Seasons

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Weili0677留言 | 贡献2023年9月18日 (一) 16:49的版本 (创建页面,内容为“<noinclude>This pages lists information about seasons and gamemodes.</noinclude> == Timeline == {| class="wikitable sortable" |+ Season Dates |- ! class="unsortable" | Season !! Start Date !! Length (days) !! class="unsortable" | Details |- | Season 1 - Awakening || 2020-11-06 || 127 || |- | Season 2 - Transcendence || 2021-03-12 || 133 || |- | Season 3 - Domination || 2021-07-23 || 134 || |- | Season 4 - Enlightement || 2021-12-03 || 169 (120+49) || Repla…”)
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This pages lists information about seasons and gamemodes.

Timeline

Season Dates
Season Start Date Length (days) Details
Season 1 - Awakening 2020-11-06 127
Season 2 - Transcendence 2021-03-12 133
Season 3 - Domination 2021-07-23 134
Season 4 - Enlightement 2021-12-03 169 (120+49) Replaced by Crafters Race League while it was active, and resumed afterward until season 5
Crafters Race League 2021-04-01 36
Season 5 - Ascension 2022-06-24 155 Non-ladder implemented - characters from previous season (s4) were the first to be transferred
Season 6 - Fortification 2022-11-25 155
Season 7 - Revelation 2023-04-28 148
Season 8 - Depravity 2023-09-22
  • Season length does not exclude beta-related downtime (typically about 5 days)

Project D2 is updated each season with new quality-of-life features, balance adjustments, and additional content. Seasons are planned every 4-5 months and coincide with ladder resets. Seasonal changes affect all gamemodes except some rare cases mentioned below.

Developer Streams

Prior to each season, there are typically 3 developer streams (1 per week) where some of the upcoming changes are discussed. The season start date is announced during one of these streams, along with start dates for both the closed beta and open beta. The tentative patch notes are released when the closed beta begins, but before that, "spoilers" from the dev streams are typically compiled and listed on reddit or the wiki's Patch Notes page.

Closed Beta

The closed beta typically begins a week after the final developer stream and lasts for 7-10 days, providing an opportunity for bug fixing and balance tweaking before the game is shown to a wider audience. It runs alongside the season on a separate realm, and both the closed beta and season are shut down around the same time. At that point, ladder characters begin to get transferred to non-ladder and the main realm is prepared for the open beta, which typically begins the next day. Only singleplayer is available during the downtime.

Open Beta

The open beta is a "test run" of the ladder reset on the main realm which acts as a stress test for the servers as well as a final chance to find and fix bugs. It lasts for 2-3 days and is followed by another downtime period which is used for final adjustments and switching the main realm back to its normal mode. Singleplayer isn't available on the open beta so players who want to switch back and forth between them will need to either use two game installations or revert their game files to the previous season when going back to singleplayer.

New Season

The final patch notes are shared on stream, which typically starts at 5pm-6pm UTC and goes on for a couple hours. After the patch notes have been shared, the new season begins. If any bugs need to be fixed during the season, an announcement will be made on the discord and a changelog will be provided there as well.

Beta

The closed beta uses a separate realm which has special commands. See: Beta Commands

Beta keys are given to those who:

  • donate $50 total over any amount of time - players are encouraged to only donate if they want to contribute to server costs, rather than just to access the beta
  • reach 99 in the current season
  • contribute to the community by creating pd2-related content, making guides, working on the wiki, etc
  • some keys are also given out at random on stream after the beta begins (either directly from the dev stream or through other streamers)

Beta keys are sent via email and will come with instructions for setting up an account and getting started. There are also beta-only discord channels - if you're in the closed beta but don't have access to the beta discord channels, submit a ticket and provide your beta key to gain access.

The open beta is available to everyone and uses the main realm.

Ladder

Multiplayer has two main gamemodes: "ladder" has everyone's progress reset each season whereas "non-ladder" doesn't and is more suited for longterm or casual play, showing off "trophy" gear from previous ladders, or player-vs-player combat with optimal gear. Ladder is more active and many players play a lot more during the beginning of each season when the reset is fresh and everyone is on a relatively even playing field.

There are no inherent gameplay differences between ladder and non-ladder during most seasons, with one exception. When major new endgame content is included in a season, that content may be restricted during the first part of the season so that it gets to be experienced first by those playing on the ladder.

  • Season 4 - Rathma disabled
  • Season 7 - Difficulty levels above level 1 for Diablo Clone & Rathma disabled

When a season ends, ladder characters get transferred to non-ladder. Items in the shared stash pages however, do *not* get transferred. These items can be moved to a character or their personal stash page in order to ensure they end up in non-ladder instead of being deleted.

In some cases, a new season may mean that certain items are being modified in a way that makes them incompatible with previous versions. If this happens, it'll be announced ahead of time and players will be encouraged to drop those items beforehand to avoid characters becoming unplayable. For singleplayer, there's also a converter tool which updates those items so they don't have to be dropped, and players can always revert their game to the previous version and drop the items manually if needed.

Fundamentally altered items per season:

  • S2: maps, Standard of Heroes
  • S3: maps, any item with Enhanced Damage or Maximum Damage per Level
  • S7: maps (including dungeons & arenas)

Singleplayer

这个 列出了多人游戏和单人游戏版本之间的所有差异.

差异 Differences

  • 这个 /players X 命令 (X is 1-8) 可以手动调整 "游戏中的玩家" 的数量, 这会影响 不掉落 nodrop 几率和怪物的难度
  • 非-PlugY: 原来共享仓库不支持单人游戏因为 PlugY 已经包含了自己的共享仓库它有更多适合离线游戏的功能
  • 主要的新终局内容可能会在引入的赛季中受到限制在这种情况下, 在此期间它将无法在单人或非天梯中使用:
    • 赛季 4 - 拉斯玛 Rathma 已禁用
    • 赛季 7 - 难度等级 高于等级 1 的暗黑破坏神克隆体和拉斯玛被禁用
  • DPS 计量器在单人模式下不工作 (也不能使用新命令 .roll 或 .party)
  • "锁定物品栏" 按钮在单人模式中不起作用

仅限单人游戏的错误 Singleplayer-Only Bugs

  • PlugY: 如果仓库页面中有太多的地图如果该页面是最近访问的仓库页面则可能导致崩溃
    修正方法: 减少每页存储的地图数量, 或者在离开仓库页面之前切换到另一页
  • PlugY: 在共享仓库中拥有金币可能会导致诸如阻止通用技能 oskills 正常工作之类的问题
    修正方法: 从共享仓库处移除所有黄金, 或禁用配置文件中的共享金币功能
  • PlugY: "切换仓库" 按钮可能在加载时被设置为错误的仓库直到与当前仓库交互 - 如果在保存/退出之前的最近的仓库交互涉及使用 PlugY 仓库按钮而不是操作仓库中的物品则会发生这种情况
    解决方法: 在保存/退出之前从仓库添加或移除一个物品 (这也会修复按钮在任何时候的设置错误)
  • PlugY: 如果仓库页面是空的仓库导航可能会出错 - 导航会在错误的页面之间跳转, 但实际上它只是在第一页 (第 1 页) 和第一个索引 (第 10 页) 之间的所有页面显示错误的页码
    修正方法: 放置一个物品在第 10 页或更高页并保存/退出
  • 安达利尔 Andariel 任务 bug (原版 bug - 仅修复在多人游戏)


参见: Bugs