的踢击伤害 |
| * Damage bonus from Strength/Dexterity adjusted for several weapon types | | * 力量/敏捷的伤害加成根据几种武器类型进行了调整 |
| * Base damage for normal/exceptional/elite weapons increased on average by ~4%/~42%/~24% | | * 普通/扩展/精英武器的基础伤害平均增加4%/~ 42%/~ 24% |
| * Attack speed (WSM) for Amazon spears improved by 10 | | * 亚马逊长矛的攻击速度(WSM)提高了10 |
| * Melee range increased for many weapon bases | | * 许多武器基础属性增加了近战射程 |
| * Base defense and block chance increased for Ward/Aegis | | * 保护盾牌/圣盾的基础防御和格挡几率增加 |
| * Maximum sockets increased for several weapon bases and Necromancer shields | | * 几个武器基础属性和死灵法师盾牌的最大孔数增加 |
| * Durability increased for all weapons | | * 所有武器的耐久性增加 |
|
| |
|
| [[Item Affixes]] have received several changes, especially for rares. Some notable examples: | | [[物品词缀]] 已经收到了一些变化,特别是对于稀有物品(黄装)。一些值得注意的例子: |
| * Elemental damage affixes for charms normalized according to charm size & element type, damage increased | | * 元素伤害附加附身符根据护身符大小和元素类型,伤害增加 |
| * +2-4% Poison, Fire, Cold, or Lightning Damage for large charms | | * +2-4% 毒火冰电元素伤害至大型护身符 |
| * 3 Sockets for rare chests, shields, weapons | | * 稀有盔甲,盾牌,武器3孔 |
| * 5-20% PDR for chests, shields; 5-10% PDR for belts | | * 5-20% PDR for chests, shields; 5-10% PDR for belts |
| * +10-20% FCR for chests, shields; +10% FCR for gloves, belts | | * 盔甲,盾牌+10-20% FCR; 手套,腰带 +10% FCR |
| * +10-200% Enhanced Damage for chests, shields | | * 盔甲,护盾+10-200% 增加伤害 |
| * +1 Class Skills for chests, shields, helms | | * 盔甲,护盾,头盔+1 所有技能 |
| * 5-30% Deadly Strike, Crushing Blow, or Open Wounds for most weapons | | * 大部分武器+5-30%致命攻击, 粉碎性打击, 撕开伤口 |
| * +301-400% Enhanced Damage for some lesser-used weapons and bows | | * 伤害提高301-400%对一些使用次数较少的武器和弓 |
|
| |
|
| === Recipes === | | === Recipes === |